summaryrefslogtreecommitdiff
path: root/indra/newview/llvovolume.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r--indra/newview/llvovolume.cpp520
1 files changed, 377 insertions, 143 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index e6da8eb89d..438d578ac5 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -90,6 +90,8 @@ F32 LLVOVolume::sLODFactor = 1.f;
F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop
F32 LLVOVolume::sDistanceFactor = 1.0f;
S32 LLVOVolume::sNumLODChanges = 0;
+S32 LLVOVolume::mRenderComplexity_last = 0;
+S32 LLVOVolume::mRenderComplexity_current = 0;
LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL;
LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL;
@@ -367,6 +369,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
//
// Unpack texture entry data
//
+
S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, block_num);
if (result & teDirtyBits)
{
@@ -704,19 +707,22 @@ BOOL LLVOVolume::isVisible() const
return FALSE ;
}
-void LLVOVolume::updateTextureVirtualSize()
+void LLVOVolume::updateTextureVirtualSize(bool forced)
{
LLFastTimer ftm(FTM_VOLUME_TEXTURES);
// Update the pixel area of all faces
- if(!isVisible())
+ if(!forced)
{
- return ;
- }
+ if(!isVisible())
+ {
+ return ;
+ }
- if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE))
- {
- return;
+ if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE))
+ {
+ return;
+ }
}
static LLCachedControl<bool> dont_load_textures(gSavedSettings,"TextureDisable");
@@ -966,18 +972,14 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
S32 lod = mLOD;
BOOL is404 = FALSE;
-
+
if (isSculpted())
{
// if it's a mesh
if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
{ //meshes might not have all LODs, get the force detail to best existing LOD
-
LLUUID mesh_id = volume_params.getSculptID();
- //profile and path params don't matter for meshes
- volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
-
lod = gMeshRepo.getActualMeshLOD(volume_params, lod);
if (lod == -1)
{
@@ -1017,6 +1019,9 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
if (is404)
{
setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", TRUE, LLViewerTexture::BOOST_UI));
+ //render prim proxy when mesh loading attempts give up
+ volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_NONE);
+
}
if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
@@ -1030,14 +1035,13 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
updateSculptTexture();
-
if (isSculpted())
{
updateSculptTexture();
// if it's a mesh
if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
{
- if (getVolume()->getNumVolumeFaces() == 0 || getVolume()->isTetrahedron())
+ if (!getVolume()->isMeshAssetLoaded())
{
//load request not yet issued, request pipeline load this mesh
LLUUID asset_id = volume_params.getSculptID();
@@ -1656,11 +1660,16 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
compiled = TRUE;
sNumLODChanges += new_num_faces ;
+ if((S32)getNumTEs() != getVolume()->getNumFaces())
+ {
+ setNumTEs(getVolume()->getNumFaces()); //mesh loading may change number of faces.
+ }
+
drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles()
{
LLFastTimer t(FTM_GEN_TRIANGLES);
- if (new_num_faces != old_num_faces)
+ if (new_num_faces != old_num_faces || mNumFaces != (S32)getNumTEs())
{
regenFaces();
}
@@ -2965,24 +2974,38 @@ const LLMatrix4 LLVOVolume::getRenderMatrix() const
// total cost is returned value + 5 * size of the resulting set.
// Cannot include cost of textures, as they may be re-used in linked
// children, and cost should only be increased for unique textures -Nyx
-U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const
+U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
{
- // base cost of each prim should be 10 points
- static const U32 ARC_PRIM_COST = 10;
+ // Get access to params we'll need at various points.
+ // Skip if this is object doesn't have a volume (e.g. is an avatar).
