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path: root/indra/newview/llvovolume.cpp
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Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r--indra/newview/llvovolume.cpp228
1 files changed, 154 insertions, 74 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 206d34d7ea..7b4d8ef329 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -628,7 +628,7 @@ void LLVOVolume::updateTextures()
if (mDrawable.notNull() && !isVisible() && !mDrawable->isActive())
{ //delete vertex buffer to free up some VRAM
LLSpatialGroup* group = mDrawable->getSpatialGroup();
- if (group)
+ if (group && (group->mVertexBuffer.notNull() || !group->mBufferMap.empty() || !group->mDrawMap.empty()))
{
group->destroyGL(true);
@@ -2052,81 +2052,134 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
}
bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture)
-{
- // Texture was created, process it and remove from wait list
+{ //Ok, here we have confirmation about texture creation, check our wait-list
+ //and make changes, or return false
std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
- if(range.first == range.second) return false;
- bool needs_update = false;
+ typedef std::map<U8, LLMaterialPtr> map_te_material;
+ map_te_material new_material;
for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
{
LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
- if (cur_material.isNull())
- {
- continue;
- }
- if (LLRender::DIFFUSE_MAP == range_it->second.map
- && GL_RGBA != texture->getPrimaryFormat()
- && cur_material->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_NONE
- && cur_material->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_DEFAULT)
- {
- // We have non 32 bit texture with alpha, it is invalid
+ //here we just interesting in DIFFUSE_MAP only!
+ if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat())
+ { //ok let's check the diffuse mode
+ switch(cur_material->getDiffuseAlphaMode())
+ {
+ case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
+ { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
- cur_material->setDiffuseAlphaInvalid(true);
- needs_update = true;
- }
+ mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+
+ } break;
+ } //switch
+ } //if
+ } //for
+
+ //setup new materials
+ for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
+ {
+ LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
+ LLViewerObject::setTEMaterialParams(it->first, it->second);
}
//clear wait-list
mWaitingTextureInfo.erase(range.first, range.second);
- return needs_update;
+ return 0 != new_material.size();
}
bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
-{
- // Texture was marked as missing, process it and remove from wait list
-
+{ //Ok, here if we wait information about texture and it's missing
+ //then depending from the texture map (diffuse, normal, or specular)
+ //make changes in material and confirm it. If not return false.
std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
if(range.first == range.second) return false;
+
+ typedef std::map<U8, LLMaterialPtr> map_te_material;
+ map_te_material new_material;
for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
{
LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
if (cur_material.isNull())
- {
continue;
- }
- switch (range_it->second.map)
+ switch(range_it->second.map)
{
case LLRender::DIFFUSE_MAP:
{
- cur_material->setDiffuseAlphaInvalid(true);
- break;
- }
+ if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode())
+ { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ }
+ } break;
case LLRender::NORMAL_MAP:
- {
- cur_material->setNormalInvalid(true);
- break;
- }
+ { //missing texture => reset material texture id
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setNormalID(LLUUID::null);
+ } break;
case LLRender::SPECULAR_MAP:
- {
- cur_material->setSpecularInvalid(true);
- break;
- }
- default:
+ { //missing texture => reset material texture id
+ LLMaterialPtr mat = NULL;
+ map_te_material::iterator it = new_material.find(range_it->second.te);
+ if(new_material.end() == it) {
+ mat = new LLMaterial(cur_material->asLLSD());
+ new_material.insert(map_te_material::value_type(range_it->second.te, mat));
+ } else {
+ mat = it->second;
+ }
+
+ mat->setSpecularID(LLUUID::null);
+ } break;
+ case LLRender::NUM_TEXTURE_CHANNELS:
+ //nothing to do, make compiler happy
break;
- }
+ } //switch
+ } //for
+
+ //setup new materials
+ for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
+ {
+ LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
+ LLViewerObject::setTEMaterialParams(it->first, it->second);
}
//clear wait-list
mWaitingTextureInfo.erase(range.first, range.second);
- return true;
+ return 0 != new_material.size();
}
S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
@@ -2142,25 +2195,44 @@ S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialPa
llassert(NULL != img_diffuse);
+ LLMaterialPtr new_material = NULL;
+
//diffuse
if(NULL != img_diffuse)
- {
+ { //guard
if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset())
- {
- // Texture information is missing, wait for it
+ { //ok here we don't have information about texture, let's belief and leave material settings
+ //but we remember this case
mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
}
else
{
+ bool bSetDiffuseNone = false;
if(img_diffuse->isMissingAsset())
{
- pMaterial->setDiffuseAlphaInvalid(true);
+ bSetDiffuseNone = true;
}
- else if (GL_RGBA != img_diffuse->getPrimaryFormat()
- && pMaterialParams->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_NONE
- && pMaterialParams->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_DEFAULT)
+ else
{
- pMaterial->setDiffuseAlphaInvalid(true);
+ switch(pMaterialParams->getDiffuseAlphaMode())
+ {
+ case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
+ case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
