diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b4a5777f10..03e6e65788 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -64,6 +64,8 @@ #include "llfloaterreg.h" #include "llgldbg.h" #include "llhudmanager.h" +#include "llhudnametag.h" +#include "llhudtext.h" #include "lllightconstants.h" #include "llresmgr.h" #include "llselectmgr.h" @@ -531,7 +533,8 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mScreenWidth = resX; mScreenHeight = resY; - U32 samples = gSavedSettings.getU32("RenderFSAASamples"); + //never use more than 4 samples for render targets + U32 samples = llmin(gSavedSettings.getU32("RenderFSAASamples"), (U32) 4); U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); if (res_mod > 1 && res_mod < resX && res_mod < resY) @@ -552,8 +555,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); addDeferredAttachments(mDeferredScreen); - // always set viewport to desired size, since allocate resets the viewport - mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE); @@ -596,7 +597,7 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) } - if (gGLManager.mHasFramebufferMultisample && samples > 1) + if (LLRenderTarget::sUseFBO && gGLManager.mHasFramebufferMultisample && samples > 1) { mSampleBuffer.allocate(resX,resY,GL_RGBA,TRUE,TRUE,LLTexUnit::TT_RECT_TEXTURE,FALSE,samples); if (LLPipeline::sRenderDeferred) @@ -872,7 +873,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const BOOL LLPipeline::canUseAntiAliasing() const { - return (gSavedSettings.getBOOL("RenderUseFBO")); + return TRUE; //(gSavedSettings.getBOOL("RenderUseFBO")); } void LLPipeline::unloadShaders() @@ -2113,6 +2114,7 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) } LLHUDText::shiftAll(offset); + LLHUDNameTag::shiftAll(offset); display_update_camera(); } @@ -5332,7 +5334,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector3& start, ++iter) { LLVOAvatar* av = (LLVOAvatar*) *iter; - if (av->mNameText.notNull() && av->mNameText->lineSegmentIntersect(start, local_end, position)) + if (av->mNameText.notNull() + && av->mNameText->lineSegmentIntersect(start, local_end, position)) { drawable = av->mDrawable; local_end = position; |