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Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r--indra/newview/pipeline.cpp91
1 files changed, 18 insertions, 73 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index ea2dc60b07..9685e45348 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -35,7 +35,6 @@
#include "llviewercontrol.h"
#include "llfasttimer.h"
#include "llfontgl.h"
-#include "llmemtype.h"
#include "llnamevalue.h"
#include "llpointer.h"
#include "llprimitive.h"
@@ -464,8 +463,6 @@ void LLPipeline::connectRefreshCachedSettingsSafe(const std::string name)
void LLPipeline::init()
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT);
-
refreshCachedSettings();
gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
@@ -779,7 +776,7 @@ void LLPipeline::allocatePhysicsBuffer()
}
}
-void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
+bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
refreshCachedSettings();
U32 samples = RenderFSAASamples;
@@ -789,8 +786,13 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
// - if not multisampled, shrink resolution and try again (favor X resolution over Y)
// Make sure to call "releaseScreenBuffers" after each failure to cleanup the partially loaded state
+ bool ret = true;
+
if (!allocateScreenBuffer(resX, resY, samples))
{
+ //failed to allocate at requested specification, return false
+ ret = false;
+
releaseScreenBuffers();
//reduce number of samples
while (samples > 0)
@@ -798,7 +800,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
samples /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{ //success
- return;
+ return ret;
}
releaseScreenBuffers();
}
@@ -811,20 +813,22 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
resY /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
- return;
+ return ret;
}
releaseScreenBuffers();
resX /= 2;
if (allocateScreenBuffer(resX, resY, samples))
{
- return;
+ return ret;
}
releaseScreenBuffers();
}
llwarns << "Unable to allocate screen buffer at any resolution!" << llendl;
}
+
+ return ret;
}
@@ -869,7 +873,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (samples > 0)
{
- if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
+ if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false;
}
else
{
@@ -903,7 +907,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
}
}
- U32 width = nhpo2(U32(resX*scale))/2;
+ U32 width = (U32)(resX*scale);
U32 height = width;
if (shadow_detail > 1)
@@ -1129,7 +1133,6 @@ void LLPipeline::releaseScreenBuffers()
void LLPipeline::createGLBuffers()
{
stop_glerror();
- LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS);
assertInitialized();
updateRenderDeferred();
@@ -1266,7 +1269,6 @@ void LLPipeline::createLUTBuffers()
void LLPipeline::restoreGL()
{
- LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_RESTORE_GL);
assertInitialized();
if (mVertexShadersEnabled)
@@ -1328,7 +1330,6 @@ BOOL LLPipeline::canUseAntiAliasing() const
void LLPipeline::unloadShaders()
{
- LLMemType mt_us(LLMemType::MTYPE_PIPELINE_UNLOAD_SHADERS);
LLViewerShaderMgr::instance()->unloadShaders();
mVertexShadersLoaded = 0;
@@ -1360,7 +1361,6 @@ S32 LLPipeline::getMaxLightingDetail() const
S32 LLPipeline::setLightingDetail(S32 level)
{
- LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL);
refreshCachedSettings();
if (level < 0)
@@ -1522,7 +1522,6 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
LLDrawPool *poolp = findPool(type, tex0);
if (poolp)
{
@@ -1539,7 +1538,6 @@ LLDrawPool *LLPipeline::getPool(const U32 type, LLViewerTexture *tex0)
// static
LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
U32 type = getPoolTypeFromTE(te, imagep);
return gPipeline.getPool(type, imagep);
}
@@ -1547,8 +1545,6 @@ LLDrawPool* LLPipeline::getPoolFromTE(const LLTextureEntry* te, LLViewerTexture*
//static
U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* imagep)
{
- LLMemType mt_gpt(LLMemType::MTYPE_PIPELINE_GET_POOL_TYPE);
-
if (!te || !imagep)
{
return 0;
@@ -1577,7 +1573,6 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
void LLPipeline::addPool(LLDrawPool *new_poolp)
{
- LLMemType mt_a(LLMemType::MTYPE_PIPELINE_ADD_POOL);
assertInitialized();
mPools.insert(new_poolp);
addToQuickLookup( new_poolp );
@@ -1585,7 +1580,6 @@ void LLPipeline::addPool(LLDrawPool *new_poolp)
void LLPipeline::allocDrawable(LLViewerObject *vobj)
{
- LLMemType mt_ad(LLMemType::MTYPE_PIPELINE_ALLOCATE_DRAWABLE);
LLDrawable *drawable = new LLDrawable();
vobj->mDrawable = drawable;
