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-rw-r--r--indra/newview/llvovolume.h1002
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diff --git a/indra/newview/llvovolume.h b/indra/newview/llvovolume.h
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--- a/indra/newview/llvovolume.h
+++ b/indra/newview/llvovolume.h
@@ -1,501 +1,501 @@
-/**
- * @file llvovolume.h
- * @brief LLVOVolume class header file
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#ifndef LL_LLVOVOLUME_H
-#define LL_LLVOVOLUME_H
-
-#include "llviewerobject.h"
-#include "llviewertexture.h"
-#include "llviewermedia.h"
-#include "llframetimer.h"
-#include "lllocalbitmaps.h"
-#include "m3math.h" // LLMatrix3
-#include "m4math.h" // LLMatrix4
-#include <unordered_map>
-#include <unordered_set>
-
-
-class LLViewerTextureAnim;
-class LLDrawPool;
-class LLMaterialID;
-class LLSelectNode;
-class LLObjectMediaDataClient;
-class LLObjectMediaNavigateClient;
-class LLVOAvatar;
-class LLMeshSkinInfo;
-
-typedef std::vector<viewer_media_t> media_list_t;
-
-enum LLVolumeInterfaceType
-{
- INTERFACE_FLEXIBLE = 1,
-};
-
-const F32 MAX_LOD_FACTOR = 4.0f;
-
-
-class LLRiggedVolume : public LLVolume
-{
-public:
- LLRiggedVolume(const LLVolumeParams& params)
- : LLVolume(params, 0.f)
- {
- }
-
- using FaceIndex = S32;
- static const FaceIndex UPDATE_ALL_FACES = -1;
- static const FaceIndex DO_NOT_UPDATE_FACES = -2;
- void update(
- const LLMeshSkinInfo* skin,
- LLVOAvatar* avatar,
- const LLVolume* src_volume,
- FaceIndex face_index = UPDATE_ALL_FACES,
- bool rebuild_face_octrees = true);
-
- std::string mExtraDebugText;
-};
-
-// Base class for implementations of the volume - Primitive, Flexible Object, etc.
-class LLVolumeInterface
-{
-public:
- virtual ~LLVolumeInterface() { }
- virtual LLVolumeInterfaceType getInterfaceType() const = 0;
- virtual void doIdleUpdate() = 0;
- virtual BOOL doUpdateGeometry(LLDrawable *drawable) = 0;
- virtual LLVector3 getPivotPosition() const = 0;
- virtual void onSetVolume(const LLVolumeParams &volume_params, const S32 detail) = 0;
- virtual void onSetScale(const LLVector3 &scale, BOOL damped) = 0;
- virtual void onParameterChanged(U16 param_type, LLNetworkData *data, BOOL in_use, bool local_origin) = 0;
- virtual void onShift(const LLVector4a &shift_vector) = 0;
- virtual bool isVolumeUnique() const = 0; // Do we need a unique LLVolume instance?
- virtual bool isVolumeGlobal() const = 0; // Are we in global space?
- virtual bool isActive() const = 0; // Is this object currently active?
- virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const = 0;
- virtual void updateRelativeXform(bool force_identity = false) = 0;
- virtual U32 getID() const = 0;
- virtual void preRebuild() = 0;
-};
-
-// Class which embodies all Volume objects (with pcode LL_PCODE_VOLUME)
-class LLVOVolume : public LLViewerObject
-{
- LOG_CLASS(LLVOVolume);
-protected:
- virtual ~LLVOVolume();
-
-public:
- static void initClass();
- static void cleanupClass();
- static void preUpdateGeom();
-
- enum
- {
- VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) |
- (1 << LLVertexBuffer::TYPE_NORMAL) |
- (1 << LLVertexBuffer::TYPE_TEXCOORD0) |
- (1 << LLVertexBuffer::TYPE_TEXCOORD1) |
- (1 << LLVertexBuffer::TYPE_COLOR)
- };
-
-public:
- LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
- void markDead() override; // Override (and call through to parent) to clean up media references
-
- LLDrawable* createDrawable(LLPipeline *pipeline) override;
-
- void deleteFaces();
-
- void animateTextures();
-
- BOOL isVisible() const ;
- BOOL isActive() const override;
- BOOL isAttachment() const override;
- BOOL isRootEdit() const override; // overridden for sake of attachments treating themselves as a root object
- BOOL isHUDAttachment() const override;
-
- void generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point);
- /*virtual*/ BOOL setParent(LLViewerObject* parent) override;
- S32 getLOD() const override { return mLOD; }
- void setNoLOD() { mLOD = NO_LOD; mLODChanged = TRUE; }
- bool isNoLOD() const { return NO_LOD == mLOD; }
- const LLVector3 getPivotPositionAgent() const override;
- const LLMatrix4& getRelativeXform() const { return mRelativeXform; }
- const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; }
- /*virtual*/ const LLMatrix4 getRenderMatrix() const override;
- typedef std::unordered_set<const LLViewerTexture*> texture_cost_t;
- static S32 getTextureCost(const LLViewerTexture* img);
- U32 getRenderCost(texture_cost_t &textures) const;
- /*virtual*/ F32 getEstTrianglesMax() const override;
- /*virtual*/ F32 getEstTrianglesStreamingCost() const override;
- /* virtual*/ F32 getStreamingCost() const override;
- /*virtual*/ bool getCostData(LLMeshCostData& costs) const override;
-
- /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const override;
- /*virtual*/ U32 getHighLODTriangleCount() override;
- /*virtual*/ BOOL lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
