diff options
Diffstat (limited to 'indra/newview/llvowater.cpp')
-rw-r--r-- | indra/newview/llvowater.cpp | 614 |
1 files changed, 307 insertions, 307 deletions
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 2ec91679bf..34040e1aca 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -1,307 +1,307 @@ -/**
- * @file llvowater.cpp
- * @brief LLVOWater class implementation
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llvowater.h"
-
-#include "llviewercontrol.h"
-
-#include "lldrawable.h"
-#include "lldrawpoolwater.h"
-#include "llface.h"
-#include "llsky.h"
-#include "llsurface.h"
-#include "llviewercamera.h"
-#include "llviewertexturelist.h"
-#include "llviewerregion.h"
-#include "llworld.h"
-#include "pipeline.h"
-#include "llspatialpartition.h"
-
-///////////////////////////////////
-
-template<class T> inline T LERP(T a, T b, F32 factor)
-{
- return a + (b - a) * factor;
-}
-
-LLVOWater::LLVOWater(const LLUUID &id,
- const LLPCode pcode,
- LLViewerRegion *regionp) :
- LLStaticViewerObject(id, pcode, regionp),
- mRenderType(LLPipeline::RENDER_TYPE_WATER)
-{
- // Terrain must draw during selection passes so it can block objects behind it.
- mbCanSelect = false;
- setScale(LLVector3(256.f, 256.f, 0.f)); // Hack for setting scale for bounding boxes/visibility.
-
- mUseTexture = true;
- mIsEdgePatch = false;
-}
-
-
-void LLVOWater::markDead()
-{
- LLViewerObject::markDead();
-}
-
-
-bool LLVOWater::isActive() const
-{
- return false;
-}
-
-
-void LLVOWater::setPixelAreaAndAngle(LLAgent &agent)
-{
- mAppAngle = 50;
- mPixelArea = 500*500;
-}
-
-
-// virtual
-void LLVOWater::updateTextures()
-{
-}
-
-// Never gets called
-void LLVOWater::idleUpdate(LLAgent &agent, const F64 &time)
-{
-}
-
-LLDrawable *LLVOWater::createDrawable(LLPipeline *pipeline)
-{
- pipeline->allocDrawable(this);
- mDrawable->setLit(false);
- mDrawable->setRenderType(mRenderType);
-
- LLDrawPoolWater *pool = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
-
- if (mUseTexture)
- {
- mDrawable->setNumFaces(1, pool, mRegionp->getLand().getWaterTexture());
- }
- else
- {
- mDrawable->setNumFaces(1, pool, LLWorld::getInstance()->getDefaultWaterTexture());
- }
-
- return mDrawable;
-}
-
-bool LLVOWater::updateGeometry(LLDrawable *drawable)
-{
- LL_PROFILE_ZONE_SCOPED;
- LLFace *face;
-
- if (drawable->getNumFaces() < 1)
- {
- LLDrawPoolWater *poolp = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
- drawable->addFace(poolp, NULL);
- }
- face = drawable->getFace(0);
- if (!face)
- {
- return true;
- }
-
-// LLVector2 uvs[4];
-// LLVector3 vtx[4];
-
- LLStrider<LLVector3> verticesp, normalsp;
- LLStrider<LLVector2> texCoordsp;
- LLStrider<U16> indicesp;
- U16 index_offset;
-
-
- // A quad is 4 vertices and 6 indices (making 2 triangles)
- static const unsigned int vertices_per_quad = 4;
- static const unsigned int indices_per_quad = 6;
-
- S32 size_x = LLPipeline::sRenderTransparentWater ? 8 : 1;
- S32 size_y = LLPipeline::sRenderTransparentWater ? 8 : 1;
-
- const LLVector3& scale = getScale();
- size_x *= llmin(llround(scale.mV[0] / 256.f), 8);
- size_y *= llmin(llround(scale.mV[1] / 256.f), 8);
-
- const S32 num_quads = size_x * size_y;
- face->setSize(vertices_per_quad * num_quads,
- indices_per_quad * num_quads);
-
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (!buff ||
- buff->getNumIndices() != face->getIndicesCount() ||
- buff->getNumVerts() != face->getGeomCount() ||
- face->getIndicesStart() != 0 ||
