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-rw-r--r--indra/newview/llvovolume.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
index e414d9da4d..2776988a12 100644
--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -179,8 +179,10 @@ public:
/*virtual*/ BOOL setMaterial(const U8 material);
void setTexture(const S32 face);
-
+ S32 getIndexInTex() const {return mIndexInTex ;}
/*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false);
+ void updateSculptTexture();
+ void setIndexInTex(S32 index) { mIndexInTex = index ;}
void sculpt();
static void rebuildMeshAssetCallback(LLVFS *vfs,
const LLUUID& asset_uuid,
@@ -218,6 +220,7 @@ public:
LLColor3 getLightBaseColor() const; // not scaled by intensity
LLColor3 getLightColor() const; // scaled by intensity
LLUUID getLightTextureID() const;
+ bool isLightSpotlight() const;
LLVector3 getSpotLightParams() const;
void updateSpotLightPriority();
F32 getSpotLightPriority() const;
@@ -312,7 +315,7 @@ private:
LLPointer<LLViewerFetchedTexture> mLightTexture;
media_list_t mMediaImplList;
S32 mLastFetchedMediaVersion; // as fetched from the server, starts as -1
-
+ S32 mIndexInTex;
// statics
public:
static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop