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Diffstat (limited to 'indra/newview/llworld.cpp')
-rw-r--r-- | indra/newview/llworld.cpp | 2868 |
1 files changed, 1348 insertions, 1520 deletions
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 8f7197c607..96bc8cbdd9 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -1,1520 +1,1348 @@ -/** - * @file llworld.cpp - * @brief Initial test structure to organize viewer regions - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llworld.h" -#include "llrender.h" - -#include "indra_constants.h" -#include "llstl.h" - -#include "llagent.h" -#include "llviewercontrol.h" -#include "lldrawpool.h" -#include "llglheaders.h" -#include "llhttpnode.h" -#include "llregionhandle.h" -#include "llsurface.h" -#include "lltrans.h" -#include "llviewercamera.h" -#include "llviewertexture.h" -#include "llviewertexturelist.h" -#include "llviewernetwork.h" -#include "llviewerobjectlist.h" -#include "llviewerparceloverlay.h" -#include "llviewerregion.h" -#include "llviewerstats.h" -#include "llvlcomposition.h" -#include "llvoavatar.h" -#include "llvowater.h" -#include "message.h" -#include "pipeline.h" -#include "llappviewer.h" // for do_disconnect() - -#include <deque> -#include <queue> -#include <map> -#include <cstring> - -// -// Globals -// -U32 gAgentPauseSerialNum = 0; - -// -// Constants -// -const S32 MAX_NUMBER_OF_CLOUDS = 750; -const S32 WORLD_PATCH_SIZE = 16; - -extern LLColor4U MAX_WATER_COLOR; - -const U32 LLWorld::mWidth = 256; - -// meters/point, therefore mWidth * mScale = meters per edge -const F32 LLWorld::mScale = 1.f; - -const F32 LLWorld::mWidthInMeters = mWidth * mScale; - -// -// Functions -// - -// allocate the stack -LLWorld::LLWorld() : - mLandFarClip(DEFAULT_FAR_PLANE), - mLastPacketsIn(0), - mLastPacketsOut(0), - mLastPacketsLost(0), - mSpaceTimeUSec(0), - mClassicCloudsEnabled(TRUE) -{ - for (S32 i = 0; i < 8; i++) - { - mEdgeWaterObjects[i] = NULL; - } - - if (gNoRender) - { - return; - } - - LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,4); - U8 *default_texture = raw->getData(); - *(default_texture++) = MAX_WATER_COLOR.mV[0]; - *(default_texture++) = MAX_WATER_COLOR.mV[1]; - *(default_texture++) = MAX_WATER_COLOR.mV[2]; - *(default_texture++) = MAX_WATER_COLOR.mV[3]; - - mDefaultWaterTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE); - gGL.getTexUnit(0)->bind(mDefaultWaterTexturep); - mDefaultWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP); - -} - - -void LLWorld::destroyClass() -{ - mHoleWaterObjects.clear(); - gObjectList.destroy(); - for(region_list_t::iterator region_it = mRegionList.begin(); region_it != mRegionList.end(); ) - { - LLViewerRegion* region_to_delete = *region_it++; - removeRegion(region_to_delete->getHost()); - } - if(LLVOCache::hasInstance()) - { - LLVOCache::getInstance()->destroyClass() ; - } - LLViewerPartSim::getInstance()->destroyClass(); -} - - -LLViewerRegion* LLWorld::addRegion(const U64 ®ion_handle, const LLHost &host) -{ - LLMemType mt(LLMemType::MTYPE_REGIONS); - llinfos << "Add region with handle: " << region_handle << " on host " << host << llendl; - LLViewerRegion *regionp = getRegionFromHandle(region_handle); - if (regionp) - { - llinfos << "Region exists, removing it " << llendl; - LLHost old_host = regionp->getHost(); - // region already exists! - if (host == old_host && regionp->isAlive()) - { - // This is a duplicate for the same host and it's alive, don't bother. - return regionp; - } - - if (host != old_host) - { - llwarns << "LLWorld::addRegion exists, but old host " << old_host - << " does not match new host " << host << llendl; - } - if (!regionp->isAlive()) - { - llwarns << "LLWorld::addRegion exists, but isn't alive" << llendl; - } - - // Kill the old host, and then we can continue on and add the new host. We have to kill even if the host - // matches, because all the agent state for the new camera is completely different. - removeRegion(old_host); - } - - U32 iindex = 0; - U32 jindex = 0; - from_region_handle(region_handle, &iindex, &jindex); - S32 x = (S32)(iindex/mWidth); - S32 y = (S32)(jindex/mWidth); - llinfos << "Adding new region (" << x << ":" << y << ")" << llendl; - llinfos << "Host: " << host << llendl; - - LLVector3d origin_global; - - origin_global = from_region_handle(region_handle); - - regionp = new LLViewerRegion(region_handle, - host, - mWidth, - WORLD_PATCH_SIZE, - getRegionWidthInMeters() ); - if (!regionp) - { - llerrs << "Unable to create new region!" << llendl; - } - - regionp->mCloudLayer.create(regionp); - regionp->mCloudLayer.setWidth((F32)mWidth); - regionp->mCloudLayer.setWindPointer(®ionp->mWind); - - mRegionList.push_back(regionp); - mActiveRegionList.push_back(regionp); - mCulledRegionList.push_back(regionp); - - - // Find all the adjacent regions, and attach them. - // Generate handles for all of the adjacent regions, and attach them in the correct way. - // connect the edges - F32 adj_x = 0.f; - F32 adj_y = 0.f; - F32 region_x = 0.f; - F32 region_y = 0.f; - U64 adj_handle = 0; - - F32 width = getRegionWidthInMeters(); - - LLViewerRegion *neighborp; - from_region_handle(region_handle, ®ion_x, ®ion_y); - - // Iterate through all directions, and connect neighbors if there. - S32 dir; - for (dir = 0; dir < 8; dir++) - { - adj_x = region_x + width * gDirAxes[dir][0]; - adj_y = region_y + width * gDirAxes[dir][1]; - to_region_handle(adj_x, adj_y, &adj_handle); - - neighborp = getRegionFromHandle(adj_handle); - if (neighborp) - { - //llinfos << "Connecting " << region_x << ":" << region_y << " -> " << adj_x << ":" << adj_y << llendl; - regionp->connectNeighbor(neighborp, dir); - } - } - - updateWaterObjects(); - - return regionp; -} - - -void LLWorld::removeRegion(const LLHost &host) -{ - F32 x, y; - - LLViewerRegion *regionp = getRegion(host); - if (!regionp) - { - llwarns << "Trying to remove region that doesn't exist!" << llendl; - return; - } - - if (regionp == gAgent.getRegion()) - { - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* reg = *iter; - llwarns << "RegionDump: " << reg->getName() - << " " << reg->getHost() - << " " << reg->getOriginGlobal() - << llendl; - } - - llwarns << "Agent position global " << gAgent.getPositionGlobal() - << " agent " << gAgent.getPositionAgent() - << llendl; - - llwarns << "Regions visited " << gAgent.getRegionsVisited() << llendl; - - llwarns << "gFrameTimeSeconds " << gFrameTimeSeconds << llendl; - - llwarns << "Disabling region " << regionp->getName() << " that agent is in!" << llendl; - LLAppViewer::instance()->forceDisconnect(LLTrans::getString("YouHaveBeenDisconnected")); - - regionp->saveObjectCache() ; //force to save objects here in case that the object cache is about to be destroyed. - return; - } - - from_region_handle(regionp->getHandle(), &x, &y); - llinfos << "Removing region " << x << ":" << y << llendl; - - mRegionList.remove(regionp); - mActiveRegionList.remove(regionp); - mCulledRegionList.remove(regionp); - mVisibleRegionList.remove(regionp); - - delete regionp; - - updateWaterObjects(); - - //double check all objects of this region are removed. - gObjectList.clearAllMapObjectsInRegion(regionp) ; - //llassert_always(!gObjectList.hasMapObjectInRegion(regionp)) ; -} - - -LLViewerRegion* LLWorld::getRegion(const LLHost &host) -{ - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - if (regionp->getHost() == host) - { - return regionp; - } - } - return NULL; -} - -LLViewerRegion* LLWorld::getRegionFromPosAgent(const LLVector3 &pos) -{ - return getRegionFromPosGlobal(gAgent.getPosGlobalFromAgent(pos)); -} - -LLViewerRegion* LLWorld::getRegionFromPosGlobal(const LLVector3d &pos) -{ - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - if (regionp->pointInRegionGlobal(pos)) - { - return regionp; - } - } - return NULL; -} - - -LLVector3d LLWorld::clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos) -{ - if (positionRegionValidGlobal(end_pos)) - { - return end_pos; - } - - LLViewerRegion* regionp = getRegionFromPosGlobal(start_pos); - if (!regionp) - { - return start_pos; - } - - LLVector3d delta_pos = end_pos - start_pos; - LLVector3d delta_pos_abs; - delta_pos_abs.setVec(delta_pos); - delta_pos_abs.abs(); - - LLVector3 region_coord = regionp->getPosRegionFromGlobal(end_pos); - F64 clip_factor = 1.0; - F32 region_width = regionp->getWidth(); - if (region_coord.mV[VX] < 0.f) - { - if (region_coord.mV[VY] < region_coord.mV[VX]) - { - // clip along y - - clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]); - } - else - { - // clip along x - - clip_factor = -(region_coord.mV[VX] / delta_pos_abs.mdV[VX]); - } - } - else if (region_coord.mV[VX] > region_width) - { - if (region_coord.mV[VY] > region_coord.mV[VX]) - { - // clip along y + - clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY]; - } - else - { - //clip along x + - clip_factor = (region_coord.mV[VX] - region_width) / delta_pos_abs.mdV[VX]; - } - } - else if (region_coord.mV[VY] < 0.f) - { - // clip along y - - clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]); - } - else if (region_coord.mV[VY] > region_width) - { - // clip along y + - clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY]; - } - - // clamp to within region dimensions - LLVector3d final_region_pos = LLVector3d(region_coord) - (delta_pos * clip_factor); - final_region_pos.mdV[VX] = llclamp(final_region_pos.mdV[VX], 0.0, - (F64)(region_width - F_ALMOST_ZERO)); - final_region_pos.mdV[VY] = llclamp(final_region_pos.mdV[VY], 0.0, - (F64)(region_width - F_ALMOST_ZERO)); - final_region_pos.mdV[VZ] = llclamp(final_region_pos.mdV[VZ], 0.0, - (F64)(LLWorld::getInstance()->getRegionMaxHeight() - F_ALMOST_ZERO)); - return regionp->getPosGlobalFromRegion(LLVector3(final_region_pos)); -} - -LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle) -{ - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - if (regionp->getHandle() == handle) - { - return regionp; - } - } - return NULL; -} - - -void LLWorld::updateAgentOffset(const LLVector3d &offset_global) -{ -#if 0 - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->setAgentOffset(offset_global); - } -#endif -} - - -BOOL LLWorld::positionRegionValidGlobal(const LLVector3d &pos_global) -{ - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - if (regionp->pointInRegionGlobal(pos_global)) - { - return TRUE; - } - } - return FALSE; -} - - -// Allow objects to go up to their radius underground. -F32 LLWorld::getMinAllowedZ(LLViewerObject* object, const LLVector3d &global_pos) -{ - F32 land_height = resolveLandHeightGlobal(global_pos); - F32 radius = 0.5f * object->getScale().length(); - return land_height - radius; -} - - - -LLViewerRegion* LLWorld::resolveRegionGlobal(LLVector3 &pos_region, const LLVector3d &pos_global) -{ - LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); - - if (regionp) - { - pos_region = regionp->getPosRegionFromGlobal(pos_global); - return regionp; - } - - return NULL; -} - - -LLViewerRegion* LLWorld::resolveRegionAgent(LLVector3 &pos_region, const LLVector3 &pos_agent) -{ - LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent); - LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); - - if (regionp) - { - pos_region = regionp->getPosRegionFromGlobal(pos_global); - return regionp; - } - - return NULL; -} - - -F32 LLWorld::resolveLandHeightAgent(const LLVector3 &pos_agent) -{ - LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent); - return resolveLandHeightGlobal(pos_global); -} - - -F32 LLWorld::resolveLandHeightGlobal(const LLVector3d &pos_global) -{ - LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); - if (regionp) - { - return regionp->getLand().resolveHeightGlobal(pos_global); - } - return 0.0f; -} - - -// Takes a line defined by "point_a" and "point_b" and determines the closest (to point_a) -// point where the the line intersects an object or the land surface. Stores the results -// in "intersection" and "intersection_normal" and returns a scalar value that represents -// the normalized distance along the line from "point_a" to "intersection". -// -// Currently assumes point_a and point_b only differ in z-direction, -// but it may eventually become more general. -F32 LLWorld::resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b, - LLVector3d &intersection, LLVector3 &intersection_normal, - LLViewerObject **viewerObjectPtr) -{ - // initialize return value to null - if (viewerObjectPtr) - { - *viewerObjectPtr = NULL; - } - - LLViewerRegion *regionp = getRegionFromPosGlobal(point_a); - if (!regionp) - { - // We're outside the world - intersection = 0.5f * (point_a + point_b); - intersection_normal.setVec(0.0f, 0.0f, 1.0f); - return 0.5f; - } - - // calculate the length of the segment - F32 segment_length = (F32)((point_a - point_b).length()); - if (0.0f == segment_length) - { - intersection = point_a; - intersection_normal.setVec(0.0f, 0.0f, 1.0f); - return segment_length; - } - - // get land height - // Note: we assume that the line is parallel to z-axis here - LLVector3d land_intersection = point_a; - F32 normalized_land_distance; - - land_intersection.mdV[VZ] = regionp->getLand().resolveHeightGlobal(point_a); - normalized_land_distance = (F32)(point_a.mdV[VZ] - land_intersection.mdV[VZ]) / segment_length; - intersection = land_intersection; - intersection_normal = resolveLandNormalGlobal(land_intersection); - - if (avatarp && !avatarp->mFootPlane.isExactlyClear()) - { - LLVector3 foot_plane_normal(avatarp->mFootPlane.mV); - LLVector3 start_pt = avatarp->getRegion()->getPosRegionFromGlobal(point_a); - // added 0.05 meters to compensate for error in foot plane reported by Havok - F32 norm_dist_from_plane = ((start_pt * foot_plane_normal) - avatarp->mFootPlane.mV[VW]) + 0.05f; - norm_dist_from_plane = llclamp(norm_dist_from_plane / segment_length, 0.f, 1.f); - if (norm_dist_from_plane < normalized_land_distance) - { - // collided with object before land - normalized_land_distance = norm_dist_from_plane; - intersection = point_a; - intersection.mdV[VZ] -= norm_dist_from_plane * segment_length; - intersection_normal = foot_plane_normal; - } - else - { - intersection = land_intersection; - intersection_normal = resolveLandNormalGlobal(land_intersection); - } - } - - return normalized_land_distance; -} - - -LLSurfacePatch * LLWorld::resolveLandPatchGlobal(const LLVector3d &pos_global) -{ - // returns a pointer to the patch at this location - LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); - if (!regionp) - { - return NULL; - } - - return regionp->getLand().resolvePatchGlobal(pos_global); -} - - -LLVector3 LLWorld::resolveLandNormalGlobal(const LLVector3d &pos_global) -{ - LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global); - if (!regionp) - { - return LLVector3::z_axis; - } - - return regionp->getLand().resolveNormalGlobal(pos_global); -} - - -void LLWorld::updateVisibilities() -{ - F32 cur_far_clip = LLViewerCamera::getInstance()->getFar(); - - LLViewerCamera::getInstance()->setFar(mLandFarClip); - - F32 diagonal_squared = F_SQRT2 * F_SQRT2 * mWidth * mWidth; - // Go through the culled list and check for visible regions - for (region_list_t::iterator iter = mCulledRegionList.begin(); - iter != mCulledRegionList.end(); ) - { - region_list_t::iterator curiter = iter++; - LLViewerRegion* regionp = *curiter; - F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ(); - F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared); - if (!regionp->getLand().hasZData() - || LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius)) - { - mCulledRegionList.erase(curiter); - mVisibleRegionList.push_back(regionp); - } - } - - // Update all of the visible regions - for (region_list_t::iterator iter = mVisibleRegionList.begin(); - iter != mVisibleRegionList.end(); ) - { - region_list_t::iterator curiter = iter++; - LLViewerRegion* regionp = *curiter; - if (!regionp->getLand().hasZData()) - { - continue; - } - - F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ(); - F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared); - if (LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius)) - { - regionp->calculateCameraDistance(); - if (!gNoRender) - { - regionp->getLand().updatePatchVisibilities(gAgent); - } - } - else - { - mVisibleRegionList.erase(curiter); - mCulledRegionList.push_back(regionp); - } - } - - // Sort visible regions - mVisibleRegionList.sort(LLViewerRegion::CompareDistance()); - - LLViewerCamera::getInstance()->setFar(cur_far_clip); -} - -void LLWorld::updateRegions(F32 max_update_time) -{ - LLMemType mt_ur(LLMemType::MTYPE_IDLE_UPDATE_REGIONS); - LLTimer update_timer; - BOOL did_one = FALSE; - - // Perform idle time updates for the regions (and associated surfaces) - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - F32 max_time = max_update_time - update_timer.getElapsedTimeF32(); - if (did_one && max_time <= 0.f) - break; - max_time = llmin(max_time, max_update_time*.1f); - did_one |= regionp->idleUpdate(max_update_time); - } -} - -void LLWorld::updateParticles() -{ - LLViewerPartSim::getInstance()->updateSimulation(); -} - -void LLWorld::updateClouds(const F32 dt) -{ - static LLFastTimer::DeclareTimer ftm("World Clouds"); - LLFastTimer t(ftm); - - if ( gSavedSettings.getBOOL("FreezeTime") ) - { - // don't move clouds in snapshot mode - return; - } - - if ( - mClassicCloudsEnabled != - gSavedSettings.getBOOL("SkyUseClassicClouds") ) - { - // The classic cloud toggle has been flipped - // gotta update all of the cloud layers - mClassicCloudsEnabled = - gSavedSettings.getBOOL("SkyUseClassicClouds"); - - if ( !mClassicCloudsEnabled && mActiveRegionList.size() ) - { - // We've transitioned to having classic clouds disabled - // reset all cloud layers. - for ( - region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); - ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->mCloudLayer.reset(); - } - - return; - } - } - else if ( !mClassicCloudsEnabled ) return; - - if (mActiveRegionList.size()) - { - for (region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->mCloudLayer.updatePuffs(dt); - } - - // Reshuffle who owns which puffs - for (region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->mCloudLayer.updatePuffOwnership(); - } - - // Add new puffs - for (region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->mCloudLayer.updatePuffCount(); - } - } -} - -LLCloudGroup* LLWorld::findCloudGroup(const LLCloudPuff &puff) -{ - if (mActiveRegionList.size()) - { - // Update all the cloud puff positions, and timer based stuff - // such as death decay - for (region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - LLCloudGroup *groupp = regionp->mCloudLayer.findCloudGroup(puff); - if (groupp) - { - return groupp; - } - } - } - return NULL; -} - - -void LLWorld::renderPropertyLines() -{ - S32 region_count = 0; - S32 vertex_count = 0; - - for (region_list_t::iterator iter = mVisibleRegionList.begin(); - iter != mVisibleRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - region_count++; - vertex_count += regionp->renderPropertyLines(); - } -} - - -void LLWorld::updateNetStats() -{ - F32 bits = 0.f; - U32 packets = 0; - - for (region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->updateNetStats(); - bits += regionp->mBitStat.getCurrent(); - packets += llfloor( regionp->mPacketsStat.getCurrent() ); - } - - S32 packets_in = gMessageSystem->mPacketsIn - mLastPacketsIn; - S32 packets_out = gMessageSystem->mPacketsOut - mLastPacketsOut; - S32 packets_lost = gMessageSystem->mDroppedPackets - mLastPacketsLost; - - S32 actual_in_bits = gMessageSystem->mPacketRing.getAndResetActualInBits(); - S32 actual_out_bits = gMessageSystem->mPacketRing.getAndResetActualOutBits(); - LLViewerStats::getInstance()->mActualInKBitStat.addValue(actual_in_bits/1024.f); - LLViewerStats::getInstance()->mActualOutKBitStat.addValue(actual_out_bits/1024.f); - LLViewerStats::getInstance()->mKBitStat.addValue(bits/1024.f); - LLViewerStats::getInstance()->mPacketsInStat.addValue(packets_in); - LLViewerStats::getInstance()->mPacketsOutStat.addValue(packets_out); - LLViewerStats::getInstance()->mPacketsLostStat.addValue(gMessageSystem->mDroppedPackets); - if (packets_in) - { - LLViewerStats::getInstance()->mPacketsLostPercentStat.addValue(100.f*((F32)packets_lost/(F32)packets_in)); - } - else - { - LLViewerStats::getInstance()->mPacketsLostPercentStat.addValue(0.f); - } - - mLastPacketsIn = gMessageSystem->mPacketsIn; - mLastPacketsOut = gMessageSystem->mPacketsOut; - mLastPacketsLost = gMessageSystem->mDroppedPackets; -} - - -void LLWorld::printPacketsLost() -{ - llinfos << "Simulators:" << llendl; - llinfos << "----------" << llendl; - - LLCircuitData *cdp = NULL; - for (region_list_t::iterator iter = mActiveRegionList.begin(); - iter != mActiveRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - cdp = gMessageSystem->mCircuitInfo.findCircuit(regionp->getHost()); - if (cdp) - { - LLVector3d range = regionp->getCenterGlobal() - gAgent.getPositionGlobal(); - - llinfos << regionp->getHost() << ", range: " << range.length() - << " packets lost: " << cdp->getPacketsLost() << llendl; - } - } -} - -void LLWorld::processCoarseUpdate(LLMessageSystem* msg, void** user_data) -{ - LLViewerRegion* region = LLWorld::getInstance()->getRegion(msg->getSender()); - if( region ) - { - region->updateCoarseLocations(msg); - } -} - -F32 LLWorld::getLandFarClip() const -{ - return mLandFarClip; -} - -void LLWorld::setLandFarClip(const F32 far_clip) -{ - static S32 const rwidth = (S32)REGION_WIDTH_U32; - S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth; - S32 const n2 = (llceil(far_clip) - 1) / rwidth; - bool need_water_objects_update = n1 != n2; - - mLandFarClip = far_clip; - - if (need_water_objects_update) - { - updateWaterObjects(); - } -} - -// Some region that we're connected to, but not the one we're in, gave us -// a (possibly) new water height. Update it in our local copy. -void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_height) -{ - for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) - { - if ((*iter)->getName() == sim_name) - { - (*iter)->setWaterHeight(water_height); - break; - } - } -} - -// There are three types of water objects: -// Region water objects: the water in a region. -// Hole water objects: water in the void but within current draw distance. -// Edge water objects: the water outside the draw distance, up till the horizon. -// -// For example: -// -// -----------------------horizon------------------------- -// | | | | -// | Edge Water | | | -// | | | | -// | | | | -// | | | | -// | | | | -// | | rwidth | | -// | | <-----> | | -// ------------------------------------------------------- -// | |Hole |other| | | -// | |Water|reg. | | | -// | |-----------------| | -// | |other|cur. |<--> | | -// | |reg. | reg.| \__|_ draw distance | -// | |-----------------| | -// | | | |<--->| | -// | | | | \__|_ range | -// ------------------------------------------------------- -// | |<----width------>|<--horizon ext.->| -// | | | | -// | | | | -// | | | | -// | | | | -// | | | | -// | | | | -// | | | | -// ------------------------------------------------------- -// -void LLWorld::updateWaterObjects() -{ - if (!gAgent.getRegion()) - { - return; - } - if (mRegionList.empty()) - { - llwarns << "No regions!" << llendl; - return; - } - - // Region width in meters. - S32 const rwidth = (S32)REGION_WIDTH_U32; - - // The distance we might see into the void - // when standing on the edge of a region, in meters. - S32 const draw_distance = llceil(mLandFarClip); - - // We can only have "holes" in the water (where there no region) if we - // can have existing regions around it. Taking into account that this - // code is only executed when we enter a region, and not when we walk - // around in it, we (only) need to take into account regions that fall - // within the draw_distance. - // - // Set 'range' to draw_distance, rounded up to the nearest multiple of rwidth. - S32 const nsims = (draw_distance + rwidth - 1) / rwidth; - S32 const range = nsims * rwidth; - - // Get South-West corner of current region. - LLViewerRegion const* regionp = gAgent.getRegion(); - U32 region_x, region_y; - from_region_handle(regionp->getHandle(), ®ion_x, ®ion_y); - - // The min. and max. coordinates of the South-West corners of the Hole water objects. - S32 const min_x = (S32)region_x - range; - S32 const min_y = (S32)region_y - range; - S32 const max_x = (S32)region_x + range; - S32 const max_y = (S32)region_y + range; - - // Attempt to determine a sensible water height for all the - // Hole Water objects. - // - // It make little sense to try to guess what the best water - // height should be when that isn't completely obvious: if it's - // impossible to satisfy every region's water height without - // getting a jump in the water height. - // - // In order to keep the reasoning simple, we assume something - // logical as a group of connected regions, where the coastline - // is at the outer edge. Anything more complex that would "break" - // under such an assumption would probably break anyway (would - // depend on terrain editing and existing mega prims, say, if - // anything would make sense at all). - // - // So, what we do is find all connected regions within the - // draw distance that border void, and then pick the lowest - // water height of those (coast) regions. - S32 const n = 2 * nsims + 1; - S32 const origin = nsims + nsims * n; - std::vector<F32> water_heights(n * n); - std::vector<U8> checked(n * n, 0); // index = nx + ny * n + origin; - U8 const region_bit = 1; - U8 const hole_bit = 2; - U8 const bordering_hole_bit = 4; - U8 const bordering_edge_bit = 8; - // Use the legacy waterheight for the Edge water in the case - // that we don't find any Hole water at all. - F32 water_height = DEFAULT_WATER_HEIGHT; - int max_count = 0; - LL_DEBUGS("WaterHeight") << "Current region: " << regionp->getName() << "; water height: " << regionp->getWaterHeight() << " m." << LL_ENDL; - std::map<S32, int> water_height_counts; - typedef std::queue<std::pair<S32, S32>, std::deque<std::pair<S32, S32> > > nxny_pairs_type; - nxny_pairs_type nxny_pairs; - nxny_pairs.push(nxny_pairs_type::value_type(0, 0)); - water_heights[origin] = regionp->getWaterHeight(); - checked[origin] = region_bit; - // For debugging purposes. - int number_of_connected_regions = 1; - int uninitialized_regions = 0; - int bordering_hole = 0; - int bordering_edge = 0; - while(!nxny_pairs.empty()) - { - S32 const nx = nxny_pairs.front().first; - S32 const ny = nxny_pairs.front().second; - LL_DEBUGS("WaterHeight") << "nx,ny = " << nx << "," << ny << LL_ENDL; - S32 const index = nx + ny * n + origin; - nxny_pairs.pop(); - for (S32 dir = 0; dir < 4; ++dir) - { - S32 const cnx = nx + gDirAxes[dir][0]; - S32 const cny = ny + gDirAxes[dir][1]; - LL_DEBUGS("WaterHeight") << "dir = " << dir << "; cnx,cny = " << cnx << "," << cny << LL_ENDL; - S32 const cindex = cnx + cny * n + origin; - bool is_hole = false; - bool is_edge = false; - LLViewerRegion* new_region_found = NULL; - if (cnx < -nsims || cnx > nsims || - cny < -nsims || cny > nsims) - { - LL_DEBUGS("WaterHeight") << " Edge Water!" << LL_ENDL; - // Bumped into Edge water object. - is_edge = true; - } - else if (checked[cindex]) - { - LL_DEBUGS("WaterHeight") << " Already checked before!" << LL_ENDL; - // Already checked. - is_hole = (checked[cindex] & hole_bit); - } - else - { - S32 x = (S32)region_x + cnx * rwidth; - S32 y = (S32)region_y + cny * rwidth; - U64 region_handle = to_region_handle(x, y); - new_region_found = getRegionFromHandle(region_handle); - is_hole = !new_region_found; - checked[cindex] = is_hole ? hole_bit : region_bit; - } - if (is_hole) - { - // This was a region that borders at least one 'hole'. - // Count the found coastline. - F32 new_water_height = water_heights[index]; - LL_DEBUGS("WaterHeight") << " This is void; counting coastline with water height of " << new_water_height << LL_ENDL; - S32 new_water_height_cm = llround(new_water_height * 100); - int count = (water_height_counts[new_water_height_cm] += 1); - // Just use the lowest water height: this is mainly about the horizon water, - // and whatever we do, we don't want it to be possible to look under the water - // when looking in the distance: it is better to make a step downwards in water - // height when going away from the avie than a step upwards. However, since - // everyone is used to DEFAULT_WATER_HEIGHT, don't allow a single region - // to drag the water level below DEFAULT_WATER_HEIGHT on it's own. - if (bordering_hole == 0 || // First time we get here. - (new_water_height >= DEFAULT_WATER_HEIGHT && - new_water_height < water_height) || - (new_water_height < DEFAULT_WATER_HEIGHT && - count > max_count) - ) - { - water_height = new_water_height; - } - if (count > max_count) - { - max_count = count; - } - if (!(checked[index] & bordering_hole_bit)) - { - checked[index] |= bordering_hole_bit; - ++bordering_hole; - } - } - else if (is_edge && !