diff options
Diffstat (limited to 'indra/newview/llvovolume.cpp')
| -rw-r--r-- | indra/newview/llvovolume.cpp | 13706 |
1 files changed, 6853 insertions, 6853 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 0392ea864e..387ebf0c67 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1,6853 +1,6853 @@ -/** - * @file llvovolume.cpp - * @brief LLVOVolume class implementation - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -// A "volume" is a box, cylinder, sphere, or other primitive shape. - -#include "llviewerprecompiledheaders.h" - -#include "llvovolume.h" - -#include <sstream> - -#include "llviewercontrol.h" -#include "lldir.h" -#include "llflexibleobject.h" -#include "llfloatertools.h" -#include "llmaterialid.h" -#include "llmaterialtable.h" -#include "llprimitive.h" -#include "llvolume.h" -#include "llvolumeoctree.h" -#include "llvolumemgr.h" -#include "llvolumemessage.h" -#include "material_codes.h" -#include "message.h" -#include "llpluginclassmedia.h" // for code in the mediaEvent handler -#include "object_flags.h" -#include "lldrawable.h" -#include "lldrawpoolavatar.h" -#include "lldrawpoolbump.h" -#include "llface.h" -#include "llspatialpartition.h" -#include "llhudmanager.h" -#include "llflexibleobject.h" -#include "llskinningutil.h" -#include "llsky.h" -#include "lltexturefetch.h" -#include "llvector4a.h" -#include "llviewercamera.h" -#include "llviewertexturelist.h" -#include "llviewerobjectlist.h" -#include "llviewerregion.h" -#include "llviewertextureanim.h" -#include "llworld.h" -#include "llselectmgr.h" -#include "pipeline.h" -#include "llsdutil.h" -#include "llmatrix4a.h" -#include "llmediaentry.h" -#include "llmediadataclient.h" -#include "llmeshrepository.h" -#include "llnotifications.h" -#include "llnotificationsutil.h" -#include "llagent.h" -#include "llviewermediafocus.h" -#include "lldatapacker.h" -#include "llviewershadermgr.h" -#include "llvoavatar.h" -#include "llcontrolavatar.h" -#include "llvoavatarself.h" -#include "llvocache.h" -#include "llmaterialmgr.h" -#include "llanimationstates.h" -#include "llinventorytype.h" -#include "llviewerinventory.h" -#include "llcallstack.h" -#include "llsculptidsize.h" -#include "llavatarappearancedefines.h" -#include "llgltfmateriallist.h" - -const F32 FORCE_SIMPLE_RENDER_AREA = 512.f; -const F32 FORCE_CULL_AREA = 8.f; -U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG = 1; - -bool gAnimateTextures = true; - -F32 LLVOVolume::sLODFactor = 1.f; -F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop -F32 LLVOVolume::sDistanceFactor = 1.0f; -S32 LLVOVolume::sNumLODChanges = 0; -S32 LLVOVolume::mRenderComplexity_last = 0; -S32 LLVOVolume::mRenderComplexity_current = 0; -LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL; -LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL; - -extern bool gCubeSnapshot; - -// Implementation class of LLMediaDataClientObject. See llmediadataclient.h -class LLMediaDataClientObjectImpl : public LLMediaDataClientObject -{ -public: - LLMediaDataClientObjectImpl(LLVOVolume *obj, bool isNew) : mObject(obj), mNew(isNew) - { - mObject->addMDCImpl(); - } - ~LLMediaDataClientObjectImpl() - { - mObject->removeMDCImpl(); - } - - virtual U8 getMediaDataCount() const - { return mObject->getNumTEs(); } - - virtual LLSD getMediaDataLLSD(U8 index) const - { - LLSD result; - LLTextureEntry *te = mObject->getTE(index); - if (NULL != te) - { - llassert((te->getMediaData() != NULL) == te->hasMedia()); - if (te->getMediaData() != NULL) - { - result = te->getMediaData()->asLLSD(); - // XXX HACK: workaround bug in asLLSD() where whitelist is not set properly - // See DEV-41949 - if (!result.has(LLMediaEntry::WHITELIST_KEY)) - { - result[LLMediaEntry::WHITELIST_KEY] = LLSD::emptyArray(); - } - } - } - return result; - } - virtual bool isCurrentMediaUrl(U8 index, const std::string &url) const - { - LLTextureEntry *te = mObject->getTE(index); - if (te) - { - if (te->getMediaData()) - { - return (te->getMediaData()->getCurrentURL() == url); - } - } - return url.empty(); - } - - virtual LLUUID getID() const - { return mObject->getID(); } - - virtual void mediaNavigateBounceBack(U8 index) - { mObject->mediaNavigateBounceBack(index); } - - virtual bool hasMedia() const - { return mObject->hasMedia(); } - - virtual void updateObjectMediaData(LLSD const &data, const std::string &version_string) - { mObject->updateObjectMediaData(data, version_string); } - - virtual F64 getMediaInterest() const - { - F64 interest = mObject->getTotalMediaInterest(); - if (interest < (F64)0.0) - { - // media interest not valid yet, try pixel area - interest = mObject->getPixelArea(); - // HACK: force recalculation of pixel area if interest is the "magic default" of 1024. - if (interest == 1024.f) - { - const_cast<LLVOVolume*>(static_cast<LLVOVolume*>(mObject))->setPixelAreaAndAngle(gAgent); - interest = mObject->getPixelArea(); - } - } - return interest; - } - - virtual bool isInterestingEnough() const - { - return LLViewerMedia::getInstance()->isInterestingEnough(mObject, getMediaInterest()); - } - - virtual std::string getCapabilityUrl(const std::string &name) const - { return mObject->getRegion()->getCapability(name); } - - virtual bool isDead() const - { return mObject->isDead(); } - - virtual U32 getMediaVersion() const - { return LLTextureEntry::getVersionFromMediaVersionString(mObject->getMediaURL()); } - - virtual bool isNew() const - { return mNew; } - -private: - LLPointer<LLVOVolume> mObject; - bool mNew; -}; - - -LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) - : LLViewerObject(id, pcode, regionp), - mVolumeImpl(NULL) -{ - mTexAnimMode = 0; - mRelativeXform.setIdentity(); - mRelativeXformInvTrans.setIdentity(); - - mFaceMappingChanged = false; - mLOD = MIN_LOD; - mLODDistance = 0.0f; - mLODAdjustedDistance = 0.0f; - mLODRadius = 0.0f; - mTextureAnimp = NULL; - mVolumeChanged = false; - mVObjRadius = LLVector3(1,1,0.5f).length(); - mNumFaces = 0; - mLODChanged = false; - mSculptChanged = false; - mColorChanged = false; - mSpotLightPriority = 0.f; - - mSkinInfoUnavaliable = false; - mSkinInfo = NULL; - - mMediaImplList.resize(getNumTEs()); - mLastFetchedMediaVersion = -1; - mServerDrawableUpdateCount = 0; - memset(&mIndexInTex, 0, sizeof(S32) * LLRender::NUM_VOLUME_TEXTURE_CHANNELS); - mMDCImplCount = 0; - mLastRiggingInfoLOD = -1; - mResetDebugText = false; -} - -LLVOVolume::~LLVOVolume() -{ - LL_PROFILE_ZONE_SCOPED; - delete mTextureAnimp; - mTextureAnimp = NULL; - delete mVolumeImpl; - mVolumeImpl = NULL; - - gMeshRepo.unregisterMesh(this); - - if(!mMediaImplList.empty()) - { - for(U32 i = 0 ; i < mMediaImplList.size() ; i++) - { - if(mMediaImplList[i].notNull()) - { - mMediaImplList[i]->removeObject(this) ; - } - } - } -} - -void LLVOVolume::markDead() -{ - if (!mDead) - { - LL_PROFILE_ZONE_SCOPED; - if (getVolume()) - { - LLSculptIDSize::instance().rem(getVolume()->getParams().getSculptID()); - } - - if(getMDCImplCount() > 0) - { - LLMediaDataClientObject::ptr_t obj = new LLMediaDataClientObjectImpl(const_cast<LLVOVolume*>(this), false); - if (sObjectMediaClient) sObjectMediaClient->removeFromQueue(obj); - if (sObjectMediaNavigateClient) sObjectMediaNavigateClient->removeFromQueue(obj); - } - - // Detach all media impls from this object - for(U32 i = 0 ; i < mMediaImplList.size() ; i++) - { - removeMediaImpl(i); - } - - if (mSculptTexture.notNull()) - { - mSculptTexture->removeVolume(LLRender::SCULPT_TEX, this); - } - - if (mLightTexture.notNull()) - { - mLightTexture->removeVolume(LLRender::LIGHT_TEX, this); - } - } - - LLViewerObject::markDead(); -} - - -// static -void LLVOVolume::initClass() -{ - // gSavedSettings better be around - if (gSavedSettings.getBOOL("PrimMediaMasterEnabled")) - { - const F32 queue_timer_delay = gSavedSettings.getF32("PrimMediaRequestQueueDelay"); - const F32 retry_timer_delay = gSavedSettings.getF32("PrimMediaRetryTimerDelay"); - const U32 max_retries = gSavedSettings.getU32("PrimMediaMaxRetries"); - const U32 max_sorted_queue_size = gSavedSettings.getU32("PrimMediaMaxSortedQueueSize"); - const U32 max_round_robin_queue_size = gSavedSettings.getU32("PrimMediaMaxRoundRobinQueueSize"); - sObjectMediaClient = new LLObjectMediaDataClient(queue_timer_delay, retry_timer_delay, max_retries, - max_sorted_queue_size, max_round_robin_queue_size); - sObjectMediaNavigateClient = new LLObjectMediaNavigateClient(queue_timer_delay, retry_timer_delay, - max_retries, max_sorted_queue_size, max_round_robin_queue_size); - } -} - -// static -void LLVOVolume::cleanupClass() -{ - sObjectMediaClient = NULL; - sObjectMediaNavigateClient = NULL; -} - -U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, - void **user_data, - U32 block_num, EObjectUpdateType update_type, - LLDataPacker *dp) -{ - - LLColor4U color; - const S32 teDirtyBits = (TEM_CHANGE_TEXTURE|TEM_CHANGE_COLOR|TEM_CHANGE_MEDIA); - const bool previously_volume_changed = mVolumeChanged; - const bool previously_face_mapping_changed = mFaceMappingChanged; - const bool previously_color_changed = mColorChanged; - - // Do base class updates... - U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp); - - LLUUID sculpt_id; - U8 sculpt_type = 0; - if (isSculpted()) - { - LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); - sculpt_id = sculpt_params->getSculptTexture(); - sculpt_type = sculpt_params->getSculptType(); - - LL_DEBUGS("ObjectUpdate") << "uuid " << mID << " set sculpt_id " << sculpt_id << LL_ENDL; - dumpStack("ObjectUpdateStack"); - } - - if (!dp) - { - if (update_type == OUT_FULL) - { - //////////////////////////////// - // - // Unpack texture animation data - // - // - - if (mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureAnim)) - { - if (!mTextureAnimp) - { - mTextureAnimp = new LLViewerTextureAnim(this); - } - else - { - if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH)) - { - mTextureAnimp->reset(); - } - } - mTexAnimMode = 0; - - mTextureAnimp->unpackTAMessage(mesgsys, block_num); - } - else - { - if (mTextureAnimp) - { - delete mTextureAnimp; - mTextureAnimp = NULL; - - for (S32 i = 0; i < getNumTEs(); i++) - { - LLFace* facep = mDrawable->getFace(i); - if (facep && facep->mTextureMatrix) - { - // delete or reset - delete facep->mTextureMatrix; - facep->mTextureMatrix = NULL; - } - } - - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - mTexAnimMode = 0; - } - } - - // Unpack volume data - LLVolumeParams volume_params; - LLVolumeMessage::unpackVolumeParams(&volume_params, mesgsys, _PREHASH_ObjectData, block_num); - volume_params.setSculptID(sculpt_id, sculpt_type); - - if (setVolume(volume_params, 0)) - { - markForUpdate(); - } - } - - // Sigh, this needs to be done AFTER the volume is set as well, otherwise bad stuff happens... - //////////////////////////// - // - // Unpack texture entry data - // - - S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, (S32) block_num); - - if (result & TEM_CHANGE_MEDIA) - { - retval |= MEDIA_FLAGS_CHANGED; - } - } - else - { - if (update_type != OUT_TERSE_IMPROVED) - { - LLVolumeParams volume_params; - bool res = LLVolumeMessage::unpackVolumeParams(&volume_params, *dp); - if (!res) - { - LL_WARNS() << "Bogus volume parameters in object " << getID() << LL_ENDL; - LL_WARNS() << getRegion()->getOriginGlobal() << LL_ENDL; - } - - volume_params.setSculptID(sculpt_id, sculpt_type); - - if (setVolume(volume_params, 0)) - { - markForUpdate(); - } - S32 res2 = unpackTEMessage(*dp); - if (TEM_INVALID == res2) - { - // There's something bogus in the data that we're unpacking. - dp->dumpBufferToLog(); - LL_WARNS() << "Flushing cache files" << LL_ENDL; - - if(LLVOCache::instanceExists() && getRegion()) - { - LLVOCache::getInstance()->removeEntry(getRegion()->getHandle()) ; - } - - LL_WARNS() << "Bogus TE data in " << getID() << LL_ENDL; - } - else - { - if (res2 & TEM_CHANGE_MEDIA) - { - retval |= MEDIA_FLAGS_CHANGED; - } - } - - U32 value = dp->getPassFlags(); - - if (value & 0x40) - { - if (!mTextureAnimp) - { - mTextureAnimp = new LLViewerTextureAnim(this); - } - else - { - if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH)) - { - mTextureAnimp->reset(); - } - } - mTexAnimMode = 0; - mTextureAnimp->unpackTAMessage(*dp); - } - else if (mTextureAnimp) - { - delete mTextureAnimp; - mTextureAnimp = NULL; - - for (S32 i = 0; i < getNumTEs(); i++) - { - LLFace* facep = mDrawable->getFace(i); - if (facep && facep->mTextureMatrix) - { - // delete or reset - delete facep->mTextureMatrix; - facep->mTextureMatrix = NULL; - } - } - - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - mTexAnimMode = 0; - } - - if (value & 0x400) - { //particle system (new) - unpackParticleSource(*dp, mOwnerID, false); - } - } - else - { - S32 texture_length = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureEntry); - if (texture_length) - { - U8 tdpbuffer[1024]; - LLDataPackerBinaryBuffer tdp(tdpbuffer, 1024); - mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextureEntry, tdpbuffer, 0, block_num, 1024); - S32 result = unpackTEMessage(tdp); - if (result & teDirtyBits) - { - if (mDrawable) - { //on the fly TE updates break batches, isolate in octree - shrinkWrap(); - } - } - if (result & TEM_CHANGE_MEDIA) - { - retval |= MEDIA_FLAGS_CHANGED; - } - } - } - } - if (retval & (MEDIA_URL_REMOVED | MEDIA_URL_ADDED | MEDIA_URL_UPDATED | MEDIA_FLAGS_CHANGED)) - { - // If only the media URL changed, and it isn't a media version URL, - // ignore it - if ( ! ( retval & (MEDIA_URL_ADDED | MEDIA_URL_UPDATED) && - mMedia && ! mMedia->mMediaURL.empty() && - ! LLTextureEntry::isMediaVersionString(mMedia->mMediaURL) ) ) - { - // If the media changed at all, request new media data - LL_DEBUGS("MediaOnAPrim") << "Media update: " << getID() << ": retval=" << retval << " Media URL: " << - ((mMedia) ? mMedia->mMediaURL : std::string("")) << LL_ENDL; - requestMediaDataUpdate(retval & MEDIA_FLAGS_CHANGED); - } - else { - LL_INFOS("MediaOnAPrim") << "Ignoring media update for: " << getID() << " Media URL: " << - ((mMedia) ? mMedia->mMediaURL : std::string("")) << LL_ENDL; - } - } - // ...and clean up any media impls - cleanUpMediaImpls(); - - if (( - (mVolumeChanged && !previously_volume_changed) || - (mFaceMappingChanged && !previously_face_mapping_changed) || - (mColorChanged && !previously_color_changed) - ) - && !mLODChanged) { - onDrawableUpdateFromServer(); - } - - return retval; -} - -// Called when a volume, material, etc is updated by the server, possibly by a -// script. If this occurs too often for this object, mark it as active so that -// it doesn't disrupt the octree/render batches, thereby potentially causing a -// big performance penalty. -void LLVOVolume::onDrawableUpdateFromServer() -{ - constexpr U32 UPDATES_UNTIL_ACTIVE = 8; - ++mServerDrawableUpdateCount; - if (mDrawable && !mDrawable->isActive() && mServerDrawableUpdateCount > UPDATES_UNTIL_ACTIVE) - { - mDrawable->makeActive(); - } -} - -void LLVOVolume::animateTextures() -{ - if (!mDead) - { - shrinkWrap(); - F32 off_s = 0.f, off_t = 0.f, scale_s = 1.f, scale_t = 1.f, rot = 0.f; - S32 result = mTextureAnimp->animateTextures(off_s, off_t, scale_s, scale_t, rot); - - if (result) - { - if (!mTexAnimMode) - { - mFaceMappingChanged = true; - gPipeline.markTextured(mDrawable); - } - mTexAnimMode = result | mTextureAnimp->mMode; - - S32 start=0, end=mDrawable->getNumFaces()-1; - if (mTextureAnimp->mFace >= 0 && mTextureAnimp->mFace <= end) - { - start = end = mTextureAnimp->mFace; - } - - for (S32 i = start; i <= end; i++) - { - LLFace* facep = mDrawable->getFace(i); - if (!facep) continue; - if(facep->getVirtualSize() <= MIN_TEX_ANIM_SIZE && facep->mTextureMatrix) continue; - - const LLTextureEntry* te = facep->getTextureEntry(); - - if (!te) - { - continue; - } - - if (!(result & LLViewerTextureAnim::ROTATE)) - { - te->getRotation(&rot); - } - if (!(result & LLViewerTextureAnim::TRANSLATE)) - { - te->getOffset(&off_s,&off_t); - } - if (!(result & LLViewerTextureAnim::SCALE)) - { - te->getScale(&scale_s, &scale_t); - } - - if (!facep->mTextureMatrix) - { - facep->mTextureMatrix = new LLMatrix4(); - } - - LLMatrix4& tex_mat = *facep->mTextureMatrix; - tex_mat.setIdentity(); - LLVector3 trans ; - - trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f)); - tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f)); - - LLVector3 scale(scale_s, scale_t, 1.f); - LLQuaternion quat; - quat.setQuat(rot, 0, 0, -1.f); - - tex_mat.rotate(quat); - - LLMatrix4 mat; - mat.initAll(scale, LLQuaternion(), LLVector3()); - tex_mat *= mat; - - tex_mat.translate(trans); - } - } - else - { - if (mTexAnimMode && mTextureAnimp->mRate == 0) - { - U8 start, count; - - if (mTextureAnimp->mFace == -1) - { - start = 0; - count = getNumTEs(); - } - else - { - start = (U8) mTextureAnimp->mFace; - count = 1; - } - - for (S32 i = start; i < start + count; i++) - { - if (mTexAnimMode & LLViewerTextureAnim::TRANSLATE) - { - setTEOffset(i, mTextureAnimp->mOffS, mTextureAnimp->mOffT); - } - if (mTexAnimMode & LLViewerTextureAnim::SCALE) - { - setTEScale(i, mTextureAnimp->mScaleS, mTextureAnimp->mScaleT); - } - if (mTexAnimMode & LLViewerTextureAnim::ROTATE) - { - setTERotation(i, mTextureAnimp->mRot); - } - } - - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - mTexAnimMode = 0; - } - } - } -} - -void LLVOVolume::updateTextures() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; - updateTextureVirtualSize(); -} - -bool LLVOVolume::isVisible() const -{ - if(mDrawable.notNull() && mDrawable->isVisible()) - { - return true ; - } - - if(isAttachment()) - { - LLViewerObject* objp = (LLViewerObject*)getParent() ; - while(objp && !objp->isAvatar()) - { - objp = (LLViewerObject*)objp->getParent() ; - } - - return objp && objp->mDrawable.notNull() && objp->mDrawable->isVisible() ; - } - - return false ; -} - -void LLVOVolume::updateTextureVirtualSize(bool forced) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - // Update the pixel area of all faces - - if (mDrawable.isNull() || gCubeSnapshot) - { - return; - } - - if(!forced) - { - if(!isVisible()) - { //don't load textures for non-visible faces - const S32 num_faces = mDrawable->getNumFaces(); - for (S32 i = 0; i < num_faces; i++) - { - LLFace* face = mDrawable->getFace(i); - if (face) - { - face->setPixelArea(0.f); - face->setVirtualSize(0.f); - } - } - - return ; - } - - if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE)) - { - return; - } - } - - static LLCachedControl<bool> dont_load_textures(gSavedSettings,"TextureDisable", false); - - if (dont_load_textures || LLAppViewer::getTextureFetch()->mDebugPause) // || !mDrawable->isVisible()) - { - return; - } - - mTextureUpdateTimer.reset(); - - F32 old_area = mPixelArea; - mPixelArea = 0.f; - - const S32 num_faces = mDrawable->getNumFaces(); - F32 min_vsize=999999999.f, max_vsize=0.f; - LLViewerCamera* camera = LLViewerCamera::getInstance(); - std::stringstream debug_text; - for (S32 i = 0; i < num_faces; i++) - { - LLFace* face = mDrawable->getFace(i); - if (!face) continue; - const LLTextureEntry *te = face->getTextureEntry(); - LLViewerTexture *imagep = face->getTexture(); - if (!imagep || !te || - face->mExtents[0].equals3(face->mExtents[1])) - { - continue; - } - - F32 vsize; - F32 old_size = face->getVirtualSize(); - - if (isHUDAttachment()) - { - F32 area = (F32) camera->getScreenPixelArea(); - vsize = area; - imagep->setBoostLevel(LLGLTexture::BOOST_HUD); - face->setPixelArea(area); // treat as full screen - face->setVirtualSize(vsize); - } - else - { - vsize = face->getTextureVirtualSize(); - } - - mPixelArea = llmax(mPixelArea, face->getPixelArea()); - - // if the face has gotten small enough to turn off texture animation and texture - // animation is running, rebuild the render batch for this face to turn off - // texture animation - if (face->mTextureMatrix != NULL) - { - if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) || - (vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE)) - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD); - } - } - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) - { - LLViewerFetchedTexture* img = LLViewerTextureManager::staticCastToFetchedTexture(imagep) ; - if(img) - { - debug_text << img->getDiscardLevel() << ":" << img->getDesiredDiscardLevel() << ":" << img->getWidth() << ":" << (S32) sqrtf(vsize) << ":" << (S32) sqrtf(img->getMaxVirtualSize()) << "\n"; - /*F32 pri = img->getDecodePriority(); - pri = llmax(pri, 0.0f); - if (pri < min_vsize) min_vsize = pri; - if (pri > max_vsize) max_vsize = pri;*/ - } - } - else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA)) - { - F32 pri = mPixelArea; - if (pri < min_vsize) min_vsize = pri; - if (pri > max_vsize) max_vsize = pri; - } - } - - if (isSculpted()) - { - updateSculptTexture(); - - - - if (mSculptTexture.notNull()) - { - mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(), - (S32)LLGLTexture::BOOST_SCULPTED)); - mSculptTexture->setForSculpt() ; - - if(!mSculptTexture->isCachedRawImageReady()) - { - S32 lod = llmin(mLOD, 3); - F32 lodf = ((F32)(lod + 1.0f)/4.f); - F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ; - mSculptTexture->addTextureStats(2.f * tex_size * tex_size, false); - } - - S32 texture_discard = mSculptTexture->getCachedRawImageLevel(); //try to match the texture - S32 current_discard = getVolume() ? getVolume()->getSculptLevel() : -2 ; - - if (texture_discard >= 0 && //texture has some data available - (texture_discard < current_discard || //texture has more data than last rebuild - current_discard < 0)) //no previous rebuild - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME); - mSculptChanged = true; - } - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SCULPTED)) - { - setDebugText(llformat("T%d C%d V%d\n%dx%d", - texture_discard, current_discard, getVolume()->getSculptLevel(), - mSculptTexture->getHeight(), mSculptTexture->getWidth())); - } - } - - } - - if (getLightTextureID().notNull()) - { - LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); - LLUUID id = params->getLightTexture(); - mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE); - if (mLightTexture.notNull()) - { - F32 rad = getLightRadius(); - mLightTexture->addTextureStats(gPipeline.calcPixelArea(getPositionAgent(), - LLVector3(rad,rad,rad), - *camera)); - } - } - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA)) - { - setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); - } - else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) - { - //setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); - setDebugText(debug_text.str()); - } - else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA)) - { - setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize))); - } - - if (mPixelArea == 0) - { //flexi phasing issues make this happen - mPixelArea = old_area; - } -} - -bool LLVOVolume::isActive() const -{ - return !mStatic; -} - -bool LLVOVolume::setMaterial(const U8 material) -{ - bool res = LLViewerObject::setMaterial(material); - - return res; -} - -void LLVOVolume::setTexture(const S32 face) -{ - llassert(face < getNumTEs()); - gGL.getTexUnit(0)->bind(getTEImage(face)); -} - -void LLVOVolume::setScale(const LLVector3 &scale, bool damped) -{ - if (scale != getScale()) - { - // store local radius - LLViewerObject::setScale(scale); - - if (mVolumeImpl) - { - mVolumeImpl->onSetScale(scale, damped); - } - - updateRadius(); - - //since drawable transforms do not include scale, changing volume scale - //requires an immediate rebuild of volume verts. - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION); - - if (mDrawable) - { - shrinkWrap(); - } - } -} - -LLFace* LLVOVolume::addFace(S32 f) -{ - const LLTextureEntry* te = getTE(f); - LLViewerTexture* imagep = getTEImage(f); - if (te->getMaterialParams().notNull()) - { - LLViewerTexture* normalp = getTENormalMap(f); - LLViewerTexture* specularp = getTESpecularMap(f); - return mDrawable->addFace(te, imagep, normalp, specularp); - } - return mDrawable->addFace(te, imagep); -} - -LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline) -{ - pipeline->allocDrawable(this); - - mDrawable->setRenderType(LLPipeline::RENDER_TYPE_VOLUME); - - S32 max_tes_to_set = getNumTEs(); - for (S32 i = 0; i < max_tes_to_set; i++) - { - addFace(i); - } - mNumFaces = max_tes_to_set; - - if (isAttachment()) - { - mDrawable->makeActive(); - } - - if (getIsLight()) - { - // Add it to the pipeline mLightSet - gPipeline.setLight(mDrawable, true); - } - - if (isReflectionProbe()) - { - updateReflectionProbePtr(); - } - - updateRadius(); - bool force_update = true; // avoid non-alpha mDistance update being optimized away - mDrawable->updateDistance(*LLViewerCamera::getInstance(), force_update); - - return mDrawable; -} - -bool LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bool unique_volume) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - LLVolumeParams volume_params = params_in; - - S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1; - S32 lod = mLOD; - - bool is404 = false; - - if (isSculpted()) - { - // if it's a mesh - if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) - { //meshes might not have all LODs, get the force detail to best existing LOD - if (NO_LOD != lod) - { - lod = gMeshRepo.getActualMeshLOD(volume_params, lod); - if (lod == -1) - { - is404 = true; - lod = 0; - } - } - } - } - - // Check if we need to change implementations - bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE); - if (is_flexible) - { - setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, true, false); - if (!mVolumeImpl) - { - LLFlexibleObjectData* data = (LLFlexibleObjectData*)getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE); - mVolumeImpl = new LLVolumeImplFlexible(this, data); - } - } - else - { - // Mark the parameter not in use - setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, false, false); - if (mVolumeImpl) - { - delete mVolumeImpl; - mVolumeImpl = NULL; - if (mDrawable.notNull()) - { - // Undo the damage we did to this matrix - mDrawable->updateXform(false); - } - } - } - - if (is404) - { - setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", FTT_LOCAL_FILE, true, LLGLTexture::BOOST_UI)); - //render prim proxy when mesh loading attempts give up - volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_NONE); - - } - - if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged) - { - mFaceMappingChanged = true; - - if (mVolumeImpl) - { - mVolumeImpl->onSetVolume(volume_params, mLOD); - } - - updateSculptTexture(); - - if (isSculpted()) - { - updateSculptTexture(); - // if it's a mesh - if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) - { - if (mSkinInfo && mSkinInfo->mMeshID != volume_params.getSculptID()) - { - mSkinInfo = NULL; - mSkinInfoUnavaliable = false; - } - - if (!getVolume()->isMeshAssetLoaded()) - { - //load request not yet issued, request pipeline load this mesh - S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod, last_lod); - if (available_lod != lod) - { - LLPrimitive::setVolume(volume_params, available_lod); - } - } - - if (!mSkinInfo && !mSkinInfoUnavaliable) - { - LLUUID mesh_id = volume_params.getSculptID(); - if (gMeshRepo.hasHeader(mesh_id) && !gMeshRepo.hasSkinInfo(mesh_id)) - { - // If header is present but has no data about skin, - // no point fetching - mSkinInfoUnavaliable = true; - } - - if (!mSkinInfoUnavaliable) - { - const LLMeshSkinInfo* skin_info = gMeshRepo.getSkinInfo(mesh_id, this); - if (skin_info) - { - notifySkinInfoLoaded(skin_info); - } - } - } - } - else // otherwise is sculptie - { - if (mSculptTexture.notNull()) - { - sculpt(); - } - } - } - - return true; - } - else if (NO_LOD == lod) - { - LLSculptIDSize::instance().resetSizeSum(volume_params.getSculptID()); - } - - return false; -} - -void LLVOVolume::updateSculptTexture() -{ - LLPointer<LLViewerFetchedTexture> old_sculpt = mSculptTexture; - - if (isSculpted() && !isMesh()) - { - LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); - LLUUID id = sculpt_params->getSculptTexture(); - if (id.notNull()) - { - mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); - } - - mSkinInfoUnavaliable = false; - mSkinInfo = NULL; - } - else - { - mSculptTexture = NULL; - } - - if (mSculptTexture != old_sculpt) - { - if (old_sculpt.notNull()) - { - old_sculpt->removeVolume(LLRender::SCULPT_TEX, this); - } - if (mSculptTexture.notNull()) - { - mSculptTexture->addVolume(LLRender::SCULPT_TEX, this); - } - } - -} - -void LLVOVolume::updateVisualComplexity() -{ - LLVOAvatar* avatar = getAvatarAncestor(); - if (avatar) - { - avatar->updateVisualComplexity(); - } - LLVOAvatar* rigged_avatar = getAvatar(); - if(rigged_avatar && (rigged_avatar != avatar)) - { - rigged_avatar->updateVisualComplexity(); - } -} - -void LLVOVolume::notifyMeshLoaded() -{ - mSculptChanged = true; - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY); - - if (!mSkinInfo && !mSkinInfoUnavaliable) - { - // Header was loaded, update skin info state from header - LLUUID mesh_id = getVolume()->getParams().getSculptID(); - if (!gMeshRepo.hasSkinInfo(mesh_id)) - { - mSkinInfoUnavaliable = true; - } - } - - LLVOAvatar *av = getAvatar(); - if (av && !isAnimatedObject()) - { - av->addAttachmentOverridesForObject(this); - av->notifyAttachmentMeshLoaded(); - } - LLControlAvatar *cav = getControlAvatar(); - if (cav && isAnimatedObject()) - { - cav->addAttachmentOverridesForObject(this); - cav->notifyAttachmentMeshLoaded(); - } - updateVisualComplexity(); -} - -void LLVOVolume::notifySkinInfoLoaded(const LLMeshSkinInfo* skin) -{ - mSkinInfoUnavaliable = false; - mSkinInfo = skin; - - notifyMeshLoaded(); -} - -void LLVOVolume::notifySkinInfoUnavailable() -{ - mSkinInfoUnavaliable = true; - mSkinInfo = nullptr; -} - -// sculpt replaces generate() for sculpted surfaces -void LLVOVolume::sculpt() -{ - if (mSculptTexture.notNull()) - { - U16 sculpt_height = 0; - U16 sculpt_width = 0; - S8 sculpt_components = 0; - const U8* sculpt_data = NULL; - - S32 discard_level = mSculptTexture->getCachedRawImageLevel() ; - LLImageRaw* raw_image = mSculptTexture->getCachedRawImage() ; - - S32 max_discard = mSculptTexture->getMaxDiscardLevel(); - if (discard_level > max_discard) - { - discard_level = max_discard; // clamp to the best we can do - } - if(discard_level > MAX_DISCARD_LEVEL) - { - return; //we think data is not ready yet. - } - - S32 current_discard = getVolume()->getSculptLevel() ; - if(current_discard < -2) - { - static S32 low_sculpty_discard_warning_count = 1; - S32 exponent = llmax(1, llfloor( log10((F64) low_sculpty_discard_warning_count) )); - S32 interval = pow(10.0, exponent); - if ( low_sculpty_discard_warning_count < 10 || - (low_sculpty_discard_warning_count % interval) == 0) - { // Log first 10 time, then decreasing intervals afterwards otherwise this can flood the logs - LL_WARNS() << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() - << " at " << current_discard - << " is less than -2." - << " Hit this " << low_sculpty_discard_warning_count << " times" - << LL_ENDL; - } - low_sculpty_discard_warning_count++; - - // corrupted volume... don't update the sculpty - return; - } - else if (current_discard > MAX_DISCARD_LEVEL) - { - static S32 high_sculpty_discard_warning_count = 1; - S32 exponent = llmax(1, llfloor( log10((F64) high_sculpty_discard_warning_count) )); - S32 interval = pow(10.0, exponent); - if ( high_sculpty_discard_warning_count < 10 || - (high_sculpty_discard_warning_count % interval) == 0) - { // Log first 10 time, then decreasing intervals afterwards otherwise this can flood the logs - LL_WARNS() << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() - << " at " << current_discard - << " is more than than allowed max of " << MAX_DISCARD_LEVEL - << ". Hit this " << high_sculpty_discard_warning_count << " times" - << LL_ENDL; - } - high_sculpty_discard_warning_count++; - - // corrupted volume... don't update the sculpty - return; - } - - if (current_discard == discard_level) // no work to do here - return; - - if(!raw_image) - { - llassert(discard_level < 0) ; - - sculpt_width = 0; - sculpt_height = 0; - sculpt_data = NULL ; - - if(LLViewerTextureManager::sTesterp) - { - LLViewerTextureManager::sTesterp->updateGrayTextureBinding(); - } - } - else - { - LLImageDataSharedLock lock(raw_image); - - sculpt_height = raw_image->getHeight(); - sculpt_width = raw_image->getWidth(); - sculpt_components = raw_image->getComponents(); - - sculpt_data = raw_image->getData(); - - if(LLViewerTextureManager::sTesterp) - { - mSculptTexture->updateBindStatsForTester() ; - } - } - getVolume()->sculpt(sculpt_width, sculpt_height, sculpt_components, sculpt_data, discard_level, mSculptTexture->isMissingAsset()); - - //notify rebuild any other VOVolumes that reference this sculpty volume - for (S32 i = 0; i < mSculptTexture->getNumVolumes(LLRender::SCULPT_TEX); ++i) - { - LLVOVolume* volume = (*(mSculptTexture->getVolumeList(LLRender::SCULPT_TEX)))[i]; - if (volume != this && volume->getVolume() == getVolume()) - { - gPipeline.markRebuild(volume->mDrawable, LLDrawable::REBUILD_GEOMETRY); - } - } - } -} - -S32 LLVOVolume::computeLODDetail(F32 distance, F32 radius, F32 lod_factor) -{ - S32 cur_detail; - if (LLPipeline::sDynamicLOD) - { - // We've got LOD in the profile, and in the twist. Use radius. - F32 tan_angle = (lod_factor*radius)/distance; - cur_detail = LLVolumeLODGroup::getDetailFromTan(ll_round(tan_angle, 0.01f)); - } - else - { - cur_detail = llclamp((S32) (sqrtf(radius)*lod_factor*4.f), 0, 3); - } - return cur_detail; -} - -std::string get_debug_object_lod_text(LLVOVolume *rootp) -{ - std::string cam_dist_string = ""; - cam_dist_string += LLStringOps::getReadableNumber(rootp->mLODDistance) + " "; - std::string lod_string = llformat("%d",rootp->getLOD()); - F32 lod_radius = rootp->mLODRadius; - S32 cam_dist_count = 0; - LLViewerObject::const_child_list_t& child_list = rootp->getChildren(); - for (LLViewerObject::const_child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); ++iter) - { - LLViewerObject *childp = *iter; - LLVOVolume *volp = dynamic_cast<LLVOVolume*>(childp); - if (volp) - { - lod_string += llformat("%d",volp->getLOD()); - if (volp->isRiggedMesh()) - { - // Rigged/animatable mesh. This is computed from the - // avatar dynamic box, so value from any vol will be - // the same. - lod_radius = volp->mLODRadius; - } - if (volp->mDrawable) - { - if (cam_dist_count < 4) - { - cam_dist_string += LLStringOps::getReadableNumber(volp->mLODDistance) + " "; - cam_dist_count++; - } - } - } - } - std::string result = llformat("lod_radius %s dists %s lods %s", - LLStringOps::getReadableNumber(lod_radius).c_str(), - cam_dist_string.c_str(), - lod_string.c_str()); - return result; -} - -bool LLVOVolume::calcLOD() -{ - if (mDrawable.isNull()) - { - return false; - } - - S32 cur_detail = 0; - - F32 radius; - F32 distance; - F32 lod_factor = LLVOVolume::sLODFactor; - - if (mDrawable->isState(LLDrawable::RIGGED)) - { - LLVOAvatar* avatar = getAvatar(); - - // Not sure how this can really happen, but alas it does. Better exit here than crashing. - if( !avatar || !avatar->mDrawable ) - { - return false; - } - - distance = avatar->mDrawable->mDistanceWRTCamera; - - - if (avatar->isControlAvatar()) - { - // MAINT-7926 Handle volumes in an animated object as a special case - const LLVector3* box = avatar->getLastAnimExtents(); - LLVector3 diag = box[1] - box[0]; - radius = diag.magVec() * 0.5f; - LL_DEBUGS("DynamicBox") << avatar->getFullname() << " diag " << diag << " radius " << radius << LL_ENDL; - } - else - { - // Volume in a rigged mesh attached to a regular avatar. - // Note this isn't really a radius, so distance calcs are off by factor of 2 - //radius = avatar->getBinRadius(); - // SL-937: add dynamic box handling for rigged mesh on regular avatars. - const LLVector3* box = avatar->getLastAnimExtents(); - LLVector3 diag = box[1] - box[0]; - radius = diag.magVec(); // preserve old BinRadius behavior - 2x off - LL_DEBUGS("DynamicBox") << avatar->getFullname() << " diag " << diag << " radius " << radius << LL_ENDL; - } - if (distance <= 0.f || radius <= 0.f) - { - LL_DEBUGS("DynamicBox","CalcLOD") << "avatar distance/radius uninitialized, skipping" << LL_ENDL; - return false; - } - } - else - { - distance = mDrawable->mDistanceWRTCamera; - radius = getVolume() ? getVolume()->mLODScaleBias.scaledVec(getScale()).length() : getScale().length(); - if (distance <= 0.f || radius <= 0.f) - { - LL_DEBUGS("DynamicBox","CalcLOD") << "non-avatar distance/radius uninitialized, skipping" << LL_ENDL; - return false; - } - } - - //hold onto unmodified distance for debugging - //F32 debug_distance = distance; - - mLODDistance = distance; - mLODRadius = radius; - - static LLCachedControl<bool> debug_lods(gSavedSettings, "DebugObjectLODs", false); - if (debug_lods) - { - if (getAvatar() && isRootEdit()) - { - std::string debug_object_text = get_debug_object_lod_text(this); - setDebugText(debug_object_text); - mResetDebugText = true; - } - } - else - { - if (mResetDebugText) - { - restoreHudText(); - mResetDebugText = false; - } - } - - distance *= sDistanceFactor; - - F32 rampDist = LLVOVolume::sLODFactor * 2; - - if (distance < rampDist) - { - // Boost LOD when you're REALLY close - distance *= 1.0f/rampDist; - distance *= distance; - distance *= rampDist; - } - - - distance *= F_PI/3.f; - - static LLCachedControl<bool> ignore_fov_zoom(gSavedSettings,"IgnoreFOVZoomForLODs"); - if(!ignore_fov_zoom) - { - lod_factor *= DEFAULT_FIELD_OF_VIEW / LLViewerCamera::getInstance()->getDefaultFOV(); - } - - mLODAdjustedDistance = distance; - - if (isHUDAttachment()) - { - // HUDs always show at highest detail - cur_detail = 3; - } - else - { - cur_detail = computeLODDetail(ll_round(distance, 0.01f), ll_round(radius, 0.01f), lod_factor); - } - - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TRIANGLE_COUNT) && mDrawable->getFace(0)) - { - if (isRootEdit()) - { - S32 total_tris = recursiveGetTriangleCount(); - S32 est_max_tris = recursiveGetEstTrianglesMax(); - setDebugText(llformat("TRIS SHOWN %d EST %d", total_tris, est_max_tris)); - } - } - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LOD_INFO) && - mDrawable->getFace(0)) - { - // This is a debug display for LODs. Please don't put the texture index here. - setDebugText(llformat("%d", cur_detail)); - } - - if (cur_detail != mLOD) - { - LL_DEBUGS("DynamicBox","CalcLOD") << "new LOD " << cur_detail << " change from " << mLOD - << " distance " << distance << " radius " << radius << " rampDist " << rampDist - << " drawable rigged? " << (mDrawable ? (S32) mDrawable->isState(LLDrawable::RIGGED) : (S32) -1) - << " mRiggedVolume " << (void*)getRiggedVolume() - << " distanceWRTCamera " << (mDrawable ? mDrawable->mDistanceWRTCamera : -1.f) - << LL_ENDL; - - mAppAngle = ll_round((F32) atan2( mDrawable->getRadius(), mDrawable->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f); - mLOD = cur_detail; - - return true; - } - - return false; -} - -bool LLVOVolume::updateLOD() -{ - if (mDrawable.isNull()) - { - return false; - } - - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - - bool lod_changed = false; - - if (!LLSculptIDSize::instance().isUnloaded(getVolume()->getParams().getSculptID())) - { - lod_changed = calcLOD(); - } - else - { - return false; - } - - if (lod_changed) - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME); - mLODChanged = true; - } - else - { - F32 new_radius = getBinRadius(); - F32 old_radius = mDrawable->getBinRadius(); - if (new_radius < old_radius * 0.9f || new_radius > old_radius*1.1f) - { - gPipeline.markPartitionMove(mDrawable); - } - } - - lod_changed = lod_changed || LLViewerObject::updateLOD(); - - return lod_changed; -} - -bool LLVOVolume::setDrawableParent(LLDrawable* parentp) -{ - if (!LLViewerObject::setDrawableParent(parentp)) - { - // no change in drawable parent - return false; - } - - if (!mDrawable->isRoot()) - { - // rebuild vertices in parent relative space - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME); - - if (mDrawable->isActive() && !parentp->isActive()) - { - parentp->makeActive(); - } - else if (mDrawable->isStatic() && parentp->isActive()) - { - mDrawable->makeActive(); - } - } - - return true; -} - -void LLVOVolume::updateFaceFlags() -{ - // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces() - for (S32 i = 0; i < getVolume()->getNumFaces() && i < mDrawable->getNumFaces(); i++) - { - LLFace *face = mDrawable->getFace(i); - if (face) - { - bool fullbright = getTE(i)->getFullbright(); - face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT); - - if (fullbright || (mMaterial == LL_MCODE_LIGHT)) - { - face->setState(LLFace::FULLBRIGHT); - } - if (mDrawable->isLight()) - { - face->setState(LLFace::LIGHT); - } - if (isHUDAttachment()) - { - face->setState(LLFace::HUD_RENDER); - } - } - } -} - -bool LLVOVolume::setParent(LLViewerObject* parent) -{ - bool ret = false ; - LLViewerObject *old_parent = (LLViewerObject*) getParent(); - if (parent != old_parent) - { - ret = LLViewerObject::setParent(parent); - if (ret && mDrawable) - { - gPipeline.markMoved(mDrawable); - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME); - } - onReparent(old_parent, parent); - } - - return ret ; -} - -// NOTE: regenFaces() MUST be followed by genTriangles()! -void LLVOVolume::regenFaces() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - // remove existing faces - bool count_changed = mNumFaces != getNumTEs(); - - if (count_changed) - { - deleteFaces(); - // add new faces - mNumFaces = getNumTEs(); - } - - for (S32 i = 0; i < mNumFaces; i++) - { - LLFace* facep = count_changed ? addFace(i) : mDrawable->getFace(i); - if (!facep) continue; - - facep->setTEOffset(i); - facep->setTexture(getTEImage(i)); - if (facep->getTextureEntry()->getMaterialParams().notNull()) - { - facep->setNormalMap(getTENormalMap(i)); - facep->setSpecularMap(getTESpecularMap(i)); - } - facep->setViewerObject(this); - - // If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face. - // Re-establish the link. - if((int)mMediaImplList.size() > i) - { - if(mMediaImplList[i]) - { - LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[i]->getMediaTextureID()) ; - if(media_tex) - { - media_tex->addMediaToFace(facep) ; - } - } - } - } - - if (!count_changed) - { - updateFaceFlags(); - } -} - -bool LLVOVolume::genBBoxes(bool force_global, bool should_update_octree_bounds) -{ - LL_PROFILE_ZONE_SCOPED; - bool res = true; - - LLVector4a min, max; - - min.clear(); - max.clear(); - - bool rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED); - - if (getRiggedVolume()) - { - // MAINT-8264 - better to use the existing call in calling - // func LLVOVolume::updateGeometry() if we can detect when - // updates needed, set REBUILD_RIGGED accordingly. - - // Without the flag, this will remove unused rigged volumes, which we are not currently very aggressive about. - updateRiggedVolume(false); - } - - LLVolume* volume = mRiggedVolume; - if (!volume) - { - volume = getVolume(); - } - - bool any_valid_boxes = false; - - if (getRiggedVolume()) - { - LL_DEBUGS("RiggedBox") << "rebuilding box, volume face count " << getVolume()->getNumVolumeFaces() << " drawable face count " << mDrawable->getNumFaces() << LL_ENDL; - } - - // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces() - for (S32 i = 0; - i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs(); - i++) - { - LLFace* face = mDrawable->getFace(i); - if (!face) - { - continue; - } - - bool face_res = face->genVolumeBBoxes(*volume, i, - mRelativeXform, - (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global); - res &= face_res; // note that this result is never used - - // MAINT-8264 - ignore bboxes of ill-formed faces. - if (!face_res) - { - continue; - } - if (rebuild) - { - if (getRiggedVolume()) - { - LL_DEBUGS("RiggedBox") << "rebuilding box, face " << i << " extents " << face->mExtents[0] << ", " << face->mExtents[1] << LL_ENDL; - } - if (!any_valid_boxes) - { - min = face->mExtents[0]; - max = face->mExtents[1]; - any_valid_boxes = true; - } - else - { - min.setMin(min, face->mExtents[0]); - max.setMax(max, face->mExtents[1]); - } - } - } - - if (any_valid_boxes) - { - if (rebuild && should_update_octree_bounds) - { - //get the Avatar associated with this object if it's rigged - LLVOAvatar* avatar = nullptr; - if (isRiggedMesh()) - { - if (!isAnimatedObject()) - { - if (isAttachment()) - { - avatar = getAvatar(); - } - } - else - { - LLControlAvatar* controlAvatar = getControlAvatar(); - if (controlAvatar && controlAvatar->mPlaying) - { - avatar = controlAvatar; - } - } - } - - mDrawable->setSpatialExtents(min, max); - - if (avatar) - { - // put all rigged drawables in the same octree node for better batching - mDrawable->setPositionGroup(LLVector4a(0, 