diff options
Diffstat (limited to 'indra/newview/llworld.h')
-rw-r--r-- | indra/newview/llworld.h | 206 |
1 files changed, 103 insertions, 103 deletions
diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h index 2878d10f5e..fae7f58b66 100644 --- a/indra/newview/llworld.h +++ b/indra/newview/llworld.h @@ -1,4 +1,4 @@ -/** +/** * @file llworld.h * @brief Collection of viewer regions in the vacinity of the user. * @@ -10,21 +10,21 @@ * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -69,106 +69,106 @@ public: // Prepares class to be reused or destroyed void resetClass(); - LLViewerRegion* addRegion(const U64 ®ion_handle, const LLHost &host); - // safe to call if already present, does the "right thing" if - // hosts are same, or if hosts are different, etc... - void removeRegion(const LLHost &host); + LLViewerRegion* addRegion(const U64 ®ion_handle, const LLHost &host); + // safe to call if already present, does the "right thing" if + // hosts are same, or if hosts are different, etc... + void removeRegion(const LLHost &host); - void disconnectRegions(); // Send quit messages to all child regions + void disconnectRegions(); // Send quit messages to all child regions - LLViewerRegion* getRegion(const LLHost &host); - LLViewerRegion* getRegionFromPosGlobal(const LLVector3d &pos); - LLViewerRegion* getRegionFromPosAgent(const LLVector3 &pos); - LLViewerRegion* getRegionFromHandle(const U64 &handle); - LLViewerRegion* getRegionFromID(const LLUUID& region_id); - BOOL positionRegionValidGlobal(const LLVector3d& pos); // true if position is in valid region - LLVector3d clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos); + LLViewerRegion* getRegion(const LLHost &host); + LLViewerRegion* getRegionFromPosGlobal(const LLVector3d &pos); + LLViewerRegion* getRegionFromPosAgent(const LLVector3 &pos); + LLViewerRegion* getRegionFromHandle(const U64 &handle); + LLViewerRegion* getRegionFromID(const LLUUID& region_id); + BOOL positionRegionValidGlobal(const LLVector3d& pos); // true if position is in valid region + LLVector3d clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos); - void updateAgentOffset(const LLVector3d &offset); + void updateAgentOffset(const LLVector3d &offset); - // All of these should be in the agent coordinate frame - LLViewerRegion* resolveRegionGlobal(LLVector3 &localpos, const LLVector3d &position); - LLViewerRegion* resolveRegionAgent(LLVector3 &localpos, const LLVector3 &position); - F32 resolveLandHeightGlobal(const LLVector3d &position); - F32 resolveLandHeightAgent(const LLVector3 &position); + // All of these should be in the agent coordinate frame + LLViewerRegion* resolveRegionGlobal(LLVector3 &localpos, const LLVector3d &position); + LLViewerRegion* resolveRegionAgent(LLVector3 &localpos, const LLVector3 &position); + F32 resolveLandHeightGlobal(const LLVector3d &position); + F32 resolveLandHeightAgent(const LLVector3 &position); - // Return the lowest allowed Z point to prevent objects from being moved - // underground. - F32 getMinAllowedZ(LLViewerObject* object, const LLVector3d &global_pos); + // Return the lowest allowed Z point to prevent objects from being moved + // underground. + F32 getMinAllowedZ(LLViewerObject* object, const LLVector3d &global_pos); - // takes a line segment defined by point_a and point_b, then - // determines the closest (to point_a) point of intersection that is - // on the land surface or on an object of the world. - // Stores results in "intersection" and "intersection_normal" and - // returns a scalar value that is the normalized (by length of line segment) - // distance along the line from "point_a" to "intersection". - // - // Currently assumes point_a and point_b only differ in z-direction, - // but it may eventually become more general. - F32 resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b, - LLVector3d &intersection, LLVector3 &intersection_normal, - LLViewerObject** viewerObjectPtr=NULL); + // takes a line segment defined by point_a and point_b, then + // determines the closest (to point_a) point of intersection that is + // on the land surface or on an object of the world. + // Stores results in "intersection" and "intersection_normal" and + // returns a scalar value that is the normalized (by length of line segment) + // distance along the line from "point_a" to "intersection". + // + // Currently assumes point_a and point_b only differ in z-direction, + // but it may eventually become more general. + F32 resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b, + LLVector3d &intersection, LLVector3 &intersection_normal, + LLViewerObject** viewerObjectPtr=NULL); - LLSurfacePatch * resolveLandPatchGlobal(const LLVector3d &position); - LLVector3 resolveLandNormalGlobal(const LLVector3d &position); // absolute frame + LLSurfacePatch * resolveLandPatchGlobal(const LLVector3d &position); + LLVector3 resolveLandNormalGlobal(const LLVector3d &position); // absolute frame - U32 getRegionWidthInPoints() const { return mWidth; } - F32 getRegionScale() const { return mScale; } + U32 getRegionWidthInPoints() const { return mWidth; } + F32 getRegionScale() const { return mScale; } - // region X and Y size in meters - F32 getRegionWidthInMeters() const { return mWidthInMeters; } - F32 getRegionMinHeight() const { return -mWidthInMeters; } - F32 getRegionMaxHeight() const { return MAX_OBJECT_Z; } + // region X and Y size in meters + F32 getRegionWidthInMeters() const { return mWidthInMeters; } + F32 getRegionMinHeight() const { return -mWidthInMeters; } + F32 getRegionMaxHeight() const { return MAX_OBJECT_Z; } - void updateRegions(F32 