+ BOOL has_volume = (getVolume() != NULL);
+ LLVolumeParams volume_params;
+ LLPathParams path_params;
+ LLProfileParams profile_params;
+
+ U32 num_triangles = 0;
+
// per-prim costs
- static const U32 ARC_INVISI_COST = 1;
- static const U32 ARC_SHINY_COST = 1;
- static const U32 ARC_GLOW_COST = 1;
- static const U32 ARC_FLEXI_COST = 8;
- static const U32 ARC_PARTICLE_COST = 16;
- static const U32 ARC_BUMP_COST = 4;
+ static const U32 ARC_PARTICLE_COST = 1; // determined experimentally
+ static const U32 ARC_PARTICLE_MAX = 2048; // default values
+ static const U32 ARC_TEXTURE_COST = 16; // multiplier for texture resolution - performance tested
+ static const U32 ARC_LIGHT_COST = 500; // static cost for light-producing prims
+ static const U32 ARC_MEDIA_FACE_COST = 1500; // static cost per media-enabled face
+
+
+ // per-prim multipliers
+ static const F32 ARC_GLOW_MULT = 1.5f; // tested based on performance
+ static const F32 ARC_BUMP_MULT = 1.25f; // tested based on performance
+ static const F32 ARC_FLEXI_MULT = 5; // tested based on performance
+ static const F32 ARC_SHINY_MULT = 1.6f; // tested based on performance
+ static const F32 ARC_INVISI_COST = 1.2f; // tested based on performance
+ static const F32 ARC_WEIGHTED_MESH = 1.2f; // tested based on performance
- // per-face costs
- static const U32 ARC_PLANAR_COST = 1;
- static const U32 ARC_ANIM_TEX_COST = 4;
- static const U32 ARC_ALPHA_COST = 4;
+ static const F32 ARC_PLANAR_COST = 1.0f; // tested based on performance to have negligible impact
+ static const F32 ARC_ANIM_TEX_COST = 4.f; // tested based on performance
+ static const F32 ARC_ALPHA_COST = 4.f; // 4x max - based on performance
- U32 shame = ARC_PRIM_COST;
+ F32 shame = 0;
U32 invisi = 0;
U32 shiny = 0;
@@ -2991,9 +3014,72 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const
U32 flexi = 0;
U32 animtex = 0;
U32 particles = 0;
- U32 scale = 0;
U32 bump = 0;
U32 planar = 0;
+ U32 weighted_mesh = 0;
+ U32 produces_light = 0;
+ U32 media_faces = 0;
+
+ const LLDrawable* drawablep = mDrawable;
+ U32 num_faces = drawablep->getNumFaces();
+
+ if (has_volume)
+ {
+ volume_params = getVolume()->getParams();
+ path_params = volume_params.getPathParams();
+ profile_params = volume_params.getProfileParams();
+
+ F32 weighted_triangles = -1.0;
+ getStreamingCost(NULL, NULL, &weighted_triangles);
+
+ if (weighted_triangles > 0.0)
+ {
+ num_triangles = (U32)(weighted_triangles);
+ }
+ }
+
+ if (num_triangles == 0)
+ {
+ num_triangles = 4;
+ }
+
+ if (isSculpted())
+ {
+ if (isMesh())
+ {
+ // base cost is dependent on mesh complexity
+ // note that 3 is the highest LOD as of the time of this coding.
+ S32 size = gMeshRepo.getMeshSize(volume_params.getSculptID(),3);
+ if ( size > 0)
+ {
+ if (gMeshRepo.getSkinInfo(volume_params.getSculptID(), this))
+ {
+ // weighted attachment - 1 point for every 3 bytes
+ weighted_mesh = 1;
+ }
+
+ }
+ else
+ {
+ // something went wrong - user should know their content isn't render-free
+ return 0;
+ }
+ }
+ else
+ {
+ const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ LLUUID sculpt_id = sculpt_params->getSculptTexture();
+ if (textures.find(sculpt_id) == textures.end())
+ {
+ LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(sculpt_id);
+ if (texture)
+ {
+ S32 texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (texture->getFullHeight() / 128.f + texture->getFullWidth() / 128.f));
+ textures.insert(texture_cost_t::value_type(sculpt_id, texture_cost));
+ }
+ }
+ }
+ }
if (isFlexible())
{
@@ -3004,19 +3090,12 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const
particles = 1;
}
- const LLVector3& sc = getScale();
- scale += (U32) sc.mV[0] + (U32) sc.mV[1] + (U32) sc.mV[2];
-
- const LLDrawable* drawablep = mDrawable;
-
- if (isSculpted())
