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-rw-r--r--indra/newview/llworld.cpp105
1 files changed, 83 insertions, 22 deletions
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 5760d04a08..ec24b02934 100644
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -50,11 +50,17 @@
#include "llviewerstats.h"
#include "llvlcomposition.h"
#include "llvoavatar.h"
+#include "llvocache.h"
#include "llvowater.h"
#include "message.h"
#include "pipeline.h"
#include "llappviewer.h" // for do_disconnect()
+#include <deque>
+#include <queue>
+#include <map>
+#include <cstring>
+
//
// Globals
//
@@ -93,11 +99,6 @@ LLWorld::LLWorld() :
mEdgeWaterObjects[i] = NULL;
}
- if (gNoRender)
- {
- return;
- }
-
LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,4);
U8 *default_texture = raw->getData();
*(default_texture++) = MAX_WATER_COLOR.mV[0];
@@ -121,7 +122,10 @@ void LLWorld::destroyClass()
LLViewerRegion* region_to_delete = *region_it++;
removeRegion(region_to_delete->getHost());
}
- LLVOCache::getInstance()->destroyClass() ;
+ if(LLVOCache::hasInstance())
+ {
+ LLVOCache::getInstance()->destroyClass() ;
+ }
LLViewerPartSim::getInstance()->destroyClass();
}
@@ -273,6 +277,10 @@ void LLWorld::removeRegion(const LLHost &host)
delete regionp;
updateWaterObjects();
+
+ //double check all objects of this region are removed.
+ gObjectList.clearAllMapObjectsInRegion(regionp) ;
+ //llassert_always(!gObjectList.hasMapObjectInRegion(regionp)) ;
}
@@ -423,14 +431,15 @@ BOOL LLWorld::positionRegionValidGlobal(const LLVector3d &pos_global)
// Allow objects to go up to their radius underground.
-F32 LLWorld::getMinAllowedZ(LLViewerObject* object)
+F32 LLWorld::getMinAllowedZ(LLViewerObject* object, const LLVector3d &global_pos)
{
- F32 land_height = resolveLandHeightGlobal(object->getPositionGlobal());
+ F32 land_height = resolveLandHeightGlobal(global_pos);
F32 radius = 0.5f * object->getScale().length();
return land_height - radius;
}
+
LLViewerRegion* LLWorld::resolveRegionGlobal(LLVector3 &pos_region, const LLVector3d &pos_global)
{
LLViewerRegion *regionp = getRegionFromPosGlobal(pos_global);
@@ -588,7 +597,7 @@ void LLWorld::updateVisibilities()
region_list_t::iterator curiter = iter++;
LLViewerRegion* regionp = *curiter;
F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
- F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared);
+ F32 radius = 0.5f*(F32) sqrt(height * height + diagonal_squared);
if (!regionp->getLand().hasZData()
|| LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius))
{
@@ -609,14 +618,11 @@ void LLWorld::updateVisibilities()
}
F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ();
- F32 radius = 0.5f*fsqrtf(height * height + diagonal_squared);
+ F32 radius = 0.5f*(F32) sqrt(height * height + diagonal_squared);
if (LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius))
{
regionp->calculateCameraDistance();
- if (!gNoRender)
- {
- regionp->getLand().updatePatchVisibilities(gAgent);
- }
+ regionp->getLand().updatePatchVisibilities(gAgent);
}
else
{
@@ -834,9 +840,32 @@ F32 LLWorld::getLandFarClip() const
void LLWorld::setLandFarClip(const F32 far_clip)
{
+ static S32 const rwidth = (S32)REGION_WIDTH_U32;
+ S32 const n1 = (llceil(mLandFarClip) - 1) / rwidth;
+ S32 const n2 = (llceil(far_clip) - 1) / rwidth;
+ bool need_water_objects_update = n1 != n2;
+
mLandFarClip = far_clip;
+
+ if (need_water_objects_update)
+ {
+ updateWaterObjects();
+ }
}
+// Some region that we're connected to, but not the one we're in, gave us
+// a (possibly) new water height. Update it in our local copy.
+void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_height)
+{
+ for (region_list_t::iterator iter = mRegionList.begin(); iter != mRegionList.end(); ++iter)
+ {
+ if ((*iter)->getName() == sim_name)
+ {
+ (*iter)->setWaterHeight(water_height);
+ break;
+ }
+ }
+}
void LLWorld::updateWaterObjects()
{
@@ -953,7 +982,7 @@ void LLWorld::updateWaterObjects()
{
// The edge water objects can be dead because they're attached to the region that the
// agent was in when they were originally created.
- mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_WATER,
+ mEdgeWaterObjects[dir] = (LLVOWater *)gObjectList.createObjectViewer(LLViewerObject::LL_VO_VOID_WATER,
gAgent.getRegion());
waterp = mEdgeWaterObjects[dir];
waterp->setUseTexture(FALSE);
@@ -980,6 +1009,7 @@ void LLWorld::updateWaterObjects()
}
}
+
void LLWorld::shiftRegions(const LLVector3& offset)
{
for (region_list_t::const_iterator i = getRegionList().begin(); i != getRegionList().end(); ++i)
@@ -1237,6 +1267,8 @@ static LLVector3d unpackLocalToGlobalPosition(U32 compact_local, const LLVector3
void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positions, const LLVector3d& relative_to, F32 radius) const
{
+ F32 radius_squared = radius * radius;
+
if(avatar_ids != NULL)
{
avatar_ids->clear();
@@ -1245,6 +1277,33 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi
{
positions->clear();
}
+ // get the list of avatars from the character list first, so distances are correct
+ // when agent is above 1020m and other avatars are nearby
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ {
+ LLVOAvatar* pVOAvatar = (LLVOAvatar*) *iter;
+ if(!pVOAvatar->isDead() && !pVOAvatar->isSelf())
+ {
+ LLUUID uuid = pVOAvatar->getID();
+ if(!uuid.isNull())
+ {
+ LLVector3d pos_global = pVOAvatar->getPositionGlobal();
+ if(dist_vec_squared(pos_global, relative_to) <= radius_squared)
+ {
+ if(positions != NULL)
+ {
+ positions->push_back(pos_global);
+ }
+ if(avatar_ids !=NULL)
+ {
+ avatar_ids->push_back(uuid);
+ }
+ }
+ }
+ }
+ }
+ // region avatars added for situations where radius is greater than RenderFarClip
for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
{
@@ -1254,15 +1313,17 @@ void LLWorld::getAvatars(uuid_vec_t* avatar_ids, std::vector<LLVector3d>* positi
for (S32 i = 0; i < count; i++)
{
LLVector3d pos_global = unpackLocalToGlobalPosition(regionp->mMapAvatars.get(i), origin_global);
- if(dist_vec(pos_global, relative_to) <= radius)
+ if(dist_vec_squared(pos_global, relative_to) <= radius_squared)
{
- if(positions != NULL)
- {
- positions->push_back(pos_global);
- }
- if(avatar_ids != NULL)
+ LLUUID uuid = regionp->mMapAvatarIDs.get(i);
+ // if this avatar doesn't already exist in the list, add it
+ if(uuid.notNull() && avatar_ids!=NULL && std::find(avatar_ids->begin(), avatar_ids->end(), uuid) == avatar_ids->end())
{
- avatar_ids->push_back(regionp->mMapAvatarIDs.get(i));
+ if(positions != NULL)
+ {
+ positions->push_back(pos_global);
+ }
+ avatar_ids->push_back(uuid);
}
}
}