@@ -1699,8 +1693,6 @@ void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar)
U32 LLPipeline::addObject(LLViewerObject *vobj)
{
- LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT);
-
if (RenderDelayCreation)
{
mCreateQ.push_back(vobj);
@@ -1716,7 +1708,6 @@ U32 LLPipeline::addObject(LLViewerObject *vobj)
void LLPipeline::createObjects(F32 max_dtime)
{
LLFastTimer ftm(FTM_PIPELINE_CREATE);
- LLMemType mt(LLMemType::MTYPE_PIPELINE_CREATE_OBJECTS);
LLTimer update_timer;
@@ -1902,7 +1893,6 @@ static LLFastTimer::DeclareTimer FTM_UPDATE_MOVE("Update Move");
void LLPipeline::updateMove()
{
LLFastTimer t(FTM_UPDATE_MOVE);
- LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE);
if (FreezeTime)
{
@@ -2256,7 +2246,6 @@ static LLFastTimer::DeclareTimer FTM_CULL("Object Culling");
void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_clip, LLPlane* planep)
{
LLFastTimer t(FTM_CULL);
- LLMemType mt_uc(LLMemType::MTYPE_PIPELINE_UPDATE_CULL);
grabReferences(result);
@@ -2638,7 +2627,6 @@ void LLPipeline::rebuildPriorityGroups()
{
LLFastTimer t(FTM_REBUILD_PRIORITY_GROUPS);
LLTimer update_timer;
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
assertInitialized();
gMeshRepo.notifyLoadedMeshes();
@@ -2710,7 +2698,6 @@ void LLPipeline::rebuildGroups()
void LLPipeline::updateGeom(F32 max_dtime)
{
LLTimer update_timer;
- LLMemType mt(LLMemType::MTYPE_PIPELINE_UPDATE_GEOM);
LLPointer<LLDrawable> drawablep;
LLFastTimer t(FTM_GEO_UPDATE);
@@ -2804,8 +2791,6 @@ void LLPipeline::updateGeom(F32 max_dtime)
void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_VISIBLE);
-
if(drawablep && !drawablep->isDead())
{
if (drawablep->isSpatialBridge())
@@ -2845,8 +2830,6 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
{
- LLMemType mt_mm(LLMemType::MTYPE_PIPELINE_MARK_MOVED);
-
if (!drawablep)
{
//llerrs << "Sending null drawable to moved list!" << llendl;
@@ -2891,8 +2874,6 @@ void LLPipeline::markMoved(LLDrawable *drawablep, BOOL damped_motion)
void LLPipeline::markShift(LLDrawable *drawablep)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_SHIFT);
-
if (!drawablep || drawablep->isDead())
{
return;
@@ -2918,8 +2899,6 @@ static LLFastTimer::DeclareTimer FTM_SHIFT_HUD("Shift HUD");
void LLPipeline::shiftObjects(const LLVector3 &offset)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_SHIFT_OBJECTS);
-
assertInitialized();
glClear(GL_DEPTH_BUFFER_BIT);
@@ -2973,8 +2952,6 @@ void LLPipeline::shiftObjects(const LLVector3 &offset)
void LLPipeline::markTextured(LLDrawable *drawablep)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_TEXTURED);
-
if (drawablep && !drawablep->isDead() && assertInitialized())
{
mRetexturedList.insert(drawablep);
@@ -3025,8 +3002,6 @@ void LLPipeline::markMeshDirty(LLSpatialGroup* group)
void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
if (group && !group->isDead() && group->mSpatialPartition)
{
if (group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD)
@@ -3066,8 +3041,6 @@ void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags flag, BOOL priority)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_MARK_REBUILD);
-
if (drawablep && !drawablep->isDead() && assertInitialized())
{
if (!drawablep->isState(LLDrawable::BUILT))
@@ -3114,7 +3087,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
}
LLFastTimer ftm(FTM_STATESORT);
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
//LLVertexBuffer::unbind();
@@ -3215,7 +3187,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
if (group->changeLOD())
{
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
@@ -3234,7 +3205,6 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera)
void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
if (bridge->getSpatialGroup()->changeLOD())
{
bool force_update = false;
@@ -3244,8 +3214,6 @@ void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera)
void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_STATE_SORT);
-
if (!drawablep
|| drawablep->isDead()
|| !hasRenderType(drawablep->getRenderType()))
@@ -3536,7 +3504,6 @@ void renderSoundHighlights(LLDrawable* drawablep)
void LLPipeline::postSort(LLCamera& camera)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_POST_SORT);
LLFastTimer ftm(FTM_STATESORT_POSTSORT);
assertInitialized();
@@ -3788,7 +3755,6 @@ void LLPipeline::postSort(LLCamera& camera)
void render_hud_elements()
{
- LLMemType mt_rhe(LLMemType::MTYPE_PIPELINE_RENDER_HUD_ELS);
LLFastTimer t(FTM_RENDER_UI);
gPipeline.disableLights();
@@ -3843,8 +3809,6 @@ void render_hud_elements()
void LLPipeline::renderHighlights()
