diff options
Diffstat (limited to 'indra/newview/llworldmapview.cpp')
-rw-r--r-- | indra/newview/llworldmapview.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index 124e865637..dd1d266490 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -381,7 +381,7 @@ void LLWorldMapView::draw() glColorMask(TRUE, TRUE, TRUE, FALSE); gGL.color4f(1.f, 1.f, 1.f, layer_alpha); - gGL.begin(GL_QUADS); + gGL.begin(LLVertexBuffer::QUADS); gGL.texCoord2f(0.0f, 1.0f); gGL.vertex3f(left, top, -1.0f); gGL.texCoord2f(0.0f, 0.0f); @@ -397,7 +397,7 @@ void LLWorldMapView::draw() glColorMask(FALSE, FALSE, FALSE, TRUE); gGL.color4f(1.f, 1.f, 1.f, 1.f); - gGL.begin(GL_QUADS); + gGL.begin(LLVertexBuffer::QUADS); gGL.texCoord2f(0.0f, 1.0f); gGL.vertex2f(left, top); gGL.texCoord2f(0.0f, 0.0f); @@ -538,7 +538,7 @@ void LLWorldMapView::draw() F32 alpha = sim_alpha * info->mAlpha; gGL.color4f(1.f, 1.0f, 1.0f, alpha); - gGL.begin(GL_QUADS); + gGL.begin(LLVertexBuffer::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex3f(left, top, 0.f); gGL.texCoord2f(0.f, 0.f); @@ -553,7 +553,7 @@ void LLWorldMapView::draw() { LLViewerImage::bindTexture(overlayimage); gGL.color4f(1.f, 1.f, 1.f, alpha); - gGL.begin(GL_QUADS); + gGL.begin(LLVertexBuffer::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex3f(left, top, -0.5f); gGL.texCoord2f(0.f, 0.f); @@ -574,7 +574,7 @@ void LLWorldMapView::draw() gGL.color4f(1.f, 1.f, 1.f, 1.f); LLGLSNoTexture gls_no_texture; - gGL.begin(GL_QUADS); + gGL.begin(LLVertexBuffer::QUADS); gGL.vertex2f(left, top); gGL.vertex2f(left, bottom); gGL.vertex2f(right, bottom); @@ -593,7 +593,7 @@ void LLWorldMapView::draw() gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f); LLGLSNoTexture gls_no_texture; - gGL.begin(GL_QUADS); + gGL.begin(LLVertexBuffer::QUADS); gGL.vertex2f(left, top); gGL.vertex2f(left, bottom); gGL.vertex2f(right, bottom); @@ -610,7 +610,7 @@ void LLWorldMapView::draw() LLGLSNoTexture gls_no_texture; gGL.color3f(1.f, 0.f, 0.f); - gGL.begin(GL_LINES); + gGL.begin(LLVertexBuffer::LINES); gGL.vertex2f(left, top); gGL.vertex2f(right, bottom); gGL.vertex2f(left, bottom); @@ -971,7 +971,7 @@ void LLWorldMapView::drawFrustum() // Draw triangle with more alpha in far pixels to make it // fade out in distance. - gGL.begin( GL_TRIANGLES ); + gGL.begin( LLVertexBuffer::TRIANGLES ); gGL.color4f(1.f, 1.f, 1.f, 0.25f); gGL.vertex2f( 0, 0 ); @@ -1181,7 +1181,7 @@ static void drawDot(F32 x_pixels, F32 y_pixels, gGL.color4fv( color.mV ); LLUI::setLineWidth(1.5f); F32 h_bar = relative_z > HEIGHT_THRESHOLD ? top : bottom; // horizontal bar Y - gGL.begin( GL_LINES ); + gGL.begin( LLVertexBuffer::LINES ); gGL.vertex2f(center, top); gGL.vertex2f(left, h_bar); gGL.vertex2f(right, h_bar); |