- S32 face = -1, // which face to check, -1 = ALL_SIDES
- BOOL pick_transparent = FALSE,
- BOOL pick_rigged = FALSE,
- BOOL pick_unselectable = TRUE,
- S32* face_hit = NULL, // which face was hit
- LLVector4a* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector4a* normal = NULL, // return the surface normal at the intersection point
- LLVector4a* tangent = NULL // return the surface tangent at the intersection point
- ) override;
-
- LLVector3 agentPositionToVolume(const LLVector3& pos) const;
- LLVector3 agentDirectionToVolume(const LLVector3& dir) const;
- LLVector3 volumePositionToAgent(const LLVector3& dir) const;
- LLVector3 volumeDirectionToAgent(const LLVector3& dir) const;
-
-
- BOOL getVolumeChanged() const { return mVolumeChanged; }
-
- F32 getVObjRadius() const override { return mVObjRadius; };
- const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const override;
-
- void markForUpdate() override;
- void faceMappingChanged() override { mFaceMappingChanged=TRUE; }
-
- /*virtual*/ void onShift(const LLVector4a &shift_vector) override; // Called when the drawable shifts
-
- /*virtual*/ void parameterChanged(U16 param_type, bool local_origin) override;
- /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin) override;
-
- // update mReflectionProbe based on isReflectionProbe()
- void updateReflectionProbePtr();
-
- /*virtual*/ U32 processUpdateMessage(LLMessageSystem *mesgsys,
- void **user_data,
- U32 block_num, const EObjectUpdateType update_type,
- LLDataPacker *dp) override;
-
- /*virtual*/ void setSelected(BOOL sel) override;
- /*virtual*/ BOOL setDrawableParent(LLDrawable* parentp) override;
-
- /*virtual*/ void setScale(const LLVector3 &scale, BOOL damped) override;
-
- /*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) override;
- /*virtual*/ void setNumTEs(const U8 num_tes) override;
- /*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep) override;
- /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid) override;
- /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color) override;
- /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color) override;
- /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump) override;
- /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny) override;
- /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright) override;
- /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump) override;
- /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags) override;
- /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow) override;
- /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) override;
-
- static void setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID& pMaterialID, const LLMaterialPtr pMaterialParams, U32 te);
-
- /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) override;
- S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat) override;
- /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t) override;
- /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s) override;
- /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t) override;
- /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen) override;
- /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media) override;
- /*virtual*/ BOOL setMaterial(const U8 material) override;
-
- void setTexture(const S32 face);
- S32 getIndexInTex(U32 ch) const {return mIndexInTex[ch];}
- /*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false) override;
- void updateSculptTexture();
- void setIndexInTex(U32 ch, S32 index) { mIndexInTex[ch] = index ;}
- void sculpt();
- static void rebuildMeshAssetCallback(const LLUUID& asset_uuid,
- LLAssetType::EType type,
- void* user_data, S32 status, LLExtStat ext_status);
-
- void updateRelativeXform(bool force_identity = false);
- /*virtual*/ BOOL updateGeometry(LLDrawable *drawable) override;
- /*virtual*/ void updateFaceSize(S32 idx) override;
- /*virtual*/ BOOL updateLOD() override;
- void updateRadius() override;
- /*virtual*/ void updateTextures() override;
- void updateTextureVirtualSize(bool forced = false);
-
- void updateFaceFlags();
- void regenFaces();
- BOOL genBBoxes(BOOL force_global, BOOL should_update_octree_bounds = TRUE);
- void preRebuild();
- virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max) override;
- virtual F32 getBinRadius() override;
-
- virtual U32 getPartitionType() const override;
-
- // For Lights
- void setIsLight(BOOL is_light);
- //set the gamma-corrected (sRGB) color of this light
- void setLightSRGBColor(const LLColor3& color);
- //set the linear color of this light
- void setLightLinearColor(const LLColor3& color);
-
- void setLightIntensity(F32 intensity);
- void setLightRadius(F32 radius);
- void setLightFalloff(F32 falloff);
- void setLightCutoff(F32 cutoff);
- void setLightTextureID(LLUUID id);
- void setSpotLightParams(LLVector3 params);
-
- BOOL getIsLight() const;
- bool getIsLightFast() const;
-
-
- // Get the light color in sRGB color space NOT scaled by intensity.
- LLColor3 getLightSRGBBaseColor() const;
-
- // Get the light color in linear color space NOT scaled by intensity.
- LLColor3 getLightLinearBaseColor() const;
-
- // Get the light color in linear color space scaled by intensity
- // this is the value that should be fed into shaders
- LLColor3 getLightLinearColor() const;
-
- // Get the light color in sRGB color space scaled by intensity.
- LLColor3 getLightSRGBColor() const;
-
- LLUUID getLightTextureID() const;
- bool isLightSpotlight() const;
- LLVector3 getSpotLightParams() const;
- void updateSpotLightPriority();
- F32 getSpotLightPriority() const;
-
- LLViewerTexture* getLightTexture();
- F32 getLightIntensity() const;
- F32 getLightRadius() const;
- F32 getLightFalloff(const F32 fudge_factor = 1.f) const;
- F32 getLightCutoff() const;
-
- // Reflection Probes
- bool setIsReflectionProbe(BOOL is_probe);
- bool setReflectionProbeAmbiance(F32 ambiance);
- bool setReflectionProbeNearClip(F32 near_clip);
- bool setReflectionProbeIsBox(bool is_box);
- bool setReflectionProbeIsDynamic(bool is_dynamic);
-
- BOOL isReflectionProbe() const override;
- F32 getReflectionProbeAmbiance() const;
- F32 getReflectionProbeNearClip() const;
- bool getReflectionProbeIsBox() const;
- bool getReflectionProbeIsDynamic() const;
-
- // Flexible Objects
- U32 getVolumeInterfaceID() const;
- virtual BOOL isFlexible() const override;
- virtual BOOL isSculpted() const override;
- virtual BOOL isMesh() const override;
- virtual BOOL isRiggedMesh() const override;
- virtual BOOL hasLightTexture() const override;
-
- // fast variants above that use state that is filled in later
- // not reliable early in the life of an object, but should be used after
- // object is loaded
- bool isFlexibleFast() const;
- bool isSculptedFast() const;
- bool isMeshFast() const;
- bool isRiggedMeshFast() const;
- bool isAnimatedObjectFast() const;
-
- BOOL isVolumeGlobal() const;
- BOOL canBeFlexible() const;
- BOOL setIsFlexible(BOOL is_flexible);
-
- const LLMeshSkinInfo* getSkinInfo() const;
- const bool isSkinInfoUnavaliable() const { return mSkinInfoUnavaliable; }
-
- //convenience accessor for mesh ID (which is stored in sculpt id for legacy reasons)
- const LLUUID& getMeshID() const { return getVolume()->getParams().getSculptID(); }
-
- // Extended Mesh Properties
- U32 getExtendedMeshFlags() const;
- void onSetExtendedMeshFlags(U32 flags);
- void setExtendedMeshFlags(U32 flags);
- bool canBeAnimatedObject() const;
- bool isAnimatedObject() const override;
- virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent) override;
- virtual void afterReparent() override;
-
- //virtual
- void updateRiggingInfo() override;
- S32 mLastRiggingInfoLOD;
-
- // Functions that deal with media, or media navigation
-
- // Update this object's media data with the given media data array
- // (typically this is only called upon a response from a server request)
- void updateObjectMediaData(const LLSD &media_data_array, const std::string &media_version);
-
- // Bounce back media at the given index to its current URL (or home URL, if current URL is empty)
- void mediaNavigateBounceBack(U8 texture_index);
-
- // Returns whether or not this object has permission to navigate or control
- // the given media entry
- enum MediaPermType {
- MEDIA_PERM_INTERACT, MEDIA_PERM_CONTROL
- };
- bool hasMediaPermission(const LLMediaEntry* media_entry, MediaPermType perm_type);
-
- void mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location);
- void mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event);
-
-
- // Sync the given media data with the impl and the given te
- void syncMediaData(S32 te, const LLSD &media_data, bool merge, bool ignore_agent);
-
- // Send media data update to the simulator.
- void sendMediaDataUpdate();
-
- viewer_media_t getMediaImpl(U8 face_id) const;
- S32 getFaceIndexWithMediaImpl(const LLViewerMediaImpl* media_impl, S32 start_face_id);
- F64 getTotalMediaInterest() const;
-
- bool hasMedia() const;
-
- LLVector3 getApproximateFaceNormal(U8 face_id);
-
- // Flag any corresponding avatars as needing update.
- void updateVisualComplexity();
-
- void notifyMeshLoaded();
- void notifySkinInfoLoaded(const LLMeshSkinInfo* skin);
- void notifySkinInfoUnavailable();
-
- // Returns 'true' iff the media data for this object is in flight
- bool isMediaDataBeingFetched() const;
-
- // Returns the "last fetched" media version, or -1 if not fetched yet
- S32 getLastFetchedMediaVersion() const { return mLastFetchedMediaVersion; }
-
- void addMDCImpl() { ++mMDCImplCount; }
- void removeMDCImpl() { --mMDCImplCount; }
- S32 getMDCImplCount() { return mMDCImplCount; }
-
-
- // Rigged volume update (for raycasting)
- // By default, this updates the bounding boxes of all the faces and builds an octree for precise per-triangle raycasting
- void updateRiggedVolume(
- bool force_treat_as_rigged,
- LLRiggedVolume::FaceIndex face_index = LLRiggedVolume::UPDATE_ALL_FACES,
- bool rebuild_face_octrees = true);
- LLRiggedVolume* getRiggedVolume();
-
- //returns true if volume should be treated as a rigged volume
- // - Build tools are open
- // - object is an attachment
- // - object is attached to self
- // - object is rendered as rigged
- bool treatAsRigged();
-
- //clear out rigged volume and revert back to non-rigged state for picking/LOD/distance updates
- void clearRiggedVolume();
-
-protected:
- S32 computeLODDetail(F32 distance, F32 radius, F32 lod_factor);
- BOOL calcLOD();
- LLFace* addFace(S32 face_index);
-
- // stats tracking for render complexity
- static S32 mRenderComplexity_last;
- static S32 mRenderComplexity_current;
-
- void onDrawableUpdateFromServer();
- void requestMediaDataUpdate(bool isNew);
- void cleanUpMediaImpls();
- void addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index) ;
- void removeMediaImpl(S32 texture_index) ;
-
-private:
- bool lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled, BOOL &shouldUpdateOctreeBounds);
-
-public:
-
- static S32 getRenderComplexityMax() {return mRenderComplexity_last;}
- static void updateRenderComplexity();
-
- LLViewerTextureAnim *mTextureAnimp;
- U8 mTexAnimMode;
- F32 mLODDistance;
- F32 mLODAdjustedDistance;
- F32 mLODRadius;
-private:
- friend class LLDrawable;
- friend class LLFace;
-
- BOOL mFaceMappingChanged;
- LLFrameTimer mTextureUpdateTimer;
- S32 mLOD;
- BOOL mLODChanged;
- BOOL mSculptChanged;
- BOOL mColorChanged;
- F32 mSpotLightPriority;
- LLMatrix4 mRelativeXform;
- LLMatrix3 mRelativeXformInvTrans;
- BOOL mVolumeChanged;
- F32 mVObjRadius;
- LLVolumeInterface *mVolumeImpl;
- LLPointer<LLViewerFetchedTexture> mSculptTexture;
- LLPointer<LLViewerFetchedTexture> mLightTexture;
- media_list_t mMediaImplList;
- S32 mLastFetchedMediaVersion; // as fetched from the server, starts as -1
- U32 mServerDrawableUpdateCount;
- S32 mIndexInTex[LLRender::NUM_VOLUME_TEXTURE_CHANNELS];
- S32 mMDCImplCount;
-
- // cached value of getIsLight to avoid redundant map lookups
- // accessed by getIsLightFast
- mutable bool mIsLight = false;
-
- // cached value of getIsAnimatedObject to avoid redundant map lookups
- // accessed by getIsAnimatedObjectFast
- mutable bool mIsAnimatedObject = false;
- bool mResetDebugText;
-
- LLPointer<LLRiggedVolume> mRiggedVolume;
-
- bool mSkinInfoUnavaliable;
- LLConstPointer<LLMeshSkinInfo> mSkinInfo;
- // statics
-public:
- static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop
- static F32 sLODFactor; // LOD scale factor
- static F32 sDistanceFactor; // LOD distance factor
-
- static LLPointer<LLObjectMediaDataClient> sObjectMediaClient;
- static LLPointer<LLObjectMediaNavigateClient> sObjectMediaNavigateClient;
-protected:
- static S32 sNumLODChanges;
-
- friend class LLVolumeImplFlexible;
-};
-
-#endif // LL_LLVOVOLUME_H
-
+/**
+ * @file llvovolume.h
+ * @brief LLVOVolume class header file
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLVOVOLUME_H
+#define LL_LLVOVOLUME_H
+
+#include "llviewerobject.h"
+#include "llviewertexture.h"
+#include "llviewermedia.h"
+#include "llframetimer.h"
+#include "lllocalbitmaps.h"
+#include "m3math.h" // LLMatrix3
+#include "m4math.h" // LLMatrix4
+#include <unordered_map>
+#include <unordered_set>
+
+
+class LLViewerTextureAnim;
+class LLDrawPool;
+class LLMaterialID;
+class LLSelectNode;
+class LLObjectMediaDataClient;
+class LLObjectMediaNavigateClient;
+class LLVOAvatar;
+class LLMeshSkinInfo;
+
+typedef std::vector<viewer_media_t> media_list_t;
+
+enum LLVolumeInterfaceType
+{
+ INTERFACE_FLEXIBLE = 1,
+};
+
+const F32 MAX_LOD_FACTOR = 4.0f;
+
+
+class LLRiggedVolume : public LLVolume