max_update_time); - void updateVisibilities(); - void updateParticles(); + void updateRegions(F32 max_update_time); + void updateVisibilities(); + void updateParticles(); - void renderPropertyLines(); + void renderPropertyLines(); - void updateNetStats(); // Update network statistics for all the regions... + void updateNetStats(); // Update network statistics for all the regions... - void printPacketsLost(); - void requestCacheMisses(); + void printPacketsLost(); + void requestCacheMisses(); - // deal with map object updates in the world. - static void processCoarseUpdate(LLMessageSystem* msg, void** user_data); + // deal with map object updates in the world. + static void processCoarseUpdate(LLMessageSystem* msg, void** user_data); - F32 getLandFarClip() const; - void setLandFarClip(const F32 far_clip); + F32 getLandFarClip() const; + void setLandFarClip(const F32 far_clip); - LLViewerTexture *getDefaultWaterTexture(); + LLViewerTexture *getDefaultWaterTexture(); void updateWaterObjects(); - void waterHeightRegionInfo(std::string const& sim_name, F32 water_height); - void shiftRegions(const LLVector3& offset); + void waterHeightRegionInfo(std::string const& sim_name, F32 water_height); + void shiftRegions(const LLVector3& offset); - void setSpaceTimeUSec(const U64MicrosecondsImplicit space_time_usec); - U64MicrosecondsImplicit getSpaceTimeUSec() const; + void setSpaceTimeUSec(const U64MicrosecondsImplicit space_time_usec); + U64MicrosecondsImplicit getSpaceTimeUSec() const; - void getInfo(LLSD& info); - U32 getNumOfActiveCachedObjects() const {return mNumOfActiveCachedObjects;} + void getInfo(LLSD& info); + U32 getNumOfActiveCachedObjects() const {return mNumOfActiveCachedObjects;} - void clearAllVisibleObjects(); + void clearAllVisibleObjects(); public: - typedef std::list<LLViewerRegion*> region_list_t; - const region_list_t& getRegionList() const { return mActiveRegionList; } + typedef std::list<LLViewerRegion*> region_list_t; + const region_list_t& getRegionList() const { return mActiveRegionList; } - typedef boost::signals2::signal<void(LLViewerRegion*)> region_remove_signal_t; - boost::signals2::connection setRegionRemovedCallback(const region_remove_signal_t::slot_type& cb); + typedef boost::signals2::signal<void(LLViewerRegion*)> region_remove_signal_t; + boost::signals2::connection setRegionRemovedCallback(const region_remove_signal_t::slot_type& cb); - // Returns lists of avatar IDs and their world-space positions within a given distance of a point. - // All arguments are optional. Given containers will be emptied and then filled. - // Not supplying origin or radius input returns data on all avatars in the known regions. - void getAvatars( - uuid_vec_t* avatar_ids = NULL, - std::vector<LLVector3d>* positions = NULL, - const LLVector3d& relative_to = LLVector3d(), F32 radius = FLT_MAX) const; + // Returns lists of avatar IDs and their world-space positions within a given distance of a point. + // All arguments are optional. Given containers will be emptied and then filled. + // Not supplying origin or radius input returns data on all avatars in the known regions. + void getAvatars( + uuid_vec_t* avatar_ids = NULL, + std::vector<LLVector3d>* positions = NULL, + const LLVector3d& relative_to = LLVector3d(), F32 radius = FLT_MAX) const; - // Returns 'true' if the region is in mRegionList, - // 'false' if the region has been removed due to region change - // or if the circuit to this simulator had been lost. - bool isRegionListed(const LLViewerRegion* region) const; + // Returns 'true' if the region is in mRegionList, + // 'false' if the region has been removed due to region change + // or if the circuit to this simulator had been lost. + bool isRegionListed(const LLViewerRegion* region) const; // profile nearby avatars using gPipeline.profileAvatar and update their render times // return max GPU time @@ -178,39 +178,39 @@ private: void clearHoleWaterObjects(); void clearEdgeWaterObjects(); - region_list_t mActiveRegionList; - region_list_t mRegionList; - region_list_t mVisibleRegionList; - region_list_t mCulledRegionList; + region_list_t mActiveRegionList; + region_list_t mRegionList; + region_list_t mVisibleRegionList; + region_list_t mCulledRegionList; - region_remove_signal_t mRegionRemovedSignal; + region_remove_signal_t mRegionRemovedSignal; - // Number of points on edge - static const U32 mWidth; + // Number of points on edge + static const U32 mWidth; - // meters/point, therefore mWidth * mScale = meters per edge - static const F32 mScale; + // meters/point, therefore mWidth * mScale = meters per edge + static const F32 mScale; - static const F32 mWidthInMeters; + static const F32 mWidthInMeters; - F32 mLandFarClip; // Far clip distance for land. - LLPatchVertexArray mLandPatch; - S32 mLastPacketsIn; - S32 mLastPacketsOut; - S32 mLastPacketsLost; - U32 mNumOfActiveCachedObjects; - U64MicrosecondsImplicit mSpaceTimeUSec; + F32 mLandFarClip; // Far clip distance for land. + LLPatchVertexArray mLandPatch; + S32 mLastPacketsIn; + S32 mLastPacketsOut; + S32 mLastPacketsLost; + U32 mNumOfActiveCachedObjects; + U64MicrosecondsImplicit mSpaceTimeUSec; - //////////////////////////// - // - // Data for "Fake" objects - // + //////////////////////////// + // + // Data for "Fake" objects + // - std::list<LLPointer<LLVOWater> > mHoleWaterObjects; + std::list<LLPointer<LLVOWater> > mHoleWaterObjects; static const S32 EDGE_WATER_OBJECTS_COUNT = 8; LLPointer<LLVOWater> mEdgeWaterObjects[EDGE_WATER_OBJECTS_COUNT]; - LLPointer<LLViewerTexture> mDefaultWaterTexturep; + LLPointer<LLViewerTexture> mDefaultWaterTexturep; }; |