diff options
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llvovolume.cpp | 354 |
1 files changed, 253 insertions, 101 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index e6da8eb89d..380d63c77b 100644..100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -90,6 +90,8 @@ F32 LLVOVolume::sLODFactor = 1.f; F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop F32 LLVOVolume::sDistanceFactor = 1.0f; S32 LLVOVolume::sNumLODChanges = 0; +S32 LLVOVolume::mRenderComplexity_last = 0; +S32 LLVOVolume::mRenderComplexity_current = 0; LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL; LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL; @@ -367,6 +369,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, // // Unpack texture entry data // + S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, block_num); if (result & teDirtyBits) { @@ -704,19 +707,22 @@ BOOL LLVOVolume::isVisible() const return FALSE ; } -void LLVOVolume::updateTextureVirtualSize() +void LLVOVolume::updateTextureVirtualSize(bool forced) { LLFastTimer ftm(FTM_VOLUME_TEXTURES); // Update the pixel area of all faces - if(!isVisible()) + if(!forced) { - return ; - } + if(!isVisible()) + { + return ; + } - if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE)) - { - return; + if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE)) + { + return; + } } static LLCachedControl<bool> dont_load_textures(gSavedSettings,"TextureDisable"); @@ -966,18 +972,14 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo S32 lod = mLOD; BOOL is404 = FALSE; - + if (isSculpted()) { // if it's a mesh if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) { //meshes might not have all LODs, get the force detail to best existing LOD - LLUUID mesh_id = volume_params.getSculptID(); - //profile and path params don't matter for meshes - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - lod = gMeshRepo.getActualMeshLOD(volume_params, lod); if (lod == -1) { @@ -1017,6 +1019,9 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo if (is404) { setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", TRUE, LLViewerTexture::BOOST_UI)); + //render prim proxy when mesh loading attempts give up + volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_NONE); + } if ((LLPrimitive::setVolume(volume_params, lod, (mVolumeImpl && mVolumeImpl->isVolumeUnique()))) || mSculptChanged) @@ -1030,14 +1035,13 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo updateSculptTexture(); - if (isSculpted()) { updateSculptTexture(); // if it's a mesh if ((volume_params.getSculptType() & LL_SCULPT_TYPE_MASK) == LL_SCULPT_TYPE_MESH) { - if (getVolume()->getNumVolumeFaces() == 0 || getVolume()->isTetrahedron()) + if (!getVolume()->isMeshAssetLoaded()) { //load request not yet issued, request pipeline load this mesh LLUUID asset_id = volume_params.getSculptID(); @@ -1656,11 +1660,16 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) compiled = TRUE; sNumLODChanges += new_num_faces ; + if((S32)getNumTEs() != getVolume()->getNumFaces()) + { + setNumTEs(getVolume()->getNumFaces()); //mesh loading may change number of faces. + } + drawable->setState(LLDrawable::REBUILD_VOLUME); // for face->genVolumeTriangles() { LLFastTimer t(FTM_GEN_TRIANGLES); - if (new_num_faces != old_num_faces) + if (new_num_faces != old_num_faces || mNumFaces != (S32)getNumTEs()) { regenFaces(); } @@ -2965,24 +2974,38 @@ const LLMatrix4 LLVOVolume::getRenderMatrix() const // total cost is returned value + 5 * size of the resulting set. // Cannot include cost of textures, as they may be re-used in linked // children, and cost should only be increased for unique textures -Nyx -U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const +U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const { - // base cost of each prim should be 10 points - static const U32 ARC_PRIM_COST = 10; + // Get access to params we'll need at various points. + // Skip if this is object doesn't have a volume (e.g. is an avatar). + BOOL has_volume = (getVolume() != NULL); + LLVolumeParams volume_params; + LLPathParams path_params; + LLProfileParams profile_params; + + U32 num_triangles = 0; + // per-prim costs - static const U32 ARC_INVISI_COST = 1; - static const U32 ARC_SHINY_COST = 1; - static const U32 ARC_GLOW_COST = 1; - static const U32 ARC_FLEXI_COST = 8; - static const U32 ARC_PARTICLE_COST = 16; - static