diff options
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llvovolume.cpp | 1407 |
1 files changed, 1109 insertions, 298 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index d94cd01a0b..0432f6f27c 100644..100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -36,6 +36,7 @@ #include "lldir.h" #include "llflexibleobject.h" #include "llfloatertools.h" +#include "llmaterialid.h" #include "llmaterialtable.h" #include "llprimitive.h" #include "llvolume.h" @@ -46,7 +47,6 @@ #include "message.h" #include "llpluginclassmedia.h" // for code in the mediaEvent handler #include "object_flags.h" -#include "llagentconstants.h" #include "lldrawable.h" #include "lldrawpoolavatar.h" #include "lldrawpoolbump.h" @@ -76,12 +76,11 @@ #include "llviewershadermgr.h" #include "llvoavatar.h" #include "llvocache.h" +#include "llmaterialmgr.h" -const S32 MIN_QUIET_FRAMES_COALESCE = 30; const F32 FORCE_SIMPLE_RENDER_AREA = 512.f; const F32 FORCE_CULL_AREA = 8.f; -const F32 MAX_LOD_DISTANCE = 24.f; - +U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG = 20; BOOL gAnimateTextures = TRUE; //extern BOOL gHideSelectedObjects; @@ -95,9 +94,11 @@ S32 LLVOVolume::mRenderComplexity_current = 0; LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL; LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL; -static LLFastTimer::DeclareTimer FTM_GEN_TRIANGLES("Generate Triangles"); -static LLFastTimer::DeclareTimer FTM_GEN_VOLUME("Generate Volumes"); -static LLFastTimer::DeclareTimer FTM_VOLUME_TEXTURES("Volume Textures"); +static LLTrace::BlockTimerStatHandle FTM_GEN_TRIANGLES("Generate Triangles"); +static LLTrace::BlockTimerStatHandle FTM_GEN_VOLUME("Generate Volumes"); +static LLTrace::BlockTimerStatHandle FTM_VOLUME_TEXTURES("Volume Textures"); + +extern BOOL gGLDebugLoggingEnabled; // Implementation class of LLMediaDataClientObject. See llmediadataclient.h class LLMediaDataClientObjectImpl : public LLMediaDataClientObject @@ -339,6 +340,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, } } mTexAnimMode = 0; + mTextureAnimp->unpackTAMessage(mesgsys, block_num); } else @@ -370,7 +372,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, // Unpack texture entry data // - S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, block_num); + S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, (S32) block_num); if (result & teDirtyBits) { updateTEData(); @@ -382,15 +384,14 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, } else { - // CORY TO DO: Figure out how to get the value here if (update_type != OUT_TERSE_IMPROVED) { LLVolumeParams volume_params; BOOL res = LLVolumeMessage::unpackVolumeParams(&volume_params, *dp); if (!res) { - llwarns << "Bogus volume parameters in object " << getID() << llendl; - llwarns << getRegion()->getOriginGlobal() << llendl; + LL_WARNS() << "Bogus volume parameters in object " << getID() << LL_ENDL; + LL_WARNS() << getRegion()->getOriginGlobal() << LL_ENDL; } volume_params.setSculptID(sculpt_id, sculpt_type); @@ -404,14 +405,14 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, { // There's something bogus in the data that we're unpacking. dp->dumpBufferToLog(); - llwarns << "Flushing cache files" << llendl; + LL_WARNS() << "Flushing cache files" << LL_ENDL; - if(LLVOCache::hasInstance() && getRegion()) + if(LLVOCache::instanceExists() && getRegion()) { LLVOCache::getInstance()->removeEntry(getRegion()->getHandle()) ; } - llwarns << "Bogus TE data in " << getID() << llendl; + LL_WARNS() << "Bogus TE data in " << getID() << LL_ENDL; } else { @@ -451,6 +452,11 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, mFaceMappingChanged = TRUE; mTexAnimMode = 0; } + + if (value & 0x400) + { //particle system (new) + unpackParticleSource(*dp, mOwnerID, false); + } } else { @@ -554,36 +560,8 @@ void LLVOVolume::animateTextures() tex_mat.setIdentity(); LLVector3 trans ; - if(facep->isAtlasInUse()) - { - // - //if use atlas for animated texture - //apply the following transform to the animation matrix. - // - - F32 tcoord_xoffset = 0.f ; - F32 tcoord_yoffset = 0.f ; - F32 tcoord_xscale = 1.f ; - F32 tcoord_yscale = 1.f ; - if(facep->isAtlasInUse()) - { - const LLVector2* tmp = facep->getTexCoordOffset() ; - tcoord_xoffset = tmp->mV[0] ; - tcoord_yoffset = tmp->mV[1] ; - - tmp = facep->getTexCoordScale() ; - tcoord_xscale = tmp->mV[0] ; - tcoord_yscale = tmp->mV[1] ; - } - trans.set(LLVector3(tcoord_xoffset + tcoord_xscale * (off_s+0.5f), tcoord_yoffset + tcoord_yscale * (off_t+0.5f), 0.f)); - - tex_mat.translate(LLVector3(-(tcoord_xoffset + tcoord_xscale * 0.5f), -(tcoord_yoffset + tcoord_yscale * 0.5f), 0.f)); - } - else //non atlas - { trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f)); tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f)); - } LLVector3 scale(scale_s, scale_t, 1.f); LLQuaternion quat; @@ -686,7 +664,7 @@ BOOL LLVOVolume::isVisible() const void LLVOVolume::updateTextureVirtualSize(bool forced) { - LLFastTimer ftm(FTM_VOLUME_TEXTURES); + LL_RECORD_BLOCK_TIME(FTM_VOLUME_TEXTURES); // Update the pixel area of all faces if(!forced) @@ -713,7 +691,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) } } - static LLCachedControl<bool> dont_load_textures(gSavedSettings,"TextureDisable"); + static LLCachedControl<bool> dont_load_textures(gSavedSettings,"TextureDisable", false); if (dont_load_textures || LLAppViewer::getTextureFetch()->mDebugPause) // || !mDrawable->isVisible()) { @@ -747,7 +725,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) { F32 area = (F32) camera->getScreenPixelArea(); vsize = area; - imagep->setBoostLevel(LLViewerTexture::BOOST_HUD); + imagep->setBoostLevel(LLGLTexture::BOOST_HUD); face->setPixelArea(area); // treat as full screen face->setVirtualSize(vsize); } @@ -803,7 +781,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) if (mSculptTexture.notNull()) { mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(), - (S32)LLViewerTexture::BOOST_SCULPTED)); + (S32)LLGLTexture::BOOST_SCULPTED)); mSculptTexture->setForSculpt() ; if(!mSculptTexture->isCachedRawImageReady()) @@ -918,6 +896,12 @@ LLFace* LLVOVolume::addFace(S32 f) { const LLTextureEntry* te = getTE(f); LLViewerTexture* imagep = getTEImage(f); + if (te->getMaterialParams().notNull()) + { + LLViewerTexture* normalp = getTENormalMap(f); + LLViewerTexture* specularp = getTESpecularMap(f); + return mDrawable->addFace(te, imagep, normalp, specularp); + } return mDrawable->addFace(te, imagep); } @@ -1006,7 +990,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo if (is404) { - setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", TRUE, LLViewerTexture::BOOST_UI)); + setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_UI)); //render prim proxy when mesh loading attempts give up volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_NONE); @@ -1050,8 +1034,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo } } - - static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback"); + static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false); bool cache_in_vram = use_transform_feedback && gTransformPositionProgram.mProgramObject && (!mVolumeImpl || !mVolumeImpl->isVolumeUnique()); @@ -1066,7 +1049,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo { //already cached break; } - volume->genBinormals(i); + volume->genTangents(i); LLFace::cacheFaceInVRAM(face); } } @@ -1090,7 +1073,7 @@ void LLVOVolume::updateSculptTexture() LLUUID id = sculpt_params->getSculptTexture(); if (id.notNull()) { - mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); } } else @@ -1116,6 +1099,12 @@ void LLVOVolume::notifyMeshLoaded() { mSculptChanged = TRUE; gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE); + + LLVOAvatar* avatar = getAvatar(); + if (avatar) + { + avatar->updateVisualComplexity(); + } } // sculpt replaces generate() for sculpted surfaces @@ -1133,33 +1122,49 @@ void LLVOVolume::sculpt() S32 max_discard = mSculptTexture->getMaxDiscardLevel(); if (discard_level > max_discard) - discard_level = max_discard; // clamp to the best we can do + { + discard_level = max_discard; // clamp to the best we can do + } + if(discard_level > MAX_DISCARD_LEVEL) + { + return; //we think data is not ready yet. + } S32 current_discard = getVolume()->getSculptLevel() ; if(current_discard < -2) { - static S32 low_sculpty_discard_warning_count = 100; - if (++low_sculpty_discard_warning_count >= 100) - { // Log first time, then every 100 afterwards otherwise this can flood the logs - llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() + static S32 low_sculpty_discard_warning_count = 1; + S32 exponent = llmax(1, llfloor( log10((F64) low_sculpty_discard_warning_count) )); + S32 interval = pow(10.0, exponent); + if ( low_sculpty_discard_warning_count < 10 || + (low_sculpty_discard_warning_count % interval) == 0) + { // Log first 10 time, then decreasing intervals afterwards otherwise this can flood the logs + LL_WARNS() << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() << " at " << current_discard - << " is less than -2." << llendl; - low_sculpty_discard_warning_count = 0; + << " is less than -2." + << " Hit this " << low_sculpty_discard_warning_count << " times" + << LL_ENDL; } + low_sculpty_discard_warning_count++; // corrupted volume... don't update the sculpty return; } else if (current_discard > MAX_DISCARD_LEVEL) { - static S32 high_sculpty_discard_warning_count = 100; - if (++high_sculpty_discard_warning_count >= 100) - { // Log first time, then every 100 afterwards otherwise this can flood the logs - llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() + static S32 high_sculpty_discard_warning_count = 1; + S32 exponent = llmax(1, llfloor( log10((F64) high_sculpty_discard_warning_count) )); + S32 interval = pow(10.0, exponent); + if ( high_sculpty_discard_warning_count < 10 || + (high_sculpty_discard_warning_count % interval) == 0) + { // Log first 10 time, then decreasing intervals afterwards otherwise this can flood the logs + LL_WARNS() << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() << " at " << current_discard - << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl; - high_sculpty_discard_warning_count = 0; + << " is more than than allowed max of " << MAX_DISCARD_LEVEL + << ". Hit this " << high_sculpty_discard_warning_count << " times" + << LL_ENDL; } + high_sculpty_discard_warning_count++; // corrupted volume... don't update the sculpty return; @@ -1215,7 +1220,7 @@ S32 LLVOVolume::computeLODDetail(F32 distance, F32 radius) { // We've got LOD in the profile, and in the twist. Use radius. F32 tan_angle = (LLVOVolume::sLODFactor*radius)/distance; - cur_detail = LLVolumeLODGroup::getDetailFromTan(llround(tan_angle, 0.01f)); + cur_detail = LLVolumeLODGroup::getDetailFromTan(ll_round(tan_angle, 0.01f)); } else { @@ -1252,7 +1257,7 @@ BOOL LLVOVolume::calcLOD() else { distance = mDrawable->mDistanceWRTCamera; - radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length(); + radius = getVolume() ? getVolume()->mLODScaleBias.scaledVec(getScale()).length() : getScale().length(); } //hold onto unmodified distance for debugging @@ -1273,28 +1278,26 @@ BOOL LLVOVolume::calcLOD() // DON'T Compensate for field of view changing on FOV zoom. distance *= F_PI/3.f; - cur_detail = computeLODDetail(llround(distance, 0.01f), - llround(radius, 0.01f)); + cur_detail = computeLODDetail(ll_round(distance, 0.01f), + ll_round(radius, 0.01f)); if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LOD_INFO) && mDrawable->getFace(0)) { - //setDebugText(llformat("%.2f:%.2f, %d", debug_distance, radius, cur_detail)); + //setDebugText(llformat("%.2f:%.2f, %d", mDrawable->mDistanceWRTCamera, radius, cur_detail)); setDebugText(llformat("%d", mDrawable->getFace(0)->getTextureIndex())); } if (cur_detail != mLOD) { - mAppAngle = llround((F32) atan2( mDrawable->getRadius(), mDrawable->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f); + mAppAngle = ll_round((F32) atan2( mDrawable->getRadius(), mDrawable->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f); mLOD = cur_detail; return TRUE; } - else - { - return FALSE; - } + + return FALSE; } BOOL LLVOVolume::updateLOD() @@ -1415,6 +1418,11 @@ void LLVOVolume::regenFaces() facep->setTEOffset(i); facep->setTexture(getTEImage(i)); + if (facep->getTextureEntry()->getMaterialParams().notNull()) + { + facep->setNormalMap(getTENormalMap(i)); + facep->setSpecularMap(getTESpecularMap(i)); + } facep->setViewerObject(this); // If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face. @@ -1467,7 +1475,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) continue; } res &= face->genVolumeBBoxes(*volume, i, - mRelativeXform, mRelativeXformInvTrans, + mRelativeXform, (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global); if (rebuild) @@ -1612,18 +1620,18 @@ void LLVOVolume::updateRelativeXform(bool force_identity) } } -static LLFastTimer::DeclareTimer FTM_GEN_FLEX("Generate Flexies"); -static LLFastTimer::DeclareTimer FTM_UPDATE_PRIMITIVES("Update Primitives"); -static LLFastTimer::DeclareTimer FTM_UPDATE_RIGGED_VOLUME("Update Rigged"); +static LLTrace::BlockTimerStatHandle FTM_GEN_FLEX("Generate Flexies"); +static LLTrace::BlockTimerStatHandle FTM_UPDATE_PRIMITIVES("Update Primitives"); +static LLTrace::BlockTimerStatHandle FTM_UPDATE_RIGGED_VOLUME("Update Rigged"); BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) { - LLFastTimer t(FTM_UPDATE_PRIMITIVES); + LL_RECORD_BLOCK_TIME(FTM_UPDATE_PRIMITIVES); if (mDrawable->isState(LLDrawable::REBUILD_RIGGED)) { { - LLFastTimer t(FTM_UPDATE_RIGGED_VOLUME); + LL_RECORD_BLOCK_TIME(FTM_UPDATE_RIGGED_VOLUME); updateRiggedVolume(); } genBBoxes(FALSE); @@ -1634,7 +1642,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) { BOOL res; { - LLFastTimer t(FTM_GEN_FLEX); + LL_RECORD_BLOCK_TIME(FTM_GEN_FLEX); res = mVolumeImpl->doUpdateGeometry(drawable); } updateFaceFlags(); @@ -1664,14 +1672,14 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) if (mVolumeChanged) { - LLFastTimer ftm(FTM_GEN_VOLUME); + LL_RECORD_BLOCK_TIME(FTM_GEN_VOLUME); LLVolumeParams volume_params = getVolume()->getParams(); setVolume(volume_params, 0); drawable->setState(LLDrawable::REBUILD_VOLUME); } { - LLFastTimer t(FTM_GEN_TRIANGLES); + LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES); regenFaces(); genBBoxes(FALSE); } @@ -1690,7 +1698,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) old_volumep = NULL ; { - LLFastTimer ftm(FTM_GEN_VOLUME); + LL_RECORD_BLOCK_TIME(FTM_GEN_VOLUME); LLVolumeParams volume_params = getVolume()->getParams(); setVolume(volume_params, 0); } @@ -1713,7 +1721,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles() { - LLFastTimer t(FTM_GEN_TRIANGLES); + LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES); if (new_num_faces != old_num_faces || mNumFaces != (S32)getNumTEs()) { regenFaces(); @@ -1732,13 +1740,15 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) } } } + + genBBoxes(FALSE); } // it has its own drawable (it's moved) or it has changed UVs or it has changed xforms from global<->local else { compiled = TRUE; // All it did was move or we changed the texture coordinate offset - LLFastTimer t(FTM_GEN_TRIANGLES); + LL_RECORD_BLOCK_TIME(FTM_GEN_TRIANGLES); genBBoxes(FALSE); } @@ -1876,7 +1886,7 @@ S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color) const LLTextureEntry *tep = getTE(te); if (!tep) { - llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl; + LL_WARNS("MaterialTEs") << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL; } else if (color != tep->getColor()) { @@ -1988,6 +1998,287 @@ S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow) return res; } +void LLVOVolume::setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID &pMaterialID, const LLMaterialPtr pMaterialParams, U32 te) +{ + LLVOVolume* pVol = (LLVOVolume*)gObjectList.findObject(objectID); + if (pVol) + { + LL_DEBUGS("MaterialTEs") << "materialid " << pMaterialID.asString() << " to TE " << te << LL_ENDL; + if (te >= pVol->getNumTEs()) + return; + + LLTextureEntry* texture_entry = pVol->getTE(te); + if (texture_entry && (texture_entry->getMaterialID() == pMaterialID)) + { + pVol->setTEMaterialParams(te, pMaterialParams); + } + } +} + +S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) +{ + S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID); + LL_DEBUGS("MaterialTEs") << "te "<< (S32)te << " materialid " << pMaterialID.asString() << " res " << res + << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" ) + << LL_ENDL; + + LL_DEBUGS("MaterialTEs") << " " << pMaterialID.asString() << LL_ENDL; + if (res) + { + LLMaterialMgr::instance().getTE(getRegion()->getRegionID(), pMaterialID, te, boost::bind(&LLVOVolume::setTEMaterialParamsCallbackTE, getID(), _1, _2, _3)); + + setChanged(ALL_CHANGED); + if (!mDrawable.isNull()) + { + gPipeline.markTextured(mDrawable); + gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL); + } + mFaceMappingChanged = TRUE; + } + return res; +} + +bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture) +{ //Ok, here we have confirmation about texture creation, check our wait-list + //and make changes, or return false + + std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); + + typedef std::map<U8, LLMaterialPtr> map_te_material; + map_te_material new_material; + + for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) + { + LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); + + //here we just interesting in DIFFUSE_MAP only! + if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat()) + { //ok let's check the diffuse mode + switch(cur_material->getDiffuseAlphaMode()) + { + case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: + case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: + case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: + { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE + + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + + } break; + } //switch + } //if + } //for + + //setup new materials + for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) + { + LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second); + LLViewerObject::setTEMaterialParams(it->first, it->second); + } + + //clear wait-list + mWaitingTextureInfo.erase(range.first, range.second); + + return 0 != new_material.size(); +} + +bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture) +{ //Ok, here if we wait information about texture and it's missing + //then depending from the texture map (diffuse, normal, or specular) + //make changes in material and confirm it. If not return false. + std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID()); + if(range.first == range.second) return false; + + typedef std::map<U8, LLMaterialPtr> map_te_material; + map_te_material new_material; + + for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it) + { + LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te); + + switch(range_it->second.map) + { + case LLRender::DIFFUSE_MAP: + { + if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode()) + { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + } + } break; + case LLRender::NORMAL_MAP: + { //missing texture => reset material texture id + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setNormalID(LLUUID::null); + } break; + case LLRender::SPECULAR_MAP: + { //missing texture => reset material texture id + LLMaterialPtr mat = NULL; + map_te_material::iterator it = new_material.find(range_it->second.te); + if(new_material.end() == it) { + mat = new LLMaterial(cur_material->asLLSD()); + new_material.insert(map_te_material::value_type(range_it->second.te, mat)); + } else { + mat = it->second; + } + + mat->setSpecularID(LLUUID::null); + } break; + case LLRender::NUM_TEXTURE_CHANNELS: + //nothing to do, make compiler happy + break; + } //switch + } //for + + //setup new materials + for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it) + { + LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second); + LLViewerObject::setTEMaterialParams(it->first, it->second); + } + + //clear wait-list + mWaitingTextureInfo.erase(range.first, range.second); + + return 0 != new_material.size(); +} + +S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) +{ + LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams); + + if(pMaterialParams) + { //check all of them according to material settings + + LLViewerTexture *img_diffuse = getTEImage(te); + LLViewerTexture *img_normal = getTENormalMap(te); + LLViewerTexture *img_specular = getTESpecularMap(te); + + llassert(NULL != img_diffuse); + + LLMaterialPtr new_material = NULL; + + //diffuse + if(NULL != img_diffuse) + { //guard + if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset()) + { //ok here we don't have information about texture, let's belief and leave material settings + //but we remember this case + mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te))); + } + else + { + bool bSetDiffuseNone = false; + if(img_diffuse->isMissingAsset()) + { + bSetDiffuseNone = true; + } + else + { + switch(pMaterialParams->getDiffuseAlphaMode()) + { + case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND: + case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE: + case LLMaterial::DIFFUSE_ALPHA_MODE_MASK: + { //all of them modes available only for 32 bit textures + if(GL_RGBA != img_diffuse->getPrimaryFormat()) + { + bSetDiffuseNone = true; + } + } break; + } + } //else + + + if(bSetDiffuseNone) + { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE + new_material = new LLMaterial(pMaterialParams->asLLSD()); + new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE); + } + } + } + + //normal + if(LLUUID::null != pMaterialParams->getNormalID()) + { + if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID()) + { + if(!new_material) { + new_material = new LLMaterial(pMaterialParams->asLLSD()); + } + new_material->setNormalID(LLUUID::null); + } + else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat()) + { //ok here we don't have information about texture, let's belief and leave material settings + //but we remember this case + mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te))); + } + + } + + + //specular + if(LLUUID::null != pMaterialParams->getSpecularID()) + { + if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID()) + { + if(!new_material) { + new_material = new LLMaterial(pMaterialParams->asLLSD()); + } + new_material->setSpecularID(LLUUID::null); + } + else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat()) + { //ok here we don't have information about texture, let's belief and leave material settings + //but we remember this case + mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te))); + } + } + + if(new_material) { + pMaterial = new_material; + LLMaterialMgr::getInstance()->put(getID(),te,*pMaterial); + } + } + + S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial); + + LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res + << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" ) + << LL_ENDL; + setChanged(ALL_CHANGED); + if (!mDrawable.isNull()) + { + gPipeline.markTextured(mDrawable); + gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL); + } + mFaceMappingChanged = TRUE; + return TEM_CHANGE_TEXTURE; +} + S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t) { S32 res = LLViewerObject::setTEScale(te, s, t); @@ -2108,7 +2399,7 @@ void LLVOVolume::updateObjectMediaData(const LLSD &media_data_array, const std:: if ( (S32)fetched_version > mLastFetchedMediaVersion) { mLastFetchedMediaVersion = fetched_version; - //llinfos << "updating:" << this->getID() << " " << ll_pretty_print_sd(media_data_array) << llendl; + //LL_INFOS() << "updating:" << this->getID() << " " << ll_pretty_print_sd(media_data_array) << LL_ENDL; LLSD::array_const_iterator iter = media_data_array.beginArray(); LLSD::array_const_iterator end = media_data_array.endArray(); @@ -2136,7 +2427,7 @@ void LLVOVolume::syncMediaData(S32 texture_index, const LLSD &media_data, bool m LL_DEBUGS("MediaOnAPrim") << "BEFORE: texture_index = " << texture_index << " hasMedia = " << te->hasMedia() << " : " - << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << llendl; + << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << LL_ENDL; std::string previous_url; LLMediaEntry* mep = te->getMediaData(); @@ -2178,7 +2469,7 @@ void LLVOVolume::syncMediaData(S32 texture_index, const LLSD &media_data, bool m LL_DEBUGS("MediaOnAPrim") << "AFTER: texture_index = " << texture_index << " hasMedia = " << te->hasMedia() << " : " - << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << llendl; + << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << LL_ENDL; } void LLVOVolume::mediaNavigateBounceBack(U8 texture_index) @@ -2549,6 +2840,7 @@ void LLVOVolume::setLightTextureID(LLUUID id) if (hasLightTexture()) { setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, FALSE, true); + parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true); mLightTexture = NULL; } } @@ -2566,7 +2858,8 @@ void LLVOVolume::setSpotLightParams(LLVector3 params) void LLVOVolume::setIsLight(BOOL is_light) { - if (is_light != getIsLight()) + BOOL was_light = getIsLight(); + if (is_light != was_light) { if (is_light) { @@ -2743,7 +3036,7 @@ void LLVOVolume::updateSpotLightPriority() if (mLightTexture.notNull()) { mLightTexture->addTextureStats(mSpotLightPriority); - mLightTexture->setBoostLevel(LLViewerTexture::BOOST_CLOUDS); + mLightTexture->setBoostLevel(LLGLTexture::BOOST_CLOUDS); } } @@ -2751,7 +3044,7 @@ void LLVOVolume::updateSpotLightPriority() bool LLVOVolume::isLightSpotlight() const { LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); - if (params) + if (params && getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) { return params->isLightSpotlight(); } @@ -2974,7 +3267,7 @@ void LLVOVolume::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_p //transform view vector into volume space view_vector -= getRenderPosition(); - mDrawable->mDistanceWRTCamera = view_vector.length(); + //mDrawable->mDistanceWRTCamera = view_vector.length(); LLQuaternion worldRot = getRenderRotation(); view_vector = view_vector * ~worldRot; if (!isVolumeGlobal()) @@ -3476,7 +3769,12 @@ F32 LLVOVolume::getBinRadius() } else if (mDrawable->isStatic()) { - radius = llmax((S32) mDrawable->getRadius(), 1)*size_factor; + F32 szf = size_factor; + + radius = llmax(mDrawable->getRadius(), szf); + + radius = powf(radius, 1.f+szf/radius); + radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1]; radius += mDrawable->mDistanceWRTCamera * distance_factor[0]; } @@ -3573,8 +3871,8 @@ LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const } -BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, - LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) +BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp, + LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { if (!mbCanSelect @@ -3606,23 +3904,25 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e if (volume) { - LLVector3 v_start, v_end, v_dir; + LLVector4a local_start = start; + LLVector4a local_end = end; if (transform) { - v_start = agentPositionToVolume(start); - v_end = agentPositionToVolume(end); - } - else - { - v_start = start; - v_end = end; + LLVector3 v_start(start.getF32ptr()); + LLVector3 v_end(end.getF32ptr()); + + v_start = agentPositionToVolume(v_start); + v_end = agentPositionToVolume(v_end); + + local_start.load3(v_start.mV); + local_end.load3(v_end.mV); } - LLVector3 p; - LLVector3 n; + LLVector4a p; + LLVector4a n; LLVector2 tc; - LLVector3 bn; + LLVector4a tn; if (intersection != NULL) { @@ -3639,9 +3939,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e n = *normal; } - if (bi_normal != NULL) + if (tangent != NULL) { - bn = *bi_normal; + tn = *tangent; } S32 face_hit = -1; @@ -3667,17 +3967,39 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e continue; } - face_hit = volume->lineSegmentIntersect(v_start, v_end, i, - &p, &tc, &n, &bn); + face_hit = volume->lineSegmentIntersect(local_start, local_end, i, + &p, &tc, &n, &tn); if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit) { LLFace* face = mDrawable->getFace(face_hit); + bool ignore_alpha = false; + + const LLTextureEntry* te = face->getTextureEntry(); + if (te) + { + LLMaterial* mat = te->getMaterialParams(); + if (mat) + { + U8 mode = mat->getDiffuseAlphaMode(); + + if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE || + mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE) + { + ignore_alpha = true; + } + } + } + if (face && - (pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))) + (ignore_alpha || + pick_transparent || + !face->getTexture() || + !face->getTexture()->hasGLTexture() || + face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))) { - v_end = p; + local_end = p; if (face_hitp != NULL) { *face_hitp = face_hit; @@ -3687,7 +4009,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e { if (transform) { - *intersection = volumePositionToAgent(p); // must map back to agent space + LLVector3 v_p(p.getF32ptr()); + + intersection->load3(volumePositionToAgent(v_p).mV); // must map back to agent space } else { @@ -3699,27 +4023,36 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e { if (transform) { - *normal = volumeDirectionToAgent(n); + LLVector3 v_n(n.getF32ptr()); + normal->load3(volumeDirectionToAgent(v_n).mV); } else { *normal = n; } - - (*normal).normVec(); + (*normal).normalize3fast(); } - if (bi_normal != NULL) + if (tangent != NULL) { if (transform) { - *bi_normal = volumeDirectionToAgent(bn); + LLVector3 v_tn(tn.getF32ptr()); + + LLVector4a trans_tangent; + trans_tangent.load3(volumeDirectionToAgent(v_tn).mV); + + LLVector4Logical mask; + mask.clear(); + mask.setElement<3>(); + + tangent->setSelectWithMask(mask, tn, trans_tangent); } else { - *bi_normal = bn; + *tangent = tn; } - (*bi_normal).normVec(); + (*tangent).normalize3fast(); } if (tex_coord != NULL) @@ -3801,8 +4134,8 @@ void LLVOVolume::updateRiggedVolume() } -static LLFastTimer::DeclareTimer FTM_SKIN_RIGGED("Skin"); -static LLFastTimer::DeclareTimer FTM_RIGGED_OCTREE("Octree"); +static LLTrace::BlockTimerStatHandle FTM_SKIN_RIGGED("Skin"); +static LLTrace::BlockTimerStatHandle FTM_RIGGED_OCTREE("Octree"); void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume) { @@ -3830,10 +4163,13 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons } //build matrix palette - LLMatrix4a mp[64]; + static const size_t kMaxJoints = 64; + + LLMatrix4a mp[kMaxJoints]; LLMatrix4* mat = (LLMatrix4*) mp; - for (U32 j = 0; j < skin->mJointNames.size(); ++j) + U32 maxJoints = llmin(skin->mJointNames.size(), kMaxJoints); + for (U32 j = 0; j < maxJoints; ++j) { LLJoint* joint = avatar->getJoint(skin->mJointNames[j]); if (joint) @@ -3860,7 +4196,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons if( pos && weight && dst_face.mExtents ) { - LLFastTimer t(FTM_SKIN_RIGGED); + LL_RECORD_BLOCK_TIME(FTM_SKIN_RIGGED); for (U32 j = 0; j < dst_face.mNumVertices; ++j) { @@ -3888,8 +4224,10 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons F32 w = wght[k]; LLMatrix4a src; - src.setMul(mp[idx[k]], w); - + // Insure ref'd bone is in our clamped array of mats + llassert(idx[k] < kMaxJoints); + // clamp k to kMaxJoints to avoid reading garbage off stack in release + src.setMul(mp[idx[(k < kMaxJoints) ? k : 0]], w); final_mat.add(src); } @@ -3921,7 +4259,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons } { - LLFastTimer t(FTM_RIGGED_OCTREE); + LL_RECORD_BLOCK_TIME(FTM_RIGGED_OCTREE); delete dst_face.mOctree; dst_face.mOctree = NULL; @@ -3945,8 +4283,9 @@ U32 LLVOVolume::getPartitionType() const return LLViewerRegion::PARTITION_VOLUME; } -LLVolumePartition::LLVolumePartition() -: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB) +LLVolumePartition::LLVolumePartition(LLViewerRegion* regionp) +: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB, regionp), +LLVolumeGeometryManager() { mLODPeriod = 32; mDepthMask = FALSE; @@ -3956,8 +4295,9 @@ LLVolumePartition::LLVolumePartition() mBufferUsage = GL_DYNAMIC_DRAW_ARB; } -LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep) -: LLSpatialBridge(drawablep, TRUE, LLVOVolume::VERTEX_DATA_MASK) +LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep, LLViewerRegion* regionp) +: LLSpatialBridge(drawablep, TRUE, LLVOVolume::VERTEX_DATA_MASK, regionp), +LLVolumeGeometryManager() { mDepthMask = FALSE; mLODPeriod = 32; @@ -3976,6 +4316,11 @@ bool can_batch_texture(LLFace* facep) return false; } + if (facep->getTextureEntry()->getMaterialParams().notNull()) + { //materials don't work with texture batching yet + return false; + } + if (facep->getTexture() && facep->getTexture()->getPrimaryFormat() == GL_ALPHA) { //can't batch invisiprims return false; @@ -3989,11 +4334,79 @@ bool can_batch_texture(LLFace* facep) return true; } -static LLFastTimer::DeclareTimer FTM_REGISTER_FACE("Register Face"); +const static U32 MAX_FACE_COUNT = 4096U; +int32_t LLVolumeGeometryManager::sInstanceCount = 0; +LLFace** LLVolumeGeometryManager::sFullbrightFaces = NULL; +LLFace** LLVolumeGeometryManager::sBumpFaces = NULL; +LLFace** LLVolumeGeometryManager::sSimpleFaces = NULL; +LLFace** LLVolumeGeometryManager::sNormFaces = NULL; +LLFace** LLVolumeGeometryManager::sSpecFaces = NULL; +LLFace** LLVolumeGeometryManager::sNormSpecFaces = NULL; +LLFace** LLVolumeGeometryManager::sAlphaFaces = NULL; + +LLVolumeGeometryManager::LLVolumeGeometryManager() + : LLGeometryManager() +{ + llassert(sInstanceCount >= 0); + if (sInstanceCount == 0) + { + allocateFaces(MAX_FACE_COUNT); + } + + ++sInstanceCount; +} + +LLVolumeGeometryManager::~LLVolumeGeometryManager() +{ + llassert(sInstanceCount > 0); + --sInstanceCount; + + if (sInstanceCount <= 0) + { + freeFaces(); + sInstanceCount = 0; + } +} + +void LLVolumeGeometryManager::allocateFaces(U32 pMaxFaceCount) +{ + sFullbrightFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); + sBumpFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); + sSimpleFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); + sNormFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); + sSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); + sNormSpecFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); + sAlphaFaces = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount*sizeof(LLFace*))); +} + +void LLVolumeGeometryManager::freeFaces() +{ + ll_aligned_free<64>(sFullbrightFaces); + ll_aligned_free<64>(sBumpFaces); + ll_aligned_free<64>(sSimpleFaces); + ll_aligned_free<64>(sNormFaces); + ll_aligned_free<64>(sSpecFaces); + ll_aligned_free<64>(sNormSpecFaces); + ll_aligned_free<64>(sAlphaFaces); + + sFullbrightFaces = NULL; + sBumpFaces = NULL; + sSimpleFaces = NULL; + sNormFaces = NULL; + sSpecFaces = NULL; + sNormSpecFaces = NULL; + sAlphaFaces = NULL; +} + +static LLTrace::BlockTimerStatHandle FTM_REGISTER_FACE("Register Face"); void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type) { - LLFastTimer t(FTM_REGISTER_FACE); + LL_RECORD_BLOCK_TIME(FTM_REGISTER_FACE); + if (type == LLRenderPass::PASS_ALPHA && facep->getTextureEntry()->getMaterialParams().notNull() && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT)) + { + LL_WARNS("RenderMaterials") << "Oh no! No binormals for this alpha blended face!" << LL_ENDL; + } if (facep->getViewerObject()->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects) { @@ -4007,11 +4420,13 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) || (type == LLRenderPass::PASS_INVISIBLE) || - (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)); + (type == LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK) || + (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)) || + (facep->getTextureEntry()->getFullbright()); if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL)) { - llwarns << "Non fullbright face has no normals!" << llendl; + LL_WARNS() << "Non fullbright face has no normals!" << LL_ENDL; return; } @@ -4041,16 +4456,39 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, //drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD))); U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0; + U8 shiny = facep->getTextureEntry()->getShiny(); LLViewerTexture* tex = facep->getTexture(); U8 index = facep->getTextureIndex(); + LLMaterial* mat = facep->getTextureEntry()->getMaterialParams().get(); + LLMaterialID mat_id = facep->getTextureEntry()->getMaterialID(); + bool batchable = false; + U32 shader_mask = 0xFFFFFFFF; //no shader + + if (mat) + { + if (type == LLRenderPass::PASS_ALPHA) + { + shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND); + } + else + { + shader_mask = mat->getShaderMask(); + } + } + + if (index < 255 && idx >= 0) { - if (index < draw_vec[idx]->mTextureList.size()) + if (mat || draw_vec[idx]->mMaterial) + { //can't batch textures when materials are present (yet) + batchable = false; + } + else if (index < draw_vec[idx]->mTextureList.size()) { if (draw_vec[idx]->mTextureList[index].isNull()) { @@ -4076,16 +4514,20 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && #endif + draw_vec[idx]->mMaterial == mat && + draw_vec[idx]->mMaterialID == mat_id && draw_vec[idx]->mFullbright == fullbright && draw_vec[idx]->mBump == bump && + (!mat || (draw_vec[idx]->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different draw_vec[idx]->mTextureMatrix == tex_mat && - draw_vec[idx]->mModelMatrix == model_mat) + draw_vec[idx]->mModelMatrix == model_mat && + draw_vec[idx]->mShaderMask == shader_mask) { draw_vec[idx]->mCount += facep->getIndicesCount(); draw_vec[idx]->mEnd += facep->getGeomCount(); draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize()); - if (index >= draw_vec[idx]->mTextureList.size()) + if (index < 255 && index >= draw_vec[idx]->mTextureList.size()) { draw_vec[idx]->mTextureList.resize(index+1); draw_vec[idx]->mTextureList[index] = tex; @@ -4107,6 +4549,60 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec.push_back(draw_info); draw_info->mTextureMatrix = tex_mat; draw_info->mModelMatrix = model_mat; + + draw_info->mBump = bump; + draw_info->mShiny = shiny; + + static const float alpha[4] = + { + 0.00f, + 0.25f, + 0.5f, + 0.75f + }; + float spec = alpha[shiny & TEM_SHINY_MASK]; + LLVector4 specColor(spec, spec, spec, spec); + draw_info->mSpecColor = specColor; + draw_info->mEnvIntensity = spec; + draw_info->mSpecularMap = NULL; + draw_info->mMaterial = mat; + draw_info->mShaderMask = shader_mask; + + if (mat) + { + draw_info->mMaterialID = mat_id; + + // We have a material. Update our draw info accordingly. + + if (!mat->getSpecularID().isNull()) + { + LLVector4 specColor; + specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f); + specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f); + specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f); + specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f); + draw_info->mSpecColor = specColor; + draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f); + draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset()); + } + + draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f); + draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode(); + draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset()); + + } + else + { + if (type == LLRenderPass::PASS_GRASS) + { + draw_info->mAlphaMaskCutoff = 0.5f; + } + else + { + draw_info->mAlphaMaskCutoff = 0.33f; + } + } + if (type == LLRenderPass::PASS_ALPHA) { //for alpha sorting facep->setDrawInfo(draw_info); @@ -4133,9 +4629,9 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group) } -static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_VB("Volume VB"); -static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_FACE_LIST("Build Face List"); -static LLFastTimer::DeclareTimer FTM_REBUILD_VOLUME_GEN_DRAW_INFO("Gen Draw Info"); +static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_VB("Volume VB"); +static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_FACE_LIST("Build Face List"); +static LLTrace::BlockTimerStatHandle FTM_REBUILD_VOLUME_GEN_DRAW_INFO("Gen Draw Info"); static LLDrawPoolAvatar* get_avatar_drawpool(LLViewerObject* vobj) { @@ -4175,22 +4671,22 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) group->mLastUpdateViewAngle = group->mViewAngle; - if (!group->isState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY)) + if (!group->hasState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY)) { - if (group->isState(LLSpatialGroup::MESH_DIRTY) && !LLPipeline::sDelayVBUpdate) + if (group->hasState(LLSpatialGroup::MESH_DIRTY) && !LLPipeline::sDelayVBUpdate) { rebuildMesh(group); } return; } - LLFastTimer ftm(FTM_REBUILD_VOLUME_VB); + LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB); group->mBuilt = 1.f; LLVOAvatar* pAvatarVO = NULL; - LLSpatialBridge* bridge = group->mSpatialPartition->asBridge(); + LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge(); if (bridge) { if (bridge->mAvatar.isNull()) @@ -4208,43 +4704,57 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (pAvatarVO) { pAvatarVO->mAttachmentGeometryBytes -= group->mGeometryBytes; + pAvatarVO->mAttachmentGeometryBytes = llmax(pAvatarVO->mAttachmentGeometryBytes, 0); pAvatarVO->mAttachmentSurfaceArea -= group->mSurfaceArea; + pAvatarVO->mAttachmentSurfaceArea = llmax(pAvatarVO->mAttachmentSurfaceArea, 0.f); } group->mGeometryBytes = 0; group->mSurfaceArea = 0; //cache object box size since it might be used for determining visibility - group->mObjectBoxSize = group->mObjectBounds[1].getLength3().getF32(); + const LLVector4a* bounds = group->getObjectBounds(); + group->mObjectBoxSize = bounds[1].getLength3().getF32(); group->clearDrawMap(); mFaceList.clear(); - std::vector<LLFace*> fullbright_faces; - std::vector<LLFace*> bump_faces; - std::vector<LLFace*> simple_faces; + U32 fullbright_count = 0; + U32 bump_count = 0; + U32 simple_count = 0; + U32 alpha_count = 0; + U32 norm_count = 0; + U32 spec_count = 0; + U32 normspec_count = 0; + - std::vector<LLFace*> alpha_faces; - U32 useage = group->mSpatialPartition->mBufferUsage; + U32 useage = group->getSpatialPartition()->mBufferUsage; - U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); - U32 max_total = (gSavedSettings.getS32("RenderMaxNodeSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); + U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask); + U32 max_total = (gSavedSettings.getS32("RenderMaxNodeSize")*1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask); max_vertices = llmin(max_vertices, (U32) 65535); U32 cur_total = 0; bool emissive = false; + //Determine if we've received skininfo that contains an + //alternate bind matrix - if it does then apply the translational component + //to the joints of the avatar. +#if 0 + bool pelvisGotSet = false; +#endif + { - LLFastTimer t(FTM_REBUILD_VOLUME_FACE_LIST); + LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_FACE_LIST); //get all the faces into a list for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { - LLDrawable* drawablep = *drawable_iter; + LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); - if (drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) ) + if (!drawablep || drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) ) { continue; } @@ -4262,7 +4772,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } if (vobj->isMesh() && - (vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled())) + ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled())) { continue; } @@ -4317,61 +4827,13 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) is_rigged = true; //get drawpool of avatar with rigged face - LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj); - - //Determine if we've received skininfo that contains an - //alternate bind matrix - if it does then apply the translational component - //to the joints of the avatar. - bool pelvisGotSet = false; - - if ( pAvatarVO ) - { - LLUUID currentId = vobj->getVolume()->getParams().getSculptID(); - const LLMeshSkinInfo* pSkinData = gMeshRepo.getSkinInfo( currentId, vobj ); + LLDrawPoolAvatar* pool = get_avatar_drawpool(vobj); - if ( pSkinData ) - { - const int bindCnt = pSkinData->mAlternateBindMatrix.size(); - if ( bindCnt > 0 ) - { - const int jointCnt = pSkinData->mJointNames.size(); - const F32 pelvisZOffset = pSkinData->mPelvisOffset; - bool fullRig = (jointCnt>=20) ? true : false; - if ( fullRig ) - { - for ( int i=0; i<jointCnt; ++i ) - { - std::string lookingForJoint = pSkinData->mJointNames[i].c_str(); - //llinfos<<"joint name "<<lookingForJoint.c_str()<<llendl; - LLJoint* pJoint = pAvatarVO->getJoint( lookingForJoint ); - if ( pJoint && pJoint->getId() != currentId ) - { - pJoint->setId( currentId ); - const LLVector3& jointPos = pSkinData->mAlternateBindMatrix[i].getTranslation(); - //Set the joint position - pJoint->storeCurrentXform( jointPos ); - //If joint is a pelvis then handle old/new pelvis to foot values - if ( lookingForJoint == "mPelvis" ) - { - pJoint->storeCurrentXform( jointPos ); - if ( !pAvatarVO->hasPelvisOffset() ) - { - pAvatarVO->setPelvisOffset( true, jointPos, pelvisZOffset ); - //Trigger to rebuild viewer AV - pelvisGotSet = true; - } - } - } - } - } - } - } - } - //If we've set the pelvis to a new position we need to also rebuild some information that the - //viewer does at launch (e.g. body size etc.) - if ( pelvisGotSet ) + // FIXME should this be inside the face loop? + // doesn't seem to depend on any per-face state. + if ( pAvatarVO ) { - pAvatarVO->postPelvisSetRecalc(); + pAvatarVO->addAttachmentPosOverridesForObject(vobj); } if (pool) @@ -4389,6 +4851,66 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) LLViewerTexture* tex = facep->getTexture(); U32 type = gPipeline.getPoolTypeFromTE(te, tex); + + if (te->getGlow()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW); + } + + LLMaterial* mat = te->getMaterialParams().get(); + + if (mat && LLPipeline::sRenderDeferred) + { + U8 alpha_mode = mat->getDiffuseAlphaMode(); + + bool is_alpha = type == LLDrawPool::POOL_ALPHA && + (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND || + te->getColor().mV[3] < 0.999f); + + if (is_alpha) + { //this face needs alpha blending, override alpha mode + alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; + } + + if (!is_alpha || te->getColor().mV[3] > 0.f) // //only add the face if it will actually be visible + { + U32 mask = mat->getShaderMask(alpha_mode); + pool->addRiggedFace(facep, mask); + } + } + else if (mat) + { + bool fullbright = te->getFullbright(); + bool is_alpha = type == LLDrawPool::POOL_ALPHA; + U8 mode = mat->getDiffuseAlphaMode(); + bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || + mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; + + if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f) + { + pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE); + } + else if (is_alpha || (te->getColor().mV[3] < 0.999f)) + { + if (te->getColor().mV[3] > 0.f) + { + pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA); + } + } + else if (gPipeline.canUseVertexShaders() + && LLPipeline::sRenderBump + && te->getShiny() + && can_be_shiny) + { + pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY); + } + else + { + pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE); + } + } + else + { if (type == LLDrawPool::POOL_ALPHA) { if (te->getColor().mV[3] > 0.f) @@ -4433,10 +4955,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } } - if (te->getGlow()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW); - } if (LLPipeline::sRenderDeferred) { @@ -4453,6 +4971,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } } } + } continue; } @@ -4537,7 +5056,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { if (facep->canRenderAsMask()) { //can be treated as alpha mask - simple_faces.push_back(facep); + if (simple_count < MAX_FACE_COUNT) + { + sSimpleFaces[simple_count++] = facep; + } } else { @@ -4545,7 +5067,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { //only treat as alpha in the pipeline if < 100% transparent drawablep->setState(LLDrawable::HAS_ALPHA); } - alpha_faces.push_back(facep); + if (alpha_count < MAX_FACE_COUNT) + { + sAlphaFaces[alpha_count++] = facep; + } } } else @@ -4558,35 +5083,88 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (gPipeline.canUseWindLightShadersOnObjects() && LLPipeline::sRenderBump) { - if (te->getBumpmap()) - { //needs normal + binormal - bump_faces.push_back(facep); + if (LLPipeline::sRenderDeferred && te->getMaterialParams().notNull() && !te->getMaterialID().isNull()) + { + LLMaterial* mat = te->getMaterialParams().get(); + if (mat->getNormalID().notNull()) + { + if (mat->getSpecularID().notNull()) + { //has normal and specular maps (needs texcoord1, texcoord2, and tangent) + if (normspec_count < MAX_FACE_COUNT) + { + sNormSpecFaces[normspec_count++] = facep; + } + } + else + { //has normal map (needs texcoord1 and tangent) + if (norm_count < MAX_FACE_COUNT) + { + sNormFaces[norm_count++] = facep; + } + } + } + else if (mat->getSpecularID().notNull()) + { //has specular map but no normal map, needs texcoord2 + if (spec_count < MAX_FACE_COUNT) + { + sSpecFaces[spec_count++] = facep; + } + } + else + { //has neither specular map nor normal map, only needs texcoord0 + if (simple_count < MAX_FACE_COUNT) + { + sSimpleFaces[simple_count++] = facep; + } + } + } + else if (te->getBumpmap()) + { //needs normal + tangent + if (bump_count < MAX_FACE_COUNT) + { + sBumpFaces[bump_count++] = facep; + } } else if (te->getShiny() || !te->getFullbright()) { //needs normal - simple_faces.push_back(facep); + if (simple_count < MAX_FACE_COUNT) + { + sSimpleFaces[simple_count++] = facep; + } } else { //doesn't need normal facep->setState(LLFace::FULLBRIGHT); - fullbright_faces.push_back(facep); + if (fullbright_count < MAX_FACE_COUNT) + { + sFullbrightFaces[fullbright_count++] = facep; + } } } else { if (te->getBumpmap() && LLPipeline::sRenderBump) - { //needs normal + binormal - bump_faces.push_back(facep); + { //needs normal + tangent + if (bump_count < MAX_FACE_COUNT) + { + sBumpFaces[bump_count++] = facep; + } } else if ((te->getShiny() && LLPipeline::sRenderBump) || !(te->getFullbright() || bake_sunlight)) { //needs normal - simple_faces.push_back(facep); + if (simple_count < MAX_FACE_COUNT) + { + sSimpleFaces[simple_count++] = facep; + } } else { //doesn't need normal facep->setState(LLFace::FULLBRIGHT); - fullbright_faces.push_back(facep); + if (fullbright_count < MAX_FACE_COUNT) + { + sFullbrightFaces[fullbright_count++] = facep; + } } } } @@ -4596,10 +5174,17 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) facep->clearVertexBuffer(); } } - + if (is_rigged) { - drawablep->setState(LLDrawable::RIGGED); + if (!drawablep->isState(LLDrawable::RIGGED)) + { + drawablep->setState(LLDrawable::RIGGED); + + //first time this is drawable is being marked as rigged, + // do another LoD update to use avatar bounding box + vobj->updateLOD(); + } } else { @@ -4616,42 +5201,51 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; + U32 norm_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TANGENT; + U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2; + U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2; + if (emissive) { //emissive faces are present, include emissive byte to preserve batching simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE; alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE; bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE; fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE; + norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE; + normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE; + spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE; } - bool batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; + BOOL batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; if (batch_textures) { - bump_mask |= LLVertexBuffer::MAP_BINORMAL; - genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, TRUE); - genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, TRUE); - genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, TRUE); - genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, TRUE); + bump_mask = bump_mask | LLVertexBuffer::MAP_TANGENT; + simple_mask = simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX; + alpha_mask = alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2; + fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX; } - else - { - genDrawInfo(group, simple_mask, simple_faces); - genDrawInfo(group, fullbright_mask, fullbright_faces); - genDrawInfo(group, bump_mask, bump_faces, FALSE, TRUE); - genDrawInfo(group, alpha_mask, alpha_faces, TRUE); - } - + + genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSimpleFaces, simple_count, FALSE, batch_textures, FALSE); + genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sFullbrightFaces, fullbright_count, FALSE, batch_textures); + genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sAlphaFaces, alpha_count, TRUE, batch_textures); + genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sBumpFaces, bump_count, FALSE, FALSE); + genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormFaces, norm_count, FALSE, FALSE); + genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sSpecFaces, spec_count, FALSE, FALSE); + genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, sNormSpecFaces, normspec_count, FALSE, FALSE); if (!LLPipeline::sDelayVBUpdate) { //drawables have been rebuilt, clear rebuild status