+ if (getIsLight())
{
- const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- LLUUID sculpt_id = sculpt_params->getSculptTexture();
- textures.insert(sculpt_id);
+ produces_light = 1;
}
- for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ for (S32 i = 0; i < num_faces; ++i)
{
const LLFace* face = drawablep->getFace(i);
const LLTextureEntry* te = face->getTextureEntry();
@@ -3024,85 +3103,145 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const
if (img)
{
- textures.insert(img->getID());
+ if (textures.find(img->getID()) == textures.end())
+ {
+ S32 texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (img->getFullHeight() / 128.f + img->getFullWidth() / 128.f));
+ textures.insert(texture_cost_t::value_type(img->getID(), texture_cost));
+ }
}
if (face->getPoolType() == LLDrawPool::POOL_ALPHA)
{
- alpha++;
+ alpha = 1;
}
else if (img && img->getPrimaryFormat() == GL_ALPHA)
{
invisi = 1;
}
+ if (face->hasMedia())
+ {
+ media_faces++;
+ }
if (te)
{
if (te->getBumpmap())
{
+ // bump is a multiplier, don't add per-face
bump = 1;
}
if (te->getShiny())
{
+ // shiny is a multiplier, don't add per-face
shiny = 1;
}
if (te->getGlow() > 0.f)
{
+ // glow is a multiplier, don't add per-face
glow = 1;
}
if (face->mTextureMatrix != NULL)
{
- animtex++;
+ animtex = 1;
}
if (te->getTexGen())
{
- planar++;
+ planar = 1;
}
}
}
+ // shame currently has the "base" cost of 1 point per 15 triangles, min 2.
+ shame = num_triangles * 5.f;
+ shame = shame < 2.f ? 2.f : shame;
- shame += invisi * ARC_INVISI_COST;
- shame += shiny * ARC_SHINY_COST;
- shame += glow * ARC_GLOW_COST;
- shame += alpha * ARC_ALPHA_COST;
- shame += flexi * ARC_FLEXI_COST;
- shame += animtex * ARC_ANIM_TEX_COST;
- shame += particles * ARC_PARTICLE_COST;
- shame += bump * ARC_BUMP_COST;
- shame += planar * ARC_PLANAR_COST;
- shame += scale;
+ // multiply by per-face modifiers
+ if (planar)
+ {
+ shame *= planar * ARC_PLANAR_COST;
+ }
- LLViewerObject::const_child_list_t& child_list = getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
- iter != child_list.end();
- ++iter)
+ if (animtex)
{
- const LLViewerObject* child_objectp = *iter;
- const LLDrawable* child_drawablep = child_objectp->mDrawable;
- if (child_drawablep)
- {
- const LLVOVolume* child_volumep = child_drawablep->getVOVolume();
- if (child_volumep)
- {
- shame += child_volumep->getRenderCost(textures);
- }
- }
+ shame *= animtex * ARC_ANIM_TEX_COST;
}
- return shame;
+ if (alpha)
+ {
+ shame *= alpha * ARC_ALPHA_COST;
+ }
+
+ if(invisi)
+ {
+ shame *= invisi * ARC_INVISI_COST;
+ }
+
+ if (glow)
+ {
+ shame *= glow * ARC_GLOW_MULT;
+ }
+
+ if (bump)
+ {
+ shame *= bump * ARC_BUMP_MULT;
+ }
+
+ if (shiny)
+ {
+ shame *= shiny * ARC_SHINY_MULT;
+ }
+
+
+ // multiply shame by multipliers
+ if (weighted_mesh)
+ {
+ shame *= weighted_mesh * ARC_WEIGHTED_MESH;
+ }
+
+ if (flexi)
+ {
+ shame *= flexi * ARC_FLEXI_MULT;
+ }
+
+
+ // add additional costs
+ if (particles)
+ {
+ const LLPartSysData *part_sys_data = &(mPartSourcep->mPartSysData);
+ const LLPartData *part_data = &(part_sys_data->mPartData);
+ U32 num_particles = (U32)(part_sys_data->mBurstPartCount * llceil( part_data->mMaxAge / part_sys_data->mBurstRate));
+ num_particles = num_particles > ARC_PARTICLE_MAX ? ARC_PARTICLE_MAX : num_particles;
+ F32 part_size = (llmax(part_data->mStartScale[0], part_data->mEndScale[0]) + llmax(part_data->mStartScale[1], part_data->mEndScale[1])) / 2.f;
+ shame += num_particles * part_size * ARC_PARTICLE_COST;
+ }
+ if (produces_light)
+ {
+ shame += ARC_LIGHT_COST;
+ }
+
+ if (media_faces)
+ {
+ shame += media_faces * ARC_MEDIA_FACE_COST;
+ }
+
+ if (shame > mRenderComplexity_current)
+ {
+ mRenderComplexity_current = (S32)shame;
+ }
+
+ return (U32)shame;
}
