diff options
Diffstat (limited to 'indra/newview/llworldmapmessage.cpp')
-rw-r--r-- | indra/newview/llworldmapmessage.cpp | 380 |
1 files changed, 190 insertions, 190 deletions
diff --git a/indra/newview/llworldmapmessage.cpp b/indra/newview/llworldmapmessage.cpp index e4a9f9afdb..d4c5c04fec 100644 --- a/indra/newview/llworldmapmessage.cpp +++ b/indra/newview/llworldmapmessage.cpp @@ -1,25 +1,25 @@ -/** +/** * @file llworldmapmessage.cpp * @brief Handling of the messages to the DB made by and for the world map. * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -40,11 +40,11 @@ const U32 LAYER_FLAG = 2; //--------------------------------------------------------------------------- LLWorldMapMessage::LLWorldMapMessage() : - mSLURLRegionName(), - mSLURLRegionHandle(0), - mSLURL(), - mSLURLCallback(0), - mSLURLTeleport(false) + mSLURLRegionName(), + mSLURLRegionHandle(0), + mSLURL(), + mSLURLCallback(0), + mSLURLTeleport(false) { } @@ -54,209 +54,209 @@ LLWorldMapMessage::~LLWorldMapMessage() void LLWorldMapMessage::sendItemRequest(U32 type, U64 handle) { - //LL_INFOS("WorldMap") << "Send item request : type = " << type << LL_ENDL; - LLMessageSystem* msg = gMessageSystem; - - msg->newMessageFast(_PREHASH_MapItemRequest); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG); - msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim - msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim - - msg->nextBlockFast(_PREHASH_RequestData); - msg->addU32Fast(_PREHASH_ItemType, type); - msg->addU64Fast(_PREHASH_RegionHandle, handle); // If zero, filled in on sim - - gAgent.sendReliableMessage(); + //LL_INFOS("WorldMap") << "Send item request : type = " << type << LL_ENDL; + LLMessageSystem* msg = gMessageSystem; + + msg->newMessageFast(_PREHASH_MapItemRequest); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG); + msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim + msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim + + msg->nextBlockFast(_PREHASH_RequestData); + msg->addU32Fast(_PREHASH_ItemType, type); + msg->addU64Fast(_PREHASH_RegionHandle, handle); // If zero, filled in on sim + + gAgent.sendReliableMessage(); } void LLWorldMapMessage::sendNamedRegionRequest(std::string region_name) { - //LL_INFOS("WorldMap") << LL_ENDL; - LLMessageSystem* msg = gMessageSystem; - - // Request for region data - msg->newMessageFast(_PREHASH_MapNameRequest); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG); - msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim - msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim - msg->nextBlockFast(_PREHASH_NameData); - msg->addStringFast(_PREHASH_Name, region_name); - gAgent.sendReliableMessage(); + //LL_INFOS("WorldMap") << LL_ENDL; + LLMessageSystem* msg = gMessageSystem; + + // Request for region data + msg->newMessageFast(_PREHASH_MapNameRequest); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG); + msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim + msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim + msg->nextBlockFast(_PREHASH_NameData); + msg->addStringFast(_PREHASH_Name, region_name); + gAgent.sendReliableMessage(); } -void LLWorldMapMessage::sendNamedRegionRequest(std::string region_name, - url_callback_t callback, - const std::string& callback_url, - bool teleport) // immediately teleport when result returned +void LLWorldMapMessage::sendNamedRegionRequest(std::string region_name, + url_callback_t callback, + const std::string& callback_url, + bool teleport) // immediately teleport when result returned { - //LL_INFOS("WorldMap") << LL_ENDL; - mSLURLRegionName = region_name; - mSLURLRegionHandle = 