+{
+public:
+ LLRiggedVolume(const LLVolumeParams& params)
+ : LLVolume(params, 0.f)
+ {
+ }
+
+ using FaceIndex = S32;
+ static const FaceIndex UPDATE_ALL_FACES = -1;
+ static const FaceIndex DO_NOT_UPDATE_FACES = -2;
+ void update(
+ const LLMeshSkinInfo* skin,
+ LLVOAvatar* avatar,
+ const LLVolume* src_volume,
+ FaceIndex face_index = UPDATE_ALL_FACES,
+ bool rebuild_face_octrees = true);
+
+ std::string mExtraDebugText;
+};
+
+// Base class for implementations of the volume - Primitive, Flexible Object, etc.
+class LLVolumeInterface
+{
+public:
+ virtual ~LLVolumeInterface() { }
+ virtual LLVolumeInterfaceType getInterfaceType() const = 0;
+ virtual void doIdleUpdate() = 0;
+ virtual bool doUpdateGeometry(LLDrawable *drawable) = 0;
+ virtual LLVector3 getPivotPosition() const = 0;
+ virtual void onSetVolume(const LLVolumeParams &volume_params, const S32 detail) = 0;
+ virtual void onSetScale(const LLVector3 &scale, bool damped) = 0;
+ virtual void onParameterChanged(U16 param_type, LLNetworkData *data, bool in_use, bool local_origin) = 0;
+ virtual void onShift(const LLVector4a &shift_vector) = 0;
+ virtual bool isVolumeUnique() const = 0; // Do we need a unique LLVolume instance?
+ virtual bool isVolumeGlobal() const = 0; // Are we in global space?
+ virtual bool isActive() const = 0; // Is this object currently active?
+ virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const = 0;
+ virtual void updateRelativeXform(bool force_identity = false) = 0;
+ virtual U32 getID() const = 0;
+ virtual void preRebuild() = 0;
+};
+
+// Class which embodies all Volume objects (with pcode LL_PCODE_VOLUME)
+class LLVOVolume : public LLViewerObject
+{
+ LOG_CLASS(LLVOVolume);
+protected:
+ virtual ~LLVOVolume();
+
+public:
+ static void initClass();
+ static void cleanupClass();
+ static void preUpdateGeom();
+
+ enum
+ {
+ VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) |
+ (1 << LLVertexBuffer::TYPE_NORMAL) |
+ (1 << LLVertexBuffer::TYPE_TEXCOORD0) |
+ (1 << LLVertexBuffer::TYPE_TEXCOORD1) |
+ (1 << LLVertexBuffer::TYPE_COLOR)
+ };
+
+public:
+ LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
+ void markDead() override; // Override (and call through to parent) to clean up media references
+
+ LLDrawable* createDrawable(LLPipeline *pipeline) override;
+
+ void deleteFaces();
+
+ void animateTextures();
+
+ bool isVisible() const ;
+ bool isActive() const override;
+ bool isAttachment() const override;
+ bool isRootEdit() const override; // overridden for sake of attachments treating themselves as a root object
+ bool isHUDAttachment() const override;
+
+ void generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point);
+ /*virtual*/ bool setParent(LLViewerObject* parent) override;
+ S32 getLOD() const override { return mLOD; }
+ void setNoLOD() { mLOD = NO_LOD; mLODChanged = true; }
+ bool isNoLOD() const { return NO_LOD == mLOD; }
+ const LLVector3 getPivotPositionAgent() const override;
+ const LLMatrix4& getRelativeXform() const { return mRelativeXform; }
+ const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; }
+ /*virtual*/ const LLMatrix4 getRenderMatrix() const override;
+ typedef std::unordered_set<const LLViewerTexture*> texture_cost_t;
+ static S32 getTextureCost(const LLViewerTexture* img);
+ U32 getRenderCost(texture_cost_t &textures) const;
+ /*virtual*/ F32 getEstTrianglesMax() const override;
+ /*virtual*/ F32 getEstTrianglesStreamingCost() const override;
+ /* virtual*/ F32 getStreamingCost() const override;
+ /*virtual*/ bool getCostData(LLMeshCostData& costs) const override;
+
+ /*virtual*/ U32 getTriangleCount(S32* vcount = NULL) const override;
+ /*virtual*/ U32 getHighLODTriangleCount() override;
+ /*virtual*/ bool lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
+ S32 face = -1, // which face to check, -1 = ALL_SIDES
+ bool pick_transparent = false,
+ bool pick_rigged = false,
+ bool pick_unselectable = true,
+ S32* face_hit = NULL, // which face was hit
+ LLVector4a* intersection = NULL, // return the intersection point
+ LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
+ LLVector4a* normal = NULL, // return the surface normal at the intersection point
+ LLVector4a* tangent = NULL // return the surface tangent at the intersection point
+ ) override;
+
+ LLVector3 agentPositionToVolume(const LLVector3& pos) const;
+ LLVector3 agentDirectionToVolume(const LLVector3& dir) const;
+ LLVector3 volumePositionToAgent(const LLVector3& dir) const;
