diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 394 |
1 files changed, 261 insertions, 133 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index da01ae44db..a066b7fc0d 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -331,7 +331,6 @@ LLPipeline::LLPipeline() : mInitialized(FALSE), mVertexShadersEnabled(FALSE), mVertexShadersLoaded(0), - mRenderTypeMask(0), mRenderDebugFeatureMask(0), mRenderDebugMask(0), mOldRenderDebugMask(0), @@ -385,7 +384,11 @@ void LLPipeline::init() LLViewerStats::getInstance()->mTrianglesDrawnStat.reset(); resetFrameStats(); - mRenderTypeMask = 0xffffffff; // All render types start on + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = TRUE; //all rendering types start enabled + } + mRenderDebugFeatureMask = 0xffffffff; // All debugging features on mRenderDebugMask = 0; // All debug starts off @@ -2217,14 +2220,13 @@ static LLFastTimer::DeclareTimer FTM_RESET_DRAWORDER("Reset Draw Order"); void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { - const U32 face_mask = (1 << LLPipeline::RENDER_TYPE_AVATAR) | - (1 << LLPipeline::RENDER_TYPE_GROUND) | - (1 << LLPipeline::RENDER_TYPE_TERRAIN) | - (1 << LLPipeline::RENDER_TYPE_TREE) | - (1 << LLPipeline::RENDER_TYPE_SKY) | - (1 << LLPipeline::RENDER_TYPE_WATER); - - if (mRenderTypeMask & face_mask) + if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::END_RENDER_TYPES)) { //clear faces from face pools LLFastTimer t(FTM_RESET_DRAWORDER); @@ -5072,8 +5074,7 @@ void LLPipeline::setLight(LLDrawable *drawablep, BOOL is_light) //static void LLPipeline::toggleRenderType(U32 type) { - U32 bit = (1<<type); - gPipeline.mRenderTypeMask ^= bit; + gPipeline.mRenderTypeEnabled[type] = !gPipeline.mRenderTypeEnabled[type]; } //static @@ -6695,15 +6696,16 @@ void LLPipeline::renderDeferredLighting() LLGLDisable stencil(GL_STENCIL_TEST); gGL.setSceneBlendType(LLRender::BT_ALPHA); - U32 render_mask = mRenderTypeMask; - mRenderTypeMask = mRenderTypeMask & - ((1 << LLPipeline::RENDER_TYPE_SKY) | - (1 << LLPipeline::RENDER_TYPE_CLOUDS) | - (1 << LLPipeline::RENDER_TYPE_WL_SKY)); + gPipeline.pushRenderTypeMask(); + + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); renderGeomPostDeferred(*LLViewerCamera::getInstance()); - mRenderTypeMask = render_mask; + gPipeline.popRenderTypeMask(); } BOOL render_local = gSavedSettings.getBOOL("RenderDeferredLocalLights"); @@ -7025,29 +7027,30 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDisable stencil(GL_STENCIL_TEST); - U32 render_mask = mRenderTypeMask; - mRenderTypeMask = mRenderTypeMask & - ((1 << LLPipeline::RENDER_TYPE_ALPHA) | - (1 << LLPipeline::RENDER_TYPE_FULLBRIGHT) | - (1 << LLPipeline::RENDER_TYPE_VOLUME) | - (1 << LLPipeline::RENDER_TYPE_GLOW) | - (1 << LLPipeline::RENDER_TYPE_BUMP) | - (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) | - (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA) | - (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK) | - (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY) | - (1 << LLPipeline::RENDER_TYPE_PASS_GLOW) | - (1 << LLPipeline::RENDER_TYPE_PASS_GRASS) | - (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) | - (1 << LLPipeline::RENDER_TYPE_PASS_INVISIBLE) | - (1 << LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY) | - (1 << LLPipeline::RENDER_TYPE_AVATAR)); + pushRenderTypeMask(); + andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_GLOW, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_POST_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_GLOW, + LLPipeline::RENDER_TYPE_PASS_GRASS, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, + LLPipeline::RENDER_TYPE_AVATAR, + END_RENDER_TYPES); renderGeomPostDeferred(*LLViewerCamera::getInstance()); - mRenderTypeMask = render_mask; + popRenderTypeMask(); } { @@ -7301,8 +7304,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLPipeline::sUseOcclusion = llmin(occlusion, 1); - U32 type_mask = gPipeline.mRenderTypeMask; - + gPipeline.pushRenderTypeMask(); + glh::matrix4f projection = glh_get_current_projection(); glh::matrix4f mat; @@ -7370,43 +7373,48 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) glCullFace(GL_FRONT); static LLCullResult ref_result; - U32 ref_mask = 0; + if (LLDrawPoolWater::sNeedsDistortionUpdate) { //initial sky pass (no user clip plane) { //mask out everything but the sky - U32 tmp = mRenderTypeMask; - mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) | - (1 << LLPipeline::RENDER_TYPE_WL_SKY)); + gPipeline.pushRenderTypeMask(); + gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); static LLCullResult result; updateCull(camera, result); llpushcallstacks ; stateSort(camera, result); - mRenderTypeMask = tmp & ((1 << LLPipeline::RENDER_TYPE_SKY) | - (1 << LLPipeline::RENDER_TYPE_CLOUDS) | - (1 << LLPipeline::RENDER_TYPE_WL_SKY)); + andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::END_RENDER_TYPES); + renderGeom(camera, TRUE); - mRenderTypeMask = tmp; + gPipeline.popRenderTypeMask(); } - U32 mask = mRenderTypeMask; - mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_WATER) | - (1<<LLPipeline::RENDER_TYPE_GROUND) | - (1<<LLPipeline::RENDER_TYPE_SKY) | - (1<<LLPipeline::RENDER_TYPE_CLOUDS)); + gPipeline.pushRenderTypeMask(); + + clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::END_RENDER_TYPES); S32 detail = gSavedSettings.getS32("RenderReflectionDetail"); if (detail > 0) { //mask out selected geometry based on reflection detail if (detail < 4) { - mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_PARTICLES); + clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES); if (detail < 3) { - mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_AVATAR); + clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); if (detail < 2) { - mRenderTypeMask &= ~(1 << LLPipeline::RENDER_TYPE_VOLUME); + clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES); } } } @@ -7418,18 +7426,17 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) stateSort(camera, ref_result); } - ref_mask = mRenderTypeMask; - mRenderTypeMask = mask; - } - if (LLDrawPoolWater::sNeedsDistortionUpdate) - { - mRenderTypeMask = ref_mask; - if (gSavedSettings.getS32("RenderReflectionDetail") > 0) + if (LLDrawPoolWater::sNeedsDistortionUpdate) { - gPipeline.grabReferences(ref_result); - LLGLUserClipPlane clip_plane(plane, mat, projection); - renderGeom(camera); + if (gSavedSettings.getS32("RenderReflectionDetail") > 0) + { + gPipeline.grabReferences(ref_result); + LLGLUserClipPlane clip_plane(plane, mat, projection); + renderGeom(camera); + } } + + gPipeline.popRenderTypeMask(); } glCullFace(GL_BACK); glPopMatrix(); @@ -7443,18 +7450,20 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) if (last_update) { camera.setFar(camera_in.getFar()); - mRenderTypeMask = type_mask & (~(1<<LLPipeline::RENDER_TYPE_WATER) | - (1<<LLPipeline::RENDER_TYPE_GROUND)); + clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_GROUND, + END_RENDER_TYPES); stop_glerror(); LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? FALSE : TRUE; if (LLPipeline::sUnderWaterRender) { - mRenderTypeMask &= ~((1<<LLPipeline::RENDER_TYPE_GROUND) | - (1<<LLPipeline::RENDER_TYPE_SKY) | - (1<<LLPipeline::RENDER_TYPE_CLOUDS) | - (1<<LLPipeline::RENDER_TYPE_WL_SKY)); + clearRenderTypeMask(LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_SKY, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_WL_SKY, + END_RENDER_TYPES); } LLViewerCamera::updateFrustumPlanes(camera); @@ -7496,7 +7505,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) } glClearColor(0.f, 0.f, 0.f, 0.f); gViewerWindow->setup3DViewport(); - mRenderTypeMask = type_mask; + gPipeline.popRenderTypeMask(); LLDrawPoolWater::sNeedsReflectionUpdate = FALSE; LLDrawPoolWater::sNeedsDistortionUpdate = FALSE; LLViewerCamera::getInstance()->setUserClipPlane(LLPlane(-pnorm, -pd)); @@ -7951,21 +7960,22 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<L sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); static LLCullResult result; - U32 type_mask = mRenderTypeMask; + pushRenderTypeMask(); - mRenderTypeMask = type_mask & ((1<<LLPipeline::RENDER_TYPE_SIMPLE) | - (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) | - (1<<LLPipeline::RENDER_TYPE_BUMP) | - (1<<LLPipeline::RENDER_TYPE_VOLUME) | - (1<<LLPipeline::RENDER_TYPE_TREE) | - (1<<LLPipeline::RENDER_TYPE_TERRAIN) | - (1<<LLPipeline::RENDER_TYPE_WATER) | - (1<<LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW) | - (1<<LLPipeline::RENDER_TYPE_AVATAR) | - (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) | - (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) | - (1 << LLPipeline::RENDER_TYPE_PASS_SHINY)); + andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_SHINY, + END_RENDER_TYPES); @@ -8034,7 +8044,7 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector<L LLPipeline::sShadowRender = FALSE; sMinRenderSize = 0.f; - mRenderTypeMask = type_mask; + popRenderTypeMask(); } @@ -8131,23 +8141,24 @@ void LLPipeline::generateSunShadow(LLCamera& camera) last_projection[i] = gGLLastProjection[i]; } - U32 type_mask = mRenderTypeMask; - mRenderTypeMask = type_mask & ((1<<LLPipeline::RENDER_TYPE_SIMPLE) | - (1<<LLPipeline::RENDER_TYPE_ALPHA) | - (1<<LLPipeline::RENDER_TYPE_GRASS) | - (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) | - (1<<LLPipeline::RENDER_TYPE_BUMP) | - (1<<LLPipeline::RENDER_TYPE_VOLUME) | - (1<<LLPipeline::RENDER_TYPE_AVATAR) | - (1<<LLPipeline::RENDER_TYPE_TREE) | - (1<<LLPipeline::RENDER_TYPE_TERRAIN) | - (1<<LLPipeline::RENDER_TYPE_WATER) | - (1<<LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW) | - (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) | - (1 << LLPipeline::RENDER_TYPE_PASS_BUMP) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) | - (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY)); + pushRenderTypeMask(); + andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_GRASS, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_BUMP, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + END_RENDER_TYPES); gGL.setColorMask(false, false); @@ -8232,7 +8243,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowFrustPoints[2].clear(); mShadowFrustPoints[3].clear(); } - mRenderTypeMask = type_mask; + popRenderTypeMask(); return; } @@ -8318,10 +8329,11 @@ void LLPipeline::generateSunShadow(LLCamera& camera) for (U32 i = 0; i < 4; i++) { LLVector3 delta = frust[i+4]-eye; + delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; delta.normVec(); F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j])/dp; - frust[i+4] = eye + (delta*dist[j+1])/dp; + frust[i] = eye + (delta*dist[j]*0.95f)/dp; + frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; } shadow_cam.calcAgentFrustumPlanes(frust); @@ -8834,7 +8846,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) gGLLastProjection[i] = last_projection[i]; } - mRenderTypeMask = type_mask; + popRenderTypeMask(); } void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) @@ -8873,35 +8885,34 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) U32 mask; BOOL muted = LLMuteList::getInstance()->isMuted(avatar->getID()); + pushRenderTypeMask(); + if (muted) { - mask = 1 << LLPipeline::RENDER_TYPE_AVATAR; + andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES); } else { - mask = (1<<LLPipeline::RENDER_TYPE_VOLUME) | - (1<<LLPipeline::RENDER_TYPE_AVATAR) | - (1<<LLPipeline::RENDER_TYPE_BUMP) | - (1<<LLPipeline::RENDER_TYPE_GRASS) | - (1<<LLPipeline::RENDER_TYPE_SIMPLE) | - (1<<LLPipeline::RENDER_TYPE_FULLBRIGHT) | - (1<<LLPipeline::RENDER_TYPE_ALPHA) | - (1<<LLPipeline::RENDER_TYPE_INVISIBLE) | - (1 << LLPipeline::RENDER_TYPE_PASS_SIMPLE) | - (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA) | - (1 << LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK) | - (1 << LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY) | - (1 << LLPipeline::RENDER_TYPE_PASS_SHINY) | - (1 << LLPipeline::RENDER_TYPE_PASS_INVISIBLE) | - (1 << LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY); + andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, + LLPipeline::RENDER_TYPE_AVATAR, + LLPipeline::RENDER_TYPE_BUMP, + LLPipeline::RENDER_TYPE_GRASS, + LLPipeline::RENDER_TYPE_SIMPLE, + LLPipeline::RENDER_TYPE_FULLBRIGHT, + LLPipeline::RENDER_TYPE_ALPHA, + LLPipeline::RENDER_TYPE_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_SIMPLE, + LLPipeline::RENDER_TYPE_PASS_ALPHA, + LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK, + LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY, + LLPipeline::RENDER_TYPE_PASS_SHINY, + LLPipeline::RENDER_TYPE_PASS_INVISIBLE, + LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY, + END_RENDER_TYPES); } - mask = mask & gPipeline.getRenderTypeMask(); - U32 saved_mask = gPipeline.mRenderTypeMask; - gPipeline.mRenderTypeMask = mask; - S32 occlusion = sUseOcclusion; sUseOcclusion = 0; sReflectionRender = sRenderDeferred ? FALSE : TRUE; @@ -9075,7 +9086,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) sReflectionRender = FALSE; sImpostorRender = FALSE; sShadowRender = FALSE; - gPipeline.mRenderTypeMask = saved_mask; + popRenderTypeMask(); glMatrixMode(GL_PROJECTION); glPopMatrix(); @@ -9116,4 +9127,121 @@ LLCullResult::sg_list_t::iterator LLPipeline::endAlphaGroups() return sCull->endAlphaGroups(); } +BOOL LLPipeline::hasRenderType(const U32 type) const +{ + return mRenderTypeEnabled[type]; +} + +void LLPipeline::setRenderTypeMask(U32 type, ...) +{ + va_list args; + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + mRenderTypeEnabled[type] = TRUE; + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } +} + +BOOL LLPipeline::hasAnyRenderType(U32 type, ...) const +{ + va_list args; + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + if (mRenderTypeEnabled[type]) + { + return TRUE; + } + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } + + return FALSE; +} + +void LLPipeline::pushRenderTypeMask() +{ + std::string cur_mask; + cur_mask.assign((const char*) mRenderTypeEnabled, sizeof(mRenderTypeEnabled)); + mRenderTypeEnableStack.push(cur_mask); +} + +void LLPipeline::popRenderTypeMask() +{ + if (mRenderTypeEnableStack.empty()) + { + llerrs << "Depleted render type stack." << llendl; + } + + memcpy(mRenderTypeEnabled, mRenderTypeEnableStack.top().data(), sizeof(mRenderTypeEnabled)); + mRenderTypeEnableStack.pop(); +} + +void LLPipeline::andRenderTypeMask(U32 type, ...) +{ + va_list args; + + BOOL tmp[NUM_RENDER_TYPES]; + for (U32 i = 0; i < NUM_RENDER_TYPES; ++i) + { + tmp[i] = FALSE; + } + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + if (mRenderTypeEnabled[type]) + { + tmp[type] = TRUE; + } + + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } + + for (U32 i = 0; i < LLPipeline::NUM_RENDER_TYPES; ++i) + { + mRenderTypeEnabled[i] = tmp[i]; + } + +} + +void LLPipeline::clearRenderTypeMask(U32 type, ...) +{ + va_list args; + + va_start(args, type); + while (type < END_RENDER_TYPES) + { + mRenderTypeEnabled[type] = FALSE; + + type = va_arg(args, U32); + } + va_end(args); + + if (type > END_RENDER_TYPES) + { + llerrs << "Invalid render type." << llendl; + } +} + |