0; - mSLURL = callback_url; - mSLURLCallback = callback; - mSLURLTeleport = teleport; - - sendNamedRegionRequest(region_name); + //LL_INFOS("WorldMap") << LL_ENDL; + mSLURLRegionName = region_name; + mSLURLRegionHandle = 0; + mSLURL = callback_url; + mSLURLCallback = callback; + mSLURLTeleport = teleport; + + sendNamedRegionRequest(region_name); } -void LLWorldMapMessage::sendHandleRegionRequest(U64 region_handle, - url_callback_t callback, - const std::string& callback_url, - bool teleport) // immediately teleport when result returned +void LLWorldMapMessage::sendHandleRegionRequest(U64 region_handle, + url_callback_t callback, + const std::string& callback_url, + bool teleport) // immediately teleport when result returned { - //LL_INFOS("WorldMap") << LL_ENDL; - mSLURLRegionName.clear(); - mSLURLRegionHandle = region_handle; - mSLURL = callback_url; - mSLURLCallback = callback; - mSLURLTeleport = teleport; - - U32 global_x; - U32 global_y; - from_region_handle(region_handle, &global_x, &global_y); - U16 grid_x = (U16)(global_x / REGION_WIDTH_UNITS); - U16 grid_y = (U16)(global_y / REGION_WIDTH_UNITS); - - sendMapBlockRequest(grid_x, grid_y, grid_x, grid_y, true); + //LL_INFOS("WorldMap") << LL_ENDL; + mSLURLRegionName.clear(); + mSLURLRegionHandle = region_handle; + mSLURL = callback_url; + mSLURLCallback = callback; + mSLURLTeleport = teleport; + + U32 global_x; + U32 global_y; + from_region_handle(region_handle, &global_x, &global_y); + U16 grid_x = (U16)(global_x / REGION_WIDTH_UNITS); + U16 grid_y = (U16)(global_y / REGION_WIDTH_UNITS); + + sendMapBlockRequest(grid_x, grid_y, grid_x, grid_y, true); } void LLWorldMapMessage::sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16 max_y, bool return_nonexistent) { - //LL_INFOS("WorldMap" << " min = (" << min_x << ", " << min_y << "), max = (" << max_x << ", " << max_y << ", nonexistent = " << return_nonexistent << LL_ENDL; - LLMessageSystem* msg = gMessageSystem; - msg->newMessageFast(_PREHASH_MapBlockRequest); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - U32 flags = LAYER_FLAG; - flags |= (return_nonexistent ? 0x10000 : 0); - msg->addU32Fast(_PREHASH_Flags, flags); - msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim - msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim - msg->nextBlockFast(_PREHASH_PositionData); - msg->addU16Fast(_PREHASH_MinX, min_x); - msg->addU16Fast(_PREHASH_MinY, min_y); - msg->addU16Fast(_PREHASH_MaxX, max_x); - msg->addU16Fast(_PREHASH_MaxY, max_y); - gAgent.sendReliableMessage(); + //LL_INFOS("WorldMap" << " min = (" << min_x << ", " << min_y << "), max = (" << max_x << ", " << max_y << ", nonexistent = " << return_nonexistent << LL_ENDL; + LLMessageSystem* msg = gMessageSystem; + msg->newMessageFast(_PREHASH_MapBlockRequest); + msg->nextBlockFast(_PREHASH_AgentData); + msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + U32 flags = LAYER_FLAG; + flags |= (return_nonexistent ? 0x10000 : 0); + msg->addU32Fast(_PREHASH_Flags, flags); + msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim + msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim + msg->nextBlockFast(_PREHASH_PositionData); + msg->addU16Fast(_PREHASH_MinX, min_x); + msg->addU16Fast(_PREHASH_MinY, min_y); + msg->addU16Fast(_PREHASH_MaxX, max_x); + msg->addU16Fast(_PREHASH_MaxY, max_y); + gAgent.sendReliableMessage(); } // public static void LLWorldMapMessage::processMapBlockReply(LLMessageSystem* msg, void**) { - if (gNonInteractive) - { - return; - } - U32 agent_flags; - msg->getU32Fast(_PREHASH_AgentData, _PREHASH_Flags, agent_flags); - - // There's only one flag that we ever use here - if (agent_flags != LAYER_FLAG) - { - LL_WARNS() << "Invalid map image type returned! layer = " << agent_flags << LL_ENDL; - return; - } - - S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_Data); - //LL_INFOS("WorldMap") << "num_blocks = " << num_blocks << LL_ENDL; - - bool found_null_sim = false; - - for (S32 block=0; block<num_blocks; ++block) - { - U16 x_regions; - U16 y_regions; - std::string name; - U8 accesscode; - U32 region_flags; -// U8 water_height; -// U8 agents; - LLUUID image_id; - msg->getU16Fast(_PREHASH_Data, _PREHASH_X, x_regions, block); - msg->getU16Fast(_PREHASH_Data, _PREHASH_Y, y_regions, block); - msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name, block); - msg->getU8Fast(_PREHASH_Data, _PREHASH_Access, accesscode, block); - msg->getU32Fast(_PREHASH_Data, _PREHASH_RegionFlags, region_flags, block); -// msg->getU8Fast(_PREHASH_Data, _PREHASH_WaterHeight, water_height, block); -// msg->getU8Fast(_PREHASH_Data, _PREHASH_Agents, agents, block); - msg->getUUIDFast(_PREHASH_Data, _PREHASH_MapImageID, image_id, block); - - U32 x_world = (U32)(x_regions) * REGION_WIDTH_UNITS; - U32 y_world = (U32)(y_regions) * REGION_WIDTH_UNITS; - - // name shouldn't be empty, see EXT-4568 - llassert(!name.empty()); - - // Insert that region in the world map, if failure, flag it as a "null_sim" - if (!(LLWorldMap::getInstance()->insertRegion(x_world, y_world, name, image_id, (U32)accesscode, region_flags))) - { - found_null_sim = true; - } - - // If we hit a valid tracking location, do what needs to be done app level wise - if (LLWorldMap::getInstance()->isTrackingValidLocation()) - { - LLVector3d pos_global = LLWorldMap::getInstance()->getTrackedPositionGlobal(); - if (LLWorldMap::getInstance()->isTrackingDoubleClick()) - { - // Teleport if the user double clicked - gAgent.teleportViaLocation(pos_global); - } - // Update the "real" tracker information - gFloaterWorldMap->trackLocation(pos_global); - } - - // Handle the SLURL callback if any - url_callback_t callback = LLWorldMapMessage::getInstance()->mSLURLCallback; - if(callback != NULL) - { - U64 handle = to_region_handle(x_world, y_world); - // Check if we reached the requested region - if ((LLStringUtil::compareInsensitive(LLWorldMapMessage::getInstance()->mSLURLRegionName, name)==0) - || (LLWorldMapMessage::getInstance()->mSLURLRegionHandle == handle)) - { - LLWorldMapMessage::getInstance()->mSLURLCallback = NULL; - LLWorldMapMessage::getInstance()->mSLURLRegionName.clear(); - LLWorldMapMessage::getInstance()->mSLURLRegionHandle = 0; - - callback(handle, LLWorldMapMessage::getInstance()->mSLURL, image_id, LLWorldMapMessage::getInstance()->mSLURLTeleport); - } - } - } - // Tell the UI to update itself - gFloaterWorldMap->updateSims(found_null_sim); + if (gNonInteractive) + { + return; + } + U32 agent_flags; + msg->getU32Fast(_PREHASH_AgentData, _PREHASH_Flags, agent_flags); + + // There's only one flag that we ever use here + if (agent_flags != LAYER_FLAG) + { + LL_WARNS() << "Invalid map image type returned! layer = " << agent_flags << LL_ENDL; + return; + } + + S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_Data); + //LL_INFOS("WorldMap") << "num_blocks = " << num_blocks << LL_ENDL; + + bool found_null_sim = false; + + for (S32 block=0; block<num_blocks; ++block) + { + U16 x_regions; + U16 y_regions; + std::string name; + U8 accesscode; + U32 region_flags; +// U8 water_height; +// U8 agents; + LLUUID