- face->getGeomIndex() != 0)
- {
- buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK);
- if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount()))
- {
- LL_WARNS() << "Failed to allocate Vertex Buffer on water update to "
- << face->getGeomCount() << " vertices and "
- << face->getIndicesCount() << " indices" << LL_ENDL;
- }
- face->setIndicesIndex(0);
- face->setGeomIndex(0);
- face->setVertexBuffer(buff);
- }
-
- index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
-
- LLVector3 position_agent;
- position_agent = getPositionAgent();
- face->mCenterAgent = position_agent;
- face->mCenterLocal = position_agent;
-
- S32 x, y;
- F32 step_x = getScale().mV[0] / size_x;
- F32 step_y = getScale().mV[1] / size_y;
-
- const LLVector3 up(0.f, step_y * 0.5f, 0.f);
- const LLVector3 right(step_x * 0.5f, 0.f, 0.f);
- const LLVector3 normal(0.f, 0.f, 1.f);
-
- F32 size_inv_x = 1.f / size_x;
- F32 size_inv_y = 1.f / size_y;
-
- for (y = 0; y < size_y; y++)
- {
- for (x = 0; x < size_x; x++)
- {
- S32 toffset = index_offset + 4*(y*size_x + x);
- position_agent = getPositionAgent() - getScale() * 0.5f;
- position_agent.mV[VX] += (x + 0.5f) * step_x;
- position_agent.mV[VY] += (y + 0.5f) * step_y;
-
- position_agent.mV[VX] = llround(position_agent.mV[VX]);
- position_agent.mV[VY] = llround(position_agent.mV[VY]);
-
- *verticesp++ = position_agent - right + up;
- *verticesp++ = position_agent - right - up;
- *verticesp++ = position_agent + right + up;
- *verticesp++ = position_agent + right - up;
-
- *texCoordsp++ = LLVector2(x*size_inv_x, (y+1)*size_inv_y);
- *texCoordsp++ = LLVector2(x*size_inv_x, y*size_inv_y);
- *texCoordsp++ = LLVector2((x+1)*size_inv_x, (y+1)*size_inv_y);
- *texCoordsp++ = LLVector2((x+1)*size_inv_x, y*size_inv_y);
-
- *normalsp++ = normal;
- *normalsp++ = normal;
- *normalsp++ = normal;
- *normalsp++ = normal;
-
- *indicesp++ = toffset + 0;
- *indicesp++ = toffset + 1;
- *indicesp++ = toffset + 2;
-
- *indicesp++ = toffset + 1;
- *indicesp++ = toffset + 3;
- *indicesp++ = toffset + 2;
- }
- }
-
- buff->unmapBuffer();
-
- mDrawable->movePartition();
- LLPipeline::sCompiles++;
- return true;
-}
-
-void LLVOWater::initClass()
-{
-}
-
-void LLVOWater::cleanupClass()
-{
-}
-
-void setVecZ(LLVector3& v)
-{
- v.mV[VX] = 0;
- v.mV[VY] = 0;
- v.mV[VZ] = 1;
-}
-
-void LLVOWater::setUseTexture(const bool use_texture)
-{
- mUseTexture = use_texture;
-}
-
-void LLVOWater::setIsEdgePatch(const bool edge_patch)
-{
- mIsEdgePatch = edge_patch;
-}
-
-void LLVOWater::updateSpatialExtents(LLVector4a &newMin, LLVector4a& newMax)
-{
- LLVector4a pos;
- pos.load3(getPositionAgent().mV);
- LLVector4a scale;
- scale.load3(getScale().mV);
- scale.mul(0.5f);
-
- newMin.setSub(pos, scale);
- newMax.setAdd(pos, scale);
-
- pos.setAdd(newMin,newMax);
- pos.mul(0.5f);
-
- mDrawable->setPositionGroup(pos);
-}
-
-U32 LLVOWater::getPartitionType() const
-{
- if (mIsEdgePatch)
- {
- return LLViewerRegion::PARTITION_VOIDWATER;
- }
-
- return LLViewerRegion::PARTITION_WATER;
-}
-
-U32 LLVOVoidWater::getPartitionType() const
-{
- return LLViewerRegion::PARTITION_VOIDWATER;
-}
-
-LLWaterPartition::LLWaterPartition(LLViewerRegion* regionp)
-: LLSpatialPartition(0, false, regionp)
-{
- mInfiniteFarClip = true;
- mDrawableType = LLPipeline::RENDER_TYPE_WATER;
- mPartitionType = LLViewerRegion::PARTITION_WATER;
-}
-
-LLVoidWaterPartition::LLVoidWaterPartition(LLViewerRegion* regionp) : LLWaterPartition(regionp)