const U32 ARC_BUMP_COST = 4; + static const U32 ARC_PARTICLE_COST = 1; // determined experimentally + static const U32 ARC_PARTICLE_MAX = 2048; // default values + static const U32 ARC_TEXTURE_COST = 16; // multiplier for texture resolution - performance tested + static const U32 ARC_LIGHT_COST = 500; // static cost for light-producing prims + static const U32 ARC_MEDIA_FACE_COST = 1500; // static cost per media-enabled face + + + // per-prim multipliers + static const F32 ARC_GLOW_MULT = 1.5f; // tested based on performance + static const F32 ARC_BUMP_MULT = 1.25f; // tested based on performance + static const F32 ARC_FLEXI_MULT = 5; // tested based on performance + static const F32 ARC_SHINY_MULT = 1.6f; // tested based on performance + static const F32 ARC_INVISI_COST = 1.2f; // tested based on performance + static const F32 ARC_WEIGHTED_MESH = 1.2f; // tested based on performance - // per-face costs - static const U32 ARC_PLANAR_COST = 1; - static const U32 ARC_ANIM_TEX_COST = 4; - static const U32 ARC_ALPHA_COST = 4; + static const F32 ARC_PLANAR_COST = 1.0f; // tested based on performance to have negligible impact + static const F32 ARC_ANIM_TEX_COST = 4.f; // tested based on performance + static const F32 ARC_ALPHA_COST = 4.f; // 4x max - based on performance - U32 shame = ARC_PRIM_COST; + F32 shame = 0; U32 invisi = 0; U32 shiny = 0; @@ -2991,9 +3014,72 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const U32 flexi = 0; U32 animtex = 0; U32 particles = 0; - U32 scale = 0; U32 bump = 0; U32 planar = 0; + U32 weighted_mesh = 0; + U32 produces_light = 0; + U32 media_faces = 0; + + const LLDrawable* drawablep = mDrawable; + U32 num_faces = drawablep->getNumFaces(); + + if (has_volume) + { + volume_params = getVolume()->getParams(); + path_params = volume_params.getPathParams(); + profile_params = volume_params.getProfileParams(); + + F32 weighted_triangles = -1.0; + getStreamingCost(NULL, NULL, &weighted_triangles); + + if (weighted_triangles > 0.0) + { + num_triangles = (U32)(weighted_triangles); + } + } + + if (num_triangles == 0) + { + num_triangles = 4; + } + + if (isSculpted()) + { + if (isMesh()) + { + // base cost is dependent on mesh complexity + // note that 3 is the highest LOD as of the time of this coding. + S32 size = gMeshRepo.getMeshSize(volume_params.getSculptID(),3); + if ( size > 0) + { + if (gMeshRepo.getSkinInfo(volume_params.getSculptID(), this)) + { + // weighted attachment - 1 point for every 3 bytes + weighted_mesh = 1; + } + + } + else + { + // something went wrong - user should know their content isn't render-free + return 0; + } + } + else + { + const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT); + LLUUID sculpt_id = sculpt_params->getSculptTexture(); + if (textures.find(sculpt_id) == textures.end()) + { + LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(sculpt_id); + if (texture) + { + S32 texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (texture->getFullHeight() / 128.f + texture->getFullWidth() / 128.f)); + textures.insert(texture_cost_t::value_type(sculpt_id, texture_cost)); + } + } + } + } if (isFlexible()) { @@ -3004,19 +3090,12 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const particles = 1; } - const LLVector3& sc = getScale(); - scale += (U32) sc.mV[0] + (U32) sc.mV[1] + (U32) sc.mV[2]; - - const LLDrawable* drawablep = mDrawable; - - if (isSculpted()) + if (getIsLight()) { - const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT); - LLUUID sculpt_id = sculpt_params->getSculptTexture(); - textures.insert(sculpt_id); + produces_light = 1; } - for (S32 i = 0; i < drawablep->getNumFaces(); ++i) + for (S32 i = 0; i < num_faces; ++i) { const LLFace* face = drawablep->getFace(i); const LLTextureEntry* te = face->getTextureEntry(); @@ -3024,85 +3103,145 @@ U32 LLVOVolume::getRenderCost(std::set<LLUUID> &textures) const if (img) { - textures.insert(img->getID()); + if (textures.find(img->getID()) == textures.end()) + { + S32 texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (img->getFullHeight() / 128.f + img->getFullWidth() / 128.f)); + textures.insert(texture_cost_t::value_type(img->getID(), texture_cost)); + } } if (face->getPoolType() == LLDrawPool::POOL_ALPHA) { - alpha++; + alpha = 1; } else if (img && img->getPrimaryFormat() == GL_ALPHA) { invisi = 1; } + if (face->hasMedia()) + { + media_faces++; + } if (te) { if (te->getBumpmap()) { + // bump is a multiplier, don't add per-face bump = 1; } if (te->getShiny()) { + // shiny is a multiplier, don't add per-face shiny = 1; } if (te->getGlow() > 0.f) { + // glow is a multiplier, don't add per-face glow = 1; } if (face->mTextureMatrix != NULL) { - animtex++; + animtex = 1; } if (te->getTexGen()) { - planar++; + planar = 1; } } } + // shame currently has the "base" cost of 1 point per 15 triangles, min 2. + shame = num_triangles * 5.f; + shame = shame < 2.f ? 2.f : shame; - shame += invisi * ARC_INVISI_COST; - shame += shiny * ARC_SHINY_COST; - shame += glow * ARC_GLOW_COST; - shame += alpha * ARC_ALPHA_COST; - shame += flexi * ARC_FLEXI_COST; - shame += animtex * ARC_ANIM_TEX_COST; - shame += particles * ARC_PARTICLE_COST; - shame += bump * ARC_BUMP_COST; - shame += planar * ARC_PLANAR_COST; - shame += scale; + // multiply by per-face modifiers + if (planar) + { + shame *= planar * ARC_PLANAR_COST; + } - LLViewerObject::const_child_list_t& child_list = getChildren(); - for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(); - iter != child_list.end(); - ++iter) + if (animtex) { - const LLViewerObject* child_objectp = *iter; - const LLDrawable* child_drawablep = child_objectp->mDrawable; - if (child_drawablep) - { - const LLVOVolume* child_volumep = child_drawablep->getVOVolume(); - if (child_volumep) - { - shame += child_volumep->getRenderCost(textures); - } - } + shame *= animtex * ARC_ANIM_TEX_COST; + } + + if (alpha) + { + shame *= alpha * ARC_ALPHA_COST; + } + + if(invisi) + { + shame *= invisi * ARC_INVISI_COST; + } + + if (glow) + { + shame *= glow * ARC_GLOW_MULT; } - return shame; + if (bump) + { + shame *= bump * ARC_BUMP_MULT; + } + + if (shiny) + { + shame *= shiny * ARC_SHINY_MULT; + } + + + // multiply shame by multipliers + if (weighted_mesh) + { + shame *= weighted_mesh * ARC_WEIGHTED_MESH; + } + + if (flexi) + { + shame *= flexi * ARC_FLEXI_MULT; + } + + + // add additional costs + if (particles) + { + const LLPartSysData *part_sys_data = &(mPartSourcep->mPartSysData); + const LLPartData *part_data = &(part_sys_data->mPartData); + U32 num_particles = (U32)(part_sys_data->mBurstPartCount * llceil( part_data->mMaxAge / part_sys_data->mBurstRate)); + num_particles = num_particles > ARC_PARTICLE_MAX ? ARC_PARTICLE_MAX : num_particles; + F32 part_size = (llmax(part_data->mStartScale[0], part_data->mEndScale[0]) + llmax(part_data->mStartScale[1], part_data->mEndScale[1])) / 2.f; + shame += num_particles * part_size * ARC_PARTICLE_COST; + } + if (produces_light) + { + shame += ARC_LIGHT_COST; + } + + if (media_faces) + { + shame += media_faces * ARC_MEDIA_FACE_COST; + } + + if (shame > mRenderComplexity_current) + { + mRenderComplexity_current = (S32)shame; + } + + return (U32)shame; } -F32 LLVOVolume::getStreamingCost(S32* bytes, S32* visible_bytes) +F32 LLVOVolume::getStreamingCost(S32* bytes, S32* visible_bytes, F32* unscaled_value) const { - F32 radius = getScale().length(); + F32 radius = getScale().length()*0.5f; if (isMesh()) { LLSD& header = gMeshRepo.getMeshHeader(getVolume()->getParams().getSculptID()); - return LLMeshRepository::getStreamingCost(header, radius, bytes, visible_bytes, mLOD); + return LLMeshRepository::getStreamingCost(header, radius, bytes, visible_bytes, mLOD, unscaled_value); } else { @@ -3116,11 +3255,18 @@ F32 LLVOVolume::getStreamingCost(S32* bytes, S32* visible_bytes) header["medium_lod"]["size"] = counts[2] * 10; header["high_lod"]["size"] = counts[3] * 10; - return LLMeshRepository::getStreamingCost(header, radius); + return LLMeshRepository::getStreamingCost(header, radius, NULL, NULL, -1, unscaled_value); } } -U32 LLVOVolume::getTriangleCount() +//static +void LLVOVolume::updateRenderComplexity() +{ + mRenderComplexity_last = mRenderComplexity_current; + mRenderComplexity_current = 0; +} + +U32 LLVOVolume::getTriangleCount() const { U32 count = 0; LLVolume* volume = getVolume(); @@ -3147,7 +3293,7 @@ U32 LLVOVolume::getHighLODTriangleCount() else if (isMesh()) { LLVolume* ref = LLPrimitive::getVolumeManager()->refVolume(volume->getParams(), 3); - if (ref->isTetrahedron() || ref->getNumVolumeFaces() == 0) + if (!ref->isMeshAssetLoaded() || ref->getNumVolumeFaces() == 0) { gMeshRepo.loadMesh(this, volume->getParams(), LLModel::LOD_HIGH); } @@ -3433,7 +3579,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e bool