diff options
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r-- | indra/newview/llvovolume.cpp | 68 |
1 files changed, 45 insertions, 23 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index bae3d540e3..f4a938e57d 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -230,6 +230,7 @@ LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *re mMediaImplList.resize(getNumTEs()); mLastFetchedMediaVersion = -1; + mServerDrawableUpdateCount = 0; memset(&mIndexInTex, 0, sizeof(S32) * LLRender::NUM_VOLUME_TEXTURE_CHANNELS); mMDCImplCount = 0; mLastRiggingInfoLOD = -1; @@ -325,6 +326,9 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, LLColor4U color; const S32 teDirtyBits = (TEM_CHANGE_TEXTURE|TEM_CHANGE_COLOR|TEM_CHANGE_MEDIA); + const bool previously_volume_changed = mVolumeChanged; + const bool previously_face_mapping_changed = mFaceMappingChanged; + const bool previously_color_changed = mColorChanged; // Do base class updates... U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp); @@ -548,9 +552,31 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, // ...and clean up any media impls cleanUpMediaImpls(); + if (( + (mVolumeChanged && !previously_volume_changed) || + (mFaceMappingChanged && !previously_face_mapping_changed) || + (mColorChanged && !previously_color_changed) + ) + && !mLODChanged) { + onDrawableUpdateFromServer(); + } + return retval; } +// Called when a volume, material, etc is updated by the server, possibly by a +// script. If this occurs too often for this object, mark it as active so that +// it doesn't disrupt the octree/render batches, thereby potentially causing a +// big performance penalty. +void LLVOVolume::onDrawableUpdateFromServer() +{ + constexpr U32 UPDATES_UNTIL_ACTIVE = 8; + ++mServerDrawableUpdateCount; + if (mDrawable && !mDrawable->isActive() && mServerDrawableUpdateCount > UPDATES_UNTIL_ACTIVE) + { + mDrawable->makeActive(); + } +} void LLVOVolume::animateTextures() { @@ -1670,7 +1696,7 @@ void LLVOVolume::regenFaces() } } -BOOL LLVOVolume::genBBoxes(BOOL force_global) +BOOL LLVOVolume::genBBoxes(BOOL force_global, BOOL should_update_octree_bounds) { LL_PROFILE_ZONE_SCOPED; BOOL res = TRUE; @@ -1746,20 +1772,9 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) } } - bool rigged = false; - - if (!isAnimatedObject()) - { - rigged = isRiggedMesh() && isAttachment(); - } - else - { - rigged = isRiggedMesh() && getControlAvatar() && getControlAvatar()->mPlaying; - } - if (any_valid_boxes) { - if (rebuild) + if (rebuild && should_update_octree_bounds) { //get the Avatar associated with this object if it's rigged LLVOAvatar* avatar = nullptr; @@ -1921,7 +1936,7 @@ void LLVOVolume::updateRelativeXform(bool force_identity) } } -bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled) +bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled, BOOL &should_update_octree_bounds) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; bool regen_faces = false; @@ -1953,6 +1968,9 @@ bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, BOOL &compiled) } compiled = TRUE; + // new_lod > old_lod breaks a feedback loop between LOD updates and + // bounding box updates. + should_update_octree_bounds = should_update_octree_bounds || mSculptChanged || new_lod > old_lod; sNumLODChanges += new_num_faces; if ((S32)getNumTEs() != getVolume()->getNumFaces()) @@ -2012,8 +2030,6 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) group->dirtyMesh(); } - BOOL compiled = FALSE; - updateRelativeXform(); if (mDrawable.isNull()) // Not sure why this is happening, but it is... @@ -2021,49 +2037,55 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) return TRUE; // No update to complete } + BOOL compiled = FALSE; + // This should be true in most cases, unless we're sure no octree update is + // needed. + BOOL should_update_octree_bounds = bool(getRiggedVolume()) || mDrawable->isState(LLDrawable::REBUILD_POSITION) || !mDrawable->getSpatialExtents()->isFinite3(); + if (mVolumeChanged || mFaceMappingChanged) { dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1)); bool was_regen_faces = false; + should_update_octree_bounds = true; if (mVolumeChanged) { - was_regen_faces = lodOrSculptChanged(drawable, compiled); + was_regen_faces = lodOrSculptChanged(drawable, compiled, should_update_octree_bounds); drawable->setState(LLDrawable::REBUILD_VOLUME); } else if (mSculptChanged || mLODChanged || mColorChanged) { compiled = TRUE; - was_regen_faces = lodOrSculptChanged(drawable, compiled); + was_regen_faces = lodOrSculptChanged(drawable, compiled, should_update_octree_bounds); } if (!was_regen_faces) { regenFaces(); } - - genBBoxes(FALSE); } else if (mLODChanged || mSculptChanged || mColorChanged) { dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1)); compiled = TRUE; - lodOrSculptChanged(drawable, compiled); + lodOrSculptChanged(drawable, compiled, should_update_octree_bounds); if(drawable->isState(LLDrawable::REBUILD_RIGGED | LLDrawable::RIGGED)) { updateRiggedVolume(false); } - genBBoxes(FALSE); } // it has its own drawable (it's moved) or it has changed UVs or it has changed xforms from global<->local else { compiled = TRUE; // All it did was move or we changed the texture coordinate offset - genBBoxes(FALSE); } + // Generate bounding boxes if needed, and update the object's size in the + // octree + genBBoxes(FALSE, should_update_octree_bounds); + // Update face flags updateFaceFlags(); |