diff options
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r-- | indra/newview/llvovolume.cpp | 224 |
1 files changed, 193 insertions, 31 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 594435475f..56fb42bb89 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -36,6 +36,8 @@ #include "llvovolume.h" +#include <sstream> + #include "llviewercontrol.h" #include "lldir.h" #include "llflexibleobject.h" @@ -59,6 +61,7 @@ #include "lltexturefetch.h" #include "llviewercamera.h" #include "llviewertexturelist.h" +#include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llviewertextureanim.h" #include "llworld.h" @@ -67,6 +70,7 @@ #include "llsdutil.h" #include "llmediaentry.h" #include "llmediadataclient.h" +#include "llmeshrepository.h" #include "llagent.h" #include "llviewermediafocus.h" @@ -88,6 +92,12 @@ LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = static LLFastTimer::DeclareTimer FTM_GEN_TRIANGLES("Generate Triangles"); static LLFastTimer::DeclareTimer FTM_GEN_VOLUME("Generate Volumes"); +static LLFastTimer::DeclareTimer FTM_BUILD_MESH("Mesh"); +static LLFastTimer::DeclareTimer FTM_MESH_VFS("VFS"); +static LLFastTimer::DeclareTimer FTM_MESH_STREAM("Stream"); +static LLFastTimer::DeclareTimer FTM_MESH_FACES("Faces"); +static LLFastTimer::DeclareTimer FTM_VOLUME_TEXTURES("Volume Textures"); + // Implementation class of LLMediaDataClientObject. See llmediadataclient.h class LLMediaDataClientObjectImpl : public LLMediaDataClientObject @@ -653,6 +663,7 @@ void LLVOVolume::updateTextures() void LLVOVolume::updateTextureVirtualSize() { + LLFastTimer ftm(FTM_VOLUME_TEXTURES); // Update the pixel area of all faces if(mDrawable.isNull() || !mDrawable->isVisible()) @@ -745,10 +756,12 @@ void LLVOVolume::updateTextureVirtualSize() if (isSculpted()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); - LLUUID id = sculpt_params->getSculptTexture(); + LLUUID id = sculpt_params->getSculptTexture(); updateSculptTexture(); + + if (mSculptTexture.notNull()) { mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(), @@ -789,6 +802,7 @@ void LLVOVolume::updateTextureVirtualSize() mSculptTexture->getHeight(), mSculptTexture->getWidth())); } } + } if (getLightTextureID().notNull()) @@ -804,7 +818,7 @@ void LLVOVolume::updateTextureVirtualSize() *camera)); } } - + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) { setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize))); @@ -900,8 +914,34 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline) return mDrawable; } -BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume) +BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms, const S32 detail, bool unique_volume) { + LLVolumeParams volume_params = params; + + S32 lod = mLOD; + + BOOL is404 = FALSE; + + if (isSculpted()) + { + // if it's a mesh + if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) + { //meshes might not have all LODs, get the force detail to best existing LOD + + LLUUID mesh_id = params.getSculptID(); + + //profile and path params don't matter for meshes + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + + lod = gMeshRepo.getActualMeshLOD(volume_params, lod); + if (lod == -1) + { + is404 = TRUE; + lod = 0; + } + } + } + // Check if we need to change implementations bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE); if (is_flexible) @@ -929,13 +969,18 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail } } - if ((LLPrimitive::setVolume(volume_params, mLOD, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged) + if (is404) + { + setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", TRUE, LLViewerTexture::BOOST_UI)); + } + + if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged) { mFaceMappingChanged = TRUE; if (mVolumeImpl) { - mVolumeImpl->onSetVolume(volume_params, detail); + mVolumeImpl->onSetVolume(volume_params, mLOD); } updateSculptTexture(); @@ -944,9 +989,26 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail { updateSculptTexture(); - if (mSculptTexture.notNull()) + // if it's a mesh + if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) { - sculpt(); + if (getVolume()->getNumVolumeFaces() == 0 || getVolume()->isTetrahedron()) + { + //load request not yet issued, request pipeline load this mesh + LLUUID asset_id = volume_params.getSculptID(); + S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod); + if (available_lod != lod) + { + LLPrimitive::setVolume(volume_params, available_lod); + } + } + } + else // otherwise is sculptie + { + if (mSculptTexture.notNull()) + { + sculpt(); + } } } @@ -959,7 +1021,7 @@ void LLVOVolume::updateSculptTexture() { LLPointer<LLViewerFetchedTexture> old_sculpt = mSculptTexture; - if (isSculpted()) + if (isSculpted() && !isMesh()) { LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); LLUUID id = sculpt_params->getSculptTexture(); @@ -987,6 +1049,15 @@ void LLVOVolume::updateSculptTexture() } + + +void LLVOVolume::notifyMeshLoaded() +{ + mSculptChanged = TRUE; + gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); + dirtySpatialGroup(TRUE); +} + // sculpt replaces generate() for sculpted surfaces void LLVOVolume::sculpt() { @@ -1173,6 +1244,11 @@ void LLVOVolume::updateFaceFlags() for (S32 i = 0; i < getVolume()->getNumFaces(); i++) { LLFace *face = mDrawable->getFace(i); + if (!face) + { + return; + } + BOOL fullbright = getTE(i)->getFullbright(); face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT); @@ -1256,9 +1332,13 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) BOOL rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION); - for (S32 i = 0; i < getVolume()->getNumFaces(); i++) + for (S32 i = 0; i < getVolume()->getNumVolumeFaces(); i++) { LLFace *face = mDrawable->getFace(i); + if (!face) + { + continue; + } res &= face->genVolumeBBoxes(*getVolume(), i, mRelativeXform, mRelativeXformInvTrans, (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global); @@ -2451,6 +2531,17 @@ void LLVOVolume::updateSpotLightPriority() } +bool LLVOVolume::isLightSpotlight() const +{ + LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); + if (params) + { + return params->isLightSpotlight(); + } + return false; +} + + LLViewerTexture* LLVOVolume::getLightTexture() { LLUUID id = getLightTextureID(); @@ -2561,6 +2652,23 @@ BOOL LLVOVolume::isSculpted() const return FALSE; } +BOOL LLVOVolume::isMesh() const +{ + if (isSculpted()) + { + LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); + U8 sculpt_type = sculpt_params->getSculptType(); + + if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) + // mesh is a mesh + { + return TRUE; + } + } + + return FALSE; +} + BOOL LLVOVolume::hasLightTexture() const { if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) @@ -2899,6 +3007,30 @@ F32 LLVOVolume::getBinRadius() { F32 radius; + F32 scale = 1.f; + + if (isSculpted()) + { + LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); + LLUUID id = sculpt_params->getSculptTexture(); + U8 sculpt_type = sculpt_params->getSculptType(); + + if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) + // mesh is a mesh + { + LLVolume* volume = getVolume(); + U32 vert_count = 0; + + for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) + { + const LLVolumeFace& face = volume->getVolumeFace(i); + vert_count += face.mVertices.size(); + } + + scale = 1.f/llmax(vert_count/1024.f, 1.f); + } + } + const LLVector3* ext = mDrawable->getSpatialExtents(); BOOL shrink_wrap = mDrawable->isAnimating(); @@ -2957,7 +3089,7 @@ F32 LLVOVolume::getBinRadius() radius = 8.f; } - return llclamp(radius, 0.5f, 256.f); + return llclamp(radius*scale, 0.5f, 256.f); } const LLVector3 LLVOVolume::getPivotPositionAgent() const @@ -3188,11 +3320,10 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, S32 idx = draw_vec.size()-1; - BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) || - (type == LLRenderPass::PASS_INVISIBLE) || - (type == LLRenderPass::PASS_ALPHA ? facep->isState(LLFace::FULLBRIGHT) : FALSE); - + (type == LLRenderPass::PASS_INVISIBLE) || + (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)); + if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL)) { llwarns << "Non fullbright face has no normals!" << llendl; @@ -3221,12 +3352,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, LLViewerTexture* tex = facep->getTexture(); - U8 glow = 0; - - if (type == LLRenderPass::PASS_GLOW) - { - glow = (U8) (facep->getTextureEntry()->getGlow() * 255); - } + U8 glow = (U8) (facep->getTextureEntry()->getGlow() * 255); if (facep->mVertexBuffer.isNull()) { @@ -3291,6 +3417,20 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group) static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_VB("Volume"); static LLFastTimer::DeclareTimer FTM_REBUILD_VBO("VBO Rebuilt"); +bool LLVolumeGeometryManager::canRenderAsMask(LLFace* facep) +{ + const LLTextureEntry* te = facep->getTextureEntry(); + return ( + LLPipeline::sFastAlpha && // do we want masks at all? + + (te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha + !(LLPipeline::sRenderDeferred && te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible in deferred rendering mode, need to figure out why - for now, avoid + (te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask + + facep->getTexture()->getIsAlphaMask() // texture actually qualifies for masking (lazily calculated but expensive) + ); +} + void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (group->changeLOD()) @@ -3356,6 +3496,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->clearState(LLDrawable::HAS_ALPHA); + bool rigged = vobj->isAttachment() && + vobj->isMesh() && + gMeshRepo.getSkinInfo(vobj->getVolume()->getParams().getSculptID()); + //for each face for (S32 i = 0; i < drawablep->getNumFaces(); i++) { @@ -3363,6 +3507,22 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) drawablep->updateFaceSize(i); LLFace* facep = drawablep->getFace(i); + if (rigged) + { + if (!facep->isState(LLFace::RIGGED)) + { + facep->mVertexBuffer = NULL; + facep->mLastVertexBuffer = NULL; + facep->setState(LLFace::RIGGED); + } + + continue; + } + else + { + facep->clearState(LLFace::RIGGED); + } + if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { facep->mVertexBuffer = NULL; @@ -3416,10 +3576,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (type == LLDrawPool::POOL_ALPHA) { - if (LLPipeline::sFastAlpha && - (te->getColor().mV[VW] == 1.0f) && - (!te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible, need to figure out why - for now, avoid - facep->getTexture()->getIsAlphaMask()) + if (canRenderAsMask(facep)) { //can be treated as alpha mask simple_faces.push_back(facep); } @@ -3521,6 +3678,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM("Volume Geometry"); +static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM_PARTIAL("Terse Rebuild"); + void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) { llassert(group); @@ -3533,6 +3692,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) { + LLFastTimer t(FTM_VOLUME_GEOM_PARTIAL); LLDrawable* drawablep = *drawable_iter; if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) ) @@ -3553,6 +3713,11 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) face->getGeometryVolume(*volume, face->getTEOffset(), vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()); } + + if (!face) + { + llerrs << "WTF?" << llendl; + } } drawablep->clearState(LLDrawable::REBUILD_ALL); @@ -3760,15 +3925,12 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: const LLTextureEntry* te = facep->getTextureEntry(); - BOOL is_alpha = facep->getPoolType() == LLDrawPool::POOL_ALPHA ? TRUE : FALSE; + BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE; if (is_alpha) { // can we safely treat this as an alpha mask? - if (LLPipeline::sFastAlpha && - (te->getColor().mV[VW] == 1.0f) && - (!te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible, need to figure out why - for now, avoid - facep->getTexture()->getIsAlphaMask()) + if (canRenderAsMask(facep)) { if (te->getFullbright()) { @@ -3836,7 +3998,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } else { - if (LLPipeline::sRenderDeferred && te->getBumpmap()) + if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap()) { registerFace(group, facep, LLRenderPass::PASS_BUMP); } @@ -3864,7 +4026,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } } - if (LLPipeline::sRenderGlow && te->getGlow() > 0.f) + if (!is_alpha && LLPipeline::sRenderGlow && te->getGlow() > 0.f) { registerFace(group, facep, LLRenderPass::PASS_GLOW); } |