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Diffstat (limited to 'indra/newview/llworld.h')
-rw-r--r-- | indra/newview/llworld.h | 450 |
1 files changed, 225 insertions, 225 deletions
diff --git a/indra/newview/llworld.h b/indra/newview/llworld.h index ae4d1ca261..bb21ce126b 100644 --- a/indra/newview/llworld.h +++ b/indra/newview/llworld.h @@ -1,225 +1,225 @@ -/** - * @file llworld.h - * @brief Collection of viewer regions in the vacinity of the user. - * - * Represents the whole world, so far as 3D functionality is conserned. - * Always contains the region that the user's avatar is in along with - * neighboring regions. As the user crosses region boundaries, new - * regions are added to the world and distant ones are rolled up. - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLWORLD_H -#define LL_LLWORLD_H - -#include "llpatchvertexarray.h" - -#include "llmath.h" -#include "v3math.h" -#include "llsingleton.h" -#include "llstring.h" -#include "llviewerpartsim.h" -#include "llviewertexture.h" -#include "llvowater.h" - -class LLViewerRegion; -class LLVector3d; -class LLMessageSystem; -class LLNetMap; -class LLHost; - -class LLViewerObject; -class LLSurfacePatch; - -class LLCharacter; -class LLCloudPuff; -class LLCloudGroup; -class LLVOAvatar; - -// LLWorld maintains a stack of unused viewer_regions and an array of pointers to viewer regions -// as simulators are connected to, viewer_regions are popped off the stack and connected as required -// as simulators are removed, they are pushed back onto the stack - -class LLWorld : public LLSimpleton<LLWorld> -{ -public: - LLWorld(); - - // Clear any objects, regions - // Prepares class to be reused or destroyed - void resetClass(); - - LLViewerRegion* addRegion(const U64 ®ion_handle, const LLHost &host); - // safe to call if already present, does the "right thing" if - // hosts are same, or if hosts are different, etc... - void removeRegion(const LLHost &host); - - void disconnectRegions(); // Send quit messages to all child regions - - LLViewerRegion* getRegion(const LLHost &host); - LLViewerRegion* getRegionFromPosGlobal(const LLVector3d &pos); - LLViewerRegion* getRegionFromPosAgent(const LLVector3 &pos); - LLViewerRegion* getRegionFromHandle(const U64 &handle); - LLViewerRegion* getRegionFromID(const LLUUID& region_id); - bool positionRegionValidGlobal(const LLVector3d& pos); // true if position is in valid region - LLVector3d clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos); - - void updateAgentOffset(const LLVector3d &offset); - - // All of these should be in the agent coordinate frame - LLViewerRegion* resolveRegionGlobal(LLVector3 &localpos, const LLVector3d &position); - LLViewerRegion* resolveRegionAgent(LLVector3 &localpos, const LLVector3 &position); - F32 resolveLandHeightGlobal(const LLVector3d &position); - F32 resolveLandHeightAgent(const LLVector3 &position); - - // Return the lowest allowed Z point to prevent objects from being moved - // underground. - F32 getMinAllowedZ(LLViewerObject* object, const LLVector3d &global_pos); - - // takes a line segment defined by point_a and point_b, then - // determines the closest (to point_a) point of intersection that is - // on the land surface or on an object of the world. - // Stores results in "intersection" and "intersection_normal" and - // returns a scalar value that is the normalized (by length of line segment) - // distance along the line from "point_a" to "intersection". - // - // Currently assumes point_a and point_b only differ in z-direction, - // but it may eventually become more general. - F32 resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b, - LLVector3d &intersection, LLVector3 &intersection_normal, - LLViewerObject** viewerObjectPtr=NULL); - - LLSurfacePatch * resolveLandPatchGlobal(const LLVector3d &position); - LLVector3 resolveLandNormalGlobal(const LLVector3d &position); // absolute frame - - U32 getRegionWidthInPoints() const { return mWidth; } - F32 getRegionScale() const { return mScale; } - - // region X and Y size in meters - F32 getRegionWidthInMeters() const { return mWidthInMeters; } - F32 getRegionMinHeight() const { return -mWidthInMeters; } - F32 getRegionMaxHeight() const { return MAX_OBJECT_Z; } - - void updateRegions(F32 max_update_time); - void updateVisibilities(); - void updateParticles(); - - void renderPropertyLines(); - - void updateNetStats(); // Update network statistics for all the regions... - - void printPacketsLost(); - void requestCacheMisses(); - - // deal with map object updates in the world. - static void processCoarseUpdate(LLMessageSystem* msg, void** user_data); - - F32 getLandFarClip() const; - void setLandFarClip(const F32 far_clip); - - LLViewerTexture *getDefaultWaterTexture(); - void updateWaterObjects(); - - void waterHeightRegionInfo(std::string const& sim_name, F32 water_height); - void shiftRegions(const LLVector3& offset); - - void setSpaceTimeUSec(const U64MicrosecondsImplicit space_time_usec); - U64MicrosecondsImplicit getSpaceTimeUSec() const; - - void getInfo(LLSD& info); - U32 getNumOfActiveCachedObjects() const {return mNumOfActiveCachedObjects;} - - void clearAllVisibleObjects(); -public: - typedef std::list<LLViewerRegion*> region_list_t; - const region_list_t& getRegionList() const { return mActiveRegionList; } - - typedef boost::signals2::signal<void(LLViewerRegion*)> region_remove_signal_t; - boost::signals2::connection setRegionRemovedCallback(const region_remove_signal_t::slot_type& cb); - - // Returns lists of avatar IDs and their world-space positions within a given distance of a point. - // All arguments are optional. Given containers will be emptied and then filled. - // Not supplying origin or radius input returns data on all avatars in the known regions. - void getAvatars( - uuid_vec_t* avatar_ids = NULL, - std::vector<LLVector3d>* positions = NULL, - const LLVector3d& relative_to = LLVector3d(), F32 radius = FLT_MAX) const; - - // Returns 'true' if the region is in mRegionList, - // 'false' if the region has been removed due to region change - // or if the circuit to this simulator had been lost. - bool isRegionListed(const LLViewerRegion* region) const; - - // profile nearby avatars using gPipeline.profileAvatar and update their render times - // return max GPU time - F32 getNearbyAvatarsAndMaxGPUTime(std::vector<LLCharacter*> &valid_nearby_avs); - -private: - void clearHoleWaterObjects(); - void clearEdgeWaterObjects(); - - region_list_t mActiveRegionList; - region_list_t mRegionList; - region_list_t mVisibleRegionList; - region_list_t mCulledRegionList; - - region_remove_signal_t mRegionRemovedSignal; - - // Number of points on edge - static const U32 mWidth; - - // meters/point, therefore mWidth * mScale = meters per edge - static const F32 mScale; - - static const F32 mWidthInMeters; - - F32 mLandFarClip; // Far clip distance for land. - LLPatchVertexArray mLandPatch; - S32 mLastPacketsIn; - S32 mLastPacketsOut; - S32 mLastPacketsLost; - U32 mNumOfActiveCachedObjects; - U64MicrosecondsImplicit mSpaceTimeUSec; - - //////////////////////////// - // - // Data for "Fake" objects - // - - std::list<LLPointer<LLVOWater> > mHoleWaterObjects; - static const S32 EDGE_WATER_OBJECTS_COUNT = 8; - LLPointer<LLVOWater> mEdgeWaterObjects[EDGE_WATER_OBJECTS_COUNT]; - - LLPointer<LLViewerTexture> mDefaultWaterTexturep; -}; - - -void process_enable_simulator(LLMessageSystem *mesgsys, void **user_data); -void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data); - -void process_region_handshake(LLMessageSystem* msg, void** user_data); - -void send_agent_pause(); -void send_agent_resume(); - -#endif +/**
+ * @file llworld.h
+ * @brief Collection of viewer regions in the vacinity of the user.
+ *
+ * Represents the whole world, so far as 3D functionality is conserned.
+ * Always contains the region that the user's avatar is in along with
+ * neighboring regions. As the user crosses region boundaries, new
+ * regions are added to the world and distant ones are rolled up.
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLWORLD_H
+#define LL_LLWORLD_H
+
+#include "llpatchvertexarray.h"
+
+#include "llmath.h"
+#include "v3math.h"
+#include "llsingleton.h"
+#include "llstring.h"
+#include "llviewerpartsim.h"
+#include "llviewertexture.h"
+#include "llvowater.h"
+
+class LLViewerRegion;
+class LLVector3d;
+class LLMessageSystem;
+class LLNetMap;
+class LLHost;
+
+class LLViewerObject;
+class LLSurfacePatch;
+
+class LLCharacter;
+class LLCloudPuff;
+class LLCloudGroup;
+class LLVOAvatar;
+
+// LLWorld maintains a stack of unused viewer_regions and an array of pointers to viewer regions
+// as simulators are connected to, viewer_regions are popped off the stack and connected as required
+// as simulators are removed, they are pushed back onto the stack
+
+class LLWorld : public LLSimpleton<LLWorld>
+{
+public:
+ LLWorld();
+
+ // Clear any objects, regions
+ // Prepares class to be reused or destroyed
+ void resetClass();
+
+ LLViewerRegion* addRegion(const U64 ®ion_handle, const LLHost &host);
+ // safe to call if already present, does the "right thing" if
+ // hosts are same, or if hosts are different, etc...
+ void removeRegion(const LLHost &host);
+
+ void disconnectRegions(); // Send quit messages to all child regions
+
+ LLViewerRegion* getRegion(const LLHost &host);
+ LLViewerRegion* getRegionFromPosGlobal(const LLVector3d &pos);
+ LLViewerRegion* getRegionFromPosAgent(const LLVector3 &pos);
+ LLViewerRegion* getRegionFromHandle(const U64 &handle);
+ LLViewerRegion* getRegionFromID(const LLUUID& region_id);
+ bool positionRegionValidGlobal(const LLVector3d& pos); // true if position is in valid region
+ LLVector3d clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos);
+
+ void updateAgentOffset(const LLVector3d &offset);
+
+ // All of these should be in the agent coordinate frame
+ LLViewerRegion* resolveRegionGlobal(LLVector3 &localpos, const LLVector3d &position);
+ LLViewerRegion* resolveRegionAgent(LLVector3 &localpos, const LLVector3 &position);
+ F32 resolveLandHeightGlobal(const LLVector3d &position);
+ F32 resolveLandHeightAgent(const LLVector3 &position);
+
+ // Return the lowest allowed Z point to prevent objects from being moved
+ // underground.
+ F32 getMinAllowedZ(LLViewerObject* object, const LLVector3d &global_pos);
+
+ // takes a line segment defined by point_a and point_b, then
+ // determines the closest (to point_a) point of intersection that is
+ // on the land surface or on an object of the world.
+ // Stores results in "intersection" and "intersection_normal" and
+ // returns a scalar value that is the normalized (by length of line segment)
+ // distance along the line from "point_a" to "intersection".
+ //
+ // Currently assumes point_a and point_b only differ in z-direction,
+ // but it may eventually become more general.
+ F32 resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b,
+ LLVector3d &intersection, LLVector3 &intersection_normal,
+ LLViewerObject** viewerObjectPtr=NULL);
+
+ LLSurfacePatch * resolveLandPatchGlobal(const LLVector3d &position);
+ LLVector3 resolveLandNormalGlobal(const LLVector3d &position); // absolute frame
+
+ U32 getRegionWidthInPoints() const { return mWidth; }
+ F32 getRegionScale() const { return mScale; }
+
+ // region X and Y size in meters
+ F32 getRegionWidthInMeters() const { return mWidthInMeters; }
+ F32 getRegionMinHeight() const { return -mWidthInMeters; }
+ F32 getRegionMaxHeight() const { return MAX_OBJECT_Z; }
+
+ void updateRegions(F32 max_update_time);
+ void updateVisibilities();
+ void updateParticles();
+
+ void renderPropertyLines();
+
+ void updateNetStats(); // Update network statistics for all the regions...