-F32 LLVOVolume::getStreamingCost(S32* bytes, S32* visible_bytes)
+F32 LLVOVolume::getStreamingCost(S32* bytes, S32* visible_bytes, F32* unscaled_value) const
{
- F32 radius = getScale().length();
+ F32 radius = getScale().length()*0.5f;
if (isMesh())
{
LLSD& header = gMeshRepo.getMeshHeader(getVolume()->getParams().getSculptID());
- return LLMeshRepository::getStreamingCost(header, radius, bytes, visible_bytes, mLOD);
+ return LLMeshRepository::getStreamingCost(header, radius, bytes, visible_bytes, mLOD, unscaled_value);
}
else
{
@@ -3116,17 +3255,24 @@ F32 LLVOVolume::getStreamingCost(S32* bytes, S32* visible_bytes)
header["medium_lod"]["size"] = counts[2] * 10;
header["high_lod"]["size"] = counts[3] * 10;
- return LLMeshRepository::getStreamingCost(header, radius);
+ return LLMeshRepository::getStreamingCost(header, radius, NULL, NULL, -1, unscaled_value);
}
}
-U32 LLVOVolume::getTriangleCount()
+//static
+void LLVOVolume::updateRenderComplexity()
+{
+ mRenderComplexity_last = mRenderComplexity_current;
+ mRenderComplexity_current = 0;
+}
+
+U32 LLVOVolume::getTriangleCount(S32* vcount) const
{
U32 count = 0;
LLVolume* volume = getVolume();
if (volume)
{
- count = volume->getNumTriangles();
+ count = volume->getNumTriangles(vcount);
}
return count;
@@ -3147,7 +3293,7 @@ U32 LLVOVolume::getHighLODTriangleCount()
else if (isMesh())
{
LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3);
- if (ref->isTetrahedron() || ref->getNumVolumeFaces() == 0)
+ if (!ref->isMeshAssetLoaded() || ref->getNumVolumeFaces() == 0)
{
gMeshRepo.loadMesh(this, volume->getParams(), LLModel::LOD_HIGH);
}
@@ -3433,7 +3579,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
bool special_cursor = specialHoverCursor();
for (S32 i = start_face; i < end_face; ++i)
{
- if (!special_cursor && !pick_transparent && getTE(i)->getColor().mV[3] == 0.f)
+ if (!special_cursor && !pick_transparent && getTE(i) && getTE(i)->getColor().mV[3] == 0.f)
{ //don't attempt to pick completely transparent faces unless
//pick_transparent is true
continue;
@@ -3743,6 +3889,11 @@ bool can_batch_texture(LLFace* facep)
return false;
}
+ if (facep->getTexture() && facep->getTexture()->getPrimaryFormat() == GL_ALPHA)
+ { //can't batch invisiprims
+ return false;
+ }
+
if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
{ //texture animation breaks batches
return false;
@@ -3825,8 +3976,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
}
- U8 glow = (U8) (facep->getTextureEntry()->getGlow() * 255);
-
if (idx >= 0 &&
draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() &&
draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
@@ -3835,7 +3984,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange &&
draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
#endif
- draw_vec[idx]->mGlowColor.mV[3] == glow &&
draw_vec[idx]->mFullbright == fullbright &&
draw_vec[idx]->mBump == bump &&
draw_vec[idx]->mTextureMatrix == tex_mat &&
@@ -3867,7 +4015,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec.push_back(draw_info);
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
- draw_info->mGlowColor.setVec(0,0,0,glow);
if (type == LLRenderPass::PASS_ALPHA)
{ //for alpha sorting
facep->setDrawInfo(draw_info);
@@ -3950,6 +4097,32 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
LLFastTimer ftm2(FTM_REBUILD_VOLUME_VB);
+ LLVOAvatar* pAvatarVO = NULL;
+
+ LLSpatialBridge* bridge = group->mSpatialPartition->asBridge();
+ if (bridge)
+ {
+ if (bridge->mAvatar.isNull())
+ {
+ LLViewerObject* vobj = bridge->mDrawable->getVObj();
+ if (vobj)
+ {
+ bridge->mAvatar = vobj->getAvatar();
+ }
+ }
+
+ pAvatarVO = bridge->mAvatar;
+ }
+
+ if (pAvatarVO)
+ {
+ pAvatarVO->mAttachmentGeometryBytes -= group->mGeometryBytes;
+ pAvatarVO->mAttachmentSurfaceArea -= group->mSurfaceArea;
+ }
+
