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-rw-r--r--indra/newview/llvowlsky.cpp431
1 files changed, 82 insertions, 349 deletions
diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp
index 2cb5fc81b0..620367228f 100644
--- a/indra/newview/llvowlsky.cpp
+++ b/indra/newview/llvowlsky.cpp
@@ -32,14 +32,12 @@
#include "llsky.h"
#include "lldrawpoolwlsky.h"
#include "llface.h"
-#include "llwlparammanager.h"
#include "llviewercontrol.h"
+#include "llenvironment.h"
+#include "llsettingssky.h"
-#define DOME_SLICES 1
-const F32 LLVOWLSky::DISTANCE_TO_STARS = (HORIZON_DIST - 10.f)*0.25f;
-
-const U32 LLVOWLSky::MIN_SKY_DETAIL = 3;
-const U32 LLVOWLSky::MAX_SKY_DETAIL = 180;
+static const U32 MIN_SKY_DETAIL = 8;
+static const U32 MAX_SKY_DETAIL = 180;
inline U32 LLVOWLSky::getNumStacks(void)
{
@@ -51,16 +49,6 @@ inline U32 LLVOWLSky::getNumSlices(void)
return 2 * llmin(MAX_SKY_DETAIL, llmax(MIN_SKY_DETAIL, gSavedSettings.getU32("WLSkyDetail")));
}
-inline U32 LLVOWLSky::getFanNumVerts(void)
-{
- return getNumSlices() + 1;
-}
-
-inline U32 LLVOWLSky::getFanNumIndices(void)
-{
- return getNumSlices() * 3;
-}
-
inline U32 LLVOWLSky::getStripsNumVerts(void)
{
return (getNumStacks() - 1) * getNumSlices();
@@ -87,11 +75,6 @@ LLVOWLSky::LLVOWLSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regi
initStars();
}
-void LLVOWLSky::initSunDirection(LLVector3 const & sun_direction,
- LLVector3 const & sun_angular_velocity)
-{
-}
-
void LLVOWLSky::idleUpdate(LLAgent &agent, const F64 &time)
{
@@ -120,8 +103,9 @@ inline F32 LLVOWLSky::calcPhi(U32 i)
F32 t = float(i) / float(getNumStacks());
// ^4 the parameter of the tesselation to bias things toward 0 (the dome's apex)
- t = t*t*t*t;
-
+ t *= t;
+ t *= t;
+
// invert and square the parameter of the tesselation to bias things toward 1 (the horizon)
t = 1.f - t;
t = t*t;
@@ -130,167 +114,20 @@ inline F32 LLVOWLSky::calcPhi(U32 i)
return (F_PI / 8.f) * t;
}
-#if !DOME_SLICES
-static const F32 Q = (1.f + sqrtf(5.f))/2.f; //golden ratio
-
-//icosahedron verts (based on asset b0c7b76e-28c6-1f87-a1de-752d5e3cd264, contact Runitai Linden for a copy)
-static const LLVector3 icosahedron_vert[] =
-{
- LLVector3(0,1.f,Q),
- LLVector3(0,-1.f,Q),
- LLVector3(0,-1.f,-Q),
- LLVector3(0,1.f,-Q),
-
- LLVector3(Q,0,1.f),
- LLVector3(-Q,0,1.f),
- LLVector3(-Q,0,-1.f),
- LLVector3(Q,0,-1.f),
-
- LLVector3(1,-Q,0.f),
- LLVector3(-1,-Q,0.f),
- LLVector3(-1,Q,0.f),
- LLVector3(1,Q,0.f),
-};
-
-//indices
-static const U32 icosahedron_ind[] =
-{
- 5,0,1,
- 10,0,5,
- 5,1,9,
- 10,5,6,
- 6,5,9,
- 11,0,10,
- 3,11,10,
- 3,10,6,
- 3,6,2,
- 7,3,2,
- 8,7,2,
- 4,7,8,
- 1,4,8,
- 9,8,2,
- 9,2,6,
- 11,3,7,
- 4,0,11,
- 4,11,7,
- 1,0,4,
- 1,8,9,
-};
-
-
-//split every triangle in LLVertexBuffer into even fourths (assumes index triangle lists)
-void subdivide(LLVertexBuffer& in, LLVertexBuffer* ret)
-{
- S32 tri_in = in.getNumIndices()/3;
-
- ret->allocateBuffer(tri_in*4*3, tri_in*4*3, TRUE);
-
- LLStrider<LLVector3> vin, vout;
- LLStrider<U16> indin, indout;
