diff options
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rwxr-xr-x[-rw-r--r--] | indra/newview/llvovolume.cpp | 1013 |
1 files changed, 709 insertions, 304 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 0abe73d55e..e6385dceea 100644..100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -36,6 +36,7 @@ #include "lldir.h" #include "llflexibleobject.h" #include "llfloatertools.h" +#include "llmaterialid.h" #include "llmaterialtable.h" #include "llprimitive.h" #include "llvolume.h" @@ -76,6 +77,7 @@ #include "llviewershadermgr.h" #include "llvoavatar.h" #include "llvocache.h" +#include "llmaterialmgr.h" const S32 MIN_QUIET_FRAMES_COALESCE = 30; const F32 FORCE_SIMPLE_RENDER_AREA = 512.f; @@ -329,7 +331,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, { if (!mTextureAnimp) { - mTextureAnimp = new LLViewerTextureAnim(); + mTextureAnimp = new LLViewerTextureAnim(this); } else { @@ -370,7 +372,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, // Unpack texture entry data // - S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, block_num); + S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, (S32) block_num); if (result & teDirtyBits) { updateTEData(); @@ -431,7 +433,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, { if (!mTextureAnimp) { - mTextureAnimp = new LLViewerTextureAnim(); + mTextureAnimp = new LLViewerTextureAnim(this); } else { @@ -499,183 +501,116 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, void LLVOVolume::animateTextures() { - F32 off_s = 0.f, off_t = 0.f, scale_s = 1.f, scale_t = 1.f, rot = 0.f; - S32 result = mTextureAnimp->animateTextures(off_s, off_t, scale_s, scale_t, rot); - - if (result) + if (!mDead) { - if (!mTexAnimMode) - { - mFaceMappingChanged = TRUE; - gPipeline.markTextured(mDrawable); - } - mTexAnimMode = result | mTextureAnimp->mMode; - - S32 start=0, end=mDrawable->getNumFaces()-1; - if (mTextureAnimp->mFace >= 0 && mTextureAnimp->mFace <= end) - { - start = end = mTextureAnimp->mFace; - } - - for (S32 i = start; i <= end; i++) + F32 off_s = 0.f, off_t = 0.f, scale_s = 1.f, scale_t = 1.f, rot = 0.f; + S32 result = mTextureAnimp->animateTextures(off_s, off_t, scale_s, scale_t, rot); + + if (result) { - LLFace* facep = mDrawable->getFace(i); - if (!facep) continue; - if(facep->getVirtualSize() <= MIN_TEX_ANIM_SIZE && facep->mTextureMatrix) continue; - - const LLTextureEntry* te = facep->getTextureEntry(); - - if (!te) - { - continue; - } - - if (!(result & LLViewerTextureAnim::ROTATE)) + if (!mTexAnimMode) { - te->getRotation(&rot); + mFaceMappingChanged = TRUE; + gPipeline.markTextured(mDrawable); } - if (!(result & LLViewerTextureAnim::TRANSLATE)) - { - te->getOffset(&off_s,&off_t); - } - if (!(result & LLViewerTextureAnim::SCALE)) + mTexAnimMode = result | mTextureAnimp->mMode; + + S32 start=0, end=mDrawable->getNumFaces()-1; + if (mTextureAnimp->mFace >= 0 && mTextureAnimp->mFace <= end) { - te->getScale(&scale_s, &scale_t); + start = end = mTextureAnimp->mFace; } - - if (!facep->mTextureMatrix) + + for (S32 i = start; i <= end; i++) { - facep->mTextureMatrix = new LLMatrix4(); - } + LLFace* facep = mDrawable->getFace(i); + if (!facep) continue; + if(facep->getVirtualSize() <= MIN_TEX_ANIM_SIZE && facep->mTextureMatrix) continue; - LLMatrix4& tex_mat = *facep->mTextureMatrix; - tex_mat.setIdentity(); - LLVector3 trans ; - - if(facep->isAtlasInUse()) - { - // - //if use atlas for animated texture - //apply the following transform to the animation matrix. - // - - F32 tcoord_xoffset = 0.f ; - F32 tcoord_yoffset = 0.f ; - F32 tcoord_xscale = 1.f ; - F32 tcoord_yscale = 1.f ; - if(facep->isAtlasInUse()) + const LLTextureEntry* te = facep->getTextureEntry(); + + if (!te) + { + continue; + } + + if (!(result & LLViewerTextureAnim::ROTATE)) + { + te->getRotation(&rot); + } + if (!(result & LLViewerTextureAnim::TRANSLATE)) { - const LLVector2* tmp = facep->getTexCoordOffset() ; - tcoord_xoffset = tmp->mV[0] ; - tcoord_yoffset = tmp->mV[1] ; + te->getOffset(&off_s,&off_t); + } + if (!(result & LLViewerTextureAnim::SCALE)) + { + te->getScale(&scale_s, &scale_t); + } - tmp = facep->getTexCoordScale() ; - tcoord_xscale = tmp->mV[0] ; - tcoord_yscale = tmp->mV[1] ; + if (!facep->mTextureMatrix) + { + facep->mTextureMatrix = new LLMatrix4(); } - trans.set(LLVector3(tcoord_xoffset + tcoord_xscale * (off_s+0.5f), tcoord_yoffset + tcoord_yscale * (off_t+0.5f), 0.f)); - tex_mat.translate(LLVector3(-(tcoord_xoffset + tcoord_xscale * 0.5f), -(tcoord_yoffset + tcoord_yscale * 0.5f), 0.f)); - } - else //non atlas - { + LLMatrix4& tex_mat = *facep->mTextureMatrix; + tex_mat.setIdentity(); + LLVector3 trans ; + trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f)); tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f)); - } - - LLVector3 scale(scale_s, scale_t, 1.f); - LLQuaternion quat; - quat.setQuat(rot, 0, 0, -1.f); + + LLVector3 scale(scale_s, scale_t, 1.f); + LLQuaternion quat; + quat.setQuat(rot, 0, 0, -1.f); - tex_mat.rotate(quat); + tex_mat.rotate(quat); - LLMatrix4 mat; - mat.initAll(scale, LLQuaternion(), LLVector3()); - tex_mat *= mat; + LLMatrix4 mat; + mat.initAll(scale, LLQuaternion(), LLVector3()); + tex_mat *= mat; - tex_mat.translate(trans); + tex_mat.translate(trans); + } } - } - else - { - if (mTexAnimMode && mTextureAnimp->mRate == 0) + else { - U8 start, count; - - if (mTextureAnimp->mFace == -1) + if (mTexAnimMode && mTextureAnimp->mRate == 0) { - start = 0; - count = getNumTEs(); - } - else - { - start = (U8) mTextureAnimp->mFace; - count = 1; - } + U8 start, count; - for (S32 i = start; i < start + count; i++) - { - if (mTexAnimMode & LLViewerTextureAnim::TRANSLATE) + if (mTextureAnimp->mFace == -1) { - setTEOffset(i, mTextureAnimp->mOffS, mTextureAnimp->mOffT); + start = 0; + count = getNumTEs(); } - if (mTexAnimMode & LLViewerTextureAnim::SCALE) + else { - setTEScale(i, mTextureAnimp->mScaleS, mTextureAnimp->mScaleT); + start = (U8) mTextureAnimp->mFace; + count = 1; } - if (mTexAnimMode & LLViewerTextureAnim::ROTATE) + + for (S32 i = start; i < start + count; i++) { - setTERotation(i, mTextureAnimp->mRot); + if (mTexAnimMode & LLViewerTextureAnim::TRANSLATE) + { + setTEOffset(i, mTextureAnimp->mOffS, mTextureAnimp->mOffT); + } + if (mTexAnimMode & LLViewerTextureAnim::SCALE) + { + setTEScale(i, mTextureAnimp->mScaleS, mTextureAnimp->mScaleT); + } + if (mTexAnimMode & LLViewerTextureAnim::ROTATE) + { + setTERotation(i, mTextureAnimp->mRot); + } } - } - - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = TRUE; - mTexAnimMode = 0; - } - } -} -BOOL LLVOVolume::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) -{ - LLViewerObject::idleUpdate(agent, world, time); - - static LLFastTimer::DeclareTimer ftm("Volume Idle"); - LLFastTimer t(ftm); - if (mDead || mDrawable.isNull()) - { - return TRUE; - } - - /////////////////////// - // - // Do texture animation stuff - // - - if (mTextureAnimp && gAnimateTextures) - { - animateTextures(); - } - - // Dispatch to implementation - if (mVolumeImpl) - { - mVolumeImpl->doIdleUpdate(agent, world, time); - } - - const S32 MAX_ACTIVE_OBJECT_QUIET_FRAMES = 40; - - if (mDrawable->isActive()) - { - if (mDrawable->isRoot() && - mDrawable->mQuietCount++ > MAX_ACTIVE_OBJECT_QUIET_FRAMES && - (!mDrawable->getParent() || !mDrawable->getParent()->isActive())) - { - mDrawable->makeStatic(); + gPipeline.markTextured(mDrawable); + mFaceMappingChanged = TRUE; + mTexAnimMode = 0; + } } } - - return TRUE; } void LLVOVolume::updateTextures() @@ -698,7 +633,8 @@ void LLVOVolume::updateTextures() } } - } + + } } BOOL LLVOVolume::isVisible() const @@ -785,7 +721,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) { F32 area = (F32) camera->getScreenPixelArea(); vsize = area; - imagep->setBoostLevel(LLViewerTexture::BOOST_HUD); + imagep->setBoostLevel(LLGLTexture::BOOST_HUD); face->setPixelArea(area); // treat as full screen face->setVirtualSize(vsize); } @@ -841,7 +777,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) if (mSculptTexture.notNull()) { mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(), - (S32)LLViewerTexture::BOOST_SCULPTED)); + (S32)LLGLTexture::BOOST_SCULPTED)); mSculptTexture->setForSculpt() ; if(!mSculptTexture->isCachedRawImageReady()) @@ -860,7 +796,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) } } - S32 texture_discard = mSculptTexture->getDiscardLevel(); //try to match the texture + S32 texture_discard = mSculptTexture->getCachedRawImageLevel(); //try to match the texture S32 current_discard = getVolume() ? getVolume()->getSculptLevel() : -2 ; if (texture_discard >= 0 && //texture has some data available @@ -916,8 +852,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) BOOL LLVOVolume::isActive() const { - return !mStatic || mTextureAnimp || (mVolumeImpl && mVolumeImpl->isActive()) || - (mDrawable.notNull() && mDrawable->isActive()); + return !mStatic; } BOOL LLVOVolume::setMaterial(const U8 material) @@ -957,6 +892,12 @@ LLFace* LLVOVolume::addFace(S32 f) { const LLTextureEntry* te = getTE(f); LLViewerTexture* imagep = getTEImage(f); + if (te->getMaterialParams().notNull()) + { + LLViewerTexture* normalp = getTENormalMap(f); + LLViewerTexture* specularp = getTESpecularMap(f); + return mDrawable->addFace(te, imagep, normalp, specularp); + } return mDrawable->addFace(te, imagep); } @@ -1045,7 +986,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo if (is404) { - setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", TRUE, LLViewerTexture::BOOST_UI)); + setIcon(LLViewerTextureManager::getFetchedTextureFromFile("icons/Inv_Mesh.png", FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_UI)); //render prim proxy when mesh loading attempts give up volume_params.setSculptID(LLUUID::null, LL_SCULPT_TYPE_NONE); @@ -1105,7 +1046,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo { //already cached break; } - volume->genBinormals(i); + volume->genTangents(i); LLFace::cacheFaceInVRAM(face); } } @@ -1129,7 +1070,7 @@ void LLVOVolume::updateSculptTexture() LLUUID id = sculpt_params->getSculptTexture(); if (id.notNull()) { - mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); + mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE); } } else @@ -1167,27 +1108,45 @@ void LLVOVolume::sculpt() S8 sculpt_components = 0; const U8* sculpt_data = NULL; - S32 discard_level = mSculptTexture->getDiscardLevel() ; + S32 discard_level = mSculptTexture->getCachedRawImageLevel() ; LLImageRaw* raw_image = mSculptTexture->getCachedRawImage() ; S32 max_discard = mSculptTexture->getMaxDiscardLevel(); if (discard_level > max_discard) - discard_level = max_discard; // clamp to the best we can do + { + discard_level = max_discard; // clamp to the best we can do + } + if(discard_level > MAX_DISCARD_LEVEL) + { + return; //we think data is not ready yet. + } S32 current_discard = getVolume()->getSculptLevel() ; if(current_discard < -2) { - llwarns << "WARNING!!: Current discard of sculpty at " << current_discard - << " is less than -2." << llendl; + static S32 low_sculpty_discard_warning_count = 100; + if (++low_sculpty_discard_warning_count >= 100) + { // Log first time, then every 100 afterwards otherwise this can flood the logs + llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() + << " at " << current_discard + << " is less than -2." << llendl; + low_sculpty_discard_warning_count = 0; + } // corrupted volume... don't update the sculpty