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-rw-r--r--indra/newview/llvovolume.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 61d82ec1cf..01b70088ab 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -1296,6 +1296,8 @@ BOOL LLVOVolume::calcLOD()
}
distance = avatar->mDrawable->mDistanceWRTCamera;
+
+
if (avatar->isControlAvatar())
{
// MAINT-7926 Handle volumes in an animated object as a special case
@@ -1306,8 +1308,16 @@ BOOL LLVOVolume::calcLOD()
}
else
{
+ // Volume in a rigged mesh attached to a regular avatar.
+#if 0
// Note this isn't really a radius, so distance calcs are off by factor of 2
radius = avatar->getBinRadius();
+#else
+ // SL-937: add dynamic box handling for rigged mesh on regular avatars.
+ const LLVector3* box = avatar->getLastAnimExtents();
+ LLVector3 diag = box[1] - box[0];
+ radius = diag.magVec(); // preserve old BinRadius behavior - 2x off
+#endif
}
if (distance <= 0.f || radius <= 0.f)
{