+ LLVector3 volumeDirectionToAgent(const LLVector3& dir) const;
+
+
+ bool getVolumeChanged() const { return mVolumeChanged; }
+
+ F32 getVObjRadius() const override { return mVObjRadius; };
+ const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const override;
+
+ void markForUpdate() override;
+ void faceMappingChanged() override { mFaceMappingChanged=true; }
+
+ /*virtual*/ void onShift(const LLVector4a &shift_vector) override; // Called when the drawable shifts
+
+ /*virtual*/ void parameterChanged(U16 param_type, bool local_origin) override;
+ /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, bool in_use, bool local_origin) override;
+
+ // update mReflectionProbe based on isReflectionProbe()
+ void updateReflectionProbePtr();
+
+ /*virtual*/ U32 processUpdateMessage(LLMessageSystem *mesgsys,
+ void **user_data,
+ U32 block_num, const EObjectUpdateType update_type,
+ LLDataPacker *dp) override;
+
+ /*virtual*/ void setSelected(bool sel) override;
+ /*virtual*/ bool setDrawableParent(LLDrawable* parentp) override;
+
+ /*virtual*/ void setScale(const LLVector3 &scale, bool damped) override;
+
+ /*virtual*/ void changeTEImage(S32 index, LLViewerTexture* new_image) override;
+ /*virtual*/ void setNumTEs(const U8 num_tes) override;
+ /*virtual*/ void setTEImage(const U8 te, LLViewerTexture *imagep) override;
+ /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid) override;
+ /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color) override;
+ /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color) override;
+ /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump) override;
+ /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny) override;
+ /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright) override;
+ /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump) override;
+ /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags) override;
+ /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow) override;
+ /*virtual*/ S32 setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) override;
+
+ static void setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID& pMaterialID, const LLMaterialPtr pMaterialParams, U32 te);
+
+ /*virtual*/ S32 setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) override;
+ S32 setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat) override;
+ /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t) override;
+ /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s) override;
+ /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t) override;
+ /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen) override;
+ /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media) override;
+ /*virtual*/ bool setMaterial(const U8 material) override;
+
+ void setTexture(const S32 face);
+ S32 getIndexInTex(U32 ch) const {return mIndexInTex[ch];}
+ /*virtual*/ bool setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false) override;
+ void updateSculptTexture();
+ void setIndexInTex(U32 ch, S32 index) { mIndexInTex[ch] = index ;}
+ void sculpt();
+ static void rebuildMeshAssetCallback(const LLUUID& asset_uuid,
+ LLAssetType::EType type,
+ void* user_data, S32 status, LLExtStat ext_status);
+
+ void updateRelativeXform(bool force_identity = false);
+ /*virtual*/ bool updateGeometry(LLDrawable *drawable) override;
+ /*virtual*/ void updateFaceSize(S32 idx) override;
+ /*virtual*/ bool updateLOD() override;
+ void updateRadius() override;
+ /*virtual*/ void updateTextures() override;
+ void updateTextureVirtualSize(bool forced = false);
+
+ void updateFaceFlags();
+ void regenFaces();
+ bool genBBoxes(bool force_global, bool should_update_octree_bounds = true);
+ void preRebuild();
+ virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max) override;
+ virtual F32 getBinRadius() override;
+
+ virtual U32 getPartitionType() const override;
+
+ // For Lights
+ void setIsLight(bool is_light);
+ //set the gamma-corrected (sRGB) color of this light
+ void setLightSRGBColor(const LLColor3& color);
+ //set the linear color of this light
+ void setLightLinearColor(const LLColor3& color);
+
+ void setLightIntensity(F32 intensity);
+ void setLightRadius(F32 radius);
+ void setLightFalloff(F32 falloff);
+ void setLightCutoff(F32 cutoff);
+ void setLightTextureID(LLUUID id);
+ void setSpotLightParams(LLVector3 params);
+
+ bool getIsLight() const;
+ bool getIsLightFast() const;
+
+
+ // Get the light color in sRGB color space NOT scaled by intensity.
