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Diffstat (limited to 'indra/newview/llwlparammanager.cpp')
-rw-r--r-- | indra/newview/llwlparammanager.cpp | 710 |
1 files changed, 0 insertions, 710 deletions
diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp deleted file mode 100644 index 4b4393b07b..0000000000 --- a/indra/newview/llwlparammanager.cpp +++ /dev/null @@ -1,710 +0,0 @@ -/** - * @file llwlparammanager.cpp - * @brief Implementation for the LLWLParamManager class. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llwlparammanager.h" - -#include "pipeline.h" -#include "llsky.h" - -#include "lldiriterator.h" -#include "llfloaterreg.h" -#include "llsliderctrl.h" -#include "llspinctrl.h" -#include "llcheckboxctrl.h" -#include "lluictrlfactory.h" -#include "llviewercamera.h" -#include "llcombobox.h" -#include "lllineeditor.h" -#include "llsdserialize.h" - -#include "v4math.h" -#include "llviewerdisplay.h" -#include "llviewercontrol.h" -#include "llviewerwindow.h" -#include "lldrawpoolwater.h" -#include "llagent.h" -#include "llviewerregion.h" - -#include "llwlparamset.h" -#include "llpostprocess.h" - -#include "llviewershadermgr.h" -#include "llglslshader.h" - -#include "curl/curl.h" -#include "llstreamtools.h" - -LLWLParamManager::LLWLParamManager() : - - //set the defaults for the controls - - /// Sun Delta Terrain tweak variables. - mSunDeltaYaw(180.0f), - mSceneLightStrength(2.0f), - mWLGamma(1.0f, "gamma"), - - mBlueHorizon(0.25f, 0.25f, 1.0f, 1.0f, "blue_horizon", "WLBlueHorizon"), - mHazeDensity(1.0f, "haze_density"), - mBlueDensity(0.25f, 0.25f, 0.25f, 1.0f, "blue_density", "WLBlueDensity"), - mDensityMult(1.0f, "density_multiplier", 1000), - mHazeHorizon(1.0f, "haze_horizon"), - mMaxAlt(4000.0f, "max_y"), - - // Lighting - mLightnorm(0.f, 0.707f, -0.707f, 1.f, "lightnorm"), - mSunlight(0.5f, 0.5f, 0.5f, 1.0f, "sunlight_color", "WLSunlight"), - mAmbient(0.5f, 0.75f, 1.0f, 1.19f, "ambient", "WLAmbient"), - mGlow(18.0f, 0.0f, -0.01f, 1.0f, "glow"), - - // Clouds - mCloudColor(0.5f, 0.5f, 0.5f, 1.0f, "cloud_color", "WLCloudColor"), - mCloudMain(0.5f, 0.5f, 0.125f, 1.0f, "cloud_pos_density1"), - mCloudCoverage(0.0f, "cloud_shadow"), - mCloudDetail(0.0f, 0.0f, 0.0f, 1.0f, "cloud_pos_density2"), - mDistanceMult(1.0f, "distance_multiplier"), - mCloudScale(0.42f, "cloud_scale"), - - // sky dome - mDomeOffset(0.96f), - mDomeRadius(15000.f) -{ -} - -LLWLParamManager::~LLWLParamManager() -{ -} - -void LLWLParamManager::clearParamSetsOfScope(LLWLParamKey::EScope scope) -{ - if (LLWLParamKey::SCOPE_LOCAL == scope) - { - LL_WARNS("Windlight") << "Tried to clear windlight sky presets from local system! This shouldn't be called..." << LL_ENDL; - return; - } - - std::set<LLWLParamKey> to_remove; - for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = mParamList.begin(); iter != mParamList.end(); ++iter) - { - if(iter->first.scope == scope) - { - to_remove.insert(iter->first); - } - } - - for(std::set<LLWLParamKey>::iterator iter = to_remove.begin(); iter != to_remove.end(); ++iter) - { - mParamList.erase(*iter); - } -} - -// returns all skies referenced by the day cycle, with their final names -// side effect: applies changes to all internal structures! -std::map<LLWLParamKey, LLWLParamSet> LLWLParamManager::finalizeFromDayCycle(LLWLParamKey::EScope scope) -{ - LL_DEBUGS() << "mDay before finalizing:" << LL_ENDL; - { - for (std::map<F32, LLWLParamKey>::iterator iter = mDay.mTimeMap.begin(); iter != mDay.mTimeMap.end(); ++iter) - { - LLWLParamKey& key = iter->second; - LL_DEBUGS() << iter->first << "->" << key.name << LL_ENDL; - } - } - - std::map<LLWLParamKey, LLWLParamSet> final_references; - - // Move all referenced to desired scope, renaming if necessary - // First, save skies referenced - std::map<LLWLParamKey, LLWLParamSet> current_references; // all