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Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r--indra/newview/llvovolume.cpp368
1 files changed, 279 insertions, 89 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index d94cd01a0b..fd9f3dc486 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -36,6 +36,7 @@
#include "lldir.h"
#include "llflexibleobject.h"
#include "llfloatertools.h"
+#include "llmaterialid.h"
#include "llmaterialtable.h"
#include "llprimitive.h"
#include "llvolume.h"
@@ -76,6 +77,7 @@
#include "llviewershadermgr.h"
#include "llvoavatar.h"
#include "llvocache.h"
+#include "llmaterialmgr.h"
const S32 MIN_QUIET_FRAMES_COALESCE = 30;
const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
@@ -554,37 +556,9 @@ void LLVOVolume::animateTextures()
tex_mat.setIdentity();
LLVector3 trans ;
- if(facep->isAtlasInUse())
- {
- //
- //if use atlas for animated texture
- //apply the following transform to the animation matrix.
- //
-
- F32 tcoord_xoffset = 0.f ;
- F32 tcoord_yoffset = 0.f ;
- F32 tcoord_xscale = 1.f ;
- F32 tcoord_yscale = 1.f ;
- if(facep->isAtlasInUse())
- {
- const LLVector2* tmp = facep->getTexCoordOffset() ;
- tcoord_xoffset = tmp->mV[0] ;
- tcoord_yoffset = tmp->mV[1] ;
-
- tmp = facep->getTexCoordScale() ;
- tcoord_xscale = tmp->mV[0] ;
- tcoord_yscale = tmp->mV[1] ;
- }
- trans.set(LLVector3(tcoord_xoffset + tcoord_xscale * (off_s+0.5f), tcoord_yoffset + tcoord_yscale * (off_t+0.5f), 0.f));
-
- tex_mat.translate(LLVector3(-(tcoord_xoffset + tcoord_xscale * 0.5f), -(tcoord_yoffset + tcoord_yscale * 0.5f), 0.f));
- }
- else //non atlas
- {
- trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));
- tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
- }
-
+ trans.set(LLVector3(off_s+0.5f, off_t+0.5f, 0.f));
+ tex_mat.translate(LLVector3(-0.5f, -0.5f, 0.f));
+
LLVector3 scale(scale_s, scale_t, 1.f);
LLQuaternion quat;
quat.setQuat(rot, 0, 0, -1.f);
@@ -918,6 +892,12 @@ LLFace* LLVOVolume::addFace(S32 f)
{
const LLTextureEntry* te = getTE(f);
LLViewerTexture* imagep = getTEImage(f);
+ if (te->getMaterialParams() != NULL)
+ {
+ LLViewerTexture* normalp = getTENormalMap(f);
+ LLViewerTexture* specularp = getTESpecularMap(f);
+ return mDrawable->addFace(te, imagep, normalp, specularp);
+ }
return mDrawable->addFace(te, imagep);
}
@@ -1415,6 +1395,11 @@ void LLVOVolume::regenFaces()
facep->setTEOffset(i);
facep->setTexture(getTEImage(i));
+ if (facep->getTextureEntry()->getMaterialParams() != NULL)
+ {
+ facep->setNormalMap(getTENormalMap(i));
+ facep->setSpecularMap(getTESpecularMap(i));
+ }
facep->setViewerObject(this);
// If the face had media on it, this will have broken the link between the LLViewerMediaTexture and the face.
@@ -1988,6 +1973,46 @@ S32 LLVOVolume::setTEGlow(const U8 te, const F32 glow)
return res;
}
+void LLVOVolume::setTEMaterialParamsCallback(const LLMaterialID &pMaterialID, const LLMaterialPtr pMaterialParams)
+{
+ for (U8 i = 0; i < getNumTEs(); i++)
+ {
+ if (getTE(i)->getMaterialID() == pMaterialID)
+ {
+ setTEMaterialParams(i, pMaterialParams);
+ }
+ }
+}
+
+S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID)
+{
+ if (!pMaterialID.isNull())
+ {
+ S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID);
+ if (res)
+ {
+ LL_DEBUGS("MaterialTEs") << " " << pMaterialID.asString() << LL_ENDL;
+ LLMaterialMgr::instance().get(getRegion()->getRegionID(), pMaterialID, boost::bind(&LLVOVolume::setTEMaterialParamsCallback, this, _1, _2));
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+ return res;
+ }
+ return 0;
+}
+
+S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
+{
+ S32 res = LLViewerObject::setTEMaterialParams(te, pMaterialParams);
+ if (res)
+ {
+ gPipeline.markTextured(mDrawable);
+ mFaceMappingChanged = TRUE;
+ }
+
+ return res;
+}
+
S32 LLVOVolume::setTEScale(const U8 te, const F32 s, const F32 t)
{
S32 res = LLViewerObject::setTEScale(te, s, t);
@@ -4045,6 +4070,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLViewerTexture* tex = facep->getTexture();
U8 index = facep->getTextureIndex();
+
+ const LLMaterialID& matid = facep->getTextureEntry()->getMaterialID();
bool batchable = false;
@@ -4079,7 +4106,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
draw_vec[idx]->mFullbright == fullbright &&
draw_vec[idx]->mBump == bump &&
draw_vec[idx]->mTextureMatrix == tex_mat &&
- draw_vec[idx]->mModelMatrix == model_mat)
+ draw_vec[idx]->mModelMatrix == model_mat &&
+ draw_vec[idx]->mMaterialID == matid)
{
draw_vec[idx]->mCount += facep->getIndicesCount();
draw_vec[idx]->mEnd += facep->getGeomCount();
@@ -4101,12 +4129,55 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
U32 offset = facep->getIndicesStart();
U32 count = facep->getIndicesCount();
LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
- facep->getVertexBuffer(), fullbright, bump);
+ facep->getVertexBuffer(), fullbright, bump);
draw_info->mGroup = group;
draw_info->mVSize = facep->getVirtualSize();
draw_vec.push_back(draw_info);
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
+ if (!facep->getTextureEntry()->getMaterialID().isNull())
+ {
+
+ if (facep->getTextureEntry()->getMaterialParams() != NULL)
+ {
+ // We have a material. Update our draw info accordingly.
+ draw_info->mMaterialID = matid;
+ LLVector4 specColor;
+ specColor.mV[0] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[0] * (1.f / 255.f);
+ specColor.mV[1] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[1] * (1.f / 255.f);
+ specColor.mV[2] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[2] * (1.f / 255.f);
+ specColor.mV[3] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightExponent() * (1.f / 255.f);
+ draw_info->mSpecColor = specColor;
+ draw_info->mEnvIntensity = facep->getTextureEntry()->getMaterialParams()->getEnvironmentIntensity() * (1.f / 255.f);
+ draw_info->mAlphaMaskCutoff = facep->getTextureEntry()->getMaterialParams()->getAlphaMaskCutoff() * (1.f / 255.f);
+ draw_info->mDiffuseAlphaMode = facep->getTextureEntry()->getMaterialParams()->getDiffuseAlphaMode();
+ draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());
+ draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset());
+ }
+ } else {
+ U8 shiny = facep->getTextureEntry()->getShiny();
+ float alpha[4] =
+ {
+ 0.00f,
+ 0.25f,
+ 0.5f,
+ 0.75f
+ };
+ float spec = alpha[shiny];
+ LLVector4 specColor(spec, spec, spec, spec);
+ draw_info->mSpecColor = specColor;
+ draw_info->mEnvIntensity = spec;
+
+ if (type == LLRenderPass::PASS_GRASS)
+ {
+ draw_info->mAlphaMaskCutoff = 0.5f;
+ }
+ else
+ {
+ draw_info->mAlphaMaskCutoff = 0.33f;
+ }
+ }
+
if (type == LLRenderPass::PASS_ALPHA)
{ //for alpha sorting
facep->setDrawInfo(draw_info);
@@ -4223,6 +4294,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
std::vector<LLFace*> fullbright_faces;
std::vector<LLFace*> bump_faces;
+ std::vector<LLFace*> norm_faces;
+ std::vector<LLFace*> spec_faces;
+ std::vector<LLFace*> normspec_faces;
std::vector<LLFace*> simple_faces;
std::vector<LLFace*> alpha_faces;
@@ -4262,7 +4336,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
}
if (vobj->isMesh() &&
- (vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded() || !gMeshRepo.meshRezEnabled()))
+ ((vobj->getVolume() && !vobj->getVolume()->isMeshAssetLoaded()) || !gMeshRepo.meshRezEnabled()))
{
continue;
}
@@ -4389,66 +4463,96 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
LLViewerTexture* tex = facep->getTexture();
U32 type = gPipeline.getPoolTypeFromTE(te, tex);
- if (type == LLDrawPool::POOL_ALPHA)
+
+ if (te->getGlow())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);
+ }
+
+ LLMaterial* mat = te->getMaterialParams().get();
+
+ if (mat)
{
- if (te->getColor().mV[3] > 0.f)
+ if (te->getFullbright())
{
- if (te->getFullbright())
+ if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
}
- else
+ else if (type == LLDrawPool::POOL_ALPHA)
{
pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
}
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
+ }
+ }
+ else
+ {
+ U32 mask = mat->getShaderMask();
+ pool->addRiggedFace(facep, mask);
}
}
- else if (te->getShiny())
+ else
{
- if (te->getFullbright())
+ if (type == LLDrawPool::POOL_ALPHA)
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY);
+ if (te->getColor().mV[3] > 0.f)
+ {
+ if (te->getFullbright())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_ALPHA);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_ALPHA);
+ }
+ }
}
- else
+ else if (te->getShiny())
{
- if (LLPipeline::sRenderDeferred)
+ if (te->getFullbright())
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT_SHINY);
}
else
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY);
+ if (LLPipeline::sRenderDeferred)
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SHINY);
+ }
}
}
- }
- else
- {
- if (te->getFullbright())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
- }
else
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
- }
- }
-
- if (te->getGlow())
- {
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_GLOW);
- }
-
- if (LLPipeline::sRenderDeferred)
- {
- if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright())
- {
- if (te->getBumpmap())
+ if (te->getFullbright())
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_FULLBRIGHT);
}
else
{
- pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_SIMPLE);
+ }
+ }
+
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ if (type != LLDrawPool::POOL_ALPHA && !te->getFullbright())
+ {
+ if (te->getBumpmap())
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_BUMP);
+ }
+ else
+ {
+ pool->addRiggedFace(facep, LLDrawPoolAvatar::RIGGED_DEFERRED_SIMPLE);
+ }
}
}
}
@@ -4558,7 +4662,30 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (gPipeline.canUseWindLightShadersOnObjects()
&& LLPipeline::sRenderBump)
{
- if (te->getBumpmap())
+ if (LLPipeline::sRenderDeferred && te->getMaterialParams() != NULL)
+ {
+ LLMaterial* mat = te->getMaterialParams().get();
+ if (mat->getNormalID().notNull())
+ {
+ if (mat->getSpecularID().notNull())
+ { //has normal and specular maps (needs texcoord1, texcoord2, and binormal)
+ normspec_faces.push_back(facep);
+ }
+ else
+ { //has normal map (needs texcoord1 and binormal)
+ norm_faces.push_back(facep);
+ }
+ }
+ else if (mat->getSpecularID().notNull())
+ { //has specular map but no normal map, needs texcoord2
+ spec_faces.push_back(facep);
+ }
+ else
+ { //has neither specular map nor normal map, only needs texcoord0
+ simple_faces.push_back(facep);
+ }
+ }
+ else if (te->getBumpmap())
{ //needs normal + binormal
bump_faces.push_back(facep);
}
@@ -4616,32 +4743,38 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR;
+ U32 norm_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_BINORMAL;
+ U32 normspec_mask = norm_mask | LLVertexBuffer::MAP_TEXCOORD2;
+ U32 spec_mask = simple_mask | LLVertexBuffer::MAP_TEXCOORD2;
+
if (emissive)
{ //emissive faces are present, include emissive byte to preserve batching
simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE;
alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE;
bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE;
fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE;
+ norm_mask = norm_mask | LLVertexBuffer::MAP_EMISSIVE;
+ normspec_mask = normspec_mask | LLVertexBuffer::MAP_EMISSIVE;
+ spec_mask = spec_mask | LLVertexBuffer::MAP_EMISSIVE;
}
- bool batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
+ BOOL batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1;
if (batch_textures)
{
- bump_mask |= LLVertexBuffer::MAP_BINORMAL;
- genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, TRUE);
- genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, TRUE);
- genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, TRUE);
- genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, TRUE);
+ bump_mask = bump_mask | LLVertexBuffer::MAP_BINORMAL;
+ simple_mask = simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
+ alpha_mask = alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
+ fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
}
- else
- {
- genDrawInfo(group, simple_mask, simple_faces);
- genDrawInfo(group, fullbright_mask, fullbright_faces);
- genDrawInfo(group, bump_mask, bump_faces, FALSE, TRUE);
- genDrawInfo(group, alpha_mask, alpha_faces, TRUE);
- }
-
+
+ genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, batch_textures);
+ genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, batch_textures);
+ genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, batch_textures);
+ genDrawInfo(group, bump_mask, bump_faces, FALSE, FALSE);
+ genDrawInfo(group, norm_mask, norm_faces, FALSE, FALSE);
+ genDrawInfo(group, spec_mask, spec_faces, FALSE, FALSE);
+ genDrawInfo(group, normspec_mask, normspec_faces, FALSE, FALSE);
if (!LLPipeline::sDelayVBUpdate)
{
@@ -4793,11 +4926,14 @@ struct CompareBatchBreakerModified
{
return lte->getFullbright() < rte->getFullbright();
}
- else
+ else if (lhs->getTexture() != rhs->getTexture())
{
return lhs->getTexture() < rhs->getTexture();
}
-
+ else
+ {
+ return lte->getMaterialParams() < rte->getMaterialParams();
+ }
}
};
@@ -4881,6 +5017,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
//pull off next face
LLFace* facep = *face_iter;
LLViewerTexture* tex = facep->getTexture();
+ LLMaterialPtr mat = facep->getTextureEntry()->getMaterialParams();
if (distance_sort)
{
@@ -4982,7 +5119,10 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
else
{
while (i != faces.end() &&
- (LLPipeline::sTextureBindTest || (distance_sort || (*i)->getTexture() == tex)))
+ (LLPipeline::sTextureBindTest ||
+ (distance_sort ||
+ ((*i)->getTexture() == tex &&
+ ((*i)->getTextureEntry()->getMaterialParams() == mat)))))
{
facep = *i;
@@ -5089,7 +5229,57 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
BOOL is_alpha = (facep->getPoolType() == LLDrawPool::POOL_ALPHA) ? TRUE : FALSE;
- if (is_alpha)
+ LLMaterial* mat = te->getMaterialParams().get();
+
+ if (mat && LLPipeline::sRenderDeferred && !hud_group)
+ {
+ if (fullbright)
+ {
+ if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
+ }
+ else if (is_alpha)
+ {
+ registerFace(group, facep, LLRenderPass::PASS_ALPHA);
+ }
+ else
+ {
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT);
+ }
+ }
+ else
+ {
+ U32 pass[] =
+ {
+ LLRenderPass::PASS_MATERIAL,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_MATERIAL_ALPHA,
+ LLRenderPass::PASS_MATERIAL_ALPHA_MASK,
+ LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE,
+ LLRenderPass::PASS_SPECMAP,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_SPECMAP_BLEND,
+ LLRenderPass::PASS_SPECMAP_MASK,
+ LLRenderPass::PASS_SPECMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMMAP,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMMAP_BLEND,
+ LLRenderPass::PASS_NORMMAP_MASK,
+ LLRenderPass::PASS_NORMMAP_EMISSIVE,
+ LLRenderPass::PASS_NORMSPEC,
+ LLRenderPass::PASS_ALPHA, //LLRenderPass::PASS_NORMSPEC_BLEND,
+ LLRenderPass::PASS_NORMSPEC_MASK,
+ LLRenderPass::PASS_NORMSPEC_EMISSIVE,
+ };
+
+ U32 mask = mat->getShaderMask();
+
+ llassert(mask < sizeof(pass)/sizeof(U32));
+
+ mask = llmin(mask, (U32)(sizeof(pass)/sizeof(U32)-1));
+
+ registerFace(group, facep, pass[mask]);
+ }
+ }
+ else if (is_alpha)
{
// can we safely treat this as an alpha mask?
if (facep->getFaceColor().mV[3] <= 0.f)
@@ -5131,7 +5321,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
registerFace(group, facep, LLRenderPass::PASS_POST_BUMP);
}
}
- else if (te->getBumpmap())
+ else if (te->getBumpmap() && !te->getMaterialParams())
{ //register in deferred bump pass
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}
@@ -5166,7 +5356,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
else
{
- if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && te->getBumpmap())
+ if (LLPipeline::sRenderDeferred && LLPipeline::sRenderBump && (te->getBumpmap() && !te->getMaterialParams()))
{ //non-shiny or fullbright deferred bump
registerFace(group, facep, LLRenderPass::PASS_BUMP);
}