diff options
Diffstat (limited to 'indra/newview/llwaterparammanager.cpp')
-rw-r--r-- | indra/newview/llwaterparammanager.cpp | 14 |
1 files changed, 6 insertions, 8 deletions
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index c8cc6a3d8e..436cd478b4 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -51,16 +51,14 @@ #include "llsdserialize.h" #include "v4math.h" -#include "llviewerdisplay.h" #include "llviewercontrol.h" -#include "llviewerwindow.h" #include "lldrawpoolwater.h" #include "llagent.h" +#include "llagentcamera.h" #include "llviewerregion.h" #include "llwlparammanager.h" #include "llwaterparamset.h" -#include "llpostprocess.h" #include "llfloaterwater.h" #include "curl/curl.h" @@ -91,7 +89,7 @@ LLWaterParamManager::~LLWaterParamManager() void LLWaterParamManager::loadAllPresets(const std::string& file_name) { std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", "")); - LL_INFOS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL; + LL_DEBUGS2("AppInit", "Shaders") << "Loading Default water settings from " << path_name << LL_ENDL; bool found = true; while(found) @@ -117,7 +115,7 @@ void LLWaterParamManager::loadAllPresets(const std::string& file_name) // And repeat for user presets, note the user presets will modify any system presets already loaded std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); - LL_INFOS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL; + LL_DEBUGS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL; found = true; while(found) @@ -152,7 +150,7 @@ void LLWaterParamManager::loadPreset(const std::string & name,bool propagate) escaped_filename += ".xml"; std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename)); - llinfos << "Loading water settings from " << pathName << llendl; + LL_DEBUGS2("AppInit", "Shaders") << "Loading water settings from " << pathName << LL_ENDL; llifstream presetsXML; presetsXML.open(pathName.c_str()); @@ -161,7 +159,7 @@ void LLWaterParamManager::loadPreset(const std::string & name,bool propagate) if(!presetsXML) { pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename); - llinfos << "Loading User water setting from " << pathName << llendl; + LL_DEBUGS2("AppInit", "Shaders") << "Loading User water setting from " << pathName << LL_ENDL; presetsXML.clear(); presetsXML.open(pathName.c_str()); } @@ -437,7 +435,7 @@ F32 LLWaterParamManager::getFogDensity(void) // modify if we're underwater const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f; - F32 camera_height = gAgent.getCameraPositionAgent().mV[2]; + F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2]; if(camera_height <= water_height) { // raise it to the underwater fog density modifier |