-
- ret->getVertexStrider(vout);
- in.getVertexStrider(vin);
-
- ret->getIndexStrider(indout);
- in.getIndexStrider(indin);
-
-
- for (S32 i = 0; i < tri_in; i++)
- {
- LLVector3 v0 = vin[*indin++];
- LLVector3 v1 = vin[*indin++];
- LLVector3 v2 = vin[*indin++];
-
- LLVector3 v3 = (v0 + v1) * 0.5f;
- LLVector3 v4 = (v1 + v2) * 0.5f;
- LLVector3 v5 = (v2 + v0) * 0.5f;
-
- *vout++ = v0;
- *vout++ = v3;
- *vout++ = v5;
-
- *vout++ = v3;
- *vout++ = v4;
- *vout++ = v5;
-
- *vout++ = v3;
- *vout++ = v1;
- *vout++ = v4;
-
- *vout++ = v5;
- *vout++ = v4;
- *vout++ = v2;
- }
-
- for (S32 i = 0; i < ret->getNumIndices(); i++)
- {
- *indout++ = i;
- }
-
-}
-
-void chop(LLVertexBuffer& in, LLVertexBuffer* out)
-{
- //chop off all triangles below horizon
- F32 d = LLWLParamManager::sParamMgr->getDomeOffset() * LLWLParamManager::sParamMgr->getDomeRadius();
-
- std::vector<LLVector3> vert;
-
- LLStrider<LLVector3> vin;
- LLStrider<U16> index;
-
- in.getVertexStrider(vin);
- in.getIndexStrider(index);
-
- U32 tri_count = in.getNumIndices()/3;
- for (U32 i = 0; i < tri_count; i++)
- {
- LLVector3 &v1 = vin[index[i*3+0]];
- LLVector3 &v2 = vin[index[i*3+1]];
- LLVector3 &v3 = vin[index[i*3+2]];
-
- if (v1.mV[1] > d ||
- v2.mV[1] > d ||
- v3.mV[1] > d)
- {
- v1.mV[1] = llmax(v1.mV[1], d);
- v2.mV[1] = llmax(v1.mV[1], d);
- v3.mV[1] = llmax(v1.mV[1], d);
-
- vert.push_back(v1);
- vert.push_back(v2);
- vert.push_back(v3);
- }
- }
-
- out->allocateBuffer(vert.size(), vert.size(), TRUE);
-
- LLStrider<LLVector3> vout;
- out->getVertexStrider(vout);
- out->getIndexStrider(index);
-
- for (U32 i = 0; i < vert.size(); i++)
- {
- *vout++ = vert[i];
- *index++ = i;
- }
-}
-#endif // !DOME_SLICES
-
void LLVOWLSky::resetVertexBuffers()
{
- mFanVerts = NULL;
mStripsVerts.clear();
- mStarsVerts = NULL;
+ mStarsVerts = nullptr;
+ mFsSkyVerts = nullptr;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
}
void LLVOWLSky::cleanupGL()
{
- mFanVerts = NULL;
mStripsVerts.clear();
- mStarsVerts = NULL;
+ mStarsVerts = nullptr;
+ mFsSkyVerts = nullptr;
LLDrawPoolWLSky::cleanupGL();
}
@@ -305,38 +142,51 @@ static LLTrace::BlockTimerStatHandle FTM_GEO_SKY("Windlight Sky Geometry");
BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
{
- LL_RECORD_BLOCK_TIME(FTM_GEO_SKY);
+ LL_RECORD_BLOCK_TIME(FTM_GEO_SKY);
LLStrider<LLVector3> vertices;
LLStrider<LLVector2> texCoords;
LLStrider<U16> indices;
-#if DOME_SLICES
- {
- mFanVerts = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
- if (!mFanVerts->allocateBuffer(getFanNumVerts(), getFanNumIndices(), TRUE))
+ if (mFsSkyVerts.isNull())
+ {
+ mFsSkyVerts = new LLVertexBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
+
+ if (!mFsSkyVerts->allocateBuffer(4, 6, TRUE))
{
- LL_WARNS() << "Failed to allocate Vertex Buffer on sky update to "
- << getFanNumVerts() << " vertices and "
- << getFanNumIndices() << " indices" << LL_ENDL;
+ LL_WARNS() << "Failed to allocate Vertex Buffer on full screen sky update" << LL_ENDL;
}