(checked[index] & bordering_edge_bit)) - { - checked[index] |= bordering_edge_bit; - ++bordering_edge; - } - if (!new_region_found) - { - // Dead end, there is no region here. - continue; - } - // Found a new connected region. - ++number_of_connected_regions; - if (new_region_found->getName().empty()) - { - // Uninitialized LLViewerRegion, don't use it's water height. - LL_DEBUGS("WaterHeight") << " Uninitialized region." << LL_ENDL; - ++uninitialized_regions; - continue; - } - nxny_pairs.push(nxny_pairs_type::value_type(cnx, cny)); - water_heights[cindex] = new_region_found->getWaterHeight(); - LL_DEBUGS("WaterHeight") << " Found a new region (name: " << new_region_found->getName() << "; water height: " << water_heights[cindex] << " m)!" << LL_ENDL; - } - } - llinfos << "Number of connected regions: " << number_of_connected_regions << " (" << uninitialized_regions << - " uninitialized); number of regions bordering Hole water: " << bordering_hole << - "; number of regions bordering Edge water: " << bordering_edge << llendl; - llinfos << "Coastline count (height, count): "; - bool first = true; - for (std::map<S32, int>::iterator iter = water_height_counts.begin(); iter != water_height_counts.end(); ++iter) - { - if (!first) llcont << ", "; - llcont << "(" << (iter->first / 100.f) << ", " << iter->second << ")"; - first = false; - } - llcont << llendl; - llinfos << "Water height used for Hole and Edge water objects: " << water_height << llendl; - - // Update all Region water objects. - for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - LLVOWater* waterp = regionp->getLand().getWaterObj(); - if (waterp) - { - gObjectList.updateActive(waterp); - } - } - - // Clean up all existing Hole water objects. - for (std::list<LLVOWater*>::iterator iter = mHoleWaterObjects.begin(); - iter != mHoleWaterObjects.end(); ++iter) - { - LLVOWater* waterp = *iter; - gObjectList.killObject(waterp); - } - mHoleWaterObjects.clear(); - - // Let the Edge and Hole water boxes be 1024 meter high so that they - // are never too small to be drawn (A LL_VO_*_WATER box has water - // rendered on it's bottom surface only), and put their bottom at - // the current regions water height. - F32 const box_height = 1024; - F32 const water_center_z = water_height + box_height / 2; - - // Create new Hole water objects within 'range' where there is no region. - for (S32 x = min_x; x <= max_x; x += rwidth) - { - for (S32 y = min_y; y <= max_y; y += rwidth) - { - U64 region_handle = to_region_handle(x, y); - if (!getRegionFromHandle(region_handle)) - { - LLVOWater* waterp = (LLVOWater*)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER, gAgent.getRegion()); - waterp->setUseTexture(FALSE); - waterp->setPositionGlobal(LLVector3d(x + rwidth / 2, y + rwidth / 2, water_center_z)); - waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, box_height)); - gPipeline.createObject(waterp); - mHoleWaterObjects.push_back(waterp); - } - } - } - - // Center of the region. - S32 const center_x = region_x + rwidth / 2; - S32 const center_y = region_y + rwidth / 2; - // Width of the area with Hole water objects. - S32 const width = rwidth + 2 * range; - S32 const horizon_extend = 2048 + 512 - range; // Legacy value. - // The overlap is needed to get rid of sky pixels being visible between the - // Edge and Hole water object at greater distances (due to floating point - // round off errors). - S32 const edge_hole_overlap = 1; // Twice the actual overlap. - - for (S32 dir = 0; dir < 8; ++dir) - { - // Size of the Edge water objects. - S32 const dim_x = (gDirAxes[dir][0] == 0) ? width : (horizon_extend + edge_hole_overlap); - S32 const dim_y = (gDirAxes[dir][1] == 0) ? width : (horizon_extend + edge_hole_overlap); - // And their position. - S32 const water_center_x = center_x + (width + horizon_extend) / 2 * gDirAxes[dir][0]; - S32 const water_center_y = center_y + (width + horizon_extend) / 2 * gDirAxes[dir][1]; - - LLVOWater* waterp = mEdgeWaterObjects[dir]; - if (!waterp || waterp->isDead()) - { - // The edge water objects can be dead because they're attached to the region that the - // agent was in when they were originally created. - mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER, gAgent.getRegion()); - waterp = mEdgeWaterObjects[dir]; - waterp->setUseTexture(FALSE); - waterp->setIsEdgePatch(TRUE); // Mark that this is edge water and not hole water. - gPipeline.createObject(waterp); - } - - waterp->setRegion(gAgent.getRegion()); - LLVector3d water_pos(water_center_x, water_center_y, water_center_z); - LLVector3 water_scale((F32) dim_x, (F32) dim_y, box_height); - - waterp->setPositionGlobal(water_pos); - waterp->setScale(water_scale); - - gObjectList.updateActive(waterp); - } -} - -void LLWorld::shiftRegions(const LLVector3& offset) -{ - for (region_list_t::const_iterator i = getRegionList().begin(); i != getRegionList().end(); ++i) - { - LLViewerRegion* region = *i; - region->updateRenderMatrix(); - } - - LLViewerPartSim::getInstance()->shift(offset); -} - -LLViewerTexture* LLWorld::getDefaultWaterTexture() -{ - return mDefaultWaterTexturep; -} - -void LLWorld::setSpaceTimeUSec(const U64 space_time_usec) -{ - mSpaceTimeUSec = space_time_usec; -} - -U64 LLWorld::getSpaceTimeUSec() const -{ - return mSpaceTimeUSec; -} - -void LLWorld::requestCacheMisses() -{ - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->requestCacheMisses(); - } -} - -void LLWorld::getInfo(LLSD& info) -{ - LLSD region_info; - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - regionp->getInfo(region_info); - info["World"].append(region_info); - } -} - -void LLWorld::disconnectRegions() -{ - LLMessageSystem* msg = gMessageSystem; - for (region_list_t::iterator iter = mRegionList.begin(); - iter != mRegionList.end(); ++iter) - { - LLViewerRegion* regionp = *iter; - if (regionp == gAgent.getRegion()) - { - // Skip the main agent - continue; - } - - llinfos << "Sending AgentQuitCopy to: " << regionp->getHost() << llendl; - msg->newMessageFast(_PREHASH_AgentQuitCopy); - msg->nextBlockFast(_PREHASH_AgentData); - msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->nextBlockFast(_PREHASH_FuseBlock); - msg->addU32Fast(_PREHASH_ViewerCircuitCode, gMessageSystem->mOurCircuitCode); - msg->sendMessage(regionp->getHost()); - } -} - -static LLFastTimer::DeclareTimer FTM_ENABLE_SIMULATOR("Enable Sim"); - -void process_enable_simulator(LLMessageSystem *msg, void **user_data) -{ - LLFastTimer t(FTM_ENABLE_SIMULATOR); - // enable the appropriate circuit for this simulator and - // add its values into the gSimulator structure - U64 handle; - U32 ip_u32; - U16 port; - - msg->getU64Fast(_PREHASH_SimulatorInfo, _PREHASH_Handle, handle); - msg->getIPAddrFast(_PREHASH_SimulatorInfo, _PREHASH_IP, ip_u32); - msg->getIPPortFast(_PREHASH_SimulatorInfo, _PREHASH_Port, port); - - // which simulator should we modify? - LLHost sim(ip_u32, port); - - // Viewer trusts the simulator. - msg->enableCircuit(sim, TRUE); - LLWorld::getInstance()->addRegion(handle, sim); - - // give the simulator a message it can use to get ip and port - llinfos << "simulator_enable() Enabling " << sim << " with code " << msg->getOurCircuitCode() << llendl; - msg->newMessageFast(_PREHASH_UseCircuitCode); - msg->nextBlockFast(_PREHASH_CircuitCode); - msg->addU32Fast(_PREHASH_Code, msg->getOurCircuitCode()); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->addUUIDFast(_PREHASH_ID, gAgent.getID()); - msg->sendReliable(sim); -} - -class LLEstablishAgentCommunication : public LLHTTPNode -{ - LOG_CLASS(LLEstablishAgentCommunication); -public: - virtual void describe(Description& desc) const - { - desc.shortInfo("seed capability info for a region"); - desc.postAPI(); - desc.input( - "{ seed-capability: ..., sim-ip: ..., sim-port }"); - desc.source(__FILE__, __LINE__); - } - - virtual void post(ResponsePtr response, const LLSD& context, const LLSD& input) const - { - if (!input["body"].has("agent-id") || - !input["body"].has("sim-ip-and-port") || - !input["body"].has("seed-capability")) - { - llwarns << "invalid parameters" << llendl; - return; - } - - LLHost sim(input["body"]["sim-ip-and-port"].asString()); - - LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(sim); - if (!regionp) - { - llwarns << "Got EstablishAgentCommunication for unknown region " - << sim << llendl; - return; - } - regionp->setSeedCapability(input["body"]["seed-capability"]); - } -}; - -// disable the circuit to this simulator -// Called in response to "DisableSimulator" message. -void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data) -{ - LLHost host = mesgsys->getSender(); - - //llinfos << "Disabling simulator with message from " << host << llendl; - LLWorld::getInstance()->removeRegion(host); - - mesgsys->disableCircuit(host); -} - - -void process_region_handshake(LLMessageSystem* msg, void** user_data) -{ - LLHost host = msg->getSender(); - LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(host); - if (!regionp) - { - llwarns << "Got region handshake for unknown region " - << host << llendl; - return; - } - - regionp->unpackRegionHandshake(); -} - - -void send_agent_pause() -{ - // *NOTE:Mani Pausing the mainloop timeout. Otherwise a long modal event may cause - // the thread monitor to timeout. - LLAppViewer::instance()->pauseMainloopTimeout(); - - // Note: used to check for LLWorld initialization before it became a singleton. - // Rather than just remove this check I'm changing it to assure that the message - // system has been initialized. -MG - if (!gMessageSystem) - { - return; - } - - gMessageSystem->newMessageFast(_PREHASH_AgentPause); - gMessageSystem->nextBlockFast(_PREHASH_AgentData); - gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID); - gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID); - - gAgentPauseSerialNum++; - gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum); - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* regionp = *iter; - gMessageSystem->sendReliable(regionp->getHost()); - } - - gObjectList.mWasPaused = TRUE; -} - - -void send_agent_resume() -{ - // Note: used to check for LLWorld initialization before it became a singleton. - // Rather than just remove this check I'm changing it to assure that the message - // system has been initialized. -MG - if (!gMessageSystem) - { - return; - } - - gMessageSystem->newMessageFast(_PREHASH_AgentResume); - gMessageSystem->nextBlockFast(_PREHASH_AgentData); - gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID); - gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID); - - gAgentPauseSerialNum++; - gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum); - - - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* regionp = *iter; - gMessageSystem->sendReliable(regionp->getHost()); - } - - // Reset the FPS counter to avoid an invalid fps - LLViewerStats::getInstance()->mFPSStat.start(); - - LLAppViewer::instance()->resumeMainloopTimeout(); -} - -static LLVector3d unpackLocalToGlobalPosition(U32 compact_local, const LLVector3d& region_origin) -{ - LLVector3d pos_global; - LLVector3 pos_local; - U8 bits; - - bits = compact_local & 0xFF; - pos_local.mV[VZ] = F32(bits) * 4.f; - compact_local >>= 8; - - bits = compact_local & 0xFF; - pos_local.mV[VY] = (F32)bits; - compact_local >>= 8; - - bits = compact_local & 0xFF; - pos_local.mV[VX] = (F32)bits; - - pos_global.setVec( pos_local ); - pos_global += region_origin; - return pos_global; -} - -void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positions, const LLVector3d& relative_to, F32 radius) const -{ - if(avatar_ids != NULL) - { - avatar_ids->clear(); - } - if(positions != NULL) - { - positions->clear(); - } - for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); - iter != LLWorld::getInstance()->getRegionList().end(); ++iter) - { - LLViewerRegion* regionp = *iter; - const LLVector3d& origin_global = regionp->getOriginGlobal(); - S32 count = regionp->mMapAvatars.count(); - for (S32 i = 0; i < count; i++) - { - LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.get(i), origin_global); - if(dist_vec(pos_global, relative_to) <= radius) - { - if(positions != NULL) - { - positions->push_back(pos_global); - } - if(avatar_ids != NULL) - { - avatar_ids->push_back(regionp->mMapAvatarIDs.get(i)); - } - } - } - } - // retrieve the list of close avatars from viewer objects as well - // for when we are above 1000m, only do this when we are retrieving - // uuid's too as there could be duplicates - if(avatar_ids != NULL) - { - for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin(); - iter != LLCharacter::sInstances.end(); ++iter) - { - LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter; - if(pVOAvatar->isDead() || pVOAvatar->isSelf()) - continue; - LLUUID uuid = pVOAvatar->getID(); - if(uuid.isNull()) - continue; - LLVector3d pos_global = pVOAvatar->getPositionGlobal(); - if(dist_vec(pos_global, relative_to) <= radius) - { - bool found = false; - uuid_vec_t::iterator sel_iter = avatar_ids->begin(); - for (; sel_iter != avatar_ids->end(); sel_iter++) - { - if(*sel_iter == uuid) - { - found = true; - break; - } - } - if(!found) - { - if(positions != NULL) - positions->push_back(pos_global); - avatar_ids->push_back(uuid); - } - } - } - } -} - - -LLHTTPRegistration<LLEstablishAgentCommunication> - gHTTPRegistrationEstablishAgentCommunication( - "/message/EstablishAgentCommunication"); +/**
+ * @file llworld.cpp
+ * @brief Initial test structure to organize viewer regions
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llworld.h"
+#include "llrender.h"
+
+#include "indra_constants.h"
+#include "llstl.h"
+
+#include "llagent.h"
+#include "llviewercontrol.h"
+#include "lldrawpool.h"
+#include "llglheaders.h"
+#include "llhttpnode.h"
+#include "llregionhandle.h"
+#include "llsurface.h"
+#include "lltrans.h"
+#include "llviewercamera.h"
+#include "llviewertexture.h"
+#include "llviewertexturelist.h"
+#include "llviewernetwork.h"
+#include "llviewerobjectlist.h"
+#include "llviewerparceloverlay.h"
+#include "llviewerregion.h"
+#include "llviewerstats.h"
+#include "llvlcomposition.h"
+#include "llvoavatar.h"
+#include "llvowater.h"
+#include "message.h"
+#include "pipeline.h"
+#include "llappviewer.h" // for do_disconnect()
+
+#include <deque>
+#include <queue>
+#include <map>
+#include <cstring>
+
+//
+// Globals
+//
+U32 gAgentPauseSerialNum = 0;
+
+//
+// Constants
+//
+const S32 MAX_NUMBER_OF_CLOUDS = 750;
+const S32 WORLD_PATCH_SIZE = 16;
+
+extern LLColor4U MAX_WATER_COLOR;
+
+const U32 LLWorld::mWidth = 256;
+
+// meters/point, therefore mWidth * mScale = meters per edge
+const F32 LLWorld::mScale = 1.f;
+
+const F32 LLWorld::mWidthInMeters = mWidth * mScale;
+
+//
+// Functions
+//
+
+// allocate the stack
+LLWorld::LLWorld() :
+ mLandFarClip(DEFAULT_FAR_PLANE),
+ mLastPacketsIn(0),
+ mLastPacketsOut(0),
+ mLastPacketsLost(0),
+ mSpaceTimeUSec(0),
+ mClassicCloudsEnabled(TRUE)
+{
+ for (S32 i = 0; i < 8; i++)
+ {
+ mEdgeWaterObjects[i] = NULL;
+ }
+
+ if (gNoRender)
+ {
+ return;
+ }
+
+ LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,4);
+ U8 *default_texture = raw->getData();
+ *(default_texture++) = MAX_WATER_COLOR.mV[0];
+ *(default_texture++) = MAX_WATER_COLOR.mV[1];
+ *(default_texture++) = MAX_WATER_COLOR.mV[2];
+ *(default_texture++) = MAX_WATER_COLOR.mV[3];
+
+ mDefaultWaterTexturep = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE);
+ gGL.getTexUnit(0)->bind(mDefaultWaterTexturep);
+ mDefaultWaterTexturep->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+}
+
+
+void LLWorld::destroyClass()
+{
+ mHoleWaterObjects.clear();
+ gObjectList.destroy();
+ for(region_list_t::iterator region_it = mRegionList.begin(); region_it != mRegionList.end(); )
+ {
+ LLViewerRegion* region_to_delete = *region_it++;
+ removeRegion(region_to_delete->getHost());
+ }
+ if(LLVOCache::hasInstance())
+ {
+ LLVOCache::getInstance()->destroyClass() ;
+ }
+ LLViewerPartSim::getInstance()->destroyClass();
+}
+
+
+LLViewerRegion* LLWorld::addRegion(const U64 ®ion_handle, const LLHost &host)
+{
+ LLMemType mt(LLMemType::MTYPE_REGIONS);
+ llinfos << "Add region with handle: " << region_handle << " on host " << host << llendl;
+ LLViewerRegion *regionp = getRegionFromHandle(region_handle);
+ if (regionp)
+ {
+ llinfos << "Region exists, removing it " << llendl;
+ LLHost old_host = regionp->getHost();
+ // region already exists!
+ if (host == old_host && regionp->isAlive())
+ {
+ // This is a duplicate for the same host and it's alive, don't bother.
+ return regionp;
+ }
+
+ if (host != old_host)
+ {
+ llwarns << "LLWorld::addRegion exists, but old host " << old_host
+ << " does not match new host " << host << llendl;
+ }
+ if (!regionp->isAlive())
+ {
+ llwarns << "LLWorld::addRegion exists, but isn't alive" << llendl;
+ }
+
+ // Kill the old host, and then we can continue on and add the new host. We have to kill even if the host
+ // matches, because all the agent state for the new camera is completely different.
+ removeRegion(old_host);
+ }
+
+ U32 iindex = 0;
+ U32 jindex = 0;
+ from_region_handle(region_handle, &iindex, &jindex);
+ S32 x = (S32)(iindex/mWidth);
+ S32 y = (S32)(jindex/mWidth);
+ llinfos << "Adding new region (" << x << ":" << y << ")" << llendl;
+ llinfos << "Host: " << host << llendl;
+
+ LLVector3d origin_global;
+
+ origin_global = from_region_handle(region_handle);
+
+ regionp = new LLViewerRegion(region_handle,
+ host,
+ mWidth,
+ WORLD_PATCH_SIZE,
+ getRegionWidthInMeters() );
+ if (!regionp)
+ {
+ llerrs << "Unable to create new region!" << llendl;
+ }
+
+ regionp->mCloudLayer.create(regionp);
+ regionp->mCloudLayer.setWidth((F32)mWidth);
+ regionp->mCloudLayer.setWindPointer(®ionp->mWind);
+
+ mRegionList.push_back(regionp);
+ mActiveRegionList.push_back(regionp);
+ mCulledRegionList.push_back(regionp);
+
+
+ // Find all the adjacent regions, and attach them.
+ // Generate handles for all of the adjacent regions, and attach them in the correct way.
+ // connect the edges
+ F32 adj_x = 0.f;
+ F32 adj_y = 0.f;
+ F32 region_x = 0.f;
+ F32 region_y = 0.f;
+ U64 adj_handle = 0;
+
+ F32 width = getRegionWidthInMeters();
+
+ LLViewerRegion *neighborp;
+ from_region_handle(region_handle, ®ion_x, ®ion_y);
+
+ // Iterate through all directions, and connect neighbors if there.
+ S32 dir;
+ for (dir = 0; dir < 8; dir++)
+ {
+ adj_x = region_x + width * gDirAxes[dir][0];
+ adj_y = region_y + width * gDirAxes[dir][1];
+ to_region_handle(adj_x, adj_y, &adj_handle);
+
+ neighborp = getRegionFromHandle(adj_handle);
+ if (neighborp)
+ {
+ //llinfos << "Connecting " << region_x << ":" << region_y << " -> " << adj_x << ":" << adj_y << llendl;
+ regionp->connectNeighbor(neighborp, dir);
+ }
+ }
+
+ updateWaterObjects();
+
+ return regionp;
+}
+
+
+void LLWorld::removeRegion(const LLHost &host)
+{
+ F32 x, y;
+
+ LLViewerRegion *regionp = getRegion(host);
+ if (!regionp)
+ {
+ llwarns << "Trying to remove region that doesn't exist!" << llendl;
+ return;
+ }
+
+ if (regionp == gAgent.getRegion())
+ {
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* reg = *iter;
+ llwarns << "RegionDump: " << reg->getName()
+ << " " << reg->getHost()
+ << " " << reg->getOriginGlobal()
+ << llendl;
+ }
+
+ llwarns << "Agent position global " << gAgent.getPositionGlobal()
+ << " agent " << gAgent.getPositionAgent()
+ << llendl;
+
+ llwarns << "Regions visited " << gAgent.getRegionsVisited() << llendl;
+
+ llwarns << "gFrameTimeSeconds " << gFrameTimeSeconds << llendl;
+
+ llwarns << "Disabling region " << regionp->getName() << " that agent is in!" << llendl;
+ LLAppViewer::instance()->forceDisconnect(LLTrans::getString("YouHaveBeenDisconnected"));
+
+ regionp->saveObjectCache() ; //force to save objects here in case that the object cache is about to be destroyed.
+ return;
+ }
+
+ from_region_handle(regionp->getHandle(), &x, &y);
+ llinfos << "Removing region " << x << ":" << y << llendl;
+
+ mRegionList.remove(regionp);
+ mActiveRegionList.remove(regionp);
+ mCulledRegionList.remove(regionp);
+ mVisibleRegionList.remove(regionp);
+
+ delete regionp;
+
+ updateWaterObjects();
+
+ //double check all objects of this region are removed.