+ LLColor3 getLightSRGBBaseColor() const;
+
+ // Get the light color in linear color space NOT scaled by intensity.
+ LLColor3 getLightLinearBaseColor() const;
+
+ // Get the light color in linear color space scaled by intensity
+ // this is the value that should be fed into shaders
+ LLColor3 getLightLinearColor() const;
+
+ // Get the light color in sRGB color space scaled by intensity.
+ LLColor3 getLightSRGBColor() const;
+
+ LLUUID getLightTextureID() const;
+ bool isLightSpotlight() const;
+ LLVector3 getSpotLightParams() const;
+ void updateSpotLightPriority();
+ F32 getSpotLightPriority() const;
+
+ LLViewerTexture* getLightTexture();
+ F32 getLightIntensity() const;
+ F32 getLightRadius() const;
+ F32 getLightFalloff(const F32 fudge_factor = 1.f) const;
+ F32 getLightCutoff() const;
+
+ // Reflection Probes
+ bool setIsReflectionProbe(bool is_probe);
+ bool setReflectionProbeAmbiance(F32 ambiance);
+ bool setReflectionProbeNearClip(F32 near_clip);
+ bool setReflectionProbeIsBox(bool is_box);
+ bool setReflectionProbeIsDynamic(bool is_dynamic);
+
+ bool isReflectionProbe() const override;
+ F32 getReflectionProbeAmbiance() const;
+ F32 getReflectionProbeNearClip() const;
+ bool getReflectionProbeIsBox() const;
+ bool getReflectionProbeIsDynamic() const;
+
+ // Flexible Objects
+ U32 getVolumeInterfaceID() const;
+ virtual bool isFlexible() const override;
+ virtual bool isSculpted() const override;
+ virtual bool isMesh() const override;
+ virtual bool isRiggedMesh() const override;
+ virtual bool hasLightTexture() const override;
+
+ // fast variants above that use state that is filled in later
+ // not reliable early in the life of an object, but should be used after
+ // object is loaded
+ bool isFlexibleFast() const;
+ bool isSculptedFast() const;
+ bool isMeshFast() const;
+ bool isRiggedMeshFast() const;
+ bool isAnimatedObjectFast() const;
+
+ bool isVolumeGlobal() const;
+ bool canBeFlexible() const;
+ bool setIsFlexible(bool is_flexible);
+
+ const LLMeshSkinInfo* getSkinInfo() const;
+ const bool isSkinInfoUnavaliable() const { return mSkinInfoUnavaliable; }
+
+ //convenience accessor for mesh ID (which is stored in sculpt id for legacy reasons)
+ const LLUUID& getMeshID() const { return getVolume()->getParams().getSculptID(); }
+
+ // Extended Mesh Properties
+ U32 getExtendedMeshFlags() const;
+ void onSetExtendedMeshFlags(U32 flags);
+ void setExtendedMeshFlags(U32 flags);
+ bool canBeAnimatedObject() const;
+ bool isAnimatedObject() const override;
+ virtual void onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent) override;
+ virtual void afterReparent() override;
+
+ //virtual
+ void updateRiggingInfo() override;
+ S32 mLastRiggingInfoLOD;
+
+ // Functions that deal with media, or media navigation
+
+ // Update this object's media data with the given media data array
+ // (typically this is only called upon a response from a server request)
+ void updateObjectMediaData(const LLSD &media_data_array, const std::string &media_version);
+
+ // Bounce back media at the given index to its current URL (or home URL, if current URL is empty)
+ void mediaNavigateBounceBack(U8 texture_index);
+
+ // Returns whether or not this object has permission to navigate or control
+ // the given media entry
+ enum MediaPermType {
+ MEDIA_PERM_INTERACT, MEDIA_PERM_CONTROL
+ };
+ bool hasMediaPermission(const LLMediaEntry* media_entry, MediaPermType perm_type);
+
+ void mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location);
+ void mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event);
+
+
+ // Sync the given media data with the impl and the given te
+ void syncMediaData(S32 te, const LLSD &media_data, bool merge, bool ignore_agent);
+
+ // Send media data update to the simulator.
+ void sendMediaDataUpdate();
+
+ viewer_media_t getMediaImpl(U8 face_id) const;
+ S32 getFaceIndexWithMediaImpl(const LLViewerMediaImpl* media_impl, S32 start_face_id);
+ F64 getTotalMediaInterest() const;
+
+ bool hasMedia() const;
+
+ LLVector3 getApproximateFaceNormal(U8 face_id);
+
+ // Flag any corresponding avatars as needing update.