0, 0)); - } - else - { - min.add(max); - min.mul(0.5f); - mDrawable->setPositionGroup(min); - } - } - - updateRadius(); - mDrawable->movePartition(); - } - else - { - LL_DEBUGS("RiggedBox") << "genBBoxes failed to find any valid face boxes" << LL_ENDL; - } - - return res; -} - -void LLVOVolume::preRebuild() -{ - if (mVolumeImpl != NULL) - { - mVolumeImpl->preRebuild(); - } -} - -void LLVOVolume::updateRelativeXform(bool force_identity) -{ - if (mVolumeImpl) - { - mVolumeImpl->updateRelativeXform(force_identity); - return; - } - - LLDrawable* drawable = mDrawable; - - if (drawable->isState(LLDrawable::RIGGED) && mRiggedVolume.notNull()) - { //rigged volume (which is in agent space) is used for generating bounding boxes etc - //inverse of render matrix should go to partition space - mRelativeXform = getRenderMatrix(); - - F32* dst = (F32*) mRelativeXformInvTrans.mMatrix; - F32* src = (F32*) mRelativeXform.mMatrix; - dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2]; - dst[3] = src[4]; dst[4] = src[5]; dst[5] = src[6]; - dst[6] = src[8]; dst[7] = src[9]; dst[8] = src[10]; - - mRelativeXform.invert(); - mRelativeXformInvTrans.transpose(); - } - else if (drawable->isActive() || force_identity) - { - // setup relative transforms - LLQuaternion delta_rot; - LLVector3 delta_pos, delta_scale; - - //matrix from local space to parent relative/global space - bool use_identity = force_identity || drawable->isSpatialRoot(); - delta_rot = use_identity ? LLQuaternion() : mDrawable->getRotation(); - delta_pos = use_identity ? LLVector3(0,0,0) : mDrawable->getPosition(); - delta_scale = mDrawable->getScale(); - - // Vertex transform (4x4) - LLVector3 x_axis = LLVector3(delta_scale.mV[VX], 0.f, 0.f) * delta_rot; - LLVector3 y_axis = LLVector3(0.f, delta_scale.mV[VY], 0.f) * delta_rot; - LLVector3 z_axis = LLVector3(0.f, 0.f, delta_scale.mV[VZ]) * delta_rot; - - mRelativeXform.initRows(LLVector4(x_axis, 0.f), - LLVector4(y_axis, 0.f), - LLVector4(z_axis, 0.f), - LLVector4(delta_pos, 1.f)); - - - // compute inverse transpose for normals - // mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis); - // mRelativeXformInvTrans.invert(); - // mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis); - // grumble - invert is NOT a matrix invert, so we do it by hand: - - LLMatrix3 rot_inverse = LLMatrix3(~delta_rot); - - LLMatrix3 scale_inverse; - scale_inverse.setRows(LLVector3(1.0, 0.0, 0.0) / delta_scale.mV[VX], - LLVector3(0.0, 1.0, 0.0) / delta_scale.mV[VY], - LLVector3(0.0, 0.0, 1.0) / delta_scale.mV[VZ]); - - - mRelativeXformInvTrans = rot_inverse * scale_inverse; - - mRelativeXformInvTrans.transpose(); - } - else - { - LLVector3 pos = getPosition(); - LLVector3 scale = getScale(); - LLQuaternion rot = getRotation(); - - if (mParent) - { - pos *= mParent->getRotation(); - pos += mParent->getPosition(); - rot *= mParent->getRotation(); - } - - //LLViewerRegion* region = getRegion(); - //pos += region->getOriginAgent(); - - LLVector3 x_axis = LLVector3(scale.mV[VX], 0.f, 0.f) * rot; - LLVector3 y_axis = LLVector3(0.f, scale.mV[VY], 0.f) * rot; - LLVector3 z_axis = LLVector3(0.f, 0.f, scale.mV[VZ]) * rot; - - mRelativeXform.initRows(LLVector4(x_axis, 0.f), - LLVector4(y_axis, 0.f), - LLVector4(z_axis, 0.f), - LLVector4(pos, 1.f)); - - // compute inverse transpose for normals - LLMatrix3 rot_inverse = LLMatrix3(~rot); - - LLMatrix3 scale_inverse; - scale_inverse.setRows(LLVector3(1.0, 0.0, 0.0) / scale.mV[VX], - LLVector3(0.0, 1.0, 0.0) / scale.mV[VY], - LLVector3(0.0, 0.0, 1.0) / scale.mV[VZ]); - - - mRelativeXformInvTrans = rot_inverse * scale_inverse; - - mRelativeXformInvTrans.transpose(); - } -} - -bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, bool &compiled, bool &should_update_octree_bounds) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - bool regen_faces = false; - - LLVolume *old_volumep, *new_volumep; - F32 old_lod, new_lod; - S32 old_num_faces, new_num_faces; - - old_volumep = getVolume(); - old_lod = old_volumep->getDetail(); - old_num_faces = old_volumep->getNumFaces(); - old_volumep = NULL; - - { - const LLVolumeParams &volume_params = getVolume()->getParams(); - setVolume(volume_params, 0); - } - - new_volumep = getVolume(); - new_lod = new_volumep->getDetail(); - new_num_faces = new_volumep->getNumFaces(); - new_volumep = NULL; - - if ((new_lod != old_lod) || mSculptChanged) - { - if (mDrawable->isState(LLDrawable::RIGGED)) - { - updateVisualComplexity(); - } - - compiled = true; - // new_lod > old_lod breaks a feedback loop between LOD updates and - // bounding box updates. - should_update_octree_bounds = should_update_octree_bounds || mSculptChanged || new_lod > old_lod; - sNumLODChanges += new_num_faces; - - if ((S32)getNumTEs() != getVolume()->getNumFaces()) - { - setNumTEs(getVolume()->getNumFaces()); //mesh loading may change number of faces. - } - - drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles() - - { - regen_faces = new_num_faces != old_num_faces || mNumFaces != (S32)getNumTEs(); - if (regen_faces) - { - regenFaces(); - } - - if (mSculptChanged) - { //changes in sculpt maps can thrash an object bounding box without - //triggering a spatial group bounding box update -- force spatial group - //to update bounding boxes - LLSpatialGroup* group = mDrawable->getSpatialGroup(); - if (group) - { - group->unbound(); - } - } - } - } - - return regen_faces; -} - -bool LLVOVolume::updateGeometry(LLDrawable *drawable) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - - if (mDrawable->isState(LLDrawable::REBUILD_RIGGED)) - { - updateRiggedVolume(false); - genBBoxes(false); - mDrawable->clearState(LLDrawable::REBUILD_RIGGED); - } - - if (mVolumeImpl != NULL) - { - bool res; - { - res = mVolumeImpl->doUpdateGeometry(drawable); - } - updateFaceFlags(); - return res; - } - - LLSpatialGroup* group = drawable->getSpatialGroup(); - if (group) - { - group->dirtyMesh(); - } - - updateRelativeXform(); - - if (mDrawable.isNull()) // Not sure why this is happening, but it is... - { - return true; // No update to complete - } - - bool compiled = false; - // This should be true in most cases, unless we're sure no octree update is - // needed. - bool should_update_octree_bounds = bool(getRiggedVolume()) || mDrawable->isState(LLDrawable::REBUILD_POSITION) || !mDrawable->getSpatialExtents()->isFinite3(); - - if (mVolumeChanged || mFaceMappingChanged) - { - dirtySpatialGroup(); - - bool was_regen_faces = false; - should_update_octree_bounds = true; - - if (mVolumeChanged) - { - was_regen_faces = lodOrSculptChanged(drawable, compiled, should_update_octree_bounds); - drawable->setState(LLDrawable::REBUILD_VOLUME); - } - else if (mSculptChanged || mLODChanged || mColorChanged) - { - compiled = true; - was_regen_faces = lodOrSculptChanged(drawable, compiled, should_update_octree_bounds); - } - - if (!was_regen_faces) { - regenFaces(); - } - } - else if (mLODChanged || mSculptChanged || mColorChanged) - { - dirtySpatialGroup(); - compiled = true; - lodOrSculptChanged(drawable, compiled, should_update_octree_bounds); - - if(drawable->isState(LLDrawable::REBUILD_RIGGED | LLDrawable::RIGGED)) - { - updateRiggedVolume(false); - } - } - // it has its own drawable (it's moved) or it has changed UVs or it has changed xforms from global<->local - else - { - compiled = true; - // All it did was move or we changed the texture coordinate offset - } - - // Generate bounding boxes if needed, and update the object's size in the - // octree - genBBoxes(false, should_update_octree_bounds); - - // Update face flags - updateFaceFlags(); - - if(compiled) - { - LLPipeline::sCompiles++; - } - - mVolumeChanged = false; - mLODChanged = false; - mSculptChanged = false; - mFaceMappingChanged = false; - mColorChanged = false; - - return LLViewerObject::updateGeometry(drawable); -} - -void LLVOVolume::updateFaceSize(S32 idx) -{ - if( mDrawable->getNumFaces() <= idx ) - { - return; - } - - LLFace* facep = mDrawable->getFace(idx); - if (facep) - { - if (idx >= getVolume()->getNumVolumeFaces()) - { - facep->setSize(0,0, true); - } - else - { - const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx); - facep->setSize(vol_face.mNumVertices, vol_face.mNumIndices, - true); // <--- volume faces should be padded for 16-byte alignment - - } - } -} - -bool LLVOVolume::isRootEdit() const -{ - if (mParent && !((LLViewerObject*)mParent)->isAvatar()) - { - return false; - } - return true; -} - -//virtual -void LLVOVolume::setNumTEs(const U8 num_tes) -{ - const U8 old_num_tes = getNumTEs() ; - - if(old_num_tes && old_num_tes < num_tes) //new faces added - { - LLViewerObject::setNumTEs(num_tes) ; - - if(mMediaImplList.size() >= old_num_tes && mMediaImplList[old_num_tes -1].notNull())//duplicate the last media textures if exists. - { - mMediaImplList.resize(num_tes) ; - const LLTextureEntry* te = getTE(old_num_tes - 1) ; - for(U8 i = old_num_tes; i < num_tes ; i++) - { - setTE(i, *te) ; - mMediaImplList[i] = mMediaImplList[old_num_tes -1] ; - } - mMediaImplList[old_num_tes -1]->setUpdated(true) ; - } - } - else if(old_num_tes > num_tes && mMediaImplList.size() > num_tes) //old faces removed - { - U8 end = (U8)(mMediaImplList.size()) ; - for(U8 i = num_tes; i < end ; i++) - { - removeMediaImpl(i) ; - } - mMediaImplList.resize(num_tes) ; - - LLViewerObject::setNumTEs(num_tes) ; - } - else - { - LLViewerObject::setNumTEs(num_tes) ; - } - - return ; -} - - -//virtual -void LLVOVolume::changeTEImage(S32 index, LLViewerTexture* imagep) -{ - bool changed = (mTEImages[index] != imagep); - LLViewerObject::changeTEImage(index, imagep); - if (changed) - { - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - } -} - -void LLVOVolume::setTEImage(const U8 te, LLViewerTexture *imagep) -{ - bool changed = (mTEImages[te] != imagep); - LLViewerObject::setTEImage(te, imagep); - if (changed) - { - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - } -} - -S32 LLVOVolume::setTETexture(const U8 te, const LLUUID &uuid) -{ - S32 res = LLViewerObject::setTETexture(te, uuid); - if (res) - { - if (mDrawable) - { - // dynamic texture changes break batches, isolate in octree - shrinkWrap(); - gPipeline.markTextured(mDrawable); - } - mFaceMappingChanged = true; - } - return res; -} - -S32 LLVOVolume::setTEColor(const U8 te, const LLColor3& color) -{ - return setTEColor(te, LLColor4(color)); -} - -S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color) -{ - S32 retval = 0; - const LLTextureEntry *tep = getTE(te); - if (!tep) - { - LL_WARNS("MaterialTEs") << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL; - } - else if (color != tep->getColor()) - { - F32 old_alpha = tep->getColor().mV[3]; - if (color.mV[3] != old_alpha) - { - gPipeline.markTextured(mDrawable); - //treat this alpha change as an LoD update since render batches may need to get rebuilt - mLODChanged = true; - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME); - } - retval = LLPrimitive::setTEColor(te, color); - if (mDrawable.notNull() && retval) - { - // These should only happen on updates which are not the initial update. - mColorChanged = true; - mDrawable->setState(LLDrawable::REBUILD_COLOR); - shrinkWrap(); - dirtyMesh(); - } - } - - return retval; -} - -S32 LLVOVolume::setTEBumpmap(const U8 te, const U8 bumpmap) -{ - S32 res = LLViewerObject::setTEBumpmap(te, bumpmap); - if (res) - { - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - } - return res; -} - -S32 LLVOVolume::setTETexGen(const U8 te, const U8 texgen) -{ - S32 res = LLViewerObject::setTETexGen(te, texgen); - if (res) - { - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - } - return res; -} - -S32 LLVOVolume::setTEMediaTexGen(const U8 te, const U8 media) -{ - S32 res = LLViewerObject::setTEMediaTexGen(te, media); - if (res) - { - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - } - return res; -} - -S32 LLVOVolume::setTEShiny(const U8 te, const U8 shiny) -{ - S32 res = LLViewerObject::setTEShiny(te, shiny); - if (res) - { - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - } - return res; -} - -S32 LLVOVolume::setTEFullbright(const U8 te, const U8 fullbright) -{ - S32 res = LLViewerObject::setTEFullbright(te, fullbright); - if (res) - { - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - } - return res; -} - -S32 LLVOVolume::setTEBumpShinyFullbright(const U8 te, const U8 bump) -{ - S32 res = LLViewerObject::setTEBumpShinyFullbright(te, bump); - if (res) - { - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - } - return res; -} - -S32 LLVOVolume::setTEMediaFlags(const U8 te, const U8 media_flags) -{ - S32 res = LLViewerObject::setTEMediaFlags(te, media_flags); - if (res) - { - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - } - return res; -} - -S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow) -{ - S32 res = LLViewerObject::setTEGlow(te, glow); - if (res) - { - if (mDrawable) - { - gPipeline.markTextured(mDrawable); - shrinkWrap(); - } - mFaceMappingChanged = true; - } - return res; -} - -void LLVOVolume::setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID &pMaterialID, const LLMaterialPtr pMaterialParams, U32 te) -{ - LLVOVolume* pVol = (LLVOVolume*)gObjectList.findObject(objectID); - if (pVol) - { - LL_DEBUGS("MaterialTEs") << "materialid " << pMaterialID.asString() << " to TE " << te << LL_ENDL; - if (te >= pVol->getNumTEs()) - return; - - LLTextureEntry* texture_entry = pVol->getTE(te); - if (texture_entry && (texture_entry->getMaterialID() == pMaterialID)) - { - pVol->setTEMaterialParams(te, pMaterialParams); - } - } -} - -S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) -{ - S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID); - LL_DEBUGS("MaterialTEs") << "te "<< (S32)te << " materialid " << pMaterialID.asString() << " res " << res - << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" ) - << LL_ENDL; - - LL_DEBUGS("MaterialTEs") << " " << pMaterialID.asString() << LL_ENDL; - if (res) - { - LLMaterialMgr::instance().getTE(getRegion()->getRegionID(), pMaterialID, te, boost::bind(&LLVOVolume::setTEMaterialParamsCallbackTE, getID(), _1, _2, _3)); - - setChanged(ALL_CHANGED); - if (!mDrawable.isNull()) - { - gPipeline.markTextured(mDrawable); - gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL); - } - mFaceMappingChanged = true; - } - return res; -} - -S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) -{ - S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams); - - LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res - << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" ) - << LL_ENDL; - setChanged(ALL_CHANGED); - if (!mDrawable.isNull()) - { - gPipeline.markTextured(mDrawable); - gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL); - } - mFaceMappingChanged = true; - return TEM_CHANGE_TEXTURE; -} - -S32 LLVOVolume::setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat) -{ - S32 retval = LLViewerObject::setTEGLTFMaterialOverride(te, mat); - - if (retval == TEM_CHANGE_TEXTURE) - { - if (!mDrawable.isNull()) - { - gPipeline.markTextured(mDrawable); - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL); - } - mFaceMappingChanged = true; - } - - return retval; -} - - -S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t) -{ - S32 res = LLViewerObject::setTEScale(te, s, t); - if (res) - { - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - } - return res; -} - -S32 LLVOVolume::setTEScaleS(const U8 te, const F32 s) -{ - S32 res = LLViewerObject::setTEScaleS(te, s); - if (res) - { - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - } - return res; -} - -S32 LLVOVolume::setTEScaleT(const U8 te, const F32 t) -{ - S32 res = LLViewerObject::setTEScaleT(te, t); - if (res) - { - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - } - return res; -} - -bool LLVOVolume::hasMedia() const -{ - bool result = false; - const U8 numTEs = getNumTEs(); - for (U8 i = 0; i < numTEs; i++) - { - const LLTextureEntry* te = getTE(i); - if(te->hasMedia()) - { - result = true; - break; - } - } - return result; -} - -LLVector3 LLVOVolume::getApproximateFaceNormal(U8 face_id) -{ - LLVolume* volume = getVolume(); - LLVector4a result; - result.clear(); - - LLVector3 ret; - - if (volume && face_id < volume->getNumVolumeFaces()) - { - const LLVolumeFace& face = volume->getVolumeFace(face_id); - for (S32 i = 0; i < (S32)face.mNumVertices; ++i) - { - result.add(face.mNormals[i]); - } - - LLVector3 ret(result.getF32ptr()); - ret = volumeDirectionToAgent(ret); - ret.normVec(); - } - - return ret; -} - -void LLVOVolume::requestMediaDataUpdate(bool isNew) -{ - if (sObjectMediaClient) - sObjectMediaClient->fetchMedia(new LLMediaDataClientObjectImpl(this, isNew)); -} - -bool LLVOVolume::isMediaDataBeingFetched() const -{ - // I know what I'm doing by const_casting this away: this is just - // a wrapper class that is only going to do a lookup. - return (sObjectMediaClient) ? sObjectMediaClient->isInQueue(new LLMediaDataClientObjectImpl(const_cast<LLVOVolume*>(this), false)) : false; -} - -void LLVOVolume::cleanUpMediaImpls() -{ - // Iterate through our TEs and remove any Impls that are no longer used - const U8 numTEs = getNumTEs(); - for (U8 i = 0; i < numTEs; i++) - { - const LLTextureEntry* te = getTE(i); - if( ! te->hasMedia()) - { - // Delete the media IMPL! - removeMediaImpl(i) ; - } - } -} - -void LLVOVolume::updateObjectMediaData(const LLSD &media_data_array, const std::string &media_version) -{ - // media_data_array is an array of media entry maps - // media_version is the version string in the response. - U32 fetched_version = LLTextureEntry::getVersionFromMediaVersionString(media_version); - - // Only update it if it is newer! - if ( (S32)fetched_version > mLastFetchedMediaVersion) - { - mLastFetchedMediaVersion = fetched_version; - //LL_INFOS() << "updating:" << this->getID() << " " << ll_pretty_print_sd(media_data_array) << LL_ENDL; - - LLSD::array_const_iterator iter = media_data_array.beginArray(); - LLSD::array_const_iterator end = media_data_array.endArray(); - U8 texture_index = 0; - for (; iter != end; ++iter, ++texture_index) - { - syncMediaData(texture_index, *iter, false/*merge*/, false/*ignore_agent*/); - } - } -} - -void LLVOVolume::syncMediaData(S32 texture_index, const LLSD &media_data, bool merge, bool ignore_agent) -{ - if(mDead) - { - // If the object has been marked dead, don't process media updates. - return; - } - - LLTextureEntry *te = getTE(texture_index); - if(!te) - { - return ; - } - - LL_DEBUGS("MediaOnAPrim") << "BEFORE: texture_index = " << texture_index - << " hasMedia = " << te->hasMedia() << " : " - << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << LL_ENDL; - - std::string previous_url; - LLMediaEntry* mep = te->getMediaData(); - if(mep) - { - // Save the "current url" from before the update so we can tell if - // it changes. - previous_url = mep->getCurrentURL(); - } - - if (merge) - { - te->mergeIntoMediaData(media_data); - } - else { - // XXX Question: what if the media data is undefined LLSD, but the - // update we got above said that we have media flags?? Here we clobber - // that, assuming the data from the service is more up-to-date. - te->updateMediaData(media_data); - } - - mep = te->getMediaData(); - if(mep) - { - bool update_from_self = false; - if (!ignore_agent) - { - LLUUID updating_agent = LLTextureEntry::getAgentIDFromMediaVersionString(getMediaURL()); - update_from_self = (updating_agent == gAgent.getID()); - } - viewer_media_t media_impl = LLViewerMedia::getInstance()->updateMediaImpl(mep, previous_url, update_from_self); - - addMediaImpl(media_impl, texture_index) ; - } - else - { - removeMediaImpl(texture_index); - } - - LL_DEBUGS("MediaOnAPrim") << "AFTER: texture_index = " << texture_index - << " hasMedia = " << te->hasMedia() << " : " - << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << LL_ENDL; -} - -void LLVOVolume::mediaNavigateBounceBack(U8 texture_index) -{ - // Find the media entry for this navigate - const LLMediaEntry* mep = NULL; - viewer_media_t impl = getMediaImpl(texture_index); - LLTextureEntry *te = getTE(texture_index); - if(te) - { - mep = te->getMediaData(); - } - - if (mep && impl) - { - std::string url = mep->getCurrentURL(); - // Look for a ":", if not there, assume "http://" - if (!url.empty() && std::string::npos == url.find(':')) - { - url = "http://" + url; - } - // If the url we're trying to "bounce back" to is either empty or not - // allowed by the whitelist, try the home url. If *that* doesn't work, - // set the media as failed and unload it - if (url.empty() || !mep->checkCandidateUrl(url)) - { - url = mep->getHomeURL(); - // Look for a ":", if not there, assume "http://" - if (!url.empty() && std::string::npos == url.find(':')) - { - url = "http://" + url; - } - } - if (url.empty() || !mep->checkCandidateUrl(url)) - { - // The url to navigate back to is not good, and we have nowhere else - // to go. - LL_WARNS("MediaOnAPrim") << "FAILED to bounce back URL \"" << url << "\" -- unloading impl" << LL_ENDL; - impl->setMediaFailed(true); - } - // Make sure we are not bouncing to url we came from - else if (impl->getCurrentMediaURL() != url) - { - // Okay, navigate now - LL_INFOS("MediaOnAPrim") << "bouncing back to URL: " << url << LL_ENDL; - impl->navigateTo(url, "", false, true); - } - } -} - -bool LLVOVolume::hasMediaPermission(const LLMediaEntry* media_entry, MediaPermType perm_type) -{ - // NOTE: This logic ALMOST duplicates the logic in the server (in particular, in llmediaservice.cpp). - if (NULL == media_entry ) return false; // XXX should we assert here? - - // The agent has permissions if: - // - world permissions are on, or - // - group permissions are on, and agent_id is in the group, or - // - agent permissions are on, and agent_id is the owner - - // *NOTE: We *used* to check for modify permissions here (i.e. permissions were - // granted if permModify() was true). However, this doesn't make sense in the - // viewer: we don't want to show controls or allow interaction if the author - // has deemed it so. See DEV-42115. - - U8 media_perms = (perm_type == MEDIA_PERM_INTERACT) ? media_entry->getPermsInteract() : media_entry->getPermsControl(); - - // World permissions - if (0 != (media_perms & LLMediaEntry::PERM_ANYONE)) - { - return true; - } - - // Group permissions - else if (0 != (media_perms & LLMediaEntry::PERM_GROUP)) - { - LLPermissions* obj_perm = LLSelectMgr::getInstance()->findObjectPermissions(this); - if (obj_perm && gAgent.isInGroup(obj_perm->getGroup())) - { - return true; - } - } - - // Owner permissions - else if (0 != (media_perms & LLMediaEntry::PERM_OWNER) && permYouOwner()) - { - return true; - } - - return false; - -} - -void LLVOVolume::mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location) -{ - bool block_navigation = false; - // FIXME: if/when we allow the same media impl to be used by multiple faces, the logic here will need to be fixed - // to deal with multiple face indices. - int face_index = getFaceIndexWithMediaImpl(impl, -1); - - // Find the media entry for this navigate - LLMediaEntry* mep = NULL; - LLTextureEntry *te = getTE(face_index); - if(te) - { - mep = te->getMediaData(); - } - - if(mep) - { - if(!mep->checkCandidateUrl(new_location)) - { - block_navigation = true; - } - if (!block_navigation && !hasMediaPermission(mep, MEDIA_PERM_INTERACT)) - { - block_navigation = true; - } - } - else - { - LL_WARNS("MediaOnAPrim") << "Couldn't find media entry!" << LL_ENDL; - } - - if(block_navigation) - { - LL_INFOS("MediaOnAPrim") << "blocking navigate to URI " << new_location << LL_ENDL; - - // "bounce back" to the current URL from the media entry - mediaNavigateBounceBack(face_index); - } - else if (sObjectMediaNavigateClient) - { - - LL_DEBUGS("MediaOnAPrim") << "broadcasting navigate with URI " << new_location << LL_ENDL; - - sObjectMediaNavigateClient->navigate(new LLMediaDataClientObjectImpl(this, false), face_index, new_location); - } -} - -void LLVOVolume::mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event) -{ - switch(event) - { - - case LLViewerMediaObserver::MEDIA_EVENT_LOCATION_CHANGED: - { - switch(impl->getNavState()) - { - case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED: - { - // This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back. - mediaNavigated(impl, plugin, plugin->getLocation()); - } - break; - - case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED_SPURIOUS: - // This navigate didn't change the current URL. - LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL; - break; - - case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_FIRST_LOCATION_CHANGED: - // This is the first location changed event after the start of a server-directed nav. Don't broadcast it. - LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL; - break; - - default: - // This is a subsequent location-changed due to a redirect. Don't broadcast. - LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (redirect)" << LL_ENDL; - break; - } - } - break; - - case LLViewerMediaObserver::MEDIA_EVENT_NAVIGATE_COMPLETE: - { - switch(impl->getNavState()) - { - case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED: - { - // This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back. - mediaNavigated(impl, plugin, plugin->getNavigateURI()); - } - break; - - case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED_SPURIOUS: - // This navigate didn't change the current URL. - LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL; - break; - - case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_COMPLETE_BEFORE_LOCATION_CHANGED: - // This is the the navigate complete event from a server-directed nav. Don't broadcast it. - LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL; - break; - - default: - // For all other states, the navigate should have been handled by LOCATION_CHANGED events already. - break; - } - } - break; - - case LLViewerMediaObserver::MEDIA_EVENT_FILE_DOWNLOAD: - { - // Media might be blocked, waiting for a file, - // send an empty response to unblock it - const std::vector<std::string> empty_response; - plugin->sendPickFileResponse(empty_response); - - LLNotificationsUtil::add("MediaFileDownloadUnsupported"); - } - break; - - default: - break; - } - -} - -void LLVOVolume::sendMediaDataUpdate() -{ - if (sObjectMediaClient) - sObjectMediaClient->updateMedia(new LLMediaDataClientObjectImpl(this, false)); -} - -void LLVOVolume::removeMediaImpl(S32 texture_index) -{ - if(mMediaImplList.size() <= (U32)texture_index || mMediaImplList[texture_index].isNull()) - { - return ; - } - - //make the face referencing to mMediaImplList[texture_index] to point back to the old texture. - if(mDrawable && texture_index < mDrawable->getNumFaces()) - { - LLFace* facep = mDrawable->getFace(texture_index) ; - if(facep) - { - LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ; - if(media_tex) - { - media_tex->removeMediaFromFace(facep) ; - } - } - } - - //check if some other face(s) of this object reference(s)to this media impl. - S32 i ; - S32 end = (S32)mMediaImplList.size() ; - for(i = 0; i < end ; i++) - { - if( i != texture_index && mMediaImplList[i] == mMediaImplList[texture_index]) - { - break ; - } - } - - if(i == end) //this object does not need this media impl. - { - mMediaImplList[texture_index]->removeObject(this) ; - } - - mMediaImplList[texture_index] = NULL ; - return ; -} - -void LLVOVolume::addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index) -{ - if((S32)mMediaImplList.size() < texture_index + 1) - { - mMediaImplList.resize(texture_index + 1) ; - } - - if(mMediaImplList[texture_index].notNull()) - { - if(mMediaImplList[texture_index] == media_impl) - { - return ; - } - - removeMediaImpl(texture_index) ; - } - - mMediaImplList[texture_index] = media_impl; - media_impl->addObject(this) ; - - //add the face to show the media if it is in playing - if(mDrawable) - { - LLFace* facep(NULL); - if( texture_index < mDrawable->getNumFaces() ) - { - facep = mDrawable->getFace(texture_index) ; - } - - if(facep) - { - LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ; - if(media_tex) - { - media_tex->addMediaToFace(facep) ; - } - } - else //the face is not available now, start media on this face later. - { - media_impl->setUpdated(true) ; - } - } - return ; -} - -viewer_media_t LLVOVolume::getMediaImpl(U8 face_id) const -{ - if(mMediaImplList.size() > face_id) - { - return mMediaImplList[face_id]; - } - return NULL; -} - -F64 LLVOVolume::getTotalMediaInterest() const -{ - // If this object is currently focused, this object has "high" interest - if (LLViewerMediaFocus::getInstance()->getFocusedObjectID() == getID()) - return F64_MAX; - - F64 interest = (F64)-1.0; // means not interested; - - // If this object is selected, this object has "high" interest, but since - // there can be more than one, we still add in calculated impl interest - // XXX Sadly, 'contains()' doesn't take a const :( - if (LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this))) - interest = F64_MAX / 2.0; - - int i = 0; - const int end = getNumTEs(); - for ( ; i < end; ++i) - { - const viewer_media_t &impl = getMediaImpl(i); - if (!impl.isNull()) - { - if (interest == (F64)-1.0) interest = (F64)0.0; - interest += impl->getInterest(); - } - } - return interest; -} - -S32 LLVOVolume::getFaceIndexWithMediaImpl(const LLViewerMediaImpl* media_impl, S32 start_face_id) -{ - S32 end = (S32)mMediaImplList.size() ; - for(S32 face_id = start_face_id + 1; face_id < end; face_id++) - { - if(mMediaImplList[face_id] == media_impl) - { - return face_id ; - } - } - return -1 ; -} - -//---------------------------------------------------------------------------- - -void LLVOVolume::setLightTextureID(LLUUID id) -{ - LLViewerTexture* old_texturep = getLightTexture(); // same as mLightTexture, but inits if nessesary - if (id.notNull()) - { - if (!hasLightTexture()) - { - setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, true, true); - } - else if (old_texturep) - { - old_texturep->removeVolume(LLRender::LIGHT_TEX, this); - } - LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); - if (param_block && param_block->getLightTexture() != id) - { - param_block->setLightTexture(id); - parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true); - } - LLViewerTexture* tex = getLightTexture(); - if (tex) - { - tex->addVolume(LLRender::LIGHT_TEX, this); // new texture - } - else - { - LL_WARNS() << "Can't get light texture for ID " << id.asString() << LL_ENDL; - } - } - else if (hasLightTexture()) - { - if (old_texturep) - { - old_texturep->removeVolume(LLRender::LIGHT_TEX, this); - } - setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, false, true); - parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true); - mLightTexture = NULL; - } -} - -void LLVOVolume::setSpotLightParams(LLVector3 params) -{ - LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); - if (param_block && param_block->getParams() != params) - { - param_block->setParams(params); - parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true); - } -} - -void LLVOVolume::setIsLight(bool is_light) -{ - bool was_light = getIsLight(); - if (is_light != was_light) - { - if (is_light) - { - setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, true, true); - } - else - { - setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, false, true); - } - - if (is_light) - { - // Add it to the pipeline mLightSet - gPipeline.setLight(mDrawable, true); - } - else - { - // Not a light. Remove it from the pipeline's light set. - gPipeline.setLight(mDrawable, false); - } - } -} - -void LLVOVolume::setLightSRGBColor(const LLColor3& color) -{ - setLightLinearColor(linearColor3(color)); -} - -void LLVOVolume::setLightLinearColor(const LLColor3& color) -{ - LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); - if (param_block) - { - if (param_block->getLinearColor() != color) - { - param_block->setLinearColor(LLColor4(color, param_block->getLinearColor().mV[3])); - parameterChanged(LLNetworkData::PARAMS_LIGHT, true); - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = true; - } - } -} - -void LLVOVolume::setLightIntensity(F32 intensity) -{ - LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); - if (param_block) - { - if (param_block->getLinearColor().mV[3] != intensity) - { - param_block->setLinearColor(LLColor4(LLColor3(param_block->getLinearColor()), intensity)); - parameterChanged(LLNetworkData::PARAMS_LIGHT, true); - } - } -} - -void LLVOVolume::setLightRadius(F32 radius) -{ - LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); - if (param_block) - { - if (param_block->getRadius() != radius) - { - param_block->setRadius(radius); - parameterChanged(LLNetworkData::PARAMS_LIGHT, true); - } - } -} - -void LLVOVolume::setLightFalloff(F32 falloff) -{ - LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); - if (param_block) - { - if (param_block->getFalloff() != falloff) - { - param_block->setFalloff(falloff); - parameterChanged(LLNetworkData::PARAMS_LIGHT, true); - } - } -} - -void LLVOVolume::setLightCutoff(F32 cutoff) -{ - LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); - if (param_block) - { - if (param_block->getCutoff() != cutoff) - { - param_block->setCutoff(cutoff); - parameterChanged(LLNetworkData::PARAMS_LIGHT, true); - } - } -} - -//---------------------------------------------------------------------------- - -bool LLVOVolume::getIsLight() const -{ - mIsLight = getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT); - return mIsLight; -} - -bool LLVOVolume::getIsLightFast() const -{ - return mIsLight; -} - -LLColor3 LLVOVolume::getLightSRGBBaseColor() const -{ - return srgbColor3(getLightLinearBaseColor()); -} - -LLColor3 LLVOVolume::getLightLinearBaseColor() const -{ - const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); - if (param_block) - { - return LLColor3(param_block->getLinearColor()); - } - else - { - return LLColor3(1,1,1); - } -} - -LLColor3 LLVOVolume::getLightLinearColor() const -{ - const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); - if (param_block) - { - return LLColor3(param_block->getLinearColor()) * param_block->getLinearColor().mV[3]; - } - else - { - return LLColor3(1, 1, 1); - } -} - -LLColor3 LLVOVolume::getLightSRGBColor() const -{ - LLColor3 ret = getLightLinearColor(); - ret = srgbColor3(ret); - return ret; -} - -LLUUID LLVOVolume::getLightTextureID() const -{ - if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) - { - const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); - if (param_block) - { - return param_block->getLightTexture(); - } - } - - return LLUUID::null; -} - - -LLVector3 LLVOVolume::getSpotLightParams() const -{ - if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) - { - const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); - if (param_block) - { - return param_block->getParams(); - } - } - - return LLVector3(); -} - -F32 LLVOVolume::getSpotLightPriority() const -{ - return mSpotLightPriority; -} - -void LLVOVolume::updateSpotLightPriority() -{ - if (gCubeSnapshot) - { - return; - } - - F32 r = getLightRadius(); - LLVector3 pos = mDrawable->getPositionAgent(); - - LLVector3 at(0,0,-1); - at *= getRenderRotation(); - pos += at * r; - - at = LLViewerCamera::getInstance()->getAtAxis(); - pos -= at * r; - - mSpotLightPriority = gPipeline.calcPixelArea(pos, LLVector3(r,r,r), *LLViewerCamera::getInstance()); - - if (mLightTexture.notNull()) - { - mLightTexture->addTextureStats(mSpotLightPriority); - } -} - - -bool LLVOVolume::isLightSpotlight() const -{ - LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE); - if (params && getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) - { - return params->isLightSpotlight(); - } - return false; -} - - -LLViewerTexture* LLVOVolume::getLightTexture() -{ - LLUUID id = getLightTextureID(); - - if (id.notNull()) - { - if (mLightTexture.isNull() || id != mLightTexture->getID()) - { - mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE); - } - } - else - { - mLightTexture = NULL; - } - - return mLightTexture; -} - -F32 LLVOVolume::getLightIntensity() const -{ - const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); - if (param_block) - { - return param_block->getLinearColor().mV[3]; - } - else - { - return 1.f; - } -} - -F32 LLVOVolume::getLightRadius() const -{ - const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); - if (param_block) - { - return param_block->getRadius(); - } - else - { - return 0.f; - } -} - -F32 LLVOVolume::getLightFalloff(const F32 fudge_factor) const -{ - const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); - if (param_block) - { - return param_block->getFalloff() * fudge_factor; - } - else - { - return 0.f; - } -} - -F32 LLVOVolume::getLightCutoff() const -{ - const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT); - if (param_block) - { - return param_block->getCutoff(); - } - else - { - return 0.f; - } -} - -bool LLVOVolume::isReflectionProbe() const -{ - return getParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE); -} - -bool LLVOVolume::setIsReflectionProbe(bool is_probe) -{ - bool was_probe = isReflectionProbe(); - if (is_probe != was_probe) - { - if (is_probe) - { - setParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE, true, true); - } - else - { - setParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE, false, true); - } - } - - updateReflectionProbePtr(); - - return was_probe != is_probe; -} - -bool LLVOVolume::setReflectionProbeAmbiance(F32 ambiance) -{ - LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); - if (param_block) - { - if (param_block->getAmbiance() != ambiance) - { - param_block->setAmbiance(ambiance); - parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true); - return true; - } - } - - return false; -} - -bool LLVOVolume::setReflectionProbeNearClip(F32 near_clip) -{ - LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); - if (param_block) - { - if (param_block->getClipDistance() != near_clip) - { - param_block->setClipDistance(near_clip); - parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true); - return true; - } - } - - return false; -} - -bool LLVOVolume::setReflectionProbeIsBox(bool is_box) -{ - LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); - if (param_block) - { - if (param_block->getIsBox() != is_box) - { - param_block->setIsBox(is_box); - parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true); - return true; - } - } - - return false; -} - -bool LLVOVolume::setReflectionProbeIsDynamic(bool is_dynamic) -{ - LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); - if (param_block) - { - if (param_block->getIsDynamic() != is_dynamic) - { - param_block->setIsDynamic(is_dynamic); - parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true); - return true; - } - } - - return false; -} - -F32 LLVOVolume::getReflectionProbeAmbiance() const -{ - const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); - if (param_block) - { - return param_block->getAmbiance(); - } - else - { - return 0.f; - } -} - -F32 LLVOVolume::getReflectionProbeNearClip() const -{ - const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); - if (param_block) - { - return param_block->getClipDistance(); - } - else - { - return 0.f; - } -} - -bool LLVOVolume::getReflectionProbeIsBox() const -{ - const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); - if (param_block) - { - return param_block->getIsBox(); - } - - return false; -} - -bool LLVOVolume::getReflectionProbeIsDynamic() const -{ - const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE); - if (param_block) - { - return param_block->getIsDynamic(); - } - - return false; -} - -U32 LLVOVolume::getVolumeInterfaceID() const -{ - if (mVolumeImpl) - { - return mVolumeImpl->getID(); - } - - return 0; -} - -bool LLVOVolume::isFlexible() const -{ - if (getParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE)) - { - LLVolume* volume = getVolume(); - if (volume && volume->getParams().getPathParams().getCurveType() != LL_PCODE_PATH_FLEXIBLE) - { - LLVolumeParams volume_params = getVolume()->getParams(); - U8 profile_and_hole = volume_params.getProfileParams().getCurveType(); - volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE); - } - return true; - } - else - { - return false; - } -} - -bool LLVOVolume::isSculpted() const -{ - if (getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT)) - { - return true; - } - - return false; -} - -bool LLVOVolume::isMesh() const -{ - if (isSculpted()) - { - LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT); - U8 sculpt_type = sculpt_params->getSculptType(); - - if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) - // mesh is a mesh - { - return true; - } - } - - return false; -} - -bool LLVOVolume::hasLightTexture() const -{ - if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE)) - { - return true; - } - - return false; -} - -bool LLVOVolume::isFlexibleFast() const -{ - return mVolumep && mVolumep->getParams().getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE; -} - -bool LLVOVolume::isSculptedFast() const -{ - return mVolumep && mVolumep->getParams().isSculpt(); -} - -bool LLVOVolume::isMeshFast() const -{ - return mVolumep && mVolumep->getParams().isMeshSculpt(); -} - -bool LLVOVolume::isRiggedMeshFast() const -{ - return mSkinInfo.notNull(); -} - -bool LLVOVolume::isAnimatedObjectFast() const -{ - return mIsAnimatedObject; -} - -bool LLVOVolume::isVolumeGlobal() const -{ - if (mVolumeImpl) - { - return mVolumeImpl->isVolumeGlobal(); - } - - if (mRiggedVolume.notNull()) - { - return true; - } - - return false; -} - -bool LLVOVolume::canBeFlexible() const -{ - U8 path = getVolume()->getParams().getPathParams().getCurveType(); - return (path == LL_PCODE_PATH_FLEXIBLE || path == LL_PCODE_PATH_LINE); -} - -bool LLVOVolume::setIsFlexible(bool is_flexible) -{ - bool res = false; - bool was_flexible = isFlexible(); - LLVolumeParams volume_params; - if (is_flexible) - { - if (!was_flexible) - { - volume_params = getVolume()->getParams(); - U8 profile_and_hole = volume_params.getProfileParams().getCurveType(); - volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE); - res = true; - setFlags(FLAGS_USE_PHYSICS, false); - setFlags(FLAGS_PHANTOM, true); - setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, true, true); - if (mDrawable) - { - mDrawable->makeActive(); - } - } - } - else - { - if (was_flexible) - { - volume_params = getVolume()->getParams(); - U8 profile_and_hole = volume_params.getProfileParams().getCurveType(); - volume_params.setType(profile_and_hole, LL_PCODE_PATH_LINE); - res = true; - setFlags(FLAGS_PHANTOM, false); - setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, false, true); - } - } - if (res) - { - res = setVolume(volume_params, 1); - if (res) - { - markForUpdate(); - } - } - return res; -} - -const LLMeshSkinInfo* LLVOVolume::getSkinInfo() const -{ - if (getVolume()) - { - return mSkinInfo; - } - else - { - return NULL; - } -} - -// virtual -bool LLVOVolume::isRiggedMesh() const -{ - return isMesh() && getSkinInfo(); -} - -//---------------------------------------------------------------------------- -U32 LLVOVolume::getExtendedMeshFlags() const -{ - const LLExtendedMeshParams *param_block = - (const LLExtendedMeshParams *)getParameterEntry(LLNetworkData::PARAMS_EXTENDED_MESH); - if (param_block) - { - return param_block->getFlags(); - } - else - { - return 0; - } -} - -void LLVOVolume::onSetExtendedMeshFlags(U32 flags) -{ - - // The isAnySelected() check was needed at one point to prevent - // graphics problems. These are now believed to be fixed so the - // check has been disabled. - if (/*!getRootEdit()->isAnySelected() &&*/ mDrawable.notNull()) - { - // Need to trigger rebuildGeom(), which is where control avatars get created/removed - getRootEdit()->recursiveMarkForUpdate(); - } - if (isAttachment() && getAvatarAncestor()) - { - updateVisualComplexity(); - if (flags & LLExtendedMeshParams::ANIMATED_MESH_ENABLED_FLAG) - { - // Making a rigged mesh into an animated object - getAvatarAncestor()->updateAttachmentOverrides(); - } - else - { - // Making an animated object into a rigged mesh - getAvatarAncestor()->updateAttachmentOverrides(); - } - } -} - -void LLVOVolume::setExtendedMeshFlags(U32 flags) -{ - U32 curr_flags = getExtendedMeshFlags(); - if (curr_flags != flags) - { - bool in_use = true; - setParameterEntryInUse(LLNetworkData::PARAMS_EXTENDED_MESH, in_use, true); - LLExtendedMeshParams *param_block = - (LLExtendedMeshParams *)getParameterEntry(LLNetworkData::PARAMS_EXTENDED_MESH); - if (param_block) - { - param_block->setFlags(flags); - } - parameterChanged(LLNetworkData::PARAMS_EXTENDED_MESH, true); - LL_DEBUGS("AnimatedObjects") << this - << " new