diff options
Diffstat (limited to 'indra/newview/llwlparammanager.h')
-rw-r--r-- | indra/newview/llwlparammanager.h | 154 |
1 files changed, 122 insertions, 32 deletions
diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h index 8c6329e769..e85227d3b3 100644 --- a/indra/newview/llwlparammanager.h +++ b/indra/newview/llwlparammanager.h @@ -29,10 +29,12 @@ #include <vector> #include <map> +#include "llenvmanager.h" #include "llwlparamset.h" #include "llwlanimator.h" #include "llwldaycycle.h" #include "llviewercamera.h" +#include "lltrans.h" class LLGLSLShader; @@ -72,7 +74,7 @@ struct WLColorControl { r = val.mV[0]; g = val.mV[1]; b = val.mV[2]; - i = val.mV[3]; + i = val.mV[3]; return *this; } @@ -115,25 +117,111 @@ struct WLFloatControl { } }; -/// WindLight parameter manager class - what controls all the wind light shaders -class LLWLParamManager +struct LLWLParamKey : LLEnvKey { public: + // scope and source of a param set (WL sky preset) + std::string name; + EScope scope; - LLWLParamManager(); - ~LLWLParamManager(); + // for conversion from LLSD + static const int NAME_IDX = 0; + static const int SCOPE_IDX = 1; + + inline LLWLParamKey(const std::string& n, EScope s) + : name(n), scope(s) + { + } + + inline LLWLParamKey(LLSD llsd) + : name(llsd[NAME_IDX].asString()), scope(EScope(llsd[SCOPE_IDX].asInteger())) + { + } + + inline LLWLParamKey() // NOT really valid, just so std::maps can return a default of some sort + : name(NULL), scope(SCOPE_LOCAL) + { + } + + inline LLWLParamKey(std::string& stringVal) + : name(stringVal.substr(0, stringVal.length()-1)), + scope((EScope)atoi(stringVal.substr(stringVal.length()-1, stringVal.length()).c_str())) + { + } + + inline std::string toStringVal() const + { + std::stringstream str; + str << name << scope; + return str.str(); + } + + inline LLSD toLLSD() const + { + LLSD llsd = LLSD::emptyArray(); + llsd.append(LLSD(name)); + llsd.append(LLSD(scope)); + return llsd; + } + + inline bool operator <(const LLWLParamKey other) const + { + if (name < other.name) + { + return true; + } + else if (name > other.name) + { + return false; + } + else + { + return scope < other.scope; + } + } + inline bool operator ==(const LLWLParamKey other) const + { + return (name == other.name) && (scope == other.scope); + } + + inline std::string toString() const + { + switch (scope) + { + case SCOPE_LOCAL: + return name + std::string(" (") + LLTrans::getString("Local") + std::string(")"); + break; + case SCOPE_REGION: + return name + std::string(" (") + LLTrans::getString("Region") + std::string(")"); + break; + default: + return name + " (?)"; + } + } +}; + +/// WindLight parameter manager class - what controls all the wind light shaders +class LLWLParamManager : public LLSingleton<LLWLParamManager> +{ + LOG_CLASS(LLWLParamManager); +public: /// load a preset file void loadPresets(const std::string & fileName); /// save the preset file + // the implementation of this method was unmaintained and is commented out + // *NOTE test and sanity-check before uncommenting and using! void savePresets(const std::string & fileName); /// load an individual preset into the sky - void loadPreset(const std::string & name,bool propogate=true); + void loadPreset(const LLWLParamKey key, bool propogate=true); + + /// load an individual preset from a stream of XML + void loadPresetFromXML(const LLWLParamKey key, std::istream & presetXML); /// save the parameter presets to file - void savePreset(const std::string & name); + void savePreset(const LLWLParamKey key); /// Set shader uniforms dirty, so they'll update automatically. void propagateParameters(void); @@ -161,36 +249,38 @@ public: /// get the radius of the dome inline F32 getDomeRadius(void) const; - - /// Perform global initialization for this class. - static void initClass(void); - - // Cleanup of global data that's only inited once per class. - static void cleanupClass(); - /// add a param to the list - bool addParamSet(const std::string& name, LLWLParamSet& param); + /// add a param set (preset) to the list + bool addParamSet(const LLWLParamKey& key, LLWLParamSet& param); - /// add a param to the list - BOOL addParamSet(const std::string& name, LLSD const & param); + /// add a param set (preset) to the list + BOOL addParamSet(const LLWLParamKey& key, LLSD const & param); - /// get a param from the list - bool getParamSet(const std::string& name, LLWLParamSet& param); + /// get a param set (preset) from the list + bool getParamSet(const LLWLParamKey& key, LLWLParamSet& param); /// set the param in the list with a new param - bool setParamSet(const std::string& name, LLWLParamSet& param); + bool setParamSet(const LLWLParamKey& key, LLWLParamSet& param); /// set the param in the list with a new param - bool setParamSet(const std::string& name, LLSD const & param); - + bool setParamSet(const LLWLParamKey& key, LLSD const & param); + /// gets rid of a parameter and any references to it - /// returns true if successful - bool removeParamSet(const std::string& name, bool delete_from_disk); + /// ignores "delete_from_disk" if the scope is not local + void removeParamSet(const LLWLParamKey& key, bool delete_from_disk); - // singleton pattern implementation - static LLWLParamManager * instance(); + /// clear parameter mapping of a given scope + void clearParamSetsOfScope(LLEnvKey::EScope scope); -public: + /// add all skies in LLSD using the given scope + void addAllSkies(LLEnvKey::EScope scope, const LLSD& preset_map); + + // returns all skies referenced by the current day cycle (in mDay), with their final names + // side effect: applies changes to all internal structures! (trashes all unreferenced skies in scope, keys in day cycle rescoped to scope, etc.) + std::map<LLWLParamKey, LLWLParamSet> finalizeFromDayCycle(LLWLParamKey::EScope scope); + + // returns all skies in map (intended to be called with output from a finalize) + LLSD createSkyMap(std::map<LLWLParamKey, LLWLParamSet> map); // helper variables LLWLAnimator mAnimator; @@ -244,13 +334,13 @@ public: F32 mDomeRadius; // list of all the parameters, listed by name - std::map<std::string, LLWLParamSet> mParamList; - + std::map<LLWLParamKey, LLWLParamSet> mParamList; private: - // our parameter manager singleton instance - static LLWLParamManager * sInstance; - + friend class LLSingleton<LLWLParamManager>; + /*virtual*/ void initSingleton(); + LLWLParamManager(); + ~LLWLParamManager(); }; inline F32 LLWLParamManager::getDomeOffset(void) const |