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path: root/indra/newview/llworldmapview.cpp
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Diffstat (limited to 'indra/newview/llworldmapview.cpp')
-rw-r--r--indra/newview/llworldmapview.cpp212
1 files changed, 111 insertions, 101 deletions
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index 1abc1b165c..6bbe5307b0 100644
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -39,6 +39,7 @@
#include "llmath.h" // clampf()
#include "llregionhandle.h"
#include "lleventflags.h"
+#include "llglimmediate.h"
#include "llagent.h"
#include "llcallingcard.h"
@@ -210,9 +211,11 @@ LLWorldMapView::LLWorldMapView(const std::string& name, const LLRect& rect )
mTextBoxEast->setColor( minor_color );
addChild( mTextBoxEast );
+ major_dir_rect.mRight += 1 ;
mTextBoxWest = new LLTextBox( "W", major_dir_rect );
mTextBoxWest->setColor( minor_color );
addChild( mTextBoxWest );
+ major_dir_rect.mRight -= 1 ;
mTextBoxSouth = new LLTextBox( "S", major_dir_rect );
mTextBoxSouth->setColor( minor_color );
@@ -338,16 +341,18 @@ void LLWorldMapView::draw()
glMatrixMode(GL_MODELVIEW);
// Clear the background alpha to 0
+ gGL.flush();
glColorMask(FALSE, FALSE, FALSE, TRUE);
glAlphaFunc(GL_GEQUAL, 0.00f);
- glBlendFunc(GL_ONE, GL_ZERO);
- glColor4f(0.0f, 0.0f, 0.0f, 0.0f);
+ gGL.blendFunc(GL_ONE, GL_ZERO);
+ gGL.color4f(0.0f, 0.0f, 0.0f, 0.0f);
gl_rect_2d(0, height, width, 0);
}
+ gGL.flush();
glAlphaFunc(GL_GEQUAL, 0.01f);
glColorMask(TRUE, TRUE, TRUE, TRUE);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
F32 layer_alpha = 1.f;
@@ -410,37 +415,40 @@ void LLWorldMapView::draw()
LLViewerImage::bindTexture(current_image);
// Draw map image into RGB
- //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ //gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ gGL.flush();
glColorMask(TRUE, TRUE, TRUE, FALSE);
- glColor4f(1.f, 1.f, 1.f, layer_alpha);
-
- glBegin(GL_QUADS);
- glTexCoord2f(0.0f, 1.0f);
- glVertex3f(left, top, -1.0f);
- glTexCoord2f(0.0f, 0.0f);
- glVertex3f(left, bottom, -1.0f);
- glTexCoord2f(1.0f, 0.0f);
- glVertex3f(right, bottom, -1.0f);
- glTexCoord2f(1.0f, 1.0f);
- glVertex3f(right, top, -1.0f);
- glEnd();
+ gGL.color4f(1.f, 1.f, 1.f, layer_alpha);
+
+ gGL.begin(GL_QUADS);
+ gGL.texCoord2f(0.0f, 1.0f);
+ gGL.vertex3f(left, top, -1.0f);
+ gGL.texCoord2f(0.0f, 0.0f);
+ gGL.vertex3f(left, bottom, -1.0f);
+ gGL.texCoord2f(1.0f, 0.0f);
+ gGL.vertex3f(right, bottom, -1.0f);
+ gGL.texCoord2f(1.0f, 1.0f);
+ gGL.vertex3f(right, top, -1.0f);
+ gGL.end();
// draw an alpha of 1 where the sims are visible
+ gGL.flush();
glColorMask(FALSE, FALSE, FALSE, TRUE);
- glColor4f(1.f, 1.f, 1.f, 1.f);
-
- glBegin(GL_QUADS);
- glTexCoord2f(0.0f, 1.0f);
- glVertex2f(left, top);
- glTexCoord2f(0.0f, 0.0f);
- glVertex2f(left, bottom);
- glTexCoord2f(1.0f, 0.0f);
- glVertex2f(right, bottom);
- glTexCoord2f(1.0f, 1.0f);
- glVertex2f(right, top);
- glEnd();
+ gGL.color4f(1.f, 1.f, 1.f, 1.f);
+
+ gGL.begin(GL_QUADS);
+ gGL.texCoord2f(0.0f, 1.0f);
+ gGL.vertex2f(left, top);
+ gGL.texCoord2f(0.0f, 0.0f);
+ gGL.vertex2f(left, bottom);
+ gGL.texCoord2f(1.0f, 0.0f);
+ gGL.vertex2f(right, bottom);
+ gGL.texCoord2f(1.0f, 1.0f);
