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-/**
- * @file llwlparamset.h
- * @brief Interface for the LLWaterParamSet class.
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_WATER_PARAM_SET_H
-#define LL_WATER_PARAM_SET_H
-
-#include <string>
-#include <map>
-
-#include "v4math.h"
-#include "v4color.h"
-#include "llviewershadermgr.h"
-#include "llstringtable.h"
-
-class LLWaterParamSet;
-
-/// A class representing a set of parameter values for the Water shaders.
-class LLWaterParamSet
-{
- friend class LLWaterParamManager;
-
-public:
- std::string mName;
-
-private:
-
- LLSD mParamValues;
- std::vector<LLStaticHashedString> mParamHashedNames;
-
- void updateHashedNames();
-
-public:
-
- LLWaterParamSet();
-
- /// Bind this set of parameter values to the uniforms of a particular shader.
- void update(LLGLSLShader * shader) const;
-
- /// set the total llsd
- void setAll(const LLSD& val);
-
- /// get the total llsd
- const LLSD& getAll();
-
- /// Set a float parameter.
- /// \param paramName The name of the parameter to set.
- /// \param x The float value to set.
- void set(const std::string& paramName, float x);
-
- /// Set a float2 parameter.
- /// \param paramName The name of the parameter to set.
- /// \param x The x component's value to set.
- /// \param y The y component's value to set.
- void set(const std::string& paramName, float x, float y);
-
- /// Set a float3 parameter.
- /// \param paramName The name of the parameter to set.
- /// \param x The x component's value to set.
- /// \param y The y component's value to set.
- /// \param z The z component's value to set.
- void set(const std::string& paramName, float x, float y, float z);
-
- /// Set a float4 parameter.
- /// \param paramName The name of the parameter to set.
- /// \param x The x component's value to set.
- /// \param y The y component's value to set.
- /// \param z The z component's value to set.
- /// \param w The w component's value to set.
- void set(const std::string& paramName, float x, float y, float z, float w);
-
- /// Set a float4 parameter.
- /// \param paramName The name of the parameter to set.
- /// \param val An array of the 4 float values to set the parameter to.
- void set(const std::string& paramName, const float * val);
-
- /// Set a float4 parameter.
- /// \param paramName The name of the parameter to set.
- /// \param val A struct of the 4 float values to set the parameter to.
- void set(const std::string& paramName, const LLVector4 & val);
-
- /// Set a float4 parameter.
- /// \param paramName The name of the parameter to set.
- /// \param val A struct of the 4 float values to set the parameter to.
- void set(const std::string& paramName, const LLColor4 & val);
-
- /// Get a float4 parameter.
- /// \param paramName The name of the parameter to set.
- /// \param error A flag to set if it's not the proper return type
- LLVector4 getVector4(const std::string& paramName, bool& error);
-
- /// Get a float3 parameter.
- /// \param paramName The name of the parameter to set.
- /// \param error A flag to set if it's not the proper return type
- LLVector3 getVector3(const std::string& paramName, bool& error);
-
- /// Get a float2 parameter.
- /// \param paramName The name of the parameter to set.
- /// \param error A flag to set if it's not the proper return type
- LLVector2 getVector2(const std::string& paramName, bool& error);
-
- /// Get an integer parameter
- /// \param paramName The name of the parameter to set.
- /// \param error A flag to set if it's not the proper return type
- F32 getFloat(const std::string& paramName, bool& error);
-
- /// interpolate two parameter sets
- /// \param src The parameter set to start with
- /// \param dest The parameter set to end with
- /// \param weight The amount to interpolate
- void mix(LLWaterParamSet& src, LLWaterParamSet& dest,
- F32 weight);
-
-};
-
-inline void LLWaterParamSet::setAll(const LLSD& val)
-{
- if(val.isMap()) {
- LLSD::map_const_iterator mIt = val.beginMap();
- for(; mIt != val.endMap(); mIt++)
- {
- mParamValues[mIt->first] = mIt->second;
- }
- }
- updateHashedNames();
-}
-
-inline void LLWaterParamSet::updateHashedNames()
-{
- mParamHashedNames.clear();
- // Iterate through values
- for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter)
- {
- mParamHashedNames.push_back(LLStaticHashedString(iter->first));
- }
-}
-
-inline const LLSD& LLWaterParamSet::getAll()
-{
- return mParamValues;
-}
-
-#endif // LL_WaterPARAM_SET_H