skies referenced by the day cycle, with their current names - // guard against skies with same name and different scopes - std::set<std::string> inserted_names; - std::map<std::string, unsigned int> conflicted_names; // integer later used as a count, for uniquely renaming conflicts - - LLWLDayCycle& cycle = mDay; - for(std::map<F32, LLWLParamKey>::iterator iter = cycle.mTimeMap.begin(); - iter != cycle.mTimeMap.end(); - ++iter) - { - LLWLParamKey& key = iter->second; - std::string desired_name = key.name; - replace_newlines_with_whitespace(desired_name); // already shouldn't have newlines, but just in case - if(inserted_names.find(desired_name) == inserted_names.end()) - { - inserted_names.insert(desired_name); - } - else - { - // make exist in map - conflicted_names[desired_name] = 0; - } - current_references[key] = mParamList[key]; - } - - // forget all old skies in target scope, and rebuild, renaming as needed - clearParamSetsOfScope(scope); - for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = current_references.begin(); iter != current_references.end(); ++iter) - { - const LLWLParamKey& old_key = iter->first; - - std::string desired_name(old_key.name); - replace_newlines_with_whitespace(desired_name); - - LLWLParamKey new_key(desired_name, scope); // name will be replaced later if necessary - - // if this sky is one with a non-unique name, rename via appending a number - // an existing preset of the target scope gets to keep its name - if (scope != old_key.scope && conflicted_names.find(desired_name) != conflicted_names.end()) - { - std::string& new_name = new_key.name; - - do - { - // if this executes more than once, this is an absurdly pathological case - // (e.g. "x" repeated twice, but "x 1" already exists, so need to use "x 2") - std::stringstream temp; - temp << desired_name << " " << (++conflicted_names[desired_name]); - new_name = temp.str(); - } while (inserted_names.find(new_name) != inserted_names.end()); - - // yay, found one that works - inserted_names.insert(new_name); // track names we consume here; shouldn't be necessary due to ++int? but just in case - - // *TODO factor out below into a rename()? - - LL_INFOS("Windlight") << "Renamed " << old_key.name << " (scope" << old_key.scope << ") to " - << new_key.name << " (scope " << new_key.scope << ")" << LL_ENDL; - - // update name in sky - iter->second.mName = new_name; - - // update keys in day cycle - for(std::map<F32, LLWLParamKey>::iterator frame = cycle.mTimeMap.begin(); frame != cycle.mTimeMap.end(); ++frame) - { - if (frame->second == old_key) - { - frame->second = new_key; - } - } - - // add to master sky map - mParamList[new_key] = iter->second; - } - - final_references[new_key] = iter->second; - } - - LL_DEBUGS() << "mDay after finalizing:" << LL_ENDL; - { - for (std::map<F32, LLWLParamKey>::iterator iter = mDay.mTimeMap.begin(); iter != mDay.mTimeMap.end(); ++iter) - { - LLWLParamKey& key = iter->second; - LL_DEBUGS() << iter->first << "->" << key.name << LL_ENDL; - } - } - - return final_references; -} - -// static -LLSD LLWLParamManager::createSkyMap(std::map<LLWLParamKey, LLWLParamSet> refs) -{ - LLSD skies = LLSD::emptyMap(); - for(std::map<LLWLParamKey, LLWLParamSet>::iterator iter = refs.begin(); iter != refs.end(); ++iter) - { - skies.insert(iter->first.name, iter->second.getAll()); - } - return skies; -} - -void LLWLParamManager::addAllSkies(const LLWLParamKey::EScope scope, const LLSD& sky_presets) -{ - for(LLSD::map_const_iterator iter = sky_presets.beginMap(); iter != sky_presets.endMap(); ++iter) - { - LLWLParamSet set; - set.setAll(iter->second); - mParamList[LLWLParamKey(iter->first, scope)] = set; - } -} - -void LLWLParamManager::refreshRegionPresets(const LLSD& region_sky_presets) -{ - // Remove all region sky presets because they may belong to a previously visited region. - clearParamSetsOfScope(LLEnvKey::SCOPE_REGION); - - // Add all sky presets belonging to the current region. - addAllSkies(LLEnvKey::SCOPE_REGION, region_sky_presets); -} - -void LLWLParamManager::loadAllPresets() -{ - // First, load system (coming out of the box) sky presets. - loadPresetsFromDir(getSysDir()); - - // Then load user presets. Note that user day presets will modify any system ones already loaded. - loadPresetsFromDir(getUserDir()); -} - -void LLWLParamManager::loadPresetsFromDir(const std::string& dir) -{ - LL_INFOS("AppInit", "Shaders") << "Loading sky presets from " << dir << LL_ENDL; - - LLDirIterator dir_iter(dir, "*.xml"); - while (1) - { - std::string file; - if (!dir_iter.next(file)) - { - break; // no more files - } - - std::string path = gDirUtilp->add(dir, file); - if (!loadPreset(path)) - { - LL_WARNS() << "Error loading sky preset from " << path << LL_ENDL; - } - } -} - -bool LLWLParamManager::loadPreset(const std::string& path) -{ - llifstream xml_file; - std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), /*strip_exten = */ true)); - - xml_file.open(path.c_str()); - if (!xml_file) - { - return false; - } - - LL_DEBUGS("AppInit", "Shaders") << "Loading sky " << name << LL_ENDL; - - LLSD params_data; - LLPointer<LLSDParser> parser = new LLSDXMLParser(); - parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED); - xml_file.close(); - - LLWLParamKey key(name, LLEnvKey::SCOPE_LOCAL); - if (hasParamSet(key)) - { - setParamSet(key, params_data); - } - else - { - addParamSet(key, params_data); - } - - return true; -} - -void LLWLParamManager::savePreset(LLWLParamKey key) -{ - llassert(key.scope == LLEnvKey::SCOPE_LOCAL && !key.name.empty()); - - // make an empty llsd - LLSD paramsData(LLSD::emptyMap()); - std::string pathName(getUserDir() + escapeString(key.name) + ".xml"); - - // fill it with LLSD windlight params - paramsData = mParamList[key].getAll(); - - // write to file - llofstream presetsXML(pathName.c_str()); - LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter(); - formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY); - presetsXML.close(); - - propagateParameters(); -} - -void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader) -{ - if (gPipeline.canUseWindLightShaders()) - { - mCurParams.update(shader); - } - - if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) - { - shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV); - shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); - } - - else if (shader->mShaderGroup == LLGLSLShader::SG_SKY) - { - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV); - } - - shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength); - -} - -static LLTrace::BlockTimerStatHandle FTM_UPDATE_WLPARAM("Update Windlight Params"); - -void LLWLParamManager::propagateParameters(void) -{ - LL_RECORD_BLOCK_TIME(FTM_UPDATE_WLPARAM); - - LLVector4 sunDir; - LLVector4 moonDir; - - // set the sun direction from SunAngle and EastAngle - F32 sinTheta = sin(mCurParams.getEastAngle()); - F32 cosTheta = cos(mCurParams.getEastAngle()); - - F32 sinPhi = sin(mCurParams.getSunAngle()); - F32 cosPhi = cos(mCurParams.getSunAngle()); - - sunDir.mV[0] = -sinTheta * cosPhi; - sunDir.mV[1] = sinPhi; - sunDir.mV[2] = cosTheta * cosPhi; - sunDir.mV[3] = 0; - - moonDir = -sunDir; - - // is the normal from the sun or the moon - if(sunDir.mV[1] >= 0) - { - mLightDir = sunDir; - } - else if(sunDir.mV[1] < 0 && sunDir.mV[1] > LLSky::NIGHTTIME_ELEVATION_COS) - { - // clamp v1 to 0 so sun never points up and causes weirdness on some machines - LLVector3 vec(sunDir.mV[0], sunDir.mV[1], sunDir.mV[2]); - vec.mV[1] = 0; - vec.normVec(); - mLightDir = LLVector4(vec, 0.f); - } - else - { - mLightDir = moonDir; - } - - // calculate the clamp lightnorm for sky (to prevent ugly banding