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Diffstat (limited to 'indra/newview/llwaterparammanager.cpp')
-rw-r--r--indra/newview/llwaterparammanager.cpp22
1 files changed, 15 insertions, 7 deletions
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index 4f52ff9778..376715a2d6 100644
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -57,6 +57,14 @@
#include "curl/curl.h"
+static LLStaticHashedString sCamPosLocal("camPosLocal");
+static LLStaticHashedString sWaterFogColor("waterFogColor");
+static LLStaticHashedString sWaterFogEnd("waterFogEnd");
+static LLStaticHashedString sWaterPlane("waterPlane");
+static LLStaticHashedString sWaterFogDensity("waterFogDensity");
+static LLStaticHashedString sWaterFogKS("waterFogKS");
+static LLStaticHashedString sDistanceMultiplier("distance_multiplier");
+
LLWaterParamManager::LLWaterParamManager() :
mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"),
mFogDensity(4, "waterFogDensity", 2),
@@ -188,13 +196,13 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV);
- shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV);
- shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV);
- shader->uniform1f("waterFogEnd", LLDrawPoolWater::sWaterFogEnd);
- shader->uniform4fv("waterPlane", 1, mWaterPlane.mV);
- shader->uniform1f("waterFogDensity", getFogDensity());
- shader->uniform1f("waterFogKS", mWaterFogKS);
- shader->uniform1f("distance_multiplier", 0);
+ shader->uniform3fv(sCamPosLocal, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ shader->uniform4fv(sWaterFogColor, 1, LLDrawPoolWater::sWaterFogColor.mV);
+ shader->uniform1f(sWaterFogEnd, LLDrawPoolWater::sWaterFogEnd);
+ shader->uniform4fv(sWaterPlane, 1, mWaterPlane.mV);
+ shader->uniform1f(sWaterFogDensity, getFogDensity());
+ shader->uniform1f(sWaterFogKS, mWaterFogKS);
+ shader->uniform1f(sDistanceMultiplier, 0);
}
}