for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { - LLDrawable* drawablep = *drawable_iter; + LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); + if(drawablep) + { drawablep->clearState(LLDrawable::REBUILD_ALL); } } + } group->mLastUpdateTime = gFrameTimeSeconds; group->mBuilt = 1.f; @@ -4666,31 +5260,49 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (pAvatarVO) { + if (pAvatarVO->mAttachmentGeometryBytes < 0) + { // First time through value is -1 + pAvatarVO->mAttachmentGeometryBytes = group->mGeometryBytes; + } + else + { pAvatarVO->mAttachmentGeometryBytes += group->mGeometryBytes; + } + if (pAvatarVO->mAttachmentSurfaceArea < 0.f) + { // First time through value is -1 + pAvatarVO->mAttachmentSurfaceArea = group->mSurfaceArea; + } + else + { pAvatarVO->mAttachmentSurfaceArea += group->mSurfaceArea; } } +} +static LLTrace::BlockTimerStatHandle FTM_REBUILD_MESH_FLUSH("Flush Mesh"); void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) { llassert(group); - if (group && group->isState(LLSpatialGroup::MESH_DIRTY) && !group->isState(LLSpatialGroup::GEOM_DIRTY)) + if (group && group->hasState(LLSpatialGroup::MESH_DIRTY) && !group->hasState(LLSpatialGroup::GEOM_DIRTY)) { - LLFastTimer ftm(FTM_REBUILD_VOLUME_VB); - LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers - - S32 num_mapped_veretx_buffer = LLVertexBuffer::sMappedCount ; + LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_VB); + LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers group->mBuilt = 1.f; - std::set<LLVertexBuffer*> mapped_buffers; + S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ; + + const U32 MAX_BUFFER_COUNT = 4096; + LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT]; + + U32 buffer_count = 0; for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { - LLDrawable* drawablep = *drawable_iter; + LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); - if (!drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) ) + if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL) && !drawablep->isState(LLDrawable::RIGGED) ) { LLVOVolume* vobj = drawablep->getVOVolume(); vobj->preRebuild(); @@ -4719,9 +5331,9 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) } - if (buff->isLocked()) + if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT) { - mapped_buffers.insert(buff); + locked_buffer[buffer_count++] = buff; } } } @@ -4737,7 +5349,9 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) } } - for (std::set<LLVertexBuffer*>::iterator iter = mapped_buffers.begin(); iter != mapped_buffers.end(); ++iter) + { + LL_RECORD_BLOCK_TIME(FTM_REBUILD_MESH_FLUSH); + for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter) { (*iter)->flush(); } @@ -4749,14 +5363,19 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) { group->mVertexBuffer->flush(); } + } //if not all buffers are unmapped - if(num_mapped_veretx_buffer != LLVertexBuffer::sMappedCount) + if(num_mapped_vertex_buffer != LLVertexBuffer::sMappedCount) { - llwarns << "Not all mapped vertex buffers are unmapped!" << llendl ; + LL_WARNS() << "Not all mapped vertex buffers are unmapped!" << LL_ENDL ; for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { - LLDrawable* drawablep = *drawable_iter; + LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); + if(!drawablep) + { + continue; + } for (S32 i = 0; i < drawablep->getNumFaces(); ++i) { LLFace* face = drawablep->getFace(i); @@ -4793,30 +5412,47 @@ struct CompareBatchBreakerModified { return lte->getFullbright() < rte->getFullbright(); } + else if (LLPipeline::sRenderDeferred && lte->getMaterialParams() != rte->getMaterialParams()) + { + return lte->getMaterialParams() < rte->getMaterialParams(); + } + else if (LLPipeline::sRenderDeferred && (lte->getMaterialParams() == rte->getMaterialParams()) && (lte->getShiny() != rte->getShiny())) + { + return lte->getShiny() < rte->getShiny(); + } else { return lhs->getTexture() < rhs->getTexture(); } - } }; -static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_SORT("Draw Info Face Sort"); -static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_FACE_SIZE("Face Sizing"); -static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_ALLOCATE("Allocate VB"); -static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_FIND_VB("Find VB"); -static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB"); +static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_SORT("Draw Info Face Sort"); +static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_FACE_SIZE("Face Sizing"); +static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_ALLOCATE("Allocate VB"); +static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_FIND_VB("Find VB"); +static LLTrace::BlockTimerStatHandle FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB"); -void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures) +void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL no_materials) { - LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); + LL_RECORD_BLOCK_TIME(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); U32 buffer_usage = group->mBufferUsage; + static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false); + + if (use_transform_feedback && + gTransformPositionProgram.mProgramObject && //transform shaders are loaded + buffer_usage == GL_DYNAMIC_DRAW_ARB && //target buffer is in VRAM + !(mask & LLVertexBuffer::MAP_WEIGHT4)) //TODO: add support for weights + { + buffer_usage = GL_DYNAMIC_COPY_ARB; + } + #if LL_DARWIN // HACK from Leslie: // Disable VBO usage for alpha on Mac OS X because it kills the framerate @@ -4829,25 +5465,26 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: #endif //calculate maximum number of vertices to store in a single buffer - U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask); + U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask); max_vertices = llmin(max_vertices, (U32) 65535); { - LLFastTimer t(FTM_GEN_DRAW_INFO_SORT); + LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_SORT); if (!distance_sort) { //sort faces by things that break batches - std::sort(faces.begin(), faces.end(), CompareBatchBreakerModified()); + std::sort(faces, faces+face_count, CompareBatchBreakerModified()); } else { //sort faces by distance - std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater()); + std::sort(faces, faces+face_count, LLFace::CompareDistanceGreater()); } } bool hud_group = group->isHUDGroup() ; - std::vector<LLFace*>::iterator face_iter = faces.begin(); + LLFace** face_iter = faces; + LLFace** end_faces = faces+face_count; LLSpatialGroup::buffer_map_t buffer_map; @@ -4876,11 +5513,14 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: //NEVER use more than 16 texture index channels (workaround for prevalent driver bug) texture_index_channels = llmin(texture_index_channels, 16); - while (face_iter != faces.end()) + bool flexi = false; + + while (face_iter != end_faces) { //pull off next face LLFace* facep = *face_iter; LLViewerTexture* tex = facep->getTexture(); + LLMaterialPtr mat = facep->getTextureEntry()->getMaterialParams(); if (distance_sort) { @@ -4902,30 +5542,39 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: U32 index_count = facep->getIndicesCount(); U32 geom_count = facep->getGeomCount(); + flexi = flexi || facep->getViewerObject()->getVolume()->isUnique(); + //sum up vertices needed for this render batch - std::vector<LLFace*>::iterator i = face_iter; + LLFace** i = face_iter; ++i; - std::vector<LLViewerTexture*> texture_list; + const U32 MAX_TEXTURE_COUNT = 32; + LLViewerTexture* texture_list[MAX_TEXTURE_COUNT]; + + U32 texture_count = 0; { - LLFastTimer t(FTM_GEN_DRAW_INFO_FACE_SIZE); + LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_FACE_SIZE); if (batch_textures) { U8 cur_tex = 0; facep->setTextureIndex(cur_tex); - texture_list.push_back(tex); + if (texture_count < MAX_TEXTURE_COUNT) + { + texture_list[texture_count++] = tex; + } if (can_batch_texture(facep)) { //populate texture_list with any textures that can be batched //move i to the next unbatchable face - while (i != faces.end()) + while (i != end_faces) { facep = *i; if (!can_batch_texture(facep)) { //face is bump mapped or has an animated texture matrix -- can't //batch more than 1 texture at a time + facep->setTextureIndex(0); break; } @@ -4934,7 +5583,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: if (distance_sort) { //textures might be out of order, see if texture exists in current batch bool found = false; - for (U32 tex_idx = 0; tex_idx < texture_list.size(); ++tex_idx) + for (U32 tex_idx = 0; tex_idx < texture_count; ++tex_idx) { if (facep->getTexture() == texture_list[tex_idx]) { @@ -4946,7 +5595,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: if (!found) { - cur_tex = texture_list.size(); + cur_tex = texture_count; } } else @@ -4961,7 +5610,10 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: tex = facep->getTexture(); - texture_list.push_back(tex); + if (texture_count < MAX_TEXTURE_COUNT) + { + texture_list[texture_count++] = tex; + } } if (geom_count + facep->getGeomCount() > max_vertices) @@ -4970,19 +5622,29 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } ++i; + + flexi = flexi || facep->getViewerObject()->getVolume()->isUnique(); + index_count += facep->getIndicesCount(); geom_count += facep->getGeomCount(); facep->setTextureIndex(cur_tex); } } + else + { + facep->setTextureIndex(0); + } tex = texture_list[0]; } else { - while (i != faces.end() && - (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex))) + while (i != end_faces && + (LLPipeline::sTextureBindTest || + (distance_sort || + ((*i)->getTexture() == tex && + ((*i)->getTextureEntry()->getMaterialParams() == mat))))) { facep = *i; @@ -4999,15 +5661,23 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: ++i; index_count += facep->getIndicesCount(); geom_count += facep->getGeomCount(); + + flexi = flexi || facep->getViewerObject()->getVolume()->isUnique(); } } } + + if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW_ARB) + { + buffer_usage = GL_STREAM_DRAW_ARB; + } + //create vertex buffer LLVertexBuffer* buffer = NULL; { - LLFastTimer t(FTM_GEN_DRAW_INFO_ALLOCATE); + LL_RECORD_BLOCK_TIME(FTM_GEN_DRAW_INFO_ALLOCATE); buffer = createVertexBuffer(mask, buffer_usage); buffer->allocateBuffer(geom_count, index_count, TRUE); } @@ -5031,7 +5701,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: if (batch_textures && facep->getTextureIndex() == 255) { - llerrs << "Invalid texture index." << llendl; + LL_ERRS() << "Invalid texture index." << LL_ENDL; } { @@ -5056,7 +5726,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: if (!facep->getGeometryVolume(*volume, te_idx, vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true)) { - llwarns << "Failed to get geometry for face!" << llendl; + LL_WARNS() << "Failed to get geometry for face!" << LL_ENDL; } if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) @@ -5069,7 +5739,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: index_offset += facep->getGeomCount(); indices_index += facep->getIndicesCount(); - //append face to appropriate render batch BOOL force_simple = facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA; @@ -5089,7 +5758,135 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE; - if (is_alpha) + LLMaterial* mat = te->getMaterialParams().get(); + + bool can_be_shiny = true; + if (mat) + { + U8 mode = mat->getDiffuseAlphaMode(); + can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || + mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; + } + + bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull()); + bool opaque = te->getColor().mV[3] >= 0.999f; + + if (mat && LLPipeline::sRenderDeferred && !hud_group) + { + bool material_pass = false; + + // do NOT use 'fullbright' for this logic or you risk sending + // things without normals down the materials pipeline and will + // render poorly if not crash NORSPEC-240,314 + // + if (te->getFullbright()) + { + if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + { + if (opaque) + { + registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); + } + else + { + registerFace(group, facep, LLRenderPass::PASS_ALPHA); + } + } + else if (is_alpha) + { + registerFace(group, facep, LLRenderPass::PASS_ALPHA); + } + else + { + if (mat->getEnvironmentIntensity() > 0 || + te->getShiny() > 0) + { + material_pass = true; + } + else + { + registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); + } + } + } + else if (no_materials) + { + registerFace(group, facep, LLRenderPass::PASS_SIMPLE); + } + else if (te->getColor().mV[3] < 0.999f) + { + registerFace(group, facep, LLRenderPass::PASS_ALPHA); + } + else if (use_legacy_bump) + { + // we have a material AND legacy bump settings, but no normal map + registerFace(group, facep, LLRenderPass::PASS_BUMP); + } + else + { + material_pass = true; + } + + if (material_pass) + { + static const U32 pass[] = + { + LLRenderPass::PASS_MATERIAL, + LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_MATERIAL_ALPHA, + LLRenderPass::PASS_MATERIAL_ALPHA_MASK, + LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, + LLRenderPass::PASS_SPECMAP, + LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_SPECMAP_BLEND, + LLRenderPass::PASS_SPECMAP_MASK, + LLRenderPass::PASS_SPECMAP_EMISSIVE, + LLRenderPass::PASS_NORMMAP, + LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMMAP_BLEND, + LLRenderPass::PASS_NORMMAP_MASK, + LLRenderPass::PASS_NORMMAP_EMISSIVE, + LLRenderPass::PASS_NORMSPEC, + LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMSPEC_BLEND, + LLRenderPass::PASS_NORMSPEC_MASK, + LLRenderPass::PASS_NORMSPEC_EMISSIVE, + }; + + U32 mask = mat->getShaderMask(); + + llassert(mask < sizeof(pass)/sizeof(U32)); + + mask = llmin(mask, (U32)(sizeof(pass)/sizeof(U32)-1)); + + registerFace(group, facep, pass[mask]); + } + } + else if (mat) + { + U8 mode = mat->getDiffuseAlphaMode(); + if (te->getColor().mV[3] < 0.999f) + { + mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; + } + + if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + { + registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK : LLRenderPass::PASS_ALPHA_MASK); + } + else if (is_alpha || (te->getColor().mV[3] < 0.999f)) + { + registerFace(group, facep, LLRenderPass::PASS_ALPHA); + } + else if (gPipeline.canUseVertexShaders() + && LLPipeline::sRenderBump + && te->getShiny() + && can_be_shiny) + { + registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_SHINY : LLRenderPass::PASS_SHINY); + } + else + { + registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT : LLRenderPass::PASS_SIMPLE); + } + } + else if (is_alpha) { // can we safely treat this as an alpha mask? if (facep->getFaceColor().mV[3] <= 0.f) @@ -5114,7 +5911,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } else if (gPipeline.canUseVertexShaders() && LLPipeline::sRenderBump - && te->getShiny()) + && te->getShiny() + && can_be_shiny) { //shiny if (tex->getPrimaryFormat() == GL_ALPHA) { //invisiprim+shiny @@ -5131,7 +5929,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); } } - else if (te->getBumpmap()) + else if (use_legacy_bump) { //register in deferred bump pass registerFace(group, facep, LLRenderPass::PASS_BUMP); } @@ -5158,24 +5956,38 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } else if (fullbright || bake_sunlight) { //fullbright + if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + { + registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); + } + else + { registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); - if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && te->getBumpmap()) + } + if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && use_legacy_bump) { //if this is the deferred render and a bump map is present, register in post deferred bump registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); } } else { - if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap()) + if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && use_legacy_bump) { //non-shiny or fullbright deferred bump registerFace(group, facep, LLRenderPass::PASS_BUMP); } else { //all around simple llassert(mask & LLVertexBuffer::MAP_NORMAL); + if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + { //material alpha mask can be respected in non-deferred + registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK); + } + else + { registerFace(group, facep, LLRenderPass::PASS_SIMPLE); } } + } if (!gPipeline.canUseVertexShaders() && @@ -5193,7 +6005,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright); facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE); - if (!force_simple && te->getBumpmap() && LLPipeline::sRenderBump) + if (!force_simple && LLPipeline::sRenderBump && use_legacy_bump) { registerFace(group, facep, LLRenderPass::PASS_BUMP); } @@ -5220,7 +6032,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count) { //initialize to default usage for this partition - U32 usage = group->mSpatialPartition->mBufferUsage; + U32 usage = group->getSpatialPartition()->mBufferUsage; //clear off any old faces mFaceList.clear(); @@ -5229,9 +6041,9 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { - LLDrawable* drawablep = *drawable_iter; + LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); - if (drawablep->isDead()) + if (!drawablep || drawablep->isDead()) { continue; } @@ -5269,7 +6081,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun group->mBufferUsage = usage; } -LLHUDPartition::LLHUDPartition() +LLHUDPartition::LLHUDPartition(LLViewerRegion* regionp) : LLBridgePartition(regionp) { mPartitionType = LLViewerRegion::PARTITION_HUD; mDrawableType = LLPipeline::RENDER_TYPE_HUD; @@ -5282,4 +6094,3 @@ void LLHUDPartition::shift(const LLVector4a &offset) //HUD objects don't shift with region crossing. That would be silly. } - |