special_cursor = specialHoverCursor(); for (S32 i = start_face; i < end_face; ++i) { - if (!special_cursor && !pick_transparent && getTE(i)->getColor().mV[3] == 0.f) + if (!special_cursor && !pick_transparent && getTE(i) && getTE(i)->getColor().mV[3] == 0.f) { //don't attempt to pick completely transparent faces unless //pick_transparent is true continue; @@ -3743,6 +3889,11 @@ bool can_batch_texture(LLFace* facep) return false; } + if (facep->getTexture() && facep->getTexture()->getPrimaryFormat() == GL_ALPHA) + { //can't batch invisiprims + return false; + } + if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE) { //texture animation breaks batches return false; @@ -3984,13 +4135,14 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) LLVOVolume* vobj = drawablep->getVOVolume(); - if (vobj->getVolume() && vobj->getVolume()->isTetrahedron() || (vobj->isMesh() && !gMeshRepo.meshRezEnabled())) + if (vobj->isMesh() && + (vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled())) { continue; } llassert_always(vobj); - vobj->updateTextureVirtualSize(); + vobj->updateTextureVirtualSize(true); vobj->preRebuild(); drawablep->clearState(LLDrawable::HAS_ALPHA); @@ -4361,6 +4513,8 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) group->mBuilt = 1.f; + std::set<LLVertexBuffer*> mapped_buffers; + for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) { LLFastTimer t(FTM_VOLUME_GEOM_PARTIAL); @@ -4375,35 +4529,31 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) for (S32 i = 0; i < drawablep->getNumFaces(); ++i) { LLFace* face = drawablep->getFace(i); - if (face && face->getVertexBuffer()) + if (face) { - face->getGeometryVolume(*volume, face->getTEOffset(), - vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()); + LLVertexBuffer* buff = face->getVertexBuffer(); + if (buff) + { + face->getGeometryVolume(*volume, face->getTEOffset(), + vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()); + + if (buff->isLocked()) + { + mapped_buffers.insert(buff); + } + } } } - + drawablep->clearState(LLDrawable::REBUILD_ALL); } } - //unmap all the buffers - for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i) + for (std::set<LLVertexBuffer*>::iterator iter = mapped_buffers.begin(); iter != mapped_buffers.end(); ++iter) { - LLSpatialGroup::buffer_texture_map_t& map = i->second; - for (LLSpatialGroup::buffer_texture_map_t::iterator j = map.begin(); j != map.end(); ++j) - { - LLSpatialGroup::buffer_list_t& list = j->second; - for (LLSpatialGroup::buffer_list_t::iterator k = list.begin(); k != list.end(); ++k) - { - LLVertexBuffer* buffer = *k; - if (buffer->isLocked()) - { - buffer->setBuffer(0); - } - } - } + (*iter)->setBuffer(0); } - + // don't forget alpha if(group != NULL && !group->mVertexBuffer.isNull() && @@ -4481,6 +4631,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater()); } + bool hud_group = group->isHUDGroup() ; std::vector<LLFace*>::iterator face_iter = faces.begin(); LLSpatialGroup::buffer_map_t buffer_map; @@ -4713,6 +4864,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } const LLTextureEntry* te = facep->getTextureEntry(); + tex = facep->getTexture(); BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE; @@ -4750,7 +4902,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY); registerFace(group, facep, LLRenderPass::PASS_INVISIBLE); } - else if (LLPipeline::sRenderDeferred) + else if (LLPipeline::sRenderDeferred && !hud_group) { //deferred rendering if (te->getFullbright()) { //register in post deferred fullbright shiny pass @@ -4788,7 +4940,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: else if (fullbright || bake_sunlight) { //fullbright registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); - if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap()) + if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && te->getBumpmap()) { //if this is the deferred render and a bump map is present, register in post deferred bump registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); } @@ -4814,7 +4966,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } //not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010 - if (!is_alpha && !LLPipeline::sRenderDeferred) + if (!is_alpha && (hud_group || !LLPipeline::sRenderDeferred)) { llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright); facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE); |