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_HL);
-
assertInitialized();
// Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD)
@@ -4008,7 +3972,6 @@ U32 LLPipeline::sCurRenderPoolType = 0 ;
void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate)
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_RENDER_GEOM);
LLFastTimer t(FTM_RENDER_GEOMETRY);
assertInitialized();
@@ -4261,7 +4224,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
{
LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred");
- LLMemType mt_rgd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_DEFFERRED);
LLFastTimer t(FTM_RENDER_GEOMETRY);
LLFastTimer t2(FTM_DEFERRED_POOLS);
@@ -4358,7 +4320,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera)
void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
{
- LLMemType mt_rgpd(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_POST_DEF);
LLFastTimer t(FTM_POST_DEFERRED_POOLS);
U32 cur_type = 0;
@@ -4454,7 +4415,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera)
void LLPipeline::renderGeomShadow(LLCamera& camera)
{
- LLMemType mt_rgs(LLMemType::MTYPE_PIPELINE_RENDER_GEOM_SHADOW);
U32 cur_type = 0;
LLGLEnable cull(GL_CULL_FACE);
@@ -4608,8 +4568,6 @@ void LLPipeline::renderPhysicsDisplay()
void LLPipeline::renderDebug()
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
-
assertInitialized();
bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD);
@@ -5262,7 +5220,6 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_POOLS("Rebuild Pools");
void LLPipeline::rebuildPools()
{
LLFastTimer t(FTM_REBUILD_POOLS);
- LLMemType mt(LLMemType::MTYPE_PIPELINE_REBUILD_POOLS);
assertInitialized();
@@ -5302,8 +5259,6 @@ void LLPipeline::rebuildPools()
void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
{
- LLMemType mt(LLMemType::MTYPE_PIPELINE_QUICK_LOOKUP);
-
assertInitialized();
switch( new_poolp->getType() )
@@ -5469,7 +5424,6 @@ void LLPipeline::removePool( LLDrawPool* poolp )
void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
{
assertInitialized();
- LLMemType mt(LLMemType::MTYPE_PIPELINE);
switch( poolp->getType() )
{
case LLDrawPool::POOL_SIMPLE:
@@ -6128,7 +6082,7 @@ void LLPipeline::enableLightsPreview()
LLVector4 light_pos(dir0, 0.0f);
- LLLightState* light = gGL.getLight(0);
+ LLLightState* light = gGL.getLight(1);
light->enable();
light->setPosition(light_pos);
@@ -6140,7 +6094,7 @@ void LLPipeline::enableLightsPreview()
light_pos = LLVector4(dir1, 0.f);
- light = gGL.getLight(1);
+ light = gGL.getLight(2);
light->enable();
light->setPosition(light_pos);
light->setDiffuse(diffuse1);
@@ -6150,7 +6104,7 @@ void LLPipeline::enableLightsPreview()
light->setSpotCutoff(180.f);
light_pos = LLVector4(dir2, 0.f);
- light = gGL.getLight(2);
+ light = gGL.getLight(3);
light->enable();
light->setPosition(light_pos);
light->setDiffuse(diffuse2);
@@ -6892,7 +6846,6 @@ void LLPipeline::doResetVertexBuffers()
void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)
{
- LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS);
assertInitialized();
gGL.loadMatrix(gGLModelView);
gGLLastMatrix = NULL;
@@ -6965,7 +6918,6 @@ static LLFastTimer::DeclareTimer FTM_RENDER_BLOOM("Bloom");
void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
{
- LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM);
if (!(gPipeline.canUseVertexShaders() &&
sRenderGlow))
{
@@ -7117,11 +7069,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
gGlowProgram.unbind();
- if (LLRenderTarget::sUseFBO)
+ /*if (LLRenderTarget::sUseFBO)
{
LLFastTimer ftm(FTM_RENDER_BLOOM_FBO);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }
+ }*/
gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
@@ -7997,10 +7949,6 @@ void LLPipeline::renderDeferredLighting()
gGL.popMatrix();
stop_glerror();
- //copy depth and stencil from deferred screen
- //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
- // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
-
mScreen.bindTarget();
// clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
glClearColor(0,0,0,0);
@@ -8772,8 +8720,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
- LLRenderTarget::unbindTarget();
-
LLPipeline::sReflectionRender = FALSE;
if (!LLRenderTarget::sUseFBO)
@@ -10031,7 +9977,6 @@ static LLFastTimer::DeclareTimer FTM_IMPOSTOR_RESIZE("Impostor Resize");
void LLPipeline::generateImpostor(LLVOAvatar* avatar)
{
- LLMemType mt_gi(LLMemType::MTYPE_PIPELINE_GENERATE_IMPOSTOR);
LLGLState::checkStates();
LLGLState::checkTextureChannels();
LLGLState::checkClientArrays();