flags " << flags << " curr_flags " << curr_flags - << ", calling onSetExtendedMeshFlags()" - << LL_ENDL; - onSetExtendedMeshFlags(flags); - } -} - -bool LLVOVolume::canBeAnimatedObject() const -{ - F32 est_tris = recursiveGetEstTrianglesMax(); - if (est_tris < 0 || est_tris > getAnimatedObjectMaxTris()) - { - return false; - } - return true; -} - -bool LLVOVolume::isAnimatedObject() const -{ - LLVOVolume *root_vol = (LLVOVolume*)getRootEdit(); - mIsAnimatedObject = root_vol->getExtendedMeshFlags() & LLExtendedMeshParams::ANIMATED_MESH_ENABLED_FLAG; - return mIsAnimatedObject; -} - -// Called any time parenting changes for a volume. Update flags and -// control av accordingly. This is called after parent has been -// changed to new_parent, but before new_parent's mChildList has changed. - -// virtual -void LLVOVolume::onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent) -{ - LLVOVolume *old_volp = dynamic_cast<LLVOVolume*>(old_parent); - - if (new_parent && !new_parent->isAvatar()) - { - if (mControlAvatar.notNull()) - { - // Here an animated object is being made the child of some - // other prim. Should remove the control av from the child. - LLControlAvatar *av = mControlAvatar; - mControlAvatar = NULL; - av->markForDeath(); - } - } - if (old_volp && old_volp->isAnimatedObject()) - { - if (old_volp->getControlAvatar()) - { - // We have been removed from an animated object, need to do cleanup. - old_volp->getControlAvatar()->updateAttachmentOverrides(); - old_volp->getControlAvatar()->updateAnimations(); - } - } -} - -// This needs to be called after onReparent(), because mChildList is -// not updated until the end of LLViewerObject::addChild() - -// virtual -void LLVOVolume::afterReparent() -{ - { - LL_DEBUGS("AnimatedObjects") << "new child added for parent " - << ((LLViewerObject*)getParent())->getID() << LL_ENDL; - } - - if (isAnimatedObject() && getControlAvatar()) - { - LL_DEBUGS("AnimatedObjects") << "adding attachment overrides, parent is animated object " - << ((LLViewerObject*)getParent())->getID() << LL_ENDL; - - // MAINT-8239 - doing a full rebuild whenever parent is set - // makes the joint overrides load more robustly. In theory, - // addAttachmentOverrides should be sufficient, but in - // practice doing a full rebuild helps compensate for - // notifyMeshLoaded() not being called reliably enough. - - // was: getControlAvatar()->addAttachmentOverridesForObject(this); - //getControlAvatar()->rebuildAttachmentOverrides(); - getControlAvatar()->updateAnimations(); - } - else - { - LL_DEBUGS("AnimatedObjects") << "not adding overrides, parent: " - << ((LLViewerObject*)getParent())->getID() - << " isAnimated: " << isAnimatedObject() << " cav " - << getControlAvatar() << LL_ENDL; - } -} - -//---------------------------------------------------------------------------- -void LLVOVolume::updateRiggingInfo() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - if (isRiggedMesh()) - { - const LLMeshSkinInfo* skin = getSkinInfo(); - LLVOAvatar *avatar = getAvatar(); - LLVolume *volume = getVolume(); - if (skin && avatar && volume) - { - LL_DEBUGS("RigSpammish") << "starting, vovol " << this << " lod " << getLOD() << " last " << mLastRiggingInfoLOD << LL_ENDL; - if (getLOD()>mLastRiggingInfoLOD || getLOD()==3) - { - // Rigging info may need update - mJointRiggingInfoTab.clear(); - for (S32 f = 0; f < volume->getNumVolumeFaces(); ++f) - { - LLVolumeFace& vol_face = volume->getVolumeFace(f); - LLSkinningUtil::updateRiggingInfo(skin, avatar, vol_face); - if (vol_face.mJointRiggingInfoTab.size()>0) - { - mJointRiggingInfoTab.merge(vol_face.mJointRiggingInfoTab); - } - } - // Keep the highest LOD info available. - mLastRiggingInfoLOD = getLOD(); - LL_DEBUGS("RigSpammish") << "updated rigging info for LLVOVolume " - << this << " lod " << mLastRiggingInfoLOD - << LL_ENDL; - } - } - } -} - -//---------------------------------------------------------------------------- - -void LLVOVolume::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point) -{ - LLVolume *volume = getVolume(); - - if (volume) - { - LLVector3 view_vector; - view_vector = view_point; - - //transform view vector into volume space - view_vector -= getRenderPosition(); - //mDrawable->mDistanceWRTCamera = view_vector.length(); - LLQuaternion worldRot = getRenderRotation(); - view_vector = view_vector * ~worldRot; - if (!isVolumeGlobal()) - { - LLVector3 objScale = getScale(); - LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]); - view_vector.scaleVec(invObjScale); - } - - updateRelativeXform(); - LLMatrix4 trans_mat = mRelativeXform; - if (mDrawable->isStatic()) - { - trans_mat.translate(getRegion()->getOriginAgent()); - } - - volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, view_vector, trans_mat, mRelativeXformInvTrans, nodep->getTESelectMask()); - - nodep->mSilhouetteExists = true; - } -} - -void LLVOVolume::deleteFaces() -{ - S32 face_count = mNumFaces; - if (mDrawable.notNull()) - { - mDrawable->deleteFaces(0, face_count); - } - - mNumFaces = 0; -} - -void LLVOVolume::updateRadius() -{ - if (mDrawable.isNull()) - { - return; - } - - mVObjRadius = getScale().length(); - mDrawable->setRadius(mVObjRadius); -} - - -bool LLVOVolume::isAttachment() const -{ - return mAttachmentState != 0 ; -} - -bool LLVOVolume::isHUDAttachment() const -{ - // *NOTE: we assume hud attachment points are in defined range - // since this range is constant for backwards compatibility - // reasons this is probably a reasonable assumption to make - S32 attachment_id = ATTACHMENT_ID_FROM_STATE(mAttachmentState); - return ( attachment_id >= 31 && attachment_id <= 38 ); -} - - -const LLMatrix4 LLVOVolume::getRenderMatrix() const -{ - if (mDrawable->isActive() && !mDrawable->isRoot()) - { - return mDrawable->getParent()->getWorldMatrix(); - } - return mDrawable->getWorldMatrix(); -} - -//static -S32 LLVOVolume::getTextureCost(const LLViewerTexture* img) -{ - static const U32 ARC_TEXTURE_COST = 16; // multiplier for texture resolution - performance tested - - S32 texture_cost = 0; - S8 type = img->getType(); - if (type == LLViewerTexture::FETCHED_TEXTURE || type == LLViewerTexture::LOD_TEXTURE) - { - const LLViewerFetchedTexture* fetched_texturep = static_cast<const LLViewerFetchedTexture*>(img); - if (fetched_texturep - && fetched_texturep->getFTType() == FTT_LOCAL_FILE - && (img->getID() == IMG_ALPHA_GRAD_2D || img->getID() == IMG_ALPHA_GRAD) - ) - { - // These two textures appear to switch between each other, but are of different sizes (4x256 and 256x256). - // Hardcode cost from larger one to not cause random complexity changes - texture_cost = 320; - } - } - if (texture_cost == 0) - { - texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (img->getFullHeight() / 128.f + img->getFullWidth() / 128.f)); - } - - return texture_cost; -} - -// Returns a base cost and adds textures to passed in set. -// total cost is returned value + 5 * size of the resulting set. -// Cannot include cost of textures, as they may be re-used in linked -// children, and cost should only be increased for unique textures -Nyx -U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - /***************************************************************** - * This calculation should not be modified by third party viewers, - * since it is used to limit rendering and should be uniform for - * everyone. If you have suggested improvements, submit them to - * the official viewer for consideration. - *****************************************************************/ - - // Get access to params we'll need at various points. - // Skip if this is object doesn't have a volume (e.g. is an avatar). - if (getVolume() == NULL) - { - return 0; - } - - U32 num_triangles = 0; - - // per-prim costs - static const U32 ARC_PARTICLE_COST = 1; // determined experimentally - static const U32 ARC_PARTICLE_MAX = 2048; // default values - static const U32 ARC_LIGHT_COST = 500; // static cost for light-producing prims - static const U32 ARC_MEDIA_FACE_COST = 1500; // static cost per media-enabled face - - - // per-prim multipliers - static const F32 ARC_GLOW_MULT = 1.5f; // tested based on performance - static const F32 ARC_BUMP_MULT = 1.25f; // tested based on performance - static const F32 ARC_FLEXI_MULT = 5; // tested based on performance - static const F32 ARC_SHINY_MULT = 1.6f; // tested based on performance - static const F32 ARC_INVISI_COST = 1.2f; // tested based on performance - static const F32 ARC_WEIGHTED_MESH = 1.2f; // tested based on performance - - static const F32 ARC_PLANAR_COST = 1.0f; // tested based on performance to have negligible impact - static const F32 ARC_ANIM_TEX_COST = 4.f; // tested based on performance - static const F32 ARC_ALPHA_COST = 4.f; // 4x max - based on performance - - F32 shame = 0; - - U32 invisi = 0; - U32 shiny = 0; - U32 glow = 0; - U32 alpha = 0; - U32 flexi = 0; - U32 animtex = 0; - U32 particles = 0; - U32 bump = 0; - U32 planar = 0; - U32 weighted_mesh = 0; - U32 produces_light = 0; - U32 media_faces = 0; - - const LLDrawable* drawablep = mDrawable; - U32 num_faces = drawablep->getNumFaces(); - - const LLVolumeParams& volume_params = getVolume()->getParams(); - - LLMeshCostData costs; - if (getCostData(costs)) - { - if (isAnimatedObjectFast() && isRiggedMeshFast()) - { - // Scaling here is to make animated object vs - // non-animated object ARC proportional to the - // corresponding calculations for streaming cost. - num_triangles = (ANIMATED_OBJECT_COST_PER_KTRI * 0.001 * costs.getEstTrisForStreamingCost())/0.06; - } - else - { - F32 radius = getScale().length()*0.5f; - num_triangles = costs.getRadiusWeightedTris(radius); - } - } - - - if (num_triangles <= 0) - { - num_triangles = 4; - } - - if (isSculptedFast()) - { - if (isMeshFast()) - { - // base cost is dependent on mesh complexity - // note that 3 is the highest LOD as of the time of this coding. - S32 size = gMeshRepo.getMeshSize(volume_params.getSculptID(), getLOD()); - if ( size > 0) - { - if (isRiggedMeshFast()) - { - // weighted attachment - 1 point for every 3 bytes - weighted_mesh = 1; - } - } - else - { - // something went wrong - user should know their content isn't render-free - return 0; - } - } - else - { - LLViewerFetchedTexture* texture = mSculptTexture; - if (texture && textures.find(texture) == textures.end()) - { - textures.insert(texture); - } - } - } - - if (isFlexibleFast()) - { - flexi = 1; - } - if (isParticleSource()) - { - particles = 1; - } - - if (getIsLightFast()) - { - produces_light = 1; - } - - { - LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("ARC - face list"); - for (S32 i = 0; i < num_faces; ++i) - { - const LLFace* face = drawablep->getFace(i); - if (!face) continue; - const LLTextureEntry* te = face->getTextureEntry(); - const LLViewerTexture* img = face->getTexture(); - - if (img) - { - textures.insert(img); - } - - if (face->isInAlphaPool()) - { - alpha = 1; - } - else if (img && img->getPrimaryFormat() == GL_ALPHA) - { - invisi = 1; - } - if (face->hasMedia()) - { - media_faces++; - } - - if (te) - { - if (te->getBumpmap()) - { - // bump is a multiplier, don't add per-face - bump = 1; - } - if (te->getShiny()) - { - // shiny is a multiplier, don't add per-face - shiny = 1; - } - if (te->getGlow() > 0.f) - { - // glow is a multiplier, don't add per-face - glow = 1; - } - if (face->mTextureMatrix != NULL) - { - animtex = 1; - } - if (te->getTexGen()) - { - planar = 1; - } - } - } - } - - // shame currently has the "base" cost of 1 point per 15 triangles, min 2. - shame = num_triangles * 5.f; - shame = shame < 2.f ? 2.f : shame; - - // multiply by per-face modifiers - if (planar) - { - shame *= planar * ARC_PLANAR_COST; - } - - if (animtex) - { - shame *= animtex * ARC_ANIM_TEX_COST; - } - - if (alpha) - { - shame *= alpha * ARC_ALPHA_COST; - } - - if(invisi) - { - shame *= invisi * ARC_INVISI_COST; - } - - if (glow) - { - shame *= glow * ARC_GLOW_MULT; - } - - if (bump) - { - shame *= bump * ARC_BUMP_MULT; - } - - if (shiny) - { - shame *= shiny * ARC_SHINY_MULT; - } - - - // multiply shame by multipliers - if (weighted_mesh) - { - shame *= weighted_mesh * ARC_WEIGHTED_MESH; - } - - if (flexi) - { - shame *= flexi * ARC_FLEXI_MULT; - } - - - // add additional costs - if (particles) - { - const LLPartSysData *part_sys_data = &(mPartSourcep->mPartSysData); - const LLPartData *part_data = &(part_sys_data->mPartData); - U32 num_particles = (U32)(part_sys_data->mBurstPartCount * llceil( part_data->mMaxAge / part_sys_data->mBurstRate)); - num_particles = num_particles > ARC_PARTICLE_MAX ? ARC_PARTICLE_MAX : num_particles; - F32 part_size = (llmax(part_data->mStartScale[0], part_data->mEndScale[0]) + llmax(part_data->mStartScale[1], part_data->mEndScale[1])) / 2.f; - shame += num_particles * part_size * ARC_PARTICLE_COST; - } - - if (produces_light) - { - shame += ARC_LIGHT_COST; - } - - if (media_faces) - { - shame += media_faces * ARC_MEDIA_FACE_COST; - } - - // Streaming cost for animated objects includes a fixed cost - // per linkset. Add a corresponding charge here translated into - // triangles, but not weighted by any graphics properties. - if (isAnimatedObjectFast() && isRootEdit()) - { - shame += (ANIMATED_OBJECT_BASE_COST/0.06) * 5.0f; - } - - if (shame > mRenderComplexity_current) - { - mRenderComplexity_current = (S32)shame; - } - - return (U32)shame; -} - -F32 LLVOVolume::getEstTrianglesMax() const -{ - if (isMeshFast() && getVolume()) - { - return gMeshRepo.getEstTrianglesMax(getVolume()->getParams().getSculptID()); - } - return 0.f; -} - -F32 LLVOVolume::getEstTrianglesStreamingCost() const -{ - if (isMeshFast() && getVolume()) - { - return gMeshRepo.getEstTrianglesStreamingCost(getVolume()->getParams().getSculptID()); - } - return 0.f; -} - -F32 LLVOVolume::getStreamingCost() const -{ - F32 radius = getScale().length()*0.5f; - F32 linkset_base_cost = 0.f; - - LLMeshCostData costs; - if (getCostData(costs)) - { - if (isRootEdit() && isAnimatedObject()) - { - // Root object of an animated object has this to account for skeleton overhead. - linkset_base_cost = ANIMATED_OBJECT_BASE_COST; - } - if (isMesh()) - { - if (isAnimatedObject() && isRiggedMesh()) - { - return linkset_base_cost + costs.getTriangleBasedStreamingCost(); - } - else - { - return linkset_base_cost + costs.getRadiusBasedStreamingCost(radius); - } - } - else - { - return linkset_base_cost + costs.getRadiusBasedStreamingCost(radius); - } - } - else - { - return 0.f; - } -} - -// virtual -bool LLVOVolume::getCostData(LLMeshCostData& costs) const -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - - if (isMeshFast()) - { - return gMeshRepo.getCostData(getVolume()->getParams().getSculptID(), costs); - } - else - { - LLVolume* volume = getVolume(); - S32 counts[4]; - LLVolume::getLoDTriangleCounts(volume->getParams(), counts); - - LLMeshHeader header; - header.mLodSize[0] = counts[0] * 10; - header.mLodSize[1] = counts[1] * 10; - header.mLodSize[2] = counts[2] * 10; - header.mLodSize[3] = counts[3] * 10; - - return gMeshRepo.getCostData(header, costs); - } -} - -//static -void LLVOVolume::updateRenderComplexity() -{ - mRenderComplexity_last = mRenderComplexity_current; - mRenderComplexity_current = 0; -} - -U32 LLVOVolume::getTriangleCount(S32* vcount) const -{ - U32 count = 0; - LLVolume* volume = getVolume(); - if (volume) - { - count = volume->getNumTriangles(vcount); - } - - return count; -} - -U32 LLVOVolume::getHighLODTriangleCount() -{ - U32 ret = 0; - - LLVolume* volume = getVolume(); - - if (!isSculpted()) - { - LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3); - ret = ref->getNumTriangles(); - LLPrimitive::getVolumeManager()->unrefVolume(ref); - } - else if (isMesh()) - { - LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3); - if (!ref->isMeshAssetLoaded() || ref->getNumVolumeFaces() == 0) - { - gMeshRepo.loadMesh(this, volume->getParams(), LLModel::LOD_HIGH); - } - ret = ref->getNumTriangles(); - LLPrimitive::getVolumeManager()->unrefVolume(ref); - } - else - { //default sculpts have a constant number of triangles - ret = 31*2*31; //31 rows of 31 columns of quads for a 32x32 vertex patch - } - - return ret; -} - -//static -void LLVOVolume::preUpdateGeom() -{ - sNumLODChanges = 0; -} - -void LLVOVolume::parameterChanged(U16 param_type, bool local_origin) -{ - LLViewerObject::parameterChanged(param_type, local_origin); -} - -void LLVOVolume::parameterChanged(U16 param_type, LLNetworkData* data, bool in_use, bool local_origin) -{ - LLViewerObject::parameterChanged(param_type, data, in_use, local_origin); - if (mVolumeImpl) - { - mVolumeImpl->onParameterChanged(param_type, data, in_use, local_origin); - } - if (!local_origin && param_type == LLNetworkData::PARAMS_EXTENDED_MESH) - { - U32 extended_mesh_flags = getExtendedMeshFlags(); - bool enabled = (extended_mesh_flags & LLExtendedMeshParams::ANIMATED_MESH_ENABLED_FLAG); - bool was_enabled = (getControlAvatar() != NULL); - if (enabled != was_enabled) - { - LL_DEBUGS("AnimatedObjects") << this - << " calling onSetExtendedMeshFlags, enabled " << (U32) enabled - << " was_enabled " << (U32) was_enabled - << " local_origin " << (U32) local_origin - << LL_ENDL; - onSetExtendedMeshFlags(extended_mesh_flags); - } - } - if (mDrawable.notNull()) - { - bool is_light = getIsLight(); - if (is_light != mDrawable->isState(LLDrawable::LIGHT)) - { - gPipeline.setLight(mDrawable, is_light); - } - } - - updateReflectionProbePtr(); -} - -void LLVOVolume::updateReflectionProbePtr() -{ - if (isReflectionProbe()) - { - if (mReflectionProbe.isNull()) - { - mReflectionProbe = gPipeline.mReflectionMapManager.registerViewerObject(this); - } - } - else if (mReflectionProbe.notNull()) - { - mReflectionProbe = nullptr; - } -} - -void LLVOVolume::setSelected(bool sel) -{ - LLViewerObject::setSelected(sel); - if (isAnimatedObject()) - { - getRootEdit()->recursiveMarkForUpdate(); - } - else - { - if (mDrawable.notNull()) - { - markForUpdate(); - } - } -} - -void LLVOVolume::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax) -{ -} - -F32 LLVOVolume::getBinRadius() -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - F32 radius; - - static LLCachedControl<S32> octree_size_factor(gSavedSettings, "OctreeStaticObjectSizeFactor", 3); - static LLCachedControl<S32> octree_attachment_size_factor(gSavedSettings, "OctreeAttachmentSizeFactor", 4); - static LLCachedControl<LLVector3> octree_distance_factor(gSavedSettings, "OctreeDistanceFactor", LLVector3(0.01f, 0.f, 0.f)); - static LLCachedControl<LLVector3> octree_alpha_distance_factor(gSavedSettings, "OctreeAlphaDistanceFactor", LLVector3(0.1f, 0.f, 0.f)); - - S32 size_factor = llmax((S32)octree_size_factor, 1); - LLVector3 alpha_distance_factor = octree_alpha_distance_factor; - - //const LLVector4a* ext = mDrawable->getSpatialExtents(); - - bool shrink_wrap = mShouldShrinkWrap || mDrawable->isAnimating(); - bool alpha_wrap = false; - - if (!isHUDAttachment() && mDrawable->mDistanceWRTCamera < alpha_distance_factor[2]) - { - for (S32 i = 0; i < mDrawable->getNumFaces(); i++) - { - LLFace* face = mDrawable->getFace(i); - if (!face) continue; - if (face->isInAlphaPool() && - !face->canRenderAsMask()) - { - alpha_wrap = true; - break; - } - } - } - else - { - shrink_wrap = false; - } - - if (alpha_wrap) - { - LLVector3 bounds = getScale(); - radius = llmin(bounds.mV[1], bounds.mV[2]); - radius = llmin(radius, bounds.mV[0]); - radius *= 0.5f; - //radius *= 1.f+mDrawable->mDistanceWRTCamera*alpha_distance_factor[1]; - //radius += mDrawable->mDistanceWRTCamera*alpha_distance_factor[0]; - } - else if (shrink_wrap) - { - radius = mDrawable->getRadius() * 0.25f; - } - else - { - F32 szf = size_factor; - radius = llmax(mDrawable->getRadius(), szf); - //radius = llmax(radius, mDrawable->mDistanceWRTCamera * distance_factor[0]); - } - - return llclamp(radius, 0.5f, 256.f); -} - -const LLVector3 LLVOVolume::getPivotPositionAgent() const -{ - if (mVolumeImpl) - { - return mVolumeImpl->getPivotPosition(); - } - return LLViewerObject::getPivotPositionAgent(); -} - -void LLVOVolume::onShift(const LLVector4a &shift_vector) -{ - if (mVolumeImpl) - { - mVolumeImpl->onShift(shift_vector); - } - - updateRelativeXform(); -} - -const LLMatrix4& LLVOVolume::getWorldMatrix(LLXformMatrix* xform) const -{ - if (mVolumeImpl) - { - return mVolumeImpl->getWorldMatrix(xform); - } - return xform->getWorldMatrix(); -} - -void LLVOVolume::markForUpdate() -{ - if (mDrawable) - { - shrinkWrap(); - } - - LLViewerObject::markForUpdate(); - mVolumeChanged = true; -} - -LLVector3 LLVOVolume::agentPositionToVolume(const LLVector3& pos) const -{ - LLVector3 ret = pos - getRenderPosition(); - ret = ret * ~getRenderRotation(); - if (!isVolumeGlobal()) - { - LLVector3 objScale = getScale(); - LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]); - ret.scaleVec(invObjScale); - } - - return ret; -} - -LLVector3 LLVOVolume::agentDirectionToVolume(const LLVector3& dir) const -{ - LLVector3 ret = dir * ~getRenderRotation(); - - LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale(); - ret.scaleVec(objScale); - - return ret; -} - -LLVector3 LLVOVolume::volumePositionToAgent(const LLVector3& dir) const -{ - LLVector3 ret = dir; - if (!isVolumeGlobal()) - { - LLVector3 objScale = getScale(); - ret.scaleVec(objScale); - } - - ret = ret * getRenderRotation(); - ret += getRenderPosition(); - - return ret; -} - -LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const -{ - LLVector3 ret = dir; - LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale(); - LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]); - ret.scaleVec(invObjScale); - ret = ret * getRenderRotation(); - - return ret; -} - - -bool LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32 *face_hitp, - LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) - -{ - if (!mbCanSelect - || mDrawable->isDead() - || !gPipeline.hasRenderType(mDrawable->getRenderType())) - { - return false; - } - - if (!pick_unselectable) - { - if (!LLSelectMgr::instance().canSelectObject(this, true)) - { - return false; - } - } - - if (getClickAction() == CLICK_ACTION_IGNORE && !LLFloater::isVisible(gFloaterTools)) - { - return false; - } - - bool ret = false; - - LLVolume* volume = getVolume(); - - bool transform = true; - - if (mDrawable->isState(LLDrawable::RIGGED)) - { - if ((pick_rigged) || (getAvatar() && (getAvatar()->isSelf()) && (LLFloater::isVisible(gFloaterTools)))) - { - updateRiggedVolume(true, LLRiggedVolume::DO_NOT_UPDATE_FACES); - volume = mRiggedVolume; - transform = false; - } - else - { //cannot pick rigged attachments on other avatars or when not in build mode - return false; - } - } - - if (volume) - { - LLVector4a local_start = start; - LLVector4a local_end = end; - - if (transform) - { - LLVector3 v_start(start.getF32ptr()); - LLVector3 v_end(end.getF32ptr()); - - v_start = agentPositionToVolume(v_start); - v_end = agentPositionToVolume(v_end); - - local_start.load3(v_start.mV); - local_end.load3(v_end.mV); - } - - LLVector4a p; - LLVector4a n; - LLVector2 tc; - LLVector4a tn; - - if (intersection != NULL) - { - p = *intersection; - } - - if (tex_coord != NULL) - { - tc = *tex_coord; - } - - if (normal != NULL) - { - n = *normal; - } - - if (tangent != NULL) - { - tn = *tangent; - } - - S32 face_hit = -1; - - S32 start_face, end_face; - if (face == -1) - { - start_face = 0; - end_face = volume->getNumVolumeFaces(); - } - else - { - start_face = face; - end_face = face+1; - } - pick_transparent |= isHiglightedOrBeacon(); - - // we *probably* shouldn't care about special cursor at all, but we *definitely* - // don't care about special cursor for reflection probes -- makes alt-zoom - // go through reflection probes on vehicles - bool special_cursor = mReflectionProbe.isNull() && specialHoverCursor(); - - for (S32 i = start_face; i < end_face; ++i) - { - if (!special_cursor && !pick_transparent && getTE(i) && getTE(i)->getColor().mV[3] == 0.f) - { //don't attempt to pick completely transparent faces unless - //pick_transparent is true - continue; - } - - // This calculates the bounding box of the skinned mesh from scratch. It's actually quite expensive, but not nearly as expensive as building a full octree. - // rebuild_face_octrees = false because an octree for this face will be built later only if needed for narrow phase picking. - updateRiggedVolume(true, i, false); - face_hit = volume->lineSegmentIntersect(local_start, local_end, i, - &p, &tc, &n, &tn); - - if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit) - { - LLFace* face = mDrawable->getFace(face_hit); - - bool ignore_alpha = false; - - const LLTextureEntry* te = face->getTextureEntry(); - if (te) - { - LLMaterial* mat = te->getMaterialParams(); - if (mat) - { - U8 mode = mat->getDiffuseAlphaMode(); - - if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE - || mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE - || (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && mat->getAlphaMaskCutoff() == 0)) - { - ignore_alpha = true; - } - } - } - - bool no_texture = !face->getTexture() || !face->getTexture()->hasGLTexture(); - bool mask = no_texture ? false : face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)); - if (face && - (ignore_alpha || pick_transparent || no_texture || mask)) - { - local_end = p; - if (face_hitp != NULL) - { - *face_hitp = face_hit; - } - - if (intersection != NULL) - { - if (transform) - { - LLVector3 v_p(p.getF32ptr()); - - intersection->load3(volumePositionToAgent(v_p).mV); // must map back to agent space - } - else - { - *intersection = p; - } - } - - if (normal != NULL) - { - if (transform) - { - LLVector3 v_n(n.getF32ptr()); - normal->load3(volumeDirectionToAgent(v_n).mV); - } - else - { - *normal = n; - } - (*normal).normalize3fast(); - } - - if (tangent != NULL) - { - if (transform) - { - LLVector3 v_tn(tn.getF32ptr()); - - LLVector4a trans_tangent; - trans_tangent.load3(volumeDirectionToAgent(v_tn).mV); - - LLVector4Logical mask; - mask.clear(); - mask.setElement<3>(); - - tangent->setSelectWithMask(mask, tn, trans_tangent); - } - else - { - *tangent = tn; - } - (*tangent).normalize3fast(); - } - - if (tex_coord != NULL) - { - *tex_coord = tc; - } - - ret = true; - } - } - } - } - - return ret; -} - -bool LLVOVolume::treatAsRigged() -{ - return isSelected() && - (isAttachment() || isAnimatedObject()) && - mDrawable.notNull() && - mDrawable->isState(LLDrawable::RIGGED); -} - -LLRiggedVolume* LLVOVolume::getRiggedVolume() -{ - return mRiggedVolume; -} - -void LLVOVolume::clearRiggedVolume() -{ - if (mRiggedVolume.notNull()) - { - mRiggedVolume = NULL; - updateRelativeXform(); - } -} - -void LLVOVolume::updateRiggedVolume(bool force_treat_as_rigged, LLRiggedVolume::FaceIndex face_index, bool rebuild_face_octrees) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - //Update mRiggedVolume to match current animation frame of avatar. - //Also update position/size in octree. - - if ((!force_treat_as_rigged) && (!treatAsRigged())) - { - clearRiggedVolume(); - - return; - } - - LLVolume* volume = getVolume(); - const LLMeshSkinInfo* skin = getSkinInfo(); - if (!skin) - { - clearRiggedVolume(); - return; - } - - LLVOAvatar* avatar = getAvatar(); - if (!avatar) - { - clearRiggedVolume(); - return; - } - - if (!mRiggedVolume) - { - LLVolumeParams p; - mRiggedVolume = new LLRiggedVolume(p); - updateRelativeXform(); - } - - mRiggedVolume->update(skin, avatar, volume, face_index, rebuild_face_octrees); -} - -void LLRiggedVolume::update( - const LLMeshSkinInfo* skin, - LLVOAvatar* avatar, - const LLVolume* volume, - FaceIndex face_index, - bool rebuild_face_octrees) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - bool copy = false; - if (volume->getNumVolumeFaces() != getNumVolumeFaces()) - { - copy = true; - } - - for (S32 i = 0; i < volume->getNumVolumeFaces() && !copy; ++i) - { - const LLVolumeFace& src_face = volume->getVolumeFace(i); - const LLVolumeFace& dst_face = getVolumeFace(i); - - if (src_face.mNumIndices != dst_face.mNumIndices || - src_face.mNumVertices != dst_face.mNumVertices) - { - copy = true; - } - } - - if (copy) - { - copyVolumeFaces(volume); - } - else - { - bool is_paused = avatar && avatar->areAnimationsPaused(); - if (is_paused) - { - S32 frames_paused = LLFrameTimer::getFrameCount() - avatar->getMotionController().getPausedFrame(); - if (frames_paused > 1) - { - return; - } - } - } - - - //build matrix palette - static const size_t kMaxJoints = LL_MAX_JOINTS_PER_MESH_OBJECT; - - LLMatrix4a mat[kMaxJoints]; - U32 maxJoints = LLSkinningUtil::getMeshJointCount(skin); - LLSkinningUtil::initSkinningMatrixPalette(mat, maxJoints, skin, avatar); - const LLMatrix4a bind_shape_matrix = skin->mBindShapeMatrix; - - S32 rigged_vert_count = 0; - S32 rigged_face_count = 0; - LLVector4a box_min, box_max; - S32 face_begin; - S32 face_end; - if (face_index == DO_NOT_UPDATE_FACES) - { - face_begin = 0; - face_end = 0; - } - else if (face_index == UPDATE_ALL_FACES) - { - face_begin = 0; - face_end = volume->getNumVolumeFaces(); - } - else - { - face_begin = face_index; - face_end = face_begin + 1; - } - for (S32 i = face_begin; i < face_end; ++i) - { - const LLVolumeFace& vol_face = volume->getVolumeFace(i); - - LLVolumeFace& dst_face = mVolumeFaces[i]; - - LLVector4a* weight = vol_face.mWeights; - - if ( weight ) - { - LLSkinningUtil::checkSkinWeights(weight, dst_face.mNumVertices, skin); - - LLVector4a* pos = dst_face.mPositions; - - if (pos && dst_face.mExtents) - { - U32 max_joints = LLSkinningUtil::getMaxJointCount(); - rigged_vert_count += dst_face.mNumVertices; - rigged_face_count++; - - #if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS - if (vol_face.mJointIndices) // fast path with preconditioned joint indices - { - LLMatrix4a src[4]; - U8* joint_indices_cursor = vol_face.mJointIndices; - LLVector4a* just_weights = vol_face.mJustWeights; - for (U32 j = 0; j < dst_face.mNumVertices; ++j) - { - LLMatrix4a final_mat; - F32* w = just_weights[j].getF32ptr(); - LLSkinningUtil::getPerVertexSkinMatrixWithIndices(w, joint_indices_cursor, mat, final_mat, src); - joint_indices_cursor += 4; - - LLVector4a& v = vol_face.mPositions[j]; - LLVector4a t; - LLVector4a dst; - bind_shape_matrix.affineTransform(v, t); - final_mat.affineTransform(t, dst); - pos[j] = dst; - } - } - else - #endif - { - for (U32 j = 0; j < dst_face.mNumVertices; ++j) - { - LLMatrix4a final_mat; - LLSkinningUtil::getPerVertexSkinMatrix(weight[j].getF32ptr(), mat, false, final_mat, max_joints); - - LLVector4a& v = vol_face.mPositions[j]; - LLVector4a t; - LLVector4a dst; - bind_shape_matrix.affineTransform(v, t); - final_mat.affineTransform(t, dst); - pos[j] = dst; - } - } - - //update bounding box - // VFExtents change - LLVector4a& min = dst_face.mExtents[0]; - LLVector4a& max = dst_face.mExtents[1]; - - min = pos[0]; - max = pos[1]; - if (i==0) - { - box_min = min; - box_max = max; - } - - for (U32 j = 1; j < dst_face.mNumVertices; ++j) - { - min.setMin(min, pos[j]); - max.setMax(max, pos[j]); - } - - box_min.setMin(min,box_min); - box_max.setMax(max,box_max); - - dst_face.mCenter->setAdd(dst_face.mExtents[0], dst_face.mExtents[1]); - dst_face.mCenter->mul(0.5f); - - } - - if (rebuild_face_octrees) - { - dst_face.destroyOctree(); - dst_face.createOctree(); - } - } - } - mExtraDebugText = llformat("rigged %d/%d - box (%f %f %f) (%f %f %f)", - rigged_face_count, rigged_vert_count, - box_min[0], box_min[1], box_min[2], - box_max[0], box_max[1], box_max[2]); -} - -U32 LLVOVolume::getPartitionType() const -{ - if (isHUDAttachment()) - { - return LLViewerRegion::PARTITION_HUD; - } - if (isAnimatedObject() && getControlAvatar()) - { - return LLViewerRegion::PARTITION_CONTROL_AV; - } - if (isAttachment()) - { - return LLViewerRegion::PARTITION_AVATAR; - } - - return LLViewerRegion::PARTITION_VOLUME; -} - -LLVolumePartition::LLVolumePartition(LLViewerRegion* regionp) -: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, true, regionp), -LLVolumeGeometryManager() -{ - mLODPeriod = 32; - mDepthMask = false; - mDrawableType = LLPipeline::RENDER_TYPE_VOLUME; - mPartitionType = LLViewerRegion::PARTITION_VOLUME; - mSlopRatio = 0.25f; -} - -LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep, LLViewerRegion* regionp) -: LLSpatialBridge(drawablep, true, LLVOVolume::VERTEX_DATA_MASK, regionp), -LLVolumeGeometryManager() -{ - mDepthMask = false; - mLODPeriod = 32; - mDrawableType = LLPipeline::RENDER_TYPE_VOLUME; - mPartitionType = LLViewerRegion::PARTITION_BRIDGE; - - mSlopRatio = 0.25f; -} - -LLAvatarBridge::LLAvatarBridge(LLDrawable* drawablep, LLViewerRegion* regionp) - : LLVolumeBridge(drawablep, regionp) -{ - mDrawableType = LLPipeline::RENDER_TYPE_AVATAR; - mPartitionType = LLViewerRegion::PARTITION_AVATAR; -} - -LLControlAVBridge::LLControlAVBridge(LLDrawable* drawablep, LLViewerRegion* regionp) - : LLVolumeBridge(drawablep, regionp) -{ - mDrawableType = LLPipeline::RENDER_TYPE_CONTROL_AV; - mPartitionType = LLViewerRegion::PARTITION_CONTROL_AV; -} - -bool can_batch_texture(LLFace* facep) -{ - if (facep->getTextureEntry()->getBumpmap()) - { //bump maps aren't worked into texture batching yet - return false; - } - - if (facep->getTextureEntry()->getMaterialParams().notNull()) - { //materials don't work with texture batching yet - return false; - } - - if (facep->getTexture() && facep->getTexture()->getPrimaryFormat() == GL_ALPHA) - { //can't batch invisiprims - return false; - } - - if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE) - { //texture animation breaks batches - return false; - } - - if (facep->getTextureEntry()->getGLTFRenderMaterial() != nullptr) - { // PBR materials break indexed texture batching - return false; - } - - return true; -} - -const static U32 MAX_FACE_COUNT = 4096U; -int32_t LLVolumeGeometryManager::sInstanceCount = 0; -LLFace** LLVolumeGeometryManager::sFullbrightFaces[2] = { NULL }; -LLFace** LLVolumeGeometryManager::sBumpFaces[2] = { NULL }; -LLFace** LLVolumeGeometryManager::sSimpleFaces[2] = { NULL }; -LLFace** LLVolumeGeometryManager::sNormFaces[2] = { NULL }; -LLFace** LLVolumeGeometryManager::sSpecFaces[2] = { NULL }; -LLFace** LLVolumeGeometryManager::sNormSpecFaces[2] = { NULL }; -LLFace** LLVolumeGeometryManager::sPbrFaces[2] = { NULL }; -LLFace** LLVolumeGeometryManager::sAlphaFaces[2] = { NULL }; - -LLVolumeGeometryManager::LLVolumeGeometryManager() - : LLGeometryManager() -{ - llassert(sInstanceCount >= 0); - if (sInstanceCount == 0) - { - allocateFaces(MAX_FACE_COUNT); - } - - ++sInstanceCount; -} - -LLVolumeGeometryManager::~LLVolumeGeometryManager() -{ - llassert(sInstanceCount > 0); - --sInstanceCount; - - if (sInstanceCount <= 0) - { - freeFaces(); - sInstanceCount = 0; - } -} - -void LLVolumeGeometryManager::allocateFaces(U32 pMaxFaceCount) -{ - for (int i = 0; i < 2; ++i) - { - sFullbrightFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); - sBumpFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); - sSimpleFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); - sNormFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); - sSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); - sNormSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); - sPbrFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); - sAlphaFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*))); - } -} - -void LLVolumeGeometryManager::freeFaces() -{ - for (int i = 0; i < 2; ++i) - { - ll_aligned_free<64>(sFullbrightFaces[i]); - ll_aligned_free<64>(sBumpFaces[i]); - ll_aligned_free<64>(sSimpleFaces[i]); - ll_aligned_free<64>(sNormFaces[i]); - ll_aligned_free<64>(sSpecFaces[i]); - ll_aligned_free<64>(sNormSpecFaces[i]); - ll_aligned_free<64>(sPbrFaces[i]); - ll_aligned_free<64>(sAlphaFaces[i]); - - sFullbrightFaces[i] = NULL; - sBumpFaces[i] = NULL; - sSimpleFaces[i] = NULL; - sNormFaces[i] = NULL; - sSpecFaces[i] = NULL; - sNormSpecFaces[i] = NULL; - sPbrFaces[i] = NULL; - sAlphaFaces[i] = NULL; - } -} - -void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - if ( type == LLRenderPass::PASS_ALPHA - && facep->getTextureEntry()->getMaterialParams().notNull() - && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT) - && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1) - { - LL_WARNS_ONCE("RenderMaterials") << "Oh no! No binormals for this alpha blended face!" << LL_ENDL; - } - - bool selected = facep->getViewerObject()->isSelected(); - - if (selected && LLSelectMgr::getInstance()->mHideSelectedObjects) - { - return; - } - - LL_LABEL_VERTEX_BUFFER(facep->getVertexBuffer(), LLRenderPass::lookupPassName(type)); - - U32 passType = type; - - bool rigged = facep->isState(LLFace::RIGGED); - - if (rigged) - { - // hacky, should probably clean up -- if this face is rigged, put it in "type + 1" - // See LLRenderPass PASS_foo enum - passType += 1; - } - //add face to drawmap - LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[passType]; - - S32 idx = draw_vec.size()-1; - - bool fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) || - (type == LLRenderPass::PASS_INVISIBLE) || - (type == LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK) || - (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)) || - (facep->getTextureEntry()->getFullbright()); - - if (!fullbright && - type != LLRenderPass::PASS_GLOW && - !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL)) - { - llassert(false); - LL_WARNS() << "Non fullbright face has no normals!" << LL_ENDL; - return; - } - - const LLMatrix4* tex_mat = NULL; - if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE) - { - tex_mat = facep->mTextureMatrix; - } - - const LLMatrix4* model_mat = NULL; - - LLDrawable* drawable = facep->getDrawable(); - - if (rigged) - { - // rigged meshes ignore their model matrix - model_mat = nullptr; - } - else if (drawable->isState(LLDrawable::ANIMATED_CHILD)) - { - model_mat = &drawable->getWorldMatrix(); - } - else if (drawable->isActive()) - { - model_mat = &drawable->getRenderMatrix(); - } - else - { - model_mat = &(drawable->getRegion()->mRenderMatrix); - } - - //drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD))); - - const LLTextureEntry* te = facep->getTextureEntry(); - U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? te->getBumpmap() : 0; - U8 shiny = te->getShiny(); - - LLViewerTexture* tex = facep->getTexture(); - - U8 index = facep->getTextureIndex(); - - LLMaterial* mat = nullptr; - - LLUUID mat_id; - - auto* gltf_mat = (LLFetchedGLTFMaterial*)te->getGLTFRenderMaterial(); - llassert(gltf_mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(te->getGLTFRenderMaterial()) != nullptr); - if (gltf_mat != nullptr) - { - mat_id = gltf_mat->getHash(); // TODO: cache this hash - if (!facep->hasMedia() || (tex && tex->getType() != LLViewerTexture::MEDIA_TEXTURE)) - { // no media texture, face texture will be unused - tex = nullptr; - } - } - else - { - mat = te->getMaterialParams().get(); - if (mat) - { - mat_id = te->getMaterialParams()->getHash(); - } - } - - bool batchable = false; - - U32 shader_mask = 0xFFFFFFFF; //no shader - - if (mat) - { - bool is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) || (te->getColor().mV[3] < 0.999f); - if (type == LLRenderPass::PASS_ALPHA) - { - shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND, is_alpha); - } - else - { - shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_DEFAULT, is_alpha); - } - } - - if (index < FACE_DO_NOT_BATCH_TEXTURES && idx >= 0) - { - if (mat || gltf_mat || draw_vec[idx]->mMaterial) - { //can't batch textures when materials are present (yet) - batchable = false; - } - else if (index < draw_vec[idx]->mTextureList.size()) - { - if (draw_vec[idx]->mTextureList[index].isNull()) - { - batchable = true; - draw_vec[idx]->mTextureList[index] = tex; - } - else if (draw_vec[idx]->mTextureList[index] == tex) - { //this face's texture index can be used with this batch - batchable = true; - } - } - else - { //texture list can be expanded to fit this texture index - batchable = true; - } - } - - LLDrawInfo* info = idx >= 0 ? draw_vec[idx] : nullptr; - - if (info && - info->mVertexBuffer == facep->getVertexBuffer() && - info->mEnd == facep->getGeomIndex()-1 && - (LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex || batchable) && -#if LL_DARWIN - info->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && - info->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && -#endif - info->mMaterialID == mat_id && - info->mFullbright == fullbright && - info->mBump == bump && - (!mat || (info->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different - info->mTextureMatrix == tex_mat && - info->mModelMatrix == model_mat && - info->mShaderMask == shader_mask && - info->mAvatar == facep->mAvatar && - info->getSkinHash() == facep->getSkinHash()) - { - info->mCount += facep->getIndicesCount(); - info->mEnd += facep->getGeomCount(); - - if (index < FACE_DO_NOT_BATCH_TEXTURES && index >= info->mTextureList.size()) - { - info->mTextureList.resize(index+1); - info->mTextureList[index] = tex; - } - info->validate(); - } - else - { - U32 start = facep->getGeomIndex(); - U32 end = start + facep->getGeomCount()-1; - U32 offset = facep->getIndicesStart(); - U32 count = facep->getIndicesCount(); - LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex, - facep->getVertexBuffer(), fullbright, bump); - - info = draw_info; - - draw_vec.push_back(draw_info); - draw_info->mTextureMatrix = tex_mat; - draw_info->mModelMatrix = model_mat; - - draw_info->mBump = bump; - draw_info->mShiny = shiny; - - static const float alpha[4] = - { - 0.00f, - 0.25f, - 0.5f, - 0.75f - }; - float spec = alpha[shiny & TEM_SHINY_MASK]; - LLVector4 specColor(spec, spec, spec, spec); - draw_info->mSpecColor = specColor; - draw_info->mEnvIntensity = spec; - draw_info->mSpecularMap = NULL; - draw_info->mMaterial = mat; - draw_info->mGLTFMaterial = gltf_mat; - draw_info->mShaderMask = shader_mask; - draw_info->mAvatar = facep->mAvatar; - draw_info->mSkinInfo = facep->mSkinInfo; - - if (gltf_mat) - { - // just remember the material ID, render pools will reference the GLTF material - draw_info->mMaterialID = mat_id; - } - else if (mat) - { - draw_info->mMaterialID = mat_id; - - // We have a material. Update our draw info accordingly. - - if (!mat->getSpecularID().isNull()) - { - LLVector4 specColor; - specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f); - specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f); - specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f); - specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f); - draw_info->mSpecColor = specColor; - draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f); - draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset()); - } - - draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f); - draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode(); - draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset()); - } - else - { - if (type == LLRenderPass::PASS_GRASS) - { - draw_info->mAlphaMaskCutoff = 0.5f; - } - else - { - draw_info->mAlphaMaskCutoff = 0.33f; - } - } - - // if (type == LLRenderPass::PASS_ALPHA) // always populate the draw_info ptr - { //for alpha sorting - facep->setDrawInfo(draw_info); - } - - if (index < FACE_DO_NOT_BATCH_TEXTURES) - { //initialize texture list for texture batching - draw_info->mTextureList.resize(index+1); - draw_info->mTextureList[index] = tex; - } - draw_info->validate(); - } - - llassert(info->mGLTFMaterial == nullptr || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TANGENT) != 0); - llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR || info->mGLTFMaterial != nullptr); - llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_RIGGED || info->mGLTFMaterial != nullptr); - llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK || info->mGLTFMaterial != nullptr); - llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK_RIGGED || info->mGLTFMaterial != nullptr); - - llassert(type != LLRenderPass::PASS_BUMP || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TANGENT) != 0); - llassert(type != LLRenderPass::PASS_NORMSPEC || info->mNormalMap.notNull()); - llassert(type != LLRenderPass::PASS_SPECMAP || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TEXCOORD2) != 0); -} - -void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group) -{ - -} - -// add a face pointer to a list of face pointers without going over MAX_COUNT faces -template<typename T> -static inline void add_face(T*** list, U32* count, T* face) -{ - if (face->isState(LLFace::RIGGED)) - { - if (count[1] < MAX_FACE_COUNT) - { - face->setDrawOrderIndex(count[1]); - list[1][count[1]++] = face; - } - } - else - { - if (count[0] < MAX_FACE_COUNT) - { - face->setDrawOrderIndex(count[0]); - list[0][count[0]++] = face; - } - } -} - -void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - llassert(!gCubeSnapshot); - - if (group->isDead()) - { - return; - } - - if (group->changeLOD()) - { - group->mLastUpdateDistance = group->mDistance; - } - - group->mLastUpdateViewAngle = group->mViewAngle; - - if (!group->hasState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY)) - { - if (group->hasState(LLSpatialGroup::MESH_DIRTY)) - { - rebuildMesh(group); - } - return; - } - - group->mBuilt = 1.f; - - LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge(); - LLViewerObject *vobj = NULL; - LLVOVolume *vol_obj = NULL; - - if (bridge) - { - vobj = bridge->mDrawable->getVObj(); - vol_obj = dynamic_cast<LLVOVolume*>(vobj); - } - if (vol_obj) - { - vol_obj->updateVisualComplexity(); - } - - group->mGeometryBytes = 0; - group->mSurfaceArea = 0; - - //cache object box size since it might be used for determining visibility - const LLVector4a* bounds = group->getObjectBounds(); - group->mObjectBoxSize = bounds[1].getLength3().getF32(); - - group->clearDrawMap(); - - U32 fullbright_count[2] = { 0 }; - U32 bump_count[2] = { 0 }; - U32 simple_count[2] = { 0 }; - U32 alpha_count[2] = { 0 }; - U32 norm_count[2] = { 0 }; - U32 spec_count[2] = { 0 }; - U32 normspec_count[2] = { 0 }; - U32 pbr_count[2] = { 0 }; - - static LLCachedControl<S32> max_vbo_size(gSavedSettings, "RenderMaxVBOSize", 512); - static LLCachedControl<S32> max_node_size(gSavedSettings, "RenderMaxNodeSize", 65536); - U32 max_vertices = (max_vbo_size * 1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask); - U32 max_total = (max_node_size * 1024) / LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask); - max_vertices = llmin(max_vertices, (U32) 65535); - - U32 cur_total = 0; - - bool emissive = false; - - //Determine if we've received skininfo that contains an - //alternate bind matrix - if it does then apply the translational component - //to the joints of the avatar. -#if 0 - bool pelvisGotSet = false; -#endif - - { - LL_PROFILE_ZONE_NAMED("rebuildGeom - face list"); - - //get all the faces into a list - for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); - drawable_iter != group->getDataEnd(); ++drawable_iter) - { - LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); - - if (!drawablep || drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) ) - { - continue; - } - - LLVOVolume* vobj = drawablep->getVOVolume(); - - if (!vobj || vobj->isDead()) - { - continue; - } - - // HACK -- brute force this check every time a drawable gets rebuilt - for (S32 i = 0; i < drawablep->getNumFaces(); ++i) - { - vobj->updateTEMaterialTextures(i); - } - - // apply any pending material overrides - gGLTFMaterialList.applyQueuedOverrides(vobj); - - std::string vobj_name = llformat("Vol%p", vobj); - - bool is_mesh = vobj->isMesh(); - if (is_mesh) - { - if ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) - || !gMeshRepo.meshRezEnabled()) - { - // Waiting for asset to fetch - continue; - } - - if (!vobj->getSkinInfo() && !vobj->isSkinInfoUnavaliable()) - { - // Waiting for skin info to fetch - continue; - } - } - - LLVolume* volume = vobj->getVolume(); - if (volume) - { - const LLVector3& scale = vobj->getScale(); - group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]); - } - - - F32 est_tris = vobj->getEstTrianglesMax(); - - vobj->updateControlAvatar(); - - LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " rebuilding, isAttachment: " << (U32) vobj->isAttachment() - << " is_mesh " << is_mesh - << " est_tris " << est_tris - << " is_animated " << vobj->isAnimatedObject() - << " can_animate " << vobj->canBeAnimatedObject() - << " cav " << vobj->getControlAvatar() - << " lod " << vobj->getLOD() - << " drawable rigged " << (drawablep->isState(LLDrawable::RIGGED)) - << " drawable state " << drawablep->getState() - << " playing " << (U32) (vobj->getControlAvatar() ? vobj->getControlAvatar()->mPlaying : false) - << " frame " << LLFrameTimer::getFrameCount() - << LL_ENDL; - - llassert_always(vobj); - vobj->updateTextureVirtualSize(true); - vobj->preRebuild(); - - drawablep->clearState(LLDrawable::HAS_ALPHA); - - LLVOAvatar* avatar = nullptr; - const LLMeshSkinInfo* skinInfo = nullptr; - if (is_mesh) - { - skinInfo = vobj->getSkinInfo(); - } - - if (skinInfo) - { - if (vobj->isAnimatedObject()) - { - avatar = vobj->getControlAvatar(); - } - else - { - avatar = vobj->getAvatar(); - } - } - - if (avatar != nullptr) - { - avatar->addAttachmentOverridesForObject(vobj, NULL, false); - } - - // Standard rigged mesh attachments: - bool rigged = !vobj->isAnimatedObject() && skinInfo && vobj->isAttachment(); - // Animated objects. Have to check for isRiggedMesh() to - // exclude static objects in animated object linksets. - rigged = rigged || (vobj->isAnimatedObject() && vobj->isRiggedMesh() && - vobj->getControlAvatar() && vobj->getControlAvatar()->mPlaying); - - bool any_rigged_face = false; - - //for each face - for (S32 i = 0; i < drawablep->getNumFaces(); i++) - { - LLFace* facep = drawablep->getFace(i); - if (!facep) - { - continue; - } -#if 0 -#if LL_RELEASE_WITH_DEBUG_INFO - const LLUUID pbr_id( "49c88210-7238-2a6b-70ac-92d4f35963cf" ); - const LLUUID obj_id( vobj->getID() ); - bool is_pbr = (obj_id == pbr_id); -#else - bool is_pbr = false; -#endif -#else - LLGLTFMaterial *gltf_mat = facep->getTextureEntry()->getGLTFRenderMaterial(); - bool is_pbr = gltf_mat != nullptr; -#endif - - //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render - // batch, it will recover its vertex buffer reference from the spatial group - facep->setVertexBuffer(NULL); - - //sum up face verts and indices - drawablep->updateFaceSize(i); - - if (rigged) - { - if (!facep->isState(LLFace::RIGGED)) - { //completely reset vertex buffer - facep->clearVertexBuffer(); - } - - facep->setState(LLFace::RIGGED); - facep->mSkinInfo = (LLMeshSkinInfo*) skinInfo; // TODO -- fix ugly de-consting here - facep->mAvatar = avatar; - any_rigged_face = true; - } - else - { - if (facep->isState(LLFace::RIGGED)) - { - //face is not rigged but used to be, remove from rigged face pool - LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*)facep->getPool(); - if (pool) - { - pool->removeFace(facep); - } - facep->clearState(LLFace::RIGGED); - facep->mAvatar = NULL; - facep->mSkinInfo = NULL; - } - } - - if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) - { - facep->clearVertexBuffer(); - continue; - } - - if (facep->hasGeometry() && - (rigged || // <-- HACK FIXME -- getPixelArea might be incorrect for rigged objects - facep->getPixelArea() > FORCE_CULL_AREA)) // <-- don't render tiny faces - { - cur_total += facep->getGeomCount(); - - const LLTextureEntry* te = facep->getTextureEntry(); - LLViewerTexture* tex = facep->getTexture(); - - if (te->getGlow() > 0.f) - { - emissive = true; - } - - if (facep->isState(LLFace::TEXTURE_ANIM)) - { - if (!vobj->mTexAnimMode) - { - facep->clearState(LLFace::TEXTURE_ANIM); - } - } - - bool force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA); - U32 type = gPipeline.getPoolTypeFromTE(te, tex); - if (is_pbr && gltf_mat && gltf_mat->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_BLEND) - { - type = LLDrawPool::POOL_GLTF_PBR; - } - else - if (type != LLDrawPool::POOL_ALPHA && force_simple) - { - type = LLDrawPool::POOL_SIMPLE; - } - facep->setPoolType(type); - - if (vobj->isHUDAttachment() && !is_pbr) - { - facep->setState(LLFace::FULLBRIGHT); - } - - if (vobj->mTextureAnimp && vobj->mTexAnimMode) - { - if (vobj->mTextureAnimp->mFace <= -1) - { - S32 face; - for (face = 0; face < vobj->getNumTEs(); face++) - { - LLFace * facep = drawablep->getFace(face); - if (facep) - { - facep->setState(LLFace::TEXTURE_ANIM); - } - } - } - else if (vobj->mTextureAnimp->mFace < vobj->getNumTEs()) - { - LLFace * facep = drawablep->getFace(vobj->mTextureAnimp->mFace); - if (facep) - { - facep->setState(LLFace::TEXTURE_ANIM); - } - } - } - - if (type == LLDrawPool::POOL_ALPHA) - { - if (facep->canRenderAsMask()) - { //can be treated as alpha mask - add_face(sSimpleFaces, simple_count, facep); - } - else - { - F32 alpha; - if (is_pbr) - { - alpha = gltf_mat ? gltf_mat->mBaseColor.mV[3] : 1.0; - } - else - { - alpha = te->getColor().mV[3]; - } - if (alpha > 0.f || te->getGlow() > 0.f) - { //only treat as alpha in the pipeline if < 100% transparent - drawablep->setState(LLDrawable::HAS_ALPHA); - add_face(sAlphaFaces, alpha_count, facep); - } - else if (LLDrawPoolAlpha::sShowDebugAlpha || - (gPipeline.sRenderHighlight && !drawablep->getParent() && - //only root objects are highlighted with red color in this case - drawablep->getVObj() && drawablep->getVObj()->flagScripted() && - (LLPipeline::getRenderScriptedBeacons() || - (LLPipeline::getRenderScriptedTouchBeacons() && drawablep->getVObj()->flagHandleTouch())))) - { //draw the transparent face for debugging purposes using a custom texture - add_face(sAlphaFaces, alpha_count, facep); - } - } - } - else - { - if (drawablep->isState(LLDrawable::REBUILD_VOLUME)) - { - facep->mLastUpdateTime = gFrameTimeSeconds; - } - - { - LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial(); - - if (gltf_mat != nullptr || (te->getMaterialParams().notNull())) - { - if (gltf_mat != nullptr) - { - add_face(sPbrFaces, pbr_count, facep); - } - else - { - LLMaterial* mat = te->getMaterialParams().get(); - if (mat->getNormalID().notNull() || // <-- has a normal map, needs tangents - (te->getBumpmap() && (te->getBumpmap() < 18))) // <-- has an emboss bump map, needs tangents - { - if (mat->getSpecularID().notNull()) - { //has normal and specular maps (needs texcoord1, texcoord2, and tangent) - add_face(sNormSpecFaces, normspec_count, facep); - } - else - { //has normal map (needs texcoord1 and tangent) - add_face(sNormFaces, norm_count, facep); - } - } - else if (mat->getSpecularID().notNull()) - { //has specular map but no normal map, needs texcoord2 - add_face(sSpecFaces, spec_count, facep); - } - else - { //has neither specular map nor normal map, only needs texcoord0 - add_face(sSimpleFaces, simple_count, facep); - } - } - } - else if (te->getBumpmap()) - { //needs normal + tangent - add_face(sBumpFaces, bump_count, facep); - } - else if (te->getShiny() || !te->getFullbright()) - { //needs normal - add_face(sSimpleFaces, simple_count, facep); - } - else - { //doesn't need normal - facep->setState(LLFace::FULLBRIGHT); - add_face(sFullbrightFaces, fullbright_count, facep); - } - } - } - } - else - { //face has no renderable geometry - facep->clearVertexBuffer(); - } - } - - if (any_rigged_face) - { - if (!drawablep->isState(LLDrawable::RIGGED)) - { - drawablep->setState(LLDrawable::RIGGED); - LLDrawable* root = drawablep->getRoot(); - if (root != drawablep) - { - root->setState(LLDrawable::RIGGED_CHILD); - } - - //first time this is drawable is being marked as rigged, - // do another LoD update to use avatar bounding box - vobj->updateLOD(); - } - } - else - { - drawablep->clearState(LLDrawable::RIGGED); - vobj->updateRiggedVolume(false); - } - } - } - - //PROCESS NON-ALPHA FACES - U32 simple_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; - U32 alpha_mask = simple_mask | 0x80000000; //hack to give alpha verts their own VBO - U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; - U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; - - U32 norm_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TANGENT; - U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2; - U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2; - - U32 pbr_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TANGENT; - - if (emissive) - { //emissive faces are present, include emissive byte to preserve batching - simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE; - alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE; - bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE; - fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE; - norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE; - normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE; - spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE; - pbr_mask = pbr_mask | LLVertexBuffer::MAP_EMISSIVE; - } - - bool batch_textures = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; - - // add extra vertex data for deferred rendering (not necessarily for batching textures) - if (batch_textures) - { - bump_mask = bump_mask | LLVertexBuffer::MAP_TANGENT; - simple_mask = simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX; - alpha_mask = alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2; - fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX; - } - - group->mGeometryBytes = 0; - - U32 geometryBytes = 0; - - // generate render batches for static geometry - U32 extra_mask = LLVertexBuffer::MAP_TEXTURE_INDEX; - bool alpha_sort = true; - bool rigged = false; - for (int i = 0; i < 2; ++i) //two sets, static and rigged) - { - geometryBytes += genDrawInfo(group, simple_mask | extra_mask, sSimpleFaces[i], simple_count[i], false, batch_textures, rigged); - geometryBytes += genDrawInfo(group, fullbright_mask | extra_mask, sFullbrightFaces[i], fullbright_count[i], false, batch_textures, rigged); - geometryBytes += genDrawInfo(group, alpha_mask | extra_mask, sAlphaFaces[i], alpha_count[i], alpha_sort, batch_textures, rigged); - geometryBytes += genDrawInfo(group, bump_mask | extra_mask, sBumpFaces[i], bump_count[i], false, false, rigged); - geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[i], norm_count[i], false, false, rigged); - geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[i], spec_count[i], false, false, rigged); - geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[i], normspec_count[i], false, false, rigged); - geometryBytes += genDrawInfo(group, pbr_mask | extra_mask, sPbrFaces[i], pbr_count[i], false, false, rigged); - - // for rigged set, add weights and disable alpha sorting (rigged items use depth buffer) - extra_mask |= LLVertexBuffer::MAP_WEIGHT4; - rigged = true; - } - - group->mGeometryBytes = geometryBytes; - - { - //drawables have been rebuilt, clear rebuild status - for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) - { - LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); - if(drawablep) - { - drawablep->clearState(LLDrawable::REBUILD_ALL); - } - } - } - - group->mLastUpdateTime = gFrameTimeSeconds; - group->mBuilt = 1.f; - group->clearState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY); -} - -void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - llassert(group); - if (group && group->hasState(LLSpatialGroup::MESH_DIRTY) && !group->hasState(LLSpatialGroup::GEOM_DIRTY)) - { - { - LL_PROFILE_ZONE_NAMED("rebuildMesh - gen draw info"); - - group->mBuilt = 1.f; - - const U32 MAX_BUFFER_COUNT = 4096; - LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT]; - - U32 buffer_count = 0; - - for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) - { - LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); - - if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL)) - { - LLVOVolume* vobj = drawablep->getVOVolume(); - - if (!vobj) continue; - - if (vobj->isNoLOD()) continue; - - vobj->preRebuild(); - - if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) - { - vobj->updateRelativeXform(true); - } - - LLVolume* volume = vobj->getVolume(); - if (!volume) continue; - for (S32 i = 0; i < drawablep->getNumFaces(); ++i) - { - LLFace* face = drawablep->getFace(i); - if (face) - { - LLVertexBuffer* buff = face->getVertexBuffer(); - if (buff) - { - if (!face->getGeometryVolume(*volume, // volume - face->getTEOffset(), // face_index - vobj->getRelativeXform(), // mat_vert_in - vobj->getRelativeXformInvTrans(), // mat_norm_in - face->getGeomIndex(), // index_offset - false, // force_rebuild - true)) // no_debug_assert - { // Something's gone wrong with the vertex buffer accounting, - // rebuild this group with no debug assert because MESH_DIRTY - group->dirtyGeom(); - gPipeline.markRebuild(group); - } - - buff->unmapBuffer(); - } - } - } - - if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) - { - vobj->updateRelativeXform(); - } - - drawablep->clearState(LLDrawable::REBUILD_ALL); - } - } - - { - LL_PROFILE_ZONE_NAMED("rebuildMesh - flush"); - for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter) - { - (*iter)->unmapBuffer(); - } - - // don't forget alpha - if(group != NULL && - !group->mVertexBuffer.isNull()) - { - group->mVertexBuffer->unmapBuffer(); - } - } - - group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO); - } - } -} - -struct CompareBatchBreaker -{ - bool operator()(const LLFace* const& lhs, const LLFace* const& rhs) - { - const LLTextureEntry* lte = lhs->getTextureEntry(); - const LLTextureEntry* rte = rhs->getTextureEntry(); - - if (lte->getBumpmap() != rte->getBumpmap()) - { - return lte->getBumpmap() < rte->getBumpmap(); - } - else if (lte->getFullbright() != rte->getFullbright()) - { - return lte->getFullbright() < rte->getFullbright(); - } - else if (lte->getMaterialID() != rte->getMaterialID()) - { - return lte->getMaterialID() < rte->getMaterialID(); - } - else if (lte->getShiny() != rte->getShiny()) - { - return lte->getShiny() < rte->getShiny(); - } - else if (lhs->getTexture() != rhs->getTexture()) - { - return lhs->getTexture() < rhs->getTexture(); - } - else - { - // all else being equal, maintain consistent draw order - return lhs->getDrawOrderIndex() < rhs->getDrawOrderIndex(); - } - } -}; - -struct CompareBatchBreakerRigged -{ - bool operator()(const LLFace* const& lhs, const LLFace* const& rhs) - { - if (lhs->mAvatar != rhs->mAvatar) - { - return lhs->mAvatar < rhs->mAvatar; - } - else if (lhs->mSkinInfo->mHash != rhs->mSkinInfo->mHash) - { - return lhs->mSkinInfo->mHash < rhs->mSkinInfo->mHash; - } - else - { - // "inherit" non-rigged behavior - CompareBatchBreaker comp; - return comp(lhs, rhs); - } - } -}; - -U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, bool distance_sort, bool batch_textures, bool rigged) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - - U32 geometryBytes = 0; - - //calculate maximum number of vertices to store in a single buffer - static LLCachedControl<S32> max_vbo_size(gSavedSettings, "RenderMaxVBOSize", 512); - U32 max_vertices = (max_vbo_size * 1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask); - max_vertices = llmin(max_vertices, (U32) 65535); - - { - LL_PROFILE_ZONE_NAMED("genDrawInfo - sort"); - - if (rigged) - { - if (!distance_sort) // <--- alpha "sort" rigged faces by maintaining original draw order - { - //sort faces by things that break batches, including avatar and mesh id - std::sort(faces, faces + face_count, CompareBatchBreakerRigged()); - } - } - else if (!distance_sort) - { - //sort faces by things that break batches, not including avatar and mesh id - std::sort(faces, faces + face_count, CompareBatchBreaker()); - } - else - { - //sort faces by distance - std::sort(faces, faces+face_count, LLFace::CompareDistanceGreater()); - } - } - - bool hud_group = group->isHUDGroup() ; - LLFace** face_iter = faces; - LLFace** end_faces = faces+face_count; - - LLSpatialGroup::buffer_map_t buffer_map; - - LLViewerTexture* last_tex = NULL; - - S32 texture_index_channels = 1; - - if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30) - { - texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity; - } - - if (distance_sort) - { - texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels; - } - - texture_index_channels = LLGLSLShader::sIndexedTextureChannels; - - bool flexi = false; - - while (face_iter != end_faces) - { - //pull off next face - LLFace* facep = *face_iter; - LLViewerTexture* tex = facep->getTexture(); - const LLTextureEntry* te = facep->getTextureEntry(); - LLMaterialPtr mat = te->getMaterialParams(); - LLMaterialID matId = te->getMaterialID(); - - if (distance_sort) - { - tex = NULL; - } - - if (last_tex != tex) - { - last_tex = tex; - } - - bool bake_sunlight = LLPipeline::sBakeSunlight && facep->getDrawable()->isStatic(); - - U32 index_count = facep->getIndicesCount(); - U32 geom_count = facep->getGeomCount(); - - flexi = flexi || facep->getViewerObject()->getVolume()->isUnique(); - - //sum up vertices needed for this render batch - LLFace** i = face_iter; - ++i; - - const U32 MAX_TEXTURE_COUNT = 32; - LLViewerTexture* texture_list[MAX_TEXTURE_COUNT]; - - U32 texture_count = 0; - - { - LL_PROFILE_ZONE_NAMED("genDrawInfo - face size"); - if (batch_textures) - { - U8 cur_tex = 0; - facep->setTextureIndex(cur_tex); - if (texture_count < MAX_TEXTURE_COUNT) - { - texture_list[texture_count++] = tex; - } - - if (can_batch_texture(facep)) - { //populate texture_list with any textures that can be batched - //move i to the next unbatchable face - while (i != end_faces) - { - facep = *i; - - if (!can_batch_texture(facep)) - { //face is bump mapped or has an animated texture matrix -- can't - //batch more than 1 texture at a time - facep->setTextureIndex(0); - break; - } - - if (facep->getTexture() != tex) - { - if (distance_sort) - { //textures might be out of order, see if texture exists in current batch - bool found = false; - for (U32 tex_idx = 0; tex_idx < texture_count; ++tex_idx) - { - if (facep->getTexture() == texture_list[tex_idx]) - { - cur_tex = tex_idx; - found = true; - break; - } - } - - if (!found) - { - cur_tex = texture_count; - } - } - else - { - cur_tex++; - } - - if (cur_tex >= texture_index_channels) - { //cut batches when index channels are depleted - break; - } - - tex = facep->getTexture(); - - if (texture_count < MAX_TEXTURE_COUNT) - { - texture_list[texture_count++] = tex; - } - } - - if (geom_count + facep->getGeomCount() > max_vertices) - { //cut batches on geom count too big - break; - } - - ++i; - - flexi = flexi || facep->getViewerObject()->getVolume()->isUnique(); - - index_count += facep->getIndicesCount(); - geom_count += facep->getGeomCount(); - - facep->setTextureIndex(cur_tex); - } - } - else - { - facep->setTextureIndex(0); - } - - tex = texture_list[0]; - } - else - { - while (i != end_faces && - (LLPipeline::sTextureBindTest || - (distance_sort || - ((*i)->getTexture() == tex)))) - { - facep = *i; - const LLTextureEntry* nextTe = facep->getTextureEntry(); - if (nextTe->getMaterialID() != matId) - { - break; - } - - //face has no texture index - facep->mDrawInfo = NULL; - facep->setTextureIndex(FACE_DO_NOT_BATCH_TEXTURES); - - if (geom_count + facep->getGeomCount() > max_vertices) - { //cut batches on geom count too big - break; - } - - ++i; - index_count += facep->getIndicesCount(); - geom_count += facep->getGeomCount(); - - flexi = flexi || facep->getViewerObject()->getVolume()->isUnique(); - } - } - } - - //create vertex buffer - LLPointer<LLVertexBuffer> buffer; - - { - LL_PROFILE_ZONE_NAMED("genDrawInfo - allocate"); - buffer = new LLVertexBuffer(mask); - if(!buffer->allocateBuffer(geom_count, index_count)) - { - LL_WARNS() << "Failed to allocate group Vertex Buffer to " - << geom_count << " vertices and " - << index_count << " indices" << LL_ENDL; - buffer = NULL; - } - } - - if (buffer) - { - geometryBytes += buffer->getSize() + buffer->getIndicesSize(); - buffer_map[mask][*face_iter].push_back(buffer); - } - - //add face geometry - - U32 indices_index = 0; - U16 index_offset = 0; - - while (face_iter < i) - { - //update face indices for new buffer - facep = *face_iter; - - if (buffer.isNull()) - { - // Bulk allocation failed - facep->setVertexBuffer(buffer); - facep->setSize(0, 0); // mark as no geometry - ++face_iter; - continue; - } - facep->setIndicesIndex(indices_index); - facep->setGeomIndex(index_offset); - facep->setVertexBuffer(buffer); - - if (batch_textures && facep->getTextureIndex() == FACE_DO_NOT_BATCH_TEXTURES) - { - LL_ERRS() << "Invalid texture index." << LL_ENDL; - } - - { - //for debugging, set last time face was updated vs moved - facep->updateRebuildFlags(); - - { //copy face geometry into vertex buffer - LLDrawable* drawablep = facep->getDrawable(); - LLVOVolume* vobj = drawablep->getVOVolume(); - LLVolume* volume = vobj->getVolume(); - - if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) - { - vobj->updateRelativeXform(true); - } - - U32 te_idx = facep->getTEOffset(); - - if (!facep->getGeometryVolume(*volume, te_idx, - vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true)) - { - LL_WARNS() << "Failed to get geometry for face!" << LL_ENDL; - } - - if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) - { - vobj->updateRelativeXform(false); - } - } - } - - index_offset += facep->getGeomCount(); - indices_index += facep->getIndicesCount(); - - //append face to appropriate render batch - - bool force_simple = facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA; - bool fullbright = facep->isState(LLFace::FULLBRIGHT); - if ((mask & LLVertexBuffer::MAP_NORMAL) == 0) - { //paranoia check to make sure GL doesn't try to read non-existant normals - fullbright = true; - } - - const LLTextureEntry* te = facep->getTextureEntry(); - LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial(); - - if (hud_group && gltf_mat == nullptr) - { //all hud attachments are fullbright - fullbright = true; - } - - tex = facep->getTexture(); - - bool is_alpha = facep->getPoolType() == LLDrawPool::POOL_ALPHA; - - LLMaterial* mat = nullptr; - bool can_be_shiny = false; - - // ignore traditional material if GLTF material is present - if (gltf_mat == nullptr) - { - mat = te->getMaterialParams().get(); - - can_be_shiny = true; - if (mat) - { - U8 mode = mat->getDiffuseAlphaMode(); - can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || - mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; - } - } - - F32 blinn_phong_alpha = te->getColor().mV[3]; - bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull()); - bool blinn_phong_opaque = blinn_phong_alpha >= 0.999f; - bool blinn_phong_transparent = blinn_phong_alpha < 0.999f; - - if (!gltf_mat) - { - is_alpha |= blinn_phong_transparent; - } - - if (gltf_mat || (mat && !hud_group)) - { - bool material_pass = false; - - if (gltf_mat) - { // all other parameters ignored if gltf material is present - if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND) - { - registerFace(group, facep, LLRenderPass::PASS_ALPHA); - } - else if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK) - { - registerFace(group, facep, LLRenderPass::PASS_GLTF_PBR_ALPHA_MASK); - } - else - { - registerFace(group, facep, LLRenderPass::PASS_GLTF_PBR); - } - } - else - // do NOT use 'fullbright' for this logic or you risk sending - // things without normals down the materials pipeline and will - // render poorly if not crash NORSPEC-240,314 - // - if (te->getFullbright()) - { - if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) - { - if (blinn_phong_opaque) - { - registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); - } - else - { - registerFace(group, facep, LLRenderPass::PASS_ALPHA); - } - } - else if (is_alpha) - { - registerFace(group, facep, LLRenderPass::PASS_ALPHA); - } - else - { - if (mat->getEnvironmentIntensity() > 0 || te->getShiny() > 0) - { - material_pass = true; - } - else - { - if (blinn_phong_opaque) - { - registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); - } - else - { - registerFace(group, facep, LLRenderPass::PASS_ALPHA); - } - } - } - } - else if (blinn_phong_transparent) - { - registerFace(group, facep, LLRenderPass::PASS_ALPHA); - } - else if (use_legacy_bump) - { - llassert(mask & LLVertexBuffer::MAP_TANGENT); - // we have a material AND legacy bump settings, but no normal map - registerFace(group, facep, LLRenderPass::PASS_BUMP); - } - else - { - material_pass = true; - } - - if (material_pass) - { - static const U32 pass[] = - { - LLRenderPass::PASS_MATERIAL, - LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_MATERIAL_ALPHA, - LLRenderPass::PASS_MATERIAL_ALPHA_MASK, - LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, - LLRenderPass::PASS_SPECMAP, - LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_SPECMAP_BLEND, - LLRenderPass::PASS_SPECMAP_MASK, - LLRenderPass::PASS_SPECMAP_EMISSIVE, - LLRenderPass::PASS_NORMMAP, - LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMMAP_BLEND, - LLRenderPass::PASS_NORMMAP_MASK, - LLRenderPass::PASS_NORMMAP_EMISSIVE, - LLRenderPass::PASS_NORMSPEC, - LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMSPEC_BLEND, - LLRenderPass::PASS_NORMSPEC_MASK, - LLRenderPass::PASS_NORMSPEC_EMISSIVE, - }; - - U32 alpha_mode = mat->getDiffuseAlphaMode(); - if (!distance_sort && alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) - { // HACK - this should never happen, but sometimes we get a material that thinks it has alpha blending when it ought not - alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE; - } - U32 mask = mat->getShaderMask(alpha_mode, is_alpha); - - U32 vb_mask = facep->getVertexBuffer()->getTypeMask(); - - // HACK - this should also never happen, but sometimes we get here and the material thinks it has a specmap now - // even though it didn't appear to have a specmap when the face was added to the list of faces - if ((mask & 0x4) && !(vb_mask & LLVertexBuffer::MAP_TEXCOORD2)) - { - mask &= ~0x4; - } - - llassert(mask < sizeof(pass)/sizeof(U32)); - - mask = llmin(mask, (U32)(sizeof(pass)/sizeof(U32)-1)); - - // if this is going into alpha pool, distance sort MUST be true - llassert(pass[mask] == LLRenderPass::PASS_ALPHA ? distance_sort : true); - registerFace(group, facep, pass[mask]); - } - } - else if (mat) - { - U8 mode = mat->getDiffuseAlphaMode(); - - is_alpha = (is_alpha || (mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)); - - if (is_alpha) - { - mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; - } - - if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) - { - registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK : LLRenderPass::PASS_ALPHA_MASK); - } - else if (is_alpha ) - { - registerFace(group, facep, LLRenderPass::PASS_ALPHA); - } - else if (gPipeline.shadersLoaded() - && te->getShiny() - && can_be_shiny) - { - registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_SHINY : LLRenderPass::PASS_SHINY); - } - else - { - registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT : LLRenderPass::PASS_SIMPLE); - } - } - else if (is_alpha) - { - // can we safely treat this as an alpha mask? - if (facep->getFaceColor().mV[3] <= 0.f) - { //100% transparent, don't render unless we're highlighting transparent - registerFace(group, facep, LLRenderPass::PASS_ALPHA_INVISIBLE); - } - else if (facep->canRenderAsMask() && !hud_group) - { - if (te->getFullbright() || LLPipeline::sNoAlpha) - { - registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); - } - else - { - registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK); - } - } - else - { - registerFace(group, facep, LLRenderPass::PASS_ALPHA); - } - } - else if (gPipeline.shadersLoaded() - && te->getShiny() - && can_be_shiny) - { //shiny - if (tex->getPrimaryFormat() == GL_ALPHA) - { //invisiprim+shiny - registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY); - registerFace(group, facep, LLRenderPass::PASS_INVISIBLE); - } - else if (!hud_group) - { //deferred rendering - if (te->getFullbright()) - { //register in post deferred fullbright shiny pass - registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY); - if (te->getBumpmap()) - { //register in post deferred bump pass - registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); - } - } - else if (use_legacy_bump) - { //register in deferred bump pass - llassert(mask& LLVertexBuffer::MAP_TANGENT); - registerFace(group, facep, LLRenderPass::PASS_BUMP); - } - else - { //register in deferred simple pass (deferred simple includes shiny) - llassert(mask & LLVertexBuffer::MAP_NORMAL); - registerFace(group, facep, LLRenderPass::PASS_SIMPLE); - } - } - else if (fullbright) - { //not deferred, register in standard fullbright shiny pass - registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY); - } - else - { //not deferred or fullbright, register in standard shiny pass - registerFace(group, facep, LLRenderPass::PASS_SHINY); - } - } - else - { //not alpha and not shiny - if (!is_alpha && tex->getPrimaryFormat() == GL_ALPHA) - { //invisiprim - registerFace(group, facep, LLRenderPass::PASS_INVISIBLE); - } - else if (fullbright || bake_sunlight) - { //fullbright - if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) - { - registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); - } - else - { - registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); - } - if (!hud_group && use_legacy_bump) - { //if this is the deferred render and a bump map is present, register in post deferred bump - registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); - } - } - else - { - if (use_legacy_bump) - { //non-shiny or fullbright deferred bump - llassert(mask& LLVertexBuffer::MAP_TANGENT); - registerFace(group, facep, LLRenderPass::PASS_BUMP); - } - else - { //all around simple - llassert(mask & LLVertexBuffer::MAP_NORMAL); - if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) - { //material alpha mask can be respected in non-deferred - registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK); - } - else - { - registerFace(group, facep, LLRenderPass::PASS_SIMPLE); - } - } - } - - - if (!gPipeline.shadersLoaded() && - !is_alpha && - te->getShiny()) - { //shiny as an extra pass when shaders are disabled - registerFace(group, facep, LLRenderPass::PASS_SHINY); - } - } - - //not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010 - if (!is_alpha && hud_group) - { - llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright); - facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE); - - if (!force_simple && use_legacy_bump) - { - llassert(mask & LLVertexBuffer::MAP_TANGENT); - registerFace(group, facep, LLRenderPass::PASS_BUMP); - } - } - - if (!is_alpha && LLPipeline::sRenderGlow && te->getGlow() > 0.f) - { - if (gltf_mat) - { - registerFace(group, facep, LLRenderPass::PASS_GLTF_GLOW); - } - else - { - registerFace(group, facep, LLRenderPass::PASS_GLOW); - } - } - - ++face_iter; - } - - if (buffer) - { - buffer->unmapBuffer(); - } - } - - group->mBufferMap[mask].clear(); - for (LLSpatialGroup::buffer_texture_map_t::iterator i = buffer_map[mask].begin(); i != buffer_map[mask].end(); ++i) - { - group->mBufferMap[mask][i->first] = i->second; - } - - return geometryBytes; -} - -void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count) -{ - //for each drawable - for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) - { - LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); - - if (!drawablep || drawablep->isDead()) - { - continue; - } - } -} - -void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count) -{ - LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; - - //clear off any old faces - mFaceList.clear(); - - //for each drawable - for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) - { - LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable(); - - if (!drawablep || drawablep->isDead()) - { - continue; - } - - //for each face - for (S32 i = 0; i < drawablep->getNumFaces(); i++) - { - //sum up face verts and indices - drawablep->updateFaceSize(i); - LLFace* facep = drawablep->getFace(i); - if (facep) - { - if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA && - facep->getGeomCount() + vertex_count <= 65536) - { - vertex_count += facep->getGeomCount(); - index_count += facep->getIndicesCount(); - - //remember face (for sorting) - mFaceList.push_back(facep); - } - else - { - facep->clearVertexBuffer(); - } - } - } - } -} - -LLHUDPartition::LLHUDPartition(LLViewerRegion* regionp) : LLBridgePartition(regionp) -{ - mPartitionType = LLViewerRegion::PARTITION_HUD; - mDrawableType = LLPipeline::RENDER_TYPE_HUD; - mSlopRatio = 0.f; - mLODPeriod = 1; -} - -void LLHUDPartition::shift(const LLVector4a &offset) -{ - //HUD objects don't shift with region crossing. That would be silly. -} +/**
+ * @file llvovolume.cpp
+ * @brief LLVOVolume class implementation
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// A "volume" is a box, cylinder, sphere, or other primitive shape.
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llvovolume.h"
+
+#include <sstream>
+
+#include "llviewercontrol.h"
+#include "lldir.h"
+#include "llflexibleobject.h"
+#include "llfloatertools.h"
+#include "llmaterialid.h"
+#include "llmaterialtable.h"
+#include "llprimitive.h"
+#include "llvolume.h"
+#include "llvolumeoctree.h"
+#include "llvolumemgr.h"
+#include "llvolumemessage.h"
+#include "material_codes.h"
+#include "message.h"
+#include "llpluginclassmedia.h" // for code in the mediaEvent handler
+#include "object_flags.h"
+#include "lldrawable.h"
+#include "lldrawpoolavatar.h"
+#include "lldrawpoolbump.h"
+#include "llface.h"
+#include "llspatialpartition.h"
+#include "llhudmanager.h"
+#include "llflexibleobject.h"
+#include "llskinningutil.h"
+#include "llsky.h"
+#include "lltexturefetch.h"
+#include "llvector4a.h"
+#include "llviewercamera.h"
+#include "llviewertexturelist.h"
+#include "llviewerobjectlist.h"
+#include "llviewerregion.h"
+#include "llviewertextureanim.h"
+#include "llworld.h"
+#include "llselectmgr.h"
+#include "pipeline.h"
+#include "llsdutil.h"
+#include "llmatrix4a.h"
+#include "llmediaentry.h"
+#include "llmediadataclient.h"
+#include "llmeshrepository.h"
+#include "llnotifications.h"
+#include "llnotificationsutil.h"
+#include "llagent.h"
+#include "llviewermediafocus.h"
+#include "lldatapacker.h"
+#include "llviewershadermgr.h"
+#include "llvoavatar.h"
+#include "llcontrolavatar.h"
+#include "llvoavatarself.h"
+#include "llvocache.h"
+#include "llmaterialmgr.h"
+#include "llanimationstates.h"
+#include "llinventorytype.h"
+#include "llviewerinventory.h"
+#include "llcallstack.h"
+#include "llsculptidsize.h"
+#include "llavatarappearancedefines.h"
+#include "llgltfmateriallist.h"
+
+const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
+const F32 FORCE_CULL_AREA = 8.f;
+U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG = 1;
+
+bool gAnimateTextures = true;
+
+F32 LLVOVolume::sLODFactor = 1.f;
+F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop
+F32 LLVOVolume::sDistanceFactor = 1.0f;
+S32 LLVOVolume::sNumLODChanges = 0;
+S32 LLVOVolume::mRenderComplexity_last = 0;
+S32 LLVOVolume::mRenderComplexity_current = 0;
+LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL;
+LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL;
+
+extern bool gCubeSnapshot;
+
+// Implementation class of LLMediaDataClientObject. See llmediadataclient.h
+class LLMediaDataClientObjectImpl : public LLMediaDataClientObject
+{
+public:
+ LLMediaDataClientObjectImpl(LLVOVolume *obj, bool isNew) : mObject(obj), mNew(isNew)
+ {
+ mObject->addMDCImpl();
+ }
+ ~LLMediaDataClientObjectImpl()
+ {
+ mObject->removeMDCImpl();
+ }
+
+ virtual U8 getMediaDataCount() const
+ { return mObject->getNumTEs(); }
+
+ virtual LLSD getMediaDataLLSD(U8 index) const
+ {
+ LLSD result;
+ LLTextureEntry *te = mObject->getTE(index);
+ if (NULL != te)
+ {
+ llassert((te->getMediaData() != NULL) == te->hasMedia());
+ if (te->getMediaData() != NULL)
+ {
+ result = te->getMediaData()->asLLSD();
+ // XXX HACK: workaround bug in asLLSD() where whitelist is not set properly
+ // See DEV-41949
+ if (!result.has(LLMediaEntry::WHITELIST_KEY))
+ {
+ result[LLMediaEntry::WHITELIST_KEY] = LLSD::emptyArray();
+ }
+ }
+ }
+ return result;
+ }
+ virtual bool isCurrentMediaUrl(U8 index, const std::string &url) const
+ {
+ LLTextureEntry *te = mObject->getTE(index);
+ if (te)
+ {
+ if (te->getMediaData())
+ {
+ return (te->getMediaData()->getCurrentURL() == url);
+ }
+ }
+ return url.empty();
+ }
+
+ virtual LLUUID getID() const
+ { return mObject->getID(); }
+
+ virtual void mediaNavigateBounceBack(U8 index)
+ { mObject->mediaNavigateBounceBack(index); }
+
+ virtual bool hasMedia() const
+ { return mObject->hasMedia(); }
+
+ virtual void updateObjectMediaData(LLSD const &data, const std::string &version_string)
+ { mObject->updateObjectMediaData(data, version_string); }
+
+ virtual F64 getMediaInterest() const
+ {
+ F64 interest = mObject->getTotalMediaInterest();
+ if (interest < (F64)0.0)
+ {
+ // media interest not valid yet, try pixel area
+ interest = mObject->getPixelArea();
+ // HACK: force recalculation of pixel area if interest is the "magic default" of 1024.
+ if (interest == 1024.f)
+ {
+ const_cast<LLVOVolume*>(static_cast<LLVOVolume*>(mObject))->setPixelAreaAndAngle(gAgent);
+ interest = mObject->getPixelArea();
+ }
+ }
+ return interest;
+ }
+
+ virtual bool isInterestingEnough() const
+ {
+ return LLViewerMedia::getInstance()->isInterestingEnough(mObject, getMediaInterest());
+ }
+
+ virtual std::string getCapabilityUrl(const std::string &name) const
+ { return mObject->getRegion()->getCapability(name); }
+
+ virtual bool isDead() const
+ { return mObject->isDead(); }
+
+ virtual U32 getMediaVersion() const
+ { return LLTextureEntry::getVersionFromMediaVersionString(mObject->getMediaURL()); }
+
+ virtual bool isNew() const
+ { return mNew; }
+
+private:
+ LLPointer<LLVOVolume> mObject;
+ bool mNew;
+};
+
+
+LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
+ : LLViewerObject(id, pcode, regionp),
+ mVolumeImpl(NULL)
+{
+ mTexAnimMode = 0;
+ mRelativeXform.setIdentity();
+ mRelativeXformInvTrans.setIdentity();
+
+ mFaceMappingChanged = false;
+ mLOD = MIN_LOD;
+ mLODDistance = 0.0f;
+ mLODAdjustedDistance = 0.0f;
+ mLODRadius = 0.0f;
+ mTextureAnimp = NULL;
+ mVolumeChanged = false;
+ mVObjRadius = LLVector3(1,1,0.5f).length();
+ mNumFaces = 0;
+ mLODChanged = false;
+ mSculptChanged = false;
+ mColorChanged = false;
+ mSpotLightPriority = 0.f;
+
+ mSkinInfoUnavaliable = false;
+ mSkinInfo = NULL;
+
+ mMediaImplList.resize(getNumTEs());
+ mLastFetchedMediaVersion = -1;
+ mServerDrawableUpdateCount = 0;
+ memset(&mIndexInTex, 0, sizeof(S32) * LLRender::NUM_VOLUME_TEXTURE_CHANNELS);
+ mMDCImplCount = 0;
+ mLastRiggingInfoLOD = -1;
+ mResetDebugText = false;
+}
+
+LLVOVolume::~LLVOVolume()
+{
+ LL_PROFILE_ZONE_SCOPED;
+ delete mTextureAnimp;
+ mTextureAnimp = NULL;
+ delete mVolumeImpl;
+ mVolumeImpl = NULL;
+
+ gMeshRepo.unregisterMesh(this);
+
+ if(!mMediaImplList.empty())
+ {
+ for(U32 i = 0 ; i < mMediaImplList.size() ; i++)
+ {
+ if(mMediaImplList[i].notNull())
+ {
+ mMediaImplList[i]->removeObject(this) ;
+ }
+ }
+ }
+}
+
+void LLVOVolume::markDead()
+{
+ if (!mDead)
+ {
+ LL_PROFILE_ZONE_SCOPED;
+ if (getVolume())
+ {
+ LLSculptIDSize::instance().rem(getVolume()->getParams().getSculptID());
+ }
+
+ if(getMDCImplCount() > 0)
+ {
+ LLMediaDataClientObject::ptr_t obj = new LLMediaDataClientObjectImpl(const_cast<LLVOVolume*>(this), false);
+ if (sObjectMediaClient) sObjectMediaClient->removeFromQueue(obj);
+ if (sObjectMediaNavigateClient) sObjectMediaNavigateClient->removeFromQueue(obj);
+ }
+
+ // Detach all media impls from this object
+ for(U32 i = 0 ; i < mMediaImplList.size() ; i++)
+ {
+ removeMediaImpl(i);
+ }
+
+ if (mSculptTexture.notNull())
+ {
+ mSculptTexture->removeVolume(LLRender::SCULPT_TEX, this);
+ }
+
+ if (mLightTexture.notNull())
+ {
+ mLightTexture->removeVolume(LLRender::LIGHT_TEX, this);
+ }
+ }
+
+ LLViewerObject::markDead();
+}
+
+
+// static
+void LLVOVolume::initClass()
+{
+ // gSavedSettings better be around
+ if (gSavedSettings.getBOOL("PrimMediaMasterEnabled"))
+ {
+ const F32 queue_timer_delay = gSavedSettings.getF32("PrimMediaRequestQueueDelay");
+ const F32 retry_timer_delay = gSavedSettings.getF32("PrimMediaRetryTimerDelay");
+ const U32 max_retries = gSavedSettings.getU32("PrimMediaMaxRetries");
+ const U32 max_sorted_queue_size = gSavedSettings.getU32("PrimMediaMaxSortedQueueSize");
+ const U32 max_round_robin_queue_size = gSavedSettings.getU32("PrimMediaMaxRoundRobinQueueSize");
+ sObjectMediaClient = new LLObjectMediaDataClient(queue_timer_delay, retry_timer_delay, max_retries,
+ max_sorted_queue_size, max_round_robin_queue_size);
+ sObjectMediaNavigateClient = new LLObjectMediaNavigateClient(queue_timer_delay, retry_timer_delay,
+ max_retries, max_sorted_queue_size, max_round_robin_queue_size);
+ }
+}
+
+// static
+void LLVOVolume::cleanupClass()
+{
+ sObjectMediaClient = NULL;
+ sObjectMediaNavigateClient = NULL;
+}
+
+U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
+ void **user_data,
+ U32 block_num, EObjectUpdateType update_type,
+ LLDataPacker *dp)
+{
+
+ LLColor4U color;
+ const S32 teDirtyBits = (TEM_CHANGE_TEXTURE|TEM_CHANGE_COLOR|TEM_CHANGE_MEDIA);
+ const bool previously_volume_changed = mVolumeChanged;
+ const bool previously_face_mapping_changed = mFaceMappingChanged;
+ const bool previously_color_changed = mColorChanged;
+
+ // Do base class updates...