+ gGL.vertex2f(right, top);
+ gGL.end();
}
+ gGL.flush();
glAlphaFunc(GL_GEQUAL, 0.01f);
glColorMask(TRUE, TRUE, TRUE, TRUE);
@@ -565,52 +573,54 @@ void LLWorldMapView::draw()
LLGLSUIDefault gls_ui;
LLViewerImage::bindTexture(simimage);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
F32 alpha = sim_alpha * info->mAlpha;
- glColor4f(1.f, 1.0f, 1.0f, alpha);
-
- glBegin(GL_QUADS);
- glTexCoord2f(0.f, 1.f);
- glVertex3f(left, top, 0.f);
- glTexCoord2f(0.f, 0.f);
- glVertex3f(left, bottom, 0.f);
- glTexCoord2f(1.f, 0.f);
- glVertex3f(right, bottom, 0.f);
- glTexCoord2f(1.f, 1.f);
- glVertex3f(right, top, 0.f);
- glEnd();
+ gGL.color4f(1.f, 1.0f, 1.0f, alpha);
+
+ gGL.begin(GL_QUADS);
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3f(left, top, 0.f);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex3f(left, bottom, 0.f);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3f(right, bottom, 0.f);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex3f(right, top, 0.f);
+ gGL.end();
if (gSavedSettings.getBOOL("MapShowLandForSale") && overlayimage && overlayimage->getHasGLTexture())
{
LLViewerImage::bindTexture(overlayimage);
- glColor4f(1.f, 1.f, 1.f, alpha);
- glBegin(GL_QUADS);
- glTexCoord2f(0.f, 1.f);
- glVertex3f(left, top, -0.5f);
- glTexCoord2f(0.f, 0.f);
- glVertex3f(left, bottom, -0.5f);
- glTexCoord2f(1.f, 0.f);
- glVertex3f(right, bottom, -0.5f);
- glTexCoord2f(1.f, 1.f);
- glVertex3f(right, top, -0.5f);
- glEnd();
+ gGL.color4f(1.f, 1.f, 1.f, alpha);
+ gGL.begin(GL_QUADS);
+ gGL.texCoord2f(0.f, 1.f);
+ gGL.vertex3f(left, top, -0.5f);
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex3f(left, bottom, -0.5f);
+ gGL.texCoord2f(1.f, 0.f);
+ gGL.vertex3f(right, bottom, -0.5f);
+ gGL.texCoord2f(1.f, 1.f);
+ gGL.vertex3f(right, top, -0.5f);
+ gGL.end();
}
if ((info->mRegionFlags & REGION_FLAGS_NULL_LAYER) == 0)
{
// draw an alpha of 1 where the sims are visible (except NULL sims)
- glBlendFunc(GL_ONE, GL_ZERO);
+ gGL.flush();
+ gGL.blendFunc(GL_ONE, GL_ZERO);
glColorMask(FALSE, FALSE, FALSE, TRUE);
- glColor4f(1.f, 1.f, 1.f, 1.f);
+ gGL.color4f(1.f, 1.f, 1.f, 1.f);
LLGLSNoTexture gls_no_texture;
- glBegin(GL_QUADS);
- glVertex2f(left, top);
- glVertex2f(left, bottom);
- glVertex2f(right, bottom);
- glVertex2f(right, top);
- glEnd();
-
+ gGL.begin(GL_QUADS);
+ gGL.vertex2f(left, top);
+ gGL.vertex2f(left, bottom);
+ gGL.vertex2f(right, bottom);
+ gGL.vertex2f(right, top);
+ gGL.end();
+
+ gGL.flush();
glColorMask(TRUE, TRUE, TRUE, TRUE);
}
}
@@ -618,16 +628,16 @@ void LLWorldMapView::draw()
if (info->mAccess == SIM_ACCESS_DOWN)
{
// Draw a transparent red square over down sims
- glBlendFunc(GL_DST_ALPHA, GL_SRC_ALPHA);
- glColor4f(0.2f, 0.0f, 0.0f, 0.4f);
+ gGL.blendFunc(GL_DST_ALPHA, GL_SRC_ALPHA);
+ gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f);
LLGLSNoTexture gls_no_texture;
- glBegin(GL_QUADS);
- glVertex2f(left, top);
- glVertex2f(left, bottom);
- glVertex2f(right, bottom);
- glVertex2f(right, top);
- glEnd();
+ gGL.begin(GL_QUADS);
+ gGL.vertex2f(left, top);
+ gGL.vertex2f(left, bottom);
+ gGL.vertex2f(right, bottom);
+ gGL.vertex2f(right, top);
+ gGL.end();
}
