diff options
Diffstat (limited to 'indra/newview/pipeline.cpp')
-rw-r--r-- | indra/newview/pipeline.cpp | 55 |
1 files changed, 42 insertions, 13 deletions
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index a64655960f..4a0ccb3e5d 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -187,6 +187,7 @@ F32 LLPipeline::RenderShadowFOVCutoff; BOOL LLPipeline::CameraOffset; F32 LLPipeline::CameraMaxCoF; F32 LLPipeline::CameraDoFResScale; +F32 LLPipeline::RenderAutoHideSurfaceAreaLimit; const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; @@ -592,6 +593,7 @@ void LLPipeline::init() gSavedSettings.getControl("CameraOffset")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); gSavedSettings.getControl("CameraMaxCoF")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); gSavedSettings.getControl("CameraDoFResScale")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); + gSavedSettings.getControl("RenderAutoHideSurfaceAreaLimit")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); } LLPipeline::~LLPipeline() @@ -811,6 +813,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (LLPipeline::sRenderDeferred) { + // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets + gSavedSettings.setBOOL("RenderInitError", TRUE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); + S32 shadow_detail = RenderShadowDetail; BOOL ssao = RenderDeferredSSAO; @@ -872,6 +878,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mShadow[i].release(); } } + + // don't disable shaders on next session + gSavedSettings.setBOOL("RenderInitError", FALSE); + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); } else { @@ -1007,6 +1017,7 @@ void LLPipeline::refreshCachedSettings() CameraOffset = gSavedSettings.getBOOL("CameraOffset"); CameraMaxCoF = gSavedSettings.getF32("CameraMaxCoF"); CameraDoFResScale = gSavedSettings.getF32("CameraDoFResScale"); + RenderAutoHideSurfaceAreaLimit = gSavedSettings.getF32("RenderAutoHideSurfaceAreaLimit"); updateRenderDeferred(); } @@ -1076,10 +1087,11 @@ void LLPipeline::createGLBuffers() if (LLPipeline::sWaterReflections) { //water reflection texture - U32 res = (U32) gSavedSettings.getS32("RenderWaterRefResolution"); + U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512); mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE); - mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE); + //always use FBO for mWaterDis so it can be used for avatar texture bakes + mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true); } mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE); @@ -1122,7 +1134,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -1137,7 +1149,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mTrueNoiseMap); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } @@ -1173,7 +1185,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg, false); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); @@ -1782,6 +1794,16 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) if (done) { drawablep->clearState(LLDrawable::ON_MOVE_LIST); + if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) // && drawablep->getVObj()->getAngularVelocity().isExactlyZero()) + { //not a target omega object, will likely not receive any future world matrix updates + // -- this keeps attachments from getting stuck in space and falling off your avatar + drawablep->clearState(LLDrawable::ANIMATED_CHILD); + LLSpatialGroup* group = drawablep->getSpatialGroup(); + if (group) + { + group->dirtyGeom(); + } + } iter = moved_list.erase(curiter); } } @@ -3332,7 +3354,9 @@ void LLPipeline::postSort(LLCamera& camera) { LLSpatialGroup* group = *i; if (sUseOcclusion && - group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + group->isOcclusionState(LLSpatialGroup::OCCLUDED) || + (RenderAutoHideSurfaceAreaLimit > 0.f && + group->mSurfaceArea > RenderAutoHideSurfaceAreaLimit*llmax(group->mObjectBoxSize, 10.f))) { continue; } @@ -6642,9 +6666,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) mDeferredLight.flush(); } + U32 dof_width = (U32) (mScreen.getWidth()*CameraDoFResScale); + U32 dof_height = (U32) (mScreen.getHeight()*CameraDoFResScale); + { //perform DoF sampling at half-res (preserve alpha channel) mScreen.bindTarget(); - glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale)); + glViewport(0,0, dof_width, dof_height); gGL.setColorMask(true, false); shader = &gDeferredPostProgram; @@ -6657,7 +6684,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); - + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -6702,6 +6729,8 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale); + shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width-1); + shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height-1); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); @@ -8811,16 +8840,16 @@ void LLPipeline::generateSunShadow(LLCamera& camera) da = powf(da, split_exp.mV[2]); - F32 sxp = split_exp.mV[1] + (split_exp.mV[0]-split_exp.mV[1])*da; - - + for (U32 i = 0; i < 4; ++i) { F32 x = (F32)(i+1)/4.f; x = powf(x, sxp); mSunClipPlanes.mV[i] = near_clip+range*x; } + + mSunClipPlanes.mV[0] *= 1.25f; //bump back first split for transition padding } // convenience array of 4 near clip plane distances @@ -8877,8 +8906,8 @@ void LLPipeline::generateSunShadow(LLCamera& camera) delta += (frust[i+4]-frust[(i+2)%4+4])*0.05f; delta.normVec(); F32 dp = delta*pn; - frust[i] = eye + (delta*dist[j]*0.95f)/dp; - frust[i+4] = eye + (delta*dist[j+1]*1.05f)/dp; + frust[i] = eye + (delta*dist[j]*0.75f)/dp; + frust[i+4] = eye + (delta*dist[j+1]*1.25f)/dp; } shadow_cam.calcAgentFrustumPlanes(frust); |