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Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r--indra/newview/llvovolume.cpp51
1 files changed, 29 insertions, 22 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 637d40c5b5..941892a597 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -4168,39 +4168,46 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec.push_back(draw_info);
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
+
+ U8 shiny = facep->getTextureEntry()->getShiny();
+ float alpha[4] =
+ {
+ 0.00f,
+ 0.25f,
+ 0.5f,
+ 0.75f
+ };
+ float spec = alpha[shiny & TEM_SHINY_MASK];
+ LLVector4 specColor(spec, spec, spec, spec);
+ draw_info->mSpecColor = specColor;
+ draw_info->mEnvIntensity = spec;
+ draw_info->mSpecularMap = NULL;
+
if (mat)
{
// We have a material. Update our draw info accordingly.
draw_info->mMaterial = mat;
draw_info->mShaderMask = shader_mask;
- LLVector4 specColor;
- specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f);
- specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f);
- specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f);
- specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f);
- draw_info->mSpecColor = specColor;
- draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f);
+
+ if (!mat->getSpecularID().isNull())
+ {
+ LLVector4 specColor;
+ specColor.mV[0] = mat->getSpecularLightColor().mV[0] * (1.f / 255.f);
+ specColor.mV[1] = mat->getSpecularLightColor().mV[1] * (1.f / 255.f);
+ specColor.mV[2] = mat->getSpecularLightColor().mV[2] * (1.f / 255.f);
+ specColor.mV[3] = mat->getSpecularLightExponent() * (1.f / 255.f);
+ draw_info->mSpecColor = specColor;
+ draw_info->mEnvIntensity = mat->getEnvironmentIntensity() * (1.f / 255.f);
+ draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset());
+ }
+
draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f);
draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode();
draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());
- draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset());
+
}
else
{
- U8 shiny = facep->getTextureEntry()->getShiny();
- float alpha[4] =
- {
- 0.00f,
- 0.25f,
- 0.5f,
- 0.75f
- };
- llassert(shiny <= 3);
- float spec = alpha[shiny];
- LLVector4 specColor(spec, spec, spec, spec);
- draw_info->mSpecColor = specColor;
- draw_info->mEnvIntensity = spec;
-
if (type == LLRenderPass::PASS_GRASS)
{
draw_info->mAlphaMaskCutoff = 0.5f;