diff options
Diffstat (limited to 'indra/newview/llwlparammanager.cpp')
-rw-r--r-- | indra/newview/llwlparammanager.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index 24ddb6fc08..b55c3e5b6d 100644 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -281,13 +281,13 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader) if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) { - shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV); + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV); shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); } else if (shader->mShaderGroup == LLGLSLShader::SG_SKY) { - shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV); + shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV); } shader->uniform1f("scene_light_strength", mSceneLightStrength); @@ -345,9 +345,9 @@ void LLWLParamManager::propagateParameters(void) mCurParams.set("lightnorm", mLightDir); // bind the variables for all shaders only if we're using WindLight - LLShaderMgr::shader_iter shaders_iter, end_shaders; - end_shaders = LLShaderMgr::endShaders(); - for(shaders_iter = LLShaderMgr::beginShaders(); shaders_iter != end_shaders; ++shaders_iter) + LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; + end_shaders = LLViewerShaderMgr::instance()->endShaders(); + for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { if (shaders_iter->mProgramObject != 0 && (gPipeline.canUseWindLightShaders() @@ -408,9 +408,9 @@ void LLWLParamManager::update(LLViewerCamera * cam) lightNorm3 *= LLQuaternion(-(camYaw + camYawDelta), LLVector3(0.f, 1.f, 0.f)); mRotatedLightDir = LLVector4(lightNorm3, 0.f); - LLShaderMgr::shader_iter shaders_iter, end_shaders; - end_shaders = LLShaderMgr::endShaders(); - for(shaders_iter = LLShaderMgr::beginShaders(); shaders_iter != end_shaders; ++shaders_iter) + LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; + end_shaders = LLViewerShaderMgr::instance()->endShaders(); + for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { if (shaders_iter->mProgramObject != 0 && (gPipeline.canUseWindLightShaders() |