-{
- mOcclusionEnabled = false;
- mDrawableType = LLPipeline::RENDER_TYPE_VOIDWATER;
- mPartitionType = LLViewerRegion::PARTITION_VOIDWATER;
-}
+/** + * @file llvowater.cpp + * @brief LLVOWater class implementation + * + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llvowater.h" + +#include "llviewercontrol.h" + +#include "lldrawable.h" +#include "lldrawpoolwater.h" +#include "llface.h" +#include "llsky.h" +#include "llsurface.h" +#include "llviewercamera.h" +#include "llviewertexturelist.h" +#include "llviewerregion.h" +#include "llworld.h" +#include "pipeline.h" +#include "llspatialpartition.h" + +/////////////////////////////////// + +template<class T> inline T LERP(T a, T b, F32 factor) +{ + return a + (b - a) * factor; +} + +LLVOWater::LLVOWater(const LLUUID &id, + const LLPCode pcode, + LLViewerRegion *regionp) : + LLStaticViewerObject(id, pcode, regionp), + mRenderType(LLPipeline::RENDER_TYPE_WATER) +{ + // Terrain must draw during selection passes so it can block objects behind it. + mbCanSelect = false; + setScale(LLVector3(256.f, 256.f, 0.f)); // Hack for setting scale for bounding boxes/visibility. + + mUseTexture = true; + mIsEdgePatch = false; +} + + +void LLVOWater::markDead() +{ + LLViewerObject::markDead(); +} + + +bool LLVOWater::isActive() const +{ + return false; +} + + +void LLVOWater::setPixelAreaAndAngle(LLAgent &agent) +{ + mAppAngle = 50; + mPixelArea = 500*500; +} + + +// virtual +void LLVOWater::updateTextures() +{ +} + +// Never gets called +void LLVOWater::idleUpdate(LLAgent &agent, const F64 &time) +{ +} + +LLDrawable *LLVOWater::createDrawable(LLPipeline *pipeline) +{ + pipeline->allocDrawable(this); + mDrawable->setLit(false); + mDrawable->setRenderType(mRenderType); + + LLDrawPoolWater *pool = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER); + + if (mUseTexture) + { + mDrawable->setNumFaces(1, pool, mRegionp->getLand().getWaterTexture()); + } + else + { + mDrawable->setNumFaces(1, pool, LLWorld::getInstance()->getDefaultWaterTexture()); + } + + return mDrawable; +} + +bool LLVOWater::updateGeometry(LLDrawable *drawable) +{ + LL_PROFILE_ZONE_SCOPED; + LLFace *face; + + if (drawable->getNumFaces() < 1) + { + LLDrawPoolWater *poolp = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER); + drawable->addFace(poolp, NULL); + } + face = drawable->getFace(0); + if (!face) + { + return true; + } + +// LLVector2 uvs[4]; +// LLVector3 vtx[4]; + + LLStrider<LLVector3> verticesp, normalsp; + LLStrider<LLVector2> texCoordsp; + LLStrider<U16> indicesp; + U16 index_offset; + + + // A quad is 4 vertices and 6 indices (making 2 triangles) + static const unsigned int vertices_per_quad = 4; + static const unsigned int indices_per_quad = 6; + + S32 size_x = LLPipeline::sRenderTransparentWater ? 8 : 1; + S32 size_y = LLPipeline::sRenderTransparentWater ? 8 : 1; + + const LLVector3& scale = getScale(); + size_x *= llmin(llround(scale.mV[0] / 256.f), 8); + size_y *= llmin(llround(scale.mV[1] / 256.f), 8); + + const S32 num_quads = size_x * size_y; + face->setSize(vertices_per_quad * num_quads, + indices_per_quad * num_quads); + + LLVertexBuffer* buff = face->getVertexBuffer(); + if (!buff || + buff->getNumIndices() != face->getIndicesCount() || + buff->getNumVerts() != face->getGeomCount() || + face->getIndicesStart() != 0 || + face->getGeomIndex() != 0) + { + buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK); + if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount())) + { + LL_WARNS() << "Failed