+
+ void printPacketsLost();
+ void requestCacheMisses();
+
+ // deal with map object updates in the world.
+ static void processCoarseUpdate(LLMessageSystem* msg, void** user_data);
+
+ F32 getLandFarClip() const;
+ void setLandFarClip(const F32 far_clip);
+
+ LLViewerTexture *getDefaultWaterTexture();
+ void updateWaterObjects();
+
+ void waterHeightRegionInfo(std::string const& sim_name, F32 water_height);
+ void shiftRegions(const LLVector3& offset);
+
+ void setSpaceTimeUSec(const U64MicrosecondsImplicit space_time_usec);
+ U64MicrosecondsImplicit getSpaceTimeUSec() const;
+
+ void getInfo(LLSD& info);
+ U32 getNumOfActiveCachedObjects() const {return mNumOfActiveCachedObjects;}
+
+ void clearAllVisibleObjects();
+public:
+ typedef std::list<LLViewerRegion*> region_list_t;
+ const region_list_t& getRegionList() const { return mActiveRegionList; }
+
+ typedef boost::signals2::signal<void(LLViewerRegion*)> region_remove_signal_t;
+ boost::signals2::connection setRegionRemovedCallback(const region_remove_signal_t::slot_type& cb);
+
+ // Returns lists of avatar IDs and their world-space positions within a given distance of a point.
+ // All arguments are optional. Given containers will be emptied and then filled.
+ // Not supplying origin or radius input returns data on all avatars in the known regions.
+ void getAvatars(
+ uuid_vec_t* avatar_ids = NULL,
+ std::vector<LLVector3d>* positions = NULL,
+ const LLVector3d& relative_to = LLVector3d(), F32 radius = FLT_MAX) const;
+
+ // Returns 'true' if the region is in mRegionList,
+ // 'false' if the region has been removed due to region change
+ // or if the circuit to this simulator had been lost.
+ bool isRegionListed(const LLViewerRegion* region) const;
+
+ // profile nearby avatars using gPipeline.profileAvatar and update their render times
+ // return max GPU time
+ F32 getNearbyAvatarsAndMaxGPUTime(std::vector<LLCharacter*> &valid_nearby_avs);
+
+private:
+ void clearHoleWaterObjects();
+ void clearEdgeWaterObjects();
+
+ region_list_t mActiveRegionList;
+ region_list_t mRegionList;
+ region_list_t mVisibleRegionList;
+ region_list_t mCulledRegionList;
+
+ region_remove_signal_t mRegionRemovedSignal;
+
+ // Number of points on edge
+ static const U32 mWidth;
+
+ // meters/point, therefore mWidth * mScale = meters per edge
+ static const F32 mScale;
+
+ static const F32 mWidthInMeters;
+
+ F32 mLandFarClip; // Far clip distance for land.
+ LLPatchVertexArray mLandPatch;
+ S32 mLastPacketsIn;
+ S32 mLastPacketsOut;
+ S32 mLastPacketsLost;
+ U32 mNumOfActiveCachedObjects;
+ U64MicrosecondsImplicit mSpaceTimeUSec;
+
+ ////////////////////////////
+ //
+ // Data for "Fake" objects
+ //
+
+ std::list<LLPointer<LLVOWater> > mHoleWaterObjects;
+ static const S32 EDGE_WATER_OBJECTS_COUNT = 8;
+ LLPointer<LLVOWater> mEdgeWaterObjects[EDGE_WATER_OBJECTS_COUNT];
+
+ LLPointer<LLViewerTexture> mDefaultWaterTexturep;
+};
+
+
+void process_enable_simulator(LLMessageSystem *mesgsys, void **user_data);
+void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data);
+
+void process_region_handshake(LLMessageSystem* msg, void** user_data);
+
+void send_agent_pause();
+void send_agent_resume();
+
+#endif
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