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-rw-r--r--indra/newview/llvowater.cpp322
1 files changed, 161 insertions, 161 deletions
diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp
index 77ad967cef..b2af6c70d3 100644
--- a/indra/newview/llvowater.cpp
+++ b/indra/newview/llvowater.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llvowater.cpp
* @brief LLVOWater class implementation
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -46,40 +46,40 @@
template<class T> inline T LERP(T a, T b, F32 factor)
{
- return a + (b - a) * factor;
+ return a + (b - a) * factor;
}
-LLVOWater::LLVOWater(const LLUUID &id,
- const LLPCode pcode,
- LLViewerRegion *regionp) :
- LLStaticViewerObject(id, pcode, regionp),
- mRenderType(LLPipeline::RENDER_TYPE_WATER)
+LLVOWater::LLVOWater(const LLUUID &id,
+ const LLPCode pcode,
+ LLViewerRegion *regionp) :
+ LLStaticViewerObject(id, pcode, regionp),
+ mRenderType(LLPipeline::RENDER_TYPE_WATER)
{
- // Terrain must draw during selection passes so it can block objects behind it.
- mbCanSelect = FALSE;
- setScale(LLVector3(256.f, 256.f, 0.f)); // Hack for setting scale for bounding boxes/visibility.
+ // Terrain must draw during selection passes so it can block objects behind it.
+ mbCanSelect = FALSE;
+ setScale(LLVector3(256.f, 256.f, 0.f)); // Hack for setting scale for bounding boxes/visibility.
- mUseTexture = TRUE;
- mIsEdgePatch = FALSE;
+ mUseTexture = TRUE;
+ mIsEdgePatch = FALSE;
}
void LLVOWater::markDead()
{
- LLViewerObject::markDead();
+ LLViewerObject::markDead();
}
BOOL LLVOWater::isActive() const
{
- return FALSE;
+ return FALSE;
}
void LLVOWater::setPixelAreaAndAngle(LLAgent &agent)
{
- mAppAngle = 50;
- mPixelArea = 500*500;
+ mAppAngle = 50;
+ mPixelArea = 500*500;
}
@@ -95,52 +95,52 @@ void LLVOWater::idleUpdate(LLAgent &agent, const F64 &time)
LLDrawable *LLVOWater::createDrawable(LLPipeline *pipeline)
{
- pipeline->allocDrawable(this);
- mDrawable->setLit(FALSE);
- mDrawable->setRenderType(mRenderType);
-
- LLDrawPoolWater *pool = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
-
- if (mUseTexture)
- {
- mDrawable->setNumFaces(1, pool, mRegionp->getLand().getWaterTexture());
- }
- else
- {
- mDrawable->setNumFaces(1, pool, LLWorld::getInstance()->getDefaultWaterTexture());
- }
-
- return mDrawable;
+ pipeline->allocDrawable(this);
+ mDrawable->setLit(FALSE);
+ mDrawable->setRenderType(mRenderType);
+
+ LLDrawPoolWater *pool = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
+
+ if (mUseTexture)
+ {
+ mDrawable->setNumFaces(1, pool, mRegionp->getLand().getWaterTexture());
+ }
+ else
+ {
+ mDrawable->setNumFaces(1, pool, LLWorld::getInstance()->getDefaultWaterTexture());
+ }
+
+ return mDrawable;
}
BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
{
LL_PROFILE_ZONE_SCOPED;
- LLFace *face;
+ LLFace *face;
- if (drawable->getNumFaces() < 1)
- {
- LLDrawPoolWater *poolp = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
- drawable->addFace(poolp, NULL);
- }
- face = drawable->getFace(0);
- if (!face)
- {
- return TRUE;
- }
+ if (drawable->getNumFaces() < 1)
+ {
+ LLDrawPoolWater *poolp = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
+ drawable->addFace(poolp, NULL);
+ }
+ face = drawable->getFace(0);
+ if (!face)
+ {
+ return TRUE;
+ }
-// LLVector2 uvs[4];
-// LLVector3 vtx[4];
+// LLVector2 uvs[4];
+// LLVector3 vtx[4];
- LLStrider<LLVector3> verticesp, normalsp;
- LLStrider<LLVector2> texCoordsp;
- LLStrider<U16> indicesp;
- U16 index_offset;
+ LLStrider<LLVector3> verticesp, normalsp;
+ LLStrider<LLVector2> texCoordsp;
+ LLStrider<U16> indicesp;
+ U16 index_offset;
- // A quad is 4 vertices and 6 indices (making 2 triangles)
