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-rw-r--r--indra/newview/llworldmapview.h51
1 files changed, 27 insertions, 24 deletions
diff --git a/indra/newview/llworldmapview.h b/indra/newview/llworldmapview.h
index 66793f0101..9eecacb2d8 100644
--- a/indra/newview/llworldmapview.h
+++ b/indra/newview/llworldmapview.h
@@ -30,27 +30,23 @@
* $/LicenseInfo$
*/
-// Global map of the world.
+// View of the global map of the world
+
+// The data (model) for the global map (a singleton, unique to the application instance) is
+// in LLWorldMap and is typically accessed using LLWorldMap::getInstance()
#ifndef LL_LLWORLDMAPVIEW_H
#define LL_LLWORLDMAPVIEW_H
#include "llpanel.h"
-#include "v3math.h"
-#include "v3dmath.h"
-#include "v4color.h"
-#include "llviewertexture.h"
-#include "llmapimagetype.h"
#include "llworldmap.h"
-
-class LLItemInfo;
+#include "v4color.h"
const S32 DEFAULT_TRACKING_ARROW_SIZE = 16;
-class LLColor4;
-class LLColor4U;
-class LLCoordGL;
-class LLViewerTexture;
+class LLUUID;
+class LLVector3d;
+class LLVector3;
class LLTextBox;
@@ -77,22 +73,26 @@ public:
bool checkItemHit(S32 x, S32 y, LLItemInfo& item, LLUUID* id, bool track);
void handleClick(S32 x, S32 y, MASK mask, S32* hit_type, LLUUID* id);
- // Scale and pan are shared across all instances.
+ // Scale and pan are shared across all instances! (i.e. Terrain and Objects maps are always registered)
static void setScale( F32 scale );
static void translatePan( S32 delta_x, S32 delta_y );
static void setPan( S32 x, S32 y, BOOL snap = TRUE );
+ // Return true if the current scale level is above the threshold for accessing region info
+ static bool showRegionInfo();
LLVector3 globalPosToView(const LLVector3d& global_pos);
LLVector3d viewPosToGlobal(S32 x,S32 y);
virtual void draw();
- void drawGenericItems(const LLWorldMap::item_info_list_t& items, LLUIImagePtr image);
+ void drawGenericItems(const LLSimInfo::item_info_list_t& items, LLUIImagePtr image);
void drawGenericItem(const LLItemInfo& item, LLUIImagePtr image);
void drawImage(const LLVector3d& global_pos, LLUIImagePtr image, const LLColor4& color = LLColor4::white);
void drawImageStack(const LLVector3d& global_pos, LLUIImagePtr image, U32 count, F32 offset, const LLColor4& color);
void drawAgents();
- void drawEvents();
+ void drawItems();
void drawFrustum();
+ void drawMipmap(S32 width, S32 height);
+ bool drawMipmapLevel(S32 width, S32 height, S32 level, bool load = true);
static void cleanupTextures();
@@ -108,7 +108,7 @@ public:
F32 y_pixels,
const LLColor4& color,
F32 relative_z = 0.f,
- F32 dot_radius = 3.f);
+ F32 dot_radius = 5.f);
static void drawTrackingCircle( const LLRect& rect, S32 x, S32 y,
const LLColor4& color,
@@ -129,9 +129,7 @@ public:
static void clearLastClick() { sHandledLastClick = FALSE; }
// if the view changes, download additional sim info as needed
- // return value is number of blocks newly requested.
- U32 updateBlock(S32 block_x, S32 block_y);
- U32 updateVisibleBlocks();
+ void updateVisibleBlocks();
protected:
void setDirectionPos( LLTextBox* text_box, F32 rotation );
@@ -140,11 +138,13 @@ protected:
public:
LLColor4 mBackgroundColor;
- static LLUIImagePtr sAvatarYouSmallImage;
static LLUIImagePtr sAvatarSmallImage;
- static LLUIImagePtr sAvatarLargeImage;
+ static LLUIImagePtr sAvatarYouImage;
+ static LLUIImagePtr sAvatarYouLargeImage;
+ static LLUIImagePtr sAvatarLevelImage;
static LLUIImagePtr sAvatarAboveImage;
static LLUIImagePtr sAvatarBelowImage;
+
static LLUIImagePtr sTelehubImage;
static LLUIImagePtr sInfohubImage;
static LLUIImagePtr sHomeImage;
@@ -157,9 +157,7 @@ public:
static LLUIImagePtr sForSaleImage;
static LLUIImagePtr sForSaleAdultImage;
- static F32 sThresholdA;
- static F32 sThresholdB;
- static F32 sPixelsPerMeter; // world meters to map pixels
+ static F32 sMapScale; // scale = size of a region in pixels
BOOL mItemPicked;
@@ -169,6 +167,7 @@ public:
static F32 sTargetPanY; // in pixels
static S32 sTrackingArrowX;
static S32 sTrackingArrowY;
+ static bool sVisibleTilesLoaded;
// Are we mid-pan from a user drag?
BOOL mPanning;
@@ -191,10 +190,14 @@ public:
static BOOL sHandledLastClick;
S32 mSelectIDStart;
+ // Keep the list of regions that are displayed on screen. Avoids iterating through the whole region map after draw().
typedef std::vector<U64> handle_list_t;
handle_list_t mVisibleRegions; // set every frame
static std::map<std::string,std::string> sStringsMap;
+
+private:
+ void drawTileOutline(S32 level, F32 top, F32 left, F32 bottom, F32 right);
};
#endif