return; } else if (current_discard > MAX_DISCARD_LEVEL) { - llwarns << "WARNING!!: Current discard of sculpty at " << current_discard - << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl; - + static S32 high_sculpty_discard_warning_count = 100; + if (++high_sculpty_discard_warning_count >= 100) + { // Log first time, then every 100 afterwards otherwise this can flood the logs + llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID() + << " at " << current_discard + << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl; + high_sculpty_discard_warning_count = 0; + } + // corrupted volume... don't update the sculpty return; } @@ -1266,6 +1225,13 @@ BOOL LLVOVolume::calcLOD() if (mDrawable->isState(LLDrawable::RIGGED)) { LLVOAvatar* avatar = getAvatar(); + + // Not sure how this can really happen, but alas it does. Better exit here than crashing. + if( !avatar || !avatar->mDrawable ) + { + return FALSE; + } + distance = avatar->mDrawable->mDistanceWRTCamera; radius = avatar->getBinRadius(); } @@ -1374,7 +1340,8 @@ BOOL LLVOVolume::setDrawableParent(LLDrawable* parentp) void LLVOVolume::updateFaceFlags() { - for (S32 i = 0; i < getVolume()->getNumFaces(); i++) + // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces() + for (S32 i = 0; i < getVolume()->getNumFaces() && i < mDrawable->getNumFaces(); i++) { LLFace *face = mDrawable->getFace(i); if (face) @@ -1434,6 +1401,11 @@ void LLVOVolume::regenFaces() facep->setTEOffset(i); facep->setTexture(getTEImage(i)); + if (facep->getTextureEntry()->getMaterialParams().notNull()) + { + facep->setNormalMap(getTENormalMap(i)); + facep->setSpecularMap(getTESpecularMap(i)); + } facep->setViewerObject(this); // If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face. @@ -1475,7 +1447,10 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) volume = getVolume(); } - for (S32 i = 0; i < getVolume()->getNumVolumeFaces(); i++) + // There's no guarantee that getVolume()->getNumFaces() == mDrawable->getNumFaces() + for (S32 i = 0; + i < getVolume()->getNumVolumeFaces() && i < mDrawable->getNumFaces() && i < getNumTEs(); + i++) { LLFace *face = mDrawable->getFace(i); if (!face) @@ -1483,7 +1458,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) continue; } res &= face->genVolumeBBoxes(*volume, i, - mRelativeXform, mRelativeXformInvTrans, + mRelativeXform, (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global); if (rebuild) @@ -1511,7 +1486,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) updateRadius(); mDrawable->movePartition(); - + return res; } @@ -1776,6 +1751,11 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable) void LLVOVolume::updateFaceSize(S32 idx) { + if( mDrawable->getNumFaces() <= idx ) + { + return; + } + LLFace* facep = mDrawable->getFace(idx); if (facep) { @@ -1887,7 +1867,7 @@ S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color) const LLTextureEntry *tep = getTE(te); if (!tep) { - llwarns << "No texture entry for te " << (S32)te << ", object " << mID << llendl; + LL_WARNS("MaterialTEs") << "No texture entry for te " << (S32)te << ", object " << mID << LL_ENDL; } else if (color != tep->getColor()) { @@ -1999,6 +1979,62 @@ S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow) return res; } +void LLVOVolume::setTEMaterialParamsCallbackTE(const LLUUID& objectID, const LLMaterialID &pMaterialID, const LLMaterialPtr pMaterialParams, U32 te) +{ + LLVOVolume* pVol = (LLVOVolume*)gObjectList.findObject(objectID); + if (pVol) + { + LL_DEBUGS("MaterialTEs") << "materialid " << pMaterialID.asString() << " to TE " << te << LL_ENDL; + if (te >= pVol->getNumTEs()) + return; + + LLTextureEntry* texture_entry = pVol->getTE(te); + if (texture_entry && (texture_entry->getMaterialID() == pMaterialID)) + { + pVol->setTEMaterialParams(te, pMaterialParams); + } + } +} + +S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) +{ + S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID); + LL_DEBUGS("MaterialTEs") << "te "<< (S32)te << " materialid " << pMaterialID.asString() << " res " << res + << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" ) + << LL_ENDL; + + LL_DEBUGS("MaterialTEs") << " " << pMaterialID.asString() << LL_ENDL; + if (res) + { + LLMaterialMgr::instance().getTE(getRegion()->getRegionID(), pMaterialID, te, boost::bind(&LLVOVolume::setTEMaterialParamsCallbackTE, getID(), _1, _2, _3)); + + setChanged(ALL_CHANGED); + if (!mDrawable.isNull()) + { + gPipeline.markTextured(mDrawable); + gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL); + } + mFaceMappingChanged = TRUE; + } + return res; +} + +S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) +{ + S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams); + LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res + << ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" ) + << LL_ENDL; + setChanged(ALL_CHANGED); + if (!mDrawable.isNull()) + { + gPipeline.markTextured(mDrawable); + gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL); + } + mFaceMappingChanged = TRUE; + return TEM_CHANGE_TEXTURE; +} + S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t) { S32 res = LLViewerObject::setTEScale(te, s, t); @@ -2466,7 +2502,12 @@ void LLVOVolume::addMediaImpl(LLViewerMediaImpl* media_impl, S32 texture_index) //add the face to show the media if it is in playing if(mDrawable) { - LLFace* facep = mDrawable->getFace(texture_index) ; + LLFace* facep(NULL); + if( texture_index < mDrawable->getNumFaces() ) + { + facep = mDrawable->getFace(texture_index) ; + } + if(facep) { LLViewerMediaTexture* media_tex = LLViewerTextureManager::findMediaTexture(mMediaImplList[texture_index]->getMediaTextureID()) ; @@ -2749,7 +2790,7 @@ void