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-rw-r--r--indra/newview/llworldmap.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/indra/newview/llworldmap.h b/indra/newview/llworldmap.h
index 73530b9694..c17feaa04b 100644
--- a/indra/newview/llworldmap.h
+++ b/indra/newview/llworldmap.h
@@ -102,7 +102,7 @@ public:
// Setters
void setName(std::string& name) { mName = name; }
void setAccess (U32 accesscode) { mAccess = accesscode; }
- void setRegionFlags (U32 region_flags) { mRegionFlags = region_flags; }
+ void setRegionFlags (U64 region_flags) { mRegionFlags = region_flags; }
void setLandForSaleImage (LLUUID image_id);
// void setWaterHeight (F32 water_height) { mWaterHeight = water_height; }
@@ -152,7 +152,7 @@ private:
bool mFirstAgentRequest; // Init agent request flag
U32 mAccess; // Down/up and maturity rating of the region
- U32 mRegionFlags; // Tell us if the siminfo has been received (if non 0) and what kind of region it is (Sandbox, allow damage)
+ U64 mRegionFlags; // Tell us if the siminfo has been received (if non 0) and what kind of region it is (Sandbox, allow damage)
// Currently not used but might prove useful one day so we comment out
// F32 mWaterHeight; // Water height on the region (not actively used)
@@ -198,7 +198,7 @@ public:
// Insert a region and items in the map global instance
// Note: x_world and y_world in world coordinates (meters)
- static bool insertRegion(U32 x_world, U32 y_world, std::string& name, LLUUID& uuid, U32 accesscode, U32 region_flags);
+ static bool insertRegion(U32 x_world, U32 y_world, std::string& name, LLUUID& uuid, U32 accesscode, U64 region_flags);
static bool insertItem(U32 x_world, U32 y_world, std::string& name, LLUUID& uuid, U32 type, S32 extra, S32 extra2);
// Get info on sims (region) : note that those methods only search the range of loaded sims (the one that are being browsed)