in sky - // when haze goes below the horizon - mClampedLightDir = sunDir; - - if (mClampedLightDir.mV[1] < -0.1f) - { - mClampedLightDir.mV[1] = -0.1f; - } - - mCurParams.set("lightnorm", mLightDir); - - // bind the variables for all shaders only if we're using WindLight - LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; - end_shaders = LLViewerShaderMgr::instance()->endShaders(); - for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) - { - if (shaders_iter->mProgramObject != 0 - && (gPipeline.canUseWindLightShaders() - || shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)) - { - shaders_iter->mUniformsDirty = TRUE; - } - } - - // get the cfr version of the sun's direction - LLVector3 cfrSunDir(sunDir.mV[2], sunDir.mV[0], sunDir.mV[1]); - - // set direction and don't allow overriding - gSky.setSunDirection(cfrSunDir, LLVector3(0,0,0)); - gSky.setOverrideSun(TRUE); -} - -void LLWLParamManager::update(LLViewerCamera * cam) -{ - LL_RECORD_BLOCK_TIME(FTM_UPDATE_WLPARAM); - - // update clouds, sun, and general - mCurParams.updateCloudScrolling(); - - // update only if running - if(mAnimator.getIsRunning()) - { - mAnimator.update(mCurParams); - } - - // update the shaders and the menu - propagateParameters(); - - F32 camYaw = cam->getYaw(); - - stop_glerror(); - - // *TODO: potential optimization - this block may only need to be - // executed some of the time. For example for water shaders only. - { - F32 camYawDelta = mSunDeltaYaw * DEG_TO_RAD; - - LLVector3 lightNorm3(mLightDir); - lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f)); - mRotatedLightDir = LLVector4(lightNorm3, 0.f); - - LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; - end_shaders = LLViewerShaderMgr::instance()->endShaders(); - for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) - { - if (shaders_iter->mProgramObject != 0 - && (gPipeline.canUseWindLightShaders() - || shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)) - { - shaders_iter->mUniformsDirty = TRUE; - } - } - } -} - -bool LLWLParamManager::applyDayCycleParams(const LLSD& params, LLEnvKey::EScope scope, F32 time) -{ - mDay.loadDayCycle(params, scope); - resetAnimator(time, true); // set to specified time and start animator - return true; -} - -void LLWLParamManager::setDefaultDay() -{ - mDay.loadDayCycleFromFile("Default.xml"); -} - -bool LLWLParamManager::applySkyParams(const LLSD& params) -{ - mAnimator.deactivate(); - mCurParams.setAll(params); - return true; -} - -void LLWLParamManager::setDefaultSky() -{ - getParamSet(LLWLParamKey("Default", LLWLParamKey::SCOPE_LOCAL), mCurParams); -} - - -void LLWLParamManager::resetAnimator(F32 curTime, bool run) -{ - mAnimator.setTrack(mDay.mTimeMap, mDay.mDayRate, - curTime, run); - - return; -} - -bool LLWLParamManager::addParamSet(const LLWLParamKey& key, LLWLParamSet& param) -{ - // add a new one if not one there already - std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key); - if(mIt == mParamList.end()) - { - llassert(!key.name.empty()); - // *TODO: validate params - mParamList[key] = param; - mPresetListChangeSignal(); - return true; - } - - return false; -} - -BOOL LLWLParamManager::addParamSet(const LLWLParamKey& key, LLSD const & param) -{ - LLWLParamSet param_set; - param_set.setAll(param); - return addParamSet(key, param_set); -} - -bool LLWLParamManager::getParamSet(const LLWLParamKey& key, LLWLParamSet& param) -{ - // find it and set it - std::map<LLWLParamKey, LLWLParamSet>::iterator mIt = mParamList.find(key); - if(mIt != mParamList.end()) - { - param = mParamList[key]; - param.mName = key.name; - return true; - } - - return false; -} - -bool LLWLParamManager::hasParamSet(const LLWLParamKey& key) -{ - LLWLParamSet dummy; - return getParamSet(key, dummy); -} - -bool LLWLParamManager::setParamSet(const LLWLParamKey& key, LLWLParamSet& param) -{ - llassert(!key.name.empty()); - // *TODO: validate params - mParamList[key] = param; - - return true; -} - -bool LLWLParamManager::setParamSet(const LLWLParamKey& key, const LLSD & param) -{ - llassert(!key.name.empty()); - // *TODO: validate params - - // quick, non robust (we won't be working with files, but assets) check - // this might not actually be true anymore.... - if(!param.isMap()) - { - return false; - } - - LLWLParamSet param_set; - param_set.setAll(param); - return setParamSet(key, param_set); -} - -void LLWLParamManager::removeParamSet(const LLWLParamKey& key, bool delete_from_disk) -{ - // *NOTE: Removing a sky preset invalidates day cycles that refer to it. - - if (key.scope == LLEnvKey::SCOPE_REGION) - { - LL_WARNS() << "Removing region skies not supported" << LL_ENDL; - llassert(key.scope == LLEnvKey::SCOPE_LOCAL); - return; - } - - // remove from param list - std::map<LLWLParamKey, LLWLParamSet>::iterator it = mParamList.find(key); - if (it == mParamList.end()) - { - LL_WARNS("WindLight") << "No sky preset named " << key.name << LL_ENDL; - return; - } - - mParamList.erase(it); - mDay.removeReferencesTo(key); - - // remove from file system if requested - if (delete_from_disk) - { - std::string path_name(getUserDir()); - std::string escaped_name = escapeString(key.name); - - if(gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml") < 1) - { - LL_WARNS("WindLight") << "Error removing sky preset " << key.name << " from disk" << LL_ENDL; - } - } - - // signal interested parties - mPresetListChangeSignal(); -} - -bool LLWLParamManager::isSystemPreset(const std::string& preset_name) const -{ - // *TODO: file system access is excessive here. - return gDirUtilp->fileExists(getSysDir() + escapeString(preset_name) + ".xml"); -} - -void LLWLParamManager::getPresetNames(preset_name_list_t& region, preset_name_list_t& user, preset_name_list_t& sys) const -{ - region.clear(); - user.clear(); - sys.clear(); - - for (std::map<LLWLParamKey, LLWLParamSet>::const_iterator it = mParamList.begin(); it != mParamList.end(); it++) - { - const LLWLParamKey& key = it->first; - const std::string& name = key.name; - - if (key.scope == LLEnvKey::SCOPE_REGION) - { - region.push_back(name); - } - else - { - if (isSystemPreset(name)) - { - sys.push_back(name); - } - else - { - user.push_back(name); - } - } - } -} - -void LLWLParamManager::getUserPresetNames(preset_name_list_t& user) const -{ - preset_name_list_t region, sys; // unused - getPresetNames(region, user, sys); -} - -void LLWLParamManager::getPresetKeys(preset_key_list_t& keys) const -{ - keys.clear(); - - for (std::map<LLWLParamKey, LLWLParamSet>::const_iterator it = mParamList.begin(); it != mParamList.end(); it++) - { - keys.push_back(it->first); - } -} - -boost::signals2::connection LLWLParamManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb) -{ - return mPresetListChangeSignal.connect(cb); -} - -// virtual static -void LLWLParamManager::initSingleton() -{ - LL_DEBUGS("Windlight") << "Initializing sky" << LL_ENDL; - - loadAllPresets(); - - // but use linden time sets it to what the estate is - mAnimator.setTimeType(LLWLAnimator::TIME_LINDEN); -} - -// static -std::string LLWLParamManager::getSysDir() -{ - return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/skies", ""); -} - -// static -std::string LLWLParamManager::getUserDir() -{ - return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "windlight/skies", ""); -} - -// static -std::string LLWLParamManager::escapeString(const std::string& str) -{ - // Don't use LLURI::escape() because it doesn't encode '-' characters - // which may break handling of some system presets like "A-12AM". - char* curl_str = curl_escape(str.c_str(), str.size()); - std::string escaped_str(curl_str); - curl_free(curl_str); - - return escaped_str; -} |