to allocate Vertex Buffer on water update to " + << face->getGeomCount() << " vertices and " + << face->getIndicesCount() << " indices" << LL_ENDL; + } + face->setIndicesIndex(0); + face->setGeomIndex(0); + face->setVertexBuffer(buff); + } + + index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp); + + LLVector3 position_agent; + position_agent = getPositionAgent(); + face->mCenterAgent = position_agent; + face->mCenterLocal = position_agent; + + S32 x, y; + F32 step_x = getScale().mV[0] / size_x; + F32 step_y = getScale().mV[1] / size_y; + + const LLVector3 up(0.f, step_y * 0.5f, 0.f); + const LLVector3 right(step_x * 0.5f, 0.f, 0.f); + const LLVector3 normal(0.f, 0.f, 1.f); + + F32 size_inv_x = 1.f / size_x; + F32 size_inv_y = 1.f / size_y; + + for (y = 0; y < size_y; y++) + { + for (x = 0; x < size_x; x++) + { + S32 toffset = index_offset + 4*(y*size_x + x); + position_agent = getPositionAgent() - getScale() * 0.5f; + position_agent.mV[VX] += (x + 0.5f) * step_x; + position_agent.mV[VY] += (y + 0.5f) * step_y; + + position_agent.mV[VX] = llround(position_agent.mV[VX]); + position_agent.mV[VY] = llround(position_agent.mV[VY]); + + *verticesp++ = position_agent - right + up; + *verticesp++ = position_agent - right - up; + *verticesp++ = position_agent + right + up; + *verticesp++ = position_agent + right - up; + + *texCoordsp++ = LLVector2(x*size_inv_x, (y+1)*size_inv_y); + *texCoordsp++ = LLVector2(x*size_inv_x, y*size_inv_y); + *texCoordsp++ = LLVector2((x+1)*size_inv_x, (y+1)*size_inv_y); + *texCoordsp++ = LLVector2((x+1)*size_inv_x, y*size_inv_y); + + *normalsp++ = normal; + *normalsp++ = normal; + *normalsp++ = normal; + *normalsp++ = normal; + + *indicesp++ = toffset + 0; + *indicesp++ = toffset + 1; + *indicesp++ = toffset + 2; + + *indicesp++ = toffset + 1; + *indicesp++ = toffset + 3; + *indicesp++ = toffset + 2; + } + } + + buff->unmapBuffer(); + + mDrawable->movePartition(); + LLPipeline::sCompiles++; + return true; +} + +void LLVOWater::initClass() +{ +} + +void LLVOWater::cleanupClass() +{ +} + +void setVecZ(LLVector3& v) +{ + v.mV[VX] = 0; + v.mV[VY] = 0; + v.mV[VZ] = 1; +} + +void LLVOWater::setUseTexture(const bool use_texture) +{ + mUseTexture = use_texture; +} + +void LLVOWater::setIsEdgePatch(const bool edge_patch) +{ + mIsEdgePatch = edge_patch; +} + +void LLVOWater::updateSpatialExtents(LLVector4a &newMin, LLVector4a& newMax) +{ + LLVector4a pos; + pos.load3(getPositionAgent().mV); + LLVector4a scale; + scale.load3(getScale().mV); + scale.mul(0.5f); + + newMin.setSub(pos, scale); + newMax.setAdd(pos, scale); + + pos.setAdd(newMin,newMax); + pos.mul(0.5f); + + mDrawable->setPositionGroup(pos); +} + +U32 LLVOWater::getPartitionType() const +{ + if (mIsEdgePatch) + { + return LLViewerRegion::PARTITION_VOIDWATER; + } + + return LLViewerRegion::PARTITION_WATER; +} + +U32 LLVOVoidWater::getPartitionType() const +{ + return LLViewerRegion::PARTITION_VOIDWATER; +} + +LLWaterPartition::LLWaterPartition(LLViewerRegion* regionp) +: LLSpatialPartition(0, false, regionp) +{ + mInfiniteFarClip = true; + mDrawableType = LLPipeline::RENDER_TYPE_WATER; + mPartitionType = LLViewerRegion::PARTITION_WATER; +} + +LLVoidWaterPartition::LLVoidWaterPartition(LLViewerRegion* regionp) : LLWaterPartition(regionp) +{ + mOcclusionEnabled = false; + mDrawableType = LLPipeline::RENDER_TYPE_VOIDWATER; + mPartitionType = LLViewerRegion::PARTITION_VOIDWATER; +} |