+ { //all of them modes available only for 32 bit textures
+ if(GL_RGBA != img_diffuse->getPrimaryFormat())
+ {
+ bSetDiffuseNone = true;
+ }
+ } break;
+ }
+ } //else
+
+
+ if(bSetDiffuseNone)
+ { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE
+ new_material = new LLMaterial(pMaterialParams->asLLSD());
+ new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
}
}
}
@@ -2170,11 +2242,14 @@ S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialPa
{
if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID())
{
- pMaterial->setNormalInvalid(true);
+ if(!new_material) {
+ new_material = new LLMaterial(pMaterialParams->asLLSD());
+ }
+ new_material->setNormalID(LLUUID::null);
}
else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat())
- {
- // Texture information is missing, wait for it
+ { //ok here we don't have information about texture, let's belief and leave material settings
+ //but we remember this case
mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te)));
}
@@ -2186,14 +2261,22 @@ S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialPa
{
if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID())
{
- pMaterial->setSpecularInvalid(true);
+ if(!new_material) {
+ new_material = new LLMaterial(pMaterialParams->asLLSD());
+ }
+ new_material->setSpecularID(LLUUID::null);
}
else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat())
- {
- // Texture information is missing, wait for it
+ { //ok here we don't have information about texture, let's belief and leave material settings
+ //but we remember this case
mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te)));
}
}
+
+ if(new_material) {
+ pMaterial = new_material;
+ LLMaterialMgr::getInstance()->put(getID(),te,*pMaterial);
+ }
}
S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial);
@@ -4485,7 +4568,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f);
- draw_info->mDiffuseAlphaMode = mat->isDiffuseAlphaInvalid() ? LLMaterial::DIFFUSE_ALPHA_MODE_NONE : mat->getDiffuseAlphaMode();
+ draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode();
draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());
}
@@ -4754,14 +4837,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
LLMaterial* mat = te->getMaterialParams().get();
- U8 alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
- if (mat && !mat->isDiffuseAlphaInvalid())
- {
- alpha_mode = mat->getDiffuseAlphaMode();
- }
if (mat && LLPipeline::sRenderDeferred)
{
+ U8 alpha_mode = mat->getDiffuseAlphaMode();
+
bool is_alpha = type == LLDrawPool::POOL_ALPHA &&
(alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND ||
te->getColor().mV[3] < 0.999f);
@@ -4781,10 +4861,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
bool fullbright = te->getFullbright();
bool is_alpha = type == LLDrawPool::POOL_ALPHA;
- bool can_be_shiny = alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
- alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
+ U8 mode = mat->getDiffuseAlphaMode();
+ bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
+ mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
- if (alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f)
+ if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK && te->getColor().mV[3] >= 0.999f)
{
pool->addRiggedFace(facep, fullbright ? LLDrawPoolAvatar::RIGGED_FULLBRIGHT : LLDrawPoolAvatar::RIGGED_SIMPLE);
}
@@ -4984,9 +5065,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (LLPipeline::sRenderDeferred && te->getMaterialParams().notNull() && !te->getMaterialID().isNull())
{
LLMaterial* mat = te->getMaterialParams().get();
- if (mat->getNormalID().notNull() && !mat->isNormalInvalid())
+ if (mat->getNormalID().notNull())
{
- if (mat->getSpecularID().notNull() && !mat->isSpecularInvalid())
+ if (mat->getSpecularID().notNull())
{ //has normal and specular maps (needs texcoord1, texcoord2, and tangent)
if (normspec_count < MAX_FACE_COUNT)
{
@@ -5001,7 +5082,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
}
}
- else if (mat->getSpecularID().notNull() && !mat->isSpecularInvalid())
+ else if (mat->getSpecularID().notNull())
{ //has specular map but no normal map, needs texcoord2
if (spec_count < MAX_FACE_COUNT)
{
@@ -5658,14 +5739,13 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFac
BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE;
LLMaterial* mat = te->getMaterialParams().get();
- U8 diffuse_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
- bool can_be_shiny = true;
+ bool can_be_shiny = true;
if (mat)
{
- diffuse_mode = mat->isDiffuseAlphaInvalid() ? LLMaterial::DIFFUSE_ALPHA_MODE_NONE : mat->getDiffuseAlphaMode();
- can_be_shiny = diffuse_mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
- diffuse_mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
+ U8 mode = mat->getDiffuseAlphaMode();
+ can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
+ mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
}
bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull());
@@ -5681,7 +5761,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFac
//
if (te->getFullbright())
{
- if (diffuse_mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
if (opaque)
{
@@ -5760,7 +5840,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFac
}
else if (mat)
{
- U8 mode = diffuse_mode;
+ U8 mode = mat->getDiffuseAlphaMode();
if (te->getColor().mV[3] < 0.999f)
{
mode = LLMaterial::DIFFUSE_ALPHA_MODE_BLEND;
@@ -5856,7 +5936,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFac
}
else if (fullbright || bake_sunlight)
{ //fullbright
- if (mat && diffuse_mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
}
@@ -5878,7 +5958,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFac
else
{ //all around simple
llassert(mask & LLVertexBuffer::MAP_NORMAL);
- if (mat && diffuse_mode == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{ //material alpha mask can be respected in non-deferred
registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
}