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Diffstat (limited to 'indra/newview/llwaterparammanager.h')
-rw-r--r-- | indra/newview/llwaterparammanager.h | 413 |
1 files changed, 0 insertions, 413 deletions
diff --git a/indra/newview/llwaterparammanager.h b/indra/newview/llwaterparammanager.h deleted file mode 100644 index 3f169e439a..0000000000 --- a/indra/newview/llwaterparammanager.h +++ /dev/null @@ -1,413 +0,0 @@ -/** - * @file llwaterparammanager.h - * @brief Implementation for the LLWaterParamManager class. - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_WATER_PARAMMANAGER_H -#define LL_WATER_PARAMMANAGER_H - -#include <list> -#include <map> -#include "llwaterparamset.h" -#include "llviewercamera.h" -#include "v4color.h" - -const F32 WATER_FOG_LIGHT_CLAMP = 0.3f; - -// color control -struct WaterColorControl { - - F32 mR, mG, mB, mA, mI; /// the values - std::string mName; /// name to use to dereference params - std::string mSliderName; /// name of the slider in menu - bool mHasSliderName; /// only set slider name for true color types - - inline WaterColorControl(F32 red, F32 green, F32 blue, F32 alpha, - F32 intensity, const std::string& n, const std::string& sliderName = LLStringUtil::null) - : mR(red), mG(green), mB(blue), mA(alpha), mI(intensity), mName(n), mSliderName(sliderName) - { - // if there's a slider name, say we have one - mHasSliderName = false; - if (mSliderName != "") { - mHasSliderName = true; - } - } - - inline WaterColorControl & operator = (LLColor4 const & val) - { - mR = val.mV[0]; - mG = val.mV[1]; - mB = val.mV[2]; - mA = val.mV[3]; - return *this; - } - - inline operator LLColor4 (void) const - { - return LLColor4(mR, mG, mB, mA); - } - - inline WaterColorControl & operator = (LLVector4 const & val) - { - mR = val.mV[0]; - mG = val.mV[1]; - mB = val.mV[2]; - mA = val.mV[3]; - return *this; - } - - inline operator LLVector4 (void) const - { - return LLVector4(mR, mG, mB, mA); - } - - inline operator LLVector3 (void) const - { - return LLVector3(mR, mG, mB); - } - - inline void update(LLWaterParamSet & params) const - { - params.set(mName, mR, mG, mB, mA); - } -}; - -struct WaterVector3Control -{ - F32 mX; - F32 mY; - F32 mZ; - - std::string mName; - - // basic constructor - inline WaterVector3Control(F32 valX, F32 valY, F32 valZ, const std::string& n) - : mX(valX), mY(valY), mZ(valZ), mName(n) - { - } - - inline WaterVector3Control & operator = (LLVector3 const & val) - { - mX = val.mV[0]; - mY = val.mV[1]; - mZ = val.mV[2]; - - return *this; - } - - inline void update(LLWaterParamSet & params) const - { - params.set(mName, mX, mY, mZ); - } - -}; - -struct WaterVector2Control -{ - F32 mX; - F32 mY; - - std::string mName; - - // basic constructor - inline WaterVector2Control(F32 valX, F32 valY, const std::string& n) - : mX(valX), mY(valY), mName(n) - { - } - - inline WaterVector2Control & operator = (LLVector2 const & val) - { - mX = val.mV[0]; - mY = val.mV[1]; - - return *this; - } - - inline void update(LLWaterParamSet & params) const - { - params.set(mName, mX, mY); - } -}; - -// float slider control -struct WaterFloatControl -{ - F32 mX; - std::string mName; - F32 mMult; - - inline WaterFloatControl(F32 val, const std::string& n, F32 m=1.0f) - : mX(val), mName(n), mMult(m) - { - } - - inline WaterFloatControl & operator = (LLVector4 const & val) - { - mX = val.mV[0]; - - return *this; - } - - inline operator F32 (void) const - { - return mX; - } - - inline void update(LLWaterParamSet & params) const - { - params.set(mName, mX); - } -}; - -// float slider control -struct WaterExpFloatControl -{ - F32 mExp; - std::string mName; - F32 mBase; - - inline WaterExpFloatControl(F32 val, const std::string& n, F32 b) - : mExp(val), mName(n), mBase(b) - { - } - - inline WaterExpFloatControl & operator = (F32 val) - { - mExp = log(val) / log(mBase); - - return *this; - } - - inline operator F32 (void) const - { - return pow(mBase, mExp); - } - - inline void update(LLWaterParamSet & params) const - { - params.set(mName, pow(mBase, mExp)); - } -}; - - -/// WindLight parameter manager class - what controls all the wind light shaders -class LLWaterParamManager : public LLSingleton<LLWaterParamManager> -{ - LLSINGLETON(LLWaterParamManager); - ~LLWaterParamManager(); - LOG_CLASS(LLWaterParamManager); -public: - typedef std::list<std::string> preset_name_list_t; - typedef std::map<std::string, LLWaterParamSet> preset_map_t; - typedef boost::signals2::signal<void()> preset_list_signal_t; - - /// save the parameter presets to file - void savePreset(const std::string & name); - - /// send the parameters to the shaders - void propagateParameters(void); - - // display specified water - void applyParams(const LLSD& params, bool interpolate); - - /// update information for