- static const unsigned int vertices_per_quad = 4;
- static const unsigned int indices_per_quad = 6;
+ // A quad is 4 vertices and 6 indices (making 2 triangles)
+ static const unsigned int vertices_per_quad = 4;
+ static const unsigned int indices_per_quad = 6;
S32 size_x = LLPipeline::sRenderTransparentWater ? 8 : 1;
S32 size_y = LLPipeline::sRenderTransparentWater ? 8 : 1;
@@ -149,89 +149,89 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
size_x *= llmin(llround(scale.mV[0] / 256.f), 8);
size_y *= llmin(llround(scale.mV[1] / 256.f), 8);
- const S32 num_quads = size_x * size_y;
- face->setSize(vertices_per_quad * num_quads,
- indices_per_quad * num_quads);
-
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (!buff ||
- buff->getNumIndices() != face->getIndicesCount() ||
+ const S32 num_quads = size_x * size_y;
+ face->setSize(vertices_per_quad * num_quads,
+ indices_per_quad * num_quads);
+
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (!buff ||
+ buff->getNumIndices() != face->getIndicesCount() ||
buff->getNumVerts() != face->getGeomCount() ||
face->getIndicesStart() != 0 ||
face->getGeomIndex() != 0)
- {
- buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK);
- if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount()))
- {
- LL_WARNS() << "Failed to allocate Vertex Buffer on water update to "
- << face->getGeomCount() << " vertices and "
- << face->getIndicesCount() << " indices" << LL_ENDL;
- }
- face->setIndicesIndex(0);
- face->setGeomIndex(0);
- face->setVertexBuffer(buff);
- }
-
- index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
-
- LLVector3 position_agent;
- position_agent = getPositionAgent();
- face->mCenterAgent = position_agent;
- face->mCenterLocal = position_agent;
-
- S32 x, y;
- F32 step_x = getScale().mV[0] / size_x;
- F32 step_y = getScale().mV[1] / size_y;
-
- const LLVector3 up(0.f, step_y * 0.5f, 0.f);
- const LLVector3 right(step_x * 0.5f, 0.f, 0.f);
- const LLVector3 normal(0.f, 0.f, 1.f);
-
- F32 size_inv_x = 1.f / size_x;
+ {
+ buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK);
+ if (!buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount()))
+ {
+ LL_WARNS() << "Failed to allocate Vertex Buffer on water update to "
+ << face->getGeomCount() << " vertices and "
+ << face->getIndicesCount() << " indices" << LL_ENDL;
+ }
+ face->setIndicesIndex(0);
+ face->setGeomIndex(0);
+ face->setVertexBuffer(buff);
+ }
+
+ index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
+
+ LLVector3 position_agent;
+ position_agent = getPositionAgent();
+ face->mCenterAgent = position_agent;
+ face->mCenterLocal = position_agent;
+
+ S32 x, y;
+ F32 step_x = getScale().mV[0] / size_x;
+ F32 step_y = getScale().mV[1] / size_y;
+
+ const LLVector3 up(0.f, step_y * 0.5f, 0.f);
+ const LLVector3 right(step_x * 0.5f, 0.f, 0.f);
+ const LLVector3 normal(0.f, 0.f, 1.f);
+
+ F32 size_inv_x = 1.f / size_x;
F32 size_inv_y = 1.f / size_y;
- for (y = 0; y < size_y; y++)
- {
- for (x = 0; x < size_x; x++)
- {
- S32 toffset = index_offset + 4*(y*size_x + x);
- position_agent = getPositionAgent() - getScale() * 0.5f;
- position_agent.mV[VX] += (x + 0.5f) * step_x;
- position_agent.mV[VY] += (y + 0.5f) * step_y;
+ for (y = 0; y < size_y; y++)
+ {
+ for (x = 0; x < size_x; x++)
+ {
+ S32 toffset = index_offset + 4*(y*size_x + x);
+ position_agent = getPositionAgent() - getScale() * 0.5f;
+ position_agent.mV[VX] += (x + 0.5f) * step_x;
+ position_agent.mV[VY] += (y + 0.5f) * step_y;
position_agent.mV[VX] = llround(position_agent.mV[VX]);
position_agent.mV[VY] = llround(position_agent.mV[VY]);
- *verticesp++ = position_agent - right + up;
- *verticesp++ = position_agent - right - up;
- *verticesp++ = position_agent + right + up;
- *verticesp++ = position_agent + right - up;
-
- *texCoordsp++ = LLVector2(x*size_inv_x, (y+1)*size_inv_y);
- *texCoordsp++ = LLVector2(x*size_inv_x, y*size_inv_y);
- *texCoordsp++ = LLVector2((x+1)*size_inv_x, (y+1)*size_inv_y);
- *texCoordsp++ = LLVector2((x+1)*size_inv_x, y*size_inv_y);
-
- *normalsp++ = normal;
- *normalsp++ = normal;
- *normalsp++ = normal;
- *normalsp++ = normal;
-
- *indicesp++ = toffset + 0;
- *indicesp++ = toffset + 1;
- *indicesp++ = toffset + 2;
-
- *indicesp++ = toffset + 1;
- *indicesp++ = toffset + 3;
- *indicesp++ = toffset + 2;
- }
- }
-
- buff->unmapBuffer();
-
- mDrawable->movePartition();
- LLPipeline::sCompiles++;
- return TRUE;
+ *verticesp++ = position_agent - right + up;
+ *verticesp++ = position_agent - right - up;
+ *verticesp++ = position_agent + right + up;
+ *verticesp++ = position_agent + right - up;
+
+ *texCoordsp++ = LLVector2(x*size_inv_x, (y+1)*size_inv_y);
+ *texCoordsp++ = LLVector2(x*size_inv_x, y*size_inv_y);
+ *texCoordsp++ = LLVector2((x+1)*size_inv_x, (y+1)*size_inv_y);
+ *texCoordsp++ = LLVector2((x+1)*size_inv_x, y*size_inv_y);
+
+ *normalsp++ = normal;
+ *normalsp++ = normal;
+ *normalsp++ = normal;
+ *normalsp++ = normal;
+
+ *indicesp++ = toffset + 0;
+ *indicesp++ = toffset + 1;
+ *indicesp++ = toffset + 2;
+
+ *indicesp++ = toffset + 1;
+ *indicesp++ = toffset + 3;
+ *indicesp++ = toffset + 2;
+ }
+ }
+
+ buff->unmapBuffer();
+
+ mDrawable->movePartition();
+ LLPipeline::sCompiles++;
+ return TRUE;
}
void LLVOWater::initClass()
@@ -244,64 +244,64 @@ void LLVOWater::cleanupClass()
void setVecZ(LLVector3& v)
{
- v.mV[VX] = 0;
- v.mV[VY] = 0;
- v.mV[VZ] = 1;
+ v.mV[VX] = 0;
+ v.mV[VY] = 0;
+ v.mV[VZ] = 1;
}
void LLVOWater::setUseTexture(const BOOL use_texture)
{
- mUseTexture = use_texture;
+ mUseTexture = use_texture;
}
void LLVOWater::setIsEdgePatch(const BOOL edge_patch)
{
- mIsEdgePatch = edge_patch;
+ mIsEdgePatch = edge_patch;
}
void LLVOWater::updateSpatialExtents(LLVector4a &newMin, LLVector4a& newMax)
{
- LLVector4a pos;
- pos.load3(getPositionAgent().mV);
- LLVector4a scale;
- scale.load3(getScale().mV);
- scale.mul(0.5f);
-
- newMin.setSub(pos, scale);
- newMax.setAdd(pos, scale);
-
- pos.setAdd(newMin,newMax);
- pos.mul(0.5f);
-
- mDrawable->setPositionGroup(pos);
+ LLVector4a pos;
+ pos.load3(getPositionAgent().mV);
+ LLVector4a scale;
+ scale.load3(getScale().mV);
+ scale.mul(0.5f);
+
+ newMin.setSub(pos, scale);
+ newMax.setAdd(pos, scale);
+
+ pos.setAdd(newMin,newMax);
+ pos.mul(0.5f);
+
+ mDrawable->setPositionGroup(pos);
}
U32 LLVOWater::getPartitionType() const
-{
- if (mIsEdgePatch)
- {
- return LLViewerRegion::PARTITION_VOIDWATER;
- }
+{
+ if (mIsEdgePatch)
+ {
+ return LLViewerRegion::PARTITION_VOIDWATER;
+ }
- return LLViewerRegion::PARTITION_WATER;
+ return LLViewerRegion::PARTITION_WATER;
}
U32 LLVOVoidWater::getPartitionType() const
{
- return LLViewerRegion::PARTITION_VOIDWATER;
+ return LLViewerRegion::PARTITION_VOIDWATER;
}
LLWaterPartition::LLWaterPartition(LLViewerRegion* regionp)
: LLSpatialPartition(0, FALSE, regionp)
{
- mInfiniteFarClip = TRUE;
- mDrawableType = LLPipeline::RENDER_TYPE_WATER;
- mPartitionType = LLViewerRegion::PARTITION_WATER;
+ mInfiniteFarClip = TRUE;
+ mDrawableType = LLPipeline::RENDER_TYPE_WATER;
+ mPartitionType = LLViewerRegion::PARTITION_WATER;
}
LLVoidWaterPartition::LLVoidWaterPartition(LLViewerRegion* regionp) : LLWaterPartition(regionp)
{
- mOcclusionEnabled = FALSE;
- mDrawableType = LLPipeline::RENDER_TYPE_VOIDWATER;
- mPartitionType = LLViewerRegion::PARTITION_VOIDWATER;
+ mOcclusionEnabled = FALSE;
+ mDrawableType = LLPipeline::RENDER_TYPE_VOIDWATER;
+ mPartitionType = LLViewerRegion::PARTITION_VOIDWATER;
}