+ U32 retval = LLViewerObject::processUpdateMessage(mesgsys, user_data, block_num, update_type, dp);
+
+ LLUUID sculpt_id;
+ U8 sculpt_type = 0;
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ sculpt_id = sculpt_params->getSculptTexture();
+ sculpt_type = sculpt_params->getSculptType();
+
+ LL_DEBUGS("ObjectUpdate") << "uuid " << mID << " set sculpt_id " << sculpt_id << LL_ENDL;
+ dumpStack("ObjectUpdateStack");
+ }
+
+ if (!dp)
+ {
+ if (update_type == OUT_FULL)
+ {
+ ////////////////////////////////
+ //
+ // Unpack texture animation data
+ //
+ //
+
+ if (mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureAnim))
+ {
+ if (!mTextureAnimp)
+ {
+ mTextureAnimp = new LLViewerTextureAnim(this);
+ }
+ else
+ {
+ if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH))
+ {
+ mTextureAnimp->reset();
+ }
+ }
+ mTexAnimMode = 0;
+
+ mTextureAnimp->unpackTAMessage(mesgsys, block_num);
+ }
+ else
+ {
+ if (mTextureAnimp)
+ {
+ delete mTextureAnimp;
+ mTextureAnimp = NULL;
+
+ for (S32 i = 0; i < getNumTEs(); i++)
+ {
+ LLFace* facep = mDrawable->getFace(i);
+ if (facep && facep->mTextureMatrix)
+ {
+ // delete or reset
+ delete facep->mTextureMatrix;
+ facep->mTextureMatrix = NULL;
+ }
+ }
+
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ mTexAnimMode = 0;
+ }
+ }
+
+ // Unpack volume data
+ LLVolumeParams volume_params;
+ LLVolumeMessage::unpackVolumeParams(&volume_params, mesgsys, _PREHASH_ObjectData, block_num);
+ volume_params.setSculptID(sculpt_id, sculpt_type);
+
+ if (setVolume(volume_params, 0))
+ {
+ markForUpdate();
+ }
+ }
+
+ // Sigh, this needs to be done AFTER the volume is set as well, otherwise bad stuff happens...
+ ////////////////////////////
+ //
+ // Unpack texture entry data
+ //
+
+ S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, (S32) block_num);
+
+ if (result & TEM_CHANGE_MEDIA)
+ {
+ retval |= MEDIA_FLAGS_CHANGED;
+ }
+ }
+ else
+ {
+ if (update_type != OUT_TERSE_IMPROVED)
+ {
+ LLVolumeParams volume_params;
+ bool res = LLVolumeMessage::unpackVolumeParams(&volume_params, *dp);
+ if (!res)
+ {
+ LL_WARNS() << "Bogus volume parameters in object " << getID() << LL_ENDL;
+ LL_WARNS() << getRegion()->getOriginGlobal() << LL_ENDL;
+ }
+
+ volume_params.setSculptID(sculpt_id, sculpt_type);
+
+ if (setVolume(volume_params, 0))
+ {
+ markForUpdate();
+ }
+ S32 res2 = unpackTEMessage(*dp);
+ if (TEM_INVALID == res2)
+ {
+ // There's something bogus in the data that we're unpacking.
+ dp->dumpBufferToLog();
+ LL_WARNS() << "Flushing cache files" << LL_ENDL;
+
+ if(LLVOCache::instanceExists() && getRegion())
+ {
+ LLVOCache::getInstance()->removeEntry(getRegion()->getHandle()) ;
+ }
+
+ LL_WARNS() << "Bogus TE data in " << getID() << LL_ENDL;
+ }
+ else
+ {
+ if (res2 & TEM_CHANGE_MEDIA)
+ {
+ retval |= MEDIA_FLAGS_CHANGED;
+ }
+ }
+
+ U32 value = dp->getPassFlags();
+
+ if (value & 0x40)
+ {
+ if (!mTextureAnimp)
+ {
+ mTextureAnimp = new LLViewerTextureAnim(this);
+ }
+ else
+ {
+ if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH))
+ {
+ mTextureAnimp->reset();
+ }
+ }
+ mTexAnimMode = 0;
+ mTextureAnimp->unpackTAMessage(*dp);
+ }
+ else if (mTextureAnimp)
+ {
+ delete mTextureAnimp;
+ mTextureAnimp = NULL;
+
+ for (S32 i = 0; i < getNumTEs(); i++)
+ {
+ LLFace* facep = mDrawable->getFace(i);
+ if (facep && facep->mTextureMatrix)
+ {
+ // delete or reset
+ delete facep->mTextureMatrix;
+ facep->mTextureMatrix = NULL;
+ }
+ }
+
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ mTexAnimMode = 0;
+ }
+
+ if (value & 0x400)
+ { //particle system (new)
+ unpackParticleSource(*dp, mOwnerID, false);
+ }
+ }
+ else
+ {
+ S32 texture_length = mesgsys->getSizeFast(_PREHASH_ObjectData, block_num, _PREHASH_TextureEntry);
+ if (texture_length)
+ {
+ U8 tdpbuffer[1024];
+ LLDataPackerBinaryBuffer tdp(tdpbuffer, 1024);
+ mesgsys->getBinaryDataFast(_PREHASH_ObjectData, _PREHASH_TextureEntry, tdpbuffer, 0, block_num, 1024);
+ S32 result = unpackTEMessage(tdp);
+ if (result & teDirtyBits)
+ {
+ if (mDrawable)
+ { //on the fly TE updates break batches, isolate in octree
+ shrinkWrap();
+ }
+ }
+ if (result & TEM_CHANGE_MEDIA)
+ {
+ retval |= MEDIA_FLAGS_CHANGED;
+ }
+ }
+ }
+ }
+ if (retval & (MEDIA_URL_REMOVED | MEDIA_URL_ADDED | MEDIA_URL_UPDATED | MEDIA_FLAGS_CHANGED))
+ {
+ // If only the media URL changed, and it isn't a media version URL,
+ // ignore it
+ if ( ! ( retval & (MEDIA_URL_ADDED | MEDIA_URL_UPDATED) &&
+ mMedia && ! mMedia->mMediaURL.empty() &&
+ ! LLTextureEntry::isMediaVersionString(mMedia->mMediaURL) ) )
+ {
+ // If the media changed at all, request new media data
+ LL_DEBUGS("MediaOnAPrim") << "Media update: " << getID() << ": retval=" << retval << " Media URL: " <<
+ ((mMedia) ? mMedia->mMediaURL : std::string("")) << LL_ENDL;
+ requestMediaDataUpdate(retval & MEDIA_FLAGS_CHANGED);
+ }
+ else {
+ LL_INFOS("MediaOnAPrim") << "Ignoring media update for: " << getID() << " Media URL: " <<
+ ((mMedia) ? mMedia->mMediaURL : std::string("")) << LL_ENDL;
+ }
+ }
+ // ...and clean up any media impls
+ cleanUpMediaImpls();
+
+ if ((
+ (mVolumeChanged && !previously_volume_changed) ||
+ (mFaceMappingChanged && !previously_face_mapping_changed) ||
+ (mColorChanged && !previously_color_changed)
+ )
+ && !mLODChanged) {
+ onDrawableUpdateFromServer();
+ }
+
+ return retval;
+}
+
+// Called when a volume, material, etc is updated by the server, possibly by a
+// script. If this occurs too often for this object, mark it as active so that
+// it doesn't disrupt the octree/render batches, thereby potentially causing a
+// big performance penalty.
+void LLVOVolume::onDrawableUpdateFromServer()
+{
+ constexpr U32 UPDATES_UNTIL_ACTIVE = 8;
+ ++mServerDrawableUpdateCount;
+ if (mDrawable && !mDrawable->isActive() && mServerDrawableUpdateCount > UPDATES_UNTIL_ACTIVE)
+ {
+ mDrawable->makeActive();
+ }
+}
+
+void LLVOVolume::animateTextures()
+{
+ if (!mDead)
+ {
+ shrinkWrap();
+ F32 off_s = 0.f, off_t = 0.f, scale_s = 1.f, scale_t = 1.f, rot = 0.f;
+ S32 result = mTextureAnimp->animateTextures(off_s, off_t, scale_s, scale_t, rot);
+
+ if (result)
+ {
+ if (!mTexAnimMode)
+ {
+ mFaceMappingChanged = true;
+ gPipeline.markTextured(mDrawable);
+ }
+ mTexAnimMode = result | mTextureAnimp->mMode;
+
+ S32 start=0, end=mDrawable->getNumFaces()-1;
+ if (mTextureAnimp->mFace >= 0 && mTextureAnimp->mFace <= end)
+ {
+ start = end = mTextureAnimp->mFace;
+ }
+
+ for (S32 i = start; i <= end; i++)
+ {
+ LLFace* facep = mDrawable->getFace(i);
+ if (!facep) continue;
+ if(facep->getVirtualSize() <= MIN_TEX_ANIM_SIZE && facep->mTextureMatrix) continue;
+
+ const LLTextureEntry* te = facep->getTextureEntry();
+
+ if (!te)
+ {
+ continue;
+ }
+
+ if (!(result & LLViewerTextureAnim::ROTATE))
+ {
+ te->getRotation(&rot);
+ }
+ if (!(result & LLViewerTextureAnim::TRANSLATE))
+ {
+ te->getOffset(&off_s,&off_t);
+ }
+ if (!(result & LLViewerTextureAnim::SCALE))
+ {
+ te->getScale(&scale_s, &scale_t);
+ }
+
+ if (!facep->mTextureMatrix)
+ {
+ facep->mTextureMatrix = new LLMatrix4();
+ }
+
+ LLMatrix4& tex_mat = *facep->mTextureMatrix;
+ tex_mat.setIdentity();
+ LLVector3 trans ;
+
+ trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));
+ tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
+
+ LLVector3 scale(scale_s, scale_t, 1.f);
+ LLQuaternion quat;
+ quat.setQuat(rot, 0, 0, -1.f);
+
+ tex_mat.rotate(quat);
+
+ LLMatrix4 mat;
+ mat.initAll(scale, LLQuaternion(), LLVector3());
+ tex_mat *= mat;
+
+ tex_mat.translate(trans);
+ }
+ }
+ else
+ {
+ if (mTexAnimMode && mTextureAnimp->mRate == 0)
+ {
+ U8 start, count;
+
+ if (mTextureAnimp->mFace == -1)
+ {
+ start = 0;
+ count = getNumTEs();
+ }
+ else
+ {
+ start = (U8) mTextureAnimp->mFace;
+ count = 1;
+ }
+
+ for (S32 i = start; i < start + count; i++)
+ {
+ if (mTexAnimMode & LLViewerTextureAnim::TRANSLATE)
+ {
+ setTEOffset(i, mTextureAnimp->mOffS, mTextureAnimp->mOffT);
+ }
+ if (mTexAnimMode & LLViewerTextureAnim::SCALE)
+ {
+ setTEScale(i, mTextureAnimp->mScaleS, mTextureAnimp->mScaleT);
+ }
+ if (mTexAnimMode & LLViewerTextureAnim::ROTATE)
+ {
+ setTERotation(i, mTextureAnimp->mRot);
+ }
+ }
+
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ mTexAnimMode = 0;
+ }
+ }
+ }
+}
+
+void LLVOVolume::updateTextures()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ updateTextureVirtualSize();
+}
+
+bool LLVOVolume::isVisible() const
+{
+ if(mDrawable.notNull() && mDrawable->isVisible())
+ {
+ return true ;
+ }
+
+ if(isAttachment())
+ {
+ LLViewerObject* objp = (LLViewerObject*)getParent() ;
+ while(objp && !objp->isAvatar())
+ {
+ objp = (LLViewerObject*)objp->getParent() ;
+ }
+
+ return objp && objp->mDrawable.notNull() && objp->mDrawable->isVisible() ;
+ }
+
+ return false ;
+}
+
+void LLVOVolume::updateTextureVirtualSize(bool forced)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ // Update the pixel area of all faces
+
+ if (mDrawable.isNull() || gCubeSnapshot)
+ {
+ return;
+ }
+
+ if(!forced)
+ {
+ if(!isVisible())
+ { //don't load textures for non-visible faces
+ const S32 num_faces = mDrawable->getNumFaces();
+ for (S32 i = 0; i < num_faces; i++)
+ {
+ LLFace* face = mDrawable->getFace(i);
+ if (face)
+ {
+ face->setPixelArea(0.f);
+ face->setVirtualSize(0.f);
+ }
+ }
+
+ return ;
+ }
+
+ if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE))
+ {
+ return;
+ }
+ }
+
+ static LLCachedControl<bool> dont_load_textures(gSavedSettings,"TextureDisable", false);
+
+ if (dont_load_textures || LLAppViewer::getTextureFetch()->mDebugPause) // || !mDrawable->isVisible())
+ {
+ return;
+ }
+
+ mTextureUpdateTimer.reset();
+
+ F32 old_area = mPixelArea;
+ mPixelArea = 0.f;
+
+ const S32 num_faces = mDrawable->getNumFaces();
+ F32 min_vsize=999999999.f, max_vsize=0.f;
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ std::stringstream debug_text;
+ for (S32 i = 0; i < num_faces; i++)
+ {
+ LLFace* face = mDrawable->getFace(i);
+ if (!face) continue;
+ const LLTextureEntry *te = face->getTextureEntry();
+ LLViewerTexture *imagep = face->getTexture();
+ if (!imagep || !te ||
+ face->mExtents[0].equals3(face->mExtents[1]))
+ {
+ continue;
+ }
+
+ F32 vsize;
+ F32 old_size = face->getVirtualSize();
+
+ if (isHUDAttachment())
+ {
+ F32 area = (F32) camera->getScreenPixelArea();
+ vsize = area;
+ imagep->setBoostLevel(LLGLTexture::BOOST_HUD);
+ face->setPixelArea(area); // treat as full screen
+ face->setVirtualSize(vsize);
+ }
+ else
+ {
+ vsize = face->getTextureVirtualSize();
+ }
+
+ mPixelArea = llmax(mPixelArea, face->getPixelArea());
+
+ // if the face has gotten small enough to turn off texture animation and texture
+ // animation is running, rebuild the render batch for this face to turn off
+ // texture animation
+ if (face->mTextureMatrix != NULL)
+ {
+ if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) ||
+ (vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE))
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
+ }
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
+ {
+ LLViewerFetchedTexture* img = LLViewerTextureManager::staticCastToFetchedTexture(imagep) ;
+ if(img)
+ {
+ debug_text << img->getDiscardLevel() << ":" << img->getDesiredDiscardLevel() << ":" << img->getWidth() << ":" << (S32) sqrtf(vsize) << ":" << (S32) sqrtf(img->getMaxVirtualSize()) << "\n";
+ /*F32 pri = img->getDecodePriority();
+ pri = llmax(pri, 0.0f);
+ if (pri < min_vsize) min_vsize = pri;
+ if (pri > max_vsize) max_vsize = pri;*/
+ }
+ }
+ else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
+ {
+ F32 pri = mPixelArea;
+ if (pri < min_vsize) min_vsize = pri;
+ if (pri > max_vsize) max_vsize = pri;
+ }
+ }
+
+ if (isSculpted())
+ {
+ updateSculptTexture();
+
+
+
+ if (mSculptTexture.notNull())
+ {
+ mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(),
+ (S32)LLGLTexture::BOOST_SCULPTED));
+ mSculptTexture->setForSculpt() ;
+
+ if(!mSculptTexture->isCachedRawImageReady())
+ {
+ S32 lod = llmin(mLOD, 3);
+ F32 lodf = ((F32)(lod + 1.0f)/4.f);
+ F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ;
+ mSculptTexture->addTextureStats(2.f * tex_size * tex_size, false);
+ }
+
+ S32 texture_discard = mSculptTexture->getCachedRawImageLevel(); //try to match the texture
+ S32 current_discard = getVolume() ? getVolume()->getSculptLevel() : -2 ;
+
+ if (texture_discard >= 0 && //texture has some data available
+ (texture_discard < current_discard || //texture has more data than last rebuild
+ current_discard < 0)) //no previous rebuild
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
+ mSculptChanged = true;
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SCULPTED))
+ {
+ setDebugText(llformat("T%d C%d V%d\n%dx%d",
+ texture_discard, current_discard, getVolume()->getSculptLevel(),
+ mSculptTexture->getHeight(), mSculptTexture->getWidth()));
+ }
+ }
+
+ }
+
+ if (getLightTextureID().notNull())
+ {
+ LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ LLUUID id = params->getLightTexture();
+ mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE);
+ if (mLightTexture.notNull())
+ {
+ F32 rad = getLightRadius();
+ mLightTexture->addTextureStats(gPipeline.calcPixelArea(getPositionAgent(),
+ LLVector3(rad,rad,rad),
+ *camera));
+ }
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
+ {
+ setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
+ }
+ else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
+ {
+ //setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
+ setDebugText(debug_text.str());
+ }
+ else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
+ {
+ setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
+ }
+
+ if (mPixelArea == 0)
+ { //flexi phasing issues make this happen
+ mPixelArea = old_area;
+ }
+}
+
+bool LLVOVolume::isActive() const
+{
+ return !mStatic;
+}
+
+bool LLVOVolume::setMaterial(const U8 material)
+{
+ bool res = LLViewerObject::setMaterial(material);
+
+ return res;
+}
+
+void LLVOVolume::setTexture(const S32 face)
+{
+ llassert(face < getNumTEs());
+ gGL.getTexUnit(0)->bind(getTEImage(face));
+}
+
+void LLVOVolume::setScale(const LLVector3 &scale, bool damped)
+{
+ if (scale != getScale())
+ {
+ // store local radius
+ LLViewerObject::setScale(scale);
+
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->onSetScale(scale, damped);
+ }
+
+ updateRadius();
+
+ //since drawable transforms do not include scale, changing volume scale
+ //requires an immediate rebuild of volume verts.
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
+
+ if (mDrawable)
+ {
+ shrinkWrap();
+ }
+ }
+}
+
+LLFace* LLVOVolume::addFace(S32 f)
+{
+ const LLTextureEntry* te = getTE(f);
+ LLViewerTexture* imagep = getTEImage(f);
+ if (te->getMaterialParams().notNull())
+ {
+ LLViewerTexture* normalp = getTENormalMap(f);
+ LLViewerTexture* specularp = getTESpecularMap(f);
+ return mDrawable->addFace(te, imagep, normalp, specularp);
+ }
+ return mDrawable->addFace(te, imagep);
+}
+
+LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
+{
+ pipeline->allocDrawable(this);
+
+ mDrawable->setRenderType(LLPipeline::RENDER_TYPE_VOLUME);
+
+ S32 max_tes_to_set = getNumTEs();
+ for (S32 i = 0; i < max_tes_to_set; i++)
+ {
+ addFace(i);
+ }
+ mNumFaces = max_tes_to_set;
+
+ if (isAttachment())
+ {
+ mDrawable->makeActive();
+ }
+
+ if (getIsLight())
+ {
+ // Add it to the pipeline mLightSet
+ gPipeline.setLight(mDrawable, true);
+ }
+
+ if (isReflectionProbe())
+ {
+ updateReflectionProbePtr();
+ }
+
+ updateRadius();
+ bool force_update = true; // avoid non-alpha mDistance update being optimized away
+ mDrawable->updateDistance(*LLViewerCamera::getInstance(), force_update);
+
+ return mDrawable;
+}
+
+bool LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bool unique_volume)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ LLVolumeParams volume_params = params_in;
+
+ S32 last_lod = mVolumep.notNull() ? LLVolumeLODGroup::getVolumeDetailFromScale(mVolumep->getDetail()) : -1;
+ S32 lod = mLOD;
+
+ bool is404 = false;
+
+ if (isSculpted())
+ {
+ // if it's a mesh
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ { //meshes might not have all LODs, get the force detail to best existing LOD
+ if (NO_LOD != lod)
+ {
+ lod = gMeshRepo.getActualMeshLOD(volume_params, lod);
+ if (lod == -1)
+ {
+ is404 = true;
+ lod = 0;
+ }
+ }
+ }
+ }
+
+ // Check if we need to change implementations
+ bool is_flexible = (volume_params.getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE);
+ if (is_flexible)
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, true, false);
+ if (!mVolumeImpl)
+ {
+ LLFlexibleObjectData* data = (LLFlexibleObjectData*)getParameterEntry(LLNetworkData::PARAMS_FLEXIBLE);
+ mVolumeImpl = new LLVolumeImplFlexible(this, data);
+ }
+ }
+ else
+ {
+ // Mark the parameter not in use
+ setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, false, false);
+ if (mVolumeImpl)
+ {
+ delete mVolumeImpl;
+ mVolumeImpl = NULL;
+ if (mDrawable.notNull())
+ {
+ // Undo the damage we did to this matrix
+ mDrawable->updateXform(false);
+ }
+ }
+ }
+
+ if (is404)
+ {
+ setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", FTT_LOCAL_FILE, true, LLGLTexture::BOOST_UI));
+ //render prim proxy when mesh loading attempts give up
+ volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_NONE);
+
+ }
+
+ if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged)
+ {
+ mFaceMappingChanged = true;
+
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->onSetVolume(volume_params, mLOD);
+ }
+
+ updateSculptTexture();
+
+ if (isSculpted())
+ {
+ updateSculptTexture();
+ // if it's a mesh
+ if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ {
+ if (mSkinInfo && mSkinInfo->mMeshID != volume_params.getSculptID())
+ {
+ mSkinInfo = NULL;
+ mSkinInfoUnavaliable = false;
+ }
+
+ if (!getVolume()->isMeshAssetLoaded())
+ {
+ //load request not yet issued, request pipeline load this mesh
+ S32 available_lod = gMeshRepo.loadMesh(this, volume_params, lod, last_lod);
+ if (available_lod != lod)
+ {
+ LLPrimitive::setVolume(volume_params, available_lod);
+ }
+ }
+
+ if (!mSkinInfo && !mSkinInfoUnavaliable)
+ {
+ LLUUID mesh_id = volume_params.getSculptID();
+ if (gMeshRepo.hasHeader(mesh_id) && !gMeshRepo.hasSkinInfo(mesh_id))
+ {
+ // If header is present but has no data about skin,
+ // no point fetching
+ mSkinInfoUnavaliable = true;
+ }
+
+ if (!mSkinInfoUnavaliable)
+ {
+ const LLMeshSkinInfo* skin_info = gMeshRepo.getSkinInfo(mesh_id, this);
+ if (skin_info)
+ {
+ notifySkinInfoLoaded(skin_info);
+ }
+ }
+ }
+ }
+ else // otherwise is sculptie
+ {
+ if (mSculptTexture.notNull())
+ {
+ sculpt();
+ }
+ }
+ }
+
+ return true;
+ }
+ else if (NO_LOD == lod)
+ {
+ LLSculptIDSize::instance().resetSizeSum(volume_params.getSculptID());
+ }
+
+ return false;
+}
+
+void LLVOVolume::updateSculptTexture()
+{
+ LLPointer<LLViewerFetchedTexture> old_sculpt = mSculptTexture;
+
+ if (isSculpted() && !isMesh())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ LLUUID id = sculpt_params->getSculptTexture();
+ if (id.notNull())
+ {
+ mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ }
+
+ mSkinInfoUnavaliable = false;
+ mSkinInfo = NULL;
+ }
+ else
+ {
+ mSculptTexture = NULL;
+ }
+
+ if (mSculptTexture != old_sculpt)
+ {
+ if (old_sculpt.notNull())
+ {
+ old_sculpt->removeVolume(LLRender::SCULPT_TEX, this);
+ }
+ if (mSculptTexture.notNull())
+ {
+ mSculptTexture->addVolume(LLRender::SCULPT_TEX, this);
+ }
+ }
+
+}
+
+void LLVOVolume::updateVisualComplexity()
+{
+ LLVOAvatar* avatar = getAvatarAncestor();
+ if (avatar)
+ {
+ avatar->updateVisualComplexity();
+ }
+ LLVOAvatar* rigged_avatar = getAvatar();
+ if(rigged_avatar && (rigged_avatar != avatar))
+ {
+ rigged_avatar->updateVisualComplexity();
+ }
+}
+
+void LLVOVolume::notifyMeshLoaded()
+{
+ mSculptChanged = true;
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY);
+
+ if (!mSkinInfo && !mSkinInfoUnavaliable)
+ {
+ // Header was loaded, update skin info state from header
+ LLUUID mesh_id = getVolume()->getParams().getSculptID();
+ if (!gMeshRepo.hasSkinInfo(mesh_id))
+ {
+ mSkinInfoUnavaliable = true;
+ }
+ }
+
+ LLVOAvatar *av = getAvatar();
+ if (av && !isAnimatedObject())
+ {
+ av->addAttachmentOverridesForObject(this);
+ av->notifyAttachmentMeshLoaded();
+ }
+ LLControlAvatar *cav = getControlAvatar();
+ if (cav && isAnimatedObject())
+ {
+ cav->addAttachmentOverridesForObject(this);
+ cav->notifyAttachmentMeshLoaded();
+ }
+ updateVisualComplexity();
+}
+
+void LLVOVolume::notifySkinInfoLoaded(const LLMeshSkinInfo* skin)
+{
+ mSkinInfoUnavaliable = false;
+ mSkinInfo = skin;
+
+ notifyMeshLoaded();
+}
+
+void LLVOVolume::notifySkinInfoUnavailable()
+{
+ mSkinInfoUnavaliable = true;
+ mSkinInfo = nullptr;
+}
+
+// sculpt replaces generate() for sculpted surfaces
+void LLVOVolume::sculpt()
+{
+ if (mSculptTexture.notNull())
+ {
+ U16 sculpt_height = 0;
+ U16 sculpt_width = 0;
+ S8 sculpt_components = 0;
+ const U8* sculpt_data = NULL;
+
+ S32 discard_level = mSculptTexture->getCachedRawImageLevel() ;
+ LLImageRaw* raw_image = mSculptTexture->getCachedRawImage() ;
+
+ S32 max_discard = mSculptTexture->getMaxDiscardLevel();
+ if (discard_level > max_discard)
+ {
+ discard_level = max_discard; // clamp to the best we can do
+ }
+ if(discard_level > MAX_DISCARD_LEVEL)
+ {
+ return; //we think data is not ready yet.
+ }
+
+ S32 current_discard = getVolume()->getSculptLevel() ;
+ if(current_discard < -2)
+ {
+ static S32 low_sculpty_discard_warning_count = 1;
+ S32 exponent = llmax(1, llfloor( log10((F64) low_sculpty_discard_warning_count) ));
+ S32 interval = pow(10.0, exponent);
+ if ( low_sculpty_discard_warning_count < 10 ||
+ (low_sculpty_discard_warning_count % interval) == 0)
+ { // Log first 10 time, then decreasing intervals afterwards otherwise this can flood the logs
+ LL_WARNS() << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID()
+ << " at " << current_discard
+ << " is less than -2."
+ << " Hit this " << low_sculpty_discard_warning_count << " times"
+ << LL_ENDL;
+ }
+ low_sculpty_discard_warning_count++;
+
+ // corrupted volume... don't update the sculpty
+ return;
+ }
+ else if (current_discard > MAX_DISCARD_LEVEL)
+ {
+ static S32 high_sculpty_discard_warning_count = 1;
+ S32 exponent = llmax(1, llfloor( log10((F64) high_sculpty_discard_warning_count) ));
+ S32 interval = pow(10.0, exponent);
+ if ( high_sculpty_discard_warning_count < 10 ||
+ (high_sculpty_discard_warning_count % interval) == 0)
+ { // Log first 10 time, then decreasing intervals afterwards otherwise this can flood the logs
+ LL_WARNS() << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID()
+ << " at " << current_discard
+ << " is more than than allowed max of " << MAX_DISCARD_LEVEL
+ << ". Hit this " << high_sculpty_discard_warning_count << " times"
+ << LL_ENDL;
+ }
+ high_sculpty_discard_warning_count++;
+
+ // corrupted volume... don't update the sculpty
+ return;
+ }
+
+ if (current_discard == discard_level) // no work to do here
+ return;
+
+ if(!raw_image)
+ {
+ llassert(discard_level < 0) ;
+
+ sculpt_width = 0;
+ sculpt_height = 0;
+ sculpt_data = NULL ;
+
+ if(LLViewerTextureManager::sTesterp)
+ {
+ LLViewerTextureManager::sTesterp->updateGrayTextureBinding();
+ }
+ }
+ else
+ {
+ LLImageDataSharedLock lock(raw_image);
+
+ sculpt_height = raw_image->getHeight();
+ sculpt_width = raw_image->getWidth();
+ sculpt_components = raw_image->getComponents();
+
+ sculpt_data = raw_image->getData();
+
+ if(LLViewerTextureManager::sTesterp)
+ {
+ mSculptTexture->updateBindStatsForTester() ;
+ }
+ }
+ getVolume()->sculpt(sculpt_width, sculpt_height, sculpt_components, sculpt_data, discard_level, mSculptTexture->isMissingAsset());
+
+ //notify rebuild any other VOVolumes that reference this sculpty volume
+ for (S32 i = 0; i < mSculptTexture->getNumVolumes(LLRender::SCULPT_TEX); ++i)
+ {
+ LLVOVolume* volume = (*(mSculptTexture->getVolumeList(LLRender::SCULPT_TEX)))[i];
+ if (volume != this && volume->getVolume() == getVolume())
+ {
+ gPipeline.markRebuild(volume->mDrawable, LLDrawable::REBUILD_GEOMETRY);
+ }
+ }
+ }
+}
+
+S32 LLVOVolume::computeLODDetail(F32 distance, F32 radius, F32 lod_factor)
+{
+ S32 cur_detail;
+ if (LLPipeline::sDynamicLOD)
+ {
+ // We've got LOD in the profile, and in the twist. Use radius.
+ F32 tan_angle = (lod_factor*radius)/distance;
+ cur_detail = LLVolumeLODGroup::getDetailFromTan(ll_round(tan_angle, 0.01f));
+ }
+ else
+ {
+ cur_detail = llclamp((S32) (sqrtf(radius)*lod_factor*4.f), 0, 3);
+ }
+ return cur_detail;
+}
+
+std::string get_debug_object_lod_text(LLVOVolume *rootp)
+{
+ std::string cam_dist_string = "";
+ cam_dist_string += LLStringOps::getReadableNumber(rootp->mLODDistance) + " ";
+ std::string lod_string = llformat("%d",rootp->getLOD());
+ F32 lod_radius = rootp->mLODRadius;
+ S32 cam_dist_count = 0;
+ LLViewerObject::const_child_list_t& child_list = rootp->getChildren();
+ for (LLViewerObject::const_child_list_t::const_iterator iter = child_list.begin();
+ iter != child_list.end(); ++iter)
+ {
+ LLViewerObject *childp = *iter;
+ LLVOVolume *volp = dynamic_cast<LLVOVolume*>(childp);
+ if (volp)
+ {
+ lod_string += llformat("%d",volp->getLOD());
+ if (volp->isRiggedMesh())
+ {
+ // Rigged/animatable mesh. This is computed from the
+ // avatar dynamic box, so value from any vol will be
+ // the same.
+ lod_radius = volp->mLODRadius;
+ }
+ if (volp->mDrawable)
+ {
+ if (cam_dist_count < 4)
+ {
+ cam_dist_string += LLStringOps::getReadableNumber(volp->mLODDistance) + " ";
+ cam_dist_count++;
+ }
+ }
+ }
+ }
+ std::string result = llformat("lod_radius %s dists %s lods %s",
+ LLStringOps::getReadableNumber(lod_radius).c_str(),
+ cam_dist_string.c_str(),
+ lod_string.c_str());
+ return result;
+}
+
+bool LLVOVolume::calcLOD()
+{
+ if (mDrawable.isNull())
+ {
+ return false;
+ }
+
+ S32 cur_detail = 0;
+
+ F32 radius;
+ F32 distance;
+ F32 lod_factor = LLVOVolume::sLODFactor;
+
+ if (mDrawable->isState(LLDrawable::RIGGED))
+ {
+ LLVOAvatar* avatar = getAvatar();
+
+ // Not sure how this can really happen, but alas it does. Better exit here than crashing.
+ if( !avatar || !avatar->mDrawable )
+ {
+ return false;
+ }
+
+ distance = avatar->mDrawable->mDistanceWRTCamera;
+
+
+ if (avatar->isControlAvatar())
+ {
+ // MAINT-7926 Handle volumes in an animated object as a special case
+ const LLVector3* box = avatar->getLastAnimExtents();
+ LLVector3 diag = box[1] - box[0];
+ radius = diag.magVec() * 0.5f;
+ LL_DEBUGS("DynamicBox") << avatar->getFullname() << " diag " << diag << " radius " << radius << LL_ENDL;
+ }
+ else
+ {
+ // Volume in a rigged mesh attached to a regular avatar.
+ // Note this isn't really a radius, so distance calcs are off by factor of 2
+ //radius = avatar->getBinRadius();
+ // SL-937: add dynamic box handling for rigged mesh on regular avatars.
+ const LLVector3* box = avatar->getLastAnimExtents();
+ LLVector3 diag = box[1] - box[0];
+ radius = diag.magVec(); // preserve old BinRadius behavior - 2x off
+ LL_DEBUGS("DynamicBox") << avatar->getFullname() << " diag " << diag << " radius " << radius << LL_ENDL;
+ }
+ if (distance <= 0.f || radius <= 0.f)
+ {
+ LL_DEBUGS("DynamicBox","CalcLOD") << "avatar distance/radius uninitialized, skipping" << LL_ENDL;
+ return false;
+ }
+ }
+ else
+ {
+ distance = mDrawable->mDistanceWRTCamera;
+ radius = getVolume() ? getVolume()->mLODScaleBias.scaledVec(getScale()).length() : getScale().length();
+ if (distance <= 0.f || radius <= 0.f)
+ {
+ LL_DEBUGS("DynamicBox","CalcLOD") << "non-avatar distance/radius uninitialized, skipping" << LL_ENDL;
+ return false;
+ }
+ }
+
+ //hold onto unmodified distance for debugging
+ //F32 debug_distance = distance;
+
+ mLODDistance = distance;
+ mLODRadius = radius;
+
+ static LLCachedControl<bool> debug_lods(gSavedSettings, "DebugObjectLODs", false);
+ if (debug_lods)
+ {
+ if (getAvatar() && isRootEdit())
+ {
+ std::string debug_object_text = get_debug_object_lod_text(this);
+ setDebugText(debug_object_text);
+ mResetDebugText = true;
+ }
+ }
+ else
+ {
+ if (mResetDebugText)
+ {
+ restoreHudText();
+ mResetDebugText = false;
+ }
+ }
+
+ distance *= sDistanceFactor;
+
+ F32 rampDist = LLVOVolume::sLODFactor * 2;
+
+ if (distance < rampDist)
+ {
+ // Boost LOD when you're REALLY close
+ distance *= 1.0f/rampDist;
+ distance *= distance;
+ distance *= rampDist;
+ }
+
+
+ distance *= F_PI/3.f;
+
+ static LLCachedControl<bool> ignore_fov_zoom(gSavedSettings,"IgnoreFOVZoomForLODs");
+ if(!ignore_fov_zoom)
+ {
+ lod_factor *= DEFAULT_FIELD_OF_VIEW / LLViewerCamera::getInstance()->getDefaultFOV();
+ }
+
+ mLODAdjustedDistance = distance;
+
+ if (isHUDAttachment())
+ {
+ // HUDs always show at highest detail
+ cur_detail = 3;
+ }
+ else
+ {
+ cur_detail = computeLODDetail(ll_round(distance, 0.01f), ll_round(radius, 0.01f), lod_factor);
+ }
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TRIANGLE_COUNT) && mDrawable->getFace(0))
+ {
+ if (isRootEdit())
+ {
+ S32 total_tris = recursiveGetTriangleCount();
+ S32 est_max_tris = recursiveGetEstTrianglesMax();
+ setDebugText(llformat("TRIS SHOWN %d EST %d", total_tris, est_max_tris));
+ }
+ }
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LOD_INFO) &&
+ mDrawable->getFace(0))
+ {
+ // This is a debug display for LODs. Please don't put the texture index here.
+ setDebugText(llformat("%d", cur_detail));
+ }
+
+ if (cur_detail != mLOD)
+ {
+ LL_DEBUGS("DynamicBox","CalcLOD") << "new LOD " << cur_detail << " change from " << mLOD
+ << " distance " << distance << " radius " << radius << " rampDist " << rampDist
+ << " drawable rigged? " << (mDrawable ? (S32) mDrawable->isState(LLDrawable::RIGGED) : (S32) -1)
+ << " mRiggedVolume " << (void*)getRiggedVolume()
+ << " distanceWRTCamera " << (mDrawable ? mDrawable->mDistanceWRTCamera : -1.f)
+ << LL_ENDL;
+
+ mAppAngle = ll_round((F32) atan2( mDrawable->getRadius(), mDrawable->mDistanceWRTCamera) * RAD_TO_DEG, 0.01f);
+ mLOD = cur_detail;
+
+ return true;
+ }
+
+ return false;
+}
+
+bool LLVOVolume::updateLOD()
+{
+ if (mDrawable.isNull())
+ {
+ return false;
+ }
+
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
+ bool lod_changed = false;
+
+ if (!LLSculptIDSize::instance().isUnloaded(getVolume()->getParams().getSculptID()))
+ {
+ lod_changed = calcLOD();
+ }
+ else
+ {
+ return false;
+ }
+
+ if (lod_changed)
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
+ mLODChanged = true;
+ }
+ else
+ {
+ F32 new_radius = getBinRadius();
+ F32 old_radius = mDrawable->getBinRadius();
+ if (new_radius < old_radius * 0.9f || new_radius > old_radius*1.1f)
+ {
+ gPipeline.markPartitionMove(mDrawable);
+ }
+ }
+
+ lod_changed = lod_changed || LLViewerObject::updateLOD();
+
+ return lod_changed;
+}
+
+bool LLVOVolume::setDrawableParent(LLDrawable* parentp)
+{
+ if (!LLViewerObject::setDrawableParent(parentp))
+ {
+ // no change in drawable parent
+ return false;
+ }
+
+ if (!mDrawable->isRoot())
+ {
+ // rebuild vertices in parent relative space
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
+
+ if (mDrawable->isActive() && !parentp->isActive())
+ {
+ parentp->makeActive();
+ }
+ else if (mDrawable->isStatic() && parentp->isActive())
+ {
+ mDrawable->makeActive();
+ }
+ }
+
+ return true;
+}
+
+void LLVOVolume::updateFaceFlags()
+{
+ // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces()
+ for (S32 i = 0; i < getVolume()->getNumFaces() && i < mDrawable->getNumFaces(); i++)
+ {
+ LLFace *face = mDrawable->getFace(i);
+ if (face)
+ {
+ bool fullbright = getTE(i)->getFullbright();
+ face->clearState(LLFace::FULLBRIGHT | LLFace::HUD_RENDER | LLFace::LIGHT);
+
+ if (fullbright || (mMaterial == LL_MCODE_LIGHT))
+ {
+ face->setState(LLFace::FULLBRIGHT);
+ }
+ if (mDrawable->isLight())
+ {
+ face->setState(LLFace::LIGHT);
+ }
+ if (isHUDAttachment())
+ {
+ face->setState(LLFace::HUD_RENDER);
+ }
+ }
+ }
+}
+
+bool LLVOVolume::setParent(LLViewerObject* parent)
+{
+ bool ret = false ;
+ LLViewerObject *old_parent = (LLViewerObject*) getParent();
+ if (parent != old_parent)
+ {
+ ret = LLViewerObject::setParent(parent);
+ if (ret && mDrawable)
+ {
+ gPipeline.markMoved(mDrawable);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
+ }
+ onReparent(old_parent, parent);
+ }
+
+ return ret ;
+}
+
+// NOTE: regenFaces() MUST be followed by genTriangles()!
+void LLVOVolume::regenFaces()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ // remove existing faces
+ bool count_changed = mNumFaces != getNumTEs();
+
+ if (count_changed)
+ {
+ deleteFaces();
+ // add new faces
+ mNumFaces = getNumTEs();
+ }
+
+ for (S32 i = 0; i < mNumFaces; i++)
+ {
+ LLFace* facep = count_changed ? addFace(i) : mDrawable->getFace(i);
+ if (!facep) continue;
+
+ facep->setTEOffset(i);
+ facep->setTexture(getTEImage(i));
+ if (facep->getTextureEntry()->getMaterialParams().notNull())
+ {
+ facep->setNormalMap(getTENormalMap(i));
+ facep->setSpecularMap(getTESpecularMap(i));
+ }
+ facep->setViewerObject(this);
+
+ // If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face.
+ // Re-establish the link.
+ if((int)mMediaImplList.size() > i)
+ {
+ if(mMediaImplList[i])
+ {
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[i]->getMediaTextureID()) ;
+ if(media_tex)
+ {
+ media_tex->addMediaToFace(facep) ;
+ }
+ }
+ }
+ }
+
+ if (!count_changed)
+ {
+ updateFaceFlags();
+ }
+}
+
+bool LLVOVolume::genBBoxes(bool force_global, bool should_update_octree_bounds)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ bool res = true;
+
+ LLVector4a min, max;
+
+ min.clear();
+ max.clear();
+
+ bool rebuild = mDrawable->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED);
+
+ if (getRiggedVolume())
+ {
+ // MAINT-8264 - better to use the existing call in calling
+ // func LLVOVolume::updateGeometry() if we can detect when
+ // updates needed, set REBUILD_RIGGED accordingly.
+
+ // Without the flag, this will remove unused rigged volumes, which we are not currently very aggressive about.
+ updateRiggedVolume(false);
+ }
+
+ LLVolume* volume = mRiggedVolume;
+ if (!volume)
+ {
+ volume = getVolume();
+ }
+
+ bool any_valid_boxes = false;
+
+ if (getRiggedVolume())
+ {
+ LL_DEBUGS("RiggedBox") << "rebuilding box, volume face count " << getVolume()->getNumVolumeFaces() << " drawable face count " << mDrawable->getNumFaces() << LL_ENDL;
+ }
+
+ // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces()
+ for (S32 i = 0;
+ i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs();
+ i++)
+ {
+ LLFace* face = mDrawable->getFace(i);
+ if (!face)
+ {
+ continue;
+ }
+
+ bool face_res = face->genVolumeBBoxes(*volume, i,
+ mRelativeXform,
+ (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
+ res &= face_res; // note that this result is never used
+
+ // MAINT-8264 - ignore bboxes of ill-formed faces.
+ if (!face_res)
+ {
+ continue;
+ }
+ if (rebuild)
+ {
+ if (getRiggedVolume())
+ {
+ LL_DEBUGS("RiggedBox") << "rebuilding box, face " << i << " extents " << face->mExtents[0] << ", " << face->mExtents[1] << LL_ENDL;
+ }
+ if (!any_valid_boxes)
+ {
+ min = face->mExtents[0];
+ max = face->mExtents[1];
+ any_valid_boxes = true;
+ }
+ else
+ {
+ min.setMin(min, face->mExtents[0]);
+ max.setMax(max, face->mExtents[1]);
+ }
+ }
+ }
+
+ if (any_valid_boxes)
+ {
+ if (rebuild && should_update_octree_bounds)
+ {
+ //get the Avatar associated with this object if it's rigged
+ LLVOAvatar* avatar = nullptr;
+ if (isRiggedMesh())
+ {
+ if (!isAnimatedObject())
+ {
+ if (isAttachment())
+ {
+ avatar = getAvatar();
+ }
+ }
+ else
+ {
+ LLControlAvatar* controlAvatar = getControlAvatar();
+ if (controlAvatar && controlAvatar->mPlaying)
+ {
+ avatar = controlAvatar;
+ }
+ }
+ }
+
+ mDrawable->setSpatialExtents(min, max);
+
+ if (avatar)
+ {
+ // put all rigged drawables in the same octree node for better batching
+ mDrawable->setPositionGroup(LLVector4a(0, 0, 0));
+ }
+ else
+ {
+ min.add(max);
+ min.mul(0.5f);
+ mDrawable->setPositionGroup(min);
+ }
+ }
+
+ updateRadius();
+ mDrawable->movePartition();
+ }
+ else
+ {
+ LL_DEBUGS("RiggedBox") << "genBBoxes failed to find any valid face boxes" << LL_ENDL;
+ }
+
+ return res;
+}
+
+void LLVOVolume::preRebuild()
+{
+ if (mVolumeImpl != NULL)
+ {
+ mVolumeImpl->preRebuild();
+ }
+}
+
+void LLVOVolume::updateRelativeXform(bool force_identity)
+{
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->updateRelativeXform(force_identity);
+ return;
+ }
+
+ LLDrawable* drawable = mDrawable;
+
+ if (drawable->isState(LLDrawable::RIGGED) && mRiggedVolume.notNull())
+ { //rigged volume (which is in agent space) is used for generating bounding boxes etc
+ //inverse of render matrix should go to partition space
+ mRelativeXform = getRenderMatrix();
+
+ F32* dst = (F32*) mRelativeXformInvTrans.mMatrix;
+ F32* src = (F32*) mRelativeXform.mMatrix;
+ dst[0] = src[0]; dst[1] = src[1]; dst[2] = src[2];
+ dst[3] = src[4]; dst[4] = src[5]; dst[5] = src[6];
+ dst[6] = src[8]; dst[7] = src[9]; dst[8] = src[10];
+
+ mRelativeXform.invert();
+ mRelativeXformInvTrans.transpose();
+ }
+ else if (drawable->isActive() || force_identity)
+ {
+ // setup relative transforms
+ LLQuaternion delta_rot;
+ LLVector3 delta_pos, delta_scale;
+
+ //matrix from local space to parent relative/global space
+ bool use_identity = force_identity || drawable->isSpatialRoot();
+ delta_rot = use_identity ? LLQuaternion() : mDrawable->getRotation();
+ delta_pos = use_identity ? LLVector3(0,0,0) : mDrawable->getPosition();
+ delta_scale = mDrawable->getScale();
+
+ // Vertex transform (4x4)
+ LLVector3 x_axis = LLVector3(delta_scale.mV[VX], 0.f, 0.f) * delta_rot;
+ LLVector3 y_axis = LLVector3(0.f, delta_scale.mV[VY], 0.f) * delta_rot;
+ LLVector3 z_axis = LLVector3(0.f, 0.f, delta_scale.mV[VZ]) * delta_rot;
+
+ mRelativeXform.initRows(LLVector4(x_axis, 0.f),
+ LLVector4(y_axis, 0.f),
+ LLVector4(z_axis, 0.f),
+ LLVector4(delta_pos, 1.f));
+
+
+ // compute inverse transpose for normals
+ // mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis);
+ // mRelativeXformInvTrans.invert();
+ // mRelativeXformInvTrans.setRows(x_axis, y_axis, z_axis);
+ // grumble - invert is NOT a matrix invert, so we do it by hand:
+
+ LLMatrix3 rot_inverse = LLMatrix3(~delta_rot);
+
+ LLMatrix3 scale_inverse;
+ scale_inverse.setRows(LLVector3(1.0, 0.0, 0.0) / delta_scale.mV[VX],
+ LLVector3(0.0, 1.0, 0.0) / delta_scale.mV[VY],
+ LLVector3(0.0, 0.0, 1.0) / delta_scale.mV[VZ]);
+
+
+ mRelativeXformInvTrans = rot_inverse * scale_inverse;
+
+ mRelativeXformInvTrans.transpose();
+ }
+ else
+ {
+ LLVector3 pos = getPosition();
+ LLVector3 scale = getScale();
+ LLQuaternion rot = getRotation();
+
+ if (mParent)
+ {
+ pos *= mParent->getRotation();
+ pos += mParent->getPosition();
+ rot *= mParent->getRotation();
+ }
+
+ //LLViewerRegion* region = getRegion();
+ //pos += region->getOriginAgent();
+
+ LLVector3 x_axis = LLVector3(scale.mV[VX], 0.f, 0.f) * rot;
+ LLVector3 y_axis = LLVector3(0.f, scale.mV[VY], 0.f) * rot;
+ LLVector3 z_axis = LLVector3(0.f, 0.f, scale.mV[VZ]) * rot;
+
+ mRelativeXform.initRows(LLVector4(x_axis, 0.f),
+ LLVector4(y_axis, 0.f),
+ LLVector4(z_axis, 0.f),
+ LLVector4(pos, 1.f));
+
+ // compute inverse transpose for normals
+ LLMatrix3 rot_inverse = LLMatrix3(~rot);
+
+ LLMatrix3 scale_inverse;
+ scale_inverse.setRows(LLVector3(1.0, 0.0, 0.0) / scale.mV[VX],
+ LLVector3(0.0, 1.0, 0.0) / scale.mV[VY],
+ LLVector3(0.0, 0.0, 1.0) / scale.mV[VZ]);
+
+
+ mRelativeXformInvTrans = rot_inverse * scale_inverse;
+
+ mRelativeXformInvTrans.transpose();
+ }
+}
+
+bool LLVOVolume::lodOrSculptChanged(LLDrawable *drawable, bool &compiled, bool &should_update_octree_bounds)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ bool regen_faces = false;
+
+ LLVolume *old_volumep, *new_volumep;
+ F32 old_lod, new_lod;
+ S32 old_num_faces, new_num_faces;
+
+ old_volumep = getVolume();
+ old_lod = old_volumep->getDetail();
+ old_num_faces = old_volumep->getNumFaces();
+ old_volumep = NULL;
+
+ {
+ const LLVolumeParams &volume_params = getVolume()->getParams();
+ setVolume(volume_params, 0);
+ }
+
+ new_volumep = getVolume();
+ new_lod = new_volumep->getDetail();
+ new_num_faces = new_volumep->getNumFaces();
+ new_volumep = NULL;
+
+ if ((new_lod != old_lod) || mSculptChanged)
+ {
+ if (mDrawable->isState(LLDrawable::RIGGED))
+ {
+ updateVisualComplexity();
+ }
+
+ compiled = true;
+ // new_lod > old_lod breaks a feedback loop between LOD updates and
+ // bounding box updates.
