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Diffstat (limited to 'indra/newview/llwaterparammanager.cpp')
-rw-r--r--indra/newview/llwaterparammanager.cpp16
1 files changed, 9 insertions, 7 deletions
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index 4f2dd663ed..29f086b7f9 100644
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -33,6 +33,8 @@
#include "llwaterparammanager.h"
+#include "llrender.h"
+
#include "pipeline.h"
#include "llsky.h"
@@ -205,9 +207,9 @@ void LLWaterParamManager::propagateParameters(void)
// bind the variables only if we're using shaders
if(gPipeline.canUseVertexShaders())
{
- LLShaderMgr::shader_iter shaders_iter, end_shaders;
- end_shaders = LLShaderMgr::endShaders();
- for(shaders_iter = LLShaderMgr::beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
+ LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
+ end_shaders = LLViewerShaderMgr::instance()->endShaders();
+ for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
{
if (shaders_iter->mProgramObject != 0
&& shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)
@@ -229,7 +231,7 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
{
if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
{
- shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, LLWLParamManager::instance()->getRotatedLightDir().mV);
+ shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::instance()->getRotatedLightDir().mV);
shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV);
shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV);
shader->uniform4fv("waterPlane", 1, mWaterPlane.mV);
@@ -289,9 +291,9 @@ void LLWaterParamManager::update(LLViewerCamera * cam)
sunMoonDir.normVec();
mWaterFogKS = 1.f/llmax(sunMoonDir.mV[2], WATER_FOG_LIGHT_CLAMP);
- LLShaderMgr::shader_iter shaders_iter, end_shaders;
- end_shaders = LLShaderMgr::endShaders();
- for(shaders_iter = LLShaderMgr::beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
+ LLViewerShaderMgr::shader_iter shaders_iter, end_shaders;
+ end_shaders = LLViewerShaderMgr::instance()->endShaders();
+ for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter)
{
if (shaders_iter->mProgramObject != 0
&& shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER)