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path: root/indra/newview/llvovolume.cpp
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Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r--indra/newview/llvovolume.cpp31
1 files changed, 26 insertions, 5 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index d1f4fa1c7a..77849c668a 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -5416,7 +5416,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
if (gltf_mat)
{
- // nothing to do, render pools will reference the GLTF material
+ // just remember the material ID, render pools will reference the GLTF material
+ draw_info->mMaterialID = mat_id;
}
else if (mat)
{
@@ -5472,6 +5473,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
llassert(type != LLRenderPass::PASS_BUMP || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TANGENT) != 0);
llassert(type != LLRenderPass::PASS_NORMSPEC || info->mNormalMap.notNull());
+ llassert(type != LLRenderPass::PASS_SPECMAP || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TEXCOORD2) != 0);
}
void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
@@ -5669,6 +5671,12 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
continue;
}
+ // HACK -- brute force this check every time a drawable gets rebuilt
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ {
+ vobj->updateTEMaterialTextures(i);
+ }
+
// apply any pending material overrides
gGLTFMaterialList.applyQueuedOverrides(vobj);
@@ -5753,9 +5761,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
continue;
}
-
- // HACK -- brute force this check every time a drawable gets rebuilt
- vobj->updateTEMaterialTextures(i);
#if 0
#if LL_RELEASE_WITH_DEBUG_INFO
const LLUUID pbr_id( "49c88210-7238-2a6b-70ac-92d4f35963cf" );
@@ -6655,12 +6660,28 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
LLRenderPass::PASS_NORMSPEC_EMISSIVE,
};
- U32 mask = mat->getShaderMask();
+ U32 alpha_mode = mat->getDiffuseAlphaMode();
+ if (!distance_sort && alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ { // HACK - this should never happen, but sometimes we get a material that thinks it has alpha blending when it ought not
+ alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
+ }
+ U32 mask = mat->getShaderMask(alpha_mode);
+
+ U32 vb_mask = facep->getVertexBuffer()->getTypeMask();
+
+ // HACK - this should also never happen, but sometimes we get here and the material thinks it has a specmap now
+ // even though it didn't appear to have a specmap when the face was added to the list of faces
+ if ((mask & 0x4) && !(vb_mask & LLVertexBuffer::MAP_TEXCOORD2))
+ {
+ mask &= ~0x4;
+ }
llassert(mask < sizeof(pass)/sizeof(U32));
mask = llmin(mask, (U32)(sizeof(pass)/sizeof(U32)-1));
+ // if this is going into alpha pool, distance sort MUST be true
+ llassert(pass[mask] == LLRenderPass::PASS_ALPHA ? distance_sort : true);
registerFace(group, facep, pass[mask]);
}
}