LLVOVolume::updateSpotLightPriority() if (mLightTexture.notNull()) { mLightTexture->addTextureStats(mSpotLightPriority); - mLightTexture->setBoostLevel(LLViewerTexture::BOOST_CLOUDS); + mLightTexture->setBoostLevel(LLGLTexture::BOOST_CLOUDS); } } @@ -3482,7 +3523,12 @@ F32 LLVOVolume::getBinRadius() } else if (mDrawable->isStatic()) { - radius = llmax((S32) mDrawable->getRadius(), 1)*size_factor; + F32 szf = size_factor; + + radius = llmax(mDrawable->getRadius(), szf); + + radius = powf(radius, 1.f+szf/radius); + radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1]; radius += mDrawable->mDistanceWRTCamera * distance_factor[0]; } @@ -3579,8 +3625,8 @@ LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const } -BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face, BOOL pick_transparent, S32 *face_hitp, - LLVector3* intersection,LLVector2* tex_coord, LLVector3* normal, LLVector3* bi_normal) +BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp, + LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent) { if (!mbCanSelect @@ -3601,7 +3647,6 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e if (LLFloater::isVisible(gFloaterTools) && getAvatar()->isSelf()) { updateRiggedVolume(); - genBBoxes(FALSE); volume = mRiggedVolume; transform = false; } @@ -3613,23 +3658,25 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e if (volume) { - LLVector3 v_start, v_end, v_dir; - + LLVector4a local_start = start; + LLVector4a local_end = end; + if (transform) { - v_start = agentPositionToVolume(start); - v_end = agentPositionToVolume(end); - } - else - { - v_start = start; - v_end = end; - } + LLVector3 v_start(start.getF32ptr()); + LLVector3 v_end(end.getF32ptr()); - LLVector3 p; - LLVector3 n; + v_start = agentPositionToVolume(v_start); + v_end = agentPositionToVolume(v_end); + + local_start.load3(v_start.mV); + local_end.load3(v_end.mV); + } + + LLVector4a p; + LLVector4a n; LLVector2 tc; - LLVector3 bn; + LLVector4a tn; if (intersection != NULL) { @@ -3646,9 +3693,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e n = *normal; } - if (bi_normal != NULL) + if (tangent != NULL) { - bn = *bi_normal; + tn = *tangent; } S32 face_hit = -1; @@ -3674,8 +3721,8 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e continue; } - face_hit = volume->lineSegmentIntersect(v_start, v_end, i, - &p, &tc, &n, &bn); + face_hit = volume->lineSegmentIntersect(local_start, local_end, i, + &p, &tc, &n, &tn); if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit) { @@ -3684,7 +3731,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e if (face && (pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))) { - v_end = p; + local_end = p; if (face_hitp != NULL) { *face_hitp = face_hit; @@ -3694,7 +3741,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e { if (transform) { - *intersection = volumePositionToAgent(p); // must map back to agent space + LLVector3 v_p(p.getF32ptr()); + + intersection->load3(volumePositionToAgent(v_p).mV); // must map back to agent space } else { @@ -3706,27 +3755,36 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e { if (transform) { - *normal = volumeDirectionToAgent(n); + LLVector3 v_n(n.getF32ptr()); + normal->load3(volumeDirectionToAgent(v_n).mV); } else { *normal = n; } - - (*normal).normVec(); + (*normal).normalize3fast(); } - if (bi_normal != NULL) + if (tangent != NULL) { if (transform) { - *bi_normal = volumeDirectionToAgent(bn); + LLVector3 v_tn(tn.getF32ptr()); + + LLVector4a trans_tangent; + trans_tangent.load3(volumeDirectionToAgent(v_tn).mV); + + LLVector4Logical mask; + mask.clear(); + mask.setElement<3>(); + + tangent->setSelectWithMask(mask, tn, trans_tangent); } else { - *bi_normal = bn; + *tangent = tn; } - (*bi_normal).normVec(); + (*tangent).normalize3fast(); } if (tex_coord != NULL) @@ -3865,6 +3923,7 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons LLVector4a* pos = dst_face.mPositions; + if( pos && weight && dst_face.mExtents ) { LLFastTimer t(FTM_SKIN_RIGGED); @@ -3982,6 +4041,11 @@ bool can_batch_texture(LLFace* facep) return false; } + if (facep->getTextureEntry()->getMaterialParams().notNull()) + { //materials don't work with texture batching yet + return false; + } + if (facep->getTexture() && facep->getTexture()->getPrimaryFormat() == GL_ALPHA) { //can't batch invisiprims return false; @@ -4000,8 +4064,11 @@ static LLFastTimer::DeclareTimer FTM_REGISTER_FACE("Register Face"); void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 type) { LLFastTimer t(FTM_REGISTER_FACE); - LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); - + if (type == LLRenderPass::PASS_ALPHA && facep->getTextureEntry()->getMaterialParams().notNull() && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_TANGENT)) + { + LL_WARNS("RenderMaterials") << "Oh no! No binormals for this alpha blended face!" << LL_ENDL; + } + if (facep->getViewerObject()->isSelected() && LLSelectMgr::getInstance()->mHideSelectedObjects) { return; @@ -4014,7 +4081,9 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) || (type == LLRenderPass::PASS_INVISIBLE) || - (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)); + (type == LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK) || + (type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)) || + (facep->getTextureEntry()->getFullbright()); if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL)) { @@ -4043,25 +4112,44 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, else { model_mat = &(drawable->getRegion()->mRenderMatrix); - if (model_mat->isIdentity()) - { - model_mat = NULL; - } } //drawable->getVObj()->setDebugText(llformat("%d", drawable->isState(LLDrawable::ANIMATED_CHILD))); U8 bump = (type == LLRenderPass::PASS_BUMP || type == LLRenderPass::PASS_POST_BUMP) ? facep->getTextureEntry()->getBumpmap() : 0; - + U8 shiny = facep->getTextureEntry()->getShiny(); + LLViewerTexture* tex = facep->getTexture(); U8 index = facep->getTextureIndex(); + + LLMaterial* mat = facep->getTextureEntry()->getMaterialParams().get(); + LLMaterialID mat_id = facep->getTextureEntry()->getMaterialID(); bool batchable = false; + U32 shader_mask = 0xFFFFFFFF; //no shader + + if (mat) + { + if (type == LLRenderPass::PASS_ALPHA) + { + shader_mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND); + } + else + { + shader_mask = mat->getShaderMask(); + } + } + + if (index < 255 && idx >= 0) { - if (index < draw_vec[idx]->mTextureList.size()) + if (mat || draw_vec[idx]->mMaterial) + { //can't batch textures when materials are present (yet) + batchable = false; + } + else if (index < draw_vec[idx]->mTextureList.size()) { if (draw_vec[idx]->mTextureList[index].isNull()) { @@ -4087,16 +4175,20 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && #endif + draw_vec[idx]->mMaterial == mat && + draw_vec[idx]->mMaterialID == mat_id && draw_vec[idx]->mFullbright == fullbright && - draw_vec[idx]->mBump == bump && + draw_vec[idx]->mBump == bump && + (!mat || (draw_vec[idx]->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different draw_vec[idx]->mTextureMatrix == tex_mat && - draw_vec[idx]->mModelMatrix == model_mat) + draw_vec[idx]->mModelMatrix == model_mat && + draw_vec[idx]->mShaderMask == shader_mask) { draw_vec[idx]->mCount += facep->getIndicesCount(); draw_vec[idx]->mEnd += facep->getGeomCount(); draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize()); - if (index >= draw_vec[idx]->mTextureList.size()) + if (index < 255 && index >= draw_vec[idx]->mTextureList.size()) { draw_vec[idx]->mTextureList.resize(index+1); draw_vec[idx]->mTextureList[index] = tex; @@ -4112,12 +4204,66 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, U32 offset = facep->getIndicesStart(); U32 count = facep->getIndicesCount(); LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex, - facep->getVertexBuffer(), fullbright, bump); + facep->getVertexBuffer(), fullbright, bump); draw_info->mGroup = group; draw_info->mVSize = facep->getVirtualSize(); draw_vec.push_back(draw_info); draw_info->mTextureMatrix = tex_mat; draw_info->mModelMatrix = model_mat; + + draw_info->mBump = bump; + draw_info->mShiny = shiny; + + float alpha[4] = + { + 0.00f, + 0.25f, + 0.5f, + 0.75f + }; + float spec = alpha[shiny & TEM_SHINY_MASK]; + LLVector4 specColor(spec, spec, spec, spec); + draw_info->mSpecColor = specColor; + draw_info->mEnvIntensity = spec; + draw_info->mSpecularMap = NULL; + draw_info->mMaterial = mat; + draw_info->mShaderMask = shader_mask; + + if (mat) + { + draw_info->mMaterialID = mat_id; + + // We have a material. Update our draw info accordingly. + + if (!mat->getSpecularID().isNull()) + { + LLVector4 specColor; + specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f); + specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f); + specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f); + specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f); + draw_info->mSpecColor = specColor; + draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f); + draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset()); + } + + draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f); + draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode(); + draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset()); + + } + else + { + if (type == LLRenderPass::PASS_GRASS) + { + draw_info->mAlphaMaskCutoff = 0.5f; + } + else + { + draw_info->mAlphaMaskCutoff = 0.33f; + } + } + if (type == LLRenderPass::PASS_ALPHA) { //for alpha sorting facep->setDrawInfo(draw_info); @@ -4234,6 +4380,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) std::vector<LLFace*> fullbright_faces; std::vector<LLFace*> bump_faces; + std::vector<LLFace*> norm_faces; + std::vector<LLFace*> spec_faces; + std::vector<LLFace*> normspec_faces; std::vector<LLFace*> simple_faces; std::vector<LLFace*> alpha_faces; @@ -4251,7 +4400,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) LLFastTimer t(FTM_REBUILD_VOLUME_FACE_LIST); //get all the faces into a list - for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) + for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { LLDrawable* drawablep = *drawable_iter; @@ -4273,7 +4422,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } if (vobj->isMesh() && - (vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled())) + ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled())) { continue; } @@ -4400,66 +4549,123 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) LLViewerTexture* tex = facep->getTexture(); U32 type = gPipeline.getPoolTypeFromTE(te, tex); - if (type == LLDrawPool::POOL_ALPHA) + + if (te->getGlow()) { - if (te->getColor().mV[3] > 0.f) - { - if (te->getFullbright()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA); - } + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW); + } + + LLMaterial* mat = te->getMaterialParams().get(); + + if (mat && LLPipeline::sRenderDeferred) + { + U8 alpha_mode = mat->getDiffuseAlphaMode(); + + bool is_alpha = type == LLDrawPool::POOL_ALPHA && + (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND || + te->getColor().mV[3] < 0.999f); + + if (is_alpha) + { //this face needs alpha blending, override alpha mode + alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; + } + + if (!is_alpha || te->getColor().mV[3] > 0.f) // //only add the face if it will actually be visible + { + U32 mask = mat->getShaderMask(alpha_mode); + pool->addRiggedFace(facep, mask); } } - else