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-rwxr-xr-xindra/newview/llvovolume.cpp223
1 files changed, 212 insertions, 11 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index b49543c158..fd2e96744a 100755
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -2040,27 +2040,228 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
return res;
}
+bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture)
+{ //Ok, here we have confirmation about texture creation, check our wait-list
+ //and make changes, or return false
+
+ std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
+
+ typedef std::map<U8, LLMaterialPtr> map_te_material;
+ map_te_material new_material;
+
+ for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
+ {
+ LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
+
+ //here we just interesting in DIFFUSE_MAP only!
+ if(LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat())
+ { //ok let's check the diffuse mode
+ switch(cur_material->getDiffuseAlphaMode())
+ {
+ case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
+ { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+
+ } break;
+ } //switch
+ } //if
+ } //for
+
+ //setup new materials
+ for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
+ {
+ LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
+ LLViewerObject::setTEMaterialParams(it->first, it->second);
+ }
+
+ //clear wait-list
+ mWaitingTextureInfo.erase(range.first, range.second);
+
+ return 0 != new_material.size();
+}
+
+bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
+{ //Ok, here if we wait information about texture and it's missing
+ //then depending from the texture map (diffuse, normal, or specular)
+ //make changes in material and confirm it. If not return false.
+ std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
+ if(range.first == range.second) return false;
+
+ typedef std::map<U8, LLMaterialPtr> map_te_material;
+ map_te_material new_material;
+
+ for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
+ {
+ LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
+
+ switch(range_it->second.map)
+ {
+ case LLRender::DIFFUSE_MAP:
+ {
+ if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode())
+ { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ }
+ } break;
+ case LLRender::NORMAL_MAP:
+ { //missing texture => reset material texture id
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setNormalID(LLUUID::null);
+ } break;
+ case LLRender::SPECULAR_MAP:
+ { //missing texture => reset material texture id
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setSpecularID(LLUUID::null);
+ } break;
+ case LLRender::NUM_TEXTURE_CHANNELS:
+ //nothing to do, make compiler happy
+ break;
+ } //switch
+ } //for
+
+ //setup new materials
+ for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
+ {
+ LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
+ LLViewerObject::setTEMaterialParams(it->first, it->second);
+ }
+
+ //clear wait-list
+ mWaitingTextureInfo.erase(range.first, range.second);
+
+ return 0 != new_material.size();
+}
+
S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
{
LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams);
if(pMaterialParams)
- {
- LLViewerTexture* image = getTEImage(te);
- LLGLenum image_format = image ? image->getPrimaryFormat() : GL_RGB;
- LLMaterialPtr current_material = getTEMaterialParams(te);
+ { //check all of them according to material settings
+
+ LLViewerTexture *img_diffuse = getTEImage(te);
+ LLViewerTexture *img_normal = getTENormalMap(te);
+ LLViewerTexture *img_specular = getTESpecularMap(te);
+
+ llassert(NULL != img_diffuse);
+
+ LLMaterialPtr new_material = NULL;
+
+ //diffuse
+ if(NULL != img_diffuse)
+ { //guard
+ if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset())
+ { //ok here we don't have information about texture, let's belief and leave material settings
+ //but we remember this case
+ mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
+ }
+ else
+ {
+ bool bSetDiffuseNone = false;
+ if(img_diffuse->isMissingAsset())
+ {
+ bSetDiffuseNone = true;
+ }
+ else
+ {
+ switch(pMaterialParams->getDiffuseAlphaMode())
+ {
+ case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
+ { //all of them modes available only for 32 bit textures
+ if(GL_RGBA != img_diffuse->getPrimaryFormat())
+ {
+ bSetDiffuseNone = true;
+ }
+ } break;
+ }
+ } //else
- U8 new_diffuse_alpha_mode = pMaterialParams->getDiffuseAlphaMode();
- if(new_diffuse_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ if(bSetDiffuseNone)
+ { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+ new_material = new LLMaterial(pMaterialParams->asLLSD());
+ new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ }
+ }
+ }
+
+ //normal
+ if(LLUUID::null != pMaterialParams->getNormalID())
{
- new_diffuse_alpha_mode = (GL_RGB == image_format || 0 == image_format ? LLMaterial::DIFFUSE_ALPHA_MODE_NONE : new_diffuse_alpha_mode);
+ if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID())
+ {
+ if(!new_material) {
+ new_material = new LLMaterial(pMaterialParams->asLLSD());
+ }
+ new_material->setNormalID(LLUUID::null);
+ }
+ else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat())
+ { //ok here we don't have information about texture, let's belief and leave material settings
+ //but we remember this case
+ mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te)));
+ }
+
+ }
+
+
+ //specular
+ if(LLUUID::null != pMaterialParams->getSpecularID())
+ {
+ if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID())
+ {
+ if(!new_material) {
+ new_material = new LLMaterial(pMaterialParams->asLLSD());
+ }
+ new_material->setSpecularID(LLUUID::null);
+ }
+ else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat())
+ { //ok here we don't have information about texture, let's belief and leave material settings
+ //but we remember this case
+ mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te)));
+ }
}
- if(pMaterialParams->getDiffuseAlphaMode() != new_diffuse_alpha_mode) {
- //create new material
- pMaterial = new LLMaterial(pMaterialParams->asLLSD());
- pMaterial->setDiffuseAlphaMode(new_diffuse_alpha_mode);
+ if(new_material) {
+ pMaterial = new_material;
LLMaterialMgr::getInstance()->put(getID(),te,*pMaterial);
}
}