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Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r--indra/newview/llvovolume.cpp1727
1 files changed, 800 insertions, 927 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 269c5666cc..ec2f490742 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -88,14 +88,13 @@
#include "llcallstack.h"
#include "llsculptidsize.h"
#include "llavatarappearancedefines.h"
-#include "llperfstats.h"
+#include "llgltfmateriallist.h"
const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
const F32 FORCE_CULL_AREA = 8.f;
U32 JOINT_COUNT_REQUIRED_FOR_FULLRIG = 1;
BOOL gAnimateTextures = TRUE;
-//extern BOOL gHideSelectedObjects;
F32 LLVOVolume::sLODFactor = 1.f;
F32 LLVOVolume::sLODSlopDistanceFactor = 0.5f; //Changing this to zero, effectively disables the LOD transition slop
@@ -106,6 +105,8 @@ S32 LLVOVolume::mRenderComplexity_current = 0;
LLPointer<LLObjectMediaDataClient> LLVOVolume::sObjectMediaClient = NULL;
LLPointer<LLObjectMediaNavigateClient> LLVOVolume::sObjectMediaNavigateClient = NULL;
+extern BOOL gCubeSnapshot;
+
// Implementation class of LLMediaDataClientObject. See llmediadataclient.h
class LLMediaDataClientObjectImpl : public LLMediaDataClientObject
{
@@ -229,7 +230,7 @@ LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *re
mColorChanged = FALSE;
mSpotLightPriority = 0.f;
- mSkinInfoFailed = false;
+ mSkinInfoUnavaliable = false;
mSkinInfo = NULL;
mMediaImplList.resize(getNumTEs());
@@ -243,6 +244,7 @@ LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *re
LLVOVolume::~LLVOVolume()
{
+ LL_PROFILE_ZONE_SCOPED;
delete mTextureAnimp;
mTextureAnimp = NULL;
delete mVolumeImpl;
@@ -266,6 +268,7 @@ void LLVOVolume::markDead()
{
if (!mDead)
{
+ LL_PROFILE_ZONE_SCOPED;
if (getVolume())
{
LLSculptIDSize::instance().rem(getVolume()->getParams().getSculptID());
@@ -409,7 +412,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
if (setVolume(volume_params, 0))
{
- markForUpdate(TRUE);
+ markForUpdate();
}
}
@@ -420,10 +423,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
//
S32 result = unpackTEMessage(mesgsys, _PREHASH_ObjectData, (S32) block_num);
- if (result & teDirtyBits)
- {
- updateTEData();
- }
+
if (result & TEM_CHANGE_MEDIA)
{
retval |= MEDIA_FLAGS_CHANGED;
@@ -445,7 +445,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
if (setVolume(volume_params, 0))
{
- markForUpdate(TRUE);
+ markForUpdate();
}
S32 res2 = unpackTEMessage(*dp);
if (TEM_INVALID == res2)
@@ -463,10 +463,6 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
}
else
{
- if (res2 & teDirtyBits)
- {
- updateTEData();
- }
if (res2 & TEM_CHANGE_MEDIA)
{
retval |= MEDIA_FLAGS_CHANGED;
@@ -528,7 +524,10 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
S32 result = unpackTEMessage(tdp);
if (result & teDirtyBits)
{
- updateTEData();
+ if (mDrawable)
+ { //on the fly TE updates break batches, isolate in octree
+ shrinkWrap();
+ }
}
if (result & TEM_CHANGE_MEDIA)
{
@@ -588,6 +587,7 @@ void LLVOVolume::animateTextures()
{
if (!mDead)
{
+ shrinkWrap();
F32 off_s = 0.f, off_t = 0.f, scale_s = 1.f, scale_t = 1.f, rot = 0.f;
S32 result = mTextureAnimp->animateTextures(off_s, off_t, scale_s, scale_t, rot);
@@ -700,26 +700,8 @@ void LLVOVolume::animateTextures()
void LLVOVolume::updateTextures()
{
- const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds
- if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME)
- {
- updateTextureVirtualSize();
-
- if (mDrawable.notNull() && !isVisible() && !mDrawable->isActive())
- { //delete vertex buffer to free up some VRAM
- LLSpatialGroup* group = mDrawable->getSpatialGroup();
- if (group && (group->mVertexBuffer.notNull() || !group->mBufferMap.empty() || !group->mDrawMap.empty()))
- {
- group->destroyGL(true);
-
- //flag the group as having changed geometry so it gets a rebuild next time
- //it becomes visible
- group->setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
- }
- }
-
-
- }
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ updateTextureVirtualSize();
}
BOOL LLVOVolume::isVisible() const
@@ -748,7 +730,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
// Update the pixel area of all faces
- if (mDrawable.isNull())
+ if (mDrawable.isNull() || gCubeSnapshot)
{
return;
}
@@ -792,6 +774,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
const S32 num_faces = mDrawable->getNumFaces();
F32 min_vsize=999999999.f, max_vsize=0.f;
LLViewerCamera* camera = LLViewerCamera::getInstance();
+ std::stringstream debug_text;
for (S32 i = 0; i < num_faces; i++)
{
LLFace* face = mDrawable->getFace(i);
@@ -803,7 +786,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
{
continue;
}
-
+
F32 vsize;
F32 old_size = face->getVirtualSize();
@@ -820,31 +803,30 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
vsize = face->getTextureVirtualSize();
}
- mPixelArea = llmax(mPixelArea, face->getPixelArea());
+ mPixelArea = llmax(mPixelArea, face->getPixelArea());
+ // if the face has gotten small enough to turn off texture animation and texture
+ // animation is running, rebuild the render batch for this face to turn off
+ // texture animation
if (face->mTextureMatrix != NULL)
{
if ((vsize < MIN_TEX_ANIM_SIZE && old_size > MIN_TEX_ANIM_SIZE) ||
(vsize > MIN_TEX_ANIM_SIZE && old_size < MIN_TEX_ANIM_SIZE))
{
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD, FALSE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_TCOORD);
}
}
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
- {
- if (vsize < min_vsize) min_vsize = vsize;
- if (vsize > max_vsize) max_vsize = vsize;
- }
- else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
{
LLViewerFetchedTexture* img = LLViewerTextureManager::staticCastToFetchedTexture(imagep) ;
if(img)
{
- F32 pri = img->getDecodePriority();
+ debug_text << img->getDiscardLevel() << ":" << img->getDesiredDiscardLevel() << ":" << img->getWidth() << ":" << (S32) sqrtf(vsize) << ":" << (S32) sqrtf(img->getMaxVirtualSize()) << "\n";
+ /*F32 pri = img->getDecodePriority();
pri = llmax(pri, 0.0f);
if (pri < min_vsize) min_vsize = pri;
- if (pri > max_vsize) max_vsize = pri;
+ if (pri > max_vsize) max_vsize = pri;*/
}
}
else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
@@ -873,14 +855,6 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
F32 lodf = ((F32)(lod + 1.0f)/4.f);
F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ;
mSculptTexture->addTextureStats(2.f * tex_size * tex_size, FALSE);
-
- //if the sculpty very close to the view point, load first
- {
- LLVector3 lookAt = getPositionAgent() - camera->getOrigin();
- F32 dist = lookAt.normVec() ;
- F32 cos_angle_to_view_dir = lookAt * camera->getXAxis() ;
- mSculptTexture->setAdditionalDecodePriority(0.8f * LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist)) ;
- }
}
S32 texture_discard = mSculptTexture->getCachedRawImageLevel(); //try to match the texture
@@ -890,7 +864,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
(texture_discard < current_discard || //texture has more data than last rebuild
current_discard < 0)) //no previous rebuild
{
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
mSculptChanged = TRUE;
}
@@ -908,7 +882,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
{
LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
LLUUID id = params->getLightTexture();
- mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM);
+ mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE);
if (mLightTexture.notNull())
{
F32 rad = getLightRadius();
@@ -924,7 +898,8 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
}
else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
{
- setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
+ //setDebugText(llformat("%.0f:%.0f", (F32) sqrt(min_vsize),(F32) sqrt(max_vsize)));
+ setDebugText(debug_text.str());
}
else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
{
@@ -971,7 +946,12 @@ void LLVOVolume::setScale(const LLVector3 &scale, BOOL damped)
//since drawable transforms do not include scale, changing volume scale
//requires an immediate rebuild of volume verts.
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_POSITION);
+
+ if (mDrawable)
+ {
+ shrinkWrap();
+ }
}
}
@@ -1011,7 +991,12 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
// Add it to the pipeline mLightSet
gPipeline.setLight(mDrawable, TRUE);
}
-
+
+ if (isReflectionProbe())
+ {
+ updateReflectionProbePtr();
+ }
+
updateRadius();
bool force_update = true; // avoid non-alpha mDistance update being optimized away
mDrawable->updateDistance(*LLViewerCamera::getInstance(), force_update);
@@ -1101,7 +1086,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
if (mSkinInfo && mSkinInfo->mMeshID != volume_params.getSculptID())
{
mSkinInfo = NULL;
- mSkinInfoFailed = false;
+ mSkinInfoUnavaliable = false;
}
if (!getVolume()->isMeshAssetLoaded())
@@ -1114,13 +1099,24 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
}
}
- if (!mSkinInfo && !mSkinInfoFailed)
+ if (!mSkinInfo && !mSkinInfoUnavaliable)
{
- const LLMeshSkinInfo* skin_info = gMeshRepo.getSkinInfo(volume_params.getSculptID(), this);
- if (skin_info)
- {
- notifySkinInfoLoaded(skin_info);
- }
+ LLUUID mesh_id = volume_params.getSculptID();
+ if (gMeshRepo.hasHeader(mesh_id) && !gMeshRepo.hasSkinInfo(mesh_id))
+ {
+ // If header is present but has no data about skin,
+ // no point fetching
+ mSkinInfoUnavaliable = true;
+ }
+
+ if (!mSkinInfoUnavaliable)
+ {
+ const LLMeshSkinInfo* skin_info = gMeshRepo.getSkinInfo(mesh_id, this);
+ if (skin_info)
+ {
+ notifySkinInfoLoaded(skin_info);
+ }
+ }
}
}
else // otherwise is sculptie
@@ -1132,27 +1128,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
}
}
- static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
-
- bool cache_in_vram = use_transform_feedback && gTransformPositionProgram.mProgramObject &&
- (!mVolumeImpl || !mVolumeImpl->isVolumeUnique());
-
- if (cache_in_vram)
- { //this volume might be used as source data for a transform object, put it in vram
- LLVolume* volume = getVolume();
- for (S32 i = 0; i < volume->getNumFaces(); ++i)
- {
- const LLVolumeFace& face = volume->getVolumeFace(i);
- if (face.mVertexBuffer.notNull())
- { //already cached
- break;
- }
- volume->genTangents(i);
- LLFace::cacheFaceInVRAM(face);
- }
- }
-
- return TRUE;
+ return TRUE;
}
else if (NO_LOD == lod)
{
@@ -1175,7 +1151,7 @@ void LLVOVolume::updateSculptTexture()
mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
}
- mSkinInfoFailed = false;
+ mSkinInfoUnavaliable = false;
mSkinInfo = NULL;
}
else
@@ -1214,7 +1190,17 @@ void LLVOVolume::updateVisualComplexity()
void LLVOVolume::notifyMeshLoaded()
{
mSculptChanged = TRUE;
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY);
+
+ if (!mSkinInfo && !mSkinInfoUnavaliable)
+ {
+ // Header was loaded, update skin info state from header
+ LLUUID mesh_id = getVolume()->getParams().getSculptID();
+ if (!gMeshRepo.hasSkinInfo(mesh_id))
+ {
+ mSkinInfoUnavaliable = true;
+ }
+ }
LLVOAvatar *av = getAvatar();
if (av && !isAnimatedObject())
@@ -1233,7 +1219,7 @@ void LLVOVolume::notifyMeshLoaded()
void LLVOVolume::notifySkinInfoLoaded(const LLMeshSkinInfo* skin)
{
- mSkinInfoFailed = false;
+ mSkinInfoUnavaliable = false;
mSkinInfo = skin;
notifyMeshLoaded();
@@ -1241,7 +1227,7 @@ void LLVOVolume::notifySkinInfoLoaded(const LLMeshSkinInfo* skin)
void LLVOVolume::notifySkinInfoUnavailable()
{
- mSkinInfoFailed = true;
+ mSkinInfoUnavaliable = true;
mSkinInfo = nullptr;
}
@@ -1345,7 +1331,7 @@ void LLVOVolume::sculpt()
LLVOVolume* volume = (*(mSculptTexture->getVolumeList(LLRender::SCULPT_TEX)))[i];
if (volume != this && volume->getVolume() == getVolume())
{
- gPipeline.markRebuild(volume->mDrawable, LLDrawable::REBUILD_GEOMETRY, FALSE);
+ gPipeline.markRebuild(volume->mDrawable, LLDrawable::REBUILD_GEOMETRY);
}
}
}
@@ -1567,7 +1553,9 @@ BOOL LLVOVolume::updateLOD()
{
return FALSE;
}
-
+
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
BOOL lod_changed = FALSE;
if (!LLSculptIDSize::instance().isUnloaded(getVolume()->getParams().getSculptID()))
@@ -1581,17 +1569,7 @@ BOOL LLVOVolume::updateLOD()
if (lod_changed)
{
- if (debugLoggingEnabled("AnimatedObjectsLinkset"))
- {
- if (isAnimatedObject() && isRiggedMesh())
- {
- std::string vobj_name = llformat("Vol%p", this);
- F32 est_tris = getEstTrianglesMax();
- LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " updateLOD to " << getLOD() << ", tris " << est_tris << LL_ENDL;
- }
- }
-
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
mLODChanged = TRUE;
}
else
@@ -1620,7 +1598,7 @@ BOOL LLVOVolume::setDrawableParent(LLDrawable* parentp)
if (!mDrawable->isRoot())
{
// rebuild vertices in parent relative space
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
if (mDrawable->isActive() && !parentp->isActive())
{
@@ -1672,7 +1650,7 @@ BOOL LLVOVolume::setParent(LLViewerObject* parent)
if (ret && mDrawable)
{
gPipeline.markMoved(mDrawable);
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
}
onReparent(old_parent, parent);
}
@@ -2060,7 +2038,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
LLSpatialGroup* group = drawable->getSpatialGroup();
if (group)
{
- group->dirtyMesh();
+ group->dirtyMesh();
}
updateRelativeXform();
@@ -2077,7 +2055,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
if (mVolumeChanged || mFaceMappingChanged)
{
- dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
+ dirtySpatialGroup();
bool was_regen_faces = false;
should_update_octree_bounds = true;
@@ -2099,7 +2077,7 @@ BOOL LLVOVolume::updateGeometry(LLDrawable *drawable)
}
else if (mLODChanged || mSculptChanged || mColorChanged)
{
- dirtySpatialGroup(drawable->isState(LLDrawable::IN_REBUILD_Q1));
+ dirtySpatialGroup();
compiled = TRUE;
lodOrSculptChanged(drawable, compiled, should_update_octree_bounds);
@@ -2209,7 +2187,8 @@ void LLVOVolume::setNumTEs(const U8 num_tes)
return ;
}
-//virtual
+
+//virtual
void LLVOVolume::changeTEImage(S32 index, LLViewerTexture* imagep)
{
BOOL changed = (mTEImages[index] != imagep);
@@ -2237,7 +2216,12 @@ S32 LLVOVolume::setTETexture(const U8 te, const LLUUID &uuid)
S32 res = LLViewerObject::setTETexture(te, uuid);
if (res)
{
- gPipeline.markTextured(mDrawable);
+ if (mDrawable)
+ {
+ // dynamic texture changes break batches, isolate in octree
+ shrinkWrap();
+ gPipeline.markTextured(mDrawable);
+ }
mFaceMappingChanged = TRUE;
}
return res;
@@ -2264,7 +2248,7 @@ S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
gPipeline.markTextured(mDrawable);
//treat this alpha change as an LoD update since render batches may need to get rebuilt
mLODChanged = TRUE;
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME);
}
retval = LLPrimitive::setTEColor(te, color);
if (mDrawable.notNull() && retval)
@@ -2272,6 +2256,7 @@ S32 LLVOVolume::setTEColor(const U8 te, const LLColor4& color)
// These should only happen on updates which are not the initial update.
mColorChanged = TRUE;
mDrawable->setState(LLDrawable::REBUILD_COLOR);
+ shrinkWrap();
dirtyMesh();
}
}
@@ -2361,7 +2346,11 @@ S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow)
S32 res = LLViewerObject::setTEGlow(te, glow);
if (res)
{
- gPipeline.markTextured(mDrawable);
+ if (mDrawable)
+ {
+ gPipeline.markTextured(mDrawable);
+ shrinkWrap();
+ }
mFaceMappingChanged = TRUE;
}
return res;
@@ -2407,243 +2396,11 @@ S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
return res;
}
-bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture)
-{ //Ok, here we have confirmation about texture creation, check our wait-list
- //and make changes, or return false
-
- std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
-
- typedef std::map<U8, LLMaterialPtr> map_te_material;
- map_te_material new_material;
-
- for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
- {
- LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
-
- //here we just interesting in DIFFUSE_MAP only!
- if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat())
- { //ok let's check the diffuse mode
- switch(cur_material->getDiffuseAlphaMode())
- {
- case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
- case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
- case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
- { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
-
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
-
- mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
-
- } break;
- } //switch
- } //if
- } //for
-
- //setup new materials
- for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
- {
- LLMaterialMgr::getInstance()->put(getID(), it->first, *it->second);
- LLViewerObject::setTEMaterialParams(it->first, it->second);
- }
-
- //clear wait-list
- mWaitingTextureInfo.erase(range.first, range.second);
-
- return 0 != new_material.size();
-}
-
-bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
-{ //Ok, here if we wait information about texture and it's missing
- //then depending from the texture map (diffuse, normal, or specular)
- //make changes in material and confirm it. If not return false.
- std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
- if(range.first == range.second) return false;
-
- typedef std::map<U8, LLMaterialPtr> map_te_material;
- map_te_material new_material;
-
- for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
- {
- LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
- if (cur_material.isNull())
- continue;
-
- switch(range_it->second.map)
- {
- case LLRender::DIFFUSE_MAP:
- {
- if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode())
- { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
-
- mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
- }
- } break;
- case LLRender::NORMAL_MAP:
- { //missing texture => reset material texture id
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
-
- mat->setNormalID(LLUUID::null);
- } break;
- case LLRender::SPECULAR_MAP:
- { //missing texture => reset material texture id
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
-
- mat->setSpecularID(LLUUID::null);
- } break;
- case LLRender::NUM_TEXTURE_CHANNELS:
- //nothing to do, make compiler happy
- break;
- } //switch
- } //for
-
- //setup new materials
- for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
- {
- LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second);
- LLViewerObject::setTEMaterialParams(it->first, it->second);
- }
-
- //clear wait-list
- mWaitingTextureInfo.erase(range.first, range.second);
-
- return 0 != new_material.size();
-}
-
S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
{
- LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams);
+ S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams);
- if(pMaterialParams)
- { //check all of them according to material settings
-
- LLViewerTexture *img_diffuse = getTEImage(te);
- LLViewerTexture *img_normal = getTENormalMap(te);
- LLViewerTexture *img_specular = getTESpecularMap(te);
-
- llassert(NULL != img_diffuse);
-
- LLMaterialPtr new_material = NULL;
-
- //diffuse
- if(NULL != img_diffuse)
- { //guard
- if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset())
- { //ok here we don't have information about texture, let's belief and leave material settings
- //but we remember this case
- mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
- }
- else
- {
- bool bSetDiffuseNone = false;
- if(img_diffuse->isMissingAsset())
- {
- bSetDiffuseNone = true;
- }
- else
- {
- switch(pMaterialParams->getDiffuseAlphaMode())
- {
- case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
- case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
- case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
- { //all of them modes available only for 32 bit textures
- LLTextureEntry* tex_entry = getTE(te);
- bool bIsBakedImageId = false;
- if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID()))
- {
- bIsBakedImageId = true;
- }
- if (GL_RGBA != img_diffuse->getPrimaryFormat() && !bIsBakedImageId)
- {
- bSetDiffuseNone = true;
- }
- } break;
- }
- } //else
-
-
- if(bSetDiffuseNone)
- { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE
- new_material = new LLMaterial(pMaterialParams->asLLSD());
- new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
- }
- }
- }
-
- //normal
- if(LLUUID::null != pMaterialParams->getNormalID())
- {
- if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID())
- {
- if(!new_material) {
- new_material = new LLMaterial(pMaterialParams->asLLSD());
- }
- new_material->setNormalID(LLUUID::null);
- }
- else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat())
- { //ok here we don't have information about texture, let's belief and leave material settings
- //but we remember this case
- mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te)));
- }
-
- }
-
-
- //specular
- if(LLUUID::null != pMaterialParams->getSpecularID())
- {
- if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID())
- {
- if(!new_material) {
- new_material = new LLMaterial(pMaterialParams->asLLSD());
- }
- new_material->setSpecularID(LLUUID::null);
- }
- else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat())
- { //ok here we don't have information about texture, let's belief and leave material settings
- //but we remember this case
- mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te)));
- }
- }
-
- if(new_material) {
- pMaterial = new_material;
- LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), pMaterial);
- }
- }
-
- S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial);
-
- LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res
+ LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterialParams) ? pMaterialParams->asLLSD() : LLSD("null")) << " res " << res
<< ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )
<< LL_ENDL;
setChanged(ALL_CHANGED);
@@ -2656,6 +2413,24 @@ S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialPa
return TEM_CHANGE_TEXTURE;
}
+S32 LLVOVolume::setTEGLTFMaterialOverride(U8 te, LLGLTFMaterial* mat)
+{
+ S32 retval = LLViewerObject::setTEGLTFMaterialOverride(te, mat);
+
+ if (retval == TEM_CHANGE_TEXTURE)
+ {
+ if (!mDrawable.isNull())
+ {
+ gPipeline.markTextured(mDrawable);
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL);
+ }
+ mFaceMappingChanged = TRUE;
+ }
+
+ return retval;
+}
+
+
S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t)
{
S32 res = LLViewerObject::setTEScale(te, s, t);
@@ -2689,15 +2464,6 @@ S32 LLVOVolume::setTEScaleT(const U8 te, const F32 t)
return res;
}
-void LLVOVolume::updateTEData()
-{
- /*if (mDrawable.notNull())
- {
- mFaceMappingChanged = TRUE;
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_MATERIAL, TRUE);
- }*/
-}
-
bool LLVOVolume::hasMedia() const
{
bool result = false;
@@ -3364,7 +3130,13 @@ void LLVOVolume::setLightCutoff(F32 cutoff)
BOOL LLVOVolume::getIsLight() const
{
- return getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT);
+ mIsLight = getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT);
+ return mIsLight;
+}
+
+bool LLVOVolume::getIsLightFast() const
+{
+ return mIsLight;
}
LLColor3 LLVOVolume::getLightSRGBBaseColor() const
@@ -3441,6 +3213,11 @@ F32 LLVOVolume::getSpotLightPriority() const
void LLVOVolume::updateSpotLightPriority()
{
+ if (gCubeSnapshot)
+ {
+ return;
+ }
+
F32 r = getLightRadius();
LLVector3 pos = mDrawable->getPositionAgent();
@@ -3456,7 +3233,6 @@ void LLVOVolume::updateSpotLightPriority()
if (mLightTexture.notNull())
{
mLightTexture->addTextureStats(mSpotLightPriority);
- mLightTexture->setBoostLevel(LLGLTexture::BOOST_CLOUDS);
}
}
@@ -3480,7 +3256,7 @@ LLViewerTexture* LLVOVolume::getLightTexture()
{
if (mLightTexture.isNull() || id != mLightTexture->getID())
{
- mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_ALM);
+ mLightTexture = LLViewerTextureManager::getFetchedTexture(id, FTT_DEFAULT, TRUE, LLGLTexture::BOOST_NONE);
}
}
else
@@ -3543,6 +3319,143 @@ F32 LLVOVolume::getLightCutoff() const
}
}
+BOOL LLVOVolume::isReflectionProbe() const
+{
+ return getParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE);
+}
+
+bool LLVOVolume::setIsReflectionProbe(BOOL is_probe)
+{
+ BOOL was_probe = isReflectionProbe();
+ if (is_probe != was_probe)
+ {
+ if (is_probe)
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE, TRUE, true);
+ }
+ else
+ {
+ setParameterEntryInUse(LLNetworkData::PARAMS_REFLECTION_PROBE, FALSE, true);
+ }
+ }
+
+ updateReflectionProbePtr();
+
+ return was_probe != is_probe;
+}
+
+bool LLVOVolume::setReflectionProbeAmbiance(F32 ambiance)
+{
+ LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ if (param_block->getAmbiance() != ambiance)
+ {
+ param_block->setAmbiance(ambiance);
+ parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLVOVolume::setReflectionProbeNearClip(F32 near_clip)
+{
+ LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ if (param_block->getClipDistance() != near_clip)
+ {
+ param_block->setClipDistance(near_clip);
+ parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLVOVolume::setReflectionProbeIsBox(bool is_box)
+{
+ LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ if (param_block->getIsBox() != is_box)
+ {
+ param_block->setIsBox(is_box);
+ parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool LLVOVolume::setReflectionProbeIsDynamic(bool is_dynamic)
+{
+ LLReflectionProbeParams* param_block = (LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ if (param_block->getIsDynamic() != is_dynamic)
+ {
+ param_block->setIsDynamic(is_dynamic);
+ parameterChanged(LLNetworkData::PARAMS_REFLECTION_PROBE, true);
+ return true;
+ }
+ }
+
+ return false;
+}
+
+F32 LLVOVolume::getReflectionProbeAmbiance() const
+{
+ const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ return param_block->getAmbiance();
+ }
+ else
+ {
+ return 0.f;
+ }
+}
+
+F32 LLVOVolume::getReflectionProbeNearClip() const
+{
+ const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ return param_block->getClipDistance();
+ }
+ else
+ {
+ return 0.f;
+ }
+}
+
+bool LLVOVolume::getReflectionProbeIsBox() const
+{
+ const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ return param_block->getIsBox();
+ }
+
+ return false;
+}
+
+bool LLVOVolume::getReflectionProbeIsDynamic() const
+{
+ const LLReflectionProbeParams* param_block = (const LLReflectionProbeParams*)getParameterEntry(LLNetworkData::PARAMS_REFLECTION_PROBE);
+ if (param_block)
+ {
+ return param_block->getIsDynamic();
+ }
+
+ return false;
+}
+
U32 LLVOVolume::getVolumeInterfaceID() const
{
if (mVolumeImpl)
@@ -3609,6 +3522,31 @@ BOOL LLVOVolume::hasLightTexture() const
return FALSE;
}
+bool LLVOVolume::isFlexibleFast() const
+{
+ return mVolumep && mVolumep->getParams().getPathParams().getCurveType() == LL_PCODE_PATH_FLEXIBLE;
+}
+
+bool LLVOVolume::isSculptedFast() const
+{
+ return mVolumep && mVolumep->getParams().isSculpt();
+}
+
+bool LLVOVolume::isMeshFast() const
+{
+ return mVolumep && mVolumep->getParams().isMeshSculpt();
+}
+
+bool LLVOVolume::isRiggedMeshFast() const
+{
+ return mSkinInfo.notNull();
+}
+
+bool LLVOVolume::isAnimatedObjectFast() const
+{
+ return mIsAnimatedObject;
+}
+
BOOL LLVOVolume::isVolumeGlobal() const
{
if (mVolumeImpl)
@@ -3668,7 +3606,7 @@ BOOL LLVOVolume::setIsFlexible(BOOL is_flexible)
res = setVolume(volume_params, 1);
if (res)
{
- markForUpdate(TRUE);
+ markForUpdate();
}
}
return res;
@@ -3716,7 +3654,7 @@ void LLVOVolume::onSetExtendedMeshFlags(U32 flags)
if (/*!getRootEdit()->isAnySelected() &&*/ mDrawable.notNull())
{
// Need to trigger rebuildGeom(), which is where control avatars get created/removed
- getRootEdit()->recursiveMarkForUpdate(TRUE);
+ getRootEdit()->recursiveMarkForUpdate();
}
if (isAttachment() && getAvatarAncestor())
{
@@ -3769,8 +3707,8 @@ bool LLVOVolume::canBeAnimatedObject() const
bool LLVOVolume::isAnimatedObject() const
{
LLVOVolume *root_vol = (LLVOVolume*)getRootEdit();
- bool root_is_animated_flag = root_vol->getExtendedMeshFlags() & LLExtendedMeshParams::ANIMATED_MESH_ENABLED_FLAG;
- return root_is_animated_flag;
+ mIsAnimatedObject = root_vol->getExtendedMeshFlags() & LLExtendedMeshParams::ANIMATED_MESH_ENABLED_FLAG;
+ return mIsAnimatedObject;
}
// Called any time parenting changes for a volume. Update flags and
@@ -3957,12 +3895,41 @@ const LLMatrix4 LLVOVolume::getRenderMatrix() const
return mDrawable->getWorldMatrix();
}
+//static
+S32 LLVOVolume::getTextureCost(const LLViewerTexture* img)
+{
+ static const U32 ARC_TEXTURE_COST = 16; // multiplier for texture resolution - performance tested
+
+ S32 texture_cost = 0;
+ S8 type = img->getType();
+ if (type == LLViewerTexture::FETCHED_TEXTURE || type == LLViewerTexture::LOD_TEXTURE)
+ {
+ const LLViewerFetchedTexture* fetched_texturep = static_cast<const LLViewerFetchedTexture*>(img);
+ if (fetched_texturep
+ && fetched_texturep->getFTType() == FTT_LOCAL_FILE
+ && (img->getID() == IMG_ALPHA_GRAD_2D || img->getID() == IMG_ALPHA_GRAD)
+ )
+ {
+ // These two textures appear to switch between each other, but are of different sizes (4x256 and 256x256).
+ // Hardcode cost from larger one to not cause random complexity changes
+ texture_cost = 320;
+ }
+ }
+ if (texture_cost == 0)
+ {
+ texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (img->getFullHeight() / 128.f + img->getFullWidth() / 128.f));
+ }
+
+ return texture_cost;
+}
+
// Returns a base cost and adds textures to passed in set.
// total cost is returned value + 5 * size of the resulting set.
// Cannot include cost of textures, as they may be re-used in linked
// children, and cost should only be increased for unique textures -Nyx
U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
/*****************************************************************
* This calculation should not be modified by third party viewers,
* since it is used to limit rendering and should be uniform for
@@ -3972,17 +3939,16 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
// Get access to params we'll need at various points.
// Skip if this is object doesn't have a volume (e.g. is an avatar).
- BOOL has_volume = (getVolume() != NULL);
- LLVolumeParams volume_params;
- LLPathParams path_params;
- LLProfileParams profile_params;
+ if (getVolume() == NULL)
+ {
+ return 0;
+ }
U32 num_triangles = 0;
// per-prim costs
static const U32 ARC_PARTICLE_COST = 1; // determined experimentally
static const U32 ARC_PARTICLE_MAX = 2048; // default values
- static const U32 ARC_TEXTURE_COST = 16; // multiplier for texture resolution - performance tested
static const U32 ARC_LIGHT_COST = 500; // static cost for light-producing prims
static const U32 ARC_MEDIA_FACE_COST = 1500; // static cost per media-enabled face
@@ -4017,45 +3983,41 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
const LLDrawable* drawablep = mDrawable;
U32 num_faces = drawablep->getNumFaces();
- if (has_volume)
- {
- volume_params = getVolume()->getParams();
- path_params = volume_params.getPathParams();
- profile_params = volume_params.getProfileParams();
+ const LLVolumeParams& volume_params = getVolume()->getParams();
- LLMeshCostData costs;
- if (getCostData(costs))
- {
- if (isAnimatedObject() && isRiggedMesh())
- {
- // Scaling here is to make animated object vs
- // non-animated object ARC proportional to the
- // corresponding calculations for streaming cost.
- num_triangles = (ANIMATED_OBJECT_COST_PER_KTRI * 0.001 * costs.getEstTrisForStreamingCost())/0.06;
- }
- else
- {
- F32 radius = getScale().length()*0.5f;
- num_triangles = costs.getRadiusWeightedTris(radius);
- }
- }
+ LLMeshCostData costs;
+ if (getCostData(costs))
+ {
+ if (isAnimatedObjectFast() && isRiggedMeshFast())
+ {
+ // Scaling here is to make animated object vs
+ // non-animated object ARC proportional to the
+ // corresponding calculations for streaming cost.
+ num_triangles = (ANIMATED_OBJECT_COST_PER_KTRI * 0.001 * costs.getEstTrisForStreamingCost())/0.06;
+ }
+ else
+ {
+ F32 radius = getScale().length()*0.5f;
+ num_triangles = costs.getRadiusWeightedTris(radius);
+ }
}
+
if (num_triangles <= 0)
{
num_triangles = 4;
}
- if (isSculpted())
+ if (isSculptedFast())
{
- if (isMesh())
+ if (isMeshFast())
{
// base cost is dependent on mesh complexity
// note that 3 is the highest LOD as of the time of this coding.
S32 size = gMeshRepo.getMeshSize(volume_params.getSculptID(), getLOD());
if ( size > 0)
{
- if (isRiggedMesh())
+ if (isRiggedMeshFast())
{
// weighted attachment - 1 point for every 3 bytes
weighted_mesh = 1;
@@ -4069,21 +4031,15 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
}
else
{
- const LLSculptParams *sculpt_params = (LLSculptParams *) getParameterEntry(LLNetworkData::PARAMS_SCULPT);
- LLUUID sculpt_id = sculpt_params->getSculptTexture();
- if (textures.find(sculpt_id) == textures.end())
+ LLViewerFetchedTexture* texture = mSculptTexture;
+ if (texture && textures.find(texture) == textures.end())
{
- LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(sculpt_id);
- if (texture)
- {
- S32 texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (texture->getFullHeight() / 128.f + texture->getFullWidth() / 128.f));
- textures.insert(texture_cost_t::value_type(sculpt_id, texture_cost));
- }
+ textures.insert(texture);
}
}
}
- if (isFlexible())
+ if (isFlexibleFast())
{
flexi = 1;
}
@@ -4092,85 +4048,66 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
particles = 1;
}
- if (getIsLight())
+ if (getIsLightFast())
{
produces_light = 1;
}
- for (S32 i = 0; i < num_faces; ++i)
- {
- const LLFace* face = drawablep->getFace(i);
- if (!face) continue;
- const LLTextureEntry* te = face->getTextureEntry();
- const LLViewerTexture* img = face->getTexture();
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_VOLUME("ARC - face list");
+ for (S32 i = 0; i < num_faces; ++i)
+ {
+ const LLFace* face = drawablep->getFace(i);
+ if (!face) continue;
+ const LLTextureEntry* te = face->getTextureEntry();
+ const LLViewerTexture* img = face->getTexture();
- if (img)
- {
- if (textures.find(img->getID()) == textures.end())
- {
- S32 texture_cost = 0;
- S8 type = img->getType();
- if (type == LLViewerTexture::FETCHED_TEXTURE || type == LLViewerTexture::LOD_TEXTURE)
+ if (img)
+ {
+ textures.insert(img);
+ }
+
+ if (face->isInAlphaPool())
+ {
+ alpha = 1;
+ }
+ else if (img && img->getPrimaryFormat() == GL_ALPHA)
+ {
+ invisi = 1;
+ }
+ if (face->hasMedia())
+ {
+ media_faces++;
+ }
+
+ if (te)
+ {
+ if (te->getBumpmap())
{
- const LLViewerFetchedTexture* fetched_texturep = static_cast<const LLViewerFetchedTexture*>(img);
- if (fetched_texturep
- && fetched_texturep->getFTType() == FTT_LOCAL_FILE
- && (img->getID() == IMG_ALPHA_GRAD_2D || img->getID() == IMG_ALPHA_GRAD)
- )
- {
- // These two textures appear to switch between each other, but are of different sizes (4x256 and 256x256).
- // Hardcode cost from larger one to not cause random complexity changes
- texture_cost = 320;
- }
+ // bump is a multiplier, don't add per-face
+ bump = 1;
}
- if (texture_cost == 0)
+ if (te->getShiny())
{
- texture_cost = 256 + (S32)(ARC_TEXTURE_COST * (img->getFullHeight() / 128.f + img->getFullWidth() / 128.f));
+ // shiny is a multiplier, don't add per-face
+ shiny = 1;
}
- textures.insert(texture_cost_t::value_type(img->getID(), texture_cost));
- }
- }
-
- if (face->getPoolType() == LLDrawPool::POOL_ALPHA)
- {
- alpha = 1;
- }
- else if (img && img->getPrimaryFormat() == GL_ALPHA)
- {
- invisi = 1;
- }
- if (face->hasMedia())
- {
- media_faces++;
- }
-
- if (te)
- {
- if (te->getBumpmap())
- {
- // bump is a multiplier, don't add per-face
- bump = 1;
- }
- if (te->getShiny())
- {
- // shiny is a multiplier, don't add per-face
- shiny = 1;
- }
- if (te->getGlow() > 0.f)
- {
- // glow is a multiplier, don't add per-face
- glow = 1;
- }
- if (face->mTextureMatrix != NULL)
- {
- animtex = 1;
- }
- if (te->getTexGen())
- {
- planar = 1;
- }
- }
- }
+ if (te->getGlow() > 0.f)
+ {
+ // glow is a multiplier, don't add per-face
+ glow = 1;
+ }
+ if (face->mTextureMatrix != NULL)
+ {
+ animtex = 1;
+ }
+ if (te->getTexGen())
+ {
+ planar = 1;
+ }
+ }
+ }
+ }
// shame currently has the "base" cost of 1 point per 15 triangles, min 2.
shame = num_triangles * 5.f;
@@ -4249,7 +4186,7 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
// Streaming cost for animated objects includes a fixed cost
// per linkset. Add a corresponding charge here translated into
// triangles, but not weighted by any graphics properties.
- if (isAnimatedObject() && isRootEdit())
+ if (isAnimatedObjectFast() && isRootEdit())
{
shame += (ANIMATED_OBJECT_BASE_COST/0.06) * 5.0f;
}
@@ -4264,7 +4201,7 @@ U32 LLVOVolume::getRenderCost(texture_cost_t &textures) const
F32 LLVOVolume::getEstTrianglesMax() const
{
- if (isMesh() && getVolume())
+ if (isMeshFast() && getVolume())
{
return gMeshRepo.getEstTrianglesMax(getVolume()->getParams().getSculptID());
}
@@ -4273,7 +4210,7 @@ F32 LLVOVolume::getEstTrianglesMax() const
F32 LLVOVolume::getEstTrianglesStreamingCost() const
{
- if (isMesh() && getVolume())
+ if (isMeshFast() && getVolume())
{
return gMeshRepo.getEstTrianglesStreamingCost(getVolume()->getParams().getSculptID());
}
@@ -4288,7 +4225,7 @@ F32 LLVOVolume::getStreamingCost() const
LLMeshCostData costs;
if (getCostData(costs))
{
- if (isAnimatedObject() && isRootEdit())
+ if (isRootEdit() && isAnimatedObject())
{
// Root object of an animated object has this to account for skeleton overhead.
linkset_base_cost = ANIMATED_OBJECT_BASE_COST;
@@ -4318,7 +4255,9 @@ F32 LLVOVolume::getStreamingCost() const
// virtual
bool LLVOVolume::getCostData(LLMeshCostData& costs) const
{
- if (isMesh())
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+
+ if (isMeshFast())
{
return gMeshRepo.getCostData(getVolume()->getParams().getSculptID(), costs);
}
@@ -4328,11 +4267,11 @@ bool LLVOVolume::getCostData(LLMeshCostData& costs) const
S32 counts[4];
LLVolume::getLoDTriangleCounts(volume->getParams(), counts);
- LLSD header;
- header["lowest_lod"]["size"] = counts[0] * 10;
- header["low_lod"]["size"] = counts[1] * 10;
- header["medium_lod"]["size"] = counts[2] * 10;
- header["high_lod"]["size"] = counts[3] * 10;
+ LLMeshHeader header;
+ header.mLodSize[0] = counts[0] * 10;
+ header.mLodSize[1] = counts[1] * 10;
+ header.mLodSize[2] = counts[2] * 10;
+ header.mLodSize[3] = counts[3] * 10;
return gMeshRepo.getCostData(header, costs);
}
@@ -4428,6 +4367,23 @@ void LLVOVolume::parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_u
gPipeline.setLight(mDrawable, is_light);
}
}
+
+ updateReflectionProbePtr();
+}
+
+void LLVOVolume::updateReflectionProbePtr()
+{
+ if (isReflectionProbe())
+ {
+ if (mReflectionProbe.isNull())
+ {
+ mReflectionProbe = gPipeline.mReflectionMapManager.registerViewerObject(this);
+ }
+ }
+ else if (mReflectionProbe.notNull())
+ {
+ mReflectionProbe = nullptr;
+ }
}
void LLVOVolume::setSelected(BOOL sel)
@@ -4435,13 +4391,13 @@ void LLVOVolume::setSelected(BOOL sel)
LLViewerObject::setSelected(sel);
if (isAnimatedObject())
{
- getRootEdit()->recursiveMarkForUpdate(TRUE);
+ getRootEdit()->recursiveMarkForUpdate();
}
else
{
if (mDrawable.notNull())
{
- markForUpdate(TRUE);
+ markForUpdate();
}
}
}
@@ -4453,83 +4409,61 @@ void LLVOVolume::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
F32 LLVOVolume::getBinRadius()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
- F32 radius;
-
- F32 scale = 1.f;
+ F32 radius;
- static LLCachedControl<S32> octree_size_factor(gSavedSettings, "OctreeStaticObjectSizeFactor", 3);
- static LLCachedControl<S32> octree_attachment_size_factor(gSavedSettings, "OctreeAttachmentSizeFactor", 4);
- static LLCachedControl<LLVector3> octree_distance_factor(gSavedSettings, "OctreeDistanceFactor", LLVector3(0.01f, 0.f, 0.f));
- static LLCachedControl<LLVector3> octree_alpha_distance_factor(gSavedSettings, "OctreeAlphaDistanceFactor", LLVector3(0.1f, 0.f, 0.f));
+ static LLCachedControl<S32> octree_size_factor(gSavedSettings, "OctreeStaticObjectSizeFactor", 3);
+ static LLCachedControl<S32> octree_attachment_size_factor(gSavedSettings, "OctreeAttachmentSizeFactor", 4);
+ static LLCachedControl<LLVector3> octree_distance_factor(gSavedSettings, "OctreeDistanceFactor", LLVector3(0.01f, 0.f, 0.f));
+ static LLCachedControl<LLVector3> octree_alpha_distance_factor(gSavedSettings, "OctreeAlphaDistanceFactor", LLVector3(0.1f, 0.f, 0.f));
- S32 size_factor = llmax((S32)octree_size_factor, 1);
- S32 attachment_size_factor = llmax((S32)octree_attachment_size_factor, 1);
- LLVector3 distance_factor = octree_distance_factor;
- LLVector3 alpha_distance_factor = octree_alpha_distance_factor;
+ S32 size_factor = llmax((S32)octree_size_factor, 1);
+ LLVector3 alpha_distance_factor = octree_alpha_distance_factor;
- const LLVector4a* ext = mDrawable->getSpatialExtents();
-
- BOOL shrink_wrap = mDrawable->isAnimating();
- BOOL alpha_wrap = FALSE;
+ //const LLVector4a* ext = mDrawable->getSpatialExtents();
- if (!isHUDAttachment())
- {
- for (S32 i = 0; i < mDrawable->getNumFaces(); i++)
- {
- LLFace* face = mDrawable->getFace(i);
- if (!face) continue;
- if (face->getPoolType() == LLDrawPool::POOL_ALPHA &&
- !face->canRenderAsMask())
- {
- alpha_wrap = TRUE;
- break;
- }
- }
- }
- else
- {
- shrink_wrap = FALSE;
- }
+ bool shrink_wrap = mShouldShrinkWrap || mDrawable->isAnimating();
+ bool alpha_wrap = FALSE;
- if (alpha_wrap)
- {
- LLVector3 bounds = getScale();
- radius = llmin(bounds.mV[1], bounds.mV[2]);
- radius = llmin(radius, bounds.mV[0]);
- radius *= 0.5f;
- radius *= 1.f+mDrawable->mDistanceWRTCamera*alpha_distance_factor[1];
- radius += mDrawable->mDistanceWRTCamera*alpha_distance_factor[0];
- }
- else if (shrink_wrap)
- {
- LLVector4a rad;
- rad.setSub(ext[1], ext[0]);
-
- radius = rad.getLength3().getF32()*0.5f;
- }
- else if (mDrawable->isStatic())
- {
- F32 szf = size_factor;
-
- radius = llmax(mDrawable->getRadius(), szf);
-
- radius = powf(radius, 1.f+szf/radius);
+ if (!isHUDAttachment() && mDrawable->mDistanceWRTCamera < alpha_distance_factor[2])
+ {
+ for (S32 i = 0; i < mDrawable->getNumFaces(); i++)
+ {
+ LLFace* face = mDrawable->getFace(i);
+ if (!face) continue;
+ if (face->isInAlphaPool() &&
+ !face->canRenderAsMask())
+ {
+ alpha_wrap = TRUE;
+ break;
+ }
+ }
+ }
+ else
+ {
+ shrink_wrap = FALSE;
+ }
- radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1];
- radius += mDrawable->mDistanceWRTCamera * distance_factor[0];
- }
- else if (mDrawable->getVObj()->isAttachment())
- {
- radius = llmax((S32) mDrawable->getRadius(),1)*attachment_size_factor;
- }
- else
- {
- radius = mDrawable->getRadius();
- radius *= 1.f + mDrawable->mDistanceWRTCamera * distance_factor[1];
- radius += mDrawable->mDistanceWRTCamera * distance_factor[0];
- }
+ if (alpha_wrap)
+ {
+ LLVector3 bounds = getScale();
+ radius = llmin(bounds.mV[1], bounds.mV[2]);
+ radius = llmin(radius, bounds.mV[0]);
+ radius *= 0.5f;
+ //radius *= 1.f+mDrawable->mDistanceWRTCamera*alpha_distance_factor[1];
+ //radius += mDrawable->mDistanceWRTCamera*alpha_distance_factor[0];
+ }
+ else if (shrink_wrap)
+ {
+ radius = mDrawable->getRadius() * 0.25f;
+ }
+ else
+ {
+ F32 szf = size_factor;
+ radius = llmax(mDrawable->getRadius(), szf);
+ //radius = llmax(radius, mDrawable->mDistanceWRTCamera * distance_factor[0]);
+ }
- return llclamp(radius*scale, 0.5f, 256.f);
+ return llclamp(radius, 0.5f, 256.f);
}
const LLVector3 LLVOVolume::getPivotPositionAgent() const
@@ -4560,19 +4494,14 @@ const LLMatrix4& LLVOVolume::getWorldMatrix(LLXformMatrix* xform) const
return xform->getWorldMatrix();
}
-void LLVOVolume::markForUpdate(BOOL priority)
+void LLVOVolume::markForUpdate()
{
- if (debugLoggingEnabled("AnimatedObjectsLinkset"))
+ if (mDrawable)
{
- if (isAnimatedObject() && isRiggedMesh())
- {
- std::string vobj_name = llformat("Vol%p", this);
- F32 est_tris = getEstTrianglesMax();
- LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " markForUpdate, tris " << est_tris << LL_ENDL;
- }
+ shrinkWrap();
}
- LLViewerObject::markForUpdate(priority);
+ LLViewerObject::markForUpdate();
mVolumeChanged = TRUE;
}
@@ -4627,7 +4556,7 @@ LLVector3 LLVOVolume::volumeDirectionToAgent(const LLVector3& dir) const
}
-BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, S32 *face_hitp,
+BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, BOOL pick_rigged, BOOL pick_unselectable, S32 *face_hitp,
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{
@@ -4638,6 +4567,14 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
return FALSE;
}
+ if (!pick_unselectable)
+ {
+ if (!LLSelectMgr::instance().canSelectObject(this, TRUE))
+ {
+ return FALSE;
+ }
+ }
+
BOOL ret = FALSE;
LLVolume* volume = getVolume();
@@ -4714,7 +4651,12 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
end_face = face+1;
}
pick_transparent |= isHiglightedOrBeacon();
- bool special_cursor = specialHoverCursor();
+
+ // we *probably* shouldn't care about special cursor at all, but we *definitely*
+ // don't care about special cursor for reflection probes -- makes alt-zoom
+ // go through reflection probes on vehicles
+ bool special_cursor = mReflectionProbe.isNull() && specialHoverCursor();
+
for (S32 i = start_face; i < end_face; ++i)
{
if (!special_cursor && !pick_transparent && getTE(i) && getTE(i)->getColor().mV[3] == 0.f)
@@ -4887,7 +4829,12 @@ void LLVOVolume::updateRiggedVolume(bool force_treat_as_rigged, LLRiggedVolume::
mRiggedVolume->update(skin, avatar, volume, face_index, rebuild_face_octrees);
}
-void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, const LLVolume* volume, FaceIndex face_index, bool rebuild_face_octrees)
+void LLRiggedVolume::update(
+ const LLMeshSkinInfo* skin,
+ LLVOAvatar* avatar,
+ const LLVolume* volume,
+ FaceIndex face_index,
+ bool rebuild_face_octrees)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
bool copy = false;
@@ -5071,7 +5018,7 @@ U32 LLVOVolume::getPartitionType() const
}
LLVolumePartition::LLVolumePartition(LLViewerRegion* regionp)
-: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, GL_DYNAMIC_DRAW_ARB, regionp),
+: LLSpatialPartition(LLVOVolume::VERTEX_DATA_MASK, TRUE, regionp),
LLVolumeGeometryManager()
{
mLODPeriod = 32;
@@ -5079,7 +5026,6 @@ LLVolumeGeometryManager()
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_VOLUME;
mSlopRatio = 0.25f;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
}
LLVolumeBridge::LLVolumeBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
@@ -5091,8 +5037,6 @@ LLVolumeGeometryManager()
mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
- mBufferUsage = GL_DYNAMIC_DRAW_ARB;
-
mSlopRatio = 0.25f;
}
@@ -5156,6 +5100,11 @@ bool can_batch_texture(LLFace* facep)
return false;
}
+ if (facep->getTextureEntry()->getGLTFRenderMaterial() != nullptr)
+ { // PBR materials break indexed texture batching
+ return false;
+ }
+
return true;
}
@@ -5167,6 +5116,7 @@ LLFace** LLVolumeGeometryManager::sSimpleFaces[2] = { NULL };
LLFace** LLVolumeGeometryManager::sNormFaces[2] = { NULL };
LLFace** LLVolumeGeometryManager::sSpecFaces[2] = { NULL };
LLFace** LLVolumeGeometryManager::sNormSpecFaces[2] = { NULL };
+LLFace** LLVolumeGeometryManager::sPbrFaces[2] = { NULL };
LLFace** LLVolumeGeometryManager::sAlphaFaces[2] = { NULL };
LLVolumeGeometryManager::LLVolumeGeometryManager()
@@ -5203,6 +5153,7 @@ void LLVolumeGeometryManager::allocateFaces(U32 pMaxFaceCount)
sNormFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
sSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
sNormSpecFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
+ sPbrFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
sAlphaFaces[i] = static_cast<LLFace**>(ll_aligned_malloc<64>(pMaxFaceCount * sizeof(LLFace*)));
}
}
@@ -5217,6 +5168,7 @@ void LLVolumeGeometryManager::freeFaces()
ll_aligned_free<64>(sNormFaces[i]);
ll_aligned_free<64>(sSpecFaces[i]);
ll_aligned_free<64>(sNormSpecFaces[i]);
+ ll_aligned_free<64>(sPbrFaces[i]);
ll_aligned_free<64>(sAlphaFaces[i]);
sFullbrightFaces[i] = NULL;
@@ -5225,6 +5177,7 @@ void LLVolumeGeometryManager::freeFaces()
sNormFaces[i] = NULL;
sSpecFaces[i] = NULL;
sNormSpecFaces[i] = NULL;
+ sPbrFaces[i] = NULL;
sAlphaFaces[i] = NULL;
}
}
@@ -5247,6 +5200,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
return;
}
+ LL_LABEL_VERTEX_BUFFER(facep->getVertexBuffer(), LLRenderPass::lookupPassName(type));
+
U32 passType = type;
bool rigged = facep->isState(LLFace::RIGGED);
@@ -5262,14 +5217,17 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
S32 idx = draw_vec.size()-1;
- BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) ||
+ bool fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) ||
(type == LLRenderPass::PASS_INVISIBLE) ||
(type == LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK) ||
(type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT)) ||
(facep->getTextureEntry()->getFullbright());
- if (!fullbright && type != LLRenderPass::PASS_GLOW && !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL))
+ if (!fullbright &&
+ type != LLRenderPass::PASS_GLOW &&
+ !facep->getVertexBuffer()->hasDataType(LLVertexBuffer::TYPE_NORMAL))
{
+ llassert(false);
LL_WARNS() << "Non fullbright face has no normals!" << LL_ENDL;
return;
}
@@ -5311,8 +5269,28 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
U8 index = facep->getTextureIndex();
- LLMaterial* mat = facep->getTextureEntry()->getMaterialParams().get();
- LLMaterialID mat_id = facep->getTextureEntry()->getMaterialID();
+ LLMaterial* mat = nullptr;
+
+ LLUUID mat_id;
+
+ auto* gltf_mat = (LLFetchedGLTFMaterial*) facep->getTextureEntry()->getGLTFRenderMaterial();
+ llassert(gltf_mat == nullptr || dynamic_cast<LLFetchedGLTFMaterial*>(facep->getTextureEntry()->getGLTFRenderMaterial()) != nullptr);
+ if (gltf_mat != nullptr)
+ {
+ mat_id = gltf_mat->getHash(); // TODO: cache this hash
+ if (!facep->hasMedia())
+ { // no media texture, face texture will be unused
+ tex = nullptr;
+ }
+ }
+ else
+ {
+ mat = facep->getTextureEntry()->getMaterialParams().get();
+ if (mat)
+ {
+ mat_id = facep->getTextureEntry()->getMaterialParams()->getHash();
+ }
+ }
bool batchable = false;
@@ -5331,11 +5309,9 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
}
- F32 vsize = facep->getVirtualSize(); //TODO -- adjust by texture scale?
-
if (index < FACE_DO_NOT_BATCH_TEXTURES && idx >= 0)
{
- if (mat || draw_vec[idx]->mMaterial)
+ if (mat || gltf_mat || draw_vec[idx]->mMaterial)
{ //can't batch textures when materials are present (yet)
batchable = false;
}
@@ -5345,12 +5321,10 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
{
batchable = true;
draw_vec[idx]->mTextureList[index] = tex;
- draw_vec[idx]->mTextureListVSize[index] = vsize;
}
else if (draw_vec[idx]->mTextureList[index] == tex)
{ //this face's texture index can be used with this batch
batchable = true;
- draw_vec[idx]->mTextureListVSize[index] = llmax(vsize, draw_vec[idx]->mTextureListVSize[index]);
}
}
else
@@ -5359,40 +5333,35 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
}
- if (idx >= 0 &&
- draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() &&
- draw_vec[idx]->mEnd == facep->getGeomIndex()-1 &&
+ LLDrawInfo* info = idx >= 0 ? draw_vec[idx] : nullptr;
+
+ if (info &&
+ info->mVertexBuffer == facep->getVertexBuffer() &&
+ info->mEnd == facep->getGeomIndex()-1 &&
(LLPipeline::sTextureBindTest || draw_vec[idx]->mTexture == tex || batchable) &&
#if LL_DARWIN
- draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange &&
- draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
+ info->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange &&
+ info->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange &&
#endif
- //draw_vec[idx]->mMaterial == mat &&
- draw_vec[idx]->mMaterialID == mat_id &&
- draw_vec[idx]->mFullbright == fullbright &&
- draw_vec[idx]->mBump == bump &&
- (!mat || (draw_vec[idx]->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different
- draw_vec[idx]->mTextureMatrix == tex_mat &&
- draw_vec[idx]->mModelMatrix == model_mat &&
- draw_vec[idx]->mShaderMask == shader_mask &&
- draw_vec[idx]->mSelected == selected &&
- draw_vec[idx]->mAvatar == facep->mAvatar &&
- draw_vec[idx]->getSkinHash() == facep->getSkinHash())
- {
- draw_vec[idx]->mCount += facep->getIndicesCount();
- draw_vec[idx]->mEnd += facep->getGeomCount();
- draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
-
- if (index < FACE_DO_NOT_BATCH_TEXTURES && index >= draw_vec[idx]->mTextureList.size())
- {
- draw_vec[idx]->mTextureList.resize(index+1);
- draw_vec[idx]->mTextureList[index] = tex;
- draw_vec[idx]->mTextureListVSize.resize(index + 1);
- draw_vec[idx]->mTextureListVSize[index] = vsize;
- }
- draw_vec[idx]->validate();
- update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]);
- update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[1]);
+ info->mMaterialID == mat_id &&
+ info->mFullbright == fullbright &&
+ info->mBump == bump &&
+ (!mat || (info->mShiny == shiny)) && // need to break batches when a material is shared, but legacy settings are different
+ info->mTextureMatrix == tex_mat &&
+ info->mModelMatrix == model_mat &&
+ info->mShaderMask == shader_mask &&
+ info->mAvatar == facep->mAvatar &&
+ info->getSkinHash() == facep->getSkinHash())
+ {
+ info->mCount += facep->getIndicesCount();
+ info->mEnd += facep->getGeomCount();
+
+ if (index < FACE_DO_NOT_BATCH_TEXTURES && index >= info->mTextureList.size())
+ {
+ info->mTextureList.resize(index+1);
+ info->mTextureList[index] = tex;
+ }
+ info->validate();
}
else
{
@@ -5400,10 +5369,11 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
U32 end = start + facep->getGeomCount()-1;
U32 offset = facep->getIndicesStart();
U32 count = facep->getIndicesCount();
- LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
- facep->getVertexBuffer(), selected, fullbright, bump);
- draw_info->mGroup = group;
- draw_info->mVSize = vsize;
+ LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
+ facep->getVertexBuffer(), fullbright, bump);
+
+ info = draw_info;
+
draw_vec.push_back(draw_info);
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
@@ -5424,11 +5394,17 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_info->mEnvIntensity = spec;
draw_info->mSpecularMap = NULL;
draw_info->mMaterial = mat;
+ draw_info->mGLTFMaterial = gltf_mat;
draw_info->mShaderMask = shader_mask;
draw_info->mAvatar = facep->mAvatar;
draw_info->mSkinInfo = facep->mSkinInfo;
- if (mat)
+ if (gltf_mat)
+ {
+ // just remember the material ID, render pools will reference the GLTF material
+ draw_info->mMaterialID = mat_id;
+ }
+ else if (mat)
{
draw_info->mMaterialID = mat_id;
@@ -5466,23 +5442,24 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
{ //for alpha sorting
facep->setDrawInfo(draw_info);
}
- draw_info->mExtents[0] = facep->mExtents[0];
- draw_info->mExtents[1] = facep->mExtents[1];
-
- if (LLPipeline::sUseTriStrips)
- {
- draw_info->mDrawMode = LLRender::TRIANGLE_STRIP;
- }
if (index < FACE_DO_NOT_BATCH_TEXTURES)
{ //initialize texture list for texture batching
draw_info->mTextureList.resize(index+1);
draw_info->mTextureList[index] = tex;
- draw_info->mTextureListVSize.resize(index + 1);
- draw_info->mTextureListVSize[index] = vsize;
}
draw_info->validate();
}
+
+ llassert(info->mGLTFMaterial == nullptr || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TANGENT) != 0);
+ llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR || info->mGLTFMaterial != nullptr);
+ llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_RIGGED || info->mGLTFMaterial != nullptr);
+ llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK || info->mGLTFMaterial != nullptr);
+ llassert(type != LLPipeline::RENDER_TYPE_PASS_GLTF_PBR_ALPHA_MASK_RIGGED || info->mGLTFMaterial != nullptr);
+
+ llassert(type != LLRenderPass::PASS_BUMP || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TANGENT) != 0);
+ llassert(type != LLRenderPass::PASS_NORMSPEC || info->mNormalMap.notNull());
+ llassert(type != LLRenderPass::PASS_SPECMAP || (info->mVertexBuffer->getTypeMask() & LLVertexBuffer::MAP_TEXCOORD2) != 0);
}
void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
@@ -5490,81 +5467,6 @@ void LLVolumeGeometryManager::getGeometry(LLSpatialGroup* group)
}
-void handleRenderAutoMuteByteLimitChanged(const LLSD& new_value)
-{
- static LLCachedControl<U32> render_auto_mute_byte_limit(gSavedSettings, "RenderAutoMuteByteLimit", 0U);
-
- if (0 != render_auto_mute_byte_limit)
- {
- //for unload
- LLSculptIDSize::container_BY_SIZE_view::iterator
- itL = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().lower_bound(render_auto_mute_byte_limit),
- itU = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().end();
-
- for (; itL != itU; ++itL)
- {
- const LLSculptIDSize::Info &nfo = *itL;
- LLVOVolume *pVVol = nfo.getPtrLLDrawable()->getVOVolume();
- if (pVVol
- && !pVVol->isDead()
- && pVVol->isAttachment()
- && !pVVol->getAvatar()->isSelf()
- && LLVOVolume::NO_LOD != pVVol->getLOD()
- )
- {
- //postponed
- pVVol->markForUnload();
- LLSculptIDSize::instance().addToUnloaded(nfo.getSculptId());
- }
- }
-
- //for load if it was unload
- itL = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().begin();
- itU = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().upper_bound(render_auto_mute_byte_limit);
-
- for (; itL != itU; ++itL)
- {
- const LLSculptIDSize::Info &nfo = *itL;
- LLVOVolume *pVVol = nfo.getPtrLLDrawable()->getVOVolume();
- if (pVVol
- && !pVVol->isDead()
- && pVVol->isAttachment()
- && !pVVol->getAvatar()->isSelf()
- && LLVOVolume::NO_LOD == pVVol->getLOD()
- )
- {
- LLSculptIDSize::instance().remFromUnloaded(nfo.getSculptId());
- pVVol->updateLOD();
- pVVol->markForUpdate(TRUE);
- }
- }
- }
- else
- {
- LLSculptIDSize::instance().clearUnloaded();
-
- LLSculptIDSize::container_BY_SIZE_view::iterator
- itL = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().begin(),
- itU = LLSculptIDSize::instance().getSizeInfo().get<LLSculptIDSize::tag_BY_SIZE>().end();
-
- for (; itL != itU; ++itL)
- {
- const LLSculptIDSize::Info &nfo = *itL;
- LLVOVolume *pVVol = nfo.getPtrLLDrawable()->getVOVolume();
- if (pVVol
- && !pVVol->isDead()
- && pVVol->isAttachment()
- && !pVVol->getAvatar()->isSelf()
- && LLVOVolume::NO_LOD == pVVol->getLOD()
- )
- {
- pVVol->updateLOD();
- pVVol->markForUpdate(TRUE);
- }
- }
- }
-}
-
// add a face pointer to a list of face pointers without going over MAX_COUNT faces
template<typename T>
static inline void add_face(T*** list, U32* count, T* face)
@@ -5590,6 +5492,7 @@ static inline void add_face(T*** list, U32* count, T* face)
void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
+ llassert(!gCubeSnapshot);
if (group->changeLOD())
{
@@ -5600,7 +5503,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (!group->hasState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY))
{
- if (group->hasState(LLSpatialGroup::MESH_DIRTY) && !LLPipeline::sDelayVBUpdate)
+ if (group->hasState(LLSpatialGroup::MESH_DIRTY))
{
rebuildMesh(group);
}
@@ -5639,8 +5542,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 norm_count[2] = { 0 };
U32 spec_count[2] = { 0 };
U32 normspec_count[2] = { 0 };
-
- U32 useage = group->getSpatialPartition()->mBufferUsage;
+ U32 pbr_count[2] = { 0 };
static LLCachedControl<S32> max_vbo_size(gSavedSettings, "RenderMaxVBOSize", 512);
static LLCachedControl<S32> max_node_size(gSavedSettings, "RenderMaxNodeSize", 65536);
@@ -5663,7 +5565,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
LL_PROFILE_ZONE_NAMED("rebuildGeom - face list");
//get all the faces into a list
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin();
drawable_iter != group->getDataEnd(); ++drawable_iter)
{
@@ -5674,11 +5575,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
continue;
}
- if (drawablep->isAnimating())
- { //fall back to stream draw for animating verts
- useage = GL_STREAM_DRAW_ARB;
- }
-
LLVOVolume* vobj = drawablep->getVOVolume();
if (!vobj)
@@ -5686,18 +5582,32 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
continue;
}
+ // HACK -- brute force this check every time a drawable gets rebuilt
+ for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
+ {
+ vobj->updateTEMaterialTextures(i);
+ }
+
+ // apply any pending material overrides
+ gGLTFMaterialList.applyQueuedOverrides(vobj);
+
std::string vobj_name = llformat("Vol%p", vobj);
bool is_mesh = vobj->isMesh();
- if (is_mesh &&
- ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled()))
- {
- continue;
- }
-
- if(vobj->isAttachment())
+ if (is_mesh)
{
- trackAttachments( vobj, drawablep->isState(LLDrawable::RIGGED),&ratPtr);
+ if ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded())
+ || !gMeshRepo.meshRezEnabled())
+ {
+ // Waiting for asset to fetch
+ continue;
+ }
+
+ if (!vobj->getSkinInfo() && !vobj->isSkinInfoUnavaliable())
+ {
+ // Waiting for skin info to fetch
+ continue;
+ }
}
LLVolume* volume = vobj->getVolume();
@@ -5762,7 +5672,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
rigged = rigged || (vobj->isAnimatedObject() && vobj->isRiggedMesh() &&
vobj->getControlAvatar() && vobj->getControlAvatar()->mPlaying);
- bool bake_sunlight = LLPipeline::sBakeSunlight && drawablep->isStatic();
bool any_rigged_face = false;
//for each face
@@ -5773,6 +5682,18 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
continue;
}
+#if 0
+#if LL_RELEASE_WITH_DEBUG_INFO
+ const LLUUID pbr_id( "49c88210-7238-2a6b-70ac-92d4f35963cf" );
+ const LLUUID obj_id( vobj->getID() );
+ bool is_pbr = (obj_id == pbr_id);
+#else
+ bool is_pbr = false;
+#endif
+#else
+ LLGLTFMaterial *gltf_mat = facep->getTextureEntry()->getGLTFRenderMaterial();
+ bool is_pbr = gltf_mat != nullptr;
+#endif
//ALWAYS null out vertex buffer on rebuild -- if the face lands in a render
// batch, it will recover its vertex buffer reference from the spatial group
@@ -5824,7 +5745,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
const LLTextureEntry* te = facep->getTextureEntry();
LLViewerTexture* tex = facep->getTexture();
- if (te->getGlow() >= 1.f/255.f)
+ if (te->getGlow() > 0.f)
{
emissive = true;
}
@@ -5839,13 +5760,18 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA);
U32 type = gPipeline.getPoolTypeFromTE(te, tex);
+ if (is_pbr && gltf_mat && gltf_mat->mAlphaMode != LLGLTFMaterial::ALPHA_MODE_BLEND)
+ {
+ type = LLDrawPool::POOL_GLTF_PBR;
+ }
+ else
if (type != LLDrawPool::POOL_ALPHA && force_simple)
{
type = LLDrawPool::POOL_SIMPLE;
}
facep->setPoolType(type);
- if (vobj->isHUDAttachment())
+ if (vobj->isHUDAttachment() && !is_pbr)
{
facep->setState(LLFace::FULLBRIGHT);
}
@@ -5882,7 +5808,16 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
else
{
- if (te->getColor().mV[3] > 0.f || te->getGlow() > 0.f)
+ F32 alpha;
+ if (is_pbr)
+ {
+ alpha = gltf_mat ? gltf_mat->mBaseColor.mV[3] : 1.0;
+ }
+ else
+ {
+ alpha = te->getColor().mV[3];
+ }
+ if (alpha > 0.f || te->getGlow() > 0.f)
{ //only treat as alpha in the pipeline if < 100% transparent
drawablep->setState(LLDrawable::HAS_ALPHA);
add_face(sAlphaFaces, alpha_count, facep);
@@ -5905,31 +5840,39 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
facep->mLastUpdateTime = gFrameTimeSeconds;
}
- if (gPipeline.canUseWindLightShadersOnObjects()
- && LLPipeline::sRenderBump)
{
- if (LLPipeline::sRenderDeferred && te->getMaterialParams().notNull() && !te->getMaterialID().isNull())
+ LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial();
+
+ if (gltf_mat != nullptr || (te->getMaterialParams().notNull()))
{
- LLMaterial* mat = te->getMaterialParams().get();
- if (mat->getNormalID().notNull())
- {
- if (mat->getSpecularID().notNull())
- { //has normal and specular maps (needs texcoord1, texcoord2, and tangent)
- add_face(sNormSpecFaces, normspec_count, facep);
- }
- else
- { //has normal map (needs texcoord1 and tangent)
- add_face(sNormFaces, norm_count, facep);
- }
- }
- else if (mat->getSpecularID().notNull())
- { //has specular map but no normal map, needs texcoord2
- add_face(sSpecFaces, spec_count, facep);
- }
- else
- { //has neither specular map nor normal map, only needs texcoord0
- add_face(sSimpleFaces, simple_count, facep);
- }
+ if (gltf_mat != nullptr)
+ {
+ add_face(sPbrFaces, pbr_count, facep);
+ }
+ else
+ {
+ LLMaterial* mat = te->getMaterialParams().get();
+ if (mat->getNormalID().notNull() || // <-- has a normal map, needs tangents
+ (te->getBumpmap() && (te->getBumpmap() < 18))) // <-- has an emboss bump map, needs tangents
+ {
+ if (mat->getSpecularID().notNull())
+ { //has normal and specular maps (needs texcoord1, texcoord2, and tangent)
+ add_face(sNormSpecFaces, normspec_count, facep);
+ }
+ else
+ { //has normal map (needs texcoord1 and tangent)
+ add_face(sNormFaces, norm_count, facep);
+ }
+ }
+ else if (mat->getSpecularID().notNull())
+ { //has specular map but no normal map, needs texcoord2
+ add_face(sSpecFaces, spec_count, facep);
+ }
+ else
+ { //has neither specular map nor normal map, only needs texcoord0
+ add_face(sSimpleFaces, simple_count, facep);
+ }
+ }
}
else if (te->getBumpmap())
{ //needs normal + tangent
@@ -5945,23 +5888,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
add_face(sFullbrightFaces, fullbright_count, facep);
}
}
- else
- {
- if (te->getBumpmap() && LLPipeline::sRenderBump)
- { //needs normal + tangent
- add_face(sBumpFaces, bump_count, facep);
- }
- else if ((te->getShiny() && LLPipeline::sRenderBump) ||
- !(te->getFullbright() || bake_sunlight))
- { //needs normal
- add_face(sSimpleFaces, simple_count, facep);
- }
- else
- { //doesn't need normal
- facep->setState(LLFace::FULLBRIGHT);
- add_face(sFullbrightFaces, fullbright_count, facep);
- }
- }
}
}
else
@@ -5994,8 +5920,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
}
- group->mBufferUsage = useage;
-
//PROCESS NON-ALPHA FACES
U32 simple_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
U32 alpha_mask = simple_mask | 0x80000000; //hack to give alpha verts their own VBO
@@ -6006,6 +5930,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2;
U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2;
+ U32 pbr_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TANGENT;
+
if (emissive)
{ //emissive faces are present, include emissive byte to preserve batching
simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE;
@@ -6015,6 +5941,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE;
normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE;
spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE;
+ pbr_mask = pbr_mask | LLVertexBuffer::MAP_EMISSIVE;
}
BOOL batch_textures = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
@@ -6045,6 +5972,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
geometryBytes += genDrawInfo(group, norm_mask | extra_mask, sNormFaces[i], norm_count[i], FALSE, FALSE, rigged);
geometryBytes += genDrawInfo(group, spec_mask | extra_mask, sSpecFaces[i], spec_count[i], FALSE, FALSE, rigged);
geometryBytes += genDrawInfo(group, normspec_mask | extra_mask, sNormSpecFaces[i], normspec_count[i], FALSE, FALSE, rigged);
+ geometryBytes += genDrawInfo(group, pbr_mask | extra_mask, sPbrFaces[i], pbr_count[i], FALSE, FALSE, rigged);
// for rigged set, add weights and disable alpha sorting (rigged items use depth buffer)
extra_mask |= LLVertexBuffer::MAP_WEIGHT4;
@@ -6053,7 +5981,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
group->mGeometryBytes = geometryBytes;
- if (!LLPipeline::sDelayVBUpdate)
{
//drawables have been rebuilt, clear rebuild status
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
@@ -6069,12 +5996,6 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
group->mLastUpdateTime = gFrameTimeSeconds;
group->mBuilt = 1.f;
group->clearState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::ALPHA_DIRTY);
-
- if (LLPipeline::sDelayVBUpdate)
- {
- group->setState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
- }
-
}
void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
@@ -6088,15 +6009,12 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
group->mBuilt = 1.f;
- S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
-
const U32 MAX_BUFFER_COUNT = 4096;
LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT];
U32 buffer_count = 0;
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr{};
- for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
+ for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
@@ -6106,20 +6024,6 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
if (!vobj) continue;
- if (vobj->isAttachment())
- {
- trackAttachments( vobj, drawablep->isState(LLDrawable::RIGGED), &ratPtr );
- }
-
- if (debugLoggingEnabled("AnimatedObjectsLinkset"))
- {
- if (vobj->isAnimatedObject() && vobj->isRiggedMesh())
- {
- std::string vobj_name = llformat("Vol%p", vobj);
- F32 est_tris = vobj->getEstTrianglesMax();
- LL_DEBUGS("AnimatedObjectsLinkset") << vobj_name << " rebuildMesh, tris " << est_tris << LL_ENDL;
- }
- }
if (vobj->isNoLOD()) continue;
vobj->preRebuild();
@@ -6139,18 +6043,20 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
LLVertexBuffer* buff = face->getVertexBuffer();
if (buff)
{
- if (!face->getGeometryVolume(*volume, face->getTEOffset(),
- vobj->getRelativeXform(), vobj->getRelativeXformInvTrans(), face->getGeomIndex()))
- { //something's gone wrong with the vertex buffer accounting, rebuild this group
- group->dirtyGeom();
- gPipeline.markRebuild(group, TRUE);
- }
-
-
- if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT)
- {
- locked_buffer[buffer_count++] = buff;
- }
+ if (!face->getGeometryVolume(*volume, // volume
+ face->getTEOffset(), // face_index
+ vobj->getRelativeXform(), // mat_vert_in
+ vobj->getRelativeXformInvTrans(), // mat_norm_in
+ face->getGeomIndex(), // index_offset
+ false, // force_rebuild
+ true)) // no_debug_assert
+ { // Something's gone wrong with the vertex buffer accounting,
+ // rebuild this group with no debug assert because MESH_DIRTY
+ group->dirtyGeom();
+ gPipeline.markRebuild(group);
+ }
+
+ buff->unmapBuffer();
}
}
}
@@ -6168,44 +6074,17 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
LL_PROFILE_ZONE_NAMED("rebuildMesh - flush");
for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter)
{
- (*iter)->flush();
+ (*iter)->unmapBuffer();
}
// don't forget alpha
if(group != NULL &&
- !group->mVertexBuffer.isNull() &&
- group->mVertexBuffer->isLocked())
+ !group->mVertexBuffer.isNull())
{
- group->mVertexBuffer->flush();
+ group->mVertexBuffer->unmapBuffer();
}
}
-
- //if not all buffers are unmapped
- if(num_mapped_vertex_buffer != LLVertexBuffer::sMappedCount)
- {
- LL_WARNS() << "Not all mapped vertex buffers are unmapped!" << LL_ENDL ;
- for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
- {
- LLDrawable* drawablep = (LLDrawable*)(*drawable_iter)->getDrawable();
- if(!drawablep)
- {
- continue;
- }
- for (S32 i = 0; i < drawablep->getNumFaces(); ++i)
- {
- LLFace* face = drawablep->getFace(i);
- if (face)
- {
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (buff && buff->isLocked())
- {
- buff->flush();
- }
- }
- }
- }
- }
-
+
group->clearState(LLSpatialGroup::MESH_DIRTY | LLSpatialGroup::NEW_DRAWINFO);
}
}
@@ -6226,7 +6105,7 @@ struct CompareBatchBreaker
{
return lte->getFullbright() < rte->getFullbright();
}
- else if (LLPipeline::sRenderDeferred && lte->getMaterialID() != rte->getMaterialID())
+ else if (lte->getMaterialID() != rte->getMaterialID())
{
return lte->getMaterialID() < rte->getMaterialID();
}
@@ -6272,28 +6151,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
U32 geometryBytes = 0;
- U32 buffer_usage = group->mBufferUsage;
-
- static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
-
- if (use_transform_feedback &&
- gTransformPositionProgram.mProgramObject && //transform shaders are loaded
- buffer_usage == GL_DYNAMIC_DRAW_ARB && //target buffer is in VRAM
- !(mask & LLVertexBuffer::MAP_WEIGHT4)) //TODO: add support for weights
- {
- buffer_usage = GL_DYNAMIC_COPY_ARB;
- }
-
-#if LL_DARWIN
- // HACK from Leslie:
- // Disable VBO usage for alpha on Mac OS X because it kills the framerate
- // due to implicit calls to glTexSubImage that are beyond our control.
