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-/**
- * @file llwaterparammanager.cpp
- * @brief Implementation for the LLWaterParamManager class.
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llwaterparammanager.h"
-
-#include "llrender.h"
-
-#include "pipeline.h"
-#include "llsky.h"
-
-#include "lldiriterator.h"
-#include "llfloaterreg.h"
-#include "llsliderctrl.h"
-#include "llspinctrl.h"
-#include "llcheckboxctrl.h"
-#include "lluictrlfactory.h"
-#include "llviewercontrol.h"
-#include "llviewercamera.h"
-#include "llcombobox.h"
-#include "lllineeditor.h"
-#include "llsdserialize.h"
-
-#include "v4math.h"
-#include "llviewercontrol.h"
-#include "lldrawpoolwater.h"
-#include "llagent.h"
-#include "llagentcamera.h"
-#include "llviewerregion.h"
-
-#include "llenvironment.h"
-#include "llwaterparamset.h"
-
-#include "curl/curl.h"
-
-LLWaterParamManager::LLWaterParamManager() :
-// mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"),
-// mFogDensity(4, "waterFogDensity", 2),
-// mUnderWaterFogMod(0.25, "underWaterFogMod"),
-// mNormalScale(2.f, 2.f, 2.f, "normScale"),
-// mFresnelScale(0.5f, "fresnelScale"),
-// mFresnelOffset(0.4f, "fresnelOffset"),
-// mScaleAbove(0.025f, "scaleAbove"),
-// mScaleBelow(0.2f, "scaleBelow"),
-// mBlurMultiplier(0.1f, "blurMultiplier"),
-// mWave1Dir(.5f, .5f, "wave1Dir"),
-// mWave2Dir(.5f, .5f, "wave2Dir"),
- mDensitySliderValue(1.0f),
- mWaterFogKS(1.0f)
-{
-}
-
-LLWaterParamManager::~LLWaterParamManager()
-{
-}
-
-void LLWaterParamManager::loadAllPresets()
-{
- // First, load system (coming out of the box) water presets.
- loadPresetsFromDir(getSysDir());
-
- // Then load user presets. Note that user day presets will modify any system ones already loaded.
- loadPresetsFromDir(getUserDir());
-}
-
-void LLWaterParamManager::loadPresetsFromDir(const std::string& dir)
-{
- LL_DEBUGS("AppInit", "Shaders") << "Loading water presets from " << dir << LL_ENDL;
-
- LLDirIterator dir_iter(dir, "*.xml");
- while (1)
- {
- std::string file;
- if (!dir_iter.next(file))
- {
- break; // no more files
- }
-
- std::string path = gDirUtilp->add(dir, file);
- if (!loadPreset(path))
- {
- LL_WARNS() << "Error loading water preset from " << path << LL_ENDL;
- }
- }
-}
-
-bool LLWaterParamManager::loadPreset(const std::string& path)
-{
- llifstream xml_file;
- std::string name(gDirUtilp->getBaseFileName(LLURI::unescape(path), /*strip_exten = */ true));
-
- xml_file.open(path.c_str());
- if (!xml_file)
- {
- return false;
- }
-
- LL_DEBUGS("AppInit", "Shaders") << "Loading water " << name << LL_ENDL;
-
- LLSD params_data;
- LLPointer<LLSDParser> parser = new LLSDXMLParser();
- parser->parse(xml_file, params_data, LLSDSerialize::SIZE_UNLIMITED);
- xml_file.close();
-
- if (hasParamSet(name))
- {
- setParamSet(name, params_data);
- }
- else
- {
- addParamSet(name, params_data);
- }
-
- return true;
-}
-
-void LLWaterParamManager::savePreset(const std::string & name)
-{
- llassert(!name.empty());
-
- // make an empty llsd
- LLSD paramsData(LLSD::emptyMap());
- std::string pathName(getUserDir() + LLURI::escape(name) + ".xml");
-
- // fill it with LLSD windlight params
- paramsData = mParamList[name].getAll();
-
- // write to file
- llofstream presetsXML(pathName.c_str());
- LLPointer<LLSDFormatter> formatter = new LLSDXMLFormatter();
- formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY);
- presetsXML.close();
-
- propagateParameters();
-}
-
-void LLWaterParamManager::propagateParameters(void)
-{
- // bind the variables only if we're using shaders
- if(gPipeline.canUseVertexShaders())
- {
- LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
- end_shaders = LLViewerShaderMgr::instance()->endShaders();
- for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
- {
- if (shaders_iter->mProgramObject != 0
- && shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)
- {
- shaders_iter->mUniformsDirty = TRUE;
- }
- }
- }
-
-#if 0
- bool err;
- F32 fog_density_slider =
- log(mCurParams.getFloat(mFogDensity.mName, err)) /
- log(mFogDensity.mBase);
-
- setDensitySliderValue(fog_density_slider);
-#endif
-}
-
-void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
-{
-#if 0
- if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
- {
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLEnvironment::instance().getRotatedLight().mV);
- shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
- shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, LLDrawPoolWater::sWaterFogColor.mV);
- shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, mWaterPlane.mV);
- shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, getFogDensity());
- shader->uniform1f(LLShaderMgr::WATER_FOGKS, mWaterFogKS);
- shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
- }
-#endif
-}
-
-void LLWaterParamManager::applyParams(const LLSD& params, bool interpolate)
-{
- if (params.size() == 0)
- {
- LL_WARNS() << "Undefined water params" << LL_ENDL;
- return;
- }
-
- if (interpolate)
- {
- // *LAPRAS
-
- //LLWLParamManager::getInstance()->mAnimator.startInterpolation(params);
- }
- else
- {
- mCurParams.setAll(params);
- }
-}
-
-static LLTrace::BlockTimerStatHandle FTM_UPDATE_WATERPARAM("Update Water Params");
-
-void LLWaterParamManager::update(LLViewerCamera * cam)
-{
- LL_RECORD_BLOCK_TIME(FTM_UPDATE_WATERPARAM);
-
- // update the shaders and the menu
- propagateParameters();
-
- // only do this if we're dealing with shaders
- if(gPipeline.canUseVertexShaders())
- {
- //transform water plane to eye space
- glh::vec3f norm(0.f, 0.f, 1.f);
- glh::vec3f p(0.f, 0.f, gAgent.getRegion()->getWaterHeight()+0.1f);
-
- F32 modelView[16];
- for (U32 i = 0; i < 16; i++)
- {
- modelView[i] = (F32) gGLModelView[i];
- }
-
- glh::matrix4f mat(modelView);
- glh::matrix4f invtrans = mat.inverse().transpose();
- glh::vec3f enorm;
- glh::vec3f ep;
- invtrans.mult_matrix_vec(norm, enorm);
- enorm.normalize();
- mat.mult_matrix_vec(p, ep);
-
- mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm));
-
- LLVector3 sunMoonDir;
- if (gSky.getSunDirection().mV[2] > LLSky::NIGHTTIME_ELEVATION_COS)
- {
- sunMoonDir = gSky.getSunDirection();
- }
- else
- {
- sunMoonDir = gSky.getMoonDirection();
- }
- sunMoonDir.normVec();
- mWaterFogKS = 1.f/llmax(sunMoonDir.mV[2], WATER_FOG_LIGHT_CLAMP);
-
- LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
- end_shaders = LLViewerShaderMgr::instance()->endShaders();
- for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
- {
- if (shaders_iter->mProgramObject != 0
- && shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)
- {
- shaders_iter->mUniformsDirty = TRUE;
- }
- }
- }
-}
-
-bool LLWaterParamManager::addParamSet(const std::string& name, LLWaterParamSet& param)
-{
- // add a new one if not one there already
- preset_map_t::iterator mIt = mParamList.find(name);
- if(mIt == mParamList.end())
- {
- mParamList[name] = param;
- mPresetListChangeSignal();
- return true;
- }
-
- return false;
-}
-
-BOOL LLWaterParamManager::addParamSet(const std::string& name, LLSD const & param)
-{
- LLWaterParamSet param_set;
- param_set.setAll(param);
- return addParamSet(name, param_set);
-}
-
-bool LLWaterParamManager::getParamSet(const std::string& name, LLWaterParamSet& param)
