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-rw-r--r--indra/newview/llwaterparammanager.cpp69
1 files changed, 32 insertions, 37 deletions
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index 50e407739b..7314894c2e 100644
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -2,31 +2,25 @@
* @file llwaterparammanager.cpp
* @brief Implementation for the LLWaterParamManager class.
*
- * $LicenseInfo:firstyear=2007&license=viewergpl$
- *
- * Copyright (c) 2007-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -39,6 +33,7 @@
#include "pipeline.h"
#include "llsky.h"
+#include "llfloaterreg.h"
#include "llsliderctrl.h"
#include "llspinctrl.h"
#include "llcheckboxctrl.h"
@@ -50,16 +45,14 @@
#include "llsdserialize.h"
#include "v4math.h"
-#include "llviewerdisplay.h"
#include "llviewercontrol.h"
-#include "llviewerwindow.h"
#include "lldrawpoolwater.h"
#include "llagent.h"
+#include "llagentcamera.h"
#include "llviewerregion.h"
#include "llwlparammanager.h"
#include "llwaterparamset.h"
-#include "llpostprocess.h"
#include "llfloaterwater.h"
#include "curl/curl.h"
@@ -90,7 +83,7 @@ LLWaterParamManager::~LLWaterParamManager()
void LLWaterParamManager::loadAllPresets(const std::string& file_name)
{
std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", ""));
- LL_INFOS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL;
bool found = true;
while(found)
@@ -116,7 +109,7 @@ void LLWaterParamManager::loadAllPresets(const std::string& file_name)
// And repeat for user presets, note the user presets will modify any system presets already loaded
std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", ""));
- LL_INFOS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL;
found = true;
while(found)
@@ -151,17 +144,18 @@ void LLWaterParamManager::loadPreset(const std::string & name,bool propagate)
escaped_filename += ".xml";
std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename));
- llinfos << "Loading water settings from " << pathName << llendl;
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading water settings from " << pathName << LL_ENDL;
- std::ifstream presetsXML;
+ llifstream presetsXML;
presetsXML.open(pathName.c_str());
// That failed, try loading from the users area instead.
if(!presetsXML)
{
pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename);
- llinfos << "Loading User water setting from " << pathName << llendl;
- presetsXML.open(pathName.c_str());
+ LL_DEBUGS2("AppInit", "Shaders") << "Loading User water setting from " << pathName << LL_ENDL;
+ presetsXML.clear();
+ presetsXML.open(pathName.c_str());
}
if (presetsXML)
@@ -262,21 +256,22 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
}
}
+static LLFastTimer::DeclareTimer FTM_UPDATE_WLPARAM("Update Windlight Params");
+
void LLWaterParamManager::update(LLViewerCamera * cam)
{
- LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM);
+ LLFastTimer ftm(FTM_UPDATE_WLPARAM);
// update the shaders and the menu
propagateParameters();
// sync menus if they exist
- if(LLFloaterWater::isOpen())
+ LLFloaterWater* waterfloater = LLFloaterReg::findTypedInstance<LLFloaterWater>("env_water");
+ if(waterfloater)
{
- LLFloaterWater::instance()->syncMenu();
+ waterfloater->syncMenu();
}
- stop_glerror();
-
// only do this if we're dealing with shaders
if(gPipeline.canUseVertexShaders())
{
@@ -301,7 +296,7 @@ void LLWaterParamManager::update(LLViewerCamera * cam)
mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
LLVector3 sunMoonDir;
- if (gSky.getSunDirection().mV[2] > NIGHTTIME_ELEVATION_COS)
+ if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS)
{
sunMoonDir = gSky.getSunDirection();
}
@@ -434,7 +429,7 @@ F32 LLWaterParamManager::getFogDensity(void)
// modify if we're underwater
const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f;
- F32 camera_height = gAgent.getCameraPositionAgent().mV[2];
+ F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2];
if(camera_height <= water_height)
{
// raise it to the underwater fog density modifier