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path: root/indra/newview/llvovolume.cpp
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Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r--indra/newview/llvovolume.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 0aeccc7399..fa4880627f 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -5059,7 +5059,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
- if (index < 255 && idx >= 0)
+ if (index < FACE_DO_NOT_BATCH_TEXTURES && idx >= 0)
{
if (mat || draw_vec[idx]->mMaterial)
{ //can't batch textures when materials are present (yet)
@@ -5105,7 +5105,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec[idx]->mEnd += facep->getGeomCount();
draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize());
- if (index < 255 && index >= draw_vec[idx]->mTextureList.size())
+ if (index < FACE_DO_NOT_BATCH_TEXTURES && index >= draw_vec[idx]->mTextureList.size())
{
draw_vec[idx]->mTextureList.resize(index+1);
draw_vec[idx]->mTextureList[index] = tex;
@@ -5192,7 +5192,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_info->mDrawMode = LLRender::TRIANGLE_STRIP;
}
- if (index < 255)
+ if (index < FACE_DO_NOT_BATCH_TEXTURES)
{ //initialize texture list for texture batching
draw_info->mTextureList.resize(index+1);
draw_info->mTextureList[index] = tex;
@@ -6319,7 +6319,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
//face has no texture index
facep->mDrawInfo = NULL;
- facep->setTextureIndex(255);
+ facep->setTextureIndex(FACE_DO_NOT_BATCH_TEXTURES);
if (geom_count + facep->getGeomCount() > max_vertices)
{ //cut batches on geom count too big
@@ -6383,7 +6383,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
facep->setGeomIndex(index_offset);
facep->setVertexBuffer(buffer);
- if (batch_textures && facep->getTextureIndex() == 255)
+ if (batch_textures && facep->getTextureIndex() == FACE_DO_NOT_BATCH_TEXTURES)
{
LL_ERRS() << "Invalid texture index." << LL_ENDL;
}