-{
- // find it and set it
- preset_map_t::iterator mIt = mParamList.find(name);
- if(mIt != mParamList.end())
- {
- param = mParamList[name];
- param.mName = name;
- return true;
- }
-
- return false;
-}
-
-bool LLWaterParamManager::hasParamSet(const std::string& name)
-{
- LLWaterParamSet dummy;
- return getParamSet(name, dummy);
-}
-
-bool LLWaterParamManager::setParamSet(const std::string& name, LLWaterParamSet& param)
-{
- mParamList[name] = param;
-
- return true;
-}
-
-bool LLWaterParamManager::setParamSet(const std::string& name, const LLSD & param)
-{
- // quick, non robust (we won't be working with files, but assets) check
- if(!param.isMap())
- {
- return false;
- }
-
- mParamList[name].setAll(param);
-
- return true;
-}
-
-bool LLWaterParamManager::removeParamSet(const std::string& name, bool delete_from_disk)
-{
- // remove from param list
- preset_map_t::iterator it = mParamList.find(name);
- if (it == mParamList.end())
- {
- LL_WARNS("WindLight") << "No water preset named " << name << LL_ENDL;
- return false;
- }
-
- mParamList.erase(it);
-
- // remove from file system if requested
- if (delete_from_disk)
- {
- if (gDirUtilp->deleteFilesInDir(getUserDir(), LLURI::escape(name) + ".xml") < 1)
- {
- LL_WARNS("WindLight") << "Error removing water preset " << name << " from disk" << LL_ENDL;
- }
- }
-
- // signal interested parties
- mPresetListChangeSignal();
- return true;
-}
-
-bool LLWaterParamManager::isSystemPreset(const std::string& preset_name) const
-{
- // *TODO: file system access is excessive here.
- return gDirUtilp->fileExists(getSysDir() + LLURI::escape(preset_name) + ".xml");
-}
-
-void LLWaterParamManager::getPresetNames(preset_name_list_t& presets) const
-{
- presets.clear();
-
- for (preset_map_t::const_iterator it = mParamList.begin(); it != mParamList.end(); ++it)
- {
- presets.push_back(it->first);
- }
-}
-
-void LLWaterParamManager::getPresetNames(preset_name_list_t& user_presets, preset_name_list_t& system_presets) const
-{
- user_presets.clear();
- system_presets.clear();
-
- for (preset_map_t::const_iterator it = mParamList.begin(); it != mParamList.end(); ++it)
- {
- if (isSystemPreset(it->first))
- {
- system_presets.push_back(it->first);
- }
- else
- {
- user_presets.push_back(it->first);
- }
- }
-}
-
-void LLWaterParamManager::getUserPresetNames(preset_name_list_t& user_presets) const
-{
- preset_name_list_t dummy;
- getPresetNames(user_presets, dummy);
-}
-
-boost::signals2::connection LLWaterParamManager::setPresetListChangeCallback(const preset_list_signal_t::slot_type& cb)
-{
- return mPresetListChangeSignal.connect(cb);
-}
-
-F32 LLWaterParamManager::getFogDensity(void)
-{
- bool err;
-
- F32 fogDensity = mCurParams.getFloat("waterFogDensity", err);
-
- // modify if we're underwater
- const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f;
- F32 camera_height = gAgentCamera.getCameraPositionAgent().mV[2];
- if(camera_height <= water_height)
- {
- // raise it to the underwater fog density modifier
- fogDensity = pow(fogDensity, mCurParams.getFloat("underWaterFogMod", err));
- }
-
- return fogDensity;
-}
-
-// virtual static
-void LLWaterParamManager::initSingleton()
-{
- LL_DEBUGS("Windlight") << "Initializing water" << LL_ENDL;
- loadAllPresets();
-}
-
-// static
-std::string LLWaterParamManager::getSysDir()
-{
- return gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", "");
-}
-
-// static
-std::string LLWaterParamManager::getUserDir()
-{
- return gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS , "windlight/water", "");
-}