- BOOL success = mFanVerts->getVertexStrider(vertices)
- && mFanVerts->getTexCoord0Strider(texCoords)
- && mFanVerts->getIndexStrider(indices);
+ BOOL success = mFsSkyVerts->getVertexStrider(vertices)
+ && mFsSkyVerts->getTexCoord0Strider(texCoords)
+ && mFsSkyVerts->getIndexStrider(indices);
if(!success)
{
- LL_ERRS() << "Failed updating WindLight sky geometry." << LL_ENDL;
+ LL_ERRS() << "Failed updating WindLight fullscreen sky geometry." << LL_ENDL;
}
- buildFanBuffer(vertices, texCoords, indices);
+ *vertices++ = LLVector3(-1.0f, -1.0f, 0.0f);
+ *vertices++ = LLVector3( 1.0f, -1.0f, 0.0f);
+ *vertices++ = LLVector3(-1.0f, 1.0f, 0.0f);
+ *vertices++ = LLVector3( 1.0f, 1.0f, 0.0f);
- mFanVerts->flush();
- }
+ *texCoords++ = LLVector2(0.0f, 0.0f);
+ *texCoords++ = LLVector2(1.0f, 0.0f);
+ *texCoords++ = LLVector2(0.0f, 1.0f);
+ *texCoords++ = LLVector2(1.0f, 1.0f);
+
+ *indices++ = 0;
+ *indices++ = 1;
+ *indices++ = 2;
+ *indices++ = 1;
+ *indices++ = 3;
+ *indices++ = 2;
+
+ mFsSkyVerts->flush();
+ }
{
- LLCachedControl<S32> max_vbo_size(gSavedSettings, "RenderMaxVBOSize", 512);
- const U32 max_buffer_bytes = max_vbo_size * 1024;
+ const U32 max_buffer_bytes = gSavedSettings.getS32("RenderMaxVBOSize")*1024;
const U32 data_mask = LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK;
const U32 max_verts = max_buffer_bytes / LLVertexBuffer::calcVertexSize(data_mask);
@@ -398,8 +248,11 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
LL_ERRS() << "Failed updating WindLight sky geometry." << LL_ENDL;
}
+ U32 vertex_count = 0;
+ U32 index_count = 0;
+
// fill it
- buildStripsBuffer(begin_stack, end_stack, vertices, texCoords, indices);
+ buildStripsBuffer(begin_stack, end_stack, vertex_count, index_count, vertices, texCoords, indices);
// and unlock the buffer
segment->flush();
@@ -407,85 +260,6 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable)
LL_INFOS() << "completed in " << llformat("%.2f", timer.getElapsedTimeF32().value()) << "seconds" << LL_ENDL;
}
-#else
- mStripsVerts = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB);
-
- const F32 RADIUS = LLWLParamManager::sParamMgr->getDomeRadius();
-
- LLPointer<LLVertexBuffer> temp = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, 0);
- temp->allocateBuffer(12, 60, TRUE);
-
- BOOL success = temp->getVertexStrider(vertices)
- && temp->getIndexStrider(indices);
-
- if (success)
- {
- for (U32 i = 0; i < 12; i++)
- {
- *vertices++ = icosahedron_vert[i];
- }
-
- for (U32 i = 0; i < 60; i++)
- {
- *indices++ = icosahedron_ind[i];
- }
- }
-
-
- LLPointer<LLVertexBuffer> temp2;
-
- for (U32 i = 0; i < 8; i++)
- {
- temp2 = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, 0);
- subdivide(*temp, temp2);
- temp = temp2;
- }
-
- temp->getVertexStrider(vertices);
- for (S32 i = 0; i < temp->getNumVerts(); i++)
- {
- LLVector3 v = vertices[i];
- v.normVec();
- vertices[i] = v*RADIUS;
- }
-
- temp2 = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, 0);
- chop(*temp, temp2);
-