+ void updateVisualComplexity();
+
+ void notifyMeshLoaded();
+ void notifySkinInfoLoaded(const LLMeshSkinInfo* skin);
+ void notifySkinInfoUnavailable();
+
+ // Returns 'true' iff the media data for this object is in flight
+ bool isMediaDataBeingFetched() const;
+
+ // Returns the "last fetched" media version, or -1 if not fetched yet
+ S32 getLastFetchedMediaVersion() const { return mLastFetchedMediaVersion; }
+
+ void addMDCImpl() { ++mMDCImplCount; }
+ void removeMDCImpl() { --mMDCImplCount; }
+ S32 getMDCImplCount() { return mMDCImplCount; }
+
+
+ // Rigged volume update (for raycasting)
+ // By default, this updates the bounding boxes of all the faces and builds an octree for precise per-triangle raycasting
+ void updateRiggedVolume(
+ bool force_treat_as_rigged,
+ LLRiggedVolume::FaceIndex face_index = LLRiggedVolume::UPDATE_ALL_FACES,
+ bool rebuild_face_octrees = true);
+ LLRiggedVolume* getRiggedVolume();
+
+ //returns true if volume should be treated as a rigged volume
+ // - Build tools are open
+ // - object is an attachment
+ // - object is attached to self
+ // - object is rendered as rigged
+ bool treatAsRigged();
+
+ //clear out rigged volume and revert back to non-rigged state for picking/LOD/distance updates
+ void clearRiggedVolume();
+
+protected:
+ S32 computeLODDetail(F32 distance, F32 radius, F32 lod_factor);
+ bool calcLOD();
+ LLFace* addFace(S32 face_index);
+
+ // stats tracking for render complexity
+ static S32 mRenderComplexity_last;
+ static S32 mRenderComplexity_current;
+
+ void onDrawableUpdateFromServer();
+ void requestMediaDataUpdate(bool isNew);
+ void cleanUpMediaImpls();
+ void addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index) ;
+ void removeMediaImpl(S32 texture_index) ;
+
+private:
+ bool lodOrSculptChanged(LLDrawable *drawable, bool &compiled, bool &shouldUpdateOctreeBounds);
+
+public:
+
+ static S32 getRenderComplexityMax() {return mRenderComplexity_last;}
+ static void updateRenderComplexity();
+
+ LLViewerTextureAnim *mTextureAnimp;
+ U8 mTexAnimMode;
+ F32 mLODDistance;
+ F32 mLODAdjustedDistance;
+ F32 mLODRadius;
+private:
+ friend class LLDrawable;
+ friend class LLFace;
+
+ bool mFaceMappingChanged;
+ LLFrameTimer mTextureUpdateTimer;
+ S32 mLOD;
+ bool mLODChanged;
+ bool mSculptChanged;
+ bool mColorChanged;
+ F32 mSpotLightPriority;
+ LLMatrix4 mRelativeXform;
+ LLMatrix3 mRelativeXformInvTrans;
+ bool mVolumeChanged;
+ F32 mVObjRadius;
+ LLVolumeInterface *mVolumeImpl;
+ LLPointer<LLViewerFetchedTexture> mSculptTexture;
+ LLPointer<LLViewerFetchedTexture> mLightTexture;
+ media_list_t mMediaImplList;
+ S32 mLastFetchedMediaVersion; // as fetched from the server, starts as -1
+ U32 mServerDrawableUpdateCount;
+ S32 mIndexInTex[LLRender::NUM_VOLUME_TEXTURE_CHANNELS];
+ S32 mMDCImplCount;
+
+ // cached value of getIsLight to avoid redundant map lookups
+ // accessed by getIsLightFast
+ mutable bool mIsLight = false;
+
+ // cached value of getIsAnimatedObject to avoid redundant map lookups
+ // accessed by getIsAnimatedObjectFast
+ mutable bool mIsAnimatedObject = false;
+ bool mResetDebugText;
+
+ LLPointer<LLRiggedVolume> mRiggedVolume;
+
+ bool mSkinInfoUnavaliable;
+ LLConstPointer<LLMeshSkinInfo> mSkinInfo;
+ // statics
+public:
+ static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop
+ static F32 sLODFactor; // LOD scale factor
+ static F32 sDistanceFactor; // LOD distance factor
+
+ static LLPointer<LLObjectMediaDataClient> sObjectMediaClient;
+ static LLPointer<LLObjectMediaNavigateClient> sObjectMediaNavigateClient;
+protected:
+ static S32 sNumLODChanges;
+
+ friend class LLVolumeImplFlexible;
+};
+
+#endif // LL_LLVOVOLUME_H
+