diff options
Diffstat (limited to 'indra/newview/llvovolume.cpp')
-rw-r--r-- | indra/newview/llvovolume.cpp | 50 |
1 files changed, 25 insertions, 25 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 43c57602f5..b46f4d7351 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -1977,7 +1977,7 @@ void LLVOVolume::setTEMaterialParamsCallback(const LLMaterialID &pMaterialID, co { for (U8 i = 0; i < getNumTEs(); i++) { - if (getTE(i)->getMaterialID() == pMaterialID) + if (getTE(i) && (getTE(i)->getMaterialID().isNull() || (getTE(i)->getMaterialID() == pMaterialID))) { setTEMaterialParams(i, pMaterialParams); } @@ -1986,16 +1986,16 @@ void LLVOVolume::setTEMaterialParamsCallback(const LLMaterialID &pMaterialID, co S32 LLVOVolume::setTEMaterialID(const U8 te, const LLMaterialID& pMaterialID) { - S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID); - if (res) - { - LL_DEBUGS("MaterialTEs") << " " << pMaterialID.asString() << LL_ENDL; - LLMaterialMgr::instance().get(getRegion()->getRegionID(), pMaterialID, boost::bind(&LLVOVolume::setTEMaterialParamsCallback, this, _1, _2)); - gPipeline.markTextured(mDrawable); - mFaceMappingChanged = TRUE; + S32 res = LLViewerObject::setTEMaterialID(te, pMaterialID); + if (res) + { + LL_DEBUGS("MaterialTEs") << " " << pMaterialID.asString() << LL_ENDL; + LLMaterialMgr::instance().get(getRegion()->getRegionID(), pMaterialID, boost::bind(&LLVOVolume::setTEMaterialParamsCallback, this, _1, _2)); + gPipeline.markTextured(mDrawable); + mFaceMappingChanged = TRUE; + } + return res; } - return res; -} S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams) { @@ -4132,21 +4132,21 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_info->mTextureMatrix = tex_mat; draw_info->mModelMatrix = model_mat; if (facep->getTextureEntry()->getMaterialParams().notNull()) - { - // We have a material. Update our draw info accordingly. - draw_info->mMaterialID = matid; - LLVector4 specColor; - specColor.mV[0] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[0] * (1.f / 255.f); - specColor.mV[1] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[1] * (1.f / 255.f); - specColor.mV[2] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[2] * (1.f / 255.f); - specColor.mV[3] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightExponent() * (1.f / 255.f); - draw_info->mSpecColor = specColor; - draw_info->mEnvIntensity = facep->getTextureEntry()->getMaterialParams()->getEnvironmentIntensity() * (1.f / 255.f); - draw_info->mAlphaMaskCutoff = facep->getTextureEntry()->getMaterialParams()->getAlphaMaskCutoff() * (1.f / 255.f); - draw_info->mDiffuseAlphaMode = facep->getTextureEntry()->getMaterialParams()->getDiffuseAlphaMode(); - draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset()); - draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset()); - } + { + // We have a material. Update our draw info accordingly. + draw_info->mMaterialID = matid; + LLVector4 specColor; + specColor.mV[0] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[0] * (1.f / 255.f); + specColor.mV[1] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[1] * (1.f / 255.f); + specColor.mV[2] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightColor().mV[2] * (1.f / 255.f); + specColor.mV[3] = facep->getTextureEntry()->getMaterialParams()->getSpecularLightExponent() * (1.f / 255.f); + draw_info->mSpecColor = specColor; + draw_info->mEnvIntensity = facep->getTextureEntry()->getMaterialParams()->getEnvironmentIntensity() * (1.f / 255.f); + draw_info->mAlphaMaskCutoff = facep->getTextureEntry()->getMaterialParams()->getAlphaMaskCutoff() * (1.f / 255.f); + draw_info->mDiffuseAlphaMode = facep->getTextureEntry()->getMaterialParams()->getDiffuseAlphaMode(); + draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset()); + draw_info->mSpecularMap = facep->getViewerObject()->getTESpecularMap(facep->getTEOffset()); + } else { U8 shiny = facep->getTextureEntry()->getShiny(); |