+ should_update_octree_bounds = should_update_octree_bounds || mSculptChanged || new_lod > old_lod;
+ sNumLODChanges += new_num_faces;
+
+ if ((S32)getNumTEs() != getVolume()->getNumFaces())
+ {
+ setNumTEs(getVolume()->getNumFaces()); //mesh loading may change number of faces.
+ }
+
+ drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles()
+
+ {
+ regen_faces = new_num_faces != old_num_faces || mNumFaces != (S32)getNumTEs();
+ if (regen_faces)
+ {
+ regenFaces();
+ }
+
+ if (mSculptChanged)
+ { //changes in sculpt maps can thrash an object bounding box without
+ //triggering a spatial group bounding box update -- force spatial group
+ //to update bounding boxes
+ LLSpatialGroup* group = mDrawable->getSpatialGroup();
+ if (group)
+ {
+ group->unbound();
+ }
+ }
+ }
+ }
+
+ return regen_faces;
+}
+
+bool LLVOVolume::updateGeometry(LLDrawable *drawable)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
+ if (mDrawable->isState(LLDrawable::REBUILD_RIGGED))
+ {
+ updateRiggedVolume(false);
+ genBBoxes(false);
+ mDrawable->clearState(LLDrawable::REBUILD_RIGGED);
+ }
+
+ if (mVolumeImpl != NULL)
+ {
+ bool res;
+ {
+ res = mVolumeImpl->doUpdateGeometry(drawable);
+ }
+ updateFaceFlags();
+ return res;
+ }
+
+ LLSpatialGroup* group = drawable->getSpatialGroup();
+ if (group)
+ {
+ group->dirtyMesh();
+ }
+
+ updateRelativeXform();
+
+ if (mDrawable.isNull()) // Not sure why this is happening, but it is...
+ {
+ return true; // No update to complete
+ }
+
+ bool compiled = false;
+ // This should be true in most cases, unless we're sure no octree update is
+ // needed.
+ bool should_update_octree_bounds = bool(getRiggedVolume()) || mDrawable->isState(LLDrawable::REBUILD_POSITION) || !mDrawable->getSpatialExtents()->isFinite3();
+
+ if (mVolumeChanged || mFaceMappingChanged)
+ {
+ dirtySpatialGroup();
+
+ bool was_regen_faces = false;
+ should_update_octree_bounds = true;
+
+ if (mVolumeChanged)
+ {
+ was_regen_faces = lodOrSculptChanged(drawable, compiled, should_update_octree_bounds);
+ drawable->setState(LLDrawable::REBUILD_VOLUME);
+ }
+ else if (mSculptChanged || mLODChanged || mColorChanged)
+ {
+ compiled = true;
+ was_regen_faces = lodOrSculptChanged(drawable, compiled, should_update_octree_bounds);
+ }
+
+ if (!was_regen_faces) {
+ regenFaces();
+ }
+ }
+ else if (mLODChanged || mSculptChanged || mColorChanged)
+ {
+ dirtySpatialGroup();
+ compiled = true;
+ lodOrSculptChanged(drawable, compiled, should_update_octree_bounds);
+
+ if(drawable->isState(LLDrawable::REBUILD_RIGGED | LLDrawable::RIGGED))
+ {
+ updateRiggedVolume(false);
+ }
+ }
+ // it has its own drawable (it's moved) or it has changed UVs or it has changed xforms from global<->local
+ else
+ {
+ compiled = true;
+ // All it did was move or we changed the texture coordinate offset
+ }
+
+ // Generate bounding boxes if needed, and update the object's size in the
+ // octree
+ genBBoxes(false, should_update_octree_bounds);
+
+ // Update face flags
+ updateFaceFlags();
+
+ if(compiled)
+ {
+ LLPipeline::sCompiles++;
+ }
+
+ mVolumeChanged = false;
+ mLODChanged = false;
+ mSculptChanged = false;
+ mFaceMappingChanged = false;
+ mColorChanged = false;
+
+ return LLViewerObject::updateGeometry(drawable);
+}
+
+void LLVOVolume::updateFaceSize(S32 idx)
+{
+ if( mDrawable->getNumFaces() <= idx )
+ {
+ return;
+ }
+
+ LLFace* facep = mDrawable->getFace(idx);
+ if (facep)
+ {
+ if (idx >= getVolume()->getNumVolumeFaces())
+ {
+ facep->setSize(0,0, true);
+ }
+ else
+ {
+ const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx);
+ facep->setSize(vol_face.mNumVertices, vol_face.mNumIndices,
+ true); // <--- volume faces should be padded for 16-byte alignment
+
+ }
+ }
+}
+
+bool LLVOVolume::isRootEdit() const
+{
+ if (mParent && !((LLViewerObject*)mParent)->isAvatar())
+ {
+ return false;
+ }
+ return true;
+}
+
+//virtual
+void LLVOVolume::setNumTEs(const U8 num_tes)
+{
+ const U8 old_num_tes = getNumTEs() ;
+
+ if(old_num_tes && old_num_tes < num_tes) //new faces added
+ {
+ LLViewerObject::setNumTEs(num_tes) ;
+
+ if(mMediaImplList.size() >= old_num_tes && mMediaImplList[old_num_tes -1].notNull())//duplicate the last media textures if exists.
+ {
+ mMediaImplList.resize(num_tes) ;
+ const LLTextureEntry* te = getTE(old_num_tes - 1) ;
+ for(U8 i = old_num_tes; i < num_tes ; i++)
+ {
+ setTE(i, *te) ;
+ mMediaImplList[i] = mMediaImplList[old_num_tes -1] ;
+ }
+ mMediaImplList[old_num_tes -1]->setUpdated(true) ;
+ }
+ }
+ else if(old_num_tes > num_tes && mMediaImplList.size() > num_tes) //old faces removed
+ {
+ U8 end = (U8)(mMediaImplList.size()) ;
+ for(U8 i = num_tes; i < end ; i++)
+ {
+ removeMediaImpl(i) ;
+ }
+ mMediaImplList.resize(num_tes) ;
+
+ LLViewerObject::setNumTEs(num_tes) ;
+ }
+ else
+ {
+ LLViewerObject::setNumTEs(num_tes) ;
+ }
+
+ return ;
+}
+
+
+//virtual
+void LLVOVolume::changeTEImage(S32 index, LLViewerTexture* imagep)
+{
+ bool changed = (mTEImages[index] != imagep);
+ LLViewerObject::changeTEImage(index, imagep);
+ if (changed)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ }
+}
+
+void LLVOVolume::setTEImage(const U8 te, LLViewerTexture *imagep)
+{
+ bool changed = (mTEImages[te] != imagep);
+ LLViewerObject::setTEImage(te, imagep);
+ if (changed)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ }
+}
+
+S32 LLVOVolume::setTETexture(const U8 te, const LLUUID &uuid)
+{
+ S32 res = LLViewerObject::setTETexture(te, uuid);
+ if (res)
+ {
+ if (mDrawable)
+ {
+ // dynamic texture changes break batches, isolate in octree
+ shrinkWrap();
+ gPipeline.markTextured(mDrawable);
+ }
+ mFaceMappingChanged = true;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEColor(const U8 te, const LLColor3& color)
+{
+ return setTEColor(te, LLColor4(color));
+}
+
+S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
+{
+ S32 retval = 0;
+ const LLTextureEntry *tep = getTE(te);
+ if (!tep)
+ {
+ LL_WARNS("MaterialTEs") << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL;
+ }
+ else if (color != tep->getColor())
+ {
+ F32 old_alpha = tep->getColor().mV[3];
+ if (color.mV[3] != old_alpha)
+ {
+ gPipeline.markTextured(mDrawable);
+ //treat this alpha change as an LoD update since render batches may need to get rebuilt
+ mLODChanged = true;
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
+ }
+ retval = LLPrimitive::setTEColor(te, color);
+ if (mDrawable.notNull() && retval)
+ {
+ // These should only happen on updates which are not the initial update.
+ mColorChanged = true;
+ mDrawable->setState(LLDrawable::REBUILD_COLOR);
+ shrinkWrap();
+ dirtyMesh();
+ }
+ }
+
+ return retval;
+}
+
+S32 LLVOVolume::setTEBumpmap(const U8 te, const U8 bumpmap)
+{
+ S32 res = LLViewerObject::setTEBumpmap(te, bumpmap);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTETexGen(const U8 te, const U8 texgen)
+{
+ S32 res = LLViewerObject::setTETexGen(te, texgen);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEMediaTexGen(const U8 te, const U8 media)
+{
+ S32 res = LLViewerObject::setTEMediaTexGen(te, media);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEShiny(const U8 te, const U8 shiny)
+{
+ S32 res = LLViewerObject::setTEShiny(te, shiny);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEFullbright(const U8 te, const U8 fullbright)
+{
+ S32 res = LLViewerObject::setTEFullbright(te, fullbright);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEBumpShinyFullbright(const U8 te, const U8 bump)
+{
+ S32 res = LLViewerObject::setTEBumpShinyFullbright(te, bump);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEMediaFlags(const U8 te, const U8 media_flags)
+{
+ S32 res = LLViewerObject::setTEMediaFlags(te, media_flags);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow)
+{
+ S32 res = LLViewerObject::setTEGlow(te, glow);
+ if (res)
+ {
+ if (mDrawable)
+ {
+ gPipeline.markTextured(mDrawable);
+ shrinkWrap();
+ }
+ mFaceMappingChanged = true;
+ }
+ return res;
+}
+
+void LLVOVolume::setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID &pMaterialID, const LLMaterialPtr pMaterialParams, U32 te)
+{
+ LLVOVolume* pVol = (LLVOVolume*)gObjectList.findObject(objectID);
+ if (pVol)
+ {
+ LL_DEBUGS("MaterialTEs") << "materialid " << pMaterialID.asString() << " to TE " << te << LL_ENDL;
+ if (te >= pVol->getNumTEs())
+ return;
+
+ LLTextureEntry* texture_entry = pVol->getTE(te);
+ if (texture_entry && (texture_entry->getMaterialID() == pMaterialID))
+ {
+ pVol->setTEMaterialParams(te, pMaterialParams);
+ }
+ }
+}
+
+S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
+{
+ S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID);
+ LL_DEBUGS("MaterialTEs") << "te "<< (S32)te << " materialid " << pMaterialID.asString() << " res " << res
+ << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )
+ << LL_ENDL;
+
+ LL_DEBUGS("MaterialTEs") << " " << pMaterialID.asString() << LL_ENDL;
+ if (res)
+ {
+ LLMaterialMgr::instance().getTE(getRegion()->getRegionID(), pMaterialID, te, boost::bind(&LLVOVolume::setTEMaterialParamsCallbackTE, getID(), _1, _2, _3));
+
+ setChanged(ALL_CHANGED);
+ if (!mDrawable.isNull())
+ {
+ gPipeline.markTextured(mDrawable);
+ gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL);
+ }
+ mFaceMappingChanged = true;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
+{
+ S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams);
+
+ LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res
+ << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )
+ << LL_ENDL;
+ setChanged(ALL_CHANGED);
+ if (!mDrawable.isNull())
+ {
+ gPipeline.markTextured(mDrawable);
+ gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL);
+ }
+ mFaceMappingChanged = true;
+ return TEM_CHANGE_TEXTURE;
+}
+
+S32 LLVOVolume::setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat)
+{
+ S32 retval = LLViewerObject::setTEGLTFMaterialOverride(te, mat);
+
+ if (retval == TEM_CHANGE_TEXTURE)
+ {
+ if (!mDrawable.isNull())
+ {
+ gPipeline.markTextured(mDrawable);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
+ }
+ mFaceMappingChanged = true;
+ }
+
+ return retval;
+}
+
+
+S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t)
+{
+ S32 res = LLViewerObject::setTEScale(te, s, t);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEScaleS(const U8 te, const F32 s)
+{
+ S32 res = LLViewerObject::setTEScaleS(te, s);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ }
+ return res;
+}
+
+S32 LLVOVolume::setTEScaleT(const U8 te, const F32 t)
+{
+ S32 res = LLViewerObject::setTEScaleT(te, t);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ }
+ return res;
+}
+
+bool LLVOVolume::hasMedia() const
+{
+ bool result = false;
+ const U8 numTEs = getNumTEs();
+ for (U8 i = 0; i < numTEs; i++)
+ {
+ const LLTextureEntry* te = getTE(i);
+ if(te->hasMedia())
+ {
+ result = true;
+ break;
+ }
+ }
+ return result;
+}
+
+LLVector3 LLVOVolume::getApproximateFaceNormal(U8 face_id)
+{
+ LLVolume* volume = getVolume();
+ LLVector4a result;
+ result.clear();
+
+ LLVector3 ret;
+
+ if (volume && face_id < volume->getNumVolumeFaces())
+ {
+ const LLVolumeFace& face = volume->getVolumeFace(face_id);
+ for (S32 i = 0; i < (S32)face.mNumVertices; ++i)
+ {
+ result.add(face.mNormals[i]);
+ }
+
+ LLVector3 ret(result.getF32ptr());
+ ret = volumeDirectionToAgent(ret);
+ ret.normVec();
+ }
+
+ return ret;
+}
+
+void LLVOVolume::requestMediaDataUpdate(bool isNew)
+{
+ if (sObjectMediaClient)
+ sObjectMediaClient->fetchMedia(new LLMediaDataClientObjectImpl(this, isNew));
+}
+
+bool LLVOVolume::isMediaDataBeingFetched() const
+{
+ // I know what I'm doing by const_casting this away: this is just
+ // a wrapper class that is only going to do a lookup.
+ return (sObjectMediaClient) ? sObjectMediaClient->isInQueue(new LLMediaDataClientObjectImpl(const_cast<LLVOVolume*>(this), false)) : false;
+}
+
+void LLVOVolume::cleanUpMediaImpls()
+{
+ // Iterate through our TEs and remove any Impls that are no longer used
+ const U8 numTEs = getNumTEs();
+ for (U8 i = 0; i < numTEs; i++)
+ {
+ const LLTextureEntry* te = getTE(i);
+ if( ! te->hasMedia())
+ {
+ // Delete the media IMPL!
+ removeMediaImpl(i) ;
+ }
+ }
+}
+
+void LLVOVolume::updateObjectMediaData(const LLSD &media_data_array, const std::string &media_version)
+{
+ // media_data_array is an array of media entry maps
+ // media_version is the version string in the response.
+ U32 fetched_version = LLTextureEntry::getVersionFromMediaVersionString(media_version);
+
+ // Only update it if it is newer!
+ if ( (S32)fetched_version > mLastFetchedMediaVersion)
+ {
+ mLastFetchedMediaVersion = fetched_version;
+ //LL_INFOS() << "updating:" << this->getID() << " " << ll_pretty_print_sd(media_data_array) << LL_ENDL;
+
+ LLSD::array_const_iterator iter = media_data_array.beginArray();
+ LLSD::array_const_iterator end = media_data_array.endArray();
+ U8 texture_index = 0;
+ for (; iter != end; ++iter, ++texture_index)
+ {
+ syncMediaData(texture_index, *iter, false/*merge*/, false/*ignore_agent*/);
+ }
+ }
+}
+
+void LLVOVolume::syncMediaData(S32 texture_index, const LLSD &media_data, bool merge, bool ignore_agent)
+{
+ if(mDead)
+ {
+ // If the object has been marked dead, don't process media updates.
+ return;
+ }
+
+ LLTextureEntry *te = getTE(texture_index);
+ if(!te)
+ {
+ return ;
+ }
+
+ LL_DEBUGS("MediaOnAPrim") << "BEFORE: texture_index = " << texture_index
+ << " hasMedia = " << te->hasMedia() << " : "
+ << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << LL_ENDL;
+
+ std::string previous_url;
+ LLMediaEntry* mep = te->getMediaData();
+ if(mep)
+ {
+ // Save the "current url" from before the update so we can tell if
+ // it changes.
+ previous_url = mep->getCurrentURL();
+ }
+
+ if (merge)
+ {
+ te->mergeIntoMediaData(media_data);
+ }
+ else {
+ // XXX Question: what if the media data is undefined LLSD, but the
+ // update we got above said that we have media flags?? Here we clobber
+ // that, assuming the data from the service is more up-to-date.
+ te->updateMediaData(media_data);
+ }
+
+ mep = te->getMediaData();
+ if(mep)
+ {
+ bool update_from_self = false;
+ if (!ignore_agent)
+ {
+ LLUUID updating_agent = LLTextureEntry::getAgentIDFromMediaVersionString(getMediaURL());
+ update_from_self = (updating_agent == gAgent.getID());
+ }
+ viewer_media_t media_impl = LLViewerMedia::getInstance()->updateMediaImpl(mep, previous_url, update_from_self);
+
+ addMediaImpl(media_impl, texture_index) ;
+ }
+ else
+ {
+ removeMediaImpl(texture_index);
+ }
+
+ LL_DEBUGS("MediaOnAPrim") << "AFTER: texture_index = " << texture_index
+ << " hasMedia = " << te->hasMedia() << " : "
+ << ((NULL == te->getMediaData()) ? "NULL MEDIA DATA" : ll_pretty_print_sd(te->getMediaData()->asLLSD())) << LL_ENDL;
+}
+
+void LLVOVolume::mediaNavigateBounceBack(U8 texture_index)
+{
+ // Find the media entry for this navigate
+ const LLMediaEntry* mep = NULL;
+ viewer_media_t impl = getMediaImpl(texture_index);
+ LLTextureEntry *te = getTE(texture_index);
+ if(te)
+ {
+ mep = te->getMediaData();
+ }
+
+ if (mep && impl)
+ {
+ std::string url = mep->getCurrentURL();
+ // Look for a ":", if not there, assume "http://"
+ if (!url.empty() && std::string::npos == url.find(':'))
+ {
+ url = "http://" + url;
+ }
+ // If the url we're trying to "bounce back" to is either empty or not
+ // allowed by the whitelist, try the home url. If *that* doesn't work,
+ // set the media as failed and unload it
+ if (url.empty() || !mep->checkCandidateUrl(url))
+ {
+ url = mep->getHomeURL();
+ // Look for a ":", if not there, assume "http://"
+ if (!url.empty() && std::string::npos == url.find(':'))
+ {
+ url = "http://" + url;
+ }
+ }
+ if (url.empty() || !mep->checkCandidateUrl(url))
+ {
+ // The url to navigate back to is not good, and we have nowhere else
+ // to go.
+ LL_WARNS("MediaOnAPrim") << "FAILED to bounce back URL \"" << url << "\" -- unloading impl" << LL_ENDL;
+ impl->setMediaFailed(true);
+ }
+ // Make sure we are not bouncing to url we came from
+ else if (impl->getCurrentMediaURL() != url)
+ {
+ // Okay, navigate now
+ LL_INFOS("MediaOnAPrim") << "bouncing back to URL: " << url << LL_ENDL;
+ impl->navigateTo(url, "", false, true);
+ }
+ }
+}
+
+bool LLVOVolume::hasMediaPermission(const LLMediaEntry* media_entry, MediaPermType perm_type)
+{
+ // NOTE: This logic ALMOST duplicates the logic in the server (in particular, in llmediaservice.cpp).
+ if (NULL == media_entry ) return false; // XXX should we assert here?
+
+ // The agent has permissions if:
+ // - world permissions are on, or
+ // - group permissions are on, and agent_id is in the group, or
+ // - agent permissions are on, and agent_id is the owner
+
+ // *NOTE: We *used* to check for modify permissions here (i.e. permissions were
+ // granted if permModify() was true). However, this doesn't make sense in the
+ // viewer: we don't want to show controls or allow interaction if the author
+ // has deemed it so. See DEV-42115.
+
+ U8 media_perms = (perm_type == MEDIA_PERM_INTERACT) ? media_entry->getPermsInteract() : media_entry->getPermsControl();
+
+ // World permissions
+ if (0 != (media_perms & LLMediaEntry::PERM_ANYONE))
+ {
+ return true;
+ }
+
+ // Group permissions
+ else if (0 != (media_perms & LLMediaEntry::PERM_GROUP))
+ {
+ LLPermissions* obj_perm = LLSelectMgr::getInstance()->findObjectPermissions(this);
+ if (obj_perm && gAgent.isInGroup(obj_perm->getGroup()))
+ {
+ return true;
+ }
+ }
+
+ // Owner permissions
+ else if (0 != (media_perms & LLMediaEntry::PERM_OWNER) && permYouOwner())
+ {
+ return true;
+ }
+
+ return false;
+
+}
+
+void LLVOVolume::mediaNavigated(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, std::string new_location)
+{
+ bool block_navigation = false;
+ // FIXME: if/when we allow the same media impl to be used by multiple faces, the logic here will need to be fixed
+ // to deal with multiple face indices.
+ int face_index = getFaceIndexWithMediaImpl(impl, -1);
+
+ // Find the media entry for this navigate
+ LLMediaEntry* mep = NULL;
+ LLTextureEntry *te = getTE(face_index);
+ if(te)
+ {
+ mep = te->getMediaData();
+ }
+
+ if(mep)
+ {
+ if(!mep->checkCandidateUrl(new_location))
+ {
+ block_navigation = true;
+ }
+ if (!block_navigation && !hasMediaPermission(mep, MEDIA_PERM_INTERACT))
+ {
+ block_navigation = true;
+ }
+ }
+ else
+ {
+ LL_WARNS("MediaOnAPrim") << "Couldn't find media entry!" << LL_ENDL;
+ }
+
+ if(block_navigation)
+ {
+ LL_INFOS("MediaOnAPrim") << "blocking navigate to URI " << new_location << LL_ENDL;
+
+ // "bounce back" to the current URL from the media entry
+ mediaNavigateBounceBack(face_index);
+ }
+ else if (sObjectMediaNavigateClient)
+ {
+
+ LL_DEBUGS("MediaOnAPrim") << "broadcasting navigate with URI " << new_location << LL_ENDL;
+
+ sObjectMediaNavigateClient->navigate(new LLMediaDataClientObjectImpl(this, false), face_index, new_location);
+ }
+}
+
+void LLVOVolume::mediaEvent(LLViewerMediaImpl *impl, LLPluginClassMedia* plugin, LLViewerMediaObserver::EMediaEvent event)
+{
+ switch(event)
+ {
+
+ case LLViewerMediaObserver::MEDIA_EVENT_LOCATION_CHANGED:
+ {
+ switch(impl->getNavState())
+ {
+ case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED:
+ {
+ // This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back.
+ mediaNavigated(impl, plugin, plugin->getLocation());
+ }
+ break;
+
+ case LLViewerMediaImpl::MEDIANAVSTATE_FIRST_LOCATION_CHANGED_SPURIOUS:
+ // This navigate didn't change the current URL.
+ LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL;
+ break;
+
+ case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_FIRST_LOCATION_CHANGED:
+ // This is the first location changed event after the start of a server-directed nav. Don't broadcast it.
+ LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL;
+ break;
+
+ default:
+ // This is a subsequent location-changed due to a redirect. Don't broadcast.
+ LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (redirect)" << LL_ENDL;
+ break;
+ }
+ }
+ break;
+
+ case LLViewerMediaObserver::MEDIA_EVENT_NAVIGATE_COMPLETE:
+ {
+ switch(impl->getNavState())
+ {
+ case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED:
+ {
+ // This is the first location changed event after the start of a non-server-directed nav. It may need to be broadcast or bounced back.
+ mediaNavigated(impl, plugin, plugin->getNavigateURI());
+ }
+ break;
+
+ case LLViewerMediaImpl::MEDIANAVSTATE_COMPLETE_BEFORE_LOCATION_CHANGED_SPURIOUS:
+ // This navigate didn't change the current URL.
+ LL_DEBUGS("MediaOnAPrim") << " NOT broadcasting navigate (spurious)" << LL_ENDL;
+ break;
+
+ case LLViewerMediaImpl::MEDIANAVSTATE_SERVER_COMPLETE_BEFORE_LOCATION_CHANGED:
+ // This is the the navigate complete event from a server-directed nav. Don't broadcast it.
+ LL_INFOS("MediaOnAPrim") << " NOT broadcasting navigate (server-directed)" << LL_ENDL;
+ break;
+
+ default:
+ // For all other states, the navigate should have been handled by LOCATION_CHANGED events already.
+ break;
+ }
+ }
+ break;
+
+ case LLViewerMediaObserver::MEDIA_EVENT_FILE_DOWNLOAD:
+ {
+ // Media might be blocked, waiting for a file,
+ // send an empty response to unblock it
+ const std::vector<std::string> empty_response;
+ plugin->sendPickFileResponse(empty_response);
+
+ LLNotificationsUtil::add("MediaFileDownloadUnsupported");
+ }
+ break;
+
+ default:
+ break;
+ }
+
+}
+
+void LLVOVolume::sendMediaDataUpdate()
+{
+ if (sObjectMediaClient)
+ sObjectMediaClient->updateMedia(new LLMediaDataClientObjectImpl(this, false));
+}
+
+void LLVOVolume::removeMediaImpl(S32 texture_index)
+{
+ if(mMediaImplList.size() <= (U32)texture_index || mMediaImplList[texture_index].isNull())
+ {
+ return ;
+ }
+
+ //make the face referencing to mMediaImplList[texture_index] to point back to the old texture.
+ if(mDrawable && texture_index < mDrawable->getNumFaces())
+ {
+ LLFace* facep = mDrawable->getFace(texture_index) ;
+ if(facep)
+ {
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ;
+ if(media_tex)
+ {
+ media_tex->removeMediaFromFace(facep) ;
+ }
+ }
+ }
+
+ //check if some other face(s) of this object reference(s)to this media impl.
+ S32 i ;
+ S32 end = (S32)mMediaImplList.size() ;
+ for(i = 0; i < end ; i++)
+ {
+ if( i != texture_index && mMediaImplList[i] == mMediaImplList[texture_index])
+ {
+ break ;
+ }
+ }
+
+ if(i == end) //this object does not need this media impl.
+ {
+ mMediaImplList[texture_index]->removeObject(this) ;
+ }
+
+ mMediaImplList[texture_index] = NULL ;
+ return ;
+}
+
+void LLVOVolume::addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index)
+{
+ if((S32)mMediaImplList.size() < texture_index + 1)
+ {
+ mMediaImplList.resize(texture_index + 1) ;
+ }
+
+ if(mMediaImplList[texture_index].notNull())
+ {
+ if(mMediaImplList[texture_index] == media_impl)
+ {
+ return ;
+ }
+
+ removeMediaImpl(texture_index) ;
+ }
+
+ mMediaImplList[texture_index] = media_impl;
+ media_impl->addObject(this) ;
+
+ //add the face to show the media if it is in playing
+ if(mDrawable)
+ {
+ LLFace* facep(NULL);
+ if( texture_index < mDrawable->getNumFaces() )
+ {
+ facep = mDrawable->getFace(texture_index) ;
+ }
+
+ if(facep)
+ {
+ LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ;
+ if(media_tex)
+ {
+ media_tex->addMediaToFace(facep) ;
+ }
+ }
+ else //the face is not available now, start media on this face later.
+ {
+ media_impl->setUpdated(true) ;
+ }
+ }
+ return ;
+}
+
+viewer_media_t LLVOVolume::getMediaImpl(U8 face_id) const
+{
+ if(mMediaImplList.size() > face_id)
+ {
+ return mMediaImplList[face_id];
+ }
+ return NULL;
+}
+
+F64 LLVOVolume::getTotalMediaInterest() const
+{
+ // If this object is currently focused, this object has "high" interest
+ if (LLViewerMediaFocus::getInstance()->getFocusedObjectID() == getID())
+ return F64_MAX;
+
+ F64 interest = (F64)-1.0; // means not interested;
+
+ // If this object is selected, this object has "high" interest, but since
+ // there can be more than one, we still add in calculated impl interest
+ // XXX Sadly, 'contains()' doesn't take a const :(
+ if (LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this)))
+ interest = F64_MAX / 2.0;
+
+ int i = 0;
+ const int end = getNumTEs();
+ for ( ; i < end; ++i)
+ {
+ const viewer_media_t &impl = getMediaImpl(i);
+ if (!impl.isNull())
+ {
+ if (interest == (F64)-1.0) interest = (F64)0.0;
+ interest += impl->getInterest();
+ }
+ }
+ return interest;
+}
+
+S32 LLVOVolume::getFaceIndexWithMediaImpl(const LLViewerMediaImpl* media_impl, S32 start_face_id)
+{
+ S32 end = (S32)mMediaImplList.size() ;
+ for(S32 face_id = start_face_id + 1; face_id < end; face_id++)
+ {
+ if(mMediaImplList[face_id] == media_impl)
+ {
+ return face_id ;
+ }
+ }
+ return -1 ;
+}
+
+//----------------------------------------------------------------------------
+
+void LLVOVolume::setLightTextureID(LLUUID id)
+{
+ LLViewerTexture* old_texturep = getLightTexture(); // same as mLightTexture, but inits if nessesary
+ if (id.notNull())
+ {
+ if (!hasLightTexture())
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, true, true);
+ }
+ else if (old_texturep)
+ {
+ old_texturep->removeVolume(LLRender::LIGHT_TEX, this);
+ }
+ LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (param_block && param_block->getLightTexture() != id)
+ {
+ param_block->setLightTexture(id);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
+ }
+ LLViewerTexture* tex = getLightTexture();
+ if (tex)
+ {
+ tex->addVolume(LLRender::LIGHT_TEX, this); // new texture
+ }
+ else
+ {
+ LL_WARNS() << "Can't get light texture for ID " << id.asString() << LL_ENDL;
+ }
+ }
+ else if (hasLightTexture())
+ {
+ if (old_texturep)
+ {
+ old_texturep->removeVolume(LLRender::LIGHT_TEX, this);
+ }
+ setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, false, true);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
+ mLightTexture = NULL;
+ }
+}
+
+void LLVOVolume::setSpotLightParams(LLVector3 params)
+{
+ LLLightImageParams* param_block = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (param_block && param_block->getParams() != params)
+ {
+ param_block->setParams(params);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
+ }
+}
+
+void LLVOVolume::setIsLight(bool is_light)
+{
+ bool was_light = getIsLight();
+ if (is_light != was_light)
+ {
+ if (is_light)
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, true, true);
+ }
+ else
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT, false, true);
+ }
+
+ if (is_light)
+ {
+ // Add it to the pipeline mLightSet
+ gPipeline.setLight(mDrawable, true);
+ }
+ else
+ {
+ // Not a light. Remove it from the pipeline's light set.
+ gPipeline.setLight(mDrawable, false);
+ }
+ }
+}
+
+void LLVOVolume::setLightSRGBColor(const LLColor3& color)
+{
+ setLightLinearColor(linearColor3(color));
+}
+
+void LLVOVolume::setLightLinearColor(const LLColor3& color)
+{
+ LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ if (param_block->getLinearColor() != color)
+ {
+ param_block->setLinearColor(LLColor4(color, param_block->getLinearColor().mV[3]));
+ parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = true;
+ }
+ }
+}
+
+void LLVOVolume::setLightIntensity(F32 intensity)
+{
+ LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ if (param_block->getLinearColor().mV[3] != intensity)
+ {
+ param_block->setLinearColor(LLColor4(LLColor3(param_block->getLinearColor()), intensity));
+ parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
+ }
+ }
+}
+
+void LLVOVolume::setLightRadius(F32 radius)
+{
+ LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ if (param_block->getRadius() != radius)
+ {
+ param_block->setRadius(radius);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
+ }
+ }
+}
+
+void LLVOVolume::setLightFalloff(F32 falloff)
+{
+ LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ if (param_block->getFalloff() != falloff)
+ {
+ param_block->setFalloff(falloff);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
+ }
+ }
+}
+
+void LLVOVolume::setLightCutoff(F32 cutoff)
+{
+ LLLightParams *param_block = (LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ if (param_block->getCutoff() != cutoff)
+ {
+ param_block->setCutoff(cutoff);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT, true);
+ }
+ }
+}
+
+//----------------------------------------------------------------------------
+
+bool LLVOVolume::getIsLight() const
+{
+ mIsLight = getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT);
+ return mIsLight;
+}
+
+bool LLVOVolume::getIsLightFast() const
+{
+ return mIsLight;
+}
+
+LLColor3 LLVOVolume::getLightSRGBBaseColor() const
+{
+ return srgbColor3(getLightLinearBaseColor());
+}
+
+LLColor3 LLVOVolume::getLightLinearBaseColor() const
+{
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return LLColor3(param_block->getLinearColor());
+ }
+ else
+ {
+ return LLColor3(1,1,1);
+ }
+}
+
+LLColor3 LLVOVolume::getLightLinearColor() const
+{
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return LLColor3(param_block->getLinearColor()) * param_block->getLinearColor().mV[3];
+ }
+ else
+ {
+ return LLColor3(1, 1, 1);
+ }
+}
+
+LLColor3 LLVOVolume::getLightSRGBColor() const
+{
+ LLColor3 ret = getLightLinearColor();
+ ret = srgbColor3(ret);
+ return ret;
+}
+
+LLUUID LLVOVolume::getLightTextureID() const
+{
+ if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
+ {
+ const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (param_block)
+ {
+ return param_block->getLightTexture();
+ }
+ }
+
+ return LLUUID::null;
+}
+
+
+LLVector3 LLVOVolume::getSpotLightParams() const
+{
+ if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
+ {
+ const LLLightImageParams *param_block = (const LLLightImageParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (param_block)
+ {
+ return param_block->getParams();
+ }
+ }
+
+ return LLVector3();
+}
+
+F32 LLVOVolume::getSpotLightPriority() const
+{
+ return mSpotLightPriority;
+}
+
+void LLVOVolume::updateSpotLightPriority()
+{
+ if (gCubeSnapshot)
+ {
+ return;
+ }
+
+ F32 r = getLightRadius();
+ LLVector3 pos = mDrawable->getPositionAgent();
+
+ LLVector3 at(0,0,-1);
+ at *= getRenderRotation();
+ pos += at * r;
+
+ at = LLViewerCamera::getInstance()->getAtAxis();
+ pos -= at * r;
+
+ mSpotLightPriority = gPipeline.calcPixelArea(pos, LLVector3(r,r,r), *LLViewerCamera::getInstance());
+
+ if (mLightTexture.notNull())
+ {
+ mLightTexture->addTextureStats(mSpotLightPriority);
+ }
+}
+
+
+bool LLVOVolume::isLightSpotlight() const
+{
+ LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
+ if (params && getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
+ {
+ return params->isLightSpotlight();
+ }
+ return false;
+}
+
+
+LLViewerTexture* LLVOVolume::getLightTexture()
+{
+ LLUUID id = getLightTextureID();
+
+ if (id.notNull())
+ {
+ if (mLightTexture.isNull() || id != mLightTexture->getID())
+ {
+ mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, true, LLGLTexture::BOOST_NONE);
+ }
+ }
+ else
+ {
+ mLightTexture = NULL;
+ }
+
+ return mLightTexture;
+}
+
+F32 LLVOVolume::getLightIntensity() const
+{
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return param_block->getLinearColor().mV[3];
+ }
+ else
+ {
+ return 1.f;
+ }
+}
+
+F32 LLVOVolume::getLightRadius() const
+{
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return param_block->getRadius();
+ }
+ else
+ {
+ return 0.f;
+ }
+}
+
+F32 LLVOVolume::getLightFalloff(const F32 fudge_factor) const
+{
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return param_block->getFalloff() * fudge_factor;
+ }
+ else
+ {
+ return 0.f;
+ }
+}
+
+F32 LLVOVolume::getLightCutoff() const
+{
+ const LLLightParams *param_block = (const LLLightParams *)getParameterEntry(LLNetworkData::PARAMS_LIGHT);
+ if (param_block)
+ {
+ return param_block->getCutoff();
+ }
+ else
+ {
+ return 0.f;
+ }
+}
+
+bool LLVOVolume::isReflectionProbe() const
+{
+ return getParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE);
+}
+
+bool LLVOVolume::setIsReflectionProbe(bool is_probe)
+{
+ bool was_probe = isReflectionProbe();
+ if (is_probe != was_probe)
+ {
+ if (is_probe)
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE, true, true);
+ }
+ else
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE, false, true);
+ }
+ }
+
+ updateReflectionProbePtr();
+
+ return was_probe != is_probe;
+}
+
+bool LLVOVolume::setReflectionProbeAmbiance(F32 ambiance)
+{
+ LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ if (param_block->getAmbiance() != ambiance)
+ {
+ param_block->setAmbiance(ambiance);
+ parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLVOVolume::setReflectionProbeNearClip(F32 near_clip)
+{
+ LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ if (param_block->getClipDistance() != near_clip)
+ {
+ param_block->setClipDistance(near_clip);
+ parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLVOVolume::setReflectionProbeIsBox(bool is_box)
+{
+ LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ if (param_block->getIsBox() != is_box)
+ {
+ param_block->setIsBox(is_box);
+ parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLVOVolume::setReflectionProbeIsDynamic(bool is_dynamic)
+{
+ LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ if (param_block->getIsDynamic() != is_dynamic)
+ {
+ param_block->setIsDynamic(is_dynamic);
+ parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+F32 LLVOVolume::getReflectionProbeAmbiance() const
+{
+ const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ return param_block->getAmbiance();
+ }
+ else
+ {
+ return 0.f;
+ }
+}
+
+F32 LLVOVolume::getReflectionProbeNearClip() const
+{
+ const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ return param_block->getClipDistance();
+ }
+ else
+ {
+ return 0.f;
+ }
+}
+
+bool LLVOVolume::getReflectionProbeIsBox() const
+{
+ const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ return param_block->getIsBox();
+ }
+
+ return false;
+}
+
+bool LLVOVolume::getReflectionProbeIsDynamic() const
+{
+ const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ return param_block->getIsDynamic();
+ }
+
+ return false;
+}
+
+U32 LLVOVolume::getVolumeInterfaceID() const
+{
+ if (mVolumeImpl)
+ {
+ return mVolumeImpl->getID();
+ }
+
+ return 0;
+}
+
+bool LLVOVolume::isFlexible() const
+{
+ if (getParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE))
+ {
+ LLVolume* volume = getVolume();
+ if (volume && volume->getParams().getPathParams().getCurveType() != LL_PCODE_PATH_FLEXIBLE)
+ {
+ LLVolumeParams volume_params = getVolume()->getParams();
+ U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
+ volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE);
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+bool LLVOVolume::isSculpted() const
+{
+ if (getParameterEntryInUse(LLNetworkData::PARAMS_SCULPT))
+ {
+ return true;
+ }
+
+ return false;
+}
+
+bool LLVOVolume::isMesh() const
+{
+ if (isSculpted())
+ {
+ LLSculptParams *sculpt_params = (LLSculptParams *)getParameterEntry(LLNetworkData::PARAMS_SCULPT);
+ U8 sculpt_type = sculpt_params->getSculptType();
+
+ if ((sculpt_type & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH)
+ // mesh is a mesh
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLVOVolume::hasLightTexture() const
+{
+ if (getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
+ {
+ return true;
+ }
+
+ return false;
+}
+
+bool LLVOVolume::isFlexibleFast() const
+{
+ return mVolumep && mVolumep->getParams().getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE;
+}
+
+bool LLVOVolume::isSculptedFast() const
+{
+ return mVolumep && mVolumep->getParams().isSculpt();
+}
+
+bool LLVOVolume::isMeshFast() const
+{
+ return mVolumep && mVolumep->getParams().isMeshSculpt();
+}
+
+bool LLVOVolume::isRiggedMeshFast() const
+{
+ return mSkinInfo.notNull();
+}
+
+bool LLVOVolume::isAnimatedObjectFast() const
+{
+ return mIsAnimatedObject;
+}
+
+bool LLVOVolume::isVolumeGlobal() const
+{
+ if (mVolumeImpl)
+ {
+ return mVolumeImpl->isVolumeGlobal();
+ }
+
+ if (mRiggedVolume.notNull())
+ {
+ return true;
+ }
+
+ return false;
+}
+
+bool LLVOVolume::canBeFlexible() const
+{
+ U8 path = getVolume()->getParams().getPathParams().getCurveType();
+ return (path == LL_PCODE_PATH_FLEXIBLE || path == LL_PCODE_PATH_LINE);
+}
+
+bool LLVOVolume::setIsFlexible(bool is_flexible)
+{
+ bool res = false;
+ bool was_flexible = isFlexible();
+ LLVolumeParams volume_params;
+ if (is_flexible)
+ {
+ if (!was_flexible)
+ {
+ volume_params = getVolume()->getParams();
+ U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
+ volume_params.setType(profile_and_hole, LL_PCODE_PATH_FLEXIBLE);
+ res = true;
+ setFlags(FLAGS_USE_PHYSICS, false);
+ setFlags(FLAGS_PHANTOM, true);
+ setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, true, true);
+ if (mDrawable)
+ {
+ mDrawable->makeActive();
+ }
+ }
+ }
+ else
+ {
+ if (was_flexible)
+ {
+ volume_params = getVolume()->getParams();
+ U8 profile_and_hole = volume_params.getProfileParams().getCurveType();
+ volume_params.setType(profile_and_hole, LL_PCODE_PATH_LINE);
+ res = true;
+ setFlags(FLAGS_PHANTOM, false);
+ setParameterEntryInUse(LLNetworkData::PARAMS_FLEXIBLE, false, true);
+ }
+ }
+ if (res)
+ {
+ res = setVolume(volume_params, 1);
+ if (res)
+ {
+ markForUpdate();
+ }
+ }
+ return res;
+}
+
+const LLMeshSkinInfo* LLVOVolume::getSkinInfo() const
+{
+ if (getVolume())
+ {
+ return mSkinInfo;
+ }
+ else
+ {
+ return NULL;
+ }
+}
+
+// virtual
+bool LLVOVolume::isRiggedMesh() const
+{
+ return isMesh() && getSkinInfo();
+}
+
+//----------------------------------------------------------------------------
+U32 LLVOVolume::getExtendedMeshFlags() const
+{
+ const LLExtendedMeshParams *param_block =
+ (const LLExtendedMeshParams *)getParameterEntry(LLNetworkData::PARAMS_EXTENDED_MESH);
+ if (param_block)
+ {
+ return param_block->getFlags();
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+void LLVOVolume::onSetExtendedMeshFlags(U32 flags)
+{
+
+ // The isAnySelected() check was needed at one point to prevent
+ // graphics problems. These are now believed to be fixed so the
+ // check has been disabled.
+ if (/*!getRootEdit()->isAnySelected() &&*/ mDrawable.notNull())
+ {
+ // Need to trigger rebuildGeom(), which is where control avatars get created/removed
+ getRootEdit()->recursiveMarkForUpdate();
+ }
+ if (isAttachment() && getAvatarAncestor())
+ {
+ updateVisualComplexity();
+ if (flags & LLExtendedMeshParams::ANIMATED_MESH_ENABLED_FLAG)
+ {
+ // Making a rigged mesh into an animated object
+ getAvatarAncestor()->updateAttachmentOverrides();
+ }
+ else
+ {
+ // Making an animated object into a rigged mesh
+ getAvatarAncestor()->updateAttachmentOverrides();
+ }
+ }
+}
+
+void LLVOVolume::setExtendedMeshFlags(U32 flags)
+{
+ U32 curr_flags = getExtendedMeshFlags();
+ if (curr_flags != flags)
+ {
+ bool in_use = true;
+ setParameterEntryInUse(LLNetworkData::PARAMS_EXTENDED_MESH, in_use, true);
+ LLExtendedMeshParams *param_block =
+ (LLExtendedMeshParams *)getParameterEntry(LLNetworkData::PARAMS_EXTENDED_MESH);
+ if (param_block)
+ {
+ param_block->setFlags(flags);
+ }
+ parameterChanged(LLNetworkData::PARAMS_EXTENDED_MESH, true);
+ LL_DEBUGS("AnimatedObjects") << this
+ << " new flags " << flags << " curr_flags " << curr_flags
+ << ", calling onSetExtendedMeshFlags()"
+ << LL_ENDL;
+ onSetExtendedMeshFlags(flags);
+ }
+}
+
+bool LLVOVolume::canBeAnimatedObject() const
+{
+ F32 est_tris = recursiveGetEstTrianglesMax();
+ if (est_tris < 0 || est_tris > getAnimatedObjectMaxTris())
+ {
+ return false;
+ }
+ return true;
+}
+
+bool LLVOVolume::isAnimatedObject() const
+{
+ LLVOVolume *root_vol = (LLVOVolume*)getRootEdit();
+ mIsAnimatedObject = root_vol->getExtendedMeshFlags() & LLExtendedMeshParams::ANIMATED_MESH_ENABLED_FLAG;
+ return mIsAnimatedObject;
+}
+
+// Called any time parenting changes for a volume. Update flags and
+// control av accordingly. This is called after parent has been
+// changed to new_parent, but before new_parent's mChildList has changed.