// If this is mature, and you are not, draw a line across it
@@ -635,16 +645,16 @@ void LLWorldMapView::draw()
&& info->mAccess > SIM_ACCESS_PG
&& gAgent.isTeen())
{
- glBlendFunc(GL_DST_ALPHA, GL_ZERO);
+ gGL.blendFunc(GL_DST_ALPHA, GL_ZERO);
LLGLSNoTexture gls_no_texture;
- glColor3f(1.f, 0.f, 0.f);
- glBegin(GL_LINES);
- glVertex2f(left, top);
- glVertex2f(right, bottom);
- glVertex2f(left, bottom);
- glVertex2f(right, top);
- glEnd();
+ gGL.color3f(1.f, 0.f, 0.f);
+ gGL.begin(GL_LINES);
+ gGL.vertex2f(left, top);
+ gGL.vertex2f(right, bottom);
+ gGL.vertex2f(left, bottom);
+ gGL.vertex2f(right, top);
+ gGL.end();
}
// Draw the region name in the lower left corner
@@ -697,13 +707,13 @@ void LLWorldMapView::draw()
{
LLGLSNoTexture gls_no_texture;
glAlphaFunc(GL_GEQUAL, 0.0f);
- glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
- glColor4fv( mBackgroundColor.mV );
+ gGL.blendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
+ gGL.color4fv( mBackgroundColor.mV );
gl_rect_2d(0, height, width, 0);
}
glAlphaFunc(GL_GEQUAL, 0.01f);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// Infohubs
if (gSavedSettings.getBOOL("MapShowInfohubs")) //(gMapScale >= sThresholdB)
@@ -996,23 +1006,23 @@ void LLWorldMapView::drawFrustum()
LLGLSNoTexture gls_no_texture;
// Since we don't rotate the map, we have to rotate the frustum.
- glPushMatrix();
- glTranslatef( ctr_x, ctr_y, 0 );
+ gGL.pushMatrix();
+ gGL.translatef( ctr_x, ctr_y, 0 );
glRotatef( atan2( gCamera->getAtAxis().mV[VX], gCamera->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f);
// Draw triangle with more alpha in far pixels to make it
// fade out in distance.
- glBegin( GL_TRIANGLES );
- glColor4f(1.f, 1.f, 1.f, 0.25f);
- glVertex2f( 0, 0 );
+ gGL.begin( GL_TRIANGLES );
+ gGL.color4f(1.f, 1.f, 1.f, 0.25f);
+ gGL.vertex2f( 0, 0 );
- glColor4f(1.f, 1.f, 1.f, 0.02f);
- glVertex2f( -half_width_pixels, far_clip_pixels );
+ gGL.color4f(1.f, 1.f, 1.f, 0.02f);
+ gGL.vertex2f( -half_width_pixels, far_clip_pixels );
- glColor4f(1.f, 1.f, 1.f, 0.02f);
- glVertex2f( half_width_pixels, far_clip_pixels );
- glEnd();
- glPopMatrix();
+ gGL.color4f(1.f, 1.f, 1.f, 0.02f);
+ gGL.vertex2f( half_width_pixels, far_clip_pixels );
+ gGL.end();
+ gGL.popMatrix();
}
@@ -1210,15 +1220,15 @@ static void drawDot(F32 x_pixels, F32 y_pixels,
F32 bottom = y_pixels - dot_radius;
LLGLSNoTexture gls_no_texture;
- glColor4fv( color.mV );
+ gGL.color4fv( color.mV );
LLUI::setLineWidth(1.5f);
F32 h_bar = relative_z > HEIGHT_THRESHOLD ? top : bottom; // horizontal bar Y
- glBegin( GL_LINES );
- glVertex2f(left, h_bar);
- glVertex2f(right, h_bar);
- glVertex2f(center, top);
- glVertex2f(center, bottom);
- glEnd();
+ gGL.begin( GL_LINES );
+ gGL.vertex2f(center, top);
+ gGL.vertex2f(left, h_bar);
+ gGL.vertex2f(right, h_bar);
+ gGL.vertex2f(right, bottom);
+ gGL.end();
LLUI::setLineWidth(1.0f);
}
}
@@ -1386,10 +1396,10 @@ void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const
}
glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glTranslatef((F32)x, (F32)y, 0.f);
+ gGL.pushMatrix();
+ gGL.translatef((F32)x, (F32)y, 0.f);
gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color);
- glPopMatrix();
+ gGL.popMatrix();
}