if (te->getShiny()) + else if (mat) { - if (te->getFullbright()) + bool fullbright = te->getFullbright(); + bool is_alpha = type == LLDrawPool::POOL_ALPHA; + U8 mode = mat->getDiffuseAlphaMode(); + bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || + mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; + + if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f) { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY); + pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE); } - else + else if (is_alpha || (te->getColor().mV[3] < 0.999f)) { - if (LLPipeline::sRenderDeferred) + if (te->getColor().mV[3] > 0.f) { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); - } - else - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY); + pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA : LLDrawPoolAvatar::RIGGED_ALPHA); } } - } - else - { - if (te->getFullbright()) + else if (gPipeline.canUseVertexShaders() + && LLPipeline::sRenderBump + && te->getShiny() + && can_be_shiny) { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); + pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY : LLDrawPoolAvatar::RIGGED_SHINY); } else { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); + pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE); } } - - if (te->getGlow()) - { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW); - } - - if (LLPipeline::sRenderDeferred) + else { - if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright()) + if (type == LLDrawPool::POOL_ALPHA) + { + if (te->getColor().mV[3] > 0.f) + { + if (te->getFullbright()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA); + } + } + } + else if (te->getShiny()) + { + if (te->getFullbright()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY); + } + else + { + if (LLPipeline::sRenderDeferred) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY); + } + } + } + else { - if (te->getBumpmap()) + if (te->getFullbright()) { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP); + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT); } else { - pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE); + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE); + } + } + + + if (LLPipeline::sRenderDeferred) + { + if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright()) + { + if (te->getBumpmap()) + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP); + } + else + { + pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE); + } } } } @@ -4569,8 +4775,31 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (gPipeline.canUseWindLightShadersOnObjects() && LLPipeline::sRenderBump) { - if (te->getBumpmap()) - { //needs normal + binormal + if (LLPipeline::sRenderDeferred && te->getMaterialParams().notNull() && !te->getMaterialID().isNull()) + { + LLMaterial* mat = te->getMaterialParams().get(); + if (mat->getNormalID().notNull()) + { + if (mat->getSpecularID().notNull()) + { //has normal and specular maps (needs texcoord1, texcoord2, and tangent) + normspec_faces.push_back(facep); + } + else + { //has normal map (needs texcoord1 and tangent) + norm_faces.push_back(facep); + } + } + else if (mat->getSpecularID().notNull()) + { //has specular map but no normal map, needs texcoord2 + spec_faces.push_back(facep); + } + else + { //has neither specular map nor normal map, only needs texcoord0 + simple_faces.push_back(facep); + } + } + else if (te->getBumpmap()) + { //needs normal + tangent bump_faces.push_back(facep); } else if (te->getShiny() || !te->getFullbright()) @@ -4586,7 +4815,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) else { if (te->getBumpmap() && LLPipeline::sRenderBump) - { //needs normal + binormal + { //needs normal + tangent bump_faces.push_back(facep); } else if ((te->getShiny() && LLPipeline::sRenderBump) || @@ -4610,7 +4839,14 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) if (is_rigged) { - drawablep->setState(LLDrawable::RIGGED); + if (!drawablep->isState(LLDrawable::RIGGED)) + { + drawablep->setState(LLDrawable::RIGGED); + + //first time this is drawable is being marked as rigged, + // do another LoD update to use avatar bounding box + vobj->updateLOD(); + } } else { @@ -4627,37 +4863,43 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; + U32 norm_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TANGENT; + U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2; + U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2; + if (emissive) { //emissive faces are present, include emissive byte to preserve batching simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE; alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE; bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE; fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE; + norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE; + normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE; + spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE; } - bool batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; + BOOL batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; if (batch_textures) { - bump_mask |= LLVertexBuffer::MAP_BINORMAL; - genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, TRUE); - genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, TRUE); - genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, TRUE); - genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, TRUE); - } - else - { - genDrawInfo(group, simple_mask, simple_faces); - genDrawInfo(group, fullbright_mask, fullbright_faces); - genDrawInfo(group, bump_mask, bump_faces, FALSE, TRUE); - genDrawInfo(group, alpha_mask, alpha_faces, TRUE); + bump_mask = bump_mask | LLVertexBuffer::MAP_TANGENT; + simple_mask = simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX; + alpha_mask = alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2; + fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX; } - + + genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, batch_textures, FALSE); + genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, batch_textures); + genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, batch_textures); + genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, FALSE); + genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, norm_faces, FALSE, FALSE); + genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, spec_faces, FALSE, FALSE); + genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, normspec_faces, FALSE, FALSE); if (!LLPipeline::sDelayVBUpdate) { //drawables have been rebuilt, clear rebuild status - for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) + for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { LLDrawable* drawablep = *drawable_iter; drawablep->clearState(LLDrawable::REBUILD_ALL); @@ -4697,7 +4939,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) std::set<LLVertexBuffer*> mapped_buffers; - for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) + for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { LLDrawable* drawablep = *drawable_iter; @@ -4721,8 +4963,14 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) if (buff) { llassert(!face->isState(LLFace::RIGGED)); - face->getGeometryVolume(*volume, face->getTEOffset(), - vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()); + + if (!face->getGeometryVolume(*volume, face->getTEOffset(), + vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex())) + { //something's gone wrong with the vertex buffer accounting, rebuild this group + group->dirtyGeom(); + gPipeline.markRebuild(group, TRUE); + } + if (buff->isLocked()) { @@ -4759,7 +5007,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) if(num_mapped_veretx_buffer != LLVertexBuffer::sMappedCount) { llwarns << "Not all mapped vertex buffers are unmapped!" << llendl ; - for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) + for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { LLDrawable* drawablep = *drawable_iter; for (S32 i = 0; i < drawablep->getNumFaces(); ++i) @@ -4798,11 +5046,18 @@ struct CompareBatchBreakerModified { return lte->getFullbright() < rte->getFullbright(); } + else if (LLPipeline::sRenderDeferred && lte->getMaterialParams() != rte->getMaterialParams()) + { + return lte->getMaterialParams() < rte->getMaterialParams(); + } + else if (LLPipeline::sRenderDeferred && (lte->getMaterialParams() == rte->getMaterialParams()) && (lte->getShiny() != rte->getShiny())) + { + return lte->getShiny() < rte->getShiny(); + } else { return lhs->getTexture() < rhs->getTexture(); } - } }; @@ -4816,7 +5071,7 @@ static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB"); -void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures) +void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures, BOOL no_materials) { LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); @@ -4886,6 +5141,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: //pull off next face LLFace* facep = *face_iter; LLViewerTexture* tex = facep->getTexture(); + LLMaterialPtr mat = facep->getTextureEntry()->getMaterialParams(); if (distance_sort) { @@ -4921,11 +5177,20 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: facep->setTextureIndex(cur_tex); texture_list.push_back(tex); - //if (can_batch_texture(facep)) - { + if (can_batch_texture(facep)) + { //populate texture_list with any textures that can be batched + //move i to the next unbatchable face while (i != faces.end()) { facep = *i; + + if (!can_batch_texture(facep)) + { //face is bump mapped or has an animated texture matrix -- can't + //batch more than 1 texture at a time + facep->setTextureIndex(0); + break; + } + if (facep->getTexture() != tex) { if (distance_sort) @@ -4951,12 +5216,6 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: cur_tex++; } - if (!can_batch_texture(facep)) - { //face is bump mapped or has an animated texture matrix -- can't - //batch more than 1 texture at a time - break; - } - if (cur_tex >= texture_index_channels) { //cut batches when index channels are depleted break; @@ -4979,13 +5238,20 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: facep->setTextureIndex(cur_tex); } } + else + { + facep->setTextureIndex(0); + } tex = texture_list[0]; } else { while (i != faces.end() && - (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex))) + (LLPipeline::sTextureBindTest || + (distance_sort || + ((*i)->getTexture() == tex && + ((*i)->getTextureEntry()->getMaterialParams() == mat))))) { facep = *i; @@ -5056,8 +5322,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: llassert(!facep->isState(LLFace::RIGGED)); - facep->getGeometryVolume(*volume, te_idx, - vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true); + if (!facep->getGeometryVolume(*volume, te_idx, + vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), index_offset,true)) + { + llwarns << "Failed to get geometry for face!" << llendl; + } if (drawablep->isState(LLDrawable::ANIMATED_CHILD)) { @@ -5068,8 +5337,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: index_offset += facep->getGeomCount(); indices_index += facep->getIndicesCount(); - - + //append face to appropriate render batch BOOL force_simple = facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA; @@ -5089,7 +5357,130 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE; - if (is_alpha) + LLMaterial* mat = te->getMaterialParams().get(); + + bool can_be_shiny = true; + if (mat) + { + U8 