+
+// virtual
+void LLVOVolume::onReparent(LLViewerObject *old_parent, LLViewerObject *new_parent)
+{
+ LLVOVolume *old_volp = dynamic_cast<LLVOVolume*>(old_parent);
+
+ if (new_parent && !new_parent->isAvatar())
+ {
+ if (mControlAvatar.notNull())
+ {
+ // Here an animated object is being made the child of some
+ // other prim. Should remove the control av from the child.
+ LLControlAvatar *av = mControlAvatar;
+ mControlAvatar = NULL;
+ av->markForDeath();
+ }
+ }
+ if (old_volp && old_volp->isAnimatedObject())
+ {
+ if (old_volp->getControlAvatar())
+ {
+ // We have been removed from an animated object, need to do cleanup.
+ old_volp->getControlAvatar()->updateAttachmentOverrides();
+ old_volp->getControlAvatar()->updateAnimations();
+ }
+ }
+}
+
+// This needs to be called after onReparent(), because mChildList is
+// not updated until the end of LLViewerObject::addChild()
+
+// virtual
+void LLVOVolume::afterReparent()
+{
+ {
+ LL_DEBUGS("AnimatedObjects") << "new child added for parent "
+ << ((LLViewerObject*)getParent())->getID() << LL_ENDL;
+ }
+
+ if (isAnimatedObject() && getControlAvatar())
+ {
+ LL_DEBUGS("AnimatedObjects") << "adding attachment overrides, parent is animated object "
+ << ((LLViewerObject*)getParent())->getID() << LL_ENDL;
+
+ // MAINT-8239 - doing a full rebuild whenever parent is set
+ // makes the joint overrides load more robustly. In theory,
+ // addAttachmentOverrides should be sufficient, but in
+ // practice doing a full rebuild helps compensate for
+ // notifyMeshLoaded() not being called reliably enough.
+
+ // was: getControlAvatar()->addAttachmentOverridesForObject(this);
+ //getControlAvatar()->rebuildAttachmentOverrides();
+ getControlAvatar()->updateAnimations();
+ }
+ else
+ {
+ LL_DEBUGS("AnimatedObjects") << "not adding overrides, parent: "
+ << ((LLViewerObject*)getParent())->getID()
+ << " isAnimated: " << isAnimatedObject() << " cav "
+ << getControlAvatar() << LL_ENDL;
+ }
+}
+
+//----------------------------------------------------------------------------
+void LLVOVolume::updateRiggingInfo()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ if (isRiggedMesh())
+ {
+ const LLMeshSkinInfo* skin = getSkinInfo();
+ LLVOAvatar *avatar = getAvatar();
+ LLVolume *volume = getVolume();
+ if (skin && avatar && volume)
+ {
+ LL_DEBUGS("RigSpammish") << "starting, vovol " << this << " lod " << getLOD() << " last " << mLastRiggingInfoLOD << LL_ENDL;
+ if (getLOD()>mLastRiggingInfoLOD || getLOD()==3)
+ {
+ // Rigging info may need update
+ mJointRiggingInfoTab.clear();
+ for (S32 f = 0; f < volume->getNumVolumeFaces(); ++f)
+ {
+ LLVolumeFace& vol_face = volume->getVolumeFace(f);
+ LLSkinningUtil::updateRiggingInfo(skin, avatar, vol_face);
+ if (vol_face.mJointRiggingInfoTab.size()>0)
+ {
+ mJointRiggingInfoTab.merge(vol_face.mJointRiggingInfoTab);
+ }
+ }
+ // Keep the highest LOD info available.
+ mLastRiggingInfoLOD = getLOD();
+ LL_DEBUGS("RigSpammish") << "updated rigging info for LLVOVolume "
+ << this << " lod " << mLastRiggingInfoLOD
+ << LL_ENDL;
+ }
+ }
+ }
+}
+
+//----------------------------------------------------------------------------
+
+void LLVOVolume::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point)
+{
+ LLVolume *volume = getVolume();
+
+ if (volume)
+ {
+ LLVector3 view_vector;
+ view_vector = view_point;
+
+ //transform view vector into volume space
+ view_vector -= getRenderPosition();
+ //mDrawable->mDistanceWRTCamera = view_vector.length();
+ LLQuaternion worldRot = getRenderRotation();
+ view_vector = view_vector * ~worldRot;
+ if (!isVolumeGlobal())
+ {
+ LLVector3 objScale = getScale();
+ LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
+ view_vector.scaleVec(invObjScale);
+ }
+
+ updateRelativeXform();
+ LLMatrix4 trans_mat = mRelativeXform;
+ if (mDrawable->isStatic())
+ {
+ trans_mat.translate(getRegion()->getOriginAgent());
+ }
+
+ volume->generateSilhouetteVertices(nodep->mSilhouetteVertices, nodep->mSilhouetteNormals, view_vector, trans_mat, mRelativeXformInvTrans, nodep->getTESelectMask());
+
+ nodep->mSilhouetteExists = true;
+ }
+}
+
+void LLVOVolume::deleteFaces()
+{
+ S32 face_count = mNumFaces;
+ if (mDrawable.notNull())
+ {
+ mDrawable->deleteFaces(0, face_count);
+ }
+
+ mNumFaces = 0;
+}
+
+void LLVOVolume::updateRadius()
+{
+ if (mDrawable.isNull())
+ {
+ return;
+ }
+
+ mVObjRadius = getScale().length();
+ mDrawable->setRadius(mVObjRadius);
+}
+
+
+bool LLVOVolume::isAttachment() const
+{
+ return mAttachmentState != 0 ;
+}
+
+bool LLVOVolume::isHUDAttachment() const
+{
+ // *NOTE: we assume hud attachment points are in defined range
+ // since this range is constant for backwards compatibility
+ // reasons this is probably a reasonable assumption to make
+ S32 attachment_id = ATTACHMENT_ID_FROM_STATE(mAttachmentState);
+ return ( attachment_id >= 31 && attachment_id <= 38 );
+}
+
+
+const LLMatrix4 LLVOVolume::getRenderMatrix() const
+{
+ if (mDrawable->isActive() && !mDrawable->isRoot())
+ {
+ return mDrawable->getParent()->getWorldMatrix();
+ }
+ return mDrawable->getWorldMatrix();
+}
+
+//static
+S32 LLVOVolume::getTextureCost(const LLViewerTexture* img)
+{
+ static const U32 ARC_TEXTURE_COST = 16; // multiplier for texture resolution - performance tested
+
+ S32 texture_cost = 0;
+ S8 type = img->getType();
+ if (type == LLViewerTexture::FETCHED_TEXTURE || type == LLViewerTexture::LOD_TEXTURE)
+ {
+ const LLViewerFetchedTexture* fetched_texturep = static_cast<const LLViewerFetchedTexture*>(img);
+ if (fetched_texturep
+ && fetched_texturep->getFTType() == FTT_LOCAL_FILE
+ && (img->getID() == IMG_ALPHA_GRAD_2D || img->getID() == IMG_ALPHA_GRAD)
+ )
+ {
+ // These two textures appear to switch between each other, but are of different sizes (4x256 and 256x256).
+ // Hardcode cost from larger one to not cause random complexity changes
+ texture_cost = 320;
+ }
+ }
+ if (texture_cost == 0)
+ {
+ texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (img->getFullHeight() / 128.f + img->getFullWidth() / 128.f));
+ }
+
+ return texture_cost;
+}
+
+// Returns a base cost and adds textures to passed in set.
+// total cost is returned value + 5 * size of the resulting set.
+// Cannot include cost of textures, as they may be re-used in linked
+// children, and cost should only be increased for unique textures -Nyx
+U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ /*****************************************************************
+ * This calculation should not be modified by third party viewers,
+ * since it is used to limit rendering and should be uniform for
+ * everyone. If you have suggested improvements, submit them to
+ * the official viewer for consideration.
+ *****************************************************************/
+
+ // Get access to params we'll need at various points.
+ // Skip if this is object doesn't have a volume (e.g. is an avatar).
+ if (getVolume() == NULL)
+ {
+ return 0;
+ }
+
+ U32 num_triangles = 0;
+
+ // per-prim costs
+ static const U32 ARC_PARTICLE_COST = 1; // determined experimentally
+ static const U32 ARC_PARTICLE_MAX = 2048; // default values
+ static const U32 ARC_LIGHT_COST = 500; // static cost for light-producing prims
+ static const U32 ARC_MEDIA_FACE_COST = 1500; // static cost per media-enabled face
+
+
+ // per-prim multipliers
+ static const F32 ARC_GLOW_MULT = 1.5f; // tested based on performance
+ static const F32 ARC_BUMP_MULT = 1.25f; // tested based on performance
+ static const F32 ARC_FLEXI_MULT = 5; // tested based on performance
+ static const F32 ARC_SHINY_MULT = 1.6f; // tested based on performance
+ static const F32 ARC_INVISI_COST = 1.2f; // tested based on performance
+ static const F32 ARC_WEIGHTED_MESH = 1.2f; // tested based on performance
+
+ static const F32 ARC_PLANAR_COST = 1.0f; // tested based on performance to have negligible impact
+ static const F32 ARC_ANIM_TEX_COST = 4.f; // tested based on performance
+ static const F32 ARC_ALPHA_COST = 4.f; // 4x max - based on performance
+
+ F32 shame = 0;
+
+ U32 invisi = 0;
+ U32 shiny = 0;
+ U32 glow = 0;
+ U32 alpha = 0;
+ U32 flexi = 0;
+ U32 animtex = 0;
+ U32 particles = 0;
+ U32 bump = 0;
+ U32 planar = 0;
+ U32 weighted_mesh = 0;
+ U32 produces_light = 0;
+ U32 media_faces = 0;
+
+ const LLDrawable* drawablep = mDrawable;
+ U32 num_faces = drawablep->getNumFaces();
+
+ const LLVolumeParams& volume_params = getVolume()->getParams();
+
+ LLMeshCostData costs;
+ if (getCostData(costs))
+ {
+ if (isAnimatedObjectFast() && isRiggedMeshFast())
+ {
+ // Scaling here is to make animated object vs
+ // non-animated object ARC proportional to the
+ // corresponding calculations for streaming cost.
+ num_triangles = (ANIMATED_OBJECT_COST_PER_KTRI * 0.001 * costs.getEstTrisForStreamingCost())/0.06;
+ }
+ else
+ {
+ F32 radius = getScale().length()*0.5f;
+ num_triangles = costs.getRadiusWeightedTris(radius);
+ }
+ }
+
+
+ if (num_triangles <= 0)
+ {
+ num_triangles = 4;
+ }
+
+ if (isSculptedFast())
+ {
+ if (isMeshFast())
+ {
+ // base cost is dependent on mesh complexity
+ // note that 3 is the highest LOD as of the time of this coding.
+ S32 size = gMeshRepo.getMeshSize(volume_params.getSculptID(), getLOD());
+ if ( size > 0)
+ {
+ if (isRiggedMeshFast())
+ {
+ // weighted attachment - 1 point for every 3 bytes
+ weighted_mesh = 1;
+ }
+ }
+ else
+ {
+ // something went wrong - user should know their content isn't render-free
+ return 0;
+ }
+ }
+ else
+ {
+ LLViewerFetchedTexture* texture = mSculptTexture;
+ if (texture && textures.find(texture) == textures.end())
+ {
+ textures.insert(texture);
+ }
+ }
+ }
+
+ if (isFlexibleFast())
+ {
+ flexi = 1;
+ }
+ if (isParticleSource())
+ {
+ particles = 1;
+ }
+
+ if (getIsLightFast())
+ {
+ produces_light = 1;
+ }
+
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("ARC - face list");
+ for (S32 i = 0; i < num_faces; ++i)
+ {
+ const LLFace* face = drawablep->getFace(i);
+ if (!face) continue;
+ const LLTextureEntry* te = face->getTextureEntry();
+ const LLViewerTexture* img = face->getTexture();
+
+ if (img)
+ {
+ textures.insert(img);
+ }
+
+ if (face->isInAlphaPool())
+ {
+ alpha = 1;
+ }
+ else if (img && img->getPrimaryFormat() == GL_ALPHA)
+ {
+ invisi = 1;
+ }
+ if (face->hasMedia())
+ {
+ media_faces++;
+ }
+
+ if (te)
+ {
+ if (te->getBumpmap())
+ {
+ // bump is a multiplier, don't add per-face
+ bump = 1;
+ }
+ if (te->getShiny())
+ {
+ // shiny is a multiplier, don't add per-face
+ shiny = 1;
+ }
+ if (te->getGlow() > 0.f)
+ {
+ // glow is a multiplier, don't add per-face
+ glow = 1;
+ }
+ if (face->mTextureMatrix != NULL)
+ {
+ animtex = 1;
+ }
+ if (te->getTexGen())
+ {
+ planar = 1;
+ }
+ }
+ }
+ }
+
+ // shame currently has the "base" cost of 1 point per 15 triangles, min 2.
+ shame = num_triangles * 5.f;
+ shame = shame < 2.f ? 2.f : shame;
+
+ // multiply by per-face modifiers
+ if (planar)
+ {
+ shame *= planar * ARC_PLANAR_COST;
+ }
+
+ if (animtex)
+ {
+ shame *= animtex * ARC_ANIM_TEX_COST;
+ }
+
+ if (alpha)
+ {
+ shame *= alpha * ARC_ALPHA_COST;
+ }
+
+ if(invisi)
+ {
+ shame *= invisi * ARC_INVISI_COST;
+ }
+
+ if (glow)
+ {
+ shame *= glow * ARC_GLOW_MULT;
+ }
+
+ if (bump)
+ {
+ shame *= bump * ARC_BUMP_MULT;
+ }
+
+ if (shiny)
+ {
+ shame *= shiny * ARC_SHINY_MULT;
+ }
+
+
+ // multiply shame by multipliers
+ if (weighted_mesh)
+ {
+ shame *= weighted_mesh * ARC_WEIGHTED_MESH;
+ }
+
+ if (flexi)
+ {
+ shame *= flexi * ARC_FLEXI_MULT;
+ }
+
+
+ // add additional costs
+ if (particles)
+ {
+ const LLPartSysData *part_sys_data = &(mPartSourcep->mPartSysData);
+ const LLPartData *part_data = &(part_sys_data->mPartData);
+ U32 num_particles = (U32)(part_sys_data->mBurstPartCount * llceil( part_data->mMaxAge / part_sys_data->mBurstRate));
+ num_particles = num_particles > ARC_PARTICLE_MAX ? ARC_PARTICLE_MAX : num_particles;
+ F32 part_size = (llmax(part_data->mStartScale[0], part_data->mEndScale[0]) + llmax(part_data->mStartScale[1], part_data->mEndScale[1])) / 2.f;
+ shame += num_particles * part_size * ARC_PARTICLE_COST;
+ }
+
+ if (produces_light)
+ {
+ shame += ARC_LIGHT_COST;
+ }
+
+ if (media_faces)
+ {
+ shame += media_faces * ARC_MEDIA_FACE_COST;
+ }
+
+ // Streaming cost for animated objects includes a fixed cost
+ // per linkset. Add a corresponding charge here translated into
+ // triangles, but not weighted by any graphics properties.
+ if (isAnimatedObjectFast() && isRootEdit())
+ {
+ shame += (ANIMATED_OBJECT_BASE_COST/0.06) * 5.0f;
+ }
+
+ if (shame > mRenderComplexity_current)
+ {
+ mRenderComplexity_current = (S32)shame;
+ }
+
+ return (U32)shame;
+}
+
+F32 LLVOVolume::getEstTrianglesMax() const
+{
+ if (isMeshFast() && getVolume())
+ {
+ return gMeshRepo.getEstTrianglesMax(getVolume()->getParams().getSculptID());
+ }
+ return 0.f;
+}
+
+F32 LLVOVolume::getEstTrianglesStreamingCost() const
+{
+ if (isMeshFast() && getVolume())
+ {
+ return gMeshRepo.getEstTrianglesStreamingCost(getVolume()->getParams().getSculptID());
+ }
+ return 0.f;
+}
+
+F32 LLVOVolume::getStreamingCost() const
+{
+ F32 radius = getScale().length()*0.5f;
+ F32 linkset_base_cost = 0.f;
+
+ LLMeshCostData costs;
+ if (getCostData(costs))
+ {
+ if (isRootEdit() && isAnimatedObject())
+ {
+ // Root object of an animated object has this to account for skeleton overhead.
+ linkset_base_cost = ANIMATED_OBJECT_BASE_COST;
+ }
+ if (isMesh())
+ {
+ if (isAnimatedObject() && isRiggedMesh())
+ {
+ return linkset_base_cost + costs.getTriangleBasedStreamingCost();
+ }
+ else
+ {
+ return linkset_base_cost + costs.getRadiusBasedStreamingCost(radius);
+ }
+ }
+ else
+ {
+ return linkset_base_cost + costs.getRadiusBasedStreamingCost(radius);
+ }
+ }
+ else
+ {
+ return 0.f;
+ }
+}
+
+// virtual
+bool LLVOVolume::getCostData(LLMeshCostData& costs) const
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
+ if (isMeshFast())
+ {
+ return gMeshRepo.getCostData(getVolume()->getParams().getSculptID(), costs);
+ }
+ else
+ {
+ LLVolume* volume = getVolume();
+ S32 counts[4];
+ LLVolume::getLoDTriangleCounts(volume->getParams(), counts);
+
+ LLMeshHeader header;
+ header.mLodSize[0] = counts[0] * 10;
+ header.mLodSize[1] = counts[1] * 10;
+ header.mLodSize[2] = counts[2] * 10;
+ header.mLodSize[3] = counts[3] * 10;
+
+ return gMeshRepo.getCostData(header, costs);
+ }
+}
+
+//static
+void LLVOVolume::updateRenderComplexity()
+{
+ mRenderComplexity_last = mRenderComplexity_current;
+ mRenderComplexity_current = 0;
+}
+
+U32 LLVOVolume::getTriangleCount(S32* vcount) const
+{
+ U32 count = 0;
+ LLVolume* volume = getVolume();
+ if (volume)
+ {
+ count = volume->getNumTriangles(vcount);
+ }
+
+ return count;
+}
+
+U32 LLVOVolume::getHighLODTriangleCount()
+{
+ U32 ret = 0;
+
+ LLVolume* volume = getVolume();
+
+ if (!isSculpted())
+ {
+ LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3);
+ ret = ref->getNumTriangles();
+ LLPrimitive::getVolumeManager()->unrefVolume(ref);
+ }
+ else if (isMesh())
+ {
+ LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3);
+ if (!ref->isMeshAssetLoaded() || ref->getNumVolumeFaces() == 0)
+ {
+ gMeshRepo.loadMesh(this, volume->getParams(), LLModel::LOD_HIGH);
+ }
+ ret = ref->getNumTriangles();
+ LLPrimitive::getVolumeManager()->unrefVolume(ref);
+ }
+ else
+ { //default sculpts have a constant number of triangles
+ ret = 31*2*31; //31 rows of 31 columns of quads for a 32x32 vertex patch
+ }
+
+ return ret;
+}
+
+//static
+void LLVOVolume::preUpdateGeom()
+{
+ sNumLODChanges = 0;
+}
+
+void LLVOVolume::parameterChanged(U16 param_type, bool local_origin)
+{
+ LLViewerObject::parameterChanged(param_type, local_origin);
+}
+
+void LLVOVolume::parameterChanged(U16 param_type, LLNetworkData* data, bool in_use, bool local_origin)
+{
+ LLViewerObject::parameterChanged(param_type, data, in_use, local_origin);
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->onParameterChanged(param_type, data, in_use, local_origin);
+ }
+ if (!local_origin && param_type == LLNetworkData::PARAMS_EXTENDED_MESH)
+ {
+ U32 extended_mesh_flags = getExtendedMeshFlags();
+ bool enabled = (extended_mesh_flags & LLExtendedMeshParams::ANIMATED_MESH_ENABLED_FLAG);
+ bool was_enabled = (getControlAvatar() != NULL);
+ if (enabled != was_enabled)
+ {
+ LL_DEBUGS("AnimatedObjects") << this
+ << " calling onSetExtendedMeshFlags, enabled " << (U32) enabled
+ << " was_enabled " << (U32) was_enabled
+ << " local_origin " << (U32) local_origin
+ << LL_ENDL;
+ onSetExtendedMeshFlags(extended_mesh_flags);
+ }
+ }
+ if (mDrawable.notNull())
+ {
+ bool is_light = getIsLight();
+ if (is_light != mDrawable->isState(LLDrawable::LIGHT))
+ {
+ gPipeline.setLight(mDrawable, is_light);
+ }
+ }
+
+ updateReflectionProbePtr();
+}
+
+void LLVOVolume::updateReflectionProbePtr()
+{
+ if (isReflectionProbe())
+ {
+ if (mReflectionProbe.isNull())
+ {
+ mReflectionProbe = gPipeline.mReflectionMapManager.registerViewerObject(this);
+ }
+ }
+ else if (mReflectionProbe.notNull())
+ {
+ mReflectionProbe = nullptr;
+ }
+}
+
+void LLVOVolume::setSelected(bool sel)
+{
+ LLViewerObject::setSelected(sel);
+ if (isAnimatedObject())
+ {
+ getRootEdit()->recursiveMarkForUpdate();
+ }
+ else
+ {
+ if (mDrawable.notNull())
+ {
+ markForUpdate();
+ }
+ }
+}
+
+void LLVOVolume::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
+{
+}
+
+F32 LLVOVolume::getBinRadius()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ F32 radius;
+
+ static LLCachedControl<S32> octree_size_factor(gSavedSettings, "OctreeStaticObjectSizeFactor", 3);
+ static LLCachedControl<S32> octree_attachment_size_factor(gSavedSettings, "OctreeAttachmentSizeFactor", 4);
+ static LLCachedControl<LLVector3> octree_distance_factor(gSavedSettings, "OctreeDistanceFactor", LLVector3(0.01f, 0.f, 0.f));
+ static LLCachedControl<LLVector3> octree_alpha_distance_factor(gSavedSettings, "OctreeAlphaDistanceFactor", LLVector3(0.1f, 0.f, 0.f));
+
+ S32 size_factor = llmax((S32)octree_size_factor, 1);
+ LLVector3 alpha_distance_factor = octree_alpha_distance_factor;
+
+ //const LLVector4a* ext = mDrawable->getSpatialExtents();
+
+ bool shrink_wrap = mShouldShrinkWrap || mDrawable->isAnimating();
+ bool alpha_wrap = false;
+
+ if (!isHUDAttachment() && mDrawable->mDistanceWRTCamera < alpha_distance_factor[2])
+ {
+ for (S32 i = 0; i < mDrawable->getNumFaces(); i++)
+ {
+ LLFace* face = mDrawable->getFace(i);
+ if (!face) continue;
+ if (face->isInAlphaPool() &&
+ !face->canRenderAsMask())
+ {
+ alpha_wrap = true;
+ break;
+ }
+ }
+ }
+ else
+ {
+ shrink_wrap = false;
+ }
+
+ if (alpha_wrap)
+ {
+ LLVector3 bounds = getScale();
+ radius = llmin(bounds.mV[1], bounds.mV[2]);
+ radius = llmin(radius, bounds.mV[0]);
+ radius *= 0.5f;
+ //radius *= 1.f+mDrawable->mDistanceWRTCamera*alpha_distance_factor[1];
+ //radius += mDrawable->mDistanceWRTCamera*alpha_distance_factor[0];
+ }
+ else if (shrink_wrap)
+ {
+ radius = mDrawable->getRadius() * 0.25f;
+ }
+ else
+ {
+ F32 szf = size_factor;
+ radius = llmax(mDrawable->getRadius(), szf);
+ //radius = llmax(radius, mDrawable->mDistanceWRTCamera * distance_factor[0]);
+ }
+
+ return llclamp(radius, 0.5f, 256.f);
+}
+
+const LLVector3 LLVOVolume::getPivotPositionAgent() const
+{
+ if (mVolumeImpl)
+ {
+ return mVolumeImpl->getPivotPosition();
+ }
+ return LLViewerObject::getPivotPositionAgent();
+}
+
+void LLVOVolume::onShift(const LLVector4a &shift_vector)
+{
+ if (mVolumeImpl)
+ {
+ mVolumeImpl->onShift(shift_vector);
+ }
+
+ updateRelativeXform();
+}
+
+const LLMatrix4& LLVOVolume::getWorldMatrix(LLXformMatrix* xform) const
+{
+ if (mVolumeImpl)
+ {
+ return mVolumeImpl->getWorldMatrix(xform);
+ }
+ return xform->getWorldMatrix();
+}
+
+void LLVOVolume::markForUpdate()
+{
+ if (mDrawable)
+ {
+ shrinkWrap();
+ }
+
+ LLViewerObject::markForUpdate();
+ mVolumeChanged = true;
+}
+
+LLVector3 LLVOVolume::agentPositionToVolume(const LLVector3& pos) const
+{
+ LLVector3 ret = pos - getRenderPosition();
+ ret = ret * ~getRenderRotation();
+ if (!isVolumeGlobal())
+ {
+ LLVector3 objScale = getScale();
+ LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
+ ret.scaleVec(invObjScale);
+ }
+
+ return ret;
+}
+
+LLVector3 LLVOVolume::agentDirectionToVolume(const LLVector3& dir) const
+{
+ LLVector3 ret = dir * ~getRenderRotation();
+
+ LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
+ ret.scaleVec(objScale);
+
+ return ret;
+}
+
+LLVector3 LLVOVolume::volumePositionToAgent(const LLVector3& dir) const
+{
+ LLVector3 ret = dir;
+ if (!isVolumeGlobal())
+ {
+ LLVector3 objScale = getScale();
+ ret.scaleVec(objScale);
+ }
+
+ ret = ret * getRenderRotation();
+ ret += getRenderPosition();
+
+ return ret;
+}
+
+LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const
+{
+ LLVector3 ret = dir;
+ LLVector3 objScale = isVolumeGlobal() ? LLVector3(1,1,1) : getScale();
+ LLVector3 invObjScale(1.f / objScale.mV[VX], 1.f / objScale.mV[VY], 1.f / objScale.mV[VZ]);
+ ret.scaleVec(invObjScale);
+ ret = ret * getRenderRotation();
+
+ return ret;
+}
+
+
+bool LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, bool pick_transparent, bool pick_rigged, bool pick_unselectable, S32 *face_hitp,
+ LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
+
+{
+ if (!mbCanSelect
+ || mDrawable->isDead()
+ || !gPipeline.hasRenderType(mDrawable->getRenderType()))
+ {
+ return false;
+ }
+
+ if (!pick_unselectable)
+ {
+ if (!LLSelectMgr::instance().canSelectObject(this, true))
+ {
+ return false;
+ }
+ }
+
+ if (getClickAction() == CLICK_ACTION_IGNORE && !LLFloater::isVisible(gFloaterTools))
+ {
+ return false;
+ }
+
+ bool ret = false;
+
+ LLVolume* volume = getVolume();
+
+ bool transform = true;
+
+ if (mDrawable->isState(LLDrawable::RIGGED))
+ {
+ if ((pick_rigged) || (getAvatar() && (getAvatar()->isSelf()) && (LLFloater::isVisible(gFloaterTools))))
+ {
+ updateRiggedVolume(true, LLRiggedVolume::DO_NOT_UPDATE_FACES);
+ volume = mRiggedVolume;
+ transform = false;
+ }
+ else
+ { //cannot pick rigged attachments on other avatars or when not in build mode
+ return false;
+ }
+ }
+
+ if (volume)
+ {
+ LLVector4a local_start = start;
+ LLVector4a local_end = end;
+
+ if (transform)
+ {
+ LLVector3 v_start(start.getF32ptr());
+ LLVector3 v_end(end.getF32ptr());
+
+ v_start = agentPositionToVolume(v_start);
+ v_end = agentPositionToVolume(v_end);
+
+ local_start.load3(v_start.mV);
+ local_end.load3(v_end.mV);
+ }
+
+ LLVector4a p;
+ LLVector4a n;
+ LLVector2 tc;
+ LLVector4a tn;
+
+ if (intersection != NULL)
+ {
+ p = *intersection;
+ }
+
+ if (tex_coord != NULL)
+ {
+ tc = *tex_coord;
+ }
+
+ if (normal != NULL)
+ {
+ n = *normal;
+ }
+
+ if (tangent != NULL)
+ {
+ tn = *tangent;
+ }
+
+ S32 face_hit = -1;
+
+ S32 start_face, end_face;
+ if (face == -1)
+ {
+ start_face = 0;
+ end_face = volume->getNumVolumeFaces();
+ }
+ else
+ {
+ start_face = face;
+ end_face = face+1;
+ }
+ pick_transparent |= isHiglightedOrBeacon();
+
+ // we *probably* shouldn't care about special cursor at all, but we *definitely*
+ // don't care about special cursor for reflection probes -- makes alt-zoom
+ // go through reflection probes on vehicles
+ bool special_cursor = mReflectionProbe.isNull() && specialHoverCursor();
+
+ for (S32 i = start_face; i < end_face; ++i)
+ {
+ if (!special_cursor && !pick_transparent && getTE(i) && getTE(i)->getColor().mV[3] == 0.f)
+ { //don't attempt to pick completely transparent faces unless
+ //pick_transparent is true
+ continue;
+ }
+
+ // This calculates the bounding box of the skinned mesh from scratch. It's actually quite expensive, but not nearly as expensive as building a full octree.
+ // rebuild_face_octrees = false because an octree for this face will be built later only if needed for narrow phase picking.
+ updateRiggedVolume(true, i, false);
+ face_hit = volume->lineSegmentIntersect(local_start, local_end, i,
+ &p, &tc, &n, &tn);
+
+ if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit)
+ {
+ LLFace* face = mDrawable->getFace(face_hit);
+
+ bool ignore_alpha = false;
+
+ const LLTextureEntry* te = face->getTextureEntry();
+ if (te)
+ {
+ LLMaterial* mat = te->getMaterialParams();
+ if (mat)
+ {
+ U8 mode = mat->getDiffuseAlphaMode();
+
+ if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE
+ || mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+ || (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && mat->getAlphaMaskCutoff() == 0))
+ {
+ ignore_alpha = true;
+ }
+ }
+ }
+
+ bool no_texture = !face->getTexture() || !face->getTexture()->hasGLTexture();
+ bool mask = no_texture ? false : face->getTexture()->getMask(face->surfaceToTexture(tc, p, n));
+ if (face &&
+ (ignore_alpha || pick_transparent || no_texture || mask))
+ {
+ local_end = p;
+ if (face_hitp != NULL)
+ {
+ *face_hitp = face_hit;
+ }
+
+ if (intersection != NULL)
+ {
+ if (transform)
+ {
+ LLVector3 v_p(p.getF32ptr());
+
+ intersection->load3(volumePositionToAgent(v_p).mV); // must map back to agent space
+ }
+ else
+ {
+ *intersection = p;
+ }
+ }
+
+ if (normal != NULL)
+ {
+ if (transform)
+ {
+ LLVector3 v_n(n.getF32ptr());
+ normal->load3(volumeDirectionToAgent(v_n).mV);
+ }
+ else
+ {
+ *normal = n;
+ }
+ (*normal).normalize3fast();
+ }
+
+ if (tangent != NULL)
+ {
+ if (transform)
+ {
+ LLVector3 v_tn(tn.getF32ptr());
+
+ LLVector4a trans_tangent;
+ trans_tangent.load3(volumeDirectionToAgent(v_tn).mV);
+
+ LLVector4Logical mask;
+ mask.clear();
+ mask.setElement<3>();
+
+ tangent->setSelectWithMask(mask, tn, trans_tangent);
+ }
+ else
+ {
+ *tangent = tn;
+ }
+ (*tangent).normalize3fast();
+ }
+
+ if (tex_coord != NULL)
+ {
+ *tex_coord = tc;
+ }
+
+ ret = true;
+ }
+ }
+ }
+ }
+
+ return ret;
+}
+
+bool LLVOVolume::treatAsRigged()
+{
+ return isSelected() &&
+ (isAttachment() || isAnimatedObject()) &&
+ mDrawable.notNull() &&
+ mDrawable->isState(LLDrawable::RIGGED);
+}
+
+LLRiggedVolume* LLVOVolume::getRiggedVolume()
+{
+ return mRiggedVolume;
+}
+
+void LLVOVolume::clearRiggedVolume()
+{
+ if (mRiggedVolume.notNull())
+ {
+ mRiggedVolume = NULL;
+ updateRelativeXform();
+ }
+}
+
+void LLVOVolume::updateRiggedVolume(bool force_treat_as_rigged, LLRiggedVolume::FaceIndex face_index, bool rebuild_face_octrees)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ //Update mRiggedVolume to match current animation frame of avatar.
+ //Also update position/size in octree.
+
+ if ((!force_treat_as_rigged) && (!treatAsRigged()))
+ {
+ clearRiggedVolume();
+
+ return;
+ }
+
+ LLVolume* volume = getVolume();
+ const LLMeshSkinInfo* skin = getSkinInfo();
+ if (!skin)
+ {
+ clearRiggedVolume();
+ return;
+ }
+
+ LLVOAvatar* avatar = getAvatar();
+ if (!avatar)
+ {
+ clearRiggedVolume();
+ return;
+ }
+
+ if (!mRiggedVolume)
+ {
+ LLVolumeParams p;
+ mRiggedVolume = new LLRiggedVolume(p);
+ updateRelativeXform();
+ }
+
+ mRiggedVolume->update(skin, avatar, volume, face_index, rebuild_face_octrees);
+}
+
+void LLRiggedVolume::update(
+ const LLMeshSkinInfo* skin,
+ LLVOAvatar* avatar,
+ const LLVolume* volume,
+ FaceIndex face_index,
+ bool rebuild_face_octrees)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ bool copy = false;
+ if (volume->getNumVolumeFaces() != getNumVolumeFaces())
+ {
+ copy = true;
+ }
+
+ for (S32 i = 0; i < volume->getNumVolumeFaces() && !copy; ++i)
+ {
+ const LLVolumeFace& src_face = volume->getVolumeFace(i);
+ const LLVolumeFace& dst_face = getVolumeFace(i);
+
+ if (src_face.mNumIndices != dst_face.mNumIndices ||
+ src_face.mNumVertices != dst_face.mNumVertices)
+ {
+ copy = true;
+ }
+ }
+
+ if (copy)
+ {
+ copyVolumeFaces(volume);
+ }
+ else
+ {
+ bool is_paused = avatar && avatar->areAnimationsPaused();
+ if (is_paused)
+ {
+ S32 frames_paused = LLFrameTimer::getFrameCount() - avatar->getMotionController().getPausedFrame();
+ if (frames_paused > 1)
+ {
+ return;
+ }
+ }
+ }
+
+
+ //build matrix palette
+ static const size_t kMaxJoints = LL_MAX_JOINTS_PER_MESH_OBJECT;
+
+ LLMatrix4a mat[kMaxJoints];
+ U32 maxJoints = LLSkinningUtil::getMeshJointCount(skin);
+ LLSkinningUtil::initSkinningMatrixPalette(mat, maxJoints, skin, avatar);
+ const LLMatrix4a bind_shape_matrix = skin->mBindShapeMatrix;
+
+ S32 rigged_vert_count = 0;
+ S32 rigged_face_count = 0;
+ LLVector4a box_min, box_max;
+ S32 face_begin;
+ S32 face_end;
+ if (face_index == DO_NOT_UPDATE_FACES)
+ {
+ face_begin = 0;
+ face_end = 0;
+ }
+ else if (face_index == UPDATE_ALL_FACES)
+ {
+ face_begin = 0;
+ face_end = volume->getNumVolumeFaces();
+ }
+ else
+ {
+ face_begin = face_index;
+ face_end = face_begin + 1;
+ }
+ for (S32 i = face_begin; i < face_end; ++i)
+ {
+ const LLVolumeFace& vol_face = volume->getVolumeFace(i);
+
+ LLVolumeFace& dst_face = mVolumeFaces[i];
+
+ LLVector4a* weight = vol_face.mWeights;
+
+ if ( weight )
+ {
+ LLSkinningUtil::checkSkinWeights(weight, dst_face.mNumVertices, skin);
+
+ LLVector4a* pos = dst_face.mPositions;
+
+ if (pos && dst_face.mExtents)
+ {
+ U32 max_joints = LLSkinningUtil::getMaxJointCount();
+ rigged_vert_count += dst_face.mNumVertices;
+ rigged_face_count++;
+
+ #if USE_SEPARATE_JOINT_INDICES_AND_WEIGHTS
+ if (vol_face.mJointIndices) // fast path with preconditioned joint indices
+ {
+ LLMatrix4a src[4];
+ U8* joint_indices_cursor = vol_face.mJointIndices;
+ LLVector4a* just_weights = vol_face.mJustWeights;
+ for (U32 j = 0; j < dst_face.mNumVertices; ++j)
+ {
+ LLMatrix4a final_mat;
+ F32* w = just_weights[j].getF32ptr();
+ LLSkinningUtil::getPerVertexSkinMatrixWithIndices(w, joint_indices_cursor, mat, final_mat, src);
+ joint_indices_cursor += 4;
+
+ LLVector4a& v = vol_face.mPositions[j];
+ LLVector4a t;
+ LLVector4a dst;
+ bind_shape_matrix.affineTransform(v, t);
+ final_mat.affineTransform(t, dst);
+ pos[j] = dst;
+ }
+ }
+ else
+ #endif
+ {
+ for (U32 j = 0; j < dst_face.mNumVertices; ++j)
+ {
+ LLMatrix4a final_mat;
+ LLSkinningUtil::getPerVertexSkinMatrix(weight[j].getF32ptr(), mat, false, final_mat, max_joints);
+
+ LLVector4a& v = vol_face.mPositions[j];
+ LLVector4a t;
+ LLVector4a dst;
+ bind_shape_matrix.affineTransform(v, t);
+ final_mat.affineTransform(t, dst);
+ pos[j] = dst;
+ }
+ }
+
+ //update bounding box
+ // VFExtents change
+ LLVector4a& min = dst_face.mExtents[0];
+ LLVector4a& max = dst_face.mExtents[1];
+
+ min = pos[0];
+ max = pos[1];
+ if (i==0)
+ {
+ box_min = min;
+ box_max = max;
+ }
+
+ for (U32 j = 1; j < dst_face.mNumVertices; ++j)
+ {
+ min.setMin(min, pos[j]);
+ max.setMax(max, pos[j]);
+ }
+
+ box_min.setMin(min,box_min);
+ box_max.setMax(max,box_max);
+
+ dst_face.mCenter->setAdd(dst_face.mExtents[0], dst_face.mExtents[1]);
+ dst_face.mCenter->mul(0.5f);
+
+ }
+
+ if (rebuild_face_octrees)
+ {
+ dst_face.destroyOctree();
+ dst_face.createOctree();
+ }
+ }
+ }
+ mExtraDebugText = llformat("rigged %d/%d - box (%f %f %f) (%f %f %f)",
+ rigged_face_count, rigged_vert_count,
+ box_min[0], box_min[1], box_min[2],
+ box_max[0], box_max[1], box_max[2]);
+}
+
+U32 LLVOVolume::getPartitionType() const
+{
+ if (isHUDAttachment())
+ {
+ return LLViewerRegion::PARTITION_HUD;
+ }
+ if (isAnimatedObject() && getControlAvatar())
+ {
+ return LLViewerRegion::PARTITION_CONTROL_AV;
+ }
+ if (isAttachment())
+ {
+ return LLViewerRegion::PARTITION_AVATAR;
+ }
+
+ return LLViewerRegion::PARTITION_VOLUME;
+}
+
+LLVolumePartition::LLVolumePartition(LLViewerRegion* regionp)
+: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, true, regionp),
+LLVolumeGeometryManager()
+{
+ mLODPeriod = 32;
+ mDepthMask = false;
+ mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
+ mPartitionType = LLViewerRegion::PARTITION_VOLUME;
+ mSlopRatio = 0.25f;
+}
+
+LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
+: LLSpatialBridge(drawablep, true, LLVOVolume::VERTEX_DATA_MASK, regionp),
+LLVolumeGeometryManager()
+{
+ mDepthMask = false;
+ mLODPeriod = 32;
+ mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
+ mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
+
+ mSlopRatio = 0.25f;
+}
+
+LLAvatarBridge::LLAvatarBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
+ : LLVolumeBridge(drawablep, regionp)
+{
+ mDrawableType = LLPipeline::RENDER_TYPE_AVATAR;
+ mPartitionType = LLViewerRegion::PARTITION_AVATAR;
+}
+
+LLControlAVBridge::LLControlAVBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
+ : LLVolumeBridge(drawablep, regionp)
+{
+ mDrawableType = LLPipeline::RENDER_TYPE_CONTROL_AV;
+ mPartitionType = LLViewerRegion::PARTITION_CONTROL_AV;
+}
+
+bool can_batch_texture(LLFace* facep)
+{
+ if (facep->getTextureEntry()->getBumpmap())
+ { //bump maps aren't worked into texture batching yet
+ return false;
+ }
+
+ if (facep->getTextureEntry()->getMaterialParams().notNull())
+ { //materials don't work with texture batching yet
+ return false;
+ }
+
+ if (facep->getTexture() && facep->getTexture()->getPrimaryFormat() == GL_ALPHA)
+ { //can't batch invisiprims
+ return false;
+ }
+
+ if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
+ { //texture animation breaks batches
+ return false;
+ }
+
+ if (facep->getTextureEntry()->getGLTFRenderMaterial() != nullptr)
+ { // PBR materials break indexed texture batching
+ return false;
+ }
+
+ return true;
+}
+
+const static U32 MAX_FACE_COUNT = 4096U;
+int32_t LLVolumeGeometryManager::sInstanceCount = 0;
+LLFace** LLVolumeGeometryManager::sFullbrightFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sBumpFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sSimpleFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sNormFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sSpecFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sNormSpecFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sPbrFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sAlphaFaces[2] = { NULL };
+
+LLVolumeGeometryManager::LLVolumeGeometryManager()
+ : LLGeometryManager()
+{
+ llassert(sInstanceCount >= 0);
+ if (sInstanceCount == 0)
+ {
+ allocateFaces(MAX_FACE_COUNT);
+ }
+
+ ++sInstanceCount;
+}
+
+LLVolumeGeometryManager::~LLVolumeGeometryManager()
+{
+ llassert(sInstanceCount > 0);
+ --sInstanceCount;
+
+ if (sInstanceCount <= 0)
+ {
+ freeFaces();
+ sInstanceCount = 0;
+ }
+}
+
+void LLVolumeGeometryManager::allocateFaces(U32 pMaxFaceCount)
+{
+ for (int i = 0; i < 2; ++i)
+ {
+ sFullbrightFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sBumpFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sSimpleFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sNormFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sNormSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sPbrFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sAlphaFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ }
+}
+
+void LLVolumeGeometryManager::freeFaces()
+{
+ for (int i = 0; i < 2; ++i)
+ {
+ ll_aligned_free<64>(sFullbrightFaces[i]);
+ ll_aligned_free<64>(sBumpFaces[i]);
+ ll_aligned_free<64>(sSimpleFaces[i]);
+ ll_aligned_free<64>(sNormFaces[i]);
+ ll_aligned_free<64>(sSpecFaces[i]);
+ ll_aligned_free<64>(sNormSpecFaces[i]);
+ ll_aligned_free<64>(sPbrFaces[i]);
+ ll_aligned_free<64>(sAlphaFaces[i]);
+
+ sFullbrightFaces[i] = NULL;
+ sBumpFaces[i] = NULL;
+ sSimpleFaces[i] = NULL;
+ sNormFaces[i] = NULL;
+ sSpecFaces[i] = NULL;
+ sNormSpecFaces[i] = NULL;
+ sPbrFaces[i] = NULL;
+ sAlphaFaces[i] = NULL;
+ }
+}
+
+void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ if ( type == LLRenderPass::PASS_ALPHA
+ && facep->getTextureEntry()->getMaterialParams().notNull()
+ && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT)
+ && LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1)
+ {
+ LL_WARNS_ONCE("RenderMaterials") << "Oh no! No binormals for this alpha blended face!" << LL_ENDL;
+ }
+
+ bool selected = facep->getViewerObject()->isSelected();
+
+ if (selected && LLSelectMgr::getInstance()->mHideSelectedObjects)
+ {
+ return;
+ }
+
+ LL_LABEL_VERTEX_BUFFER(facep->getVertexBuffer(), LLRenderPass::lookupPassName(type));
+
+ U32 passType = type;
+
+ bool rigged = facep->isState(LLFace::RIGGED);
+
+ if (rigged)
+ {
+ // hacky, should probably clean up -- if this face is rigged, put it in "type + 1"
+ // See LLRenderPass PASS_foo enum
+ passType += 1;
+ }
+ //add face to drawmap
+ LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[passType];
+
+ S32 idx = draw_vec.size()-1;
+
+ bool fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) ||
+ (type == LLRenderPass::PASS_INVISIBLE) ||
+ (type == LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK) ||
+ (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)) ||
+ (facep->getTextureEntry()->getFullbright());
+
+ if (!fullbright &&
+ type != LLRenderPass::PASS_GLOW &&
+ !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL))
+ {
+ llassert(false);
+ LL_WARNS() << "Non fullbright face has no normals!" << LL_ENDL;
+ return;
+ }
+
+ const LLMatrix4* tex_mat = NULL;
+ if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
+ {
+ tex_mat = facep->mTextureMatrix;
+ }
+
+ const LLMatrix4* model_mat = NULL;
+
+ LLDrawable* drawable = facep->getDrawable();
+
+ if (rigged)
+ {
+ // rigged meshes ignore their model matrix
+ model_mat = nullptr;
+ }
+ else if (drawable->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ model_mat = &drawable->getWorldMatrix();
+ }
+ else if (drawable->isActive())
+ {
+ model_mat = &drawable->getRenderMatrix();
+ }
+ else
+ {
+ model_mat = &(drawable->getRegion()->mRenderMatrix);
+ }
+
+ //drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD)));
+
+ const LLTextureEntry* te = facep->getTextureEntry();
+ U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? te->getBumpmap() : 0;
+ U8 shiny = te->getShiny();
+
+ LLViewerTexture* tex = facep->getTexture();
+
+ U8 index = facep->getTextureIndex();
+
+ LLMaterial* mat = nullptr;
+
+ LLUUID mat_id;
+
+ auto* gltf_mat = (LLFetchedGLTFMaterial*)te->getGLTFRenderMaterial();
+ llassert(gltf_mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(te->getGLTFRenderMaterial()) != nullptr);
+ if (gltf_mat != nullptr)
+ {
+ mat_id = gltf_mat->getHash(); // TODO: cache this hash
+ if (!facep->hasMedia() || (tex && tex->getType() != LLViewerTexture::MEDIA_TEXTURE))
+ { // no media texture, face texture will be unused
+ tex = nullptr;
+ }
+ }
+ else
+ {
+ mat = te->getMaterialParams().get();
+ if (mat)
+ {
+ mat_id = te->getMaterialParams()->getHash();
+ }
+ }
+
+ bool batchable = false;
+
+ U32 shader_mask = 0xFFFFFFFF; //no shader
+
+ if (mat)
+ {
+ bool is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) || (te->getColor().mV[3] < 0.999f);
+ if (type == LLRenderPass::PASS_ALPHA)
+ {
+ shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND, is_alpha);
+ }
+ else
+ {
+ shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_DEFAULT, is_alpha);
+ }
+ }
+
+ if (index < FACE_DO_NOT_BATCH_TEXTURES && idx >= 0)
+ {
+ if (mat || gltf_mat || draw_vec[idx]->mMaterial)
+ { //can't batch textures when materials are present (yet)
+ batchable = false;
+ }
+ else if (index < draw_vec[idx]->mTextureList.size())
+ {
+ if (draw_vec[idx]->mTextureList[index].isNull())
+ {
+ batchable = true;
+ draw_vec[idx]->mTextureList[index] = tex;
+ }
+ else if (draw_vec[idx]->mTextureList[index] == tex)
+ { //this face's texture index can be used with this batch
+ batchable = true;
+ }
+ }
+ else
+ { //texture list can be expanded to fit this texture index
+ batchable = true;
+ }
+ }
+
+ LLDrawInfo* info = idx >= 0 ? draw_vec[idx] : nullptr;
+
+ if (info &&
+ info->mVertexBuffer == facep->getVertexBuffer() &&
+ info->mEnd == facep->getGeomIndex()-1 &&
+ (LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex || batchable) &&
+#if LL_DARWIN
+ info->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange &&
+ info->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
+#endif
+ info->mMaterialID == mat_id &&
+ info->mFullbright == fullbright &&
+ info->mBump == bump &&
+ (!mat || (info->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different
+ info->mTextureMatrix == tex_mat &&
+ info->mModelMatrix == model_mat &&
+ info->mShaderMask == shader_mask &&
+ info->mAvatar == facep->mAvatar &&
+ info->getSkinHash() == facep->getSkinHash())
+ {
+ info->mCount += facep->getIndicesCount();
+ info->mEnd += facep->getGeomCount();
+
+ if (index < FACE_DO_NOT_BATCH_TEXTURES && index >= info->mTextureList.size())
+ {
+ info->mTextureList.resize(index+1);
+ info->mTextureList[index] = tex;
+ }
+ info->validate();
+ }
+ else
+ {
+ U32 start = facep->getGeomIndex();
+ U32 end = start + facep->getGeomCount()-1;
+ U32 offset = facep->getIndicesStart();
+ U32 count = facep->getIndicesCount();
+ LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
+ facep->getVertexBuffer(), fullbright, bump);
+
+ info = draw_info;
+
+ draw_vec.push_back(draw_info);
+ draw_info->mTextureMatrix = tex_mat;
+ draw_info->mModelMatrix = model_mat;
+
+ draw_info->mBump = bump;
+ draw_info->mShiny = shiny;
+
+ static const float alpha[4] =
+ {
+ 0.00f,
+ 0.25f,
+ 0.5f,
+ 0.75f
+ };
+ float spec = alpha[shiny & TEM_SHINY_MASK];
+ LLVector4 specColor(spec, spec, spec, spec);
+ draw_info->mSpecColor = specColor;
+ draw_info->mEnvIntensity = spec;
+ draw_info->mSpecularMap = NULL;
+ draw_info->mMaterial = mat;
+ draw_info->mGLTFMaterial = gltf_mat;
+ draw_info->mShaderMask = shader_mask;
+ draw_info->mAvatar = facep->mAvatar;
+ draw_info->mSkinInfo = facep->mSkinInfo;
+
+ if (gltf_mat)
+ {
+ // just remember the material ID, render pools will reference the GLTF material
+ draw_info->mMaterialID = mat_id;
+ }
+ else if (mat)
+ {
+ draw_info->mMaterialID = mat_id;
+
+ // We have a material. Update our draw info accordingly.