image_id; + msg->getU16Fast(_PREHASH_Data, _PREHASH_X, x_regions, block); + msg->getU16Fast(_PREHASH_Data, _PREHASH_Y, y_regions, block); + msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name, block); + msg->getU8Fast(_PREHASH_Data, _PREHASH_Access, accesscode, block); + msg->getU32Fast(_PREHASH_Data, _PREHASH_RegionFlags, region_flags, block); +// msg->getU8Fast(_PREHASH_Data, _PREHASH_WaterHeight, water_height, block); +// msg->getU8Fast(_PREHASH_Data, _PREHASH_Agents, agents, block); + msg->getUUIDFast(_PREHASH_Data, _PREHASH_MapImageID, image_id, block); + + U32 x_world = (U32)(x_regions) * REGION_WIDTH_UNITS; + U32 y_world = (U32)(y_regions) * REGION_WIDTH_UNITS; + + // name shouldn't be empty, see EXT-4568 + llassert(!name.empty()); + + // Insert that region in the world map, if failure, flag it as a "null_sim" + if (!(LLWorldMap::getInstance()->insertRegion(x_world, y_world, name, image_id, (U32)accesscode, region_flags))) + { + found_null_sim = true; + } + + // If we hit a valid tracking location, do what needs to be done app level wise + if (LLWorldMap::getInstance()->isTrackingValidLocation()) + { + LLVector3d pos_global = LLWorldMap::getInstance()->getTrackedPositionGlobal(); + if (LLWorldMap::getInstance()->isTrackingDoubleClick()) + { + // Teleport if the user double clicked + gAgent.teleportViaLocation(pos_global); + } + // Update the "real" tracker information + gFloaterWorldMap->trackLocation(pos_global); + } + + // Handle the SLURL callback if any + url_callback_t callback = LLWorldMapMessage::getInstance()->mSLURLCallback; + if(callback != NULL) + { + U64 handle = to_region_handle(x_world, y_world); + // Check if we reached the requested region + if ((LLStringUtil::compareInsensitive(LLWorldMapMessage::getInstance()->mSLURLRegionName, name)==0) + || (LLWorldMapMessage::getInstance()->mSLURLRegionHandle == handle)) + { + LLWorldMapMessage::getInstance()->mSLURLCallback = NULL; + LLWorldMapMessage::getInstance()->mSLURLRegionName.clear(); + LLWorldMapMessage::getInstance()->mSLURLRegionHandle = 0; + + callback(handle, LLWorldMapMessage::getInstance()->mSLURL, image_id, LLWorldMapMessage::getInstance()->mSLURLTeleport); + } + } + } + // Tell the UI to update itself + gFloaterWorldMap->updateSims(found_null_sim); } // public static void LLWorldMapMessage::processMapItemReply(LLMessageSystem* msg, void**) { - //LL_INFOS("WorldMap") << LL_ENDL; - U32 type; - msg->getU32Fast(_PREHASH_RequestData, _PREHASH_ItemType, type); - - S32 num_blocks = msg->getNumberOfBlocks("Data"); - - for (S32 block=0; block<num_blocks; ++block) - { - U32 X, Y; - std::string name; - S32 extra, extra2; - LLUUID uuid; - msg->getU32Fast(_PREHASH_Data, _PREHASH_X, X, block); - msg->getU32Fast(_PREHASH_Data, _PREHASH_Y, Y, block); - msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name, block); - msg->getUUIDFast(_PREHASH_Data, _PREHASH_ID, uuid, block); - msg->getS32Fast(_PREHASH_Data, _PREHASH_Extra, extra, block); - msg->getS32Fast(_PREHASH_Data, _PREHASH_Extra2, extra2, block); - - LLWorldMap::getInstance()->insertItem(X, Y, name, uuid, type, extra, extra2); - } + //LL_INFOS("WorldMap") << LL_ENDL; + U32 type; + msg->getU32Fast(_PREHASH_RequestData, _PREHASH_ItemType, type); + + S32 num_blocks = msg->getNumberOfBlocks("Data"); + + for (S32 block=0; block<num_blocks; ++block) + { + U32 X, Y; + std::string name; + S32 extra, extra2; + LLUUID uuid; + msg->getU32Fast(_PREHASH_Data, _PREHASH_X, X, block); + msg->getU32Fast(_PREHASH_Data, _PREHASH_Y, Y, block); + msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name, block); + msg->getUUIDFast(_PREHASH_Data, _PREHASH_ID, uuid, block); + msg->getS32Fast(_PREHASH_Data, _PREHASH_Extra, extra, block); + msg->getS32Fast(_PREHASH_Data, _PREHASH_Extra2, extra2, block); + + LLWorldMap::getInstance()->insertItem(X, Y, name, uuid, type, extra, extra2); + } } |