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path: root/indra/newview/llvovolume.cpp
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-rw-r--r--indra/newview/llvovolume.cpp195
1 files changed, 73 insertions, 122 deletions
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index caeda3d1db..78f534bacd 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -53,12 +53,10 @@
#include "lldrawpoolbump.h"
#include "llface.h"
#include "llspatialpartition.h"
-
-// TEMP HACK ventrella
#include "llhudmanager.h"
#include "llflexibleobject.h"
-
#include "llsky.h"
+#include "lltexturefetch.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerregion.h"
@@ -75,7 +73,6 @@ const S32 MIN_QUIET_FRAMES_COALESCE = 30;
const F32 FORCE_SIMPLE_RENDER_AREA = 512.f;
const F32 FORCE_CULL_AREA = 8.f;
const F32 MAX_LOD_DISTANCE = 24.f;
-const S32 MAX_SCULPT_REZ = 128;
BOOL gAnimateTextures = TRUE;
@@ -151,7 +148,6 @@ LLVOVolume::LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *re
mRelativeXformInvTrans.setIdentity();
mLOD = MIN_LOD;
- mSculptLevel = -2;
mTextureAnimp = NULL;
mVObjRadius = LLVector3(1,1,0.5f).length();
mNumFaces = 0;
@@ -564,28 +560,32 @@ BOOL LLVOVolume::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
return TRUE;
}
-void LLVOVolume::updateTextures(LLAgent &agent)
+void LLVOVolume::updateTextures()
{
const F32 TEXTURE_AREA_REFRESH_TIME = 5.f; // seconds
- if (mDrawable.notNull() && mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME)
+ if (mTextureUpdateTimer.getElapsedTimeF32() > TEXTURE_AREA_REFRESH_TIME)
{
- if (mDrawable->isVisible())
- {
- updateTextures();
- }
+ updateTextureVirtualSize();
}
}
-void LLVOVolume::updateTextures()
+void LLVOVolume::updateTextureVirtualSize()
{
// Update the pixel area of all faces
+ if(mDrawable.isNull() || !mDrawable->isVisible())
+ {
+ return ;
+ }
+
if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SIMPLE))
{
return;
}
-
- if (LLViewerTexture::sDontLoadVolumeTextures || mDrawable.isNull()) // || !mDrawable->isVisible())
+
+ static LLCachedControl<bool> dont_load_textures(gSavedSettings,"TextureDisable");
+
+ if (dont_load_textures || LLAppViewer::getTextureFetch()->mDebugPause) // || !mDrawable->isVisible())
{
return;
}
@@ -602,14 +602,15 @@ void LLVOVolume::updateTextures()
LLFace* face = mDrawable->getFace(i);
const LLTextureEntry *te = face->getTextureEntry();
LLViewerTexture *imagep = face->getTexture();
- if (!imagep || !te ||
+ if (!imagep || !te ||
face->mExtents[0] == face->mExtents[1])
{
continue;
}
F32 vsize;
-
+ F32 old_size = face->getVirtualSize();
+
if (isHUDAttachment())
{
F32 area = (F32) LLViewerCamera::getInstance()->getScreenPixelArea();
@@ -619,12 +620,10 @@ void LLVOVolume::updateTextures()
}
else
{
- vsize = getTextureVirtualSize(face);
+ vsize = face->getTextureVirtualSize();
}
- mPixelArea = llmax(mPixelArea, face->getPixelArea());
-
- F32 old_size = face->getVirtualSize();
+ mPixelArea = llmax(mPixelArea, face->getPixelArea());
if (face->mTextureMatrix != NULL)
{
@@ -636,7 +635,6 @@ void LLVOVolume::updateTextures()
}
face->setVirtualSize(vsize);
- imagep->addTextureStats(vsize);
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_AREA))
{
if (vsize < min_vsize) min_vsize = vsize;
@@ -668,32 +666,44 @@ void LLVOVolume::updateTextures()
mSculptTexture = LLViewerTextureManager::getFetchedTexture(id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
if (mSculptTexture.notNull())
{
- S32 lod = llmin(mLOD, 3);
- F32 lodf = ((F32)(lod + 1.0f)/4.f);
- F32 tex_size = lodf * MAX_SCULPT_REZ;
- mSculptTexture->addTextureStats(2.f * tex_size * tex_size);
mSculptTexture->setBoostLevel(llmax((S32)mSculptTexture->getBoostLevel(),
(S32)LLViewerTexture::BOOST_SCULPTED));
mSculptTexture->setForSculpt() ;
- }
-
- S32 texture_discard = mSculptTexture->getDiscardLevel(); //try to match the texture
- S32 current_discard = mSculptLevel;
+
+ if(!mSculptTexture->isCachedRawImageReady())
+ {
+ S32 lod = llmin(mLOD, 3);
+ F32 lodf = ((F32)(lod + 1.0f)/4.f);
+ F32 tex_size = lodf * LLViewerTexture::sMaxSculptRez ;
+ mSculptTexture->addTextureStats(2.f * tex_size * tex_size, FALSE);
+
+ //if the sculpty very close to the view point, load first
+ {
+ LLVector3 lookAt = getPositionAgent() - LLViewerCamera::getInstance()->getOrigin();
+ F32 dist = lookAt.normVec() ;
+ F32 cos_angle_to_view_dir = lookAt * LLViewerCamera::getInstance()->getXAxis() ;
+ mSculptTexture->setAdditionalDecodePriority(0.8f * LLFace::calcImportanceToCamera(cos_angle_to_view_dir, dist)) ;
+ }
+ }
+
+ S32 texture_discard = mSculptTexture->getDiscardLevel(); //try to match the texture
+ S32 current_discard = getVolume() ? getVolume()->getSculptLevel() : -2 ;
- if (texture_discard >= 0 && //texture has some data available
- (texture_discard < current_discard || //texture has more data than last rebuild
- current_discard < 0)) //no previous rebuild
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
- mSculptChanged = TRUE;
- }
+ if (texture_discard >= 0 && //texture has some data available
+ (texture_discard < current_discard || //texture has more data than last rebuild
+ current_discard < 0)) //no previous rebuild
+ {
+ gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, FALSE);
+ mSculptChanged = TRUE;
+ }
- if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SCULPTED))
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SCULPTED))
{
setDebugText(llformat("T%d C%d V%d\n%dx%d",
- texture_discard, current_discard, getVolume()->getSculptLevel(),
- mSculptTexture->getHeight(), mSculptTexture->getWidth()));
+ texture_discard, current_discard, getVolume()->getSculptLevel(),
+ mSculptTexture->getHeight(), mSculptTexture->getWidth()));
}
+ }
}
if (getLightTextureID().notNull())
@@ -714,10 +724,10 @@ void LLVOVolume::updateTextures()
{
setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize)));
}
- else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
- {
- setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize)));
- }
+ else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY))
+ {
+ setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize)));
+ }
else if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_FACE_AREA))
{
setDebugText(llformat("%.0f:%.0f", fsqrtf(min_vsize),fsqrtf(max_vsize)));
@@ -729,36 +739,6 @@ void LLVOVolume::updateTextures()
}
}
-F32 LLVOVolume::getTextureVirtualSize(LLFace* face)
-{
- //get area of circle around face
- LLVector3 center = face->getPositionAgent();
- LLVector3 size = (face->mExtents[1] - face->mExtents[0]) * 0.5f;
-
- F32 face_area = LLPipeline::calcPixelArea(center, size, *LLViewerCamera::getInstance());
-
- face->setPixelArea(face_area);
-
- if (face_area <= 0)
- {
- return 0.f;
- }
-
- //get area of circle in texture space
- LLVector2 tdim = face->mTexExtents[1] - face->mTexExtents[0];
- F32 texel_area = (tdim * 0.5f).lengthSquared()*3.14159f;
- if (texel_area <= 0)
- {
- // Probably animated, use default
- texel_area = 1.f;
- }
-
- //apply texel area to face area to get accurate ratio
- face_area /= llclamp(texel_area, 1.f/64.f, 16.f);
-
- return face_area;
-}
-
BOOL LLVOVolume::isActive() const
{
return !mStatic || mTextureAnimp || (mVolumeImpl && mVolumeImpl->isActive());
@@ -835,7 +815,6 @@ LLDrawable *LLVOVolume::createDrawable(LLPipeline *pipeline)
return mDrawable;
}
-
BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume)
{
// Check if we need to change implementations
@@ -890,7 +869,6 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail
{
sculpt();
}
- mSculptLevel = getVolume()->getSculptLevel();
}
}
else
@@ -905,32 +883,22 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &volume_params, const S32 detail
// sculpt replaces generate() for sculpted surfaces
void LLVOVolume::sculpt()
-{
- U16 sculpt_height = 0;
- U16 sculpt_width = 0;
- S8 sculpt_components = 0;
- const U8* sculpt_data = NULL;
-
+{
if (mSculptTexture.notNull())
- {
- S32 discard_level;
- S32 desired_discard = 0; // lower discard levels have MUCH less resolution
-
- discard_level = desired_discard;
+ {
+ U16 sculpt_height = 0;
+ U16 sculpt_width = 0;
+ S8 sculpt_components = 0;
+ const U8* sculpt_data = NULL;
+
+ S32 discard_level = mSculptTexture->getDiscardLevel() ;
+ LLImageRaw* raw_image = mSculptTexture->getCachedRawImage() ;
S32 max_discard = mSculptTexture->getMaxDiscardLevel();
if (discard_level > max_discard)
discard_level = max_discard; // clamp to the best we can do
- S32 best_discard = mSculptTexture->getDiscardLevel();
- if (discard_level < best_discard)
- discard_level = best_discard; // clamp to what we have
-
- if (best_discard == -1)
- discard_level = -1; // and if we have nothing, set to nothing
-
-
- S32 current_discard = getVolume()->getSculptLevel();
+ S32 current_discard = getVolume()->getSculptLevel() ;
if(current_discard < -2)
{
llwarns << "WARNING!!: Current discard of sculpty at " << current_discard
@@ -951,18 +919,7 @@ void LLVOVolume::sculpt()
if (current_discard == discard_level) // no work to do here
return;
- LLPointer<LLImageRaw> raw_image = new LLImageRaw();
- BOOL is_valid = mSculptTexture->readBackRaw(discard_level, raw_image, FALSE);
-
- sculpt_height = raw_image->getHeight();
- sculpt_width = raw_image->getWidth();
- sculpt_components = raw_image->getComponents();
-
- if(is_valid)
- {
- is_valid = mSculptTexture->isValidForSculpt(discard_level, sculpt_width, sculpt_height, sculpt_components) ;
- }
- if(!is_valid)
+ if(!raw_image)
{
sculpt_width = 0;
sculpt_height = 0;
@@ -974,10 +931,10 @@ void LLVOVolume::sculpt()
}
}
else
- {
- if (raw_image->getDataSize() < sculpt_height * sculpt_width * sculpt_components)
- llerrs << "Sculpt: image data size = " << raw_image->getDataSize()
- << " < " << sculpt_height << " x " << sculpt_width << " x " <<sculpt_components << llendl;
+ {
+ sculpt_height = raw_image->getHeight();
+ sculpt_width = raw_image->getWidth();
+ sculpt_components = raw_image->getComponents();
sculpt_data = raw_image->getData();
@@ -1013,12 +970,6 @@ BOOL LLVOVolume::calcLOD()
return FALSE;
}
- //update face texture sizes on lod calculation
- //if (mDrawable->isVisible())
- //{
- // updateTextures();
- //}
-
S32 cur_detail = 0;
F32 radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length();
@@ -1036,7 +987,7 @@ BOOL LLVOVolume::calcLOD()
}
// DON'T Compensate for field of view changing on FOV zoom.
- distance *= 3.14159f/3.f;
+ distance *= F_PI/3.f;
cur_detail = computeLODDetail(llround(distance, 0.01f),
llround(radius, 0.01f));
@@ -2783,7 +2734,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
if (face == -1)
{
start_face = 0;
- end_face = volume->getNumFaces();
+ end_face = volume->getNumVolumeFaces();
}
else
{
@@ -2798,8 +2749,8 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit)
{
- LLFace* face = mDrawable->getFace(face_hit);
-
+ LLFace* face = mDrawable->getFace(face_hit);
+
if (pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))
{
v_end = p;
@@ -3046,7 +2997,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
LLVOVolume* vobj = drawablep->getVOVolume();
llassert_always(vobj);
- vobj->updateTextures();
+ vobj->updateTextureVirtualSize();
vobj->preRebuild();
drawablep->clearState(LLDrawable::HAS_ALPHA);