- mStripsVerts->allocateBuffer(temp2->getNumVerts(), temp2->getNumIndices(), TRUE);
-
- success = mStripsVerts->getVertexStrider(vertices)
- && mStripsVerts->getTexCoordStrider(texCoords)
- && mStripsVerts->getIndexStrider(indices);
-
- LLStrider<LLVector3> v;
- temp2->getVertexStrider(v);
- LLStrider<U16> ind;
- temp2->getIndexStrider(ind);
-
- if (success)
- {
- for (S32 i = 0; i < temp2->getNumVerts(); ++i)
- {
- LLVector3 vert = *v++;
- vert.normVec();
- F32 z0 = vert.mV[2];
- F32 x0 = vert.mV[0];
-
- vert *= RADIUS;
-
- *vertices++ = vert;
- *texCoords++ = LLVector2((-z0 + 1.f) / 2.f, (-x0 + 1.f) / 2.f);
- }
-
- for (S32 i = 0; i < temp2->getNumIndices(); ++i)
- {
- *indices++ = *ind++;
- }
- }
-
- mStripsVerts->flush();
-#endif
updateStarColors();
updateStarGeometry(drawable);
@@ -505,6 +279,21 @@ void LLVOWLSky::drawStars(void)
}
}
+void LLVOWLSky::drawFsSky(void)
+{
+ if (mFsSkyVerts.isNull())
+ {
+ updateGeometry(mDrawable);
+ }
+
+ LLGLDisable disable_blend(GL_BLEND);
+
+ mFsSkyVerts->setBuffer(LLDrawPoolWLSky::ADV_ATMO_SKY_VERTEX_DATA_MASK);
+ mFsSkyVerts->drawRange(LLRender::TRIANGLES, 0, mFsSkyVerts->getNumVerts() - 1, mFsSkyVerts->getNumIndices(), 0);
+ gPipeline.addTrianglesDrawn(mFsSkyVerts->getNumIndices(), LLRender::TRIANGLES);
+ LLVertexBuffer::unbind();
+}
+
void LLVOWLSky::drawDome(void)
{
if (mStripsVerts.empty())
@@ -512,11 +301,8 @@ void LLVOWLSky::drawDome(void)
updateGeometry(mDrawable);
}
- LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
-
const U32 data_mask = LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK;
-#if DOME_SLICES
std::vector< LLPointer<LLVertexBuffer> >::const_iterator strips_vbo_iter, end_strips;
end_strips = mStripsVerts.end();
for(strips_vbo_iter = mStripsVerts.begin(); strips_vbo_iter != end_strips; ++strips_vbo_iter)
@@ -532,21 +318,13 @@ void LLVOWLSky::drawDome(void)
gPipeline.addTrianglesDrawn(strips_segment->getNumIndices(), LLRender::TRIANGLE_STRIP);
}
-#else
- mStripsVerts->setBuffer(data_mask);
- gGL.syncMatrices();
- glDrawRangeElements(
- GL_TRIANGLES,
- 0, mStripsVerts->getNumVerts()-1, mStripsVerts->getNumIndices(),
- GL_UNSIGNED_SHORT,
- mStripsVerts->getIndicesPointer());
-#endif
-
LLVertexBuffer::unbind();
}
void LLVOWLSky::initStars()
{
+ const F32 DISTANCE_TO_STARS = LLEnvironment::instance().getCurrentSky()->getDomeRadius();
+
// Initialize star map
mStarVertices.resize(getStarsNumVerts());
mStarColors.resize(getStarsNumVerts());
@@ -581,72 +359,15 @@ void LLVOWLSky::initStars()
}
}
-void LLVOWLSky::buildFanBuffer(LLStrider<LLVector3> & vertices,
- LLStrider<LLVector2> & texCoords,
- LLStrider<U16> & indices)
-{
- const F32 RADIUS = LLWLParamManager::getInstance()->getDomeRadius();
-
- U32 i, num_slices;
- F32 phi0, theta, x0, y0, z0;
-
- // paranoia checking for SL-55986/SL-55833
- U32 count_verts = 0;
- U32 count_indices = 0;
-
- // apex
- *vertices++ = LLVector3(0.f, RADIUS, 0.f);
- *texCoords++ = LLVector2(0.5f, 0.5f);
- ++count_verts;
-
- num_slices = getNumSlices();
-