+
+ if (!mat->getSpecularID().isNull())
+ {
+ LLVector4 specColor;
+ specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f);
+ specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f);
+ specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f);
+ specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f);
+ draw_info->mSpecColor = specColor;
+ draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f);
+ draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset());
+ }
+
+ draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f);
+ draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode();
+ draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());
+ }
+ else
+ {
+ if (type == LLRenderPass::PASS_GRASS)
+ {
+ draw_info->mAlphaMaskCutoff = 0.5f;
+ }
+ else
+ {
+ draw_info->mAlphaMaskCutoff = 0.33f;
+ }
+ }
+
+ // if (type == LLRenderPass::PASS_ALPHA) // always populate the draw_info ptr
+ { //for alpha sorting
+ facep->setDrawInfo(draw_info);
+ }
+
+ if (index < FACE_DO_NOT_BATCH_TEXTURES)
+ { //initialize texture list for texture batching
+ draw_info->mTextureList.resize(index+1);
+ draw_info->mTextureList[index] = tex;
+ }
+ draw_info->validate();
+ }
+
+ llassert(info->mGLTFMaterial == nullptr || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TANGENT) != 0);
+ llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR || info->mGLTFMaterial != nullptr);
+ llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_RIGGED || info->mGLTFMaterial != nullptr);
+ llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK || info->mGLTFMaterial != nullptr);
+ llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK_RIGGED || info->mGLTFMaterial != nullptr);
+
+ llassert(type != LLRenderPass::PASS_BUMP || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TANGENT) != 0);
+ llassert(type != LLRenderPass::PASS_NORMSPEC || info->mNormalMap.notNull());
+ llassert(type != LLRenderPass::PASS_SPECMAP || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TEXCOORD2) != 0);
+}
+
+void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
+{
+
+}
+
+// add a face pointer to a list of face pointers without going over MAX_COUNT faces
+template<typename T>
+static inline void add_face(T*** list, U32* count, T* face)
+{
+ if (face->isState(LLFace::RIGGED))
+ {
+ if (count[1] < MAX_FACE_COUNT)
+ {
+ face->setDrawOrderIndex(count[1]);
+ list[1][count[1]++] = face;
+ }
+ }
+ else
+ {
+ if (count[0] < MAX_FACE_COUNT)
+ {
+ face->setDrawOrderIndex(count[0]);
+ list[0][count[0]++] = face;
+ }
+ }
+}
+
+void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ llassert(!gCubeSnapshot);
+
+ if (group->isDead())
+ {
+ return;
+ }
+
+ if (group->changeLOD())
+ {
+ group->mLastUpdateDistance = group->mDistance;
+ }
+
+ group->mLastUpdateViewAngle = group->mViewAngle;
+
+ if (!group->hasState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY))
+ {
+ if (group->hasState(LLSpatialGroup::MESH_DIRTY))
+ {
+ rebuildMesh(group);
+ }
+ return;
+ }
+
+ group->mBuilt = 1.f;
+
+ LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge();
+ LLViewerObject *vobj = NULL;
+ LLVOVolume *vol_obj = NULL;
+
+ if (bridge)
+ {
+ vobj = bridge->mDrawable->getVObj();
+ vol_obj = dynamic_cast<LLVOVolume*>(vobj);
+ }
+ if (vol_obj)
+ {
+ vol_obj->updateVisualComplexity();
+ }
+
+ group->mGeometryBytes = 0;
+ group->mSurfaceArea = 0;
+
+ //cache object box size since it might be used for determining visibility
+ const LLVector4a* bounds = group->getObjectBounds();
+ group->mObjectBoxSize = bounds[1].getLength3().getF32();
+
+ group->clearDrawMap();
+
+ U32 fullbright_count[2] = { 0 };
+ U32 bump_count[2] = { 0 };
+ U32 simple_count[2] = { 0 };
+ U32 alpha_count[2] = { 0 };
+ U32 norm_count[2] = { 0 };
+ U32 spec_count[2] = { 0 };
+ U32 normspec_count[2] = { 0 };
+ U32 pbr_count[2] = { 0 };
+
+ static LLCachedControl<S32> max_vbo_size(gSavedSettings, "RenderMaxVBOSize", 512);
+ static LLCachedControl<S32> max_node_size(gSavedSettings, "RenderMaxNodeSize", 65536);
+ U32 max_vertices = (max_vbo_size * 1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask);
+ U32 max_total = (max_node_size * 1024) / LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask);
+ max_vertices = llmin(max_vertices, (U32) 65535);
+
+ U32 cur_total = 0;
+
+ bool emissive = false;
+
+ //Determine if we've received skininfo that contains an
+ //alternate bind matrix - if it does then apply the translational component
+ //to the joints of the avatar.
+#if 0
+ bool pelvisGotSet = false;
+#endif
+
+ {
+ LL_PROFILE_ZONE_NAMED("rebuildGeom - face list");
+
+ //get all the faces into a list
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin();
+ drawable_iter != group->getDataEnd(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+
+ if (!drawablep || drawablep->isDead() || drawablep->isState(LLDrawable::FORCE_INVISIBLE) )
+ {
+ continue;
+ }
+
+ LLVOVolume* vobj = drawablep->getVOVolume();
+
+ if (!vobj || vobj->isDead())
+ {
+ continue;
+ }
+
+ // HACK -- brute force this check every time a drawable gets rebuilt
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ {
+ vobj->updateTEMaterialTextures(i);
+ }
+
+ // apply any pending material overrides
+ gGLTFMaterialList.applyQueuedOverrides(vobj);
+
+ std::string vobj_name = llformat("Vol%p", vobj);
+
+ bool is_mesh = vobj->isMesh();
+ if (is_mesh)
+ {
+ if ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded())
+ || !gMeshRepo.meshRezEnabled())
+ {
+ // Waiting for asset to fetch
+ continue;
+ }
+
+ if (!vobj->getSkinInfo() && !vobj->isSkinInfoUnavaliable())
+ {
+ // Waiting for skin info to fetch
+ continue;
+ }
+ }
+
+ LLVolume* volume = vobj->getVolume();
+ if (volume)
+ {
+ const LLVector3& scale = vobj->getScale();
+ group->mSurfaceArea += volume->getSurfaceArea() * llmax(llmax(scale.mV[0], scale.mV[1]), scale.mV[2]);
+ }
+
+
+ F32 est_tris = vobj->getEstTrianglesMax();
+
+ vobj->updateControlAvatar();
+
+ LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " rebuilding, isAttachment: " << (U32) vobj->isAttachment()
+ << " is_mesh " << is_mesh
+ << " est_tris " << est_tris
+ << " is_animated " << vobj->isAnimatedObject()
+ << " can_animate " << vobj->canBeAnimatedObject()
+ << " cav " << vobj->getControlAvatar()
+ << " lod " << vobj->getLOD()
+ << " drawable rigged " << (drawablep->isState(LLDrawable::RIGGED))
+ << " drawable state " << drawablep->getState()
+ << " playing " << (U32) (vobj->getControlAvatar() ? vobj->getControlAvatar()->mPlaying : false)
+ << " frame " << LLFrameTimer::getFrameCount()
+ << LL_ENDL;
+
+ llassert_always(vobj);
+ vobj->updateTextureVirtualSize(true);
+ vobj->preRebuild();
+
+ drawablep->clearState(LLDrawable::HAS_ALPHA);
+
+ LLVOAvatar* avatar = nullptr;
+ const LLMeshSkinInfo* skinInfo = nullptr;
+ if (is_mesh)
+ {
+ skinInfo = vobj->getSkinInfo();
+ }
+
+ if (skinInfo)
+ {
+ if (vobj->isAnimatedObject())
+ {
+ avatar = vobj->getControlAvatar();
+ }
+ else
+ {
+ avatar = vobj->getAvatar();
+ }
+ }
+
+ if (avatar != nullptr)
+ {
+ avatar->addAttachmentOverridesForObject(vobj, NULL, false);
+ }
+
+ // Standard rigged mesh attachments:
+ bool rigged = !vobj->isAnimatedObject() && skinInfo && vobj->isAttachment();
+ // Animated objects. Have to check for isRiggedMesh() to
+ // exclude static objects in animated object linksets.
+ rigged = rigged || (vobj->isAnimatedObject() && vobj->isRiggedMesh() &&
+ vobj->getControlAvatar() && vobj->getControlAvatar()->mPlaying);
+
+ bool any_rigged_face = false;
+
+ //for each face
+ for (S32 i = 0; i < drawablep->getNumFaces(); i++)
+ {
+ LLFace* facep = drawablep->getFace(i);
+ if (!facep)
+ {
+ continue;
+ }
+#if 0
+#if LL_RELEASE_WITH_DEBUG_INFO
+ const LLUUID pbr_id( "49c88210-7238-2a6b-70ac-92d4f35963cf" );
+ const LLUUID obj_id( vobj->getID() );
+ bool is_pbr = (obj_id == pbr_id);
+#else
+ bool is_pbr = false;
+#endif
+#else
+ LLGLTFMaterial *gltf_mat = facep->getTextureEntry()->getGLTFRenderMaterial();
+ bool is_pbr = gltf_mat != nullptr;
+#endif
+
+ //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render
+ // batch, it will recover its vertex buffer reference from the spatial group
+ facep->setVertexBuffer(NULL);
+
+ //sum up face verts and indices
+ drawablep->updateFaceSize(i);
+
+ if (rigged)
+ {
+ if (!facep->isState(LLFace::RIGGED))
+ { //completely reset vertex buffer
+ facep->clearVertexBuffer();
+ }
+
+ facep->setState(LLFace::RIGGED);
+ facep->mSkinInfo = (LLMeshSkinInfo*) skinInfo; // TODO -- fix ugly de-consting here
+ facep->mAvatar = avatar;
+ any_rigged_face = true;
+ }
+ else
+ {
+ if (facep->isState(LLFace::RIGGED))
+ {
+ //face is not rigged but used to be, remove from rigged face pool
+ LLDrawPoolAvatar* pool = (LLDrawPoolAvatar*)facep->getPool();
+ if (pool)
+ {
+ pool->removeFace(facep);
+ }
+ facep->clearState(LLFace::RIGGED);
+ facep->mAvatar = NULL;
+ facep->mSkinInfo = NULL;
+ }
+ }
+
+ if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
+ {
+ facep->clearVertexBuffer();
+ continue;
+ }
+
+ if (facep->hasGeometry() &&
+ (rigged || // <-- HACK FIXME -- getPixelArea might be incorrect for rigged objects
+ facep->getPixelArea() > FORCE_CULL_AREA)) // <-- don't render tiny faces
+ {
+ cur_total += facep->getGeomCount();
+
+ const LLTextureEntry* te = facep->getTextureEntry();
+ LLViewerTexture* tex = facep->getTexture();
+
+ if (te->getGlow() > 0.f)
+ {
+ emissive = true;
+ }
+
+ if (facep->isState(LLFace::TEXTURE_ANIM))
+ {
+ if (!vobj->mTexAnimMode)
+ {
+ facep->clearState(LLFace::TEXTURE_ANIM);
+ }
+ }
+
+ bool force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA);
+ U32 type = gPipeline.getPoolTypeFromTE(te, tex);
+ if (is_pbr && gltf_mat && gltf_mat->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_BLEND)
+ {
+ type = LLDrawPool::POOL_GLTF_PBR;
+ }
+ else
+ if (type != LLDrawPool::POOL_ALPHA && force_simple)
+ {
+ type = LLDrawPool::POOL_SIMPLE;
+ }
+ facep->setPoolType(type);
+
+ if (vobj->isHUDAttachment() && !is_pbr)
+ {
+ facep->setState(LLFace::FULLBRIGHT);
+ }
+
+ if (vobj->mTextureAnimp && vobj->mTexAnimMode)
+ {
+ if (vobj->mTextureAnimp->mFace <= -1)
+ {
+ S32 face;
+ for (face = 0; face < vobj->getNumTEs(); face++)
+ {
+ LLFace * facep = drawablep->getFace(face);
+ if (facep)
+ {
+ facep->setState(LLFace::TEXTURE_ANIM);
+ }
+ }
+ }
+ else if (vobj->mTextureAnimp->mFace < vobj->getNumTEs())
+ {
+ LLFace * facep = drawablep->getFace(vobj->mTextureAnimp->mFace);
+ if (facep)
+ {
+ facep->setState(LLFace::TEXTURE_ANIM);
+ }
+ }
+ }
+
+ if (type == LLDrawPool::POOL_ALPHA)
+ {
+ if (facep->canRenderAsMask())
+ { //can be treated as alpha mask
+ add_face(sSimpleFaces, simple_count, facep);
+ }
+ else
+ {
+ F32 alpha;
+ if (is_pbr)
+ {
+ alpha = gltf_mat ? gltf_mat->mBaseColor.mV[3] : 1.0;
+ }
+ else
+ {
+ alpha = te->getColor().mV[3];
+ }
+ if (alpha > 0.f || te->getGlow() > 0.f)
+ { //only treat as alpha in the pipeline if < 100% transparent
+ drawablep->setState(LLDrawable::HAS_ALPHA);
+ add_face(sAlphaFaces, alpha_count, facep);
+ }
+ else if (LLDrawPoolAlpha::sShowDebugAlpha ||
+ (gPipeline.sRenderHighlight && !drawablep->getParent() &&
+ //only root objects are highlighted with red color in this case
+ drawablep->getVObj() && drawablep->getVObj()->flagScripted() &&
+ (LLPipeline::getRenderScriptedBeacons() ||
+ (LLPipeline::getRenderScriptedTouchBeacons() && drawablep->getVObj()->flagHandleTouch()))))
+ { //draw the transparent face for debugging purposes using a custom texture
+ add_face(sAlphaFaces, alpha_count, facep);
+ }
+ }
+ }
+ else
+ {
+ if (drawablep->isState(LLDrawable::REBUILD_VOLUME))
+ {
+ facep->mLastUpdateTime = gFrameTimeSeconds;
+ }
+
+ {
+ LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial();
+
+ if (gltf_mat != nullptr || (te->getMaterialParams().notNull()))
+ {
+ if (gltf_mat != nullptr)
+ {
+ add_face(sPbrFaces, pbr_count, facep);
+ }
+ else
+ {
+ LLMaterial* mat = te->getMaterialParams().get();
+ if (mat->getNormalID().notNull() || // <-- has a normal map, needs tangents
+ (te->getBumpmap() && (te->getBumpmap() < 18))) // <-- has an emboss bump map, needs tangents
+ {
+ if (mat->getSpecularID().notNull())
+ { //has normal and specular maps (needs texcoord1, texcoord2, and tangent)
+ add_face(sNormSpecFaces, normspec_count, facep);
+ }
+ else
+ { //has normal map (needs texcoord1 and tangent)
+ add_face(sNormFaces, norm_count, facep);
+ }
+ }
+ else if (mat->getSpecularID().notNull())
+ { //has specular map but no normal map, needs texcoord2
+ add_face(sSpecFaces, spec_count, facep);
+ }
+ else
+ { //has neither specular map nor normal map, only needs texcoord0
+ add_face(sSimpleFaces, simple_count, facep);
+ }
+ }
+ }
+ else if (te->getBumpmap())
+ { //needs normal + tangent
+ add_face(sBumpFaces, bump_count, facep);
+ }
+ else if (te->getShiny() || !te->getFullbright())
+ { //needs normal
+ add_face(sSimpleFaces, simple_count, facep);
+ }
+ else
+ { //doesn't need normal
+ facep->setState(LLFace::FULLBRIGHT);
+ add_face(sFullbrightFaces, fullbright_count, facep);
+ }
+ }
+ }
+ }
+ else
+ { //face has no renderable geometry
+ facep->clearVertexBuffer();
+ }
+ }
+
+ if (any_rigged_face)
+ {
+ if (!drawablep->isState(LLDrawable::RIGGED))
+ {
+ drawablep->setState(LLDrawable::RIGGED);
+ LLDrawable* root = drawablep->getRoot();
+ if (root != drawablep)
+ {
+ root->setState(LLDrawable::RIGGED_CHILD);
+ }
+
+ //first time this is drawable is being marked as rigged,
+ // do another LoD update to use avatar bounding box
+ vobj->updateLOD();
+ }
+ }
+ else
+ {
+ drawablep->clearState(LLDrawable::RIGGED);
+ vobj->updateRiggedVolume(false);
+ }
+ }
+ }
+
+ //PROCESS NON-ALPHA FACES
+ U32 simple_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+ U32 alpha_mask = simple_mask | 0x80000000; //hack to give alpha verts their own VBO
+ U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+ U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+
+ U32 norm_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TANGENT;
+ U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2;
+ U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2;
+
+ U32 pbr_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TANGENT;
+
+ if (emissive)
+ { //emissive faces are present, include emissive byte to preserve batching
+ simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE;
+ alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE;
+ bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE;
+ fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE;
+ norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE;
+ normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE;
+ spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE;
+ pbr_mask = pbr_mask | LLVertexBuffer::MAP_EMISSIVE;
+ }
+
+ bool batch_textures = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
+
+ // add extra vertex data for deferred rendering (not necessarily for batching textures)
+ if (batch_textures)
+ {
+ bump_mask = bump_mask | LLVertexBuffer::MAP_TANGENT;
+ simple_mask = simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
+ alpha_mask = alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2;
+ fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
+ }
+
+ group->mGeometryBytes = 0;
+
+ U32 geometryBytes = 0;
+
+ // generate render batches for static geometry
+ U32 extra_mask = LLVertexBuffer::MAP_TEXTURE_INDEX;
+ bool alpha_sort = true;
+ bool rigged = false;
+ for (int i = 0; i < 2; ++i) //two sets, static and rigged)
+ {
+ geometryBytes += genDrawInfo(group, simple_mask | extra_mask, sSimpleFaces[i], simple_count[i], false, batch_textures, rigged);
+ geometryBytes += genDrawInfo(group, fullbright_mask | extra_mask, sFullbrightFaces[i], fullbright_count[i], false, batch_textures, rigged);
+ geometryBytes += genDrawInfo(group, alpha_mask | extra_mask, sAlphaFaces[i], alpha_count[i], alpha_sort, batch_textures, rigged);
+ geometryBytes += genDrawInfo(group, bump_mask | extra_mask, sBumpFaces[i], bump_count[i], false, false, rigged);
+ geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[i], norm_count[i], false, false, rigged);
+ geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[i], spec_count[i], false, false, rigged);
+ geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[i], normspec_count[i], false, false, rigged);
+ geometryBytes += genDrawInfo(group, pbr_mask | extra_mask, sPbrFaces[i], pbr_count[i], false, false, rigged);
+
+ // for rigged set, add weights and disable alpha sorting (rigged items use depth buffer)
+ extra_mask |= LLVertexBuffer::MAP_WEIGHT4;
+ rigged = true;
+ }
+
+ group->mGeometryBytes = geometryBytes;
+
+ {
+ //drawables have been rebuilt, clear rebuild status
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+ if(drawablep)
+ {
+ drawablep->clearState(LLDrawable::REBUILD_ALL);
+ }
+ }
+ }
+
+ group->mLastUpdateTime = gFrameTimeSeconds;
+ group->mBuilt = 1.f;
+ group->clearState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY);
+}
+
+void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ llassert(group);
+ if (group && group->hasState(LLSpatialGroup::MESH_DIRTY) && !group->hasState(LLSpatialGroup::GEOM_DIRTY))
+ {
+ {
+ LL_PROFILE_ZONE_NAMED("rebuildMesh - gen draw info");
+
+ group->mBuilt = 1.f;
+
+ const U32 MAX_BUFFER_COUNT = 4096;
+ LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT];
+
+ U32 buffer_count = 0;
+
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+
+ if (drawablep && !drawablep->isDead() && drawablep->isState(LLDrawable::REBUILD_ALL))
+ {
+ LLVOVolume* vobj = drawablep->getVOVolume();
+
+ if (!vobj) continue;
+
+ if (vobj->isNoLOD()) continue;
+
+ vobj->preRebuild();
+
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform(true);
+ }
+
+ LLVolume* volume = vobj->getVolume();
+ if (!volume) continue;
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ {
+ LLFace* face = drawablep->getFace(i);
+ if (face)
+ {
+ LLVertexBuffer* buff = face->getVertexBuffer();
+ if (buff)
+ {
+ if (!face->getGeometryVolume(*volume, // volume
+ face->getTEOffset(), // face_index
+ vobj->getRelativeXform(), // mat_vert_in
+ vobj->getRelativeXformInvTrans(), // mat_norm_in
+ face->getGeomIndex(), // index_offset
+ false, // force_rebuild
+ true)) // no_debug_assert
+ { // Something's gone wrong with the vertex buffer accounting,
+ // rebuild this group with no debug assert because MESH_DIRTY
+ group->dirtyGeom();
+ gPipeline.markRebuild(group);
+ }
+
+ buff->unmapBuffer();
+ }
+ }
+ }
+
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform();
+ }
+
+ drawablep->clearState(LLDrawable::REBUILD_ALL);
+ }
+ }
+
+ {
+ LL_PROFILE_ZONE_NAMED("rebuildMesh - flush");
+ for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter)
+ {
+ (*iter)->unmapBuffer();
+ }
+
+ // don't forget alpha
+ if(group != NULL &&
+ !group->mVertexBuffer.isNull())
+ {
+ group->mVertexBuffer->unmapBuffer();
+ }
+ }
+
+ group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
+ }
+ }
+}
+
+struct CompareBatchBreaker
+{
+ bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
+ {
+ const LLTextureEntry* lte = lhs->getTextureEntry();
+ const LLTextureEntry* rte = rhs->getTextureEntry();
+
+ if (lte->getBumpmap() != rte->getBumpmap())
+ {
+ return lte->getBumpmap() < rte->getBumpmap();
+ }
+ else if (lte->getFullbright() != rte->getFullbright())
+ {
+ return lte->getFullbright() < rte->getFullbright();
+ }
+ else if (lte->getMaterialID() != rte->getMaterialID())
+ {
+ return lte->getMaterialID() < rte->getMaterialID();
+ }
+ else if (lte->getShiny() != rte->getShiny())
+ {
+ return lte->getShiny() < rte->getShiny();
+ }
+ else if (lhs->getTexture() != rhs->getTexture())
+ {
+ return lhs->getTexture() < rhs->getTexture();
+ }
+ else
+ {
+ // all else being equal, maintain consistent draw order
+ return lhs->getDrawOrderIndex() < rhs->getDrawOrderIndex();
+ }
+ }
+};
+
+struct CompareBatchBreakerRigged
+{
+ bool operator()(const LLFace* const& lhs, const LLFace* const& rhs)
+ {
+ if (lhs->mAvatar != rhs->mAvatar)
+ {
+ return lhs->mAvatar < rhs->mAvatar;
+ }
+ else if (lhs->mSkinInfo->mHash != rhs->mSkinInfo->mHash)
+ {
+ return lhs->mSkinInfo->mHash < rhs->mSkinInfo->mHash;
+ }
+ else
+ {
+ // "inherit" non-rigged behavior
+ CompareBatchBreaker comp;
+ return comp(lhs, rhs);
+ }
+ }
+};
+
+U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, bool distance_sort, bool batch_textures, bool rigged)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
+ U32 geometryBytes = 0;
+
+ //calculate maximum number of vertices to store in a single buffer
+ static LLCachedControl<S32> max_vbo_size(gSavedSettings, "RenderMaxVBOSize", 512);
+ U32 max_vertices = (max_vbo_size * 1024)/LLVertexBuffer::calcVertexSize(group->getSpatialPartition()->mVertexDataMask);
+ max_vertices = llmin(max_vertices, (U32) 65535);
+
+ {
+ LL_PROFILE_ZONE_NAMED("genDrawInfo - sort");
+
+ if (rigged)
+ {
+ if (!distance_sort) // <--- alpha "sort" rigged faces by maintaining original draw order
+ {
+ //sort faces by things that break batches, including avatar and mesh id
+ std::sort(faces, faces + face_count, CompareBatchBreakerRigged());
+ }
+ }
+ else if (!distance_sort)
+ {
+ //sort faces by things that break batches, not including avatar and mesh id
+ std::sort(faces, faces + face_count, CompareBatchBreaker());
+ }
+ else
+ {
+ //sort faces by distance
+ std::sort(faces, faces+face_count, LLFace::CompareDistanceGreater());
+ }
+ }
+
+ bool hud_group = group->isHUDGroup() ;
+ LLFace** face_iter = faces;
+ LLFace** end_faces = faces+face_count;
+
+ LLSpatialGroup::buffer_map_t buffer_map;
+
+ LLViewerTexture* last_tex = NULL;
+
+ S32 texture_index_channels = 1;
+
+ if (gGLManager.mGLSLVersionMajor > 1 || gGLManager.mGLSLVersionMinor >= 30)
+ {
+ texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity;
+ }
+
+ if (distance_sort)
+ {
+ texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels;
+ }
+
+ texture_index_channels = LLGLSLShader::sIndexedTextureChannels;
+
+ bool flexi = false;
+
+ while (face_iter != end_faces)
+ {
+ //pull off next face
+ LLFace* facep = *face_iter;
+ LLViewerTexture* tex = facep->getTexture();
+ const LLTextureEntry* te = facep->getTextureEntry();
+ LLMaterialPtr mat = te->getMaterialParams();
+ LLMaterialID matId = te->getMaterialID();
+
+ if (distance_sort)
+ {
+ tex = NULL;
+ }
+
+ if (last_tex != tex)
+ {
+ last_tex = tex;
+ }
+
+ bool bake_sunlight = LLPipeline::sBakeSunlight && facep->getDrawable()->isStatic();
+
+ U32 index_count = facep->getIndicesCount();
+ U32 geom_count = facep->getGeomCount();
+
+ flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
+
+ //sum up vertices needed for this render batch
+ LLFace** i = face_iter;
+ ++i;
+
+ const U32 MAX_TEXTURE_COUNT = 32;
+ LLViewerTexture* texture_list[MAX_TEXTURE_COUNT];
+
+ U32 texture_count = 0;
+
+ {
+ LL_PROFILE_ZONE_NAMED("genDrawInfo - face size");
+ if (batch_textures)
+ {
+ U8 cur_tex = 0;
+ facep->setTextureIndex(cur_tex);
+ if (texture_count < MAX_TEXTURE_COUNT)
+ {
+ texture_list[texture_count++] = tex;
+ }
+
+ if (can_batch_texture(facep))
+ { //populate texture_list with any textures that can be batched
+ //move i to the next unbatchable face
+ while (i != end_faces)
+ {
+ facep = *i;
+
+ if (!can_batch_texture(facep))
+ { //face is bump mapped or has an animated texture matrix -- can't
+ //batch more than 1 texture at a time
+ facep->setTextureIndex(0);
+ break;
+ }
+
+ if (facep->getTexture() != tex)
+ {
+ if (distance_sort)
+ { //textures might be out of order, see if texture exists in current batch
+ bool found = false;
+ for (U32 tex_idx = 0; tex_idx < texture_count; ++tex_idx)
+ {
+ if (facep->getTexture() == texture_list[tex_idx])
+ {
+ cur_tex = tex_idx;
+ found = true;
+ break;
+ }
+ }
+
+ if (!found)
+ {
+ cur_tex = texture_count;
+ }
+ }
+ else
+ {
+ cur_tex++;
+ }
+
+ if (cur_tex >= texture_index_channels)
+ { //cut batches when index channels are depleted
+ break;
+ }
+
+ tex = facep->getTexture();
+
+ if (texture_count < MAX_TEXTURE_COUNT)
+ {
+ texture_list[texture_count++] = tex;
+ }
+ }
+
+ if (geom_count + facep->getGeomCount() > max_vertices)
+ { //cut batches on geom count too big
+ break;
+ }
+
+ ++i;
+
+ flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
+
+ index_count += facep->getIndicesCount();
+ geom_count += facep->getGeomCount();
+
+ facep->setTextureIndex(cur_tex);
+ }
+ }
+ else
+ {
+ facep->setTextureIndex(0);
+ }
+
+ tex = texture_list[0];
+ }
+ else
+ {
+ while (i != end_faces &&
+ (LLPipeline::sTextureBindTest ||
+ (distance_sort ||
+ ((*i)->getTexture() == tex))))
+ {
+ facep = *i;
+ const LLTextureEntry* nextTe = facep->getTextureEntry();
+ if (nextTe->getMaterialID() != matId)
+ {
+ break;
+ }
+
+ //face has no texture index
+ facep->mDrawInfo = NULL;
+ facep->setTextureIndex(FACE_DO_NOT_BATCH_TEXTURES);
+
+ if (geom_count + facep->getGeomCount() > max_vertices)
+ { //cut batches on geom count too big
+ break;
+ }
+
+ ++i;
+ index_count += facep->getIndicesCount();
+ geom_count += facep->getGeomCount();
+
+ flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
+ }
+ }
+ }
+
+ //create vertex buffer
+ LLPointer<LLVertexBuffer> buffer;
+
+ {
+ LL_PROFILE_ZONE_NAMED("genDrawInfo - allocate");
+ buffer = new LLVertexBuffer(mask);
+ if(!buffer->allocateBuffer(geom_count, index_count))
+ {
+ LL_WARNS() << "Failed to allocate group Vertex Buffer to "
+ << geom_count << " vertices and "
+ << index_count << " indices" << LL_ENDL;
+ buffer = NULL;
+ }
+ }
+
+ if (buffer)
+ {
+ geometryBytes += buffer->getSize() + buffer->getIndicesSize();
+ buffer_map[mask][*face_iter].push_back(buffer);
+ }
+
+ //add face geometry
+
+ U32 indices_index = 0;
+ U16 index_offset = 0;
+
+ while (face_iter < i)
+ {
+ //update face indices for new buffer
+ facep = *face_iter;
+
+ if (buffer.isNull())
+ {
+ // Bulk allocation failed
+ facep->setVertexBuffer(buffer);
+ facep->setSize(0, 0); // mark as no geometry
+ ++face_iter;
+ continue;
+ }
+ facep->setIndicesIndex(indices_index);
+ facep->setGeomIndex(index_offset);
+ facep->setVertexBuffer(buffer);
+
+ if (batch_textures && facep->getTextureIndex() == FACE_DO_NOT_BATCH_TEXTURES)
+ {
+ LL_ERRS() << "Invalid texture index." << LL_ENDL;
+ }
+
+ {
+ //for debugging, set last time face was updated vs moved
+ facep->updateRebuildFlags();
+
+ { //copy face geometry into vertex buffer
+ LLDrawable* drawablep = facep->getDrawable();
+ LLVOVolume* vobj = drawablep->getVOVolume();
+ LLVolume* volume = vobj->getVolume();
+
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform(true);
+ }
+
+ U32 te_idx = facep->getTEOffset();
+
+ if (!facep->getGeometryVolume(*volume, te_idx,
+ vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true))
+ {
+ LL_WARNS() << "Failed to get geometry for face!" << LL_ENDL;
+ }
+
+ if (drawablep->isState(LLDrawable::ANIMATED_CHILD))
+ {
+ vobj->updateRelativeXform(false);
+ }
+ }
+ }
+
+ index_offset += facep->getGeomCount();
+ indices_index += facep->getIndicesCount();
+
+ //append face to appropriate render batch
+
+ bool force_simple = facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA;
+ bool fullbright = facep->isState(LLFace::FULLBRIGHT);
+ if ((mask & LLVertexBuffer::MAP_NORMAL) == 0)
+ { //paranoia check to make sure GL doesn't try to read non-existant normals
+ fullbright = true;
+ }
+
+ const LLTextureEntry* te = facep->getTextureEntry();
+ LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial();
+
+ if (hud_group && gltf_mat == nullptr)
+ { //all hud attachments are fullbright
+ fullbright = true;
+ }
+
+ tex = facep->getTexture();
+
+ bool is_alpha = facep->getPoolType() == LLDrawPool::POOL_ALPHA;
+
+ LLMaterial* mat = nullptr;
+ bool can_be_shiny = false;
+
+ // ignore traditional material if GLTF material is present
+ if (gltf_mat == nullptr)
+ {
+ mat = te->getMaterialParams().get();
+
+ can_be_shiny = true;
+ if (mat)
+ {
+ U8 mode = mat->getDiffuseAlphaMode();
+ can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
+ mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
+ }
+ }
+
+ F32 blinn_phong_alpha = te->getColor().mV[3];
+ bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull());
+ bool blinn_phong_opaque = blinn_phong_alpha >= 0.999f;
+ bool blinn_phong_transparent = blinn_phong_alpha < 0.999f;
+
+ if (!gltf_mat)
+ {
+ is_alpha |= blinn_phong_transparent;
+ }
+
+ if (gltf_mat || (mat && !hud_group))
+ {
+ bool material_pass = false;
+
+ if (gltf_mat)
+ { // all other parameters ignored if gltf material is present
+ if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ else if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_GLTF_PBR_ALPHA_MASK);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_GLTF_PBR);
+ }
+ }
+ else
+ // do NOT use 'fullbright' for this logic or you risk sending
+ // things without normals down the materials pipeline and will
+ // render poorly if not crash NORSPEC-240,314
+ //
+ if (te->getFullbright())
+ {
+ if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ {
+ if (blinn_phong_opaque)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ }
+ else if (is_alpha)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ else
+ {
+ if (mat->getEnvironmentIntensity() > 0 || te->getShiny() > 0)
+ {
+ material_pass = true;
+ }
+ else
+ {
+ if (blinn_phong_opaque)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ }
+ }
+ }
+ else if (blinn_phong_transparent)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ else if (use_legacy_bump)
+ {
+ llassert(mask & LLVertexBuffer::MAP_TANGENT);
+ // we have a material AND legacy bump settings, but no normal map
+ registerFace(group, facep, LLRenderPass::PASS_BUMP);
+ }
+ else
+ {
+ material_pass = true;
+ }
+
+ if (material_pass)
+ {
+ static const U32 pass[] =
+ {
+ LLRenderPass::PASS_MATERIAL,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_MATERIAL_ALPHA,
+ LLRenderPass::PASS_MATERIAL_ALPHA_MASK,
+ LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
+ LLRenderPass::PASS_SPECMAP,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_SPECMAP_BLEND,
+ LLRenderPass::PASS_SPECMAP_MASK,
+ LLRenderPass::PASS_SPECMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMMAP,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMMAP_BLEND,
+ LLRenderPass::PASS_NORMMAP_MASK,
+ LLRenderPass::PASS_NORMMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMSPEC,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMSPEC_BLEND,
+ LLRenderPass::PASS_NORMSPEC_MASK,
+ LLRenderPass::PASS_NORMSPEC_EMISSIVE,
+ };
+
+ U32 alpha_mode = mat->getDiffuseAlphaMode();
+ if (!distance_sort && alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ { // HACK - this should never happen, but sometimes we get a material that thinks it has alpha blending when it ought not
+ alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
+ }
+ U32 mask = mat->getShaderMask(alpha_mode, is_alpha);
+
+ U32 vb_mask = facep->getVertexBuffer()->getTypeMask();
+
+ // HACK - this should also never happen, but sometimes we get here and the material thinks it has a specmap now
+ // even though it didn't appear to have a specmap when the face was added to the list of faces
+ if ((mask & 0x4) && !(vb_mask & LLVertexBuffer::MAP_TEXCOORD2))
+ {
+ mask &= ~0x4;
+ }
+
+ llassert(mask < sizeof(pass)/sizeof(U32));
+
+ mask = llmin(mask, (U32)(sizeof(pass)/sizeof(U32)-1));
+
+ // if this is going into alpha pool, distance sort MUST be true
+ llassert(pass[mask] == LLRenderPass::PASS_ALPHA ? distance_sort : true);
+ registerFace(group, facep, pass[mask]);
+ }
+ }
+ else if (mat)
+ {
+ U8 mode = mat->getDiffuseAlphaMode();
+
+ is_alpha = (is_alpha || (mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND));
+
+ if (is_alpha)
+ {
+ mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
+ }
+
+ if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ {
+ registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK : LLRenderPass::PASS_ALPHA_MASK);
+ }
+ else if (is_alpha )
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ else if (gPipeline.shadersLoaded()
+ && te->getShiny()
+ && can_be_shiny)
+ {
+ registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_SHINY : LLRenderPass::PASS_SHINY);
+ }
+ else
+ {
+ registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT : LLRenderPass::PASS_SIMPLE);
+ }
+ }
+ else if (is_alpha)
+ {
+ // can we safely treat this as an alpha mask?
+ if (facep->getFaceColor().mV[3] <= 0.f)
+ { //100% transparent, don't render unless we're highlighting transparent
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA_INVISIBLE);
+ }
+ else if (facep->canRenderAsMask() && !hud_group)
+ {
+ if (te->getFullbright() || LLPipeline::sNoAlpha)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
+ }
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ }
+ else if (gPipeline.shadersLoaded()
+ && te->getShiny()
+ && can_be_shiny)
+ { //shiny
+ if (tex->getPrimaryFormat() == GL_ALPHA)
+ { //invisiprim+shiny
+ registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY);
+ registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
+ }
+ else if (!hud_group)
+ { //deferred rendering
+ if (te->getFullbright())
+ { //register in post deferred fullbright shiny pass
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
+ if (te->getBumpmap())
+ { //register in post deferred bump pass
+ registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
+ }
+ }
+ else if (use_legacy_bump)
+ { //register in deferred bump pass
+ llassert(mask& LLVertexBuffer::MAP_TANGENT);
+ registerFace(group, facep, LLRenderPass::PASS_BUMP);
+ }
+ else
+ { //register in deferred simple pass (deferred simple includes shiny)
+ llassert(mask & LLVertexBuffer::MAP_NORMAL);
+ registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
+ }
+ }
+ else if (fullbright)
+ { //not deferred, register in standard fullbright shiny pass
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_SHINY);
+ }
+ else
+ { //not deferred or fullbright, register in standard shiny pass
+ registerFace(group, facep, LLRenderPass::PASS_SHINY);
+ }
+ }
+ else
+ { //not alpha and not shiny
+ if (!is_alpha && tex->getPrimaryFormat() == GL_ALPHA)
+ { //invisiprim
+ registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
+ }
+ else if (fullbright || bake_sunlight)
+ { //fullbright
+ if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ }
+ if (!hud_group && use_legacy_bump)
+ { //if this is the deferred render and a bump map is present, register in post deferred bump
+ registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
+ }
+ }
+ else
+ {
+ if (use_legacy_bump)
+ { //non-shiny or fullbright deferred bump
+ llassert(mask& LLVertexBuffer::MAP_TANGENT);
+ registerFace(group, facep, LLRenderPass::PASS_BUMP);
+ }
+ else
+ { //all around simple
+ llassert(mask & LLVertexBuffer::MAP_NORMAL);
+ if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ { //material alpha mask can be respected in non-deferred
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_SIMPLE);
+ }
+ }
+ }
+
+
+ if (!gPipeline.shadersLoaded() &&
+ !is_alpha &&
+ te->getShiny())
+ { //shiny as an extra pass when shaders are disabled
+ registerFace(group, facep, LLRenderPass::PASS_SHINY);
+ }
+ }
+
+ //not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010
+ if (!is_alpha && hud_group)
+ {
+ llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright);
+ facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE);
+
+ if (!force_simple && use_legacy_bump)
+ {
+ llassert(mask & LLVertexBuffer::MAP_TANGENT);
+ registerFace(group, facep, LLRenderPass::PASS_BUMP);
+ }
+ }
+
+ if (!is_alpha && LLPipeline::sRenderGlow && te->getGlow() > 0.f)
+ {
+ if (gltf_mat)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_GLTF_GLOW);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_GLOW);
+ }
+ }
+
+ ++face_iter;
+ }
+
+ if (buffer)
+ {
+ buffer->unmapBuffer();
+ }
+ }
+
+ group->mBufferMap[mask].clear();
+ for (LLSpatialGroup::buffer_texture_map_t::iterator i = buffer_map[mask].begin(); i != buffer_map[mask].end(); ++i)
+ {
+ group->mBufferMap[mask][i->first] = i->second;
+ }
+
+ return geometryBytes;
+}
+
+void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
+{
+ //for each drawable
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+
+ if (!drawablep || drawablep->isDead())
+ {
+ continue;
+ }
+ }
+}
+
+void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
+ //clear off any old faces
+ mFaceList.clear();
+
+ //for each drawable
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
+ {
+ LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
+
+ if (!drawablep || drawablep->isDead())
+ {
+ continue;
+ }
+
+ //for each face
+ for (S32 i = 0; i < drawablep->getNumFaces(); i++)
+ {
+ //sum up face verts and indices
+ drawablep->updateFaceSize(i);
+ LLFace* facep = drawablep->getFace(i);
+ if (facep)
+ {
+ if (facep->hasGeometry() && facep->getPixelArea() > FORCE_CULL_AREA &&
+ facep->getGeomCount() + vertex_count <= 65536)
+ {
+ vertex_count += facep->getGeomCount();
+ index_count += facep->getIndicesCount();
+
+ //remember face (for sorting)
+ mFaceList.push_back(facep);
+ }
+ else
+ {
+ facep->clearVertexBuffer();
+ }
+ }
+ }
+ }
+}
+
+LLHUDPartition::LLHUDPartition(LLViewerRegion* regionp) : LLBridgePartition(regionp)
+{
+ mPartitionType = LLViewerRegion::PARTITION_HUD;
+ mDrawableType = LLPipeline::RENDER_TYPE_HUD;
+ mSlopRatio = 0.f;
+ mLODPeriod = 1;
+}
+
+void LLHUDPartition::shift(const LLVector4a &offset)
+{
+ //HUD objects don't shift with region crossing. That would be silly.
+}
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