+ group->mGeometryBytes = 0;
+ group->mSurfaceArea = 0;
+
group->clearDrawMap();
mFaceList.clear();
@@ -3967,6 +4140,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 cur_total = 0;
+ bool emissive = false;
+
//get all the faces into a list
for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
{
@@ -3984,13 +4159,26 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
LLVOVolume* vobj = drawablep->getVOVolume();
- if (vobj->getVolume() && vobj->getVolume()->isTetrahedron() || (vobj->isMesh() && !gMeshRepo.meshRezEnabled()))
+ if (!vobj)
+ {
+ continue;
+ }
+
+ if (vobj->isMesh() &&
+ (vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled()))
{
continue;
}
+ LLVolume* volume = vobj->getVolume();
+ if (volume)
+ {
+ const LLVector3& scale = vobj->getScale();
+ group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
+ }
+
llassert_always(vobj);
- vobj->updateTextureVirtualSize();
+ vobj->updateTextureVirtualSize(true);
vobj->preRebuild();
drawablep->clearState(LLDrawable::HAS_ALPHA);
@@ -4033,7 +4221,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
//Determine if we've received skininfo that contains an
//alternate bind matrix - if it does then apply the translational component
//to the joints of the avatar.
- LLVOAvatar* pAvatarVO = vobj->getAvatar();
bool pelvisGotSet = false;
if ( pAvatarVO )
@@ -4103,13 +4290,16 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (type == LLDrawPool::POOL_ALPHA)
{
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
- }
- else
+ if (te->getColor().mV[3] > 0.f)
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
+ if (te->getFullbright())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
+ }
}
}
else if (te->getShiny())
@@ -4178,6 +4368,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
}
+
if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
{
facep->clearVertexBuffer();
@@ -4191,6 +4382,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
const LLTextureEntry* te = facep->getTextureEntry();
LLViewerTexture* tex = facep->getTexture();
+ if (te->getGlow() >= 1.f/255.f)
+ {
+ emissive = true;
+ }
+
if (facep->isState(LLFace::TEXTURE_ANIM))
{
if (!vobj->mTexAnimMode)
@@ -4236,7 +4432,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
else
{
- drawablep->setState(LLDrawable::HAS_ALPHA);
+ if (te->getColor().mV[3] > 0.f)
+ { //only treat as alpha in the pipeline if < 100% transparent
+ drawablep->setState(LLDrawable::HAS_ALPHA);
+ }
alpha_faces.push_back(facep);
}
}
@@ -4307,6 +4506,14 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+ if (emissive)
+ { //emissive faces are present, include emissive byte to preserve batching
+ simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE;
+ alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE;
+ bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE;
+ fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE;
+ }
+
bool batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
if (batch_textures)
@@ -4346,6 +4553,12 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
mFaceList.clear();
+
+ if (pAvatarVO)
+ {
+ pAvatarVO->mAttachmentGeometryBytes += group->mGeometryBytes;
+ pAvatarVO->mAttachmentSurfaceArea += group->mSurfaceArea;
+ }
}
static LLFastTimer::DeclareTimer FTM_VOLUME_GEOM("Volume Geometry");
@@ -4361,6 +4574,8 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
group->mBuilt = 1.f;
+ std::set<LLVertexBuffer*> mapped_buffers;
+
for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter)
{
LLFastTimer t(FTM_VOLUME_GEOM_PARTIAL);
@@ -4375,41 +4590,37 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
{
LLFace* face = drawablep->getFace(i);
- if (face && face->getVertexBuffer())
+ if (face)
{
- face->getGeometryVolume(*volume, face->getTEOffset(),
- vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex());
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (buff)
+ {
+ face->getGeometryVolume(*volume, face->getTEOffset(),
+ vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex());
+
+ if (buff->isLocked())
+ {
+ mapped_buffers.insert(buff);
+ }
+ }
}
}
-
+
drawablep->clearState(LLDrawable::REBUILD_ALL);
}
}
- //unmap all the buffers
- for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i)
+ for (std::set<LLVertexBuffer*>::iterator iter = mapped_buffers.begin(); iter != mapped_buffers.end(); ++iter)
{
- LLSpatialGroup::buffer_texture_map_t& map = i->second;
- for (LLSpatialGroup::buffer_texture_map_t::iterator j = map.begin(); j != map.end(); ++j)
- {
- LLSpatialGroup::buffer_list_t& list = j->second;
- for (LLSpatialGroup::buffer_list_t::iterator k = list.begin(); k != list.end(); ++k)
- {
- LLVertexBuffer* buffer = *k;
- if (buffer->isLocked())
- {
- buffer->setBuffer(0);
- }
- }
- }
+ (*iter)->flush();
}
-
+
// don't forget alpha
if(group != NULL &&
!group->mVertexBuffer.isNull() &&
group->mVertexBuffer->isLocked())
{
- group->mVertexBuffer->setBuffer(0);
+ group->mVertexBuffer->flush();
}
//if not all buffers are unmapped
@@ -4425,7 +4636,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
LLVertexBuffer* buff = face->getVertexBuffer();
if (face && buff && buff->isLocked())
{
- buff->setBuffer(0) ;
+ buff->flush();
}
}
}
@@ -4452,10 +4663,6 @@ struct CompareBatchBreakerModified
{
return lte->getFullbright() < rte->getFullbright();
}
- else if (lte->getGlow() != rte->getGlow())
- {
- return lte->getGlow() < rte->getGlow();
- }
else
{
return lhs->getTexture() < rhs->getTexture();
@@ -4466,6 +4673,19 @@ struct CompareBatchBreakerModified
void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures)
{
+ U32 buffer_usage = group->mBufferUsage;
+
+#if LL_DARWIN
+ // HACK from Leslie:
+ // Disable VBO usage for alpha on Mac OS X because it kills the framerate
+ // due to implicit calls to glTexSubImage that are beyond our control.
+ // (this works because the only calls here that sort by distance are alpha)
+ if (distance_sort)
+ {
+ buffer_usage = 0x0;
+ }
+#endif
+
//calculate maximum number of vertices to store in a single buffer
U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask);
max_vertices = llmin(max_vertices, (U32) 65535);
@@ -4481,6 +4701,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater());
}
+ bool hud_group = group->isHUDGroup() ;
std::vector<LLFace*>::iterator face_iter = faces.begin();
LLSpatialGroup::buffer_map_t buffer_map;
@@ -4493,7 +4714,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
buffer_index = -1;
}
- S32 texture_index_channels = gGLManager.mNumTextureImageUnits-1; //always reserve one for shiny for now just for simplicity
+ S32 texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity
if (gGLManager.mGLVersion < 3.1f)
{
@@ -4507,6 +4728,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
texture_index_channels = llmin(texture_index_channels, (S32) gSavedSettings.getU32("RenderMaxTextureIndex"));
+ //NEVER use more than 16 texture index channels (workaround for prevalent driver bug)
+ texture_index_channels = llmin(texture_index_channels, 16);
while (face_iter != faces.end())
{
@@ -4632,29 +4855,30 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
//create/delete/resize vertex buffer if needed
LLVertexBuffer* buffer = NULL;
- LLSpatialGroup::buffer_texture_map_t::iterator found_iter = group->mBufferMap[mask].find(*face_iter);
+
+ { //try to find a buffer to reuse
+ LLSpatialGroup::buffer_texture_map_t::iterator found_iter = group->mBufferMap[mask].find(*face_iter);
- if (found_iter != group->mBufferMap[mask].end())
- {
- if ((U32) buffer_index < found_iter->second.size())
+ if (found_iter != group->mBufferMap[mask].end())
{
- buffer = found_iter->second[buffer_index];
+ if ((U32) buffer_index < found_iter->second.size())
+ {
+ buffer = found_iter->second[buffer_index];
+ }
}
}
- if (!buffer)
+ if (!buffer || !buffer->isWriteable())
{ //create new buffer if needed
- buffer = createVertexBuffer(mask,
- group->mBufferUsage);
+ buffer = createVertexBuffer(mask, buffer_usage);
buffer->allocateBuffer(geom_count, index_count, TRUE);
}
else
{ //resize pre-existing buffer
- if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != group->mBufferUsage ||
+ if (LLVertexBuffer::sEnableVBOs && buffer->getUsage() != buffer_usage ||
buffer->getTypeMask() != mask)
{
- buffer = createVertexBuffer(mask,
- group->mBufferUsage);
+ buffer = createVertexBuffer(mask, buffer_usage);
buffer->allocateBuffer(geom_count, index_count, TRUE);
}
else
@@ -4663,6 +4887,9 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
}
+ group->mGeometryBytes += buffer->getSize() + buffer->getIndicesSize();
+
+
buffer_map[mask][*face_iter].push_back(buffer);
//add face geometry
@@ -4712,14 +4939,24 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
fullbright = TRUE;
}
+ if (hud_group)
+ { //all hud attachments are fullbright
+ fullbright = TRUE;
+ }
+
const LLTextureEntry* te = facep->getTextureEntry();
+ tex = facep->getTexture();
BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE;
if (is_alpha)
{
// can we safely treat this as an alpha mask?
- if (facep->canRenderAsMask())
+ if (facep->getFaceColor().mV[3] <= 0.f)
+ { //100% transparent, don't render unless we're highlighting transparent
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA_INVISIBLE);
+ }
+ else if (facep->canRenderAsMask())
{
if (te->getFullbright() || LLPipeline::sNoAlpha)
{
@@ -4734,14 +4971,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
-
- if (LLPipeline::sRenderDeferred)
- {
- registerFace(group, facep, LLRenderPass::PASS_ALPHA_SHADOW);
- }
}
else if (gPipeline.canUseVertexShaders()
- && group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD
&& LLPipeline::sRenderBump
&& te->getShiny())
{ //shiny
@@ -4750,7 +4981,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY);
registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
}
- else if (LLPipeline::sRenderDeferred)
+ else if (LLPipeline::sRenderDeferred && !hud_group)
{ //deferred rendering
if (te->getFullbright())
{ //register in post deferred fullbright shiny pass
@@ -4788,7 +5019,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
else if (fullbright || bake_sunlight)
{ //fullbright
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
- if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
+ if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && te->getBumpmap())
{ //if this is the deferred render and a bump map is present, register in post deferred bump
registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
}
@@ -4806,15 +5037,18 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
}
- //not sure why this is here -- shiny HUD attachments maybe? -- davep 5/11/2010
- if (!is_alpha && te->getShiny() && LLPipeline::sRenderBump)
- {
+
+ if (!gPipeline.canUseVertexShaders() &&
+ !is_alpha &&
+ te->getShiny() &&
+ LLPipeline::sRenderBump)
+ { //shiny as an extra pass when shaders are disabled
registerFace(group, facep, LLRenderPass::PASS_SHINY);
}
}
//not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010
- if (!is_alpha && !LLPipeline::sRenderDeferred)
+ if (!is_alpha && (hud_group || !LLPipeline::sRenderDeferred))
{
llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright);
facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE);
@@ -4833,7 +5067,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
++face_iter;
}
- buffer->setBuffer(0);
+ buffer->flush();
}
group->mBufferMap[mask].clear();