diff options
Diffstat (limited to 'indra/newview/llwaterparammanager.cpp')
-rw-r--r-- | indra/newview/llwaterparammanager.cpp | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 50e407739b..136ffe607d 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -39,6 +39,7 @@ #include "pipeline.h" #include "llsky.h" +#include "llfloaterreg.h" #include "llsliderctrl.h" #include "llspinctrl.h" #include "llcheckboxctrl.h" @@ -153,7 +154,7 @@ void LLWaterParamManager::loadPreset(const std::string & name,bool propagate) std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename)); llinfos << "Loading water settings from " << pathName << llendl; - std::ifstream presetsXML; + llifstream presetsXML; presetsXML.open(pathName.c_str()); // That failed, try loading from the users area instead. @@ -161,7 +162,8 @@ void LLWaterParamManager::loadPreset(const std::string & name,bool propagate) { pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename); llinfos << "Loading User water setting from " << pathName << llendl; - presetsXML.open(pathName.c_str()); + presetsXML.clear(); + presetsXML.open(pathName.c_str()); } if (presetsXML) @@ -262,21 +264,22 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) } } +static LLFastTimer::DeclareTimer FTM_UPDATE_WLPARAM("Update Windlight Params"); + void LLWaterParamManager::update(LLViewerCamera * cam) { - LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM); + LLFastTimer ftm(FTM_UPDATE_WLPARAM); // update the shaders and the menu propagateParameters(); // sync menus if they exist - if(LLFloaterWater::isOpen()) + LLFloaterWater* waterfloater = LLFloaterReg::findTypedInstance<LLFloaterWater>("env_water"); + if(waterfloater) { - LLFloaterWater::instance()->syncMenu(); + waterfloater->syncMenu(); } - stop_glerror(); - // only do this if we're dealing with shaders if(gPipeline.canUseVertexShaders()) { |