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-rw-r--r--indra/newview/llvovolume.h69
1 files changed, 61 insertions, 8 deletions
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index 1e9b9737b1..3cf434dc26 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -40,6 +40,8 @@ class LLDrawPool;
class LLSelectNode;
class LLObjectMediaDataClient;
class LLObjectMediaNavigateClient;
+class LLVOAvatar;
+class LLMeshSkinInfo;
typedef std::vector<viewer_media_t> media_list_t;
@@ -48,6 +50,18 @@ enum LLVolumeInterfaceType
INTERFACE_FLEXIBLE = 1,
};
+
+class LLRiggedVolume : public LLVolume
+{
+public:
+ LLRiggedVolume(const LLVolumeParams& params)
+ : LLVolume(params, 0.f)
+ {
+ }
+
+ void update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* src_volume);
+};
+
// Base class for implementations of the volume - Primitive, Flexible Object, etc.
class LLVolumeInterface
{
@@ -60,7 +74,7 @@ public:
virtual void onSetVolume(const LLVolumeParams &volume_params, const S32 detail) = 0;
virtual void onSetScale(const LLVector3 &scale, BOOL damped) = 0;
virtual void onParameterChanged(U16 param_type, LLNetworkData *data, BOOL in_use, bool local_origin) = 0;
- virtual void onShift(const LLVector3 &shift_vector) = 0;
+ virtual void onShift(const LLVector4a &shift_vector) = 0;
virtual bool isVolumeUnique() const = 0; // Do we need a unique LLVolume instance?
virtual bool isVolumeGlobal() const = 0; // Are we in global space?
virtual bool isActive() const = 0; // Is this object currently active?
@@ -102,6 +116,7 @@ public:
void animateTextures();
/*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
+ BOOL isVisible() const ;
/*virtual*/ BOOL isActive() const;
/*virtual*/ BOOL isAttachment() const;
/*virtual*/ BOOL isRootEdit() const; // overridden for sake of attachments treating themselves as a root object
@@ -114,8 +129,13 @@ public:
const LLMatrix4& getRelativeXform() const { return mRelativeXform; }
const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; }
/*virtual*/ const LLMatrix4 getRenderMatrix() const;
- U32 getRenderCost(std::set<LLUUID> &textures) const;
+ typedef std::map<LLUUID, S32> texture_cost_t;
+ U32 getRenderCost(texture_cost_t &textures) const;
+ F32 getStreamingCost(S32* bytes, S32* visible_bytes, F32* unscaled_value) const;
+ /*virtual*/ F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL) { return getStreamingCost(bytes, visible_bytes, NULL); }
+ /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const;
+ /*virtual*/ U32 getHighLODTriangleCount();
/*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
S32 face = -1, // which face to check, -1 = ALL_SIDES
BOOL pick_transparent = FALSE,
@@ -139,7 +159,7 @@ public:
void markForUpdate(BOOL priority) { LLViewerObject::markForUpdate(priority); mVolumeChanged = TRUE; }
- /*virtual*/ void onShift(const LLVector3 &shift_vector); // Called when the drawable shifts
+ /*virtual*/ void onShift(const LLVector4a &shift_vector); // Called when the drawable shifts
/*virtual*/ void parameterChanged(U16 param_type, bool local_origin);
/*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin);
@@ -178,19 +198,24 @@ public:
void updateSculptTexture();
void setIndexInTex(S32 index) { mIndexInTex = index ;}
void sculpt();
+ static void rebuildMeshAssetCallback(LLVFS *vfs,
+ const LLUUID& asset_uuid,
+ LLAssetType::EType type,
+ void* user_data, S32 status, LLExtStat ext_status);
+
void updateRelativeXform();
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
/*virtual*/ void updateFaceSize(S32 idx);
/*virtual*/ BOOL updateLOD();
void updateRadius();
/*virtual*/ void updateTextures();
- void updateTextureVirtualSize();
+ void updateTextureVirtualSize(bool forced = false);
void updateFaceFlags();
void regenFaces();
BOOL genBBoxes(BOOL force_global);
void preRebuild();
- virtual void updateSpatialExtents(LLVector3& min, LLVector3& max);
+ virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
virtual F32 getBinRadius();
virtual U32 getPartitionType() const;
@@ -224,6 +249,7 @@ public:
U32 getVolumeInterfaceID() const;
virtual BOOL isFlexible() const;
virtual BOOL isSculpted() const;
+ virtual BOOL isMesh() const;
virtual BOOL hasLightTexture() const;
BOOL isVolumeGlobal() const;
@@ -248,6 +274,7 @@ public:
void mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location);
void mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event);
+
// Sync the given media data with the impl and the given te
void syncMediaData(S32 te, const LLSD &media_data, bool merge, bool ignore_agent);
@@ -263,9 +290,11 @@ public:
LLVector3 getApproximateFaceNormal(U8 face_id);
+ void notifyMeshLoaded();
+
// Returns 'true' iff the media data for this object is in flight
bool isMediaDataBeingFetched() const;
-
+
// Returns the "last fetched" media version, or -1 if not fetched yet
S32 getLastFetchedMediaVersion() const { return mLastFetchedMediaVersion; }
@@ -273,17 +302,40 @@ public:
void removeMDCImpl() { --mMDCImplCount; }
S32 getMDCImplCount() { return mMDCImplCount; }
+
+ //rigged volume update (for raycasting)
+ void updateRiggedVolume();
+ LLRiggedVolume* getRiggedVolume();
+
+ //returns true if volume should be treated as a rigged volume
+ // - Build tools are open
+ // - object is an attachment
+ // - object is attached to self
+ // - object is rendered as rigged
+ bool treatAsRigged();
+
+ //clear out rigged volume and revert back to non-rigged state for picking/LOD/distance updates
+ void clearRiggedVolume();
+
protected:
S32 computeLODDetail(F32 distance, F32 radius);
BOOL calcLOD();
LLFace* addFace(S32 face_index);
void updateTEData();
+ // stats tracking for render complexity
+ static S32 mRenderComplexity_last;
+ static S32 mRenderComplexity_current;
+
void requestMediaDataUpdate(bool isNew);
void cleanUpMediaImpls();
void addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index) ;
void removeMediaImpl(S32 texture_index) ;
public:
+
+ static S32 getRenderComplexityMax() {return mRenderComplexity_last;}
+ static void updateRenderComplexity();
+
LLViewerTextureAnim *mTextureAnimp;
U8 mTexAnimMode;
private:
@@ -306,6 +358,9 @@ private:
S32 mLastFetchedMediaVersion; // as fetched from the server, starts as -1
S32 mIndexInTex;
S32 mMDCImplCount;
+
+ LLPointer<LLRiggedVolume> mRiggedVolume;
+
// statics
public:
static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop
@@ -315,8 +370,6 @@ public:
static LLPointer<LLObjectMediaDataClient> sObjectMediaClient;
static LLPointer<LLObjectMediaNavigateClient> sObjectMediaNavigateClient;
- static const U32 ARC_TEXTURE_COST = 5;
-
protected:
static S32 sNumLODChanges;