- // (this works because the only calls here that sort by distance are alpha)
- if (distance_sort)
- {
- buffer_usage = 0x0;
- }
-#endif
//calculate maximum number of vertices to store in a single buffer
static LLCachedControl<S32> max_vbo_size(gSavedSettings, "RenderMaxVBOSize", 512);
@@ -6338,16 +6195,12 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
texture_index_channels = LLGLSLShader::sIndexedTextureChannels-1; //always reserve one for shiny for now just for simplicity;
}
- if (LLPipeline::sRenderDeferred && distance_sort)
+ if (distance_sort)
{
texture_index_channels = gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels;
}
- static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16);
- texture_index_channels = llmin(texture_index_channels, (S32) max_texture_index);
-
- //NEVER use more than 16 texture index channels (workaround for prevalent driver bug)
- texture_index_channels = llmin(texture_index_channels, 16);
+ texture_index_channels = LLGLSLShader::sIndexedTextureChannels;
bool flexi = false;
@@ -6503,19 +6356,13 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
}
-
- if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW_ARB)
- {
- buffer_usage = GL_STREAM_DRAW_ARB;
- }
-
//create vertex buffer
LLPointer<LLVertexBuffer> buffer;
{
LL_PROFILE_ZONE_NAMED("genDrawInfo - allocate");
- buffer = createVertexBuffer(mask, buffer_usage);
- if(!buffer->allocateBuffer(geom_count, index_count, TRUE))
+ buffer = new LLVertexBuffer(mask);
+ if(!buffer->allocateBuffer(geom_count, index_count))
{
LL_WARNS() << "Failed to allocate group Vertex Buffer to "
<< geom_count << " vertices and "
@@ -6535,16 +6382,11 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
U32 indices_index = 0;
U16 index_offset = 0;
- std::unique_ptr<LLPerfStats::RecordAttachmentTime> ratPtr;
while (face_iter < i)
{
//update face indices for new buffer
facep = *face_iter;
- LLViewerObject* vobj = facep->getViewerObject();
- if(vobj && vobj->isAttachment())
- {
- trackAttachments(vobj, LLPipeline::sShadowRender, &ratPtr);
- }
+
if (buffer.isNull())
{
// Bulk allocation failed
@@ -6566,7 +6408,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
//for debugging, set last time face was updated vs moved
facep->updateRebuildFlags();
- if (!LLPipeline::sDelayVBUpdate)
{ //copy face geometry into vertex buffer
LLDrawable* drawablep = facep->getDrawable();
LLVOVolume* vobj = drawablep->getVOVolume();
@@ -6604,37 +6445,65 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
fullbright = TRUE;
}
- if (hud_group)
+ const LLTextureEntry* te = facep->getTextureEntry();
+ LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial();
+
+ if (hud_group && gltf_mat == nullptr)
{ //all hud attachments are fullbright
fullbright = TRUE;
}
-
- const LLTextureEntry* te = facep->getTextureEntry();
+
tex = facep->getTexture();
BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE;
-
- LLMaterial* mat = te->getMaterialParams().get();
- bool can_be_shiny = true;
- if (mat)
- {
- U8 mode = mat->getDiffuseAlphaMode();
- can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
- mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
- }
+ LLMaterial* mat = nullptr;
+ bool can_be_shiny = false;
+
+ // ignore traditional material if GLTF material is present
+ if (gltf_mat == nullptr)
+ {
+ mat = te->getMaterialParams().get();
+
+ can_be_shiny = true;
+ if (mat)
+ {
+ U8 mode = mat->getDiffuseAlphaMode();
+ can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
+ mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
+ }
+ }
- F32 te_alpha = te->getColor().mV[3];
+ F32 blinn_phong_alpha = te->getColor().mV[3];
bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull());
- bool opaque = te_alpha >= 0.999f;
- bool transparent = te_alpha < 0.999f;
+ bool blinn_phong_opaque = blinn_phong_alpha >= 0.999f;
+ bool blinn_phong_transparent = blinn_phong_alpha < 0.999f;
- is_alpha = (is_alpha || transparent) ? TRUE : FALSE;
+ if (!gltf_mat)
+ {
+ is_alpha = (is_alpha || blinn_phong_transparent) ? TRUE : FALSE;
+ }
- if (mat && LLPipeline::sRenderDeferred && !hud_group)
+ if (gltf_mat || (mat && !hud_group))
{
bool material_pass = false;
+ if (gltf_mat)
+ { // all other parameters ignored if gltf material is present
+ if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_BLEND)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ else if (gltf_mat->mAlphaMode == LLGLTFMaterial::ALPHA_MODE_MASK)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_GLTF_PBR_ALPHA_MASK);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_GLTF_PBR);
+ }
+ }
+ else
// do NOT use 'fullbright' for this logic or you risk sending
// things without normals down the materials pipeline and will
// render poorly if not crash NORSPEC-240,314
@@ -6643,7 +6512,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
{
if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
- if (opaque)
+ if (blinn_phong_opaque)
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
}
@@ -6664,7 +6533,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
else
{
- if (opaque)
+ if (blinn_phong_opaque)
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
}
@@ -6675,12 +6544,13 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
}
}
- else if (transparent)
+ else if (blinn_phong_transparent)
{
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
else if (use_legacy_bump)
{
+ llassert(mask & LLVertexBuffer::MAP_TANGENT);
// we have a material AND legacy bump settings, but no normal map
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
@@ -6711,12 +6581,28 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
LLRenderPass::PASS_NORMSPEC_EMISSIVE,
};
- U32 mask = mat->getShaderMask(LLMaterial::DIFFUSE_ALPHA_MODE_DEFAULT, is_alpha);
+ U32 alpha_mode = mat->getDiffuseAlphaMode();
+ if (!distance_sort && alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ { // HACK - this should never happen, but sometimes we get a material that thinks it has alpha blending when it ought not
+ alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
+ }
+ U32 mask = mat->getShaderMask(alpha_mode, is_alpha);
+
+ U32 vb_mask = facep->getVertexBuffer()->getTypeMask();
+
+ // HACK - this should also never happen, but sometimes we get here and the material thinks it has a specmap now
+ // even though it didn't appear to have a specmap when the face was added to the list of faces
+ if ((mask & 0x4) && !(vb_mask & LLVertexBuffer::MAP_TEXCOORD2))
+ {
+ mask &= ~0x4;
+ }
llassert(mask < sizeof(pass)/sizeof(U32));
mask = llmin(mask, (U32)(sizeof(pass)/sizeof(U32)-1));
+ // if this is going into alpha pool, distance sort MUST be true
+ llassert(pass[mask] == LLRenderPass::PASS_ALPHA ? distance_sort : true);
registerFace(group, facep, pass[mask]);
}
}
@@ -6740,7 +6626,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
registerFace(group, facep, LLRenderPass::PASS_ALPHA);
}
else if (gPipeline.shadersLoaded()
- && LLPipeline::sRenderBump
&& te->getShiny()
&& can_be_shiny)
{
@@ -6758,7 +6643,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
{ //100% transparent, don't render unless we're highlighting transparent
registerFace(group, facep, LLRenderPass::PASS_ALPHA_INVISIBLE);
}
- else if (facep->canRenderAsMask())
+ else if (facep->canRenderAsMask() && !hud_group)
{
if (te->getFullbright() || LLPipeline::sNoAlpha)
{
@@ -6775,7 +6660,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
}
else if (gPipeline.shadersLoaded()
- && LLPipeline::sRenderBump
&& te->getShiny()
&& can_be_shiny)
{ //shiny
@@ -6784,7 +6668,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
registerFace(group, facep, LLRenderPass::PASS_INVISI_SHINY);
registerFace(group, facep, LLRenderPass::PASS_INVISIBLE);
}
- else if (LLPipeline::sRenderDeferred && !hud_group)
+ else if (!hud_group)
{ //deferred rendering
if (te->getFullbright())
{ //register in post deferred fullbright shiny pass
@@ -6796,6 +6680,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
else if (use_legacy_bump)
{ //register in deferred bump pass
+ llassert(mask& LLVertexBuffer::MAP_TANGENT);
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
else
@@ -6829,15 +6714,16 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
}
- if (LLPipeline::sRenderDeferred && !hud_group && LLPipeline::sRenderBump && use_legacy_bump)
+ if (!hud_group && use_legacy_bump)
{ //if this is the deferred render and a bump map is present, register in post deferred bump
registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
}
}
else
{
- if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && use_legacy_bump)
+ if (use_legacy_bump)
{ //non-shiny or fullbright deferred bump
+ llassert(mask& LLVertexBuffer::MAP_TANGENT);
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
else
@@ -6857,28 +6743,35 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
if (!gPipeline.shadersLoaded() &&
!is_alpha &&
- te->getShiny() &&
- LLPipeline::sRenderBump)
+ te->getShiny())
{ //shiny as an extra pass when shaders are disabled
registerFace(group, facep, LLRenderPass::PASS_SHINY);
}
}
//not sure why this is here, and looks like it might cause bump mapped objects to get rendered redundantly -- davep 5/11/2010
- if (!is_alpha && (hud_group || !LLPipeline::sRenderDeferred))
+ if (!is_alpha && hud_group)
{
llassert((mask & LLVertexBuffer::MAP_NORMAL) || fullbright);
facep->setPoolType((fullbright) ? LLDrawPool::POOL_FULLBRIGHT : LLDrawPool::POOL_SIMPLE);
- if (!force_simple && LLPipeline::sRenderBump && use_legacy_bump)
+ if (!force_simple && use_legacy_bump)
{
+ llassert(mask & LLVertexBuffer::MAP_TANGENT);
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
}
if (!is_alpha && LLPipeline::sRenderGlow && te->getGlow() > 0.f)
{
- registerFace(group, facep, LLRenderPass::PASS_GLOW);
+ if (gltf_mat)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_GLTF_GLOW);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_GLOW);
+ }
}
++face_iter;
@@ -6886,7 +6779,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
if (buffer)
{
- buffer->flush();
+ buffer->unmapBuffer();
}
}
@@ -6901,9 +6794,6 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& vertex_count, U32& index_count)
{
- //initialize to default usage for this partition
- U32 usage = group->getSpatialPartition()->mBufferUsage;
-
//for each drawable
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
@@ -6913,23 +6803,13 @@ void LLVolumeGeometryManager::addGeometryCount(LLSpatialGroup* group, U32& verte
{
continue;
}
-
- if (drawablep->isAnimating())
- { //fall back to stream draw for animating verts
- usage = GL_STREAM_DRAW_ARB;
- }
}
-
- group->mBufferUsage = usage;
}
void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32 &index_count)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
- //initialize to default usage for this partition
- U32 usage = group->getSpatialPartition()->mBufferUsage;
-
//clear off any old faces
mFaceList.clear();
@@ -6943,11 +6823,6 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun
continue;
}
- if (drawablep->isAnimating())
- { //fall back to stream draw for animating verts
- usage = GL_STREAM_DRAW_ARB;
- }
-
//for each face
for (S32 i = 0; i < drawablep->getNumFaces(); i++)
{
@@ -6972,8 +6847,6 @@ void LLGeometryManager::addGeometryCount(LLSpatialGroup* group, U32 &vertex_coun
}
}
}
-
- group->mBufferUsage = usage;
}
LLHUDPartition::LLHUDPartition(LLViewerRegion* regionp) : LLBridgePartition(regionp)