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+/**
+ * @file llworldmapmessage.h
+ * @brief Handling of the messages to the DB made by and for the world map.
+ *
+ * $LicenseInfo:firstyear=2003&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLWORLDMAPMESSAGE_H
+#define LL_LLWORLDMAPMESSAGE_H
+
+// Handling of messages (send and process) as well as SLURL callback if necessary
+class LLMessageSystem;
+
+class LLWorldMapMessage : public LLSingleton<LLWorldMapMessage>
+{
+public:
+ typedef boost::function<void(U64 region_handle, const std::string& url, const LLUUID& snapshot_id, bool teleport)>
+ url_callback_t;
+
+ LLWorldMapMessage();
+ ~LLWorldMapMessage();
+
+ // Process incoming answers to map stuff requests
+ static void processMapBlockReply(LLMessageSystem*, void**);
+ static void processMapItemReply(LLMessageSystem*, void**);
+
+ // Request data for all regions in a rectangular area. Coordinates in grids (i.e. meters / 256).
+ void sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16 max_y, bool return_nonexistent = false);
+
+ // Various methods to request LLSimInfo data to the simulator and asset DB
+ void sendNamedRegionRequest(std::string region_name);
+ void sendNamedRegionRequest(std::string region_name,
+ url_callback_t callback,
+ const std::string& callback_url,
+ bool teleport);
+ void sendHandleRegionRequest(U64 region_handle,
+ url_callback_t callback,
+ const std::string& callback_url,
+ bool teleport);
+
+ // Request item data for regions
+ // Note: the handle works *only* when requesting agent count (type = MAP_ITEM_AGENT_LOCATIONS). In that case,
+ // the request will actually be transitting through the spaceserver (all that is done on the sim).
+ // All other values of type do create a global grid request to the asset DB. So no need to try to get, say,
+ // the events for one particular region. For such a request, the handle is ignored.
+ void sendItemRequest(U32 type, U64 handle = 0);
+
+private:
+ // Search for region (by name or handle) for SLURL processing and teleport
+ // None of this relies explicitly on the LLWorldMap instance so better handle it here
+ std::string mSLURLRegionName;
+ U64 mSLURLRegionHandle;
+ std::string mSLURL;
+ url_callback_t mSLURLCallback;
+ bool mSLURLTeleport;
+};
+
+#endif // LL_LLWORLDMAPMESSAGE_H