mode = mat->getDiffuseAlphaMode(); + can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE || + mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE; + } + + bool use_legacy_bump = te->getBumpmap() && (!mat || mat->getNormalID().isNull()); + + if (mat && LLPipeline::sRenderDeferred && !hud_group) + { + bool material_pass = false; + + if (fullbright) + { + if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + { + if (te->getColor().mV[3] >= 0.999f) + { + material_pass = true; + } + else + { + registerFace(group, facep, LLRenderPass::PASS_ALPHA); + } + } + else if (is_alpha) + { + registerFace(group, facep, LLRenderPass::PASS_ALPHA); + } + else + { + if (mat->getEnvironmentIntensity() > 0 || + te->getShiny() > 0) + { + material_pass = true; + } + else + { + registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); + } + } + } + else if (no_materials) + { + registerFace(group, facep, LLRenderPass::PASS_SIMPLE); + } + else if (te->getColor().mV[3] < 0.999f) + { + registerFace(group, facep, LLRenderPass::PASS_ALPHA); + } + else if (use_legacy_bump) + { + // we have a material AND legacy bump settings, but no normal map + registerFace(group, facep, LLRenderPass::PASS_BUMP); + } + else + { + material_pass = true; + } + + if (material_pass) + { + U32 pass[] = + { + LLRenderPass::PASS_MATERIAL, + LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_MATERIAL_ALPHA, + LLRenderPass::PASS_MATERIAL_ALPHA_MASK, + LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, + LLRenderPass::PASS_SPECMAP, + LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_SPECMAP_BLEND, + LLRenderPass::PASS_SPECMAP_MASK, + LLRenderPass::PASS_SPECMAP_EMISSIVE, + LLRenderPass::PASS_NORMMAP, + LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMMAP_BLEND, + LLRenderPass::PASS_NORMMAP_MASK, + LLRenderPass::PASS_NORMMAP_EMISSIVE, + LLRenderPass::PASS_NORMSPEC, + LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMSPEC_BLEND, + LLRenderPass::PASS_NORMSPEC_MASK, + LLRenderPass::PASS_NORMSPEC_EMISSIVE, + }; + + U32 mask = mat->getShaderMask(); + + llassert(mask < sizeof(pass)/sizeof(U32)); + + mask = llmin(mask, (U32)(sizeof(pass)/sizeof(U32)-1)); + + registerFace(group, facep, pass[mask]); + } + } + else if (mat) + { + U8 mode = mat->getDiffuseAlphaMode(); + if (te->getColor().mV[3] < 0.999f) + { + mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND; + } + + if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + { + registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK : LLRenderPass::PASS_ALPHA_MASK); + } + else if (is_alpha || (te->getColor().mV[3] < 0.999f)) + { + registerFace(group, facep, LLRenderPass::PASS_ALPHA); + } + else if (gPipeline.canUseVertexShaders() + && LLPipeline::sRenderBump + && te->getShiny() + && can_be_shiny) + { + registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT_SHINY : LLRenderPass::PASS_SHINY); + } + else + { + registerFace(group, facep, fullbright ? LLRenderPass::PASS_FULLBRIGHT : LLRenderPass::PASS_SIMPLE); + } + } + else if (is_alpha) { // can we safely treat this as an alpha mask? if (facep->getFaceColor().mV[3] <= 0.f) @@ -5114,7 +5505,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } else if (gPipeline.canUseVertexShaders() && LLPipeline::sRenderBump - && te->getShiny()) + && te->getShiny() + && can_be_shiny) { //shiny if (tex->getPrimaryFormat() == GL_ALPHA) { //invisiprim+shiny @@ -5131,7 +5523,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); } } - else if (te->getBumpmap()) + else if (use_legacy_bump) { //register in deferred bump pass registerFace(group, facep, LLRenderPass::PASS_BUMP); } @@ -5158,22 +5550,36 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: } else if (fullbright || bake_sunlight) { //fullbright - registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); - if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && te->getBumpmap()) + if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + { + registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK); + } + else + { + registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT); + } + if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && use_legacy_bump) { //if this is the deferred render and a bump map is present, register in post deferred bump registerFace(group, facep, LLRenderPass::PASS_POST_BUMP); } } else { - if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap()) + if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && use_legacy_bump) { //non-shiny or fullbright deferred bump registerFace(group, facep, LLRenderPass::PASS_BUMP); } else { //all around simple llassert(mask & LLVertexBuffer::MAP_NORMAL); - registerFace(group, facep, LLRenderPass::PASS_SIMPLE); + if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK) + { //material alpha mask can be respected in non-deferred + registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK); + } + else + { + registerFace(group, facep, LLRenderPass::PASS_SIMPLE); + } } } @@ -5193,7 +5599,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright); facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE); - if (!force_simple && te->getBumpmap() && LLPipeline::sRenderBump) + if (!force_simple && LLPipeline::sRenderBump && use_legacy_bump) { registerFace(group, facep, LLRenderPass::PASS_BUMP); } @@ -5227,7 +5633,7 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun //for each drawable - for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) + for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter) { LLDrawable* drawablep = *drawable_iter; @@ -5282,4 +5688,3 @@ void LLHUDPartition::shift(const LLVector4a &offset) //HUD objects don't shift with region crossing. That would be silly. } - |