diff options
Diffstat (limited to 'indra/newview/llwlparamset.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llwlparamset.cpp | 210 |
1 files changed, 115 insertions, 95 deletions
diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index cf06766d73..066cb9a0ac 100644..100755 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -29,100 +29,131 @@ #include "llwlparamset.h" #include "llwlanimator.h" -#include "llfloaterwindlight.h" #include "llwlparammanager.h" +#include "llglslshader.h" #include "lluictrlfactory.h" #include "llsliderctrl.h" +#include "pipeline.h" #include <llgl.h> #include <sstream> +static LLStaticHashedString sStarBrightness("star_brightness"); +static LLStaticHashedString sPresetNum("preset_num"); +static LLStaticHashedString sSunAngle("sun_angle"); +static LLStaticHashedString sEastAngle("east_angle"); +static LLStaticHashedString sEnableCloudScroll("enable_cloud_scroll"); +static LLStaticHashedString sCloudScrollRate("cloud_scroll_rate"); +static LLStaticHashedString sLightNorm("lightnorm"); +static LLStaticHashedString sCloudDensity("cloud_pos_density1"); +static LLStaticHashedString sCloudScale("cloud_scale"); +static LLStaticHashedString sCloudShadow("cloud_shadow"); +static LLStaticHashedString sDensityMultiplier("density_multiplier"); +static LLStaticHashedString sDistanceMultiplier("distance_multiplier"); +static LLStaticHashedString sHazeDensity("haze_density"); +static LLStaticHashedString sHazeHorizon("haze_horizon"); +static LLStaticHashedString sMaxY("max_y"); + LLWLParamSet::LLWLParamSet(void) : mName("Unnamed Preset"), mCloudScrollXOffset(0.f), mCloudScrollYOffset(0.f) -{ -/* REMOVE or init the LLSD - const std::map<std::string, LLVector4>::value_type hardcodedPreset[] = { - std::make_pair("lightnorm", LLVector4(0.f, 0.707f, -0.707f, 0.f)), - std::make_pair("sunlight_color", LLVector4(0.6f, 0.6f, 2.83f, 2.27f)), - std::make_pair("ambient", LLVector4(0.27f, 0.33f, 0.44f, 1.19f)), - std::make_pair("blue_horizon", LLVector4(0.3f, 0.4f, 0.9f, 1.f)), - std::make_pair("blue_density", LLVector4(0.3f, 0.4f, 0.8f, 1.f)), - std::make_pair("haze_horizon", LLVector4(0.6f, 0.6f, 0.6f, 1.f)), - std::make_pair("haze_density", LLVector4(0.3f, 0.3f, 0.3f, 1.f)), - std::make_pair("cloud_shadow", LLVector4(0.f, 0.f, 0.f, 0.f)), - std::make_pair("density_multiplier", LLVector4(0.001f, 0.001f, 0.001f, 0.001f)), - std::make_pair("distance_multiplier", LLVector4(1.f, 1.f, 1.f, 1.f)), - std::make_pair("max_y", LLVector4(600.f, 600.f, 600.f, 0.f)), - std::make_pair("glow", LLVector4(15.f, 0.001f, -0.03125f, 0.f)), - std::make_pair("cloud_color", LLVector4(0.0f, 0.0f, 0.0f, 0.0f)), - std::make_pair("cloud_pos_density1", LLVector4(0.f, 0.f, 0.f, 1.f)), - std::make_pair("cloud_pos_density2", LLVector4(0.f, 0.f, 0.f, 1.f)), - std::make_pair("cloud_scale", LLVector4(0.42f, 0.f, 0.f, 1.f)), - std::make_pair("gamma", LLVector4(2.0f, 2.0f, 2.0f, 0.0f)), - }; - std::map<std::string, LLVector4>::value_type const * endHardcodedPreset = - hardcodedPreset + LL_ARRAY_SIZE(hardcodedPreset); - - mParamValues.insert(hardcodedPreset, endHardcodedPreset); -*/ -} +{} + +static LLTrace::BlockTimerStatHandle FTM_WL_PARAM_UPDATE("WL Param Update"); void LLWLParamSet::update(LLGLSLShader * shader) const { - for(LLSD::map_const_iterator i = mParamValues.beginMap(); - i != mParamValues.endMap(); - ++i) + LL_RECORD_BLOCK_TIME(FTM_WL_PARAM_UPDATE); + LLSD::map_const_iterator i = mParamValues.beginMap(); + std::vector<LLStaticHashedString>::const_iterator n = mParamHashedNames.begin(); + for(;(i != mParamValues.endMap()) && (n != mParamHashedNames.end());++i, n++) { - const std::string& param = i->first; + const LLStaticHashedString& param = *n; - if( param == "star_brightness" || param == "preset_num" || param == "sun_angle" || - param == "east_angle" || param == "enable_cloud_scroll" || - param == "cloud_scroll_rate" || param == "lightnorm" ) + // check that our pre-hashed names are still tracking the mParamValues map correctly + // + llassert(param.String() == i->first); + + if (param == sStarBrightness || param == sPresetNum || param == sSunAngle || + param == sEastAngle || param == sEnableCloudScroll || + param == sCloudScrollRate || param == sLightNorm ) { continue; } - if(param == "cloud_pos_density1") + if (param == sCloudDensity) { LLVector4 val; val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset; val.mV[1] = F32(i->second[1].asReal()) + mCloudScrollYOffset; val.mV[2] = (F32) i->second[2].asReal(); val.mV[3] = (F32) i->second[3].asReal(); - - shader->uniform4fv(param, 1, val.mV); - } - else + + stop_glerror(); + shader->uniform4fv(param, 1, val.mV); + stop_glerror(); + } + else if (param == sCloudScale || param == sCloudShadow || + param == sDensityMultiplier || param == sDistanceMultiplier || + param == sHazeDensity || param == sHazeHorizon || + param == sMaxY ) + { + F32 val = (F32) i->second[0].asReal(); + + stop_glerror(); + shader->uniform1f(param, val); + stop_glerror(); + } + else // param is the uniform name { - LLVector4 val; - // handle all the different cases - if(i->second.isArray() && i->second.size() == 4) + if (i->second.isArray() && i->second.size() == 4) { + LLVector4 val; + val.mV[0] = (F32) i->second[0].asReal(); val.mV[1] = (F32) i->second[1].asReal(); val.mV[2] = (F32) i->second[2].asReal(); val.mV[3] = (F32) i->second[3].asReal(); + + stop_glerror(); + shader->uniform4fv(param, 1, val.mV); + stop_glerror(); } - else if(i->second.isReal()) + else if (i->second.isReal()) { - val.mV[0] = (F32) i->second.asReal(); + F32 val = (F32) i->second.asReal(); + + stop_glerror(); + shader->uniform1f(param, val); + stop_glerror(); } - else if(i->second.isInteger()) + else if (i->second.isInteger()) { - val.mV[0] = (F32) i->second.asReal(); + S32 val = (S32) i->second.asInteger(); + + stop_glerror(); + shader->uniform1i(param, val); + stop_glerror(); } - else if(i->second.isBoolean()) + else if (i->second.isBoolean()) { - val.mV[0] = i->second.asBoolean(); + S32 val = (i->second.asBoolean() ? 1 : 0); + + stop_glerror(); + shader->uniform1i(param, val); + stop_glerror(); } - - - shader->uniform4fv(param, 1, val.mV); } } + + if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && !LLPipeline::sUnderWaterRender) + { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 2.2); + } else { + shader->uniform1f(LLShaderMgr::GLOBAL_GAMMA, 1.0); + } } void LLWLParamSet::set(const std::string& paramName, float x) @@ -141,7 +172,8 @@ void LLWLParamSet::set(const std::string& paramName, float x) } } -void LLWLParamSet::set(const std::string& paramName, float x, float y) { +void LLWLParamSet::set(const std::string& paramName, float x, float y) +{ mParamValues[paramName][0] = x; mParamValues[paramName][1] = y; } @@ -187,7 +219,6 @@ void LLWLParamSet::set(const std::string& paramName, const LLColor4 & val) LLVector4 LLWLParamSet::getVector(const