the shader - void update(LLViewerCamera * cam); - - /// Update shader uniforms that have changed. - void updateShaderUniforms(LLGLSLShader * shader); - - /// add a param to the list - bool addParamSet(const std::string& name, LLWaterParamSet& param); - - /// add a param to the list - BOOL addParamSet(const std::string& name, LLSD const & param); - - /// get a param from the list - bool getParamSet(const std::string& name, LLWaterParamSet& param); - - /// check whether the preset is in the list - bool hasParamSet(const std::string& name); - - /// set the param in the list with a new param - bool setParamSet(const std::string& name, LLWaterParamSet& param); - - /// set the param in the list with a new param - bool setParamSet(const std::string& name, LLSD const & param); - - /// gets rid of a parameter and any references to it - /// returns true if successful - bool removeParamSet(const std::string& name, bool delete_from_disk); - - /// @return true if the preset comes out of the box - bool isSystemPreset(const std::string& preset_name) const; - - /// @return all named water presets. - const preset_map_t& getPresets() const { return mParamList; } - - /// @return user and system preset names as a single list - void getPresetNames(preset_name_list_t& presets) const; - - /// @return user and system preset names separately - void getPresetNames(preset_name_list_t& user_presets, preset_name_list_t& system_presets) const; - - /// @return list of user presets names - void getUserPresetNames(preset_name_list_t& user_presets) const; - - /// Emitted when a preset gets added or deleted. - boost::signals2::connection setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb); - - /// set the normap map we want for water - bool setNormalMapID(const LLUUID& img); - - void setDensitySliderValue(F32 val); - - /// getters for all the different things water param manager maintains - LLUUID getNormalMapID(void); - LLVector2 getWave1Dir(void); - LLVector2 getWave2Dir(void); - F32 getScaleAbove(void); - F32 getScaleBelow(void); - LLVector3 getNormalScale(void); - F32 getFresnelScale(void); - F32 getFresnelOffset(void); - F32 getBlurMultiplier(void); - F32 getFogDensity(void); - LLColor4 getFogColor(void); - -public: - - LLWaterParamSet mCurParams; - - /// Atmospherics - WaterColorControl mFogColor; - WaterExpFloatControl mFogDensity; - WaterFloatControl mUnderWaterFogMod; - - /// wavelet scales and directions - WaterVector3Control mNormalScale; - WaterVector2Control mWave1Dir; - WaterVector2Control mWave2Dir; - - // controls how water is reflected and refracted - WaterFloatControl mFresnelScale; - WaterFloatControl mFresnelOffset; - WaterFloatControl mScaleAbove; - WaterFloatControl mScaleBelow; - WaterFloatControl mBlurMultiplier; - - F32 mDensitySliderValue; - -private: - /*virtual*/ void initSingleton(); - void loadAllPresets(); - void loadPresetsFromDir(const std::string& dir); - bool loadPreset(const std::string& path); - - static std::string getSysDir(); - static std::string getUserDir(); - - LLVector4 mWaterPlane; - F32 mWaterFogKS; - - // list of all the parameters, listed by name - preset_map_t mParamList; - - preset_list_signal_t mPresetListChangeSignal; -}; - -inline void LLWaterParamManager::setDensitySliderValue(F32 val) -{ - val /= 10.0f; - val = 1.0f - val; - val *= val * val; -// val *= val; - mDensitySliderValue = val; -} - -inline LLUUID LLWaterParamManager::getNormalMapID() -{ - return mCurParams.mParamValues["normalMap"].asUUID(); -} - -inline bool LLWaterParamManager::setNormalMapID(const LLUUID& id) -{ - mCurParams.mParamValues["normalMap"] = id; - return true; -} - -inline LLVector2 LLWaterParamManager::getWave1Dir(void) -{ - bool err; - return mCurParams.getVector2("wave1Dir", err); -} - -inline LLVector2 LLWaterParamManager::getWave2Dir(void) -{ - bool err; - return mCurParams.getVector2("wave2Dir", err); -} - -inline F32 LLWaterParamManager::getScaleAbove(void) -{ - bool err; - return mCurParams.getFloat("scaleAbove", err); -} - -inline F32 LLWaterParamManager::getScaleBelow(void) -{ - bool err; - return mCurParams.getFloat("scaleBelow", err); -} - -inline LLVector3 LLWaterParamManager::getNormalScale(void) -{ - bool err; - return mCurParams.getVector3("normScale", err); -} - -inline F32 LLWaterParamManager::getFresnelScale(void) -{ - bool err; - return mCurParams.getFloat("fresnelScale", err); -} - -inline F32 LLWaterParamManager::getFresnelOffset(void) -{ - bool err; - return mCurParams.getFloat("fresnelOffset", err); -} - -inline F32 LLWaterParamManager::getBlurMultiplier(void) -{ - bool err; - return mCurParams.getFloat("blurMultiplier", err); -} - -inline LLColor4 LLWaterParamManager::getFogColor(void) -{ - bool err; - return LLColor4(mCurParams.getVector4("waterFogColor", err)); -} - -#endif |