- // and fan in a circle around the apex
- phi0 = calcPhi(1);
- for(i = 0; i < num_slices; ++i) {
- theta = 2.f * F_PI * float(i) / float(num_slices);
-
- // standard transformation from spherical to
- // rectangular coordinates
- x0 = sin(phi0) * cos(theta);
- y0 = cos(phi0);
- z0 = sin(phi0) * sin(theta);
-
- *vertices++ = LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS);
- // generate planar uv coordinates
- // note: x and z are transposed in order for things to animate
- // correctly in the global coordinate system where +x is east and
- // +y is north
- *texCoords++ = LLVector2((-z0 + 1.f) / 2.f, (-x0 + 1.f) / 2.f);
- ++count_verts;
-
- if (i > 0)
- {
- *indices++ = 0;
- *indices++ = i;
- *indices++ = i+1;
- count_indices += 3;
- }
- }
-
- // the last vertex of the last triangle should wrap around to
- // the beginning
- *indices++ = 0;
- *indices++ = num_slices;
- *indices++ = 1;
- count_indices += 3;
-
- // paranoia checking for SL-55986/SL-55833
- llassert(getFanNumVerts() == count_verts);
- llassert(getFanNumIndices() == count_indices);
-}
-
-void LLVOWLSky::buildStripsBuffer(U32 begin_stack, U32 end_stack,
+void LLVOWLSky::buildStripsBuffer(U32 begin_stack,
+ U32 end_stack,
+ U32& vertex_count,
+ U32& index_count,
LLStrider<LLVector3> & vertices,
LLStrider<LLVector2> & texCoords,
LLStrider<U16> & indices)
{
- const F32 RADIUS = LLWLParamManager::getInstance()->getDomeRadius();
+ const F32 RADIUS = LLEnvironment::instance().getCurrentSky()->getDomeRadius();
U32 i, j, num_slices, num_stacks;
F32 phi0, theta, x0, y0, z0;
@@ -661,7 +382,11 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack, U32 end_stack,
llassert(end_stack <= num_stacks);
// stacks are iterated one-indexed since phi(0) was handled by the fan above
- for(i = begin_stack + 1; i <= end_stack+1; ++i)
+#if NEW_TESS
+ for(i = begin_stack; i <= end_stack; ++i)
+#else
+ for(i = begin_stack + 1; i <= end_stack+1; ++i)
+#endif
{
phi0 = calcPhi(i);
@@ -675,7 +400,10 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack, U32 end_stack,
y0 = cos(phi0);
z0 = sin(phi0) * sin(theta);
- if (i == num_stacks-2)
+#if NEW_TESS
+ *vertices++ = LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS);
+#else
+ if (i == num_stacks-2)
{
*vertices++ = LLVector3(x0*RADIUS, y0*RADIUS-1024.f*2.f, z0*RADIUS);
}
@@ -687,6 +415,8 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack, U32 end_stack,
{
*vertices++ = LLVector3(x0 * RADIUS, y0 * RADIUS, z0 * RADIUS);
}
+#endif
+
++count_verts;
// generate planar uv coordinates
@@ -725,6 +455,9 @@ void LLVOWLSky::buildStripsBuffer(U32 begin_stack, U32 end_stack,
*indices++ = i * num_slices + k ;
count_indices++ ;
}
+
+ vertex_count = count_verts;
+ index_count = count_indices;
}
void LLVOWLSky::updateStarColors()
@@ -819,7 +552,7 @@ BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable)
LLVector3 left = at%LLVector3(0,0,1);
LLVector3 up = at%left;
- F32 sc = 0.5f+ll_frand()*1.25f;
+ F32 sc = 16.0f + (ll_frand() * 20.0f);
left *= sc;
up *= sc;