std::string& paramName, bool& error) { - // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (!cur_val.isArray()) @@ -208,7 +239,6 @@ LLVector4 LLWLParamSet::getVector(const std::string& paramName, bool& error) F32 LLWLParamSet::getFloat(const std::string& paramName, bool& error) { - // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (cur_val.isArray() && cur_val.size() != 0) @@ -227,8 +257,6 @@ F32 LLWLParamSet::getFloat(const std::string& paramName, bool& error) return 0; } - - void LLWLParamSet::setSunAngle(float val) { // keep range 0 - 2pi @@ -256,11 +284,9 @@ void LLWLParamSet::setEastAngle(float val) mParamValues["east_angle"] = val; } - void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight) { // set up the iterators - LLSD::map_iterator cIt = mParamValues.beginMap(); // keep cloud positions and coverage the same /// TODO masking will do this later @@ -273,55 +299,38 @@ void LLWLParamSet::mix(LLWLParamSet& src, LLWLParamSet& dest, F32 weight) LLSD srcVal; LLSD destVal; - // do the interpolation for all the ones saved as vectors - // skip the weird ones - for(; cIt != mParamValues.endMap(); cIt++) { - - // check params to make sure they're actually there - if(src.mParamValues.has(cIt->first)) + // Iterate through values + for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter) + { + // If param exists in both src and dest, set the holder variables, otherwise skip + if(src.mParamValues.has(iter->first) && dest.mParamValues.has(iter->first)) { - srcVal = src.mParamValues[cIt->first]; + srcVal = src.mParamValues[iter->first]; + destVal = dest.mParamValues[iter->first]; } else { continue; } - if(dest.mParamValues.has(cIt->first)) + if(iter->second.isReal()) // If it's a real, interpolate directly { - destVal = dest.mParamValues[cIt->first]; + iter->second = srcVal.asReal() + ((destVal.asReal() - srcVal.asReal()) * weight); } - else - { - continue; - } - - // skip if not a vector - if(!cIt->second.isArray()) + else if(iter->second.isArray() && iter->second[0].isReal() // If it's an array of reals, loop through the reals and interpolate on those + && iter->second.size() == srcVal.size() && iter->second.size() == destVal.size()) { - continue; + // Actually do interpolation: old value + (difference in values * factor) + for(int i=0; i < iter->second.size(); ++i) + { + // iter->second[i] = (1.f-weight)*(F32)srcVal[i].asReal() + weight*(F32)destVal[i].asReal(); // old way of doing it -- equivalent but one more operation + iter->second[i] = srcVal[i].asReal() + ((destVal[i].asReal() - srcVal[i].asReal()) * weight); + } } - - // only Real vectors allowed - if(!cIt->second[0].isReal()) + else // Else, skip { continue; - } - - // make sure all the same size - if( cIt->second.size() != srcVal.size() || - cIt->second.size() != destVal.size()) - { - continue; - } - - // more error checking might be necessary; - - for(int i=0; i < cIt->second.size(); ++i) - { - cIt->second[i] = (1.0f - weight) * (F32) srcVal[i].asReal() + - weight * (F32) destVal[i].asReal(); - } + } } // now mix the extra parameters @@ -396,3 +405,14 @@ void LLWLParamSet::updateCloudScrolling(void) mCloudScrollYOffset += F32(delta_t * (getCloudScrollY() - 10.f) / 100.f); } } + +void LLWLParamSet::updateHashedNames() +{ + mParamHashedNames.clear(); + // Iterate through values + for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter) + { + mParamHashedNames.push_back(LLStaticHashedString(iter->first)); + } +} + |