+ gObjectList.clearAllMapObjectsInRegion(regionp) ;
+ //llassert_always(!gObjectList.hasMapObjectInRegion(regionp)) ;
+}
+
+
+LLViewerRegion* LLWorld::getRegion(const LLHost &host)
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp->getHost() == host)
+ {
+ return regionp;
+ }
+ }
+ return NULL;
+}
+
+LLViewerRegion* LLWorld::getRegionFromPosAgent(const LLVector3 &pos)
+{
+ return getRegionFromPosGlobal(gAgent.getPosGlobalFromAgent(pos));
+}
+
+LLViewerRegion* LLWorld::getRegionFromPosGlobal(const LLVector3d &pos)
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp->pointInRegionGlobal(pos))
+ {
+ return regionp;
+ }
+ }
+ return NULL;
+}
+
+
+LLVector3d LLWorld::clipToVisibleRegions(const LLVector3d &start_pos, const LLVector3d &end_pos)
+{
+ if (positionRegionValidGlobal(end_pos))
+ {
+ return end_pos;
+ }
+
+ LLViewerRegion* regionp = getRegionFromPosGlobal(start_pos);
+ if (!regionp)
+ {
+ return start_pos;
+ }
+
+ LLVector3d delta_pos = end_pos - start_pos;
+ LLVector3d delta_pos_abs;
+ delta_pos_abs.setVec(delta_pos);
+ delta_pos_abs.abs();
+
+ LLVector3 region_coord = regionp->getPosRegionFromGlobal(end_pos);
+ F64 clip_factor = 1.0;
+ F32 region_width = regionp->getWidth();
+ if (region_coord.mV[VX] < 0.f)
+ {
+ if (region_coord.mV[VY] < region_coord.mV[VX])
+ {
+ // clip along y -
+ clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]);
+ }
+ else
+ {
+ // clip along x -
+ clip_factor = -(region_coord.mV[VX] / delta_pos_abs.mdV[VX]);
+ }
+ }
+ else if (region_coord.mV[VX] > region_width)
+ {
+ if (region_coord.mV[VY] > region_coord.mV[VX])
+ {
+ // clip along y +
+ clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY];
+ }
+ else
+ {
+ //clip along x +
+ clip_factor = (region_coord.mV[VX] - region_width) / delta_pos_abs.mdV[VX];
+ }
+ }
+ else if (region_coord.mV[VY] < 0.f)
+ {
+ // clip along y -
+ clip_factor = -(region_coord.mV[VY] / delta_pos_abs.mdV[VY]);
+ }
+ else if (region_coord.mV[VY] > region_width)
+ {
+ // clip along y +
+ clip_factor = (region_coord.mV[VY] - region_width) / delta_pos_abs.mdV[VY];
+ }
+
+ // clamp to within region dimensions
+ LLVector3d final_region_pos = LLVector3d(region_coord) - (delta_pos * clip_factor);
+ final_region_pos.mdV[VX] = llclamp(final_region_pos.mdV[VX], 0.0,
+ (F64)(region_width - F_ALMOST_ZERO));
+ final_region_pos.mdV[VY] = llclamp(final_region_pos.mdV[VY], 0.0,
+ (F64)(region_width - F_ALMOST_ZERO));
+ final_region_pos.mdV[VZ] = llclamp(final_region_pos.mdV[VZ], 0.0,
+ (F64)(LLWorld::getInstance()->getRegionMaxHeight() - F_ALMOST_ZERO));
+ return regionp->getPosGlobalFromRegion(LLVector3(final_region_pos));
+}
+
+LLViewerRegion* LLWorld::getRegionFromHandle(const U64 &handle)
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp->getHandle() == handle)
+ {
+ return regionp;
+ }
+ }
+ return NULL;
+}
+
+
+void LLWorld::updateAgentOffset(const LLVector3d &offset_global)
+{
+#if 0
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->setAgentOffset(offset_global);
+ }
+#endif
+}
+
+
+BOOL LLWorld::positionRegionValidGlobal(const LLVector3d &pos_global)
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp->pointInRegionGlobal(pos_global))
+ {
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+
+// Allow objects to go up to their radius underground.
+F32 LLWorld::getMinAllowedZ(LLViewerObject* object, const LLVector3d &global_pos)
+{
+ F32 land_height = resolveLandHeightGlobal(global_pos);
+ F32 radius = 0.5f * object->getScale().length();
+ return land_height - radius;
+}
+
+
+
+LLViewerRegion* LLWorld::resolveRegionGlobal(LLVector3 &pos_region, const LLVector3d &pos_global)
+{
+ LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
+
+ if (regionp)
+ {
+ pos_region = regionp->getPosRegionFromGlobal(pos_global);
+ return regionp;
+ }
+
+ return NULL;
+}
+
+
+LLViewerRegion* LLWorld::resolveRegionAgent(LLVector3 &pos_region, const LLVector3 &pos_agent)
+{
+ LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent);
+ LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
+
+ if (regionp)
+ {
+ pos_region = regionp->getPosRegionFromGlobal(pos_global);
+ return regionp;
+ }
+
+ return NULL;
+}
+
+
+F32 LLWorld::resolveLandHeightAgent(const LLVector3 &pos_agent)
+{
+ LLVector3d pos_global = gAgent.getPosGlobalFromAgent(pos_agent);
+ return resolveLandHeightGlobal(pos_global);
+}
+
+
+F32 LLWorld::resolveLandHeightGlobal(const LLVector3d &pos_global)
+{
+ LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
+ if (regionp)
+ {
+ return regionp->getLand().resolveHeightGlobal(pos_global);
+ }
+ return 0.0f;
+}
+
+
+// Takes a line defined by "point_a" and "point_b" and determines the closest (to point_a)
+// point where the the line intersects an object or the land surface. Stores the results
+// in "intersection" and "intersection_normal" and returns a scalar value that represents
+// the normalized distance along the line from "point_a" to "intersection".
+//
+// Currently assumes point_a and point_b only differ in z-direction,
+// but it may eventually become more general.
+F32 LLWorld::resolveStepHeightGlobal(const LLVOAvatar* avatarp, const LLVector3d &point_a, const LLVector3d &point_b,
+ LLVector3d &intersection, LLVector3 &intersection_normal,
+ LLViewerObject **viewerObjectPtr)
+{
+ // initialize return value to null
+ if (viewerObjectPtr)
+ {
+ *viewerObjectPtr = NULL;
+ }
+
+ LLViewerRegion *regionp = getRegionFromPosGlobal(point_a);
+ if (!regionp)
+ {
+ // We're outside the world
+ intersection = 0.5f * (point_a + point_b);
+ intersection_normal.setVec(0.0f, 0.0f, 1.0f);
+ return 0.5f;
+ }
+
+ // calculate the length of the segment
+ F32 segment_length = (F32)((point_a - point_b).length());
+ if (0.0f == segment_length)
+ {
+ intersection = point_a;
+ intersection_normal.setVec(0.0f, 0.0f, 1.0f);
+ return segment_length;
+ }
+
+ // get land height
+ // Note: we assume that the line is parallel to z-axis here
+ LLVector3d land_intersection = point_a;
+ F32 normalized_land_distance;
+
+ land_intersection.mdV[VZ] = regionp->getLand().resolveHeightGlobal(point_a);
+ normalized_land_distance = (F32)(point_a.mdV[VZ] - land_intersection.mdV[VZ]) / segment_length;
+ intersection = land_intersection;
+ intersection_normal = resolveLandNormalGlobal(land_intersection);
+
+ if (avatarp && !avatarp->mFootPlane.isExactlyClear())
+ {
+ LLVector3 foot_plane_normal(avatarp->mFootPlane.mV);
+ LLVector3 start_pt = avatarp->getRegion()->getPosRegionFromGlobal(point_a);
+ // added 0.05 meters to compensate for error in foot plane reported by Havok
+ F32 norm_dist_from_plane = ((start_pt * foot_plane_normal) - avatarp->mFootPlane.mV[VW]) + 0.05f;
+ norm_dist_from_plane = llclamp(norm_dist_from_plane / segment_length, 0.f, 1.f);
+ if (norm_dist_from_plane < normalized_land_distance)
+ {
+ // collided with object before land
+ normalized_land_distance = norm_dist_from_plane;
+ intersection = point_a;
+ intersection.mdV[VZ] -= norm_dist_from_plane * segment_length;
+ intersection_normal = foot_plane_normal;
+ }
+ else
+ {
+ intersection = land_intersection;
+ intersection_normal = resolveLandNormalGlobal(land_intersection);
+ }
+ }
+
+ return normalized_land_distance;
+}
+
+
+LLSurfacePatch * LLWorld::resolveLandPatchGlobal(const LLVector3d &pos_global)
+{
+ // returns a pointer to the patch at this location
+ LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
+ if (!regionp)
+ {
+ return NULL;
+ }
+
+ return regionp->getLand().resolvePatchGlobal(pos_global);
+}
+
+
+LLVector3 LLWorld::resolveLandNormalGlobal(const LLVector3d &pos_global)
+{
+ LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
+ if (!regionp)
+ {
+ return LLVector3::z_axis;
+ }
+
+ return regionp->getLand().resolveNormalGlobal(pos_global);
+}
+
+
+void LLWorld::updateVisibilities()
+{
+ F32 cur_far_clip = LLViewerCamera::getInstance()->getFar();
+
+ LLViewerCamera::getInstance()->setFar(mLandFarClip);
+
+ F32 diagonal_squared = F_SQRT2 * F_SQRT2 * mWidth * mWidth;
+ // Go through the culled list and check for visible regions
+ for (region_list_t::iterator iter = mCulledRegionList.begin();
+ iter != mCulledRegionList.end(); )
+ {
+ region_list_t::iterator curiter = iter++;
+ LLViewerRegion* regionp = *curiter;
+ F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
+ F32 radius = 0.5f*(F32) sqrt(height * height + diagonal_squared);
+ if (!regionp->getLand().hasZData()
+ || LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius))
+ {
+ mCulledRegionList.erase(curiter);
+ mVisibleRegionList.push_back(regionp);
+ }
+ }
+
+ // Update all of the visible regions
+ for (region_list_t::iterator iter = mVisibleRegionList.begin();
+ iter != mVisibleRegionList.end(); )
+ {
+ region_list_t::iterator curiter = iter++;
+ LLViewerRegion* regionp = *curiter;
+ if (!regionp->getLand().hasZData())
+ {
+ continue;
+ }
+
+ F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
+ F32 radius = 0.5f*(F32) sqrt(height * height + diagonal_squared);
+ if (LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius))
+ {
+ regionp->calculateCameraDistance();
+ if (!gNoRender)
+ {
+ regionp->getLand().updatePatchVisibilities(gAgent);
+ }
+ }
+ else
+ {
+ mVisibleRegionList.erase(curiter);
+ mCulledRegionList.push_back(regionp);
+ }
+ }
+
+ // Sort visible regions
+ mVisibleRegionList.sort(LLViewerRegion::CompareDistance());
+
+ LLViewerCamera::getInstance()->setFar(cur_far_clip);
+}
+
+void LLWorld::updateRegions(F32 max_update_time)
+{
+ LLMemType mt_ur(LLMemType::MTYPE_IDLE_UPDATE_REGIONS);
+ LLTimer update_timer;
+ BOOL did_one = FALSE;
+
+ // Perform idle time updates for the regions (and associated surfaces)
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ F32 max_time = max_update_time - update_timer.getElapsedTimeF32();
+ if (did_one && max_time <= 0.f)
+ break;
+ max_time = llmin(max_time, max_update_time*.1f);
+ did_one |= regionp->idleUpdate(max_update_time);
+ }
+}
+
+void LLWorld::updateParticles()
+{
+ LLViewerPartSim::getInstance()->updateSimulation();
+}
+
+void LLWorld::updateClouds(const F32 dt)
+{
+ static LLFastTimer::DeclareTimer ftm("World Clouds");
+ LLFastTimer t(ftm);
+
+ if ( gSavedSettings.getBOOL("FreezeTime") )
+ {
+ // don't move clouds in snapshot mode
+ return;
+ }
+
+ if (
+ mClassicCloudsEnabled !=
+ gSavedSettings.getBOOL("SkyUseClassicClouds") )
+ {
+ // The classic cloud toggle has been flipped
+ // gotta update all of the cloud layers
+ mClassicCloudsEnabled =
+ gSavedSettings.getBOOL("SkyUseClassicClouds");
+
+ if ( !mClassicCloudsEnabled && mActiveRegionList.size() )
+ {
+ // We've transitioned to having classic clouds disabled
+ // reset all cloud layers.
+ for (
+ region_list_t::iterator iter = mActiveRegionList.begin();
+ iter != mActiveRegionList.end();
+ ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->mCloudLayer.reset();
+ }
+
+ return;
+ }
+ }
+ else if ( !mClassicCloudsEnabled ) return;
+
+ if (mActiveRegionList.size())
+ {
+ for (region_list_t::iterator iter = mActiveRegionList.begin();
+ iter != mActiveRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->mCloudLayer.updatePuffs(dt);
+ }
+
+ // Reshuffle who owns which puffs
+ for (region_list_t::iterator iter = mActiveRegionList.begin();
+ iter != mActiveRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->mCloudLayer.updatePuffOwnership();
+ }
+
+ // Add new puffs
+ for (region_list_t::iterator iter = mActiveRegionList.begin();
+ iter != mActiveRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->mCloudLayer.updatePuffCount();
+ }
+ }
+}
+
+LLCloudGroup* LLWorld::findCloudGroup(const LLCloudPuff &puff)
+{
+ if (mActiveRegionList.size())
+ {
+ // Update all the cloud puff positions, and timer based stuff
+ // such as death decay
+ for (region_list_t::iterator iter = mActiveRegionList.begin();
+ iter != mActiveRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ LLCloudGroup *groupp = regionp->mCloudLayer.findCloudGroup(puff);
+ if (groupp)
+ {
+ return groupp;
+ }
+ }
+ }
+ return NULL;
+}
+
+
+void LLWorld::renderPropertyLines()
+{
+ S32 region_count = 0;
+ S32 vertex_count = 0;
+
+ for (region_list_t::iterator iter = mVisibleRegionList.begin();
+ iter != mVisibleRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ region_count++;
+ vertex_count += regionp->renderPropertyLines();
+ }
+}
+
+
+void LLWorld::updateNetStats()
+{
+ F32 bits = 0.f;
+ U32 packets = 0;
+
+ for (region_list_t::iterator iter = mActiveRegionList.begin();
+ iter != mActiveRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->updateNetStats();
+ bits += regionp->mBitStat.getCurrent();
+ packets += llfloor( regionp->mPacketsStat.getCurrent() );
+ }
+
+ S32 packets_in = gMessageSystem->mPacketsIn - mLastPacketsIn;
+ S32 packets_out = gMessageSystem->mPacketsOut - mLastPacketsOut;
+ S32 packets_lost = gMessageSystem->mDroppedPackets - mLastPacketsLost;
+
+ S32 actual_in_bits = gMessageSystem->mPacketRing.getAndResetActualInBits();
+ S32 actual_out_bits = gMessageSystem->mPacketRing.getAndResetActualOutBits();
+ LLViewerStats::getInstance()->mActualInKBitStat.addValue(actual_in_bits/1024.f);
+ LLViewerStats::getInstance()->mActualOutKBitStat.addValue(actual_out_bits/1024.f);
+ LLViewerStats::getInstance()->mKBitStat.addValue(bits/1024.f);
+ LLViewerStats::getInstance()->mPacketsInStat.addValue(packets_in);
+ LLViewerStats::getInstance()->mPacketsOutStat.addValue(packets_out);
+ LLViewerStats::getInstance()->mPacketsLostStat.addValue(gMessageSystem->mDroppedPackets);
+ if (packets_in)
+ {
+ LLViewerStats::getInstance()->mPacketsLostPercentStat.addValue(100.f*((F32)packets_lost/(F32)packets_in));
+ }
+ else
+ {
+ LLViewerStats::getInstance()->mPacketsLostPercentStat.addValue(0.f);
+ }
+
+ mLastPacketsIn = gMessageSystem->mPacketsIn;
+ mLastPacketsOut = gMessageSystem->mPacketsOut;
+ mLastPacketsLost = gMessageSystem->mDroppedPackets;
+}
+
+
+void LLWorld::printPacketsLost()
+{
+ llinfos << "Simulators:" << llendl;
+ llinfos << "----------" << llendl;
+
+ LLCircuitData *cdp = NULL;
+ for (region_list_t::iterator iter = mActiveRegionList.begin();
+ iter != mActiveRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ cdp = gMessageSystem->mCircuitInfo.findCircuit(regionp->getHost());
+ if (cdp)
+ {
+ LLVector3d range = regionp->getCenterGlobal() - gAgent.getPositionGlobal();
+
+ llinfos << regionp->getHost() << ", range: " << range.length()
+ << " packets lost: " << cdp->getPacketsLost() << llendl;
+ }
+ }
+}
+
+void LLWorld::processCoarseUpdate(LLMessageSystem* msg, void** user_data)
+{
+ LLViewerRegion* region = LLWorld::getInstance()->getRegion(msg->getSender());
+ if( region )
+ {
+ region->updateCoarseLocations(msg);
+ }
+}
+
+F32 LLWorld::getLandFarClip() const
+{
+ return mLandFarClip;
+}
+
+void LLWorld::setLandFarClip(const F32 far_clip)
+{
+ static S32 const rwidth = (S32)REGION_WIDTH_U32;
+ S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth;
+ S32 const n2 = (llceil(far_clip) - 1) / rwidth;
+ bool need_water_objects_update = n1 != n2;
+
+ mLandFarClip = far_clip;
+
+ if (need_water_objects_update)
+ {
+ updateWaterObjects();
+ }
+}
+
+// Some region that we're connected to, but not the one we're in, gave us
+// a (possibly) new water height. Update it in our local copy.
+void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_height)
+{
+ for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter)
+ {
+ if ((*iter)->getName() == sim_name)
+ {
+ (*iter)->setWaterHeight(water_height);
+ break;
+ }
+ }
+}
+
+void LLWorld::updateWaterObjects()
+{
+ if (!gAgent.getRegion())
+ {
+ return;
+ }
+ if (mRegionList.empty())
+ {
+ llwarns << "No regions!" << llendl;
+ return;
+ }
+
+ // First, determine the min and max "box" of water objects
+ S32 min_x = 0;
+ S32 min_y = 0;
+ S32 max_x = 0;
+ S32 max_y = 0;
+ U32 region_x, region_y;
+
+ S32 rwidth = 256;
+
+ // We only want to fill in water for stuff that's near us, say, within 256 or 512m
+ S32 range = LLViewerCamera::getInstance()->getFar() > 256.f ? 512 : 256;
+
+ LLViewerRegion* regionp = gAgent.getRegion();
+ from_region_handle(regionp->getHandle(), ®ion_x, ®ion_y);
+
+ min_x = (S32)region_x - range;
+ min_y = (S32)region_y - range;
+ max_x = (S32)region_x + range;
+ max_y = (S32)region_y + range;
+
+ F32 height = 0.f;
+
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ LLVOWater* waterp = regionp->getLand().getWaterObj();
+ height += regionp->getWaterHeight();
+ if (waterp)
+ {
+ gObjectList.updateActive(waterp);
+ }
+ }
+
+ for (std::list<LLVOWater*>::iterator iter = mHoleWaterObjects.begin();
+ iter != mHoleWaterObjects.end(); ++ iter)
+ {
+ LLVOWater* waterp = *iter;
+ gObjectList.killObject(waterp);
+ }
+ mHoleWaterObjects.clear();
+
+ // Now, get a list of the holes
+ S32 x, y;
+ for (x = min_x; x <= max_x; x += rwidth)
+ {
+ for (y = min_y; y <= max_y; y += rwidth)
+ {
+ U64 region_handle = to_region_handle(x, y);
+ if (!getRegionFromHandle(region_handle))
+ {
+ LLVOWater* waterp = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER, gAgent.getRegion());
+ waterp->setUseTexture(FALSE);
+ waterp->setPositionGlobal(LLVector3d(x + rwidth/2,
+ y + rwidth/2,
+ 256.f+DEFAULT_WATER_HEIGHT));
+ waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f));
+ gPipeline.createObject(waterp);
+ mHoleWaterObjects.push_back(waterp);
+ }
+ }
+ }
+
+ // Update edge water objects
+ S32 wx, wy;
+ S32 center_x, center_y;
+ wx = (max_x - min_x) + rwidth;
+ wy = (max_y - min_y) + rwidth;
+ center_x = min_x + (wx >> 1);
+ center_y = min_y + (wy >> 1);
+
+ S32 add_boundary[4] = {
+ 512 - (max_x - region_x),
+ 512 - (max_y - region_y),
+ 512 - (region_x - min_x),
+ 512 - (region_y - min_y) };
+
+ S32 dir;
+ for (dir = 0; dir < 8; dir++)
+ {
+ S32 dim[2] = { 0 };
+ switch (gDirAxes[dir][0])
+ {
+ case -1: dim[0] = add_boundary[2]; break;
+ case 0: dim[0] = wx; break;
+ default: dim[0] = add_boundary[0]; break;
+ }
+ switch (gDirAxes[dir][1])
+ {
+ case -1: dim[1] = add_boundary[3]; break;
+ case 0: dim[1] = wy; break;
+ default: dim[1] = add_boundary[1]; break;
+ }
+
+ // Resize and reshape the water objects
+ const S32 water_center_x = center_x + llround((wx + dim[0]) * 0.5f * gDirAxes[dir][0]);
+ const S32 water_center_y = center_y + llround((wy + dim[1]) * 0.5f * gDirAxes[dir][1]);
+
+ LLVOWater* waterp = mEdgeWaterObjects[dir];
+ if (!waterp || waterp->isDead())
+ {
+ // The edge water objects can be dead because they're attached to the region that the
+ // agent was in when they were originally created.
+ mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER,
+ gAgent.getRegion());
+ waterp = mEdgeWaterObjects[dir];
+ waterp->setUseTexture(FALSE);
+ waterp->setIsEdgePatch(TRUE);
+ gPipeline.createObject(waterp);
+ }
+
+ waterp->setRegion(gAgent.getRegion());
+ LLVector3d water_pos(water_center_x, water_center_y,
+ DEFAULT_WATER_HEIGHT+256.f);
+ LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f);
+
+ //stretch out to horizon
+ water_scale.mV[0] += fabsf(2048.f * gDirAxes[dir][0]);
+ water_scale.mV[1] += fabsf(2048.f * gDirAxes[dir][1]);
+
+ water_pos.mdV[0] += 1024.f * gDirAxes[dir][0];
+ water_pos.mdV[1] += 1024.f * gDirAxes[dir][1];
+
+ waterp->setPositionGlobal(water_pos);
+ waterp->setScale(water_scale);
+
+ gObjectList.updateActive(waterp);
+ }
+}
+
+
+void LLWorld::shiftRegions(const LLVector3& offset)
+{
+ for (region_list_t::const_iterator i = getRegionList().begin(); i != getRegionList().end(); ++i)
+ {
+ LLViewerRegion* region = *i;
+ region->updateRenderMatrix();
+ }
+
+ LLViewerPartSim::getInstance()->shift(offset);
+}
+
+LLViewerTexture* LLWorld::getDefaultWaterTexture()
+{
+ return mDefaultWaterTexturep;
+}
+
+void LLWorld::setSpaceTimeUSec(const U64 space_time_usec)
+{
+ mSpaceTimeUSec = space_time_usec;
+}
+
+U64 LLWorld::getSpaceTimeUSec() const
+{
+ return mSpaceTimeUSec;
+}
+
+void LLWorld::requestCacheMisses()
+{
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->requestCacheMisses();
+ }
+}
+
+void LLWorld::getInfo(LLSD& info)
+{
+ LLSD region_info;
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ regionp->getInfo(region_info);
+ info["World"].append(region_info);
+ }
+}
+
+void LLWorld::disconnectRegions()
+{
+ LLMessageSystem* msg = gMessageSystem;
+ for (region_list_t::iterator iter = mRegionList.begin();
+ iter != mRegionList.end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp == gAgent.getRegion())
+ {
+ // Skip the main agent
+ continue;
+ }
+
+ llinfos << "Sending AgentQuitCopy to: " << regionp->getHost() << llendl;
+ msg->newMessageFast(_PREHASH_AgentQuitCopy);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_FuseBlock);
+ msg->addU32Fast(_PREHASH_ViewerCircuitCode, gMessageSystem->mOurCircuitCode);
+ msg->sendMessage(regionp->getHost());
+ }
+}
+
+static LLFastTimer::DeclareTimer FTM_ENABLE_SIMULATOR("Enable Sim");
+
+void process_enable_simulator(LLMessageSystem *msg, void **user_data)
+{
+ LLFastTimer t(FTM_ENABLE_SIMULATOR);
+ // enable the appropriate circuit for this simulator and
+ // add its values into the gSimulator structure
+ U64 handle;
+ U32 ip_u32;
+ U16 port;
+
+ msg->getU64Fast(_PREHASH_SimulatorInfo, _PREHASH_Handle, handle);
+ msg->getIPAddrFast(_PREHASH_SimulatorInfo, _PREHASH_IP, ip_u32);
+ msg->getIPPortFast(_PREHASH_SimulatorInfo, _PREHASH_Port, port);
+
+ // which simulator should we modify?
+ LLHost sim(ip_u32, port);
+
+ // Viewer trusts the simulator.
+ msg->enableCircuit(sim, TRUE);
+ LLWorld::getInstance()->addRegion(handle, sim);
+
+ // give the simulator a message it can use to get ip and port
+ llinfos << "simulator_enable() Enabling " << sim << " with code " << msg->getOurCircuitCode() << llendl;
+ msg->newMessageFast(_PREHASH_UseCircuitCode);
+ msg->nextBlockFast(_PREHASH_CircuitCode);
+ msg->addU32Fast(_PREHASH_Code, msg->getOurCircuitCode());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
+ msg->sendReliable(sim);
+}
+
+class LLEstablishAgentCommunication : public LLHTTPNode
+{
+ LOG_CLASS(LLEstablishAgentCommunication);
+public:
+ virtual void describe(Description& desc) const
+ {
+ desc.shortInfo("seed capability info for a region");
+ desc.postAPI();
+ desc.input(
+ "{ seed-capability: ..., sim-ip: ..., sim-port }");
+ desc.source(__FILE__, __LINE__);
+ }
+
+ virtual void post(ResponsePtr response, const LLSD& context, const LLSD& input) const
+ {
+ if (!input["body"].has("agent-id") ||
+ !input["body"].has("sim-ip-and-port") ||
+ !input["body"].has("seed-capability"))
+ {
+ llwarns << "invalid parameters" << llendl;
+ return;
+ }
+
+ LLHost sim(input["body"]["sim-ip-and-port"].asString());
+
+ LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(sim);
+ if (!regionp)
+ {
+ llwarns << "Got EstablishAgentCommunication for unknown region "
+ << sim << llendl;
+ return;
+ }
+ regionp->setSeedCapability(input["body"]["seed-capability"]);
+ }
+};
+
+// disable the circuit to this simulator
+// Called in response to "DisableSimulator" message.
+void process_disable_simulator(LLMessageSystem *mesgsys, void **user_data)
+{
+ LLHost host = mesgsys->getSender();
+
+ //llinfos << "Disabling simulator with message from " << host << llendl;
+ LLWorld::getInstance()->removeRegion(host);
+
+ mesgsys->disableCircuit(host);
+}
+
+
+void process_region_handshake(LLMessageSystem* msg, void** user_data)
+{
+ LLHost host = msg->getSender();
+ LLViewerRegion* regionp = LLWorld::getInstance()->getRegion(host);
+ if (!regionp)
+ {
+ llwarns << "Got region handshake for unknown region "
+ << host << llendl;
+ return;
+ }
+
+ regionp->unpackRegionHandshake();
+}
+
+
+void send_agent_pause()
+{
+ // *NOTE:Mani Pausing the mainloop timeout. Otherwise a long modal event may cause
+ // the thread monitor to timeout.
+ LLAppViewer::instance()->pauseMainloopTimeout();
+
+ // Note: used to check for LLWorld initialization before it became a singleton.
+ // Rather than just remove this check I'm changing it to assure that the message
+ // system has been initialized. -MG
+ if (!gMessageSystem)
+ {
+ return;
+ }
+
+ gMessageSystem->newMessageFast(_PREHASH_AgentPause);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID);
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID);
+
+ gAgentPauseSerialNum++;
+ gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum);
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ gMessageSystem->sendReliable(regionp->getHost());
+ }
+
+ gObjectList.mWasPaused = TRUE;
+}
+
+
+void send_agent_resume()
+{
+ // Note: used to check for LLWorld initialization before it became a singleton.
+ // Rather than just remove this check I'm changing it to assure that the message
+ // system has been initialized. -MG
+ if (!gMessageSystem)
+ {
+ return;
+ }
+
+ gMessageSystem->newMessageFast(_PREHASH_AgentResume);
+ gMessageSystem->nextBlockFast(_PREHASH_AgentData);
+ gMessageSystem->addUUIDFast(_PREHASH_AgentID, gAgentID);
+ gMessageSystem->addUUIDFast(_PREHASH_SessionID, gAgentSessionID);
+
+ gAgentPauseSerialNum++;
+ gMessageSystem->addU32Fast(_PREHASH_SerialNum, gAgentPauseSerialNum);
+
+
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ gMessageSystem->sendReliable(regionp->getHost());
+ }
+
+ // Reset the FPS counter to avoid an invalid fps
+ LLViewerStats::getInstance()->mFPSStat.start();
+
+ LLAppViewer::instance()->resumeMainloopTimeout();
+}
+
+static LLVector3d unpackLocalToGlobalPosition(U32 compact_local, const LLVector3d& region_origin)
+{
+ LLVector3d pos_global;
+ LLVector3 pos_local;
+ U8 bits;
+
+ bits = compact_local & 0xFF;
+ pos_local.mV[VZ] = F32(bits) * 4.f;
+ compact_local >>= 8;
+
+ bits = compact_local & 0xFF;
+ pos_local.mV[VY] = (F32)bits;
+ compact_local >>= 8;
+
+ bits = compact_local & 0xFF;
+ pos_local.mV[VX] = (F32)bits;
+
+ pos_global.setVec( pos_local );
+ pos_global += region_origin;
+ return pos_global;
+}
+
+void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positions, const LLVector3d& relative_to, F32 radius) const
+{
+ if(avatar_ids != NULL)
+ {
+ avatar_ids->clear();
+ }
+ if(positions != NULL)
+ {
+ positions->clear();
+ }
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ const LLVector3d& origin_global = regionp->getOriginGlobal();
+ S32 count = regionp->mMapAvatars.count();
+ for (S32 i = 0; i < count; i++)
+ {
+ LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.get(i), origin_global);
+ if(dist_vec(pos_global, relative_to) <= radius)
+ {
+ if(positions != NULL)
+ {
+ positions->push_back(pos_global);
+ }
+ if(avatar_ids != NULL)
+ {
+ avatar_ids->push_back(regionp->mMapAvatarIDs.get(i));
+ }
+ }
+ }
+ }
+ // retrieve the list of close avatars from viewer objects as well
+ // for when we are above 1000m, only do this when we are retrieving
+ // uuid's too as there could be duplicates
+ if(avatar_ids != NULL)
+ {
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter;
+ if(pVOAvatar->isDead() || pVOAvatar->isSelf())
+ continue;
+ LLUUID uuid = pVOAvatar->getID();
+ if(uuid.isNull())
+ continue;
+ LLVector3d pos_global = pVOAvatar->getPositionGlobal();
+ if(dist_vec(pos_global, relative_to) <= radius)
+ {
+ bool found = false;
+ uuid_vec_t::iterator sel_iter = avatar_ids->begin();
+ for (; sel_iter != avatar_ids->end(); sel_iter++)
+ {
+ if(*sel_iter == uuid)
+ {
+ found = true;
+ break;
+ }
+ }
+ if(!found)
+ {
+ if(positions != NULL)
+ positions->push_back(pos_global);
+ avatar_ids->push_back(uuid);
+ }
+ }
+ }
+ }
+}
+
+
+LLHTTPRegistration<LLEstablishAgentCommunication>
+ gHTTPRegistrationEstablishAgentCommunication(
+ "/message/EstablishAgentCommunication");
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