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+/**
+ * @file llworldmapmessage.cpp
+ * @brief Handling of the messages to the DB made by and for the world map.
+ *
+ * $LicenseInfo:firstyear=2003&license=viewergpl$
+ *
+ * Copyright (c) 2003-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llworldmapmessage.h"
+#include "message.h"
+
+#include "llworldmap.h"
+#include "llagent.h"
+#include "llfloaterworldmap.h"
+
+const U32 LAYER_FLAG = 2;
+
+//---------------------------------------------------------------------------
+// World Map Message Handling
+//---------------------------------------------------------------------------
+
+LLWorldMapMessage::LLWorldMapMessage() :
+ mSLURLRegionName(),
+ mSLURLRegionHandle(0),
+ mSLURL(),
+ mSLURLCallback(0),
+ mSLURLTeleport(false)
+{
+}
+
+LLWorldMapMessage::~LLWorldMapMessage()
+{
+}
+
+void LLWorldMapMessage::sendItemRequest(U32 type, U64 handle)
+{
+ //LL_INFOS("World Map") << "Send item request : type = " << type << LL_ENDL;
+ LLMessageSystem* msg = gMessageSystem;
+
+ msg->newMessageFast(_PREHASH_MapItemRequest);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG);
+ msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
+ msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
+
+ msg->nextBlockFast(_PREHASH_RequestData);
+ msg->addU32Fast(_PREHASH_ItemType, type);
+ msg->addU64Fast(_PREHASH_RegionHandle, handle); // If zero, filled in on sim
+
+ gAgent.sendReliableMessage();
+}
+
+void LLWorldMapMessage::sendNamedRegionRequest(std::string region_name)
+{
+ //LL_INFOS("World Map") << "LLWorldMap::sendNamedRegionRequest()" << LL_ENDL;
+ LLMessageSystem* msg = gMessageSystem;
+
+ // Request for region data
+ msg->newMessageFast(_PREHASH_MapNameRequest);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG);
+ msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
+ msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
+ msg->nextBlockFast(_PREHASH_NameData);
+ msg->addStringFast(_PREHASH_Name, region_name);
+ gAgent.sendReliableMessage();
+}
+
+void LLWorldMapMessage::sendNamedRegionRequest(std::string region_name,
+ url_callback_t callback,
+ const std::string& callback_url,
+ bool teleport) // immediately teleport when result returned
+{
+ //LL_INFOS("World Map") << "LLWorldMap::sendNamedRegionRequest()" << LL_ENDL;
+ mSLURLRegionName = region_name;
+ mSLURLRegionHandle = 0;
+ mSLURL = callback_url;
+ mSLURLCallback = callback;
+ mSLURLTeleport = teleport;
+
+ sendNamedRegionRequest(region_name);
+}
+
+void LLWorldMapMessage::sendHandleRegionRequest(U64 region_handle,
+ url_callback_t callback,
+ const std::string& callback_url,
+ bool teleport) // immediately teleport when result returned
+{
+ //LL_INFOS("World Map") << "LLWorldMap::sendHandleRegionRequest()" << LL_ENDL;
+ mSLURLRegionName.clear();
+ mSLURLRegionHandle = region_handle;
+ mSLURL = callback_url;
+ mSLURLCallback = callback;
+ mSLURLTeleport = teleport;
+
+ U32 global_x;
+ U32 global_y;
+ from_region_handle(region_handle, &global_x, &global_y);
+ U16 grid_x = (U16)(global_x / REGION_WIDTH_UNITS);
+ U16 grid_y = (U16)(global_y / REGION_WIDTH_UNITS);
+
+ sendMapBlockRequest(grid_x, grid_y, grid_x, grid_y, true);
+}
+
+void LLWorldMapMessage::sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16 max_y, bool return_nonexistent)
+{
+ //LL_INFOS("World Map") << "LLWorldMap::sendMapBlockRequest()" << ", min = (" << min_x << ", " << min_y << "), max = (" << max_x << ", " << max_y << "), nonexistent = " << return_nonexistent << LL_ENDL;
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_MapBlockRequest);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ U32 flags = LAYER_FLAG;
+ flags |= (return_nonexistent ? 0x10000 : 0);
+ msg->addU32Fast(_PREHASH_Flags, flags);
+ msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
+ msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
+ msg->nextBlockFast(_PREHASH_PositionData);
+ msg->addU16Fast(_PREHASH_MinX, min_x);
+ msg->addU16Fast(_PREHASH_MinY, min_y);
+ msg->addU16Fast(_PREHASH_MaxX, max_x);
+ msg->addU16Fast(_PREHASH_MaxY, max_y);
+ gAgent.sendReliableMessage();
+}
+
+// public static
+void LLWorldMapMessage::processMapBlockReply(LLMessageSystem* msg, void**)
+{
+ U32 agent_flags;
+ msg->getU32Fast(_PREHASH_AgentData, _PREHASH_Flags, agent_flags);
+
+ // There's only one flag that we ever use here
+ if (agent_flags != LAYER_FLAG)
+ {
+ llwarns << "Invalid map image type returned! layer = " << agent_flags << llendl;
+ return;
+ }
+
+ S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_Data);
+ //LL_INFOS("World Map") << "LLWorldMap::processMapBlockReply(), num_blocks = " << num_blocks << LL_ENDL;
+
+ bool found_null_sim = false;
+
+ for (S32 block=0; block<num_blocks; ++block)
+ {
+ U16 x_regions;
+ U16 y_regions;
+ std::string name;
+ U8 accesscode;
+ U32 region_flags;
+// U8 water_height;
+// U8 agents;
+ LLUUID image_id;
+ msg->getU16Fast(_PREHASH_Data, _PREHASH_X, x_regions, block);
+ msg->getU16Fast(_PREHASH_Data, _PREHASH_Y, y_regions, block);
+ msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name, block);
+ msg->getU8Fast(_PREHASH_Data, _PREHASH_Access, accesscode, block);
+ msg->getU32Fast(_PREHASH_Data, _PREHASH_RegionFlags, region_flags, block);
+// msg->getU8Fast(_PREHASH_Data, _PREHASH_WaterHeight, water_height, block);
+// msg->getU8Fast(_PREHASH_Data, _PREHASH_Agents, agents, block);
+ msg->getUUIDFast(_PREHASH_Data, _PREHASH_MapImageID, image_id, block);
+
+ U32 x_world = (U32)(x_regions) * REGION_WIDTH_UNITS;
+ U32 y_world = (U32)(y_regions) * REGION_WIDTH_UNITS;
+
+ // Insert that region in the world map, if failure, flag it as a "null_sim"
+ if (!(LLWorldMap::getInstance()->insertRegion(x_world, y_world, name, image_id, (U32)accesscode, region_flags)))
+ {
+ found_null_sim = true;
+ }
+
+ // If we hit a valid tracking location, do what needs to be done app level wise
+ if (LLWorldMap::getInstance()->isTrackingValidLocation())
+ {
+ LLVector3d pos_global = LLWorldMap::getInstance()->getTrackedPositionGlobal();
+ if (LLWorldMap::getInstance()->isTrackingDoubleClick())
+ {
+ // Teleport if the user double clicked
+ gAgent.teleportViaLocation(pos_global);
+ }
+ // Update the "real" tracker information
+ gFloaterWorldMap->trackLocation(pos_global);
+ }
+
+ // Handle the SLURL callback if any
+ if(LLWorldMapMessage::getInstance()->mSLURLCallback != NULL)
+ {
+ U64 handle = to_region_handle(x_world, y_world);
+ // Check if we reached the requested region
+ if ((LLStringUtil::compareInsensitive(LLWorldMapMessage::getInstance()->mSLURLRegionName, name)==0)
+ || (LLWorldMapMessage::getInstance()->mSLURLRegionHandle == handle))
+ {
+ url_callback_t callback = LLWorldMapMessage::getInstance()->mSLURLCallback;
+
+ LLWorldMapMessage::getInstance()->mSLURLCallback = NULL;
+ LLWorldMapMessage::getInstance()->mSLURLRegionName.clear();
+ LLWorldMapMessage::getInstance()->mSLURLRegionHandle = 0;
+
+ callback(handle, LLWorldMapMessage::getInstance()->mSLURL, image_id, LLWorldMapMessage::getInstance()->mSLURLTeleport);
+ }
+ }
+ }
+ // Tell the UI to update itself
+ gFloaterWorldMap->updateSims(found_null_sim);
+}
+
+// public static
+void LLWorldMapMessage::processMapItemReply(LLMessageSystem* msg, void**)
+{
+ //LL_INFOS("World Map") << "LLWorldMap::processMapItemReply()" << LL_ENDL;
+ U32 type;
+ msg->getU32Fast(_PREHASH_RequestData, _PREHASH_ItemType, type);
+
+ S32 num_blocks = msg->getNumberOfBlocks("Data");
+
+ for (S32 block=0; block<num_blocks; ++block)
+ {
+ U32 X, Y;
+ std::string name;
+ S32 extra, extra2;
+ LLUUID uuid;
+ msg->getU32Fast(_PREHASH_Data, _PREHASH_X, X, block);
+ msg->getU32Fast(_PREHASH_Data, _PREHASH_Y, Y, block);
+ msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name, block);
+ msg->getUUIDFast(_PREHASH_Data, _PREHASH_ID, uuid, block);
+ msg->getS32Fast(_PREHASH_Data, _PREHASH_Extra, extra, block);
+ msg->getS32Fast(_PREHASH_Data, _PREHASH_Extra2, extra2, block);
+
+ LLWorldMap::getInstance